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市场调查报告书
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1425048

漫画市场 - 2024 年至 2029 年预测

Manga Market - Forecasts from 2024 to 2029

出版日期: | 出版商: Knowledge Sourcing Intelligence | 英文 149 Pages | 商品交期: 最快1-2个工作天内

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简介目录

漫画市场预计将从 2022 年的 113.43 亿美元成长到 2029 年的 289.96 亿美元,复合年增长率为 14.35%。

漫画是日本漫画书或写实主义书籍的一种风格,起源于 1900 年代末的日本。他们有独特的绘画风格,经常描绘夸张的面部表情和富有表现力的大眼睛。漫画涵盖动作、爱情、喜剧和科幻小说等多种类型,在日本受到各个年龄层的读者的喜爱。漫画的受欢迎程度已遍及世界各地,现在受到许多国家读者的喜爱。漫画经常被改编成动画,包括动画电视动画和电影,使故事和角色栩栩如生。漫画故事可以连载或出版成书。许多漫画系列都拥有热情的粉丝,并与玩具、服饰和视频游戏等商品一起成为文化现象。

介绍

漫画是一个根植于日本前沿文化的整体奢侈品产业。漫画在日本是一种流行媒体,各个年龄层和各行各业的人都会阅读漫画。漫画的受欢迎程度已遍及世界各地,并持续强劲增长。漫画市场在过去两年中得到了显着开拓,目前已达到压倒性的巨大水平,是 2007 年峰值的 2.5 倍以上。漫画是以画面为主的生动叙述。如果你解读漫画的日文汉字,它的意思是「图片变得疯狂」或「不受图片的束缚」。几乎不依赖文本,用富有表现力的线条图来说明各个字母的视觉进展。

生长促进因子

  • 多样的流派:漫画世界广阔而多样,涵盖了广泛的流派,可以满足各个年龄层和口味的读者。从惊心动魄的动作到温馨的浪漫,从令人捧腹的喜剧到令人兴奋的科幻小说,漫画为每个人提供了一些东西。这种多样性是漫画受欢迎和有吸引力的原因之一。每翻一页,读者都可以探索不同的世界和观点。无论您是经验丰富的漫画老手还是好奇的新人,漫画世界中总有新的东西值得发现并令人兴奋。
  • 连载故事:大多数漫画出版物都以连载形式发行,定期发布新的章节或卷,通常是每週或每月。这种方法为读者带来了热情和刺激,他们期待下一期继续追随他们喜爱的故事情节和角色。
  • 改编:漫画、日本漫画的动画改编近年来越来越流行。动画是指将漫画故事和人物带入生活的动画节目和电影。透过动画扩大漫画受众不仅为出版商创造了新的收入来源,而且还让粉丝以新的、令人兴奋的方式体验他们最喜欢的漫画。
  • 文化意义:漫画艺术形式是日本现代文化的一部分,深受各世代的喜爱。其广泛的吸引力已获得国际认可,拥有忠实的粉丝群和许多相关产品,如玩具、服饰和视频游戏。
  • 视觉说故事:漫画是一种说故事的类型,近年来非常受欢迎。它是一种独特的文学形式,利用图片以身临其境的方式讲述故事。 「漫画」一词的起源可以追溯到日本文字,意思是「发疯」和「不受图片束缚」。漫画作家专注于使用富有表现力的线条画来直观地表现各个角色,这使得它们更能与读者产生共鸣。此外,漫画对于语言不流利的读者来说更容易理解,因为它较少依赖文本,而更多地依赖视觉故事讲述。这种独特的方法使漫画有别于其他文学作品,并赋予其广泛的吸引力。这部漫画独特的绘画风格吸引了各个年龄层的读者,为其引人入胜的故事和富有表现力的插图所着迷。

主要企业提供的产品

  • 秋田书店出版《週刊少年冠军》、《Young Champion》、《优雅前夕》等各种「漫画」。
  • 芳文社出版《週刊漫画时报》、《漫画时间 Kirara》等漫画杂誌。芳文社也参与《电视剧A-Channel》和《Aldnoah.Zero》等动画的製作和出版。

