封面
市场调查报告书
商品编码
1615385

游戏椅市场:按产品、分销管道和最终用户划分 - 2025-2030 年全球预测

Gaming Chair Market by Product (Hybrid Gaming Chair, PC Gaming Chair, Platform Gaming Chairs), Distribution Channel (Offline, Online), End-Use - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 184 Pages | 商品交期: 最快1-2个工作天内

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2023年电竞椅市场价值为12.9亿美元,预计到2024年将达到13.8亿美元,复合年增长率为7.51%,到2030年将达到21.4亿美元。

游戏椅市场专注于座椅解决方案,旨在透过提供舒适性、符合人体工学的支撑以及为游戏玩家量身定制的高级功能来增强游戏体验。随着游戏产业在全球范围内不断扩张,对能够减轻长时间游戏过程中的身体压力并提高整体游戏表现的游戏椅的需求不断增长。最终用途主要是电子竞技领域的消费者、休閒游戏玩家、职业游戏玩家以及快速成长的家庭办公室(通常兼作游戏空间)。该市场受到多种成长要素的影响,包括电子竞技的日益普及、游戏爱好者数量的快速增加以及对不良坐姿引起的健康相关问题的认识不断增强。这些因素提供了巨大的潜力,特别是透过增强人体工学设计、整合触觉回馈和身临其境型音讯系统等先进技术以及满足可自订美学等利基需求,在产品多样化方面带来了许多机会。然而,市场面临激烈的竞争、阻碍广泛采用的高产品成本以及需要持续创新以满足不断变化的消费者期望等挑战。经济波动和供应链中断也可能限制市场成长,特别是在原材料供应和製造成本方面。为了利用这个机会,市场参与企业将透过使用环保材料和研究来开发人工智慧主导的个人化座椅解决方案来关注永续性,以适应个人用户的喜好。此外,透过线上平台扩大分销管道将有助于占领不断增长的电子商务领域。对于业务成长,探索智慧技术的集成,例如透过物联网连接追踪和改善用户姿势,以及整合健康功能以促进健康的游戏习惯,将是Masu的创新的关键部分。游戏椅市场充满活力,要充分利用其潜力,您需要积极主动地应对趋势和挑战。

主要市场统计
基准年[2023] 12.9亿美元
预测年份 [2024] 13.8亿美元
预测年份 [2030] 21.4亿美元
复合年增长率(%) 7.51%

市场动态:揭示快速发展的游戏椅市场的关键市场洞察

供需的动态交互作用正在改变游戏椅市场。了解这些不断变化的市场动态可以帮助企业做出明智的投资决策、策略决策并抓住新的商机。全面了解这些趋势可以帮助企业降低政治、地理、技术、社会和经济领域的风险,并了解消费行为及其对製造成本的影响,并更清楚地了解对采购趋势的影响。

  • 市场驱动因素
    • 家庭电玩游戏在全球越来越受欢迎
    • 专业人士推荐椅子产品的电竞增加
  • 市场限制因素
    • 椅子召回问题,人体工学椅子设计的复杂性
  • 市场机会
    • 游戏椅的进步与智慧功能的集成
    • 开始线上销售电竞椅产品
  • 市场问题
    • 存在低品质和仿冒品产品

波特五力:驾驭游戏椅市场的战略工具

波特的五力框架是了解游戏椅市场竞争格局的重要工具。波特的五力框架描述了评估公司竞争和探索策略机会的清晰方法。该框架可帮助公司评估市场动态并确定新业务的盈利。这些见解使公司能够利用自己的优势,解决弱点并避免潜在的挑战,从而确保更强大的市场地位。

PESTLE分析:了解电竞椅市场的外部影响

外部宏观环境因素对电竞椅市场的表现动态起着至关重要的作用。对政治、经济、社会、技术、法律和环境因素的分析提供了应对这些影响所需的资讯。透过调查 PESTLE 因素,公司可以更了解潜在的风险和机会。这种分析可以帮助公司预测法规、消费者偏好和经济趋势的变化,并帮助他们做出积极主动的决策。

市场占有率分析:了解电竞椅市场竞争格局

对游戏椅市场的详细市场占有率分析可以对供应商的业绩进行全面评估。公司可以透过比较收益、客户群和成长率等关键指标来揭示其竞争地位。该分析揭示了市场集中、细分和整合的趋势,为供应商提供了製定策略决策所需的洞察力,使他们能够在日益激烈的竞争中占有一席之地。

FPNV定位矩阵:电竞椅市场厂商绩效评估

FPNV定位矩阵是评估游戏椅市场供应商的重要工具。此矩阵允许业务组织根据供应商的商务策略和产品满意度评估供应商,从而做出符合其目标的明智决策。这四个象限使您能够清晰、准确地划分供应商,并确定最能满足您的策略目标的合作伙伴和解决方案。

策略分析与建议:制定游戏椅市场的成功之路

对于想要加强在全球市场的影响力的公司来说,游戏椅市场的策略分析至关重要。透过审查关键资源、能力和绩效指标,公司可以识别成长机会并努力改进。这种方法使您能够克服竞争格局中的挑战,利用新的商机并取得长期成功。

该报告对涵盖关键焦点细分市场的市场进行了全面分析。

1. 市场渗透率:详细检视当前市场环境,主要企业的广泛资料,评估其在市场中的影响力和整体影响力。

2. 市场开拓:辨识新兴市场的成长机会,评估现有细分市场的扩张潜力,并提供未来成长的策略蓝图。

3. 市场多元化:分析近期产品发布、开拓地区、关键产业进展、塑造市场的策略投资。

4. 竞争评估与情报:彻底分析竞争格局,检验市场占有率、业务策略、产品系列、认证、监理核准、专利趋势、主要企业的技术进步等。

5. 产品开发与创新:重点在于有望推动未来市场成长的最尖端科技、研发活动和产品创新。

它还回答了重要问题,以帮助相关人员做出明智的决策。

1.目前的市场规模和未来的成长预测是多少?

2. 哪些产品和地区提供最佳投资机会?

3.塑造市场的关键技术趋势和监管影响是什么?

4.主要厂商的市场占有率和竞争地位如何?

5. 推动供应商市场进入和退出策略的收益来源和策略机会是什么?

目录

第一章 前言

第二章调查方法

第三章执行摘要

第四章市场概况

第五章市场洞察

  • 市场动态
    • 促进因素
      • 家庭视频游戏在世界各地变得越来越流行
      • 专业人士推荐椅子产品的电竞增加
    • 抑制因素
      • 椅子召回与人体工学椅子设计的复杂性
    • 机会
      • 透过整合智慧功能实现游戏椅的演变
      • 开始线上销售电竞椅产品
    • 任务
      • 分销低品质和仿冒品产品
  • 市场区隔分析
    • 产品:混合游戏椅使用量激增,旨在为游戏玩家提供长时间工作所需的舒适度
    • 最终用途:商业领域游戏椅使用的演变
  • 波特五力分析
  • PESTEL分析
    • 政治
    • 经济
    • 社会
    • 科技
    • 法律
    • 环境

第六章电竞椅市场:依产品分类

  • 介绍
  • 混合游戏椅
  • 电脑游戏椅
  • 平台游戏椅

第七章电竞椅市场:依通路分类

  • 介绍
  • 离线
  • 在线的

第八章游戏椅市场:依最终用途分类

  • 介绍
  • 商业的
  • 住宅

第九章 北美及南美洲电竞椅市场

  • 介绍
  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美国

第十章亚太电竞椅市场

  • 介绍
  • 澳洲
  • 中国
  • 印度
  • 印尼
  • 日本
  • 马来西亚
  • 菲律宾
  • 新加坡
  • 韩国
  • 台湾
  • 泰国
  • 越南

第十一章 欧洲、中东和非洲电竞椅市场

  • 介绍
  • 丹麦
  • 埃及
  • 芬兰
  • 法国
  • 德国
  • 以色列
  • 义大利
  • 荷兰
  • 奈及利亚
  • 挪威
  • 波兰
  • 卡达
  • 俄罗斯
  • 沙乌地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公国
  • 英国

第十二章竞争格局

  • 2023 年市场占有率分析
  • FPNV 定位矩阵,2023
  • 竞争情境分析
    • Secretlab 和 Paper Rex推出游戏椅,为游戏社群提供卓越的舒适度
    • GTChair在2023年东京电玩展推出创新旗舰电竞椅,以先进的人体工学改善游戏体验
    • Herman Miller Gaming 与 G2 Esports 推出限量版 Embody 游戏椅
  • 战略分析和建议

公司名单

  • Ace Casual Furniture
  • Aerocool Advanced Technologies Corporation
  • AKRacing America Inc.
  • Arozzi North America
  • BraZen Gaming Limited
  • Clutch Chairz USA Ltd.
  • Cooler Master Technology Inc.
  • Corsair Memory Inc.
  • Cybeart India Pvt. Ltd.
  • Demla Retail Pvt. Ltd.
  • DXRacer USA LLC
  • Ergomaker International Co., Limited
  • Gaming HQ
  • GT Omega LTD.
  • Herman Miller, Inc.
  • Impakt SA
  • Karnox
  • NEEDFORSEAT LLC
  • New Retail Company
  • Pro Gamersware GmbH
  • Raidmax Tech Inc.
  • Razer Inc.
  • Secretlab SG Pte. Ltd.
  • Vertagear
  • Zauba Technologies Private Limited
Product Code: MRR-BF5906742066

The Gaming Chair Market was valued at USD 1.29 billion in 2023, expected to reach USD 1.38 billion in 2024, and is projected to grow at a CAGR of 7.51%, to USD 2.14 billion by 2030.

The gaming chair market focuses on seating solutions designed to enhance the gaming experience by providing comfort, ergonomic support, and advanced features tailored to gamers. As the gaming industry continues to expand globally, the necessity for specialized gaming chairs rises, driven by their application in reducing physical strain during prolonged gaming sessions and improving overall gaming performance. End-use scope primarily revolves around consumers in the esports sector, casual and professional gamers, and the rapidly growing home office setup that often doubles as a gaming space. The market is influenced by various growth factors, such as the increasing popularity of esports, a surge in gaming enthusiasts, and heightened awareness about health-related issues from poor posture during sitting. These factors present significant potential opportunities, particularly in product diversification through ergonomic design enhancements, integration of advanced technologies like haptic feedback and immersive audio systems, and catering to niche demands like customizable aesthetics. However, the market faces challenges, such as intense competition, high product costs deterring wider adoption, and the need for continuous innovation to meet evolving consumer expectations. Economic fluctuations and supply chain disruptions can also limit market growth, especially in terms of raw material availability and manufacturing costs. To leverage opportunities, market players can focus on sustainability by using eco-friendly materials, and invest in research to develop AI-driven personalized seating solutions that adapt to individual user preferences. Additionally, expanding distribution channels via online platforms can help capture the growing e-commerce segment. For business growth, key areas of innovation include exploring smart technology integration, such as IoT connectivity for tracking and improving user posture or integrating wellness features to promote healthier gaming habits. The gaming chair market is dynamic, necessitating a proactive approach in addressing trends and challenges to capitalize on its potential.

KEY MARKET STATISTICS
Base Year [2023] USD 1.29 billion
Estimated Year [2024] USD 1.38 billion
Forecast Year [2030] USD 2.14 billion
CAGR (%) 7.51%

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Gaming Chair Market

The Gaming Chair Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Increasing popularity of home video gaming activities worldwide
    • Rising number of eSports with professional endorsements of chair products
  • Market Restraints
    • Adverse chair recalls and complexity of designing ergonomic chairs
  • Market Opportunities
    • Advancements in gaming chairs with the integration of smart features
    • Emerging online availability of gaming chair products
  • Market Challenges
    • Availability of low-quality and counterfeit products

Porter's Five Forces: A Strategic Tool for Navigating the Gaming Chair Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Gaming Chair Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Gaming Chair Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Gaming Chair Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Gaming Chair Market

A detailed market share analysis in the Gaming Chair Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Gaming Chair Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Gaming Chair Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Gaming Chair Market

A strategic analysis of the Gaming Chair Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Gaming Chair Market, highlighting leading vendors and their innovative profiles. These include Ace Casual Furniture, Aerocool Advanced Technologies Corporation, AKRacing America Inc., Arozzi North America, BraZen Gaming Limited, Clutch Chairz USA Ltd., Cooler Master Technology Inc., Corsair Memory Inc., Cybeart India Pvt. Ltd., Demla Retail Pvt. Ltd., DXRacer USA LLC, Ergomaker International Co., Limited, Gaming HQ, GT Omega LTD., Herman Miller, Inc., Impakt S.A, Karnox, NEEDFORSEAT LLC, New Retail Company, Pro Gamersware GmbH, Raidmax Tech Inc., Razer Inc., Secretlab SG Pte. Ltd., Vertagear, and Zauba Technologies Private Limited.

Market Segmentation & Coverage

This research report categorizes the Gaming Chair Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Product, market is studied across Hybrid Gaming Chair, PC Gaming Chair, and Platform Gaming Chairs.
  • Based on Distribution Channel, market is studied across Offline and Online.
  • Based on End-Use, market is studied across Commercial and Residential.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Increasing popularity of home video gaming activities worldwide
      • 5.1.1.2. Rising number of eSports with professional endorsements of chair products
    • 5.1.2. Restraints
      • 5.1.2.1. Adverse chair recalls and complexity of designing ergonomic chairs
    • 5.1.3. Opportunities
      • 5.1.3.1. Advancements in gaming chairs with the integration of smart features
      • 5.1.3.2. Emerging online availability of gaming chair products
    • 5.1.4. Challenges
      • 5.1.4.1. Availability of low-quality and counterfeit products
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Product: Burgeoning usage of hybrid gaming chair aims to provide the comfort needed for long working hours for gamers
    • 5.2.2. End-Use: Evolving utilization of gaming chairs in the commercial sector
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Gaming Chair Market, by Product

  • 6.1. Introduction
  • 6.2. Hybrid Gaming Chair
  • 6.3. PC Gaming Chair
  • 6.4. Platform Gaming Chairs

7. Gaming Chair Market, by Distribution Channel

  • 7.1. Introduction
  • 7.2. Offline
  • 7.3. Online

8. Gaming Chair Market, by End-Use

  • 8.1. Introduction
  • 8.2. Commercial
  • 8.3. Residential

9. Americas Gaming Chair Market

  • 9.1. Introduction
  • 9.2. Argentina
  • 9.3. Brazil
  • 9.4. Canada
  • 9.5. Mexico
  • 9.6. United States

10. Asia-Pacific Gaming Chair Market

  • 10.1. Introduction
  • 10.2. Australia
  • 10.3. China
  • 10.4. India
  • 10.5. Indonesia
  • 10.6. Japan
  • 10.7. Malaysia
  • 10.8. Philippines
  • 10.9. Singapore
  • 10.10. South Korea
  • 10.11. Taiwan
  • 10.12. Thailand
  • 10.13. Vietnam

11. Europe, Middle East & Africa Gaming Chair Market

  • 11.1. Introduction
  • 11.2. Denmark
  • 11.3. Egypt
  • 11.4. Finland
  • 11.5. France
  • 11.6. Germany
  • 11.7. Israel
  • 11.8. Italy
  • 11.9. Netherlands
  • 11.10. Nigeria
  • 11.11. Norway
  • 11.12. Poland
  • 11.13. Qatar
  • 11.14. Russia
  • 11.15. Saudi Arabia
  • 11.16. South Africa
  • 11.17. Spain
  • 11.18. Sweden
  • 11.19. Switzerland
  • 11.20. Turkey
  • 11.21. United Arab Emirates
  • 11.22. United Kingdom

12. Competitive Landscape

  • 12.1. Market Share Analysis, 2023
  • 12.2. FPNV Positioning Matrix, 2023
  • 12.3. Competitive Scenario Analysis
    • 12.3.1. Secretlab and Paper Rex Launch Gaming Chair to Provide Superior Comfort for the Gaming Community
    • 12.3.2. GTChair Unveils Revolutionary Flagship Gaming Chairs at Tokyo Game Show 2023, Elevating Gaming Experiences with Advanced Ergonomics
    • 12.3.3. Herman Miller Gaming and G2 Esports Launch Limited-Edition Embody Gaming Chair
  • 12.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Ace Casual Furniture
  • 2. Aerocool Advanced Technologies Corporation
  • 3. AKRacing America Inc.
  • 4. Arozzi North America
  • 5. BraZen Gaming Limited
  • 6. Clutch Chairz USA Ltd.
  • 7. Cooler Master Technology Inc.
  • 8. Corsair Memory Inc.
  • 9. Cybeart India Pvt. Ltd.
  • 10. Demla Retail Pvt. Ltd.
  • 11. DXRacer USA LLC
  • 12. Ergomaker International Co., Limited
  • 13. Gaming HQ
  • 14. GT Omega LTD.
  • 15. Herman Miller, Inc.
  • 16. Impakt S.A
  • 17. Karnox
  • 18. NEEDFORSEAT LLC
  • 19. New Retail Company
  • 20. Pro Gamersware GmbH
  • 21. Raidmax Tech Inc.
  • 22. Razer Inc.
  • 23. Secretlab SG Pte. Ltd.
  • 24. Vertagear
  • 25. Zauba Technologies Private Limited

LIST OF FIGURES

  • FIGURE 1. GAMING CHAIR MARKET RESEARCH PROCESS
  • FIGURE 2. GAMING CHAIR MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL GAMING CHAIR MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL GAMING CHAIR MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL GAMING CHAIR MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL GAMING CHAIR MARKET SIZE, BY PRODUCT, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL GAMING CHAIR MARKET SIZE, BY PRODUCT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL GAMING CHAIR MARKET SIZE, BY END-USE, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL GAMING CHAIR MARKET SIZE, BY END-USE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. AMERICAS GAMING CHAIR MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 13. AMERICAS GAMING CHAIR MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. UNITED STATES GAMING CHAIR MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 15. UNITED STATES GAMING CHAIR MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. ASIA-PACIFIC GAMING CHAIR MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. ASIA-PACIFIC GAMING CHAIR MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. EUROPE, MIDDLE EAST & AFRICA GAMING CHAIR MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 19. EUROPE, MIDDLE EAST & AFRICA GAMING CHAIR MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. GAMING CHAIR MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 21. GAMING CHAIR MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. GAMING CHAIR MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL GAMING CHAIR MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL GAMING CHAIR MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL GAMING CHAIR MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. GAMING CHAIR MARKET DYNAMICS
  • TABLE 7. GLOBAL GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL GAMING CHAIR MARKET SIZE, BY HYBRID GAMING CHAIR, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL GAMING CHAIR MARKET SIZE, BY PC GAMING CHAIR, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL GAMING CHAIR MARKET SIZE, BY PLATFORM GAMING CHAIRS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL GAMING CHAIR MARKET SIZE, BY OFFLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL GAMING CHAIR MARKET SIZE, BY ONLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL GAMING CHAIR MARKET SIZE, BY COMMERCIAL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL GAMING CHAIR MARKET SIZE, BY RESIDENTIAL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. AMERICAS GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 18. AMERICAS GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 19. AMERICAS GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 20. AMERICAS GAMING CHAIR MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 21. ARGENTINA GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 22. ARGENTINA GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 23. ARGENTINA GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 24. BRAZIL GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 25. BRAZIL GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 26. BRAZIL GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 27. CANADA GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 28. CANADA GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 29. CANADA GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 30. MEXICO GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 31. MEXICO GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 32. MEXICO GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 33. UNITED STATES GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 34. UNITED STATES GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 35. UNITED STATES GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 36. UNITED STATES GAMING CHAIR MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 37. ASIA-PACIFIC GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 38. ASIA-PACIFIC GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 39. ASIA-PACIFIC GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 40. ASIA-PACIFIC GAMING CHAIR MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 41. AUSTRALIA GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 42. AUSTRALIA GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 43. AUSTRALIA GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 44. CHINA GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 45. CHINA GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 46. CHINA GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 47. INDIA GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 48. INDIA GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 49. INDIA GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 50. INDONESIA GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 51. INDONESIA GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 52. INDONESIA GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 53. JAPAN GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 54. JAPAN GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 55. JAPAN GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 56. MALAYSIA GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 57. MALAYSIA GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 58. MALAYSIA GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 59. PHILIPPINES GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 60. PHILIPPINES GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 61. PHILIPPINES GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 62. SINGAPORE GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 63. SINGAPORE GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 64. SINGAPORE GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 65. SOUTH KOREA GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 66. SOUTH KOREA GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 67. SOUTH KOREA GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 68. TAIWAN GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 69. TAIWAN GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 70. TAIWAN GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 71. THAILAND GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 72. THAILAND GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 73. THAILAND GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 74. VIETNAM GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 75. VIETNAM GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 76. VIETNAM GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 77. EUROPE, MIDDLE EAST & AFRICA GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 78. EUROPE, MIDDLE EAST & AFRICA GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 79. EUROPE, MIDDLE EAST & AFRICA GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 80. EUROPE, MIDDLE EAST & AFRICA GAMING CHAIR MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 81. DENMARK GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 82. DENMARK GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 83. DENMARK GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 84. EGYPT GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 85. EGYPT GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 86. EGYPT GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 87. FINLAND GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 88. FINLAND GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 89. FINLAND GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 90. FRANCE GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 91. FRANCE GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 92. FRANCE GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 93. GERMANY GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 94. GERMANY GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 95. GERMANY GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 96. ISRAEL GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 97. ISRAEL GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 98. ISRAEL GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 99. ITALY GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 100. ITALY GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 101. ITALY GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 102. NETHERLANDS GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 103. NETHERLANDS GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 104. NETHERLANDS GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 105. NIGERIA GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 106. NIGERIA GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 107. NIGERIA GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 108. NORWAY GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 109. NORWAY GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 110. NORWAY GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 111. POLAND GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 112. POLAND GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 113. POLAND GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 114. QATAR GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 115. QATAR GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 116. QATAR GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 117. RUSSIA GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 118. RUSSIA GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 119. RUSSIA GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 120. SAUDI ARABIA GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 121. SAUDI ARABIA GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 122. SAUDI ARABIA GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 123. SOUTH AFRICA GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 124. SOUTH AFRICA GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 125. SOUTH AFRICA GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 126. SPAIN GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 127. SPAIN GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 128. SPAIN GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 129. SWEDEN GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 130. SWEDEN GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 131. SWEDEN GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 132. SWITZERLAND GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 133. SWITZERLAND GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 134. SWITZERLAND GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 135. TURKEY GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 136. TURKEY GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 137. TURKEY GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 138. UNITED ARAB EMIRATES GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 139. UNITED ARAB EMIRATES GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 140. UNITED ARAB EMIRATES GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 141. UNITED KINGDOM GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 142. UNITED KINGDOM GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 143. UNITED KINGDOM GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 144. GAMING CHAIR MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 145. GAMING CHAIR MARKET, FPNV POSITIONING MATRIX, 2023