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市场调查报告书
商品编码
1612281

扩增实境耳机市场:按类型、按应用划分 - 2025-2030 年全球预测

Augmented Reality Headsets Market by Type (Smartphone-Enabled Headsets, Standalone Headsets, Tethered Headsets), Application (Consumer, Enterprise) - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 187 Pages | 商品交期: 最快1-2个工作天内

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2023年扩增实境耳机市值为69.6亿美元,预计到2024年将达到84.1亿美元,复合年增长率为21.44%,预计到2030年将达到271.3亿美元。

扩增实境(AR) 耳机的范围涵盖游戏、医疗保健、教育、零售和工业应用等各个领域。这些穿戴式装置将数位资讯迭加到现实世界中,增强使用者与环境的互动。 AR 耳机的需求在于其透过改善使用者体验、提供创新的教育工具、促进远端协助和优化培训方法来彻底改变该领域的潜力。在游戏中,AR 耳机提供身临其境型的体验,在医疗保健中,它们可以在手术期间提供即时指导,在工业领域,它们可以透过免持存取资料和蓝图来提高生产力。市场成长的一个关键影响因素是,在消费者兴趣以及硬体和软体进步的刺激下,科技巨头和新兴企业越来越多地采用 AR 技术。我们有机会开发更轻、更舒适、电池寿命更长、视野更佳的耳机。公司可以透过投资 AR 远端协助工具等利基应用程式或开发特定产业的解决方案来开拓,尤其是在虚拟房地产旅游和互动博物馆等尚未开发的市场。

主要市场统计
基准年[2023] 69.6亿美元
预计年份 [2024] 84.1亿美元
预测年份 [2030] 271.3亿美元
复合年增长率(%) 21.44%

然而,其局限性包括高製造成本、隐私问题以及延迟和内容可用性有限等技术挑战。应对这些挑战需要提高 AR 耳机的价格和效能,同时透过安全介面确保资料隐私。市场受到这些技术障碍以及对广泛的 AR 内容创建和增强的用户介面设计的需求的限制。人工智慧整合、5G技术和组件小型化的研发是有前景的创新领域。 AR耳机市场的本质是高度动态和竞争的,其特点是技术快速进步和重视用户体验。企业必须保持敏捷并专注于客户回馈,才能成功驾驭这个不断变化的环境。

市场动态:快速发展的扩增实境耳机市场的关键市场洞察

供应和需求的动态相互作用正在改变扩增实境耳机市场。了解这些不断变化的市场动态可以帮助企业做出明智的投资决策、策略决策并抓住新的商机。全面了解这些趋势可以帮助企业降低政治、地理、技术、社会和经济领域的风险,同时也能帮助消费行为及其对製造业的影响。

  • 市场驱动因素
    • 各行业对身临其境型技术和物体检测的需求不断增长
    • 人们对智慧型穿戴装置和头戴式显示器 (HMD) 应用的认识不断增强
    • 扩大AR技术在教育的应用,实现互动学习
  • 市场限制因素
    • AR相关的隐私和安全问题
  • 市场机会
    • 越来越多引入技术先进的 AR 耳机
    • 5G 连结的进步可增强 AR 体验
  • 市场挑战
    • 为不同平台重新配置应用程式很困难

波特五力:驾驭扩增实境耳机市场的策略工具

波特的五力框架是了解扩增实境耳机市场竞争格局的关键工具。波特的五力框架为评估公司的竞争地位和探索策略机会提供了清晰的方法。该框架可帮助公司评估市场动态并确定新业务的盈利。这些见解使公司能够利用自己的优势,解决弱点并避免潜在的挑战,从而确保更强大的市场地位。

PESTLE分析:了解扩增实境耳机市场的外部影响

外部宏观环境因素在塑造扩增实境耳机市场的表现动态方面发挥着至关重要的作用。对政治、经济、社会、技术、法律和环境因素的分析提供了应对这些影响所需的资讯。透过调查 PESTLE 因素,公司可以更了解潜在的风险和机会。这种分析可以帮助公司预测法规、消费者偏好和经济趋势的变化,并帮助他们做出积极主动的决策。

市场占有率分析 了解扩增实境耳机市场的竞争格局

对扩增实境耳机市场的详细市场占有率分析可以对供应商的业绩进行全面评估。公司可以透过比较收益、客户群和成长率等关键指标来揭示其竞争地位。该分析揭示了市场集中、分散和整合的趋势,为供应商提供了製定策略决策所需的洞察力,使他们能够在日益激烈的竞争中占有一席之地。

FPNV定位矩阵扩增实境耳机市场厂商绩效评估

FPNV 定位矩阵是评估扩增实境耳机市场供应商的重要工具。此矩阵允许业务组织根据商务策略和产品满意度评估供应商,从而做出与其目标相符的明智决策。这四个象限使您能够清晰、准确地划分供应商,以确定最能满足您的策略目标的合作伙伴和解决方案。

策略分析和建议,以规划扩增实境耳机市场的成功之路

扩增实境耳机市场的策略分析对于旨在加强其在全球市场的影响力的公司至关重要。透过考虑关键资源、能力和绩效指标,公司可以识别成长机会并努力改进。这种方法使您能够克服竞争环境中的挑战,利用新的商机,并取得长期成功。

本报告对市场进行了全面分析,涵盖关键重点领域:

1. 市场渗透率:对当前市场环境的详细审查、主要企业的广泛资料、对其在市场中的影响力和整体影响力的评估。

2. 市场开拓:辨识新兴市场的成长机会,评估现有领域的扩张潜力,并提供未来成长的策略蓝图。

3. 市场多元化:分析近期产品发布、开拓地区、关键产业进展、塑造市场的策略投资。

4. 竞争评估与情报:彻底分析竞争格局,检验市场占有率、业务策略、产品系列、认证、监理核准、专利趋势、主要企业的技术进步等。

5. 产品开发与创新:重点在于有望推动未来市场成长的最尖端科技、研发活动和产品创新。

我们也回答重要问题,以帮助相关人员做出明智的决策:

1.目前的市场规模和未来的成长预测是多少?

2. 哪些产品、区隔市场和地区提供最佳投资机会?

3.塑造市场的主要技术趋势和监管影响是什么?

4.主要厂商的市场占有率和竞争地位如何?

5. 推动供应商市场进入和退出策略的收益来源和策略机会是什么?

目录

第一章 前言

第二章调查方法

第三章执行摘要

第四章市场概况

第五章市场洞察

  • 市场动态
    • 促进因素
      • 各行业对身临其境型技术和物体检测的需求不断增加
      • 人们对智慧型穿戴装置和头戴式显示器 (HMD) 应用的认识不断增强
      • 扩大AR技术在教育的应用,实现互动学习
    • 抑制因素
      • AR相关的隐私和安全问题
    • 机会
      • 更多科技先进的 AR 耳机介绍
      • 5G 连结的进步增强了 AR 体验
    • 任务
      • 为不同平台重新配置应用程式很困难
  • 市场区隔分析
    • 类型:越来越多地使用具有处理能力和显示器的智慧型手机耳机
    • 应用:扩大 AR 耳机在企业应用中的潜力,重点在于提高生产力和远端援助
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 经济
    • 社群
    • 技术的
    • 合法地
    • 环境

第六章扩增实境耳机市场:按类型

  • 智慧型手机相容耳机
  • 独立耳机
  • 繫留耳机

第七章扩增实境耳机市场:依应用分类

  • 消费者
  • 公司

第八章美洲扩增实境耳机市场

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美国

第九章亚太扩增实境耳机市场

  • 澳洲
  • 中国
  • 印度
  • 印尼
  • 日本
  • 马来西亚
  • 菲律宾
  • 新加坡
  • 韩国
  • 台湾
  • 泰国
  • 越南

第十章欧洲、中东和非洲扩增实境耳机市场

  • 丹麦
  • 埃及
  • 芬兰
  • 法国
  • 德国
  • 以色列
  • 义大利
  • 荷兰
  • 奈及利亚
  • 挪威
  • 波兰
  • 卡达
  • 俄罗斯
  • 沙乌地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公国
  • 英国

第十一章竞争格局

  • 2023 年市场占有率分析
  • FPNV 定位矩阵,2023
  • 竞争情境分析
    • 苹果在 WWDC23 上推出自家扩增实境耳机
  • 战略分析和建议

公司名单

  • Acer Inc.
  • Apple Inc.
  • Avegant Corp.
  • Carl Zeiss AG
  • Google LLC by Alphabet Inc.
  • Holo Interactive, Inc.
  • HP Inc.
  • HTC Corporation
  • LG Electronics, Inc.
  • Magic Leap, Inc.
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • Samsung Electronics Co., Ltd.
  • Seiko Epson Corporation
  • Sharp Corporation
  • Sony Corporation
  • Vivitar
  • XREAL, Inc.
Product Code: MRR-436BDB26AF17

The Augmented Reality Headsets Market was valued at USD 6.96 billion in 2023, expected to reach USD 8.41 billion in 2024, and is projected to grow at a CAGR of 21.44%, to USD 27.13 billion by 2030.

The scope of augmented reality (AR) headsets encompasses various sectors, including gaming, healthcare, education, retail, and industrial applications. These wearable devices overlay digital information onto the real world, enhancing users' interaction with their environment. The necessity of AR headsets is driven by their potential to revolutionize fields by improving user experience, offering innovative educational tools, facilitating remote assistance, and optimizing training methods. In gaming, AR headsets provide immersive experiences; in healthcare, they enable real-time guidance during surgeries; in industrial sectors, they enhance productivity by enabling hands-free access to data and blueprints. A significant influencing factor in market growth is the increasing adoption of AR technology by tech giants and startups alike, spurred by consumer interest and advancements in hardware and software. Opportunities lie in developing lighter, more comfortable headsets with improved battery life and field of view. Companies can capture growth by investing in niche applications like AR remote assistance tools and developing industry-specific solutions, especially in less explored markets like real estate virtual tours and interactive museums.

KEY MARKET STATISTICS
Base Year [2023] USD 6.96 billion
Estimated Year [2024] USD 8.41 billion
Forecast Year [2030] USD 27.13 billion
CAGR (%) 21.44%

However, limitations include high production costs, privacy concerns, and technical challenges such as latency and limited content availability. Addressing these challenges involves improving AR headset affordability and performance while ensuring data privacy through secure interfaces. The market is constrained by these technological hurdles, along with the need for extensive AR content creation and enhancement in user interface design. R&D in AI integration, 5G technology, and miniaturization of components represent promising innovation areas to explore. The nature of the AR headset market is highly dynamic and competitive, characterized by rapid technological advancements and strong emphasis on user experience. Companies must maintain agility and focus on customer feedback to successfully navigate this evolving landscape.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Augmented Reality Headsets Market

The Augmented Reality Headsets Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Rise in demand for immersive technology and object detection across industries
    • Growing awareness about the applications of smart wearables and head-mounted displays (HMD)
    • Expanding utilization of AR technologies in education for interactive learning
  • Market Restraints
    • Issues concerned with privacy and security related to AR
  • Market Opportunities
    • Growing introduction of technologically advanced AR headsets
    • Advancements in 5G connectivity enhancing AR experiences
  • Market Challenges
    • Difficulty in reconfiguration of applications for different platforms

Porter's Five Forces: A Strategic Tool for Navigating the Augmented Reality Headsets Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Augmented Reality Headsets Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Augmented Reality Headsets Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Augmented Reality Headsets Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Augmented Reality Headsets Market

A detailed market share analysis in the Augmented Reality Headsets Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Augmented Reality Headsets Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Augmented Reality Headsets Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Augmented Reality Headsets Market

A strategic analysis of the Augmented Reality Headsets Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Augmented Reality Headsets Market, highlighting leading vendors and their innovative profiles. These include Acer Inc., Apple Inc., Avegant Corp., Carl Zeiss AG, Google LLC by Alphabet Inc., Holo Interactive, Inc., HP Inc., HTC Corporation, LG Electronics, Inc., Magic Leap, Inc., Meta Platforms, Inc., Microsoft Corporation, Samsung Electronics Co., Ltd., Seiko Epson Corporation, Sharp Corporation, Sony Corporation, Vivitar, and XREAL, Inc..

Market Segmentation & Coverage

This research report categorizes the Augmented Reality Headsets Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Type, market is studied across Smartphone-Enabled Headsets, Standalone Headsets, and Tethered Headsets.
  • Based on Application, market is studied across Consumer and Enterprise.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Rise in demand for immersive technology and object detection across industries
      • 5.1.1.2. Growing awareness about the applications of smart wearables and head-mounted displays (HMD)
      • 5.1.1.3. Expanding utilization of AR technologies in education for interactive learning
    • 5.1.2. Restraints
      • 5.1.2.1. Issues concerned with privacy and security related to AR
    • 5.1.3. Opportunities
      • 5.1.3.1. Growing introduction of technologically advanced AR headsets
      • 5.1.3.2. Advancements in 5G connectivity enhancing AR experiences
    • 5.1.4. Challenges
      • 5.1.4.1. Difficulty in reconfiguration of applications for different platforms
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Type: Rising usage of smartphone-enabled headsets that provide the processing power and the display
    • 5.2.2. Application: Growing potential of AR headsets for enterprise applications focused on improving productivity and remote assistance
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Augmented Reality Headsets Market, by Type

  • 6.1. Introduction
  • 6.2. Smartphone-Enabled Headsets
  • 6.3. Standalone Headsets
  • 6.4. Tethered Headsets

7. Augmented Reality Headsets Market, by Application

  • 7.1. Introduction
  • 7.2. Consumer
  • 7.3. Enterprise

8. Americas Augmented Reality Headsets Market

  • 8.1. Introduction
  • 8.2. Argentina
  • 8.3. Brazil
  • 8.4. Canada
  • 8.5. Mexico
  • 8.6. United States

9. Asia-Pacific Augmented Reality Headsets Market

  • 9.1. Introduction
  • 9.2. Australia
  • 9.3. China
  • 9.4. India
  • 9.5. Indonesia
  • 9.6. Japan
  • 9.7. Malaysia
  • 9.8. Philippines
  • 9.9. Singapore
  • 9.10. South Korea
  • 9.11. Taiwan
  • 9.12. Thailand
  • 9.13. Vietnam

10. Europe, Middle East & Africa Augmented Reality Headsets Market

  • 10.1. Introduction
  • 10.2. Denmark
  • 10.3. Egypt
  • 10.4. Finland
  • 10.5. France
  • 10.6. Germany
  • 10.7. Israel
  • 10.8. Italy
  • 10.9. Netherlands
  • 10.10. Nigeria
  • 10.11. Norway
  • 10.12. Poland
  • 10.13. Qatar
  • 10.14. Russia
  • 10.15. Saudi Arabia
  • 10.16. South Africa
  • 10.17. Spain
  • 10.18. Sweden
  • 10.19. Switzerland
  • 10.20. Turkey
  • 10.21. United Arab Emirates
  • 10.22. United Kingdom

11. Competitive Landscape

  • 11.1. Market Share Analysis, 2023
  • 11.2. FPNV Positioning Matrix, 2023
  • 11.3. Competitive Scenario Analysis
    • 11.3.1. Apple Launches its own Augmented Reality Headset at WWDC23
  • 11.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Acer Inc.
  • 2. Apple Inc.
  • 3. Avegant Corp.
  • 4. Carl Zeiss AG
  • 5. Google LLC by Alphabet Inc.
  • 6. Holo Interactive, Inc.
  • 7. HP Inc.
  • 8. HTC Corporation
  • 9. LG Electronics, Inc.
  • 10. Magic Leap, Inc.
  • 11. Meta Platforms, Inc.
  • 12. Microsoft Corporation
  • 13. Samsung Electronics Co., Ltd.
  • 14. Seiko Epson Corporation
  • 15. Sharp Corporation
  • 16. Sony Corporation
  • 17. Vivitar
  • 18. XREAL, Inc.

LIST OF FIGURES

  • FIGURE 1. AUGMENTED REALITY HEADSETS MARKET RESEARCH PROCESS
  • FIGURE 2. AUGMENTED REALITY HEADSETS MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL AUGMENTED REALITY HEADSETS MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL AUGMENTED REALITY HEADSETS MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL AUGMENTED REALITY HEADSETS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. AMERICAS AUGMENTED REALITY HEADSETS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 11. AMERICAS AUGMENTED REALITY HEADSETS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. UNITED STATES AUGMENTED REALITY HEADSETS MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 13. UNITED STATES AUGMENTED REALITY HEADSETS MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. ASIA-PACIFIC AUGMENTED REALITY HEADSETS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 15. ASIA-PACIFIC AUGMENTED REALITY HEADSETS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY HEADSETS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY HEADSETS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. AUGMENTED REALITY HEADSETS MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 19. AUGMENTED REALITY HEADSETS MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. AUGMENTED REALITY HEADSETS MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL AUGMENTED REALITY HEADSETS MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL AUGMENTED REALITY HEADSETS MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL AUGMENTED REALITY HEADSETS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. AUGMENTED REALITY HEADSETS MARKET DYNAMICS
  • TABLE 7. GLOBAL AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL AUGMENTED REALITY HEADSETS MARKET SIZE, BY SMARTPHONE-ENABLED HEADSETS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL AUGMENTED REALITY HEADSETS MARKET SIZE, BY STANDALONE HEADSETS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL AUGMENTED REALITY HEADSETS MARKET SIZE, BY TETHERED HEADSETS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL AUGMENTED REALITY HEADSETS MARKET SIZE, BY CONSUMER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL AUGMENTED REALITY HEADSETS MARKET SIZE, BY ENTERPRISE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. AMERICAS AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 15. AMERICAS AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 16. AMERICAS AUGMENTED REALITY HEADSETS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 17. ARGENTINA AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 18. ARGENTINA AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 19. BRAZIL AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 20. BRAZIL AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 21. CANADA AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 22. CANADA AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 23. MEXICO AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 24. MEXICO AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 25. UNITED STATES AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 26. UNITED STATES AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 27. UNITED STATES AUGMENTED REALITY HEADSETS MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 28. ASIA-PACIFIC AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 29. ASIA-PACIFIC AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 30. ASIA-PACIFIC AUGMENTED REALITY HEADSETS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 31. AUSTRALIA AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 32. AUSTRALIA AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 33. CHINA AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 34. CHINA AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 35. INDIA AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 36. INDIA AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 37. INDONESIA AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 38. INDONESIA AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 39. JAPAN AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 40. JAPAN AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 41. MALAYSIA AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 42. MALAYSIA AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 43. PHILIPPINES AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 44. PHILIPPINES AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 45. SINGAPORE AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 46. SINGAPORE AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 47. SOUTH KOREA AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 48. SOUTH KOREA AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 49. TAIWAN AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 50. TAIWAN AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 51. THAILAND AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 52. THAILAND AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 53. VIETNAM AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 54. VIETNAM AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 55. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 56. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 57. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY HEADSETS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 58. DENMARK AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 59. DENMARK AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 60. EGYPT AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 61. EGYPT AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 62. FINLAND AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 63. FINLAND AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 64. FRANCE AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 65. FRANCE AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 66. GERMANY AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 67. GERMANY AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 68. ISRAEL AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 69. ISRAEL AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 70. ITALY AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 71. ITALY AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 72. NETHERLANDS AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 73. NETHERLANDS AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 74. NIGERIA AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 75. NIGERIA AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 76. NORWAY AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 77. NORWAY AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 78. POLAND AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 79. POLAND AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 80. QATAR AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 81. QATAR AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 82. RUSSIA AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 83. RUSSIA AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 84. SAUDI ARABIA AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 85. SAUDI ARABIA AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 86. SOUTH AFRICA AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 87. SOUTH AFRICA AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 88. SPAIN AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 89. SPAIN AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 90. SWEDEN AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 91. SWEDEN AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 92. SWITZERLAND AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 93. SWITZERLAND AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 94. TURKEY AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 95. TURKEY AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 96. UNITED ARAB EMIRATES AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 97. UNITED ARAB EMIRATES AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 98. UNITED KINGDOM AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 99. UNITED KINGDOM AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 100. AUGMENTED REALITY HEADSETS MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 101. AUGMENTED REALITY HEADSETS MARKET, FPNV POSITIONING MATRIX, 2023