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市场调查报告书
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1712305

2025年培训和教育领域扩增实境全球市场报告

Augmented Reality In Training And Education Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 175 Pages | 商品交期: 2-10个工作天内

价格
简介目录

预计未来几年,培训和教育领域扩增实境的市场规模将呈指数级增长。到 2029 年,这一数字将成长至 2,494.2 亿美元,复合年增长率为 48.5%。预测期内的成长可归因于人工智慧和扩增实境的融合程度不断提高、远距和混合学习的扩展、可及性和可负担性的增强、定制学习解决方案的增加以及对实践技能发展的支持不断增加等。预测期内的主要趋势包括互动式学习模组、体验式模拟和实验、个人化学习路径、培训计划中的扩增实境 (AR) 整合以及扩增实境书籍和材料的兴起。

扩增实境(AR) 技术在教育机构中的融合正在推动培训和教育市场中扩增实境的成长。科技正在为教育领域带来重大变革,扩增实境(AR) 的进步大大改善了学习环境。除了传统的阅读和视觉辅助之外,越来越多的学校和大学正在采用 AR 技术来积极吸引学生并增强他们的学习体验。例如,ZSpace 应用程式为学生提供了一种更有效的方式来探索和理解复杂的主题,例如人类心臟或地球大气层。据 Riverside Technologies 称,AR 技术可以让学生沉浸在教育模拟中,提供多种增强学习体验的好处。这些好处鼓励教育机构采用先进技术,并有助于改善整体学习环境。

预计未来几年,职业培训需求的不断增长将推动扩增实境(AR) 在培训和教育市场的扩张。职业培训,通常称为技术和职业教育与培训(TVET),为人们提供从事技术或技术行业工作所需的技能。扩增实境(AR)技术在职业训练中的应用开始为学生提供更沉浸式、互动性和个人化的学习体验。这一趋势的主要好处包括对具有成本效益且易于获得的培训选择的需求日益增长,以及对实际应用和就业准备的兴趣日益增长。例如,根据澳洲国家职业教育研究中心(一个支持和资助职业教育和培训领域研究的非营利组织)的数据,2022年将有450万名学生参加国家认可的职业教育与培训课程,比2021年增长5.1%。其中,210万名学生参加了国家认可的课程,300万名学生学习国家认可课程以外的科目。这些数据凸显了职业培训需求的不断增长,这反过来又推动了扩增实境(AR)在培训和教育市场的采用。

目录

第一章执行摘要

第二章 市场特征

第三章 市场趋势与策略

第四章 市场:宏观经济情景,包括利率、通膨、地缘政治、新冠疫情、经济復苏对市场的影响

第五章 全球成长分析与策略分析框架

  • 全球培训和教育的扩增实境PESTEL 分析(政治、社会、技术、环境、法律因素、驱动因素和限制因素)
  • 最终用途产业分析
  • 全球培训和教育市场中的扩增实境:成长率分析
  • 全球培训与教育扩增实境市场表现:规模与成长,2019-2024
  • 全球培训与教育扩增实境市场预测:规模与成长,2024-2029 年,2034 年
  • 全球培训和教育领域扩增实境总目标市场(TAM)

第六章市场区隔

  • 全球培训和教育市场中的扩增实境:按类别、表现和预测,2019-2024 年、2024-2029 年、2034 年
  • 国小教育
  • 考试准备
  • 技能和认证
  • 高等教育
  • 语言和其他学习
  • 全球扩增实境训练与教育市场(依设备、效能及预测),2019-2024 年、2024-2029 年及 2034 年
  • 教室投影仪
  • 智慧型手机
  • 笔记型电脑
  • 其他设备
  • 全球扩增实境训练与教育市场(依最终使用者、绩效及预测),2019-2024 年、2024-2029 年及 2034 年
  • 高等教育
  • K-12
  • 全球培训及教育扩增实境市场按中小学教育类型细分,实际及预测,2019-2024 年、2024-2029 年、2034 年
  • K-12教育
  • STEM教育
  • 互动式学习工具
  • 全球扩增实境训练与教育市场,依考试准备类型细分,绩效及预测,2019-2024 年、2024-2029 年、2034 年
  • 标准化考试准备(SAT、ACT)
  • 专业资格考试准备
  • 语言能力测验准备
  • 全球扩增实境训练与教育市场,依进修与认证类型细分,绩效及预测,2019-2024 年、2024-2029 年、2034 年
  • 企业培训
  • 职业训练
  • 线上认证课程
  • 全球扩增实境在培训和教育市场中的应用(高等教育细分,按类型、实际和预测),2019-2024 年、2024-2029 年、2034 年
  • 大学和学院课程
  • 虚拟校园之旅
  • 基于实验室和模拟的学习
  • 全球培训和教育扩增实境市场细分(按语言和其他学习类型、实际和预测),2019-2024 年、2024-2029 年、2034 年
  • 语言学习应用程式
  • 技能发展计划
  • 终身学习和个人发展

第七章 区域和国家分析

  • 全球培训和教育市场中的扩增实境:按地区、绩效和预测,2019-2024 年、2024-2029 年、2034 年
  • 全球培训和教育市场中的扩增实境:按国家/地区、表现和预测,2019-2024 年、2024-2029 年、2034 年

第八章 亚太市场

第九章:中国市场

第十章 印度市场

第十一章 日本市场

第十二章 澳洲市场

第十三章 印尼市场

第十四章 韩国市场

第十五章 西欧市场

第十六章英国市场

第十七章 德国市场

第十八章 法国市场

第十九章:义大利市场

第20章:西班牙市场

第21章 东欧市场

第22章 俄罗斯市场

第23章 北美市场

第24章美国市场

第25章:加拿大市场

第26章 南美洲市场

第27章:巴西市场

第28章 中东市场

第29章:非洲市场

第30章竞争格局与公司概况

  • 培训与教育市场中的扩增实境:竞争格局
  • 培训和教育市场中的扩增实境:公司简介
    • Google LLC Overview, Products and Services, Strategy and Financial Analysis
    • zSpace Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Magic Leap Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Alchemy VR Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • Unimersiv Overview, Products and Services, Strategy and Financial Analysis

第31章 其他大型创新企业

  • GAMOOZ Interactive Solutions Company
  • Meta Platforms Inc.
  • DAQRI
  • InGage Technologies Pvt Ltd.
  • Popar
  • Chromville
  • NEXT/NOW
  • VironIT LLC
  • Groove Jones LLC
  • HQSoftware
  • INDE
  • Augment
  • metagram Solutions GmbH
  • Fishermen Labs
  • Program-Ace

第 32 章全球市场竞争基准化分析与仪表板

第33章 重大併购

第34章近期市场趋势

第 35 章 高市场潜力国家、细分市场与策略

  • 2029年培训与教育市场中的扩增实境:提供新机会的国家
  • 2029年培训与教育市场中的扩增实境:提供新机会的细分市场
  • 2029年培训与教育市场中的扩增实境:成长策略
    • 基于市场趋势的策略
    • 竞争对手的策略

第36章 附录

简介目录
Product Code: r32394

Augmented Reality (AR) in training and education refers to the use of digital content integrated into real-world environments through devices like smartphones, tablets, or AR glasses. This technology enhances learning experiences by overlaying interactive elements, such as 3D models, animations, and text, onto the physical world. It enables learners to engage with educational material in more dynamic, immersive, and interactive ways, making the learning process more engaging and effective.

The primary segments within the augmented reality in training and education market include primary and secondary education, test preparation, reskilling and certification programs, higher education, language learning, and other educational domains. Reskilling entails the process of acquiring new skills or providing training to individuals for transitioning to different job roles. Various devices, including classroom projectors, smartphones, laptops, and other technologies, are utilized in both higher education and K-12 educational settings.

The augmented reality in training and education market research report is one of a series of new reports from The Business Research Company that provides augmented reality in training and education market statistics, including augmented reality in the training and education industry global market size, regional shares, competitors with augmented reality in training and education market segments, market trends and opportunities, and any further data you may need to thrive in the augmented reality in the training and education industry. This augmented reality in training and education market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The augmented reality in training and education market size has grown exponentially in recent years. It will grow from $31.26 billion in 2024 to $51.34 billion in 2025 at a compound annual growth rate (CAGR) of 64.3%. The growth in the historic period can be attributed to increased access to mobile devices, early adoption in stem (science, technology, engineering, and mathematics) education, pioneering experimentation in education, improvement in content development, user engagement and interactivity.

The augmented reality in training and education market size is expected to see exponential growth in the next few years. It will grow to $249.42 billion in 2029 at a compound annual growth rate (CAGR) of 48.5%. The growth in the forecast period can be attributed to increased integration of ai and ar, expansion of remote and hybrid learning, enhanced accessibility and affordability, rise of customized learning solutions, increased support for practical skill development. Major trends in the forecast period include interactive learning modules, hands-on simulations and experiments, personalized learning pathways, integration of ar in training programs, growth of augmented reality books and materials.

The augmented reality (AR) technology's integration within educational institutions is propelling the growth of the augmented reality in training and education market. Technology is introducing profound changes in the field of education, and the advanced technology of augmented reality (AR) is making significant improvements in the learning environment. An increasing number of schools and colleges are embracing AR technology to actively engage students and enhance their learning experiences beyond traditional reading and visual aids. For example, the ZSpace application provides students with the means to explore and understand complex subjects such as the human heart and the Earth's atmosphere layers more effectively. According to Riverside Technologies, Inc., AR technology enables students to immerse themselves in educational simulations, offering multiple benefits that enhance the learning experience. These advantages are driving the adoption of advanced technologies by educational institutions, thereby contributing to the improvement of the overall learning environment.

The growing demand for vocational training is expected to be a driving force behind the expansion of the augmented reality in the training and education market in the coming years. Vocational training, often referred to as technical and vocational education and training (TVET), equips individuals with the skills needed to work in technical or skilled craft roles. Augmented reality technology is being increasingly applied in vocational training to provide students with a more immersive, interactive, and personalized learning experience. The primary advantages of this trend include the growing need for cost-effective and accessible training options, as well as an increased focus on real-world application and job readiness. For example, data from the National Centre for Vocational Education Research, a nonprofit organization based in Australia that supports research in the vocational education and training sector and provides funding for such research, shows that in 2022, 4.5 million students participated in nationally recognized VET courses, representing a 5.1% increase from 2021. Among these students, 2.1 million were enrolled in nationally recognized programs, and 3.0 million were studying subjects that were not part of nationally recognized programs. This data underscores the heightened demand for vocational training, which, in turn, is a driving force behind the adoption of augmented reality in the training and education market.

The latest trend in the augmented reality in training and education market is game-based learning using augmented reality. This innovative approach combines gaming and technology to engage students in various activities that enhance their knowledge and skills. For example, organizations such as the Europasss Teacher Academy, a provider of professional development courses, highlight the adoption of augmented reality in schools. This technology is employed to facilitate knowledge acquisition and skill development through gamified experiences. Teachers and educators play a crucial role in integrating various gaming activities into the learning process, capturing students' interest and encouraging active participation. Gamifying academic content intrigues students, motivating them to take on different roles in the learning process. Augmented reality technology in game-based learning is personalized, socially interactive, and extends beyond the traditional classroom environment. This approach empowers students to acquire knowledge and various learning skills in an engaging and immersive manner.

Prominent companies operating in the augmented reality in training and education market are actively pursuing strategic partnerships to better serve the needs of their existing customers. Notable collaborations include initiatives such as the IMT MSc Program and the VR/AR Association, which have come together to advance immersive technology and innovation in the realms of education, training, and game development. For instance, in March 2023, the Immersive Technologies - Innovation in Education, Training, and Game Design (IMT) MSc program at the International Hellenic University (IHU), a public university based in Greece, partnered with the VR/AR Association (VRARA) to achieve several objectives. Firstly, the collaboration aims to facilitate the exchange of knowledge, best practices, and the latest breakthroughs in immersive technology by bringing together experts in the fields of virtual reality (VR) and augmented reality (AR) from academia and industry. Secondly, the partnership seeks to connect IMT MSc Program students with a network of VR and AR professionals. Additionally, it aims to support advancements and discoveries in the VR and AR field, encouraging the development of new applications and technologies. Finally, this strategic alliance endeavors to promote the use of virtual reality and augmented reality technologies in training, instruction, and game development at both the Master's and PhD levels. The VR/AR Association (VRARA) is an international association based in the United States that fosters collaboration among spatial computing solution providers and end users.

In June 2022, The Glimpse Group, Inc., a US-based company specializing in immersive technology platforms, providing virtual reality and augmented reality software and services primarily for enterprises across various industries, completed the acquisition of PulpoAR Inc. The acquisition was made through its subsidiary, QReal, LLC, and the financial terms of the transaction were not disclosed. QReal, LLC structured the deal as an asset acquisition without incurring any associated obligations. The transaction primarily took the form of an equity transaction, involving an initial issuance of common stock, which resulted in a significant dilution of ownership. PulpoAR Inc., based in Turkey, is a technology company specializing in the development of virtual try-on technologies designed for use in both offline and online shopping platforms.

Major companies operating in the augmented reality in training and education market include Google LLC, zSpace Inc., Magic Leap Inc., Alchemy VR Ltd., Unimersiv, GAMOOZ Interactive Solutions Company, Meta Platforms Inc., DAQRI, InGage Technologies Pvt Ltd., Popar, Chromville, NEXT/NOW, VironIT LLC, Groove Jones LLC, HQSoftware, INDE, Augment, metagram Solutions GmbH, Fishermen Labs, Program-Ace, Apptension sp. z o.o, Transition Technologies PSC Sp. z o.o, Quytech Pvt Ltd., Craftars, Appentus Technologies Pvt Ltd., BidOn Games Studio, Mofables, Cortex, ScienceSoft Corporation, Gravity Jack LLC

Asia-Pacific was the largest region in the augmented reality in training and education market in 2024. North America was the second largest region of the augmented reality in training and education market. The regions covered in the augmented reality in training and education market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

The countries covered in the augmented reality in training and education market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The augmented reality in training and education market includes revenues earned by entities by offering software for education and training purposes that can be used in education/training to help the students, and corporate employees to equip them with the knowledge or acquire skills by experiencing and interacting with different forms of reality, simulation, games, and others. Augmented reality provides an interactive experience of the real-world environment by integrating digital visual content and audio into the real-world environment. Values in this market are factory gate values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in augmented reality in training and education market includes related services sold by the creators of the goods. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Augmented Reality In Training And Education Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on augmented reality in training and education market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for augmented reality in training and education ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The augmented reality in training and education market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Category: Primary And Secondary Education; Test Preparation; Reskilling And Certifications; Higher Education; Language And Other Learnings
  • 2) By Device: Classroom Projectors; Smartphones; Laptops; Other Devices
  • 3) By End User: Higher Education; K-12
  • Subsegments:
  • 1) By Primary And Secondary Education: K-12 Education; STEM Education; Interactive Learning Tools
  • 2) By Test Preparation: Standardized Test Preparation (SAT, ACT); Professional Certification Exam Preparation; Language Proficiency Test Preparation
  • 3) By Reskilling And Certifications: Corporate Training; Vocational Training; Online Certification Courses
  • 4) By Higher Education: University And College Courses; Virtual Campus Tours; Lab And Simulation-Based Learning
  • 5) By Language And Other Learnings: Language Learning Apps; Skill Development Programs; Lifelong Learning And Personal Development
  • Companies Mentioned: Google LLC; zSpace Inc.; Magic Leap Inc.; Alchemy VR Ltd.; Unimersiv
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Augmented Reality In Training And Education Market Characteristics

3. Augmented Reality In Training And Education Market Trends And Strategies

4. Augmented Reality In Training And Education Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics And Covid And Recovery On The Market

5. Global Augmented Reality In Training And Education Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Augmented Reality In Training And Education PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Augmented Reality In Training And Education Market Growth Rate Analysis
  • 5.4. Global Augmented Reality In Training And Education Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Augmented Reality In Training And Education Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Augmented Reality In Training And Education Total Addressable Market (TAM)

6. Augmented Reality In Training And Education Market Segmentation

  • 6.1. Global Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Primary And Secondary Education
  • Test Preparation
  • Reskilling And Certifications
  • Higher Education
  • Language And Other Learnings
  • 6.2. Global Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Classroom Projectors
  • Smartphones
  • Laptops
  • Other Devices
  • 6.3. Global Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Higher Education
  • K-12
  • 6.4. Global Augmented Reality In Training And Education Market, Sub-Segmentation Of Primary And Secondary Education, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • K-12 Education
  • STEM Education
  • Interactive Learning Tools
  • 6.5. Global Augmented Reality In Training And Education Market, Sub-Segmentation Of Test Preparation, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Standardized Test Preparation (SAT, ACT)
  • Professional Certification Exam Preparation
  • Language Proficiency Test Preparation
  • 6.6. Global Augmented Reality In Training And Education Market, Sub-Segmentation Of Reskilling And Certifications, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Corporate Training
  • Vocational Training
  • Online Certification Courses
  • 6.7. Global Augmented Reality In Training And Education Market, Sub-Segmentation Of Higher Education, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • University And College Courses
  • Virtual Campus Tours
  • Lab And Simulation-Based Learning
  • 6.8. Global Augmented Reality In Training And Education Market, Sub-Segmentation Of Language And Other Learnings, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Language Learning Apps
  • Skill Development Programs
  • Lifelong Learning And Personal Development

7. Augmented Reality In Training And Education Market Regional And Country Analysis

  • 7.1. Global Augmented Reality In Training And Education Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Augmented Reality In Training And Education Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Augmented Reality In Training And Education Market

  • 8.1. Asia-Pacific Augmented Reality In Training And Education Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Augmented Reality In Training And Education Market

  • 9.1. China Augmented Reality In Training And Education Market Overview
  • 9.2. China Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Augmented Reality In Training And Education Market

  • 10.1. India Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Augmented Reality In Training And Education Market

  • 11.1. Japan Augmented Reality In Training And Education Market Overview
  • 11.2. Japan Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Augmented Reality In Training And Education Market

  • 12.1. Australia Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Augmented Reality In Training And Education Market

  • 13.1. Indonesia Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Augmented Reality In Training And Education Market

  • 14.1. South Korea Augmented Reality In Training And Education Market Overview
  • 14.2. South Korea Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Augmented Reality In Training And Education Market

  • 15.1. Western Europe Augmented Reality In Training And Education Market Overview
  • 15.2. Western Europe Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Augmented Reality In Training And Education Market

  • 16.1. UK Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Augmented Reality In Training And Education Market

  • 17.1. Germany Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Augmented Reality In Training And Education Market

  • 18.1. France Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Augmented Reality In Training And Education Market

  • 19.1. Italy Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Augmented Reality In Training And Education Market

  • 20.1. Spain Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Augmented Reality In Training And Education Market

  • 21.1. Eastern Europe Augmented Reality In Training And Education Market Overview
  • 21.2. Eastern Europe Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Augmented Reality In Training And Education Market

  • 22.1. Russia Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Augmented Reality In Training And Education Market

  • 23.1. North America Augmented Reality In Training And Education Market Overview
  • 23.2. North America Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Augmented Reality In Training And Education Market

  • 24.1. USA Augmented Reality In Training And Education Market Overview
  • 24.2. USA Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Augmented Reality In Training And Education Market

  • 25.1. Canada Augmented Reality In Training And Education Market Overview
  • 25.2. Canada Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Augmented Reality In Training And Education Market

  • 26.1. South America Augmented Reality In Training And Education Market Overview
  • 26.2. South America Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Augmented Reality In Training And Education Market

  • 27.1. Brazil Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Augmented Reality In Training And Education Market

  • 28.1. Middle East Augmented Reality In Training And Education Market Overview
  • 28.2. Middle East Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Augmented Reality In Training And Education Market

  • 29.1. Africa Augmented Reality In Training And Education Market Overview
  • 29.2. Africa Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Augmented Reality In Training And Education Market Competitive Landscape And Company Profiles

  • 30.1. Augmented Reality In Training And Education Market Competitive Landscape
  • 30.2. Augmented Reality In Training And Education Market Company Profiles
    • 30.2.1. Google LLC Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. zSpace Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Magic Leap Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Alchemy VR Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Unimersiv Overview, Products and Services, Strategy and Financial Analysis

31. Augmented Reality In Training And Education Market Other Major And Innovative Companies

  • 31.1. GAMOOZ Interactive Solutions Company
  • 31.2. Meta Platforms Inc.
  • 31.3. DAQRI
  • 31.4. InGage Technologies Pvt Ltd.
  • 31.5. Popar
  • 31.6. Chromville
  • 31.7. NEXT/NOW
  • 31.8. VironIT LLC
  • 31.9. Groove Jones LLC
  • 31.10. HQSoftware
  • 31.11. INDE
  • 31.12. Augment
  • 31.13. metagram Solutions GmbH
  • 31.14. Fishermen Labs
  • 31.15. Program-Ace

32. Global Augmented Reality In Training And Education Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Augmented Reality In Training And Education Market

34. Recent Developments In The Augmented Reality In Training And Education Market

35. Augmented Reality In Training And Education Market High Potential Countries, Segments and Strategies

  • 35.1 Augmented Reality In Training And Education Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Augmented Reality In Training And Education Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Augmented Reality In Training And Education Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer