封面
市场调查报告书
商品编码
1604740

扩增实境市场:按产品、技术、设备类型和应用划分 - 2025-2030 年全球预测

Augmented Reality Market by Offering (Hardware, Software), Technology (Anchor-Based AR Technology, Marker-Based AR Technology, Markerless AR Technology), Device Type, Application - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 193 Pages | 商品交期: 最快1-2个工作天内

价格

本网页内容可能与最新版本有所差异。详细情况请与我们联繫。

根据预测,2023年扩增实境市场价值为276.8亿美元,预计到2024年将达到343.7亿美元,复合年增长率为24.65%,到2030年将达到1294.6亿美元。

扩增实境(AR)是指将数位内容迭加到现实世界上以增强使用者的感知以及与环境的互动的技术。医疗保健(手术援助和强化医疗培训)、教育(互动式学习体验)、零售(虚拟试穿和产品视觉化)和製造(维护和组装指南)等多种应用的沉浸式应用对 AR 的需求身临其境型突出的是其提供体验的能力。最终用途范围广泛,涵盖娱乐、汽车、房地产和旅游等多个领域。影响 AR 市场的关键成长要素包括行动装置的激增、AR 软体和硬体的进步以及技术开发投资的增加。零售和行销领域对个人化体验不断增长的需求,以及 AR 与人工智慧和物联网的整合都是显着的市场机会。投资扩增实境零售解决方案和教育工具是抓住这一前景的推荐策略。然而,市场开拓面临着开发成本高、资料使用和用户追踪方面的隐私问题以及非技术群体普遍缺乏消费者意识等挑战。进一步的障碍包括需要强大的硬体和高速互联网,这限制了发展中地区对 AR 的使用。创新和研究的机会在于创建更直观的使用者介面、改进 AR 内容创建工具以及增强设备相容性。开拓解决隐私问题并降低生产成本的解决方案对于市场渗透至关重要。 AR 市场充满活力,其特点是技术快速进步,需要持续创新和策略伙伴关係才能保持竞争力。想要成为市场领导者的公司必须注重用例多样化,并与技术开发人员合作,打造强大的 AR 生态系统。

主要市场统计
基准年[2023] 276.8亿美元
预计年份 [2024] 343.7亿美元
预测年份 [2030] 1294.6亿美元
复合年增长率(%) 24.65%

市场动态:揭示快速发展的扩增实境市场的关键市场洞察

供应和需求的动态相互作用正在改变扩增实境市场。透过了解这些不断变化的市场动态,公司可以准备好做出明智的投资决策、完善策略决策并抓住新的商机。全面了解这些趋势可以帮助企业降低政治、地理、技术、社会和经济领域的风险,同时也能帮助企业了解消费行为及其对製造业的影响。

  • 市场驱动因素
    • 扩增扩增实境AR技术在医疗领域的采用增加
    • 零售和电子商务领域对 AR 的需求不断增长
    • 增加对扩增实境的投资
  • 市场限制因素
    • AR相关的安全与隐私问题
  • 市场机会
    • 通讯业者和 AR 製造商之间持续合作,扩大和加速 AR
    • AR科技在旅游/旅游和教育领域的快速采用
  • 市场问题
    • AR 对心理健康的长期影响

波特五力:驾驭扩增实境市场的策略工具

波特五力:了解市场格局竞争格局的重要工具。波特的五力框架描述了评估公司竞争和探索策略机会的清晰方法。该框架可帮助公司评估市场动态并确定新业务的盈利。这些见解使公司能够利用自己的优势,解决弱点,避免潜在的挑战,确保更强大的市场地位。

PESTLE分析:了解扩增实境市场的外部影响

外部宏观环境因素在塑造扩增实境市场的表现动态发挥着至关重要的作用。对政治、经济、社会、技术、法律和环境因素的分析提供了应对这些影响所需的资讯。透过调查 PESTLE 因素,公司可以更了解潜在的风险和机会。这种分析可以帮助公司预测法规、消费者偏好和经济趋势的变化,并帮助他们做出积极主动的决策。

市场占有率分析:了解扩增实境市场的竞争格局

对扩增实境市场的详细市场占有率分析可以对供应商的业绩进行全面评估。公司可以透过比较收益、客户群和成长率等关键指标来揭示其竞争地位。该分析揭示了市场集中、细分和整合的趋势,为供应商提供了製定策略决策所需的见解,以应对日益激烈的竞争。