在漫画市场中,数位领域的成长引人注目。

数位领域已成为漫画市场的重要成长动力。智慧型手机和平板电脑等数位设备正在全球迅速普及。这使得访问和观看数位漫画变得更加容易。比印刷漫画更方便阅读。因为数位漫画可以随时随地在任何装置上存取。数位漫画通常比印刷漫画便宜。这是因为数位漫画出版商不承担印刷和发行漫画的成本。总体而言,数位漫画产业预计将在未来几年在漫画市场中经历最高的成长。这是由于数位设备的普及、数位漫画的便利性、数位漫画的较低价格以及漫画串流服务的普及。

预计亚太地区将占据漫画市场的主要份额:

预计亚太地区将占据漫画市场的主要份额。亚太地区人口众多且不断成长,漫画市场潜力大。亚太地区的人们拥有更多的可支配收入,并且在漫画等娱乐上花费更多的钱。漫画作为一种酷炫时尚的娱乐形式在亚太地区越来越受欢迎。亚太地区的一些政府,例如日本政府,透过补助等形式支持漫画产业。

主要进展:

  • 2023 年 2 月,秋田书店宣布推出另一个网路漫画品牌 J-TOON。 J-TOON 是秋田书店最令人印象深刻的肖像查找和全变体漫画管理,可在日本各地的多个漫画应用程式和数电子书中使用。
  • 2023年6月,阿奇漫画在网路多个管道和离线零售管道特别宣布了新漫画系列《皮肯斯营地》。

目录

第一章简介

  • 市场概况
  • 市场定义
  • 调查范围
  • 市场区隔
  • 货币
  • 先决条件
  • 基准年和预测年时间表

第二章调查方法

  • 调查资料
  • 先决条件

第三章执行摘要

  • 研究亮点

第四章市场动态

  • 市场驱动因素
  • 市场限制因素
  • 波特五力分析
  • 产业价值链分析

第五章漫画市场:依内容类型

  • 介绍
  • 印刷
  • 数位的

第六章 漫画市场:依类型

  • 介绍
  • 动作与冒险
  • 科幻小说和奇幻小说
  • 运动的
  • 浪漫与戏剧
  • 其他的

第七章 漫画市场:依经营模式分类

  • 介绍
  • 婴儿(10岁以下)
  • 青少年(10-16岁)
  • 成人(16岁以上)

第8章 漫画市场:性别

  • 介绍
  • 男性
  • 女士

第9章 漫画市场:按地区划分

  • 介绍
  • 北美洲
    • 美国
    • 加拿大
    • 墨西哥
  • 南美洲
    • 巴西
    • 阿根廷
    • 其他的
  • 欧洲
    • 英国
    • 德国
    • 法国
    • 西班牙
    • 其他的
  • 中东/非洲
    • 沙乌地阿拉伯
    • 阿拉伯聯合大公国
    • 以色列
    • 其他的
  • 亚太地区
    • 日本
    • 中国
    • 印度
    • 韩国
    • 印尼
    • 泰国
    • 其他的

第十章竞争环境及分析

  • 主要企业及策略分析
  • 市场占有率分析
  • 合併、收购、协议和合作

第十一章 公司简介

  • Akita Publishing Co., Ltd.
  • Bilibili Comics Pte. Ltd.
  • Bungeishunju Ltd.
  • GOOD SMILE COMPANY, INC.
  • Hitotsubashi Group
  • Houbunsha Co., Ltd.
  • Kadokawa Corporation
  • Kodansha Ltd.
  • Nihon Bungeisha Co., Ltd.
  • Seven Seas Entertainment, Inc.
  • Shogakukan Inc.
简介目录
Product Code: KSI061616147

The Manga market is expected to grow at a CAGR of 14.35% from US$11.343 billion in 2022 to US$28.996 billion in 2029.

Manga is a style of Japanese comic books and realistic books that started in Japan in the late 1900s. It is characterized by its distinctive art style, which often features exaggerated facial expressions and large, expressive eyes. Manga covers a wide range of genres, including action, romance, comedy, and science fiction, and is read by people of all ages in Japan. The popularity of manga has spread around the world, and it is now enjoyed by readers in many countries. Manga is often adapted into anime, which are animated television shows or movies that bring the stories and characters to life. The stories in manga can be serialized, meaning they are released in installments over time, or they can be standalone volumes. Many manga series have become cultural phenomena, with devoted fan bases and merchandise such as toys, clothing, and video games.

