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市场调查报告书
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1594165

行动扩增实境市场:按实施方式、设备、组件和产业划分 - 2025-2030 年全球预测

Mobile Augmented Reality Market by Implementation, Device, Component, Industry - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 182 Pages | 商品交期: 最快1-2个工作天内

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2023年行动扩增实境市场规模为161.4亿美元,预计2024年将达到204.7亿美元,复合年增长率为26.91%,到2030年将达到856.4亿美元。

行动扩增实境(AR)被定义为透过智慧型手机和平板电脑等行动装置增强的数位资讯与使用者环境的即时整合。对行动 AR 的需求源于其能够透过将数位内容迭加到实体世界来丰富用户体验,为教育、游戏、零售等创建身临其境型环境。电子商务、房地产、医疗保健和旅游等行业越来越多地应用 AR 来实现互动式和引人入胜的客户体验。最终用途范围包括虚拟试戴、手机游戏、导航辅助、教育工具和虚拟旅游等应用,对消费者和企业部门都有吸引力。

主要市场统计
基准年[2023] 161.4亿美元
预测年份 [2024] 204.7亿美元
预测年份 [2030] 856.4亿美元
复合年增长率(%) 26.91%

关键成长要素包括技术进步、5G 连接的广泛采用以及智慧型手机的普及。机会包括扩大 AR 媒体应用程式开拓、探索与行业领导者的伙伴关係以及利用身临其境型行销方法的兴起。亚太地区的新兴市场以及 AR 系统中物联网整合的兴起也具有巨大的潜力。然而,隐私问题、高开发成本、持续创新的需求和适应性强的经营模式等挑战可能会阻碍市场成长。此外,产业的碎片化以及电池寿命和设备发热等技术限制也是挑战。

创新研发领域包括开发轻量级 AR 系统、增强物件识别和处理能力以及改进使用者介面设计以增强互动性。此外,建立标准化的AR平台并开发具有跨行业功能的AR应用程式可以提供业务成长潜力。在快速的技术进步和竞争格局的推动下,市场是动态的,公司必须不断创新以实现差异化。要实现行动 AR 市场的持续成长,需要有远见的策略,专注于改善用户体验、开发具有成本效益的解决方案和解决隐私问题。公司需要保持敏捷,对研发进行策略性投资,并与跨产业专家合作,以抓住新兴机会。

市场动态:揭示快速发展的行动扩增实境市场的关键市场洞察

供应和需求的动态相互作用正在改变行动扩增实境市场。透过了解这些不断变化的市场动态,公司可以准备好做出明智的投资决策、完善策略决策并抓住新的商机。全面了解这些趋势可以帮助企业降低政治、地理、技术、社会和经济领域的风险,同时也能帮助企业了解消费行为及其对製造业的影响。

  • 市场驱动因素
    • 扩大在医疗保健和旅游领域的应用
    • 智慧型设备需求增加
    • 电商领域对AR应用的需求不断成长
  • 市场限制因素
    • 使用者介面功能限制影响扩增实境应用中的导航效能
  • 市场机会
    • 行动扩增实境技术的进步
    • 科技巨头对扩增实境(AR) 和有吸引力的投资的兴趣日益浓厚
  • 市场挑战
    • 隐私问题和设计复杂性

波特五力:驾驭行动扩增实境市场的策略工具

波特的五力框架是理解市场竞争格局的重要工具。波特的五力框架为评估公司的竞争地位和探索策略机会提供了清晰的方法。该框架可帮助公司评估市场动态并确定新业务的盈利。这些见解使公司能够利用自己的优势、解决弱点并避免潜在的挑战,以确保更强大的市场地位。

PESTLE分析:了解行动扩增实境市场的外部影响

外部宏观环境因素在塑造行动扩增实境市场的表现动态方面发挥着至关重要的作用。对政治、经济、社会、技术、法律和环境因素的分析提供了应对这些影响所需的资讯。透过调查 PESTLE 因素,公司可以更了解潜在的风险和机会。这种分析可以帮助公司预测法规、消费者偏好和经济趋势的变化,并为他们做出积极主动的决策做好准备。

市场占有率分析 了解扩增实境市场的竞争格局

行动扩增实境市场的详细市场占有率分析可以对供应商绩效进行全面评估。公司可以透过比较收益、客户群和成长率等关键指标来揭示自己的竞争定位。该分析揭示了市场集中、分散和整合的趋势,为供应商提供了製定策略决策所需的洞察力,使他们能够在日益激烈的竞争中占有一席之地。

FPNV定位矩阵扩增实境市场供应商绩效评估

FPNV定位矩阵是评估行动扩增实境市场供应商的重要工具。此矩阵允许业务组织根据供应商的商务策略和产品满意度评估供应商,从而做出符合其目标的明智决策。这四个象限使您能够清晰、准确地划分供应商,并确定最能满足您的策略目标的合作伙伴和解决方案。

策略分析和建议描绘了行动扩增实境市场的成功之路

行动扩增实境市场的策略分析对于旨在加强其在全球市场的影响力的公司至关重要。透过审查关键资源、能力和绩效指标,公司可以识别成长机会并努力改进。这种方法使您能够克服竞争环境中的挑战,利用新的商机,并取得长期成功。

本报告对市场进行了全面分析,涵盖关键重点领域:

1. 市场渗透率:对当前市场环境的详细审查、主要企业的广泛资料、对其在市场中的影响力和整体影响力的评估。

2. 市场开拓:辨识新兴市场的成长机会,评估现有领域的扩张潜力,并提供未来成长的策略蓝图。

3. 市场多元化:分析近期产品发布、开拓地区、关键产业进展、塑造市场的策略投资。

4. 竞争评估与情报:全面分析竞争格局,检验市场占有率、业务策略、产品系列、认证、监管核准、专利趋势、主要企业的技术进步等。

5. 产品开发与创新:重点在于有望推动未来市场成长的最尖端科技、研发活动和产品创新。

我们也回答重要问题,以帮助相关人员做出明智的决策:

1.目前的市场规模和未来的成长预测是多少?

2. 哪些产品、区隔市场和地区提供最佳投资机会?

3.塑造市场的主要技术趋势和监管影响是什么?

4.主要厂商的市场占有率和竞争地位如何?

5. 推动供应商市场进入和退出策略的收益来源和策略机会是什么?

目录

第一章 前言

第二章调查方法

第三章执行摘要

第四章市场概况

第五章市场洞察

  • 市场动态
    • 促进因素
      • 在医疗保健和旅游领域的指数级应用
      • 智慧型设备需求增加
      • 利用电商领域对AR应用不断扩大的需求
    • 抑制因素
      • 有限的使用者介面功能会影响扩增实境应用中的导航效能
    • 机会
      • 行动扩增实境的技术进步
      • 科技巨头对扩增实境和有吸引力的投资越来越感兴趣
    • 任务
      • 隐私问题和设计复杂性
  • 市场区隔分析
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 经济
    • 社群
    • 技术的
    • 合法地
    • 环境

第六章行动扩增实境市场的实施

  • 基于标记的扩增实境
    • 活性标记
    • 被动标记
  • 无标记扩增实境

第七章行动扩增实境市场:按设备

  • 个人数位助理或手持游戏机
  • 智慧眼镜和穿戴式装置
  • 智慧型手机
  • 药片

第 8 章行动扩增实境市场:按组成部分

  • 硬体
  • 软体
    • 3D相机
    • 萤幕
    • 半导体零件
      • 控制器或处理器
      • 积体电路
    • 感应器
      • 加速计
      • 全球定位系统
      • 陀螺仪
      • 磁力计
      • 接近感测器