FPNV定位矩阵:扩增实境市场厂商绩效评估

FPNV定位矩阵是评估扩增实境市场供应商的重要工具。此矩阵允许业务组织根据供应商的商务策略和产品满意度评估供应商,从而做出符合其目标的明智决策。这四个象限使您能够清晰、准确地划分供应商,以确定最能满足您的策略目标的合作伙伴和解决方案。

策略分析与建议:绘製扩增实境市场的成功之路

扩增实境市场的策略分析对于旨在加强其在全球市场的影响力的公司至关重要。透过审查关键资源、能力和绩效指标,公司可以识别成长机会并努力改进。这种方法使您能够克服竞争环境中的挑战,利用新的商机并取得长期成功。

该报告对涵盖关键焦点细分市场的市场进行了全面分析。

1.市场渗透率:对当前市场环境的详细审查,主要企业的广泛资料,评估他们在市场中的影响力和整体影响力。

2. 市场开拓:辨识新兴市场的成长机会,评估现有细分市场的扩张潜力,并提供未来成长的策略蓝图。

3. 市场多元化:分析近期产品发布、开拓地区、关键产业进展、塑造市场的策略投资。

4. 竞争评估与情报:彻底分析竞争格局,检验市场占有率、业务策略、产品系列、认证、监管核准、专利趋势、主要企业的技术进步等。

5.产品开发与创新:重点关注可望推动未来市场成长的最尖端科技、研发活动和产品创新。

我们也回答重要问题,以帮助相关人员做出明智的决策。

1.目前的市场规模和未来的成长预测是多少?

2. 哪些产品和地区提供最佳投资机会?

3.塑造市场的关键技术趋势和监管影响是什么?

4.主要厂商的市场占有率和竞争地位如何?

5. 推动供应商市场进入和退出策略的收益来源和策略机会是什么?

目录

第一章 前言

第二章调查方法

第三章执行摘要

第四章市场概况

第五章市场洞察

  • 市场动态
    • 促进因素
      • AR技术在医疗领域的广泛应用
      • 零售和电子商务领域对 AR 的需求增加
      • 增加对扩增实境的投资
    • 抑制因素
      • AR相关的安全和隐私问题
    • 机会
      • 透过通讯业者和 AR 製造商之间的持续合作扩展和加速 AR
      • AR科技在旅游/旅游和教育领域的快速采用
    • 任务
      • AR 对心理健康的长期影响
  • 市场区隔分析
  • 波特五力分析
  • PESTEL分析
    • 政治
    • 经济
    • 社会
    • 科技
    • 法律
    • 环境

第六章扩增实境市场:依产品分类

  • 介绍
  • 硬体
    • 无萤幕观看器
    • 独立的
    • 网路分享
  • 软体

第七章扩增实境市场:依技术分类

  • 介绍
  • 基于锚点的AR技术
  • 基于标记的AR技术
  • 无标记AR技术

第八章扩增实境市场:按设备类型

  • 介绍
  • 头戴式显示器
  • 抬头显示器

第九章扩增实境市场:依应用分类

  • 介绍
  • 航太和国防
  • 商业的
  • 活力
  • 游戏
  • 医疗保健
  • 零售/行销

第十章美洲扩增实境市场

  • 介绍
  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美国

第十一章亚太扩增实境市场

  • 介绍
  • 澳洲
  • 中国
  • 印度
  • 印尼
  • 日本
  • 马来西亚
  • 菲律宾
  • 新加坡
  • 韩国
  • 台湾
  • 泰国
  • 越南

第十二章欧洲、中东和非洲扩增实境市场

  • 介绍
  • 丹麦
  • 埃及
  • 芬兰
  • 法国
  • 德国
  • 以色列
  • 义大利
  • 荷兰
  • 奈及利亚
  • 挪威
  • 波兰
  • 卡达
  • 俄罗斯
  • 沙乌地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公国
  • 英国

第十三章竞争格局

  • 2023 年市场占有率分析
  • FPNV 定位矩阵,2023
  • 竞争场景分析
  • 战略分析和建议

公司名单

  • Apple Inc.
  • Google LLC by Alphabet Inc.
  • Holo-Light GmbH
  • Indus Net Technologies Pvt. Ltd.
  • Infinity Augmented Reality Ltd. by Alibaba Group Holding Limited
  • Juego Studio Private Limited
  • Lenovo Group Limited
  • Magic Leap, Inc.
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • NEC Corporation
  • Niantic, Inc.
  • Novac Technology Solutions
  • NVIDIA Corporation
  • Proximie Limited
  • PTC Inc.
  • Qualcomm Incorporated
  • Samsung Electronics Co., Ltd.
  • SAP SE
  • Seiko Epson Corporation
  • Sony Corporation
  • TeamViewer Germany GmbH
  • Toshiba Corporation
  • Vuzix Corporation
Product Code: MRR-8201ABF219AD

The Augmented Reality Market was valued at USD 27.68 billion in 2023, expected to reach USD 34.37 billion in 2024, and is projected to grow at a CAGR of 24.65%, to USD 129.46 billion by 2030.

Augmented Reality (AR) refers to technology that overlays digital content onto the real world, enhancing users' perception and interaction with their environment. The necessity of AR is underscored by its ability to provide immersive experiences across diverse applications such as healthcare (enhanced surgical assistance and medical training), education (interactive learning experiences), retail (virtual try-ons and product visualization), and manufacturing (maintenance and assembly guides). The end-use scope is broad, spanning multiple sectors including entertainment, automotive, real estate, and tourism. Key growth factors influencing the AR market include the proliferation of mobile devices, advancements in AR software and hardware, and increasing investment in technology development. The rise in demand for personalized experiences in retail and marketing, as well as the integration of AR with artificial intelligence and IoT, are notable market opportunities. Investing in augmented reality retail solutions and educational tools are recommended strategies to seize these prospects. However, market growth faces challenges such as high development costs, privacy concerns regarding data use and user tracking, and a general lack of consumer awareness in less tech-savvy populations. An additional hurdle is the need for powerful hardware and high-speed internet, which limits AR accessibility in developing regions. Innovations and research opportunities lie in creating more intuitive user interfaces, improving AR content creation tools, and enhancing device compatibility. Developing solutions that address privacy concerns and reduce production costs will be critical for market penetration. The AR market is dynamic and characterized by rapid technological advancements, demanding continuous innovation and strategic partnerships to maintain competitiveness. Companies aiming for market leadership should focus on use case diversification and collaboration with technology developers to foster robust AR ecosystems.

KEY MARKET STATISTICS
Base Year [2023] USD 27.68 billion
Estimated Year [2024] USD 34.37 billion
Forecast Year [2030] USD 129.46 billion
CAGR (%) 24.65%

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Augmented Reality Market

The Augmented Reality Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Growing adoption of augmented reality AR technology in the healthcare sector
    • Rising demand for AR in retail and e-commerce sectors
    • Increasing investment in augmented reality
  • Market Restraints
    • Security and privacy issues associated with AR
  • Market Opportunities
    • Continuous collaboration of telecom players and AR manufacturers to expand and accelerate AR
    • Surge in adoption of AR technology by travel & tourism and education sectors
  • Market Challenges
    • Long term impacts of AR on the mental health

Porter's Five Forces: A Strategic Tool for Navigating the Augmented Reality Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Augmented Reality Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Augmented Reality Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Augmented Reality Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Augmented Reality Market

A detailed market share analysis in the Augmented Reality Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Augmented Reality Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Augmented Reality Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Augmented Reality Market

A strategic analysis of the Augmented Reality Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Augmented Reality Market, highlighting leading vendors and their innovative profiles. These include Apple Inc., Google LLC by Alphabet Inc., Holo-Light GmbH, Indus Net Technologies Pvt. Ltd., Infinity Augmented Reality Ltd. by Alibaba Group Holding Limited, Juego Studio Private Limited, Lenovo Group Limited, Magic Leap, Inc., Meta Platforms, Inc., Microsoft Corporation, NEC Corporation, Niantic, Inc., Novac Technology Solutions, NVIDIA Corporation, Proximie Limited, PTC Inc., Qualcomm Incorporated, Samsung Electronics Co., Ltd., SAP SE, Seiko Epson Corporation, Sony Corporation, TeamViewer Germany GmbH, Toshiba Corporation, and Vuzix Corporation.

Market Segmentation & Coverage

This research report categorizes the Augmented Reality Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Offering, market is studied across Hardware and Software. The Hardware is further studied across Screenless Viewer, Standalone, and Tethered.
  • Based on Technology, market is studied across Anchor-Based AR Technology, Marker-Based AR Technology, and Markerless AR Technology.
  • Based on Device Type, market is studied across Head-Mounted Displays and Head-Up Display.
  • Based on Application, market is studied across Aerospace & Defense, Automotive, Commercial, Energy, Gaming, Healthcare, and Retail & Marketing.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Growing adoption of augmented reality AR technology in the healthcare sector
      • 5.1.1.2. Rising demand for AR in retail and e-commerce sectors
      • 5.1.1.3. Increasing investment in augmented reality
    • 5.1.2. Restraints
      • 5.1.2.1. Security and privacy issues associated with AR
    • 5.1.3. Opportunities
      • 5.1.3.1. Continuous collaboration of telecom players and AR manufacturers to expand and accelerate AR
      • 5.1.3.2. Surge in adoption of AR technology by travel & tourism and education sectors
    • 5.1.4. Challenges
      • 5.1.4.1. Long term impacts of AR on the mental health
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Augmented Reality Market, by Offering

  • 6.1. Introduction
  • 6.2. Hardware
    • 6.2.1. Screenless Viewer
    • 6.2.2. Standalone
    • 6.2.3. Tethered
  • 6.3. Software

7. Augmented Reality Market, by Technology

  • 7.1. Introduction
  • 7.2. Anchor-Based AR Technology
  • 7.3. Marker-Based AR Technology
  • 7.4. Markerless AR Technology

8. Augmented Reality Market, by Device Type

  • 8.1. Introduction
  • 8.2. Head-Mounted Displays
  • 8.3. Head-Up Display

9. Augmented Reality Market, by Application

  • 9.1. Introduction
  • 9.2. Aerospace & Defense
  • 9.3. Automotive
  • 9.4. Commercial
  • 9.5. Energy
  • 9.6. Gaming
  • 9.7. Healthcare
  • 9.8. Retail & Marketing

10. Americas Augmented Reality Market

  • 10.1. Introduction
  • 10.2. Argentina
  • 10.3. Brazil
  • 10.4. Canada
  • 10.5. Mexico
  • 10.6. United States

11. Asia-Pacific Augmented Reality Market

  • 11.1. Introduction
  • 11.2. Australia
  • 11.3. China
  • 11.4. India
  • 11.5. Indonesia
  • 11.6. Japan
  • 11.7. Malaysia
  • 11.8. Philippines
  • 11.9. Singapore
  • 11.10. South Korea
  • 11.11. Taiwan
  • 11.12. Thailand
  • 11.13. Vietnam

12. Europe, Middle East & Africa Augmented Reality Market

  • 12.1. Introduction
  • 12.2. Denmark
  • 12.3. Egypt
  • 12.4. Finland
  • 12.5. France
  • 12.6. Germany
  • 12.7. Israel
  • 12.8. Italy
  • 12.9. Netherlands
  • 12.10. Nigeria
  • 12.11. Norway
  • 12.12. Poland
  • 12.13. Qatar
  • 12.14. Russia
  • 12.15. Saudi Arabia
  • 12.16. South Africa
  • 12.17. Spain
  • 12.18. Sweden
  • 12.19. Switzerland
  • 12.20. Turkey
  • 12.21. United Arab Emirates
  • 12.22. United Kingdom

13. Competitive Landscape

  • 13.1. Market Share Analysis, 2023
  • 13.2. FPNV Positioning Matrix, 2023
  • 13.3. Competitive Scenario Analysis
  • 13.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Apple Inc.
  • 2. Google LLC by Alphabet Inc.
  • 3. Holo-Light GmbH
  • 4. Indus Net Technologies Pvt. Ltd.
  • 5. Infinity Augmented Reality Ltd. by Alibaba Group Holding Limited
  • 6. Juego Studio Private Limited
  • 7. Lenovo Group Limited
  • 8. Magic Leap, Inc.
  • 9. Meta Platforms, Inc.
  • 10. Microsoft Corporation
  • 11. NEC Corporation
  • 12. Niantic, Inc.
  • 13. Novac Technology Solutions
  • 14. NVIDIA Corporation
  • 15. Proximie Limited
  • 16. PTC Inc.
  • 17. Qualcomm Incorporated
  • 18. Samsung Electronics Co., Ltd.
  • 19. SAP SE
  • 20. Seiko Epson Corporation
  • 21. Sony Corporation
  • 22. TeamViewer Germany GmbH
  • 23. Toshiba Corporation
  • 24. Vuzix Corporation

LIST OF FIGURES

  • FIGURE 1. AUGMENTED REALITY MARKET RESEARCH PROCESS
  • FIGURE 2. AUGMENTED REALITY MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL AUGMENTED REALITY MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL AUGMENTED REALITY MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. AMERICAS AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 15. AMERICAS AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. UNITED STATES AUGMENTED REALITY MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 17. UNITED STATES AUGMENTED REALITY MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 19. ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 21. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. AUGMENTED REALITY MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 23. AUGMENTED REALITY MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. AUGMENTED REALITY MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL AUGMENTED REALITY MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL AUGMENTED REALITY MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. AUGMENTED REALITY MARKET DYNAMICS
  • TABLE 7. GLOBAL AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL AUGMENTED REALITY MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL AUGMENTED REALITY MARKET SIZE, BY SCREENLESS VIEWER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL AUGMENTED REALITY MARKET SIZE, BY STANDALONE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL AUGMENTED REALITY MARKET SIZE, BY TETHERED, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL AUGMENTED REALITY MARKET SIZE, BY ANCHOR-BASED AR TECHNOLOGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AR TECHNOLOGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL AUGMENTED REALITY MARKET SIZE, BY MARKERLESS AR TECHNOLOGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL AUGMENTED REALITY MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL AUGMENTED REALITY MARKET SIZE, BY HEAD-UP DISPLAY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL AUGMENTED REALITY MARKET SIZE, BY AEROSPACE & DEFENSE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL AUGMENTED REALITY MARKET SIZE, BY AUTOMOTIVE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL AUGMENTED REALITY MARKET SIZE, BY COMMERCIAL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL AUGMENTED REALITY MARKET SIZE, BY ENERGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL AUGMENTED REALITY MARKET SIZE, BY GAMING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL AUGMENTED REALITY MARKET SIZE, BY HEALTHCARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 28. GLOBAL AUGMENTED REALITY MARKET SIZE, BY RETAIL & MARKETING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 29. AMERICAS AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 30. AMERICAS AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 31. AMERICAS AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 32. AMERICAS AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 33. AMERICAS AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 34. AMERICAS AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 35. ARGENTINA AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 36. ARGENTINA AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 37. ARGENTINA AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 38. ARGENTINA AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 39. ARGENTINA AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 40. BRAZIL AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 41. BRAZIL AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 42. BRAZIL AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 43. BRAZIL AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 44. BRAZIL AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 45. CANADA AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 46. CANADA AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 47. CANADA AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 48. CANADA AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 49. CANADA AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 50. MEXICO AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 51. MEXICO AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 52. MEXICO AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 53. MEXICO AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 54. MEXICO AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 55. UNITED STATES AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 56. UNITED STATES AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 57. UNITED STATES AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 58. UNITED STATES AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 59. UNITED STATES AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 60. UNITED STATES AUGMENTED REALITY MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 61. ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 62. ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 63. ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 64. ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 65. ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 66. ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 67. AUSTRALIA AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 68. AUSTRALIA AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 69. AUSTRALIA AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 70. AUSTRALIA AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 71. AUSTRALIA AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 72. CHINA AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 73. CHINA AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 74. CHINA AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 75. CHINA AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 76. CHINA AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 77. INDIA AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 78. INDIA AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 79. INDIA AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 80. INDIA AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 81. INDIA AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 82. INDONESIA AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 83. INDONESIA AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 84. INDONESIA AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 85. INDONESIA AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 86. INDONESIA AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 87. JAPAN AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 88. JAPAN AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 89. JAPAN AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 90. JAPAN AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 91. JAPAN AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 92. MALAYSIA AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 93. MALAYSIA AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 94. MALAYSIA AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 95. MALAYSIA AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 96. MALAYSIA AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 97. PHILIPPINES AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 98. PHILIPPINES AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 99. PHILIPPINES AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 100. PHILIPPINES AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 101. PHILIPPINES AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 102. SINGAPORE AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 103. SINGAPORE AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 104. SINGAPORE AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 105. SINGAPORE AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 106. SINGAPORE AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 107. SOUTH KOREA AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 108. SOUTH KOREA AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 109. SOUTH KOREA AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 110. SOUTH KOREA AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 111. SOUTH KOREA AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 112. TAIWAN AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 113. TAIWAN AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 114. TAIWAN AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 115. TAIWAN AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 116. TAIWAN AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 117. THAILAND AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 118. THAILAND AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 119. THAILAND AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 120. THAILAND AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 121. THAILAND AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 122. VIETNAM AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 123. VIETNAM AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 124. VIETNAM AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 125. VIETNAM AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 126. VIETNAM AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 127. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 128. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 129. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 130. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 131. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 132. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 133. DENMARK AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 134. DENMARK AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 135. DENMARK AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 136. DENMARK AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 137. DENMARK AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 138. EGYPT AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 139. EGYPT AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 140. EGYPT AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 141. EGYPT AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 142. EGYPT AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 143. FINLAND AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 144. FINLAND AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 145. FINLAND AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 146. FINLAND AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 147. FINLAND AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 148. FRANCE AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 149. FRANCE AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 150. FRANCE AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 151. FRANCE AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 152. FRANCE AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 153. GERMANY AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 154. GERMANY AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 155. GERMANY AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 156. GERMANY AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 157. GERMANY AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 158. ISRAEL AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 159. ISRAEL AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 160. ISRAEL AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 161. ISRAEL AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 162. ISRAEL AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 163. ITALY AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 164. ITALY AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 165. ITALY AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 166. ITALY AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 167. ITALY AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 168. NETHERLANDS AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 169. NETHERLANDS AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 170. NETHERLANDS AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 171. NETHERLANDS AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 172. NETHERLANDS AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 173. NIGERIA AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 174. NIGERIA AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 175. NIGERIA AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 176. NIGERIA AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 177. NIGERIA AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 178. NORWAY AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 179. NORWAY AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 180. NORWAY AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 181. NORWAY AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 182. NORWAY AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 183. POLAND AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 184. POLAND AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 185. POLAND AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 186. POLAND AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 187. POLAND AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 188. QATAR AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 189. QATAR AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 190. QATAR AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 191. QATAR AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 192. QATAR AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 193. RUSSIA AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 194. RUSSIA AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 195. RUSSIA AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 196. RUSSIA AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 197. RUSSIA AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 198. SAUDI ARABIA AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 199. SAUDI ARABIA AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 200. SAUDI ARABIA AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 201. SAUDI ARABIA AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 202. SAUDI ARABIA AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 203. SOUTH AFRICA AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 204. SOUTH AFRICA AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 205. SOUTH AFRICA AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 206. SOUTH AFRICA AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 207. SOUTH AFRICA AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 208. SPAIN AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 209. SPAIN AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 210. SPAIN AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 211. SPAIN AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 212. SPAIN AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 213. SWEDEN AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 214. SWEDEN AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 215. SWEDEN AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 216. SWEDEN AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 217. SWEDEN AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 218. SWITZERLAND AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 219. SWITZERLAND AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 220. SWITZERLAND AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 221. SWITZERLAND AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 222. SWITZERLAND AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 223. TURKEY AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 224. TURKEY AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 225. TURKEY AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 226. TURKEY AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 227. TURKEY AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 228. UNITED ARAB EMIRATES AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 229. UNITED ARAB EMIRATES AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 230. UNITED ARAB EMIRATES AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 231. UNITED ARAB EMIRATES AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 232. UNITED ARAB EMIRATES AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 233. UNITED KINGDOM AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 234. UNITED KINGDOM AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 235. UNITED KINGDOM AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 236. UNITED KINGDOM AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 237. UNITED KINGDOM AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 238. AUGMENTED REALITY MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 239. AUGMENTED REALITY MARKET, FPNV POSITIONING MATRIX, 2023