Introduction:

Manga is an extravagant industry overall and has become well-established in the cutting-edge culture of Japan. Manga is a popular medium in Japan, and people of all ages and walks of life read manga. The popularity of manga has spread around the world and is still strong and growing. The manga market has developed such a huge amount over the most recent two years that it's presently at its most significant level by a long shot, more than 2.5 times bigger than the previous deals top back in 2007. Manga is vivid narrating through pictures, where pictures rule preeminent. The Japanese characters for manga decipher as 'pictures go crazy' or 'pictures unbounded'. There is less dependence on text, and the account is made through expressive line drawing alongside the visual advancement of individual characters.

Drivers:

  • Diverse Genres: The world of manga is a vast and diverse landscape, encompassing a wide range of genres that cater to readers of all ages and interests. From heart-pumping action to heartwarming romance, from laugh-out-loud comedy to mind-bending science fiction, manga offers something for everyone. This diversity is one of the key factors that make manga so popular and engaging, as readers can explore different worlds and perspectives with every turn of the page. Whether you're a seasoned manga veteran or a curious newcomer, there's always something new and exciting to discover in the world of manga.
  • Serialized Storytelling: The majority of manga publications are distributed in a serialized format, whereby new chapters or volumes are released periodically, often on a weekly or monthly basis. This approach generates a sense of eagerness and thrill among readers, who eagerly await the next installment to continue following the storyline and characters they have come to love.
  • Adaptations: The practice of adapting manga, which are Japanese comics, into anime has become increasingly popular in recent years. Anime refers to animated shows or movies that bring the stories and characters of manga to life on screen. This expansion of the audience for manga through the medium of anime has not only created new revenue streams for publishers but has also enabled fans to experience their favorite manga in a new and exciting way.
  • Cultural Significance: The art form of Manga has become a beloved aspect of Japan's contemporary culture, cherished by individuals of all generations. Its widespread appeal has also garnered international recognition, with passionate enthusiasts creating devoted fan bases, as well as a plethora of accompanying merchandise such as toys, clothing, and video games.
  • Visual Storytelling: Manga is a genre of storytelling that has gained immense popularity in recent years. It is a unique form of literature that uses pictures to convey a narrative in an immersive way. The origins of the term manga can be traced back to the Japanese characters that mean "pictures go crazy" or "pictures unbounded". Manga artists place a great emphasis on the use of expressive line drawings to visually develop individual characters, which makes the characters more relatable to the readers. Additionally, manga relies less on text and more on visual storytelling, which makes it more accessible to readers who may not be fluent in the language. This distinctive approach has set manga apart from other forms of literature and has contributed to its widespread appeal. The unique art style of manga has attracted a large and diverse audience, with readers of all ages and backgrounds drawn to its captivating narrative and expressive illustrations.

Products offered by key companies:

  • Akita Publishing publishes a variety of manga, including Weekly Sh?nen Champion, Young Champion, and Elegance Eve. Some of the popular manga published include Beastars, Cells at Work!, and Land of the Lustrous.
  • Houbunsha Co. publishes several manga magazines, including Weekly Manga Times and Manga Time Kirara. Houbunsha has also been involved in the production and publishing of anime, such as the TV series A-Channel and Aldnoah.Zero.

Prominent growth in the digital segment within the manga market:

The digital segment is a prominent growth driver in the manga market. The adoption of digital devices, such as smartphones and tablets, is increasing rapidly worldwide. This is making it easier for people to access and read digital manga. It is more convenient to read than the print manga. This is because digital manga can be accessed anywhere, anytime, and on any device. Digital manga is often less expensive than the print manga. This is because digital manga publishers do not have the costs associated with printing and distributing physical copies of their manga. Overall, the digital manga segment is expected to have the highest growth in the manga market in the coming years. This is due to the increasing adoption of digital devices, the convenience of digital manga, the lower cost of digital manga, and the increasing popularity of manga streaming services.

The Asia Pacific region is expected to hold a significant share of the manga market:

The Asia Pacific region is expected to hold a significant share of the manga market. The Asia Pacific region has a large and growing population, which provides a large potