封面
市场调查报告书
商品编码
1317822

行动游戏市场:按获利类型(广告、应用程式内收费、付费应用程式)、平台(Android、iOS)划分 - 2023 年至 2030 年全球预测

Mobile Gaming Market by Monetization Type (Advertising, In-App Purchases, Paid Apps), Platform (Android, iOS) - Cumulative Impact of COVID-19, Russia Ukraine Conflict, and High Inflation - Global Forecast 2023-2030

出版日期: | 出版商: 360iResearch | 英文 191 Pages | 商品交期: 最快1-2个工作天内

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全球行动游戏市场预计将大幅成长,预计到 2023 年将达到 2,056.2 亿美元,复合年增长率为 14.26%,预计到 2030 年将达到惊人的 5,252.2 亿美元。

FPNV定位矩阵

FPNV定位矩阵对于评估全球行动游戏市场至关重要。透过检查业务策略和产品满意度的关键指标,我们对供应商进行全面评估,使您能够根据您的特定需求做出明智的资讯。这种进阶分析将供应商分为四个像限,并取得了不同程度的成功:前沿 (F)、探路者 (P)、利基 (N) 和重要 (V)。

市占率分析

市场占有率分析可以深入了解供应商在特定市场领域的当前地位。比较供应商对总收入、基本客群和其他关键指标的贡献,可以帮助公司更好地了解他们在争夺市场份额时的表现以及面临的情况。该分析还揭示了特定行业的竞争程度、累积和合併的优势以及研究基准年的合併特征。

本报告提供了以下几点见解:

1. 市场渗透率:提供有关主要企业所服务的市场的全面资讯。

2. 市场开发:提供有关利润丰厚的新兴市场的详细资讯,并分析其在成熟市场的渗透率。

3. 市场多元化:提供有关新产品发布、未开发领域、最新发展和投资的详细资讯。

4.市场趋势:全面了解COVID-19、俄罗斯-乌克兰衝突和高通膨的累积影响。

5.竞争评估与资讯:对主要企业的市场占有率、策略、产品、认证、法规状况、专利状况、製造能力等进行综合评估。

6. 产品开发与创新:提供对未来技术、研发活动和突破性产品开发的见解。

本报告回答了以下问题:

1.全球手游市场规模及预测如何?

2. 在预测期内,COVID-19 对全球行动游戏市场的阻碍因素和影响有哪些?

3. 预测期内全球行动游戏市场需要投资哪些产品/细分市场/用途程式/领域?

4.你们在全球行动游戏市场的竞争策略是什么?

5. 全球行动游戏市场的技术趋势和法律规范是什么?

6.全球行动游戏市场主要厂商的市占率是多少?

7. 什么样的型态和策略倡议被认为适合进入全球行动游戏市场?

目录

第1章前言

第2章调查方法

第3章执行摘要

第4章市场概况

第5章市场洞察

  • 市场动态
    • 促进因素
      • 手机游戏开发商的增加和 5G 网路的采用
      • 年轻人口的成长和游戏作为娱乐来源的兴起
      • 增加新游戏开发的投资和资金
    • 抑制因素
      • 付费手游购买限制
    • 机会
      • 扩增实境和虚拟实境在行动游戏平台中的出现
      • 图形和控件的持续改进
    • 任务
      • 攻击性和暴力手机游戏对心理健康的负面影响
  • 市场趋势
  • COVID-19 的累积影响
  • 俄罗斯-乌克兰衝突的累积影响
  • 高通膨的累积效应
  • 波特五力分析
  • 价值炼和关键路径分析
  • 法律规范
  • 客户客製化

第6章按货币化类型分類的行动游戏市场

  • 介绍
  • 广告
  • 应用程式内购买
  • 付费应用程式

第7章行动游戏市场:依平台划分

  • 介绍
  • Android
  • iOS

第8章美洲手游市场

  • 介绍
  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美国

第9章亚太行动游戏市场

  • 介绍
  • 澳洲
  • 中国
  • 印度
  • 印尼
  • 日本
  • 马来西亚
  • 菲律宾
  • 新加坡
  • 韩国
  • 台湾
  • 泰国
  • 越南

第10章欧洲、中东和非洲行动游戏市场

  • 介绍
  • 丹麦
  • 埃及
  • 芬兰
  • 法国
  • 德国
  • 以色列
  • 义大利
  • 荷兰
  • 奈及利亚
  • 挪威
  • 波兰
  • 卡达
  • 俄罗斯
  • 沙乌地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公国
  • 英国

第11章竞争形势

  • FPNV定位矩阵
  • 市占率分析:主要企业
  • 竞争情境分析:主要企业

第12章上市公司名单

第13章附录

  • 讨论指南
  • 关于许可证和定价
Product Code: MRR-957C47F90ABA

The Global Mobile Gaming Market is forecasted to grow significantly, with a projected USD 205.62 billion in 2023 at a CAGR of 14.26% and expected to reach a staggering USD 525.22 billion by 2030.

The Cumulative Impact of COVID-19, the Russia-Ukraine Conflict, and High Inflation is expected to have significant long-term effects on the Global Mobile Gaming Market. The ongoing research considers the changes in consumer behavior, supply chain disruptions, and government interventions caused by the pandemic. Similarly, the report considers the ongoing political and economic uncertainty in Eastern Europe caused by the Russia-Ukraine Conflict and its potential implications for demand-supply balances, pressure on pricing variants, and import/export and trading. Additionally, the report addresses the impact of High Inflation on the global economy and details fiscal policies measuring and reducing its effects on demand, supply, cash flow, and currency exchange.

Market Segmentation & Coverage:

This research report categorizes the Global Mobile Gaming Market in order to forecast the revenues and analyze trends in each of following sub-markets:

Based on Monetization Type, market is studied across Advertising, In-App Purchases, and Paid Apps. The Advertising is projected to witness significant market share during forecast period.

Based on Platform, market is studied across Android and iOS. The iOS is projected to witness significant market share during forecast period.

Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom. The Americas commanded largest market share of 38.75% in 2022, followed by Europe, Middle East & Africa.

Market Statistics:

The report provides market sizing and forecasts across 7 major currencies - USD, EUR, JPY, GBP, AUD, CAD, and CHF; multiple currency support helps organization leaders to make well-informed decisions. In this report, 2018 to 2021 are considered as historical years, 2022 is base year, 2023 is estimated year, and years from 2024 to 2030 are considered as forecast period.

FPNV Positioning Matrix:

The FPNV Positioning Matrix is essential for assessing the Global Mobile Gaming Market. It provides a comprehensive evaluation of vendors by examining key metrics within Business Strategy and Product Satisfaction, allowing users to make informed decisions based on their specific needs. This advanced analysis then organizes these vendors into four distinct quadrants, which represent varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital(V).

Market Share Analysis:

The Market Share Analysis offers an insightful look at the current state of vendors in a particular market space. By comparing vendor contributions to overall revenue, customer base, and other key metrics, we can give companies a greater understanding of their performance and what they are up against when competing for market share. The analysis also sheds light on just how competitive any given sector is about accumulation, fragmentation dominance, and amalgamation traits over the base year period studied.

The report provides insights on the following pointers:

1. Market Penetration: Provides comprehensive information on the market offered by the key players

2. Market Development: Provides in-depth information about lucrative emerging markets and analyzes penetration across mature segments of the markets

3. Market Diversification: Provides detailed information about new product launches, untapped geographies, recent developments, and investments

4. Market Trends: Provides comprehensive understanding of the Cumulative Impact of COVID-19, the Russia-Ukraine Conflict, and the High Inflation

5. Competitive Assessment & Intelligence: Provides an exhaustive assessment of market shares, strategies, products, certification, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players

6. Product Development & Innovation: Provides intelligent insights on future technologies, R&D activities, and breakthrough product developments

The report answers questions such as:

1. What is the market size and forecast of the Global Mobile Gaming Market?

2. What are the inhibiting factors and impact of COVID-19 shaping the Global Mobile Gaming Market during the forecast period?

3. Which are the products/segments/applications/areas to invest in over the forecast period in the Global Mobile Gaming Market?

4. What is the competitive strategic window for opportunities in the Global Mobile Gaming Market?

5. What are the technology trends and regulatory frameworks in the Global Mobile Gaming Market?

6. What is the market share of the leading vendors in the Global Mobile Gaming Market?

7. What modes and strategic moves are considered suitable for entering the Global Mobile Gaming Market?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Limitations
  • 1.7. Assumptions
  • 1.8. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

  • 4.1. Introduction
  • 4.2. Mobile Gaming Market, by Monetization Type, 2022 vs 2030
  • 4.3. Mobile Gaming Market, by Platform, 2022 vs 2030
  • 4.4. Mobile Gaming Market, by Region, 2022 vs 2030

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Increase in number of mobile game developers and introduction of 5G network
      • 5.1.1.2. Rising youth population and emergence of gaming as an entertainment source
      • 5.1.1.3. Increasing investments and funding in new game development
    • 5.1.2. Restraints
      • 5.1.2.1. Limited purchase of paid mobile games
    • 5.1.3. Opportunities
      • 5.1.3.1. Emergence of augmented and virtual reality in mobile gaming platform
      • 5.1.3.2. Ongoing improvements in graphics and controls
    • 5.1.4. Challenges
      • 5.1.4.1. Adverse impact on mental health of aggressive and violent mobile games
  • 5.2. Market Trends
  • 5.3. Cumulative Impact of COVID-19
  • 5.4. Cumulative Impact of Russia-Ukraine Conflict
  • 5.5. Cumulative Impact of High Inflation
  • 5.6. Porter's Five Forces Analysis
    • 5.6.1. Threat of New Entrants
    • 5.6.2. Threat of Substitutes
    • 5.6.3. Bargaining Power of Customers
    • 5.6.4. Bargaining Power of Suppliers
    • 5.6.5. Industry Rivalry
  • 5.7. Value Chain & Critical Path Analysis
  • 5.8. Regulatory Framework
  • 5.9. Client Customization

6. Mobile Gaming Market, by Monetization Type

  • 6.1. Introduction
  • 6.2. Advertising
  • 6.3. In-App Purchases
  • 6.4. Paid Apps

7. Mobile Gaming Market, by Platform

  • 7.1. Introduction
  • 7.2. Android
  • 7.3. iOS

8. Americas Mobile Gaming Market

  • 8.1. Introduction
  • 8.2. Argentina
  • 8.3. Brazil
  • 8.4. Canada
  • 8.5. Mexico
  • 8.6. United States

9. Asia-Pacific Mobile Gaming Market

  • 9.1. Introduction
  • 9.2. Australia
  • 9.3. China
  • 9.4. India
  • 9.5. Indonesia
  • 9.6. Japan
  • 9.7. Malaysia
  • 9.8. Philippines
  • 9.9. Singapore
  • 9.10. South Korea
  • 9.11. Taiwan
  • 9.12. Thailand
  • 9.13. Vietnam

10. Europe, Middle East & Africa Mobile Gaming Market

  • 10.1. Introduction
  • 10.2. Denmark
  • 10.3. Egypt
  • 10.4. Finland
  • 10.5. France
  • 10.6. Germany
  • 10.7. Israel
  • 10.8. Italy
  • 10.9. Netherlands
  • 10.10. Nigeria
  • 10.11. Norway
  • 10.12. Poland
  • 10.13. Qatar
  • 10.14. Russia
  • 10.15. Saudi Arabia
  • 10.16. South Africa
  • 10.17. Spain
  • 10.18. Sweden
  • 10.19. Switzerland
  • 10.20. Turkey
  • 10.21. United Arab Emirates
  • 10.22. United Kingdom

11. Competitive Landscape

  • 11.1. FPNV Positioning Matrix
  • 11.2. Market Share Analysis, By Key Player
  • 11.3. Competitive Scenario Analysis, By Key Player

12. List of Company Mentioned

13. Appendix

  • 13.1. Discussion Guide
  • 13.2. License & Pricing

LIST OF FIGURES

  • FIGURE 1. MOBILE GAMING MARKET RESEARCH PROCESS
  • FIGURE 2. MOBILE GAMING MARKET SIZE, 2022 VS 2030
  • FIGURE 3. MOBILE GAMING MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2022 VS 2030 (%)
  • FIGURE 5. MOBILE GAMING MARKET SIZE, BY PLATFORM, 2022 VS 2030 (%)
  • FIGURE 6. MOBILE GAMING MARKET SIZE, BY REGION, 2022 VS 2030 (%)
  • FIGURE 7. MOBILE GAMING MARKET DYNAMICS
  • FIGURE 8. MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 9. MOBILE GAMING MARKET SIZE, BY PLATFORM, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 10. AMERICAS MOBILE GAMING MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 11. UNITED STATES MOBILE GAMING MARKET SIZE, BY STATE, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 12. ASIA-PACIFIC MOBILE GAMING MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 13. EUROPE, MIDDLE EAST & AFRICA MOBILE GAMING MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 14. MOBILE GAMING MARKET, FPNV POSITIONING MATRIX, 2022
  • FIGURE 15. MOBILE GAMING MARKET SHARE, BY KEY PLAYER, 2022

LIST OF TABLES

  • TABLE 1. MOBILE GAMING MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2022
  • TABLE 3. MOBILE GAMING MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 5. MOBILE GAMING MARKET SIZE, BY ADVERTISING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 6. MOBILE GAMING MARKET SIZE, BY IN-APP PURCHASES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 7. MOBILE GAMING MARKET SIZE, BY PAID APPS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 8. MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 9. MOBILE GAMING MARKET SIZE, BY ANDROID, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. MOBILE GAMING MARKET SIZE, BY IOS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. AMERICAS MOBILE GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 12. AMERICAS MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 13. AMERICAS MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 14. ARGENTINA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 15. ARGENTINA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 16. BRAZIL MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 17. BRAZIL MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 18. CANADA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 19. CANADA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 20. MEXICO MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 21. MEXICO MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 22. UNITED STATES MOBILE GAMING MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 23. UNITED STATES MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 24. UNITED STATES MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 25. ASIA-PACIFIC MOBILE GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 26. ASIA-PACIFIC MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 27. ASIA-PACIFIC MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 28. AUSTRALIA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 29. AUSTRALIA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 30. CHINA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 31. CHINA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 32. INDIA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 33. INDIA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 34. INDONESIA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 35. INDONESIA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 36. JAPAN MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 37. JAPAN MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 38. MALAYSIA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 39. MALAYSIA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 40. PHILIPPINES MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 41. PHILIPPINES MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 42. SINGAPORE MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 43. SINGAPORE MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 44. SOUTH KOREA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 45. SOUTH KOREA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 46. TAIWAN MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 47. TAIWAN MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 48. THAILAND MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 49. THAILAND MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 50. VIETNAM MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 51. VIETNAM MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 52. EUROPE, MIDDLE EAST & AFRICA MOBILE GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 53. EUROPE, MIDDLE EAST & AFRICA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 54. EUROPE, MIDDLE EAST & AFRICA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 55. DENMARK MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 56. DENMARK MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 57. EGYPT MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 58. EGYPT MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 59. FINLAND MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 60. FINLAND MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 61. FRANCE MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 62. FRANCE MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 63. GERMANY MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 64. GERMANY MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 65. ISRAEL MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 66. ISRAEL MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 67. ITALY MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 68. ITALY MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 69. NETHERLANDS MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 70. NETHERLANDS MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 71. NIGERIA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 72. NIGERIA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 73. NORWAY MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 74. NORWAY MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 75. POLAND MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 76. POLAND MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 77. QATAR MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 78. QATAR MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 79. RUSSIA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 80. RUSSIA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 81. SAUDI ARABIA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 82. SAUDI ARABIA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 83. SOUTH AFRICA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 84. SOUTH AFRICA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 85. SPAIN MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 86. SPAIN MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 87. SWEDEN MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 88. SWEDEN MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 89. SWITZERLAND MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 90. SWITZERLAND MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 91. TURKEY MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 92. TURKEY MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 93. UNITED ARAB EMIRATES MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 94. UNITED ARAB EMIRATES MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 95. UNITED KINGDOM MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 96. UNITED KINGDOM MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 97. MOBILE GAMING MARKET, FPNV POSITIONING MATRIX, 2022
  • TABLE 98. MOBILE GAMING MARKET SHARE, BY KEY PLAYER, 2022
  • TABLE 99. MOBILE GAMING MARKET LICENSE & PRICING