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市场调查报告书
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全球动画电影和电视节目市场 – 2024 年至 2029 年预测

Global Anime Movies And TV Shows Market - Forecasts from 2024 to 2029

出版日期: | 出版商: Knowledge Sourcing Intelligence | 英文 145 Pages | 商品交期: 最快1-2个工作天内

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简介目录

动画电影和电视节目市场预计将从2022年的225.64亿美元成长到2029年的424.07亿美元,复合年增长率为9.43%。

动画电影和电视节目是受欢迎的日本动画,吸引了世界各地的观众。动画的成功导致了许多广受好评的电影和电视节目的製作。一些最受欢迎和着名的动画电影包括吉卜力工作室的经典作品,如《魔女宅急便》和《千与千寻》,以及新作品,如《你的名字》和《天气之子》。许多动画电影讲述完全原创的故事,不需要任何先验知识,使它们更容易被更广泛的观众所接受。动画的流行也促进了日本动画工作室与 Netflix 等串流服务之间的合作,使动画内容更容易被西方观众所接受。

介绍

由于动画在全球的日益普及,动画电影和电视节目市场是一个快速成长的市场。动画是一种起源于日本的动画风格,以其生动的视觉效果、动态的角色和富有想像的故事而闻名。动画电影和电视节目透过多种管道发行,包括串流媒体服务、DVD 和蓝光销售以及院线发行。近年来,串流媒体市场成长尤其迅速,越来越多的人选择点播观看自己喜欢的节目和电影。动画电影和电视节目对流行文化产生了巨大影响。他们正在激励新一代的艺术家、作家和电影製作人。

司机

  • 全球受欢迎程度不断上升:动画在全球越来越受欢迎,北美、欧洲、中国和中东的粉丝群不断扩大。
  • 与串流媒体服务合作:Netflix 等串流服务正在与日本动画工作室合作,让西方观众更容易观看动画内容。这有助于提高动画电影和电视节目的受欢迎程度。
  • 原创故事叙述:许多动画电影讲述完全原创的故事,不需要先验知识,使更广泛的观众更容易理解。
  • 限量发行:这为某些动画电影和电视节目创造了一种排他性的感觉,从而推动了需求。
  • 广泛接受:动画市场的成长是由日本乃至全世界消费者对动画文化的接受所推动的。这增加了动画电影和电视节目在更广泛的观众中的受欢迎程度。

主要企业提供的产品

  • Netflix 与日本动画工作室合作製作原创动画。
  • Sunrise International 负责製作《钢弹》和《星际牛仔》等热门电视动画。我们也向 Netflix 和 Hulu 等串流服务授权动画内容。

全球动画影视节目市场科幻奇幻领域显着成长:

由于多种因素,全球动画电影和电视节目市场的科幻和奇幻部分正在经历显着增长。科幻动画类型由充满先进技术、太空科学、时间旅行等的富有想像力的未来世界组成。对提供独特且富有想像力的故事讲述的动画内容不断增长的需求推动了科幻和奇幻领域的成长。这一类别的流行也得益于日本乃至全世界消费者对动画文化的接受。 Netflix 和 Hulu 等串流平台上动画电影和电视节目的出现也推动了动画市场的成长。总体而言,由于对提供独特且富有想像力的故事讲述的动画内容的需求不断增加,科幻和奇幻领域预计将继续增长。

预计亚太地区将占据全球动画电影和电视节目市场的主要份额:

由于各种因素,预计亚太地区将在全球动画电影和电视节目市场中占据很大份额。这是由于动画内容在中国和印度年轻人中的流行。此外,该地区知名市场供应商的存在以及动画形势的技术进步也促进了动画市场的成长。日本和中国预计将占据亚太动画市场的很大份额,因为它们将继续製作吸引亚太粉丝的创新和创造性作品。亚太动画产业拥有丰富的合格劳动力,生产成本较低,支持该地区市场的扩张。在预测期内,超高清晰度电视(HDTV)、网路和智慧型手机等多个管道对更具沉浸感的动画内容的消费不断增长,也推动了对动画市场的需求,特别是在中国和日本。总体而言,由于动画内容的日益普及和动画领域的技术进步,预计亚太地区将继续在全球动画电影和电视节目市场中占据重要份额。

主要进展:

  • 2022 年 11 月,Crunchyroll 宣布将在印度推出更多字幕和印地语配音的动画。
  • 2022 年 8 月,日本电视台将与 Netflix 合作播放 13 部经过认证的动画作品。主要作品将在芬兰、西班牙、土耳其、阿拉伯联合大公国、沙乌地阿拉伯和南非等 104 个国家发行。

目录

第一章简介

  • 市场概况
  • 市场定义
  • 调查范围
  • 市场区隔
  • 货币
  • 先决条件
  • 基准年和预测年时间表

第二章调查方法

  • 调查资料
  • 调查过程

第三章执行摘要

  • 研究亮点

第四章市场动态

  • 市场驱动因素
  • 市场限制因素
  • 波特五力分析
  • 产业价值链分析

第五章全球动画电影和电视节目市场:按类型

  • 介绍
  • 电视节目
  • 动作冒险
  • 电影

第六章全球动画电影和电视节目市场:按类型

  • 介绍
  • 科幻与奇幻
  • 运动的
  • 浪漫与戏剧
  • 其他的

第七章全球动画电影和电视节目市场:依观众分类

  • 介绍
  • 婴儿
  • 青少年
  • 成人

第八章全球动画电影和电视节目市场:按平台

  • 介绍
  • 电视频道
  • 剧院
  • OTT平台
  • 动画网站
  • 其他的

第九章全球动画影视市场:按地区

  • 介绍
  • 北美洲
    • 美国
    • 加拿大
    • 墨西哥
  • 南美洲
    • 巴西
    • 阿根廷
    • 其他的
  • 欧洲
    • 英国
    • 德国
    • 法国
    • 西班牙
    • 其他的
  • 中东/非洲
    • 沙乌地阿拉伯
    • 阿拉伯聯合大公国
    • 以色列
    • 其他的
  • 亚太地区
    • 日本
    • 中国
    • 印度
    • 韩国
    • 印尼
    • 泰国
    • 其他的

第十章竞争环境及分析

  • 主要企业及策略分析
  • 市场占有率分析
  • 合併、收购、协议和合作

第十一章 公司简介

  • Pierrot Co., Ltd.
  • Production IG, Inc.
  • Studio Ghibli, Inc.
  • Sunrise, Inc.(Bandai Namco Filmworks)
  • Toei Animation Co., Ltd.
  • Kyoto Animation Co., Ltd.
  • MADHOUSE, Inc.
  • Crunchyroll(Sony Pictures Entertainment Inc.)
  • Hulu, LLC
  • Netflix
  • HIDIVE, LLC
  • Tubi, Inc.
简介目录
Product Code: KSI061616118

The anime movies and TV shows market is expected to grow at a CAGR of 9.43% from US$22.564 billion in 2022 to US$42.407 billion in 2029.

Anime movies and TV shows are a popular form of Japanese animation that has captured a global audience. The success of anime has led to the creation of many critically acclaimed movies and TV shows. The most popular and notable anime movies include Studio Ghibli classics like Kiki's Delivery Service and Spirited Away, as well as newer films like Your Name and Weathering With You. Many anime movies tell completely original stories that don't require any preexisting knowledge, making them accessible to a wider audience. The popularity of anime has also led to collaborations between Japanese animation studios and streaming services like Netflix, making it easier for Western audiences to access anime content.

Introduction:

The global anime movies and TV shows market is a rapidly growing market, driven by the increasing popularity of anime around the world. Anime, a style of animation originating in Japan, is known for its vibrant visuals, dynamic characters, and imaginative narratives. Anime movies and TV shows are distributed through a variety of channels, including streaming services, DVD and Blu-ray sales, and theatrical releases. The streaming market has grown particularly rapidly in recent years, as more and more people choose to watch their favorite shows and movies on demand. Anime movies and TV shows have a significant impact on popular culture. They have inspired new generations of artists, writers, and filmmakers.

Drivers:

  • Growing global popularity: Anime has become increasingly popular worldwide, with a growing fan base in North America, Europe, China, and the Middle East. This popularity has led to increased demand for anime movies and TV shows.
  • Collaborations with streaming services: Streaming services like Netflix have collaborated with Japanese animation studios to make anime content more accessible to Western audiences. This has helped to increase the popularity of anime movies and TV shows.
  • Original storytelling: Many anime movies tell completely original stories that don't require any preexisting knowledge, making them accessible to a wider audience. This has helped to attract new fans to the genre.
  • Limited releases: Many essential anime movies are difficult to obtain due to their initial limited releases, which has contributed to the cult status of many rare anime.This has created a sense of exclusivity around certain anime movies and TV shows, which has helped to drive demand.
  • Widening demographic embrace: The growth of the anime market has been driven by a widening demographic embrace of anime culture, both within Japan and among consumers virtually everywhere. This has helped to increase the popularity of anime movies and TV shows among a wider audience.

Products offered by key companies:

  • Netflix in collaboration with Japanese animation studios to produce original anime content. Wide range of anime movies and TV shows are available on the streaming platform.
  • Sunrise International is responsible for the production of popular anime TV shows like Gundam and Cowboy Bebop. It also licenses anime content to streaming services like Netflix and Hulu

Prominent growth in the Sci-Fi and Fantasy segment within the global anime movies and TV show market:

The Sci-Fi and fantasy segment within the global anime movies and TV show market is experiencing prominent growth due to several factors. The sci-fi anime genre comprises imaginative and futuristic worlds filled with developed and advanced technologies, space science, and time travel, among others. The growth of the sci-fi and fantasy segment can be attributed to the increasing demand for anime content that offers unique and imaginative storytelling. The popularity of this segment has also been driven by the widening demographic embrace of anime culture, both within Japan and among consumers virtually everywhere. The increased availability of anime movies and TV shows on streaming platforms like Netflix and Hulu has helped to fuel the growth of the anime market. Overall, the sci-fi and fantasy segment is expected to continue to grow in the coming years, driven by the increasing demand for anime content that offers unique and imaginative storytelling.

The Asia Pacific region is expected to hold a significant share of the global anime movies and TV show market:

The Asia Pacific region is expected to hold a significant share of the global anime movies and TV show market due to various factors. This is ascribed to the developing fame of anime content among youthful people in China and India. The region is also home to prominent market vendors and technological advancements in the anime landscape, which has contributed to the growth of the anime market. Japan and China are expected to hold a major share of the Asia-Pacific anime market as these countries continue to produce innovative, creative works that appeal to fans across the region. The abundant qualified workforce in the anime industry in the Asia-Pacific region leads to a low cost of production, propelling regional market expansion. The growth in the consumption of more immersive anime content across multiple channels, such as ultra-high-definition TVs, the internet, and smartphones, is also fostering the anime market demand, especially across China and Japan during the forecast period. Overall, the Asia Pacific region is expected to continue to hold a significant share of the global anime movies and TV show market, driven by the growing popularity of anime content and technological advancements in the anime landscape.

Key developments:

  • In November 2022, Crunchyroll announced it to bring more subtitles and Hindi-dubbed anime to India. It is accessible to the Indian crowd at reasonable membership designs and involves a tremendous library of anime shows.
  • In August 2022, Nippon Television inked a concurrence with Netflix to stream its 13 authorized anime titles on the streaming stage. The principal titles will be spilled across 104 countries, including Finland, Spain, Turkey, UAE, Saudi Arabia, and South Africa.

Segments

By Type

  • TV Shows
  • Action & Adventure
  • Movies

By Genre

  • Sci-Fi & Fantasy
  • Sports
  • Romance & Drama
  • Others

By Audience

  • Children & Kids
  • Teenagers
  • Adults

By Platform

  • TV Channels
  • Theatre
  • OTT Platforms
  • Anime Websites
  • Others

By Geography

  • North America
  • United States
  • Canada
  • Mexico
  • South America
  • Brazil
  • Argentina
  • Others
  • Europe
  • United Kingdom
  • Germany
  • France
  • Spain
  • Others
  • Middle East and Africa
  • Saudi Arabia
  • UAE
  • Israel
  • Others
  • Asia Pacific
  • Japan
  • China
  • India
  • South Korea
  • Indonesia
  • Thailand
  • Others

TABLE OF CONTENTS

1. INTRODUCTION

  • 1.1. Market Overview
  • 1.2. Market Definition
  • 1.3. Scope of the Study
  • 1.4. Market Segmentation
  • 1.5. Currency
  • 1.6. Assumptions
  • 1.7. Base, and Forecast Years Timeline

2. RESEARCH METHODOLOGY

  • 2.1. Research Data
  • 2.2. Research Process

3. EXECUTIVE SUMMARY

  • 3.1. Research Highlights

4. MARKET DYNAMICS

  • 4.1. Market Drivers
  • 4.2. Market Restraints
  • 4.3. Porter's Five Force Analysis
    • 4.3.1. Bargaining Power of Suppliers
    • 4.3.2. Bargaining Power of Buyers
    • 4.3.3. Threat of New Entrants
    • 4.3.4. Threat of Substitutes
    • 4.3.5. Competitive Rivalry in the Industry
  • 4.4. Industry Value Chain Analysis

5. GLOBAL ANIME MOVIES AND TV SHOWS MARKET, BY TYPE

  • 5.1. Introduction
  • 5.2. TV Shows
  • 5.3. Action & Adventure
  • 5.4. Movies

6. GLOBAL ANIME MOVIES AND TV SHOWS MARKET, BY GENRE

  • 6.1. Introduction
  • 6.2. Sci-Fi & Fantasy
  • 6.3. Sports
  • 6.4. Romance & Drama
  • 6.5. Others

7. GLOBAL ANIME MOVIES AND TV SHOWS MARKET, BY AUDIENCE

  • 7.1. Introduction
  • 7.2. Children & Kids
  • 7.3. Teenagers
  • 7.4. Adults

8. GLOBAL ANIME MOVIES AND TV SHOWS MARKET, BY PLATFORM

  • 8.1. Introduction
  • 8.2. TV Channels
  • 8.3. Theatre
  • 8.4. OTT Platforms
  • 8.5. Anime Websites
  • 8.6. Others

9. GLOBAL ANIME MOVIES AND TV SHOWS MARKET, BY GEOGRAPHY

  • 9.1. Introduction
  • 9.2. North America
    • 9.2.1. United States
    • 9.2.2. Canada
    • 9.2.3. Mexico
  • 9.3. South America
    • 9.3.1. Brazil
    • 9.3.2. Argentina
    • 9.3.3. Others
  • 9.4. Europe
    • 9.4.1. United Kingdom
    • 9.4.2. Germany
    • 9.4.3. France
    • 9.4.4. Spain
    • 9.4.5. Others
  • 9.5. The Middle East and Africa
    • 9.5.1. Saudi Arabia
    • 9.5.2. UAE
    • 9.5.3. Israel
    • 9.5.4. Others
  • 9.6. Asia Pacific
    • 9.6.1. Japan
    • 9.6.2. China
    • 9.6.3. India
    • 9.6.4. South Korea
    • 9.6.5. Indonesia
    • 9.6.6. Thailand
    • 9.6.7. Others

10. COMPETITIVE ENVIRONMENT AND ANALYSIS

  • 10.1. Major Players and Strategy Analysis
  • 10.2. Market Share Analysis
  • 10.3. Mergers, Acquisitions, Agreements, and Collaborations

11. COMPANY PROFILES

  • 11.1. Pierrot Co., Ltd.
  • 11.2. Production I.G, Inc.
  • 11.3. Studio Ghibli, Inc.
  • 11.4. Sunrise, Inc. (Bandai Namco Filmworks)
  • 11.5. Toei Animation Co., Ltd.
  • 11.6. Kyoto Animation Co., Ltd.
  • 11.7. MADHOUSE, Inc.
  • 11.8. Crunchyroll (Sony Pictures Entertainment Inc.
  • 11.9. Hulu, LLC
  • 11.10. Netflix
  • 11.11. HIDIVE, LLC
  • 11.12. Tubi, Inc.