封面
市场调查报告书
商品编码
1466796

基于游戏的学习市场:按游戏类型、部署和最终用户划分 - 2024-2030 年全球预测

Game-Based Learning Market by Game Type (AI-Based Games, AR & VR Games, Assessment & Evaluation Games), Deployment (On-Cloud, On-Premise), End-User - Global Forecast 2024-2030

出版日期: | 出版商: 360iResearch | 英文 199 Pages | 商品交期: 最快1-2个工作天内

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预计2023年游戏学习市场规模为96.8亿美元,预计2024年将达到118.1亿美元,2030年将达到383.1亿美元,复合年增长率为21.70%。

以游戏为基础的学习有助于提升学习者的创造力、批判性思考和解决问题的能力。基于游戏的学习模型让教师和企业培训师可以针对特定活动来帮助学习者理解概念的实际应用。对先进技术学习和现代优质教育方法日益增长的需求正在推动市场成长。企业部门对与新技术相关的企业培训和技能开拓的基于游戏的学习的需求不断增长,正在推动市场成长。此外,人工智慧和虚拟实境等新兴市场正在对市场开拓产生积极影响,同时加强和改善学习的数位基础设施。然而,缺乏基于游戏的学习方法、课堂设置问题、有限的IT基础设施可用性以及未能实施基于游戏的学习正在阻碍市场的成长。扩增实境的实施以及基于语言的学习的需求和采用等技术进步预计将创造市场机会。

主要市场统计
基准年[2023] 96.8亿美元
预测年份 [2024] 118.1亿美元
预测年份 [2030] 383.1亿美元
复合年增长率(%) 21.70%

游戏类型将 AR 和 VR 整合到基于游戏的学习中,提供身临其境型的体验并保持学习者的参与度

在快速发展的教育领域,基于游戏的学习(GBL)已成为一种关键工具,它利用不同类型游戏的力量来促进个人化和身临其境型学习体验。基于人工智慧的游戏处于这方面的最前沿,它利用人工智慧透过自适应调整任务以匹配学习者的技能水平来找出薄弱环节。扩增实境(AR) 和虚拟实境 (VR) 游戏超越了传统学习,为医学和工程领域的动手实践体验创造了生动、身临其境的环境。另一方面,评估游戏透过提供即时回馈、保持学习者兴趣并准确衡量表现的互动游戏彻底改变了评估过程。语言学习游戏利用互动故事和挑战来促进语言习得,使这个过程既具有教育意义又引人入胜。此外,基于位置的游戏利用 GPS 技术鼓励现实世界的探索,将体育活动和学习融为一体,丰富地理和历史教育。此外,基于培训、知识和技能的游戏提供了一个虚拟平台,可以在无风险的环境中学习和应用新技能,使它们成为专业人士和职业发展人员的宝贵资源。这些不同类型的游戏构成了基于游戏的学习的基石,为数位时代的教育提供了动态且有效的方法。

利用云端和本地实现部署弹性和成本效率

在基于游戏的学习的动态领域中,选择最佳部署策略对于确保学习体验的可访问性、可扩展性和有效性起着至关重要的作用。主要的部署模式(云端和本地)各自具有独特的优势,可以满足教育机构和企业培训计画的不同需求。云端基础的部署具有可透过网路存取的远端伺服器託管功能,为学习者提供了无与伦比的弹性,无论他们身在何处都可以学习材料。该模型具有扩充性和成本效益,具有按计量型的收费系统和自动更新功能,可最大限度地减少营运成本和停机时间。相反,在本机伺服器上本地託管学习软体可以让您完全控制您的学习生态系统。此方法提供强大的资料安全性,透过减少延迟来提高效能,并确保无缝的使用者体验。

区域洞察

美洲拥有高度发展的基础设施,可以向最终用户普及基于游戏的学习。美洲地区技术先进,对跨产业创新流程及人工智慧、云端、5G、边缘储存等颠覆性技术认知度较高。美国是采用基于游戏的学习解决方案最成熟的市场,该国大多数高等教育机构都将基于游戏的学习引入其教育过程,并且大学计划升级其现有的学习系统。在亚太地区,5G基础建设力度不断加大,这是市场成长的驱动力。预计该地区的市场在预测期内将大幅增长,因为亚太地区包括中国和印度等国家,这些国家拥有世界上学生人数最多的教育系统,这是该地区的主要驱动因素。欧洲、中东和非洲地区正在透过 5G 和人工智慧等各种技术利用数位教育,透过游戏化开发创新的教育方法。在欧洲,公共和私营部门正在透过欧洲游戏学习会议等平台合作,帮助欧洲各地的相关人员共用利用数位科技改善教育的想法。

FPNV定位矩阵

FPNV定位矩阵对于评估基于游戏的学习市场至关重要。我们检视与业务策略和产品满意度相关的关键指标,以对供应商进行全面评估。这种深入的分析使用户能够根据自己的要求做出明智的决策。根据评估,供应商被分为四个成功程度不同的像限:前沿(F)、探路者(P)、利基(N)和重要(V)。

市场占有率分析

市场占有率分析是一种综合工具,可以对基于游戏的学习市场中供应商的现状进行深入而深入的研究。全面比较和分析供应商在整体收益、基本客群和其他关键指标方面的贡献,以便更好地了解公司的绩效及其在争夺市场占有率时面临的挑战。此外,该分析还提供了对该行业竞争特征的宝贵见解,包括在研究基准年观察到的累积、分散主导地位和合併特征等因素。这种详细程度的提高使供应商能够做出更明智的决策并制定有效的策略,从而在市场上获得竞争优势。

本报告在以下方面提供了宝贵的见解:

1. 市场渗透率:提供有关主要企业所服务的市场的全面资讯。

2. 市场开拓:我们深入研究利润丰厚的新兴市场,并分析其在成熟细分市场的渗透率。

3. 市场多元化:提供有关新产品发布、开拓地区、最新发展和投资的详细资讯。

4. 竞争评估和情报:对主要企业的市场占有率、策略、产品、认证、监管状况、专利状况和製造能力进行全面评估。

5. 产品开发与创新:提供对未来技术、研发活动和突破性产品开发的见解。

本报告解决了以下关键问题:

1.游戏学习市场的市场规模与预测是多少?

2.在基于游戏的学习市场的预测期内,有哪些产品、细分市场、应用程式和领域需要考虑投资?

3. 游戏学习市场的技术趋势和法规结构是什么?

4. 游戏学习市场主要厂商的市场占有率是多少?

5. 进入游戏学习市场的合适型态和策略手段是什么?

目录

第一章 前言

第二章调查方法

第三章执行摘要

第四章市场概况

第五章市场洞察

  • 市场动态
    • 促进因素
      • 透过现代互动方式提高优质教育的需求
      • 提高学习数位基础设施的可用性
      • 更多地使用基于游戏的学习来进行商业部门的培训和技能发展
    • 抑制因素
      • IT基础设施基础设施的可用性有限,培训师对实施基于游戏的学习缺乏了解
    • 机会
      • AR、VR 和 AI 在教育游戏化中的日益融合
      • 在语言学习中采用基于游戏的学习
    • 任务
      • 创建符合学习目标和课程的适当游戏设计的潜在障碍
  • 市场区隔分析
    • 游戏类型:将 AR 和 VR 整合到基于游戏的学习中,提供身临其境的体验并保持学习者的参与。
    • 部署:利用云端和本地学习实现弹性和成本效率
  • 市场趋势分析
    • 基于游戏的学习解决方案在美洲越来越普及,并且有许多成熟的参与者。
    • 亚太地区智慧教育计画的可用性和经济高效的基于游戏的学习解决方案的存在
    • 政府在数位教育基础设施方面的倡议正在欧洲、中东和非洲地区的企业部门中增加基于游戏的学习解决方案的使用
  • 俄罗斯和乌克兰衝突的累积影响
  • 高通膨的累积效应
  • 波特五力分析
  • 价值炼和关键路径分析
  • 法规结构分析
  • 客户客製化