第九章行动扩增实境市场:依产业分类

  • 航太和国防
  • 汽车/交通
  • 银行、金融服务和保险
  • 建筑、建筑、房地产
  • 消费品/零售
  • 教育
  • 能源/公共产业
  • 政府和公共部门
  • 医疗保健和生命科学
  • 资讯科技
  • 製造业
  • 媒体与娱乐
  • 通讯
  • 旅游/酒店业

第十章美洲行动扩增实境市场

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美国

第十一章亚太地区扩增实境市场

  • 澳洲
  • 中国
  • 印度
  • 印尼
  • 日本
  • 马来西亚
  • 菲律宾
  • 新加坡
  • 韩国
  • 台湾
  • 泰国
  • 越南

第十二章欧洲、中东和非洲行动扩增实境市场

  • 丹麦
  • 埃及
  • 芬兰
  • 法国
  • 德国
  • 以色列
  • 义大利
  • 荷兰
  • 奈及利亚
  • 挪威
  • 波兰
  • 卡达
  • 俄罗斯
  • 沙乌地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公国
  • 英国

第十三章竞争格局

  • 2023 年市场占有率分析
  • FPNV 定位矩阵,2023
  • 竞争情境分析
  • 战略分析和建议

公司名单

  • 8Ninths Inc.
  • Appentus Technologies
  • Apple Inc.
  • Atheer Inc.
  • Bidon Games Studio
  • Blippar
  • Craftars
  • EON Reality
  • Google LLC by Alphabet Inc.
  • Groove Jones
  • HQsoftware
  • Inglobe Technologies
  • Magic Leap, Inc.
  • PTC Inc.
  • Samsung Electronics Co., Ltd.
Product Code: MRR-430D3EB728B2

The Mobile Augmented Reality Market was valued at USD 16.14 billion in 2023, expected to reach USD 20.47 billion in 2024, and is projected to grow at a CAGR of 26.91%, to USD 85.64 billion by 2030.

Mobile Augmented Reality (AR) is defined as the integration of digital information with the user's environment in real time, enhanced by mobile devices like smartphones and tablets. The necessity of mobile AR stems from its ability to enrich user experiences by overlaying digital content onto the physical world, creating immersive environments for education, gaming, retail, and more. Industries such as e-commerce, real estate, healthcare, and tourism increasingly apply AR for interactive and engaging customer experiences. The end-use scope includes applications like virtual try-ons, mobile games, navigation aids, educational tools, and virtual tours, appealing to both consumer and enterprise sectors.

KEY MARKET STATISTICS
Base Year [2023] USD 16.14 billion
Estimated Year [2024] USD 20.47 billion
Forecast Year [2030] USD 85.64 billion
CAGR (%) 26.91%

Key growth influencers include technological advancements, the proliferation of 5G connectivity, and increased smartphone penetration. Opportunities to leverage include expanding app development in AR media, exploring partnerships with industry leaders, and capitalizing on the rise of immersive marketing techniques. Emerging markets in Asia-Pacific and the rise of IoT integration within AR systems also offer significant potential. However, challenges such as privacy concerns, high development costs, and the need for continuous innovation and adaptable business models can hinder market growth. The fragmented nature of the industry and technical limitations like battery life and device heat generation also pose challenges.

Innovative areas for research include developing lightweight AR systems, enhancing object recognition and processing capabilities, and improving user interface design for better interactivity. Additionally, creating standardized AR platforms and developing AR applications with cross-industry functionality offers business growth potential. The market is dynamic, driven by rapid technological progress and a competitive landscape where companies must continuously innovate to differentiate themselves. Forward-thinking strategies should focus on enhancing user experience, developing cost-effective solutions, and addressing privacy issues to achieve sustainable growth in the mobile AR market. Businesses need to stay agile, invest strategically in R&D, and liaise with cross-industry experts to capitalize on burgeoning opportunities.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Mobile Augmented Reality Market