第六章按游戏类型分類的基于游戏的学习市场

  • 基于人工智慧的游戏
  • AR 和 VR 游戏
  • 评级游戏
  • 语言学习游戏
  • 位置资讯游戏
  • 训练、知识和技能游戏

第七章基于游戏的学习市场:按部署

  • 在云端
  • 本地

第 8 章基于游戏的学习市场:按最终用户划分

  • 消费者
  • 教育
  • 公司
  • 政府

第九章美洲游戏学习市场

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美国

第十章亚太游戏学习市场

  • 澳洲
  • 中国
  • 印度
  • 印尼
  • 日本
  • 马来西亚
  • 菲律宾
  • 新加坡
  • 韩国
  • 台湾
  • 泰国
  • 越南

第十一章 欧洲、中东和非洲的游戏学习市场

  • 丹麦
  • 埃及
  • 芬兰
  • 法国
  • 德国
  • 以色列
  • 义大利
  • 荷兰
  • 奈及利亚
  • 挪威
  • 波兰
  • 卡达
  • 俄罗斯
  • 沙乌地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公国
  • 英国

第十二章竞争格局

  • 2023 年市场占有率分析
  • FPNV 定位矩阵,2023
  • 竞争情境分析
    • Imarticus Learning 收购了 Heromindmine。
    • 微软计划像苹果和谷歌一样推出自己的手机游戏商店。
    • Spin Master 引领潮流的 2023 年趣味游戏组合重新构想了日常游戏。
    • Duolingo 为印度儿童推出旗舰英语学习产品。
    • Prodigy Education 将在 SXSW EDU主导一个关于基于数位游戏的学习的思想领导小组。
    • 教育科技Start-UpsUpsurge 从 JCBL India 筹集了种子前资金。
    • Imarticus Learning 推出了 Startonboard 来简化员工入职流程。
    • 印度游戏储蓄应用程式 Fello 融资 400 万美元。
    • 美国科技公司 Pi Square Technologies 在海德拉巴开设了 Hornbill Studios,提供全球动画和视觉特效服务。
    • Spin Master 透过收购 Nordlight 扩展其数位游戏生态系统。
    • Duolingo 在 Jackbox 游戏中加入了品牌问题以促进语言学习。
    • Spin Master 与索尼 PlayStation 签署多年游戏授权协议。
    • Breakout EDU获得ESSA认证。
    • AWS 推出基于游戏的课程来教授云端技能。
    • Imarticus 收购基于游戏的学习平台 Stratonboard。

第13章竞争产品组合

  • 主要企业简介
  • 主要产品系列
Product Code: MRR-3A2E844FCCBC

[199 Pages Report] The Game-Based Learning Market size was estimated at USD 9.68 billion in 2023 and expected to reach USD 11.81 billion in 2024, at a CAGR 21.70% to reach USD 38.31 billion by 2030.

Game-based learning helps to improve learners' creativity, critical thinking, and problem-solving skills. The game-based learning model allows teachers and corporate trainers to target specific activities that benefit learners in the understanding of the real-world application of concepts. The growing need for technologically advanced learning and a modern approach to high-quality education drive market growth. The rising demand for game-based learning in the corporate sector for corporate training and skill development related to new technologies is propelling market growth. In addition, immersing technologies such as artificial intelligence and virtual reality, along with enhanced and improved digital infrastructure for learning, have positively impacted market development. However, lack of action in game-based learning approaches, classroom setting issues, limited IT infrastructure availability, and failure to implement game-based learning hamper market growth. Technological advancements such as the implementation of augmented reality and the increasing need and adoption of language-based learning are expected to create a market opportunity.

KEY MARKET STATISTICS
Base Year [2023] USD 9.68 billion
Estimated Year [2024] USD 11.81 billion
Forecast Year [2030] USD 38.31 billion
CAGR (%) 21.70%

Game Type: Integration of AR and VR in game-based learning, offering immersive experience and maintaining learner engagement

In a rapidly evolving educational landscape, game-based learning (GBL) has emerged as a pivotal tool, harnessing the power of various game types to foster personalized and immersive learning experiences. AI-based games stand at the forefront, utilizing artificial intelligence to adaptively calibrate challenges to each learner's skill level, thus pinpointing and bolstering areas of weakness. Augmented reality (AR) and virtual reality (VR) games transcend traditional learning boundaries by creating vivid, immersive environments for practical, hands-on experience in medicine and engineering. Meanwhile, assessment & evaluation games revolutionize the assessment process through interactive gameplay that offers immediate feedback, maintains learner engagement, and accurately measures competencies. Language learning games leverage interactive narratives and challenges to enhance language acquisition, making the process educational and engaging. Furthermore, location-based games integrate physical activity with learning by tapping into GPS technologies, encouraging real-world exploration that enriches geographical and historical education. In addition, training, knowledge & skill-based games offer a virtual platform for acquiring and applying new skills in a risk-free setting, making them an invaluable resource for professional and vocational development. These varied game types form the cornerstone of game-based learning, offering a dynamic and effective approach to education in the digital age.

Deployment: Utilization of on-cloud & on-premise learning due to their flexibility and cost-efficiency

In the dynamic field of game-based learning, selecting an optimal deployment strategy plays a pivotal role in ensuring accessibility, scalability, and efficacy of the learning experience. The primary deployment models, namely on-cloud and on-premise, each present distinct advantages tailored to meet the diverse needs of educational bodies and corporate training schemes. Cloud-based deployment, characterized by remote server hosting accessible via the internet, offers unparalleled flexibility, allowing learners to engage with material regardless of location. This model is scalable and cost-efficient, with a pay-as-you-go pricing structure and automatic updates minimizing operational costs and downtime. Conversely, on-premise deployment, which involves hosting the learning software on local servers, grants organizations absolute control over their learning ecosystem. This method provides robust data security and enhanced performance through reduced latency, ensuring a seamless user experience.

Regional Insights

Americas has a highly developed infrastructure for game-based learning adoption across end users. The Americas region is technologically progressive, with high awareness of innovation processes across industries and disruptive technologies, such as AI, cloud, 5G, and edge storage. The U.S. is the most mature market in terms of game-based learning solution' adoption as most of the higher education institutions in the country have implemented game-based learning for educational processes, and universities are expected to plan upgrades of the existing learning systems. The increasing number of 5G infrastructure development initiatives in the APAC region drives the market growth. The market in the APAC region is expected to surge in the forecast period as it includes countries such as China and India, with the largest education systems in the world in terms of the significant number of students, which is the main driving factor in the region. EMEA region is utilizing digital education through various technologies such as 5G and AI to develop innovative teaching approaches through gamification. The public and private sector is collaborating in the European region through platforms such as the 'European Conference on Game-Based Learning' to assist educators across Europe in sharing ideas to improve education using digital technology.

FPNV Positioning Matrix

The FPNV Positioning Matrix is pivotal in evaluating the Game-Based Learning Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the Game-Based Learning Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Key Company Profiles

The report delves into recent significant developments in the Game-Based Learning Market, highlighting leading vendors and their innovative profiles. These include Animated Technologies Ltd., Archy Learning, Batia Infotech, Blooket LLC, BrainPOP, BreakAway Games, Breakout Inc., Centrical, Classcraft Studios Inc., Cognitive ToyBox, Inc., Discovery Kids by Discovery Communications, LLC, Duolingo, Inc., EdApp by SafetyCulture, Esus e-Learning, Flocabulary, Gamelearn S.L., Gametize, Gimkit, GoSkills Ltd., Harbinger Systems Private Limited, Hoopla, Hornbill FX Private Limited, Hurix Systems Pvt. Ltd., Kahoot! ASA, Kuato Studios, Layup by Creative eLearning Pvt. Ltd., Lumos Labs, Inc., Microsoft Corporation, Prodigy Education Inc., Quizlet, Inc., QuoDeck Technologies PLC, Schell Games, SimuLearn, Smart Lumies, Inc., Spin Master Ltd., Stratbeans Consulting Pvt. Ltd., SweetRush Inc., The Game Agency, LLC, ThreatGEN, and Tophatmonocle Corp..

Market Segmentation & Coverage

This research report categorizes the Game-Based Learning Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Game Type
    • AI-Based Games
    • AR & VR Games
    • Assessment & Evaluation Games
    • Language Learning Games
    • Location-Based Games
    • Training, Knowledge & Skill-Based Games
  • Deployment
    • On-Cloud
    • On-Premise
  • End-User
    • Consumer
    • Education
    • Enterprises
      • BFSI
      • Consumer Goods & Retail
      • Healthcare & Lifesciences
      • Manufacturing
    • Government
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

The report offers valuable insights on the following aspects:

1. Market Penetration: It presents comprehensive information on the market provided by key players.

2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.

3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.

4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.

5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.

The report addresses key questions such as:

1. What is the market size and forecast of the Game-Based Learning Market?

2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the Game-Based Learning Market?

3. What are the technology trends and regulatory frameworks in the Game-Based Learning Market?

4. What is the market share of the leading vendors in the Game-Based Learning Market?

5. Which modes and strategic moves are suitable for entering the Game-Based Learning Market?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Rising demand for quality education with a modern and interactive approach
      • 5.1.1.2. Improved availability of digital infrastructure for learning
      • 5.1.1.3. Growing usage of game-based learning in the commercial sector for training & skill development
    • 5.1.2. Restraints
      • 5.1.2.1. Limited availability of IT infrastructure and lack of understanding among trainers in implementing game-based learning
    • 5.1.3. Opportunities
      • 5.1.3.1. Growing integration of AR, VR, and AI in educational gamification
      • 5.1.3.2. Adoption of game-based learning for language learning
    • 5.1.4. Challenges
      • 5.1.4.1. Potential barriers in creating suitable game designs that meet the learning objectives and curriculum
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Game Type: Integration of AR and VR in game-based learning, offering immersive experience and maintaining learner engagement
    • 5.2.2. Deployment: Utilization of on-cloud & on-premise learning due to their flexibility and cost-efficiency
  • 5.3. Market Trend Analysis
    • 5.3.1. Growing penetration of game-based learnings solutions with a high presence of well-established players in Americas
    • 5.3.2. Availability of smart education programs and presence of cost-effective game-based learning solutions in APAC region
    • 5.3.3. Government initiatives for digital education infrastructures with the growing use of game-based learning solutions across the corporate sector in the EMEA region
  • 5.4. Cumulative Impact of Russia-Ukraine Conflict
  • 5.5. Cumulative Impact of High Inflation
  • 5.6. Porter's Five Forces Analysis
    • 5.6.1. Threat of New Entrants
    • 5.6.2. Threat of Substitutes
    • 5.6.3. Bargaining Power of Customers
    • 5.6.4. Bargaining Power of Suppliers
    • 5.6.5. Industry Rivalry
  • 5.7. Value Chain & Critical Path Analysis
  • 5.8. Regulatory Framework Analysis
  • 5.9. Client Customization

6. Game-Based Learning Market, by Game Type

  • 6.1. Introduction
  • 6.2. AI-Based Games
  • 6.3. AR & VR Games
  • 6.4. Assessment & Evaluation Games
  • 6.5. Language Learning Games
  • 6.6. Location-Based Games
  • 6.7. Training, Knowledge & Skill-Based Games

7. Game-Based Learning Market, by Deployment

  • 7.1. Introduction
  • 7.2. On-Cloud
  • 7.3. On-Premise

8. Game-Based Learning Market, by End-User

  • 8.1. Introduction
  • 8.2. Consumer
  • 8.3. Education
  • 8.4. Enterprises
  • 8.5. Government

9. Americas Game-Based Learning Market

  • 9.1. Introduction
  • 9.2. Argentina
  • 9.3. Brazil
  • 9.4. Canada
  • 9.5. Mexico
  • 9.6. United States

10. Asia-Pacific Game-Based Learning Market

  • 10.1. Introduction
  • 10.2. Australia
  • 10.3. China
  • 10.4. India
  • 10.5. Indonesia
  • 10.6. Japan
  • 10.7. Malaysia
  • 10.8. Philippines
  • 10.9. Singapore
  • 10.10. South Korea
  • 10.11. Taiwan
  • 10.12. Thailand
  • 10.13. Vietnam

11. Europe, Middle East & Africa Game-Based Learning Market

  • 11.1. Introduction
  • 11.2. Denmark
  • 11.3. Egypt
  • 11.4. Finland
  • 11.5. France
  • 11.6. Germany
  • 11.7. Israel
  • 11.8. Italy
  • 11.9. Netherlands
  • 11.10. Nigeria
  • 11.11. Norway
  • 11.12. Poland
  • 11.13. Qatar
  • 11.14. Russia
  • 11.15. Saudi Arabia
  • 11.16. South Africa
  • 11.17. Spain
  • 11.18. Sweden
  • 11.19. Switzerland
  • 11.20. Turkey
  • 11.21. United Arab Emirates
  • 11.22. United Kingdom

12. Competitive Landscape

  • 12.1. Market Share Analysis, 2023
  • 12.2. FPNV Positioning Matrix, 2023
  • 12.3. Competitive Scenario Analysis
    • 12.3.1. Imarticus Learning Acquires Heromindmine.
    • 12.3.2. Microsoft Plans to Create Its Own Mobile Games Store Like Apple and Google.
    • 12.3.3. Spin Master's Trendsetting 2023 Portfolio of Fun and Games Reimagines Everyday Play.
    • 12.3.4. Duolingo Launches Its Flagship English Learning Product For Indian Kids.
    • 12.3.5. Prodigy Education to Lead Thought Leadership Panel on Digital Game-Based Learning At SXSW EDU.
    • 12.3.6. Edtech Start-Up Upsurge Raises Pre-Seed Funding From JCBL India.
    • 12.3.7. Imarticus Learning Launches Startonboard to Ease Onboarding of Employees.
    • 12.3.8. India's Game-Based Savings App Fello Nets USD 4 Million.
    • 12.3.9. U.S. Tech Firm Pi Square Technologies Opens Hornbill Studios For Global Animation and VFX Services in Hyderabad.
    • 12.3.10. Spin Master Expands Digital Games Ecosystem with Acquisition of Nordlight.
    • 12.3.11. Duolingo Adds Branded Questions to Jackbox Games to Encourage Language Learning.
    • 12.3.12. Spin Master Strikes Multiyear Games Licensing Deal With Sony's PlayStation.
    • 12.3.13. Breakout EDU Earns ESSA Certification.
    • 12.3.14. AWS Launches Game-Based Courses to Teach Cloud Skills.
    • 12.3.15. Imarticus Has Acquired Stratonboard, A Game-Based Learning Platform.

13. Competitive Portfolio

  • 13.1. Key Company Profiles
  • 13.2. Key Product Portfolio

LIST OF FIGURES

  • FIGURE 1. GAME-BASED LEARNING MARKET RESEARCH PROCESS
  • FIGURE 2. GAME-BASED LEARNING MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY REGION, 2023 VS 2030 (%)
  • FIGURE 5. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GAME-BASED LEARNING MARKET DYNAMICS
  • FIGURE 7. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2023 VS 2030 (%)
  • FIGURE 8. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 9. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2023 VS 2030 (%)
  • FIGURE 10. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 11. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2023 VS 2030 (%)
  • FIGURE 12. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 13. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 14. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 15. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 16. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 17. ASIA-PACIFIC GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 18. ASIA-PACIFIC GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 19. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 20. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 21. GAME-BASED LEARNING MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 22. GAME-BASED LEARNING MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. GAME-BASED LEARNING MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL GAME-BASED LEARNING MARKET SIZE, 2018-2023 (USD MILLION)
  • TABLE 4. GLOBAL GAME-BASED LEARNING MARKET SIZE, 2024-2030 (USD MILLION)
  • TABLE 5. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 6. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 7. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 8. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 9. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY AI-BASED GAMES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 10. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY AI-BASED GAMES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 11. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY AR & VR GAMES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 12. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY AR & VR GAMES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 13. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY ASSESSMENT & EVALUATION GAMES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 14. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY ASSESSMENT & EVALUATION GAMES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 15. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY LANGUAGE LEARNING GAMES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 16. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY LANGUAGE LEARNING GAMES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 17. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY LOCATION-BASED GAMES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 18. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY LOCATION-BASED GAMES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 19. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY TRAINING, KNOWLEDGE & SKILL-BASED GAMES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 20. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY TRAINING, KNOWLEDGE & SKILL-BASED GAMES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 21. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 22. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 23. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY ON-CLOUD, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 24. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY ON-CLOUD, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 25. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY ON-PREMISE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 26. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY ON-PREMISE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 27. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 28. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 29. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY CONSUMER, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 30. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY CONSUMER, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 31. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY EDUCATION, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 32. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY EDUCATION, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 33. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 34. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 35. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 36. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 37. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY BFSI, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 38. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY BFSI, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 39. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY CONSUMER GOODS & RETAIL, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 40. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY CONSUMER GOODS & RETAIL, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 41. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY HEALTHCARE & LIFESCIENCES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 42. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY HEALTHCARE & LIFESCIENCES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 43. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY MANUFACTURING, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 44. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY MANUFACTURING, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 45. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY GOVERNMENT, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 46. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY GOVERNMENT, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 47. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 48. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 49. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 50. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 51. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 52. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 53. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 54. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 55. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 56. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 57. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 58. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 59. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 60. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 61. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 62. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 63. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 64. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 65. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 66. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 67. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 68. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 69. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 70. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 71. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 72. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 73. CANADA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 74. CANADA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 75. CANADA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 76. CANADA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 77. CANADA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 78. CANADA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 79. CANADA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 80. CANADA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 81. MEXICO GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 82. MEXICO GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 83. MEXICO GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 84. MEXICO GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 85. MEXICO GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 86. MEXICO GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 87. MEXICO GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 88. MEXICO GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 89. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 90. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 91. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 92. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 93. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 94. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 95. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 96. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 97. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY STATE, 2018-2023 (USD MILLION)
  • TABLE 98. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY STATE, 2024-2030 (USD MILLION)
  • TABLE 99. ASIA-PACIFIC GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 100. ASIA-PACIFIC GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 101. ASIA-PACIFIC GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 102. ASIA-PACIFIC GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 103. ASIA-PACIFIC GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 104. ASIA-PACIFIC GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 105. ASIA-PACIFIC GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 106. ASIA-PACIFIC GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 107. ASIA-PACIFIC GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 108. ASIA-PACIFIC GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 109. AUSTRALIA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 110. AUSTRALIA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 111. AUSTRALIA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 112. AUSTRALIA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 113. AUSTRALIA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 114. AUSTRALIA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 115. AUSTRALIA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 116. AUSTRALIA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 117. CHINA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 118. CHINA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 119. CHINA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 120. CHINA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 121. CHINA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 122. CHINA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 123. CHINA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 124. CHINA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 125. INDIA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 126. INDIA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 127. INDIA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 128. INDIA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 129. INDIA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 130. INDIA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 131. INDIA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 132. INDIA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 133. INDONESIA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 134. INDONESIA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 135. INDONESIA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 136. INDONESIA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 137. INDONESIA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 138. INDONESIA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 139. INDONESIA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 140. INDONESIA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 141. JAPAN GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 142. JAPAN GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 143. JAPAN GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 144. JAPAN GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 145. JAPAN GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 146. JAPAN GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 147. JAPAN GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 148. JAPAN GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 149. MALAYSIA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 150. MALAYSIA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 151. MALAYSIA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 152. MALAYSIA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 153. MALAYSIA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 154. MALAYSIA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 155. MALAYSIA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 156. MALAYSIA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 157. PHILIPPINES GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 158. PHILIPPINES GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 159. PHILIPPINES GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 160. PHILIPPINES GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 161. PHILIPPINES GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 162. PHILIPPINES GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 163. PHILIPPINES GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 164. PHILIPPINES GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 165. SINGAPORE GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 166. SINGAPORE GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 167. SINGAPORE GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 168. SINGAPORE GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 169. SINGAPORE GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 170. SINGAPORE GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 171. SINGAPORE GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 172. SINGAPORE GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 173. SOUTH KOREA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 174. SOUTH KOREA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 175. SOUTH KOREA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 176. SOUTH KOREA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 177. SOUTH KOREA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 178. SOUTH KOREA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 179. SOUTH KOREA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 180. SOUTH KOREA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 181. TAIWAN GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 182. TAIWAN GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 183. TAIWAN GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 184. TAIWAN GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 185. TAIWAN GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 186. TAIWAN GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 187. TAIWAN GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 188. TAIWAN GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 189. THAILAND GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 190. THAILAND GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 191. THAILAND GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 192. THAILAND GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 193. THAILAND GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 194. THAILAND GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 195. THAILAND GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 196. THAILAND GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 197. VIETNAM GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 198. VIETNAM GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 199. VIETNAM GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 200. VIETNAM GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 201. VIETNAM GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 202. VIETNAM GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 203. VIETNAM GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 204. VIETNAM GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 205. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 206. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 207. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 208. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 209. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 210. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 211. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 212. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 213. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 214. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 215. DENMARK GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 216. DENMARK GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 217. DENMARK GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 218. DENMARK GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 219. DENMARK GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 220. DENMARK GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 221. DENMARK GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 222. DENMARK GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 223. EGYPT GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 224. EGYPT GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 225. EGYPT GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 226. EGYPT GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 227. EGYPT GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 228. EGYPT GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 229. EGYPT GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 230. EGYPT GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 231. FINLAND GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 232. FINLAND GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 233. FINLAND GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 234. FINLAND GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 235. FINLAND GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 236. FINLAND GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 237. FINLAND GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 238. FINLAND GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 239. FRANCE GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 240. FRANCE GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 241. FRANCE GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 242. FRANCE GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 243. FRANCE GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 244. FRANCE GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 245. FRANCE GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 246. FRANCE GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 247. GERMANY GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 248. GERMANY GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 249. GERMANY GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 250. GERMANY GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 251. GERMANY GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 252. GERMANY GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 253. GERMANY GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 254. GERMANY GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 255. ISRAEL GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 256. ISRAEL GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 257. ISRAEL GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 258. ISRAEL GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 259. ISRAEL GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 260. ISRAEL GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 261. ISRAEL GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 262. ISRAEL GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 263. ITALY GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 264. ITALY GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 265. ITALY GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 266. ITALY GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 267. ITALY GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 268. ITALY GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 269. ITALY GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 270. ITALY GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 271. NETHERLANDS GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 272. NETHERLANDS GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 273. NETHERLANDS GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 274. NETHERLANDS GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 275. NETHERLANDS GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 276. NETHERLANDS GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 277. NETHERLANDS GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 278. NETHERLANDS GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 279. NIGERIA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 280. NIGERIA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 281. NIGERIA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 282. NIGERIA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 283. NIGERIA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 284. NIGERIA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 285. NIGERIA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 286. NIGERIA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 287. NORWAY GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 288. NORWAY GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 289. NORWAY GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 290. NORWAY GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 291. NORWAY GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 292. NORWAY GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 293. NORWAY GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 294. NORWAY GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 295. POLAND GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 296. POLAND GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 297. POLAND GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 298. POLAND GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 299. POLAND GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 300. POLAND GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 301. POLAND GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 302. POLAND GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 303. QATAR GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 304. QATAR GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 305. QATAR GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 306. QATAR GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 307. QATAR GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 308. QATAR GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 309. QATAR GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 310. QATAR GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 311. RUSSIA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 312. RUSSIA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 313. RUSSIA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 314. RUSSIA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 315. RUSSIA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 316. RUSSIA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 317. RUSSIA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 318. RUSSIA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 319. SAUDI ARABIA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 320. SAUDI ARABIA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 321. SAUDI ARABIA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 322. SAUDI ARABIA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 323. SAUDI ARABIA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 324. SAUDI ARABIA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 325. SAUDI ARABIA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 326. SAUDI ARABIA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 327. SOUTH AFRICA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 328. SOUTH AFRICA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 329. SOUTH AFRICA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 330. SOUTH AFRICA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 331. SOUTH AFRICA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 332. SOUTH AFRICA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 333. SOUTH AFRICA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 334. SOUTH AFRICA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 335. SPAIN GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 336. SPAIN GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 337. SPAIN GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 338. SPAIN GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 339. SPAIN GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 340. SPAIN GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 341. SPAIN GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 342. SPAIN GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 343. SWEDEN GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 344. SWEDEN GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 345. SWEDEN GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 346. SWEDEN GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 347. SWEDEN GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 348. SWEDEN GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 349. SWEDEN GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 350. SWEDEN GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 351. SWITZERLAND GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 352. SWITZERLAND GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 353. SWITZERLAND GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 354. SWITZERLAND GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 355. SWITZERLAND GAM