The Mobile Augmented Reality Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Exponential application in healthcare and tourism sectors
    • Increasing demand for smart devices
    • Use of augmented demand for AR apps in the e-commerce sector
  • Market Restraints
    • Limited user interface capabilities affecting the navigation performance of augmented reality applications
  • Market Opportunities
    • Technological advancements in mobile augmented reality
    • Increasing interest and attractive investment of tech giants in augmented reality
  • Market Challenges
    • Privacy issues and design complexities

Porter's Five Forces: A Strategic Tool for Navigating the Mobile Augmented Reality Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Mobile Augmented Reality Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Mobile Augmented Reality Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Mobile Augmented Reality Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Mobile Augmented Reality Market

A detailed market share analysis in the Mobile Augmented Reality Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Mobile Augmented Reality Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Mobile Augmented Reality Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Mobile Augmented Reality Market

A strategic analysis of the Mobile Augmented Reality Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Mobile Augmented Reality Market, highlighting leading vendors and their innovative profiles. These include 8Ninths Inc., Appentus Technologies, Apple Inc., Atheer Inc., Bidon Games Studio, Blippar, Craftars, EON Reality, Google LLC by Alphabet Inc., Groove Jones, HQsoftware, Inglobe Technologies, Magic Leap, Inc., PTC Inc., and Samsung Electronics Co., Ltd..

Market Segmentation & Coverage

This research report categorizes the Mobile Augmented Reality Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Implementation, market is studied across Marker-Based Augmented Reality and Markerless Augmented Reality. The Marker-Based Augmented Reality is further studied across Active Marker and Passive Marker.
  • Based on Device, market is studied across Personal Digital Assistants or Handheld Game Consoles, Smart Glasses & Wearables, Smartphones, and Tablets.
  • Based on Component, market is studied across Hardware and Software. The Software is further studied across 3D Camera, Display, Semiconductor Component, and Sensor. The Semiconductor Component is further studied across Controller or Processor and Integrated Circuit. The Sensor is further studied across Accelerometer, Global Positioning System, Gyroscope, Magnetometer, and Proximity Sensor.
  • Based on Industry, market is studied across Aerospace & Defense, Automotive & Transportation, Banking, Financial Services & Insurance, Building, Construction & Real Estate, Consumer Goods & Retail, Education, Energy & Utilities, Government & Public Sector, Healthcare & Life Sciences, Information Technology, Manufacturing, Media & Entertainment, Telecommunication, and Travel & Hospitality.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Exponential application in healthcare and tourism sectors
      • 5.1.1.2. Increasing demand for smart devices
      • 5.1.1.3. Use of augmented demand for AR apps in the e-commerce sector
    • 5.1.2. Restraints
      • 5.1.2.1. Limited user interface capabilities affecting the navigation performance of augmented reality applications
    • 5.1.3. Opportunities
      • 5.1.3.1. Technological advancements in mobile augmented reality
      • 5.1.3.2. Increasing interest and attractive investment of tech giants in augmented reality
    • 5.1.4. Challenges
      • 5.1.4.1. Privacy issues and design complexities
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Mobile Augmented Reality Market, by Implementation

  • 6.1. Introduction
  • 6.2. Marker-Based Augmented Reality
    • 6.2.1. Active Marker
    • 6.2.2. Passive Marker
  • 6.3. Markerless Augmented Reality

7. Mobile Augmented Reality Market, by Device

  • 7.1. Introduction
  • 7.2. Personal Digital Assistants or Handheld Game Consoles
  • 7.3. Smart Glasses & Wearables
  • 7.4. Smartphones
  • 7.5. Tablets

8. Mobile Augmented Reality Market, by Component

  • 8.1. Introduction
  • 8.2. Hardware
  • 8.3. Software
    • 8.3.1. 3D Camera
    • 8.3.2. Display
    • 8.3.3. Semiconductor Component
      • 8.3.3.1. Controller or Processor
      • 8.3.3.2. Integrated Circuit
    • 8.3.4. Sensor
      • 8.3.4.1. Accelerometer
      • 8.3.4.2. Global Positioning System
      • 8.3.4.3. Gyroscope
      • 8.3.4.4. Magnetometer
      • 8.3.4.5. Proximity Sensor

9. Mobile Augmented Reality Market, by Industry

  • 9.1. Introduction
  • 9.2. Aerospace & Defense
  • 9.3. Automotive & Transportation
  • 9.4. Banking, Financial Services & Insurance
  • 9.5. Building, Construction & Real Estate
  • 9.6. Consumer Goods & Retail
  • 9.7. Education
  • 9.8. Energy & Utilities
  • 9.9. Government & Public Sector
  • 9.10. Healthcare & Life Sciences
  • 9.11. Information Technology
  • 9.12. Manufacturing
  • 9.13. Media & Entertainment
  • 9.14. Telecommunication
  • 9.15. Travel & Hospitality

10. Americas Mobile Augmented Reality Market

  • 10.1. Introduction
  • 10.2. Argentina
  • 10.3. Brazil
  • 10.4. Canada
  • 10.5. Mexico
  • 10.6. United States

11. Asia-Pacific Mobile Augmented Reality Market

  • 11.1. Introduction
  • 11.2. Australia
  • 11.3. China
  • 11.4. India
  • 11.5. Indonesia
  • 11.6. Japan
  • 11.7. Malaysia
  • 11.8. Philippines
  • 11.9. Singapore
  • 11.10. South Korea
  • 11.11. Taiwan
  • 11.12. Thailand
  • 11.13. Vietnam

12. Europe, Middle East & Africa Mobile Augmented Reality Market

  • 12.1. Introduction
  • 12.2. Denmark
  • 12.3. Egypt
  • 12.4. Finland
  • 12.5. France
  • 12.6. Germany
  • 12.7. Israel
  • 12.8. Italy
  • 12.9. Netherlands
  • 12.10. Nigeria
  • 12.11. Norway
  • 12.12. Poland
  • 12.13. Qatar
  • 12.14. Russia
  • 12.15. Saudi Arabia
  • 12.16. South Africa
  • 12.17. Spain
  • 12.18. Sweden
  • 12.19. Switzerland
  • 12.20. Turkey
  • 12.21. United Arab Emirates
  • 12.22. United Kingdom

13. Competitive Landscape

  • 13.1. Market Share Analysis, 2023
  • 13.2. FPNV Positioning Matrix, 2023
  • 13.3. Competitive Scenario Analysis
  • 13.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. 8Ninths Inc.
  • 2. Appentus Technologies
  • 3. Apple Inc.
  • 4. Atheer Inc.
  • 5. Bidon Games Studio
  • 6. Blippar
  • 7. Craftars
  • 8. EON Reality
  • 9. Google LLC by Alphabet Inc.
  • 10. Groove Jones
  • 11. HQsoftware
  • 12. Inglobe Technologies
  • 13. Magic Leap, Inc.
  • 14. PTC Inc.
  • 15. Samsung Electronics Co., Ltd.

LIST OF FIGURES

  • FIGURE 1. MOBILE AUGMENTED REALITY MARKET RESEARCH PROCESS
  • FIGURE 2. MOBILE AUGMENTED REALITY MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 15. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 17. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. ASIA-PACIFIC MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 19. ASIA-PACIFIC MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 21. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. MOBILE AUGMENTED REALITY MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 23. MOBILE AUGMENTED REALITY MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. MOBILE AUGMENTED REALITY MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. MOBILE AUGMENTED REALITY MARKET DYNAMICS
  • TABLE 7. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY ACTIVE MARKER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY PASSIVE MARKER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY PERSONAL DIGITAL ASSISTANTS OR HANDHELD GAME CONSOLES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SMART GLASSES & WEARABLES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SMARTPHONES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY TABLETS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY 3D CAMERA, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY DISPLAY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY CONTROLLER OR PROCESSOR, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY INTEGRATED CIRCUIT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 28. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY ACCELEROMETER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 29. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY GLOBAL POSITIONING SYSTEM, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 30. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY GYROSCOPE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 31. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MAGNETOMETER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 32. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY PROXIMITY SENSOR, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 33. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 34. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 35. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 36. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY AEROSPACE & DEFENSE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 37. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY AUTOMOTIVE & TRANSPORTATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 38. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY BANKING, FINANCIAL SERVICES & INSURANCE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 39. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY BUILDING, CONSTRUCTION & REAL ESTATE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 40. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY CONSUMER GOODS & RETAIL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 41. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY EDUCATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 42. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY ENERGY & UTILITIES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 43. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY GOVERNMENT & PUBLIC SECTOR, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 44. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY HEALTHCARE & LIFE SCIENCES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 45. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY INFORMATION TECHNOLOGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 46. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MANUFACTURING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 47. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MEDIA & ENTERTAINMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 48. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY TELECOMMUNICATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 49. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY TRAVEL & HOSPITALITY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 50. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 51. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 52. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 53. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 54. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 55. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 56. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 57. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 58. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 59. ARGENTINA MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 60. ARGENTINA MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 61. ARGENTINA MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 62. ARGENTINA MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 63. ARGENTINA MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 64. ARGENTINA MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 65. ARGENTINA MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 66. ARGENTINA MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 67. BRAZIL MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 68. BRAZIL MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 69. BRAZIL MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 70. BRAZIL MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 71. BRAZIL MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 72. BRAZIL MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 73. BRAZIL MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 74. BRAZIL MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 75. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 76. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 77. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 78. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 79. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 80. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 81. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 82. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 83. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 84. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 85. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 86. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 87. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 88. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 89. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 90. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 91. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 92. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 93. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 94. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 95. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 96. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 97. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 98. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 99. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 100. ASIA-PACIFIC MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 101. ASIA-PACIFIC MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 102. ASIA-PACIFIC MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 103. ASIA-PACIFIC MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 104. ASIA-PACIFIC MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 105. ASIA-PACIFIC MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 106. ASIA-PACIFIC MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 107. ASIA-PACIFIC MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 108. ASIA-PACIFIC MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 109. AUSTRALIA MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 110. AUSTRALIA MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 111. AUSTRALIA MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 112. AUSTRALIA MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 113. AUSTRALIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 114. AUSTRALIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 115. AUSTRALIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 116. AUSTRALIA MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 117. CHINA MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 118. CHINA MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 119. CHINA MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 120. CHINA MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 121. CHINA MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 122. CHINA MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 123. CHINA MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 124. CHINA MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 125. INDIA MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 126. INDIA MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 127. INDIA MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 128. INDIA MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 129. INDIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 130. INDIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 131. INDIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 132. INDIA MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 133. INDONESIA MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 134. INDONESIA MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 135. INDONESIA MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 136. INDONESIA MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 137. INDONESIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 138. INDONESIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 139. INDONESIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 140. INDONESIA MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 141. JAPAN MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 142. JAPAN MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 143. JAPAN MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 144. JAPAN MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 145. JAPAN MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 146. JAPAN MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 147. JAPAN MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 148. JAPAN MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 149. MALAYSIA MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 150. MALAYSIA MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 151. MALAYSIA MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 152. MALAYSIA MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 153. MALAYSIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 154. MALAYSIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 155. MALAYSIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 156. MALAYSIA MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 157. PHILIPPINES MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 158. PHILIPPINES MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 159. PHILIPPINES MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 160. PHILIPPINES MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 161. PHILIPPINES MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 162. PHILIPPINES MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 163. PHILIPPINES MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 164. PHILIPPINES MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 165. SINGAPORE MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 166. SINGAPORE MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 167. SINGAPORE MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 168. SINGAPORE MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 169. SINGAPORE MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 170. SINGAPORE MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 171. SINGAPORE MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 172. SINGAPORE MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 173. SOUTH KOREA MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 174. SOUTH KOREA MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 175. SOUTH KOREA MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 176. SOUTH KOREA MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 177. SOUTH KOREA MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 178. SOUTH KOREA MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 179. SOUTH KOREA MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 180. SOUTH KOREA MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 181. TAIWAN MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 182. TAIWAN MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 183. TAIWAN MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 184. TAIWAN MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 185. TAIWAN MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 186. TAIWAN MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 187. TAIWAN MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 188. TAIWAN MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 189. THAILAND MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 190. THAILAND MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 191. THAILAND MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 192. THAILAND MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 193. THAILAND MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 194. THAILAND MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 195. THAILAND MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 196. THAILAND MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 197. VIETNAM MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 198. VIETNAM MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 199. VIETNAM MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 200. VIETNAM MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 201. VIETNAM MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 202. VIETNAM MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 203. VIETNAM MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 204. VIETNAM MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 205. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 206. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 207. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 208. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 209. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 210. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 211. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 212. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 213. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 214. DENMARK MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 215. DENMARK MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 216. DENMARK MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 217. DENMARK MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 218. DENMARK MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 219. DENMARK MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 220. DENMARK MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 221. DENMARK MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 222. EGYPT MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 223. EGYPT MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 224. EGYPT MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 225. EGYPT MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 226. EGYPT MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 227. EGYPT MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 228. EGYPT MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 229. EGYPT MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 230. FINLAND MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 231. FINLAND MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 232. FINLAND MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 233. FINLAND MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 234. FINLAND MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 235. FINLAND MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 236. FINLAND MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 237. FINLAND MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 238. FRANCE MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 239. FRANCE MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 240. FRANCE MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 241. FRANCE MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 242. FRANCE MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 243. FRANCE MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 244. FRANCE MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 245. FRANCE MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 246. GERMANY MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 247. GERMANY MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 248. GERMANY MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 249. GERMANY MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 250. GERMANY MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 251. GERMANY MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 252. GERMANY MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 253. GERMANY MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 254. ISRAEL MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 255. ISRAEL MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 256. ISRAEL MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 257. ISRAEL MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 258. ISRAEL MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 259. ISRAEL MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 260. ISRAEL MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 261. ISRAEL MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 262. ITALY MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 263. ITALY MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 264. ITALY MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 265. ITALY MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 266. ITALY MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 267. ITALY MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 268. ITALY MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 269. ITALY MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 270. NETHERLANDS MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 271. NETHERLANDS MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 272. NETHERLANDS MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 273. NETHERLANDS MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 274. NETHERLANDS MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 275. NETHERLANDS MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 276. NETHERLANDS MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 277. NETHERLANDS MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 278. NIGERIA MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 279. NIGERIA MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 280. NIGERIA MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 281. NIGERIA MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 282. NIGERIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 283. NIGERIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 284. NIGERIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 285. NIGERIA MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 286. NORWAY MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 287. NORWAY MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 288. NORWAY MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 289. NORWAY MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 290. NORWAY MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 291. NORWAY MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 292. NORWAY MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 293. NORWAY MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 294. POLAND MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 295. POLAND MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 296. POLAND MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 297. POLAND MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 298. POLAND MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 299. POLAND MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 300. POLAND MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 301. POLAND MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 302. QATAR MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 303. QATAR MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 304. QATAR MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 305. QATAR MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 306. QATAR MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 307. QATAR MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 308. QATAR MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 309. QATAR MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 310. RUSSIA MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 311. RUSSIA MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 312. RUSSIA MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 313. RUSSIA MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 314. RUSSIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 315. RUSSIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 316. RUSSIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 317. RUSSIA MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 318. SAUDI ARABIA MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 319. SAUDI ARABIA MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 320. SAUDI ARABIA MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 321. SAUDI ARABIA MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 322. SAUDI ARABIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 323. SAUDI ARABIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 324. SAUDI ARABIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 325. SAUDI ARABIA MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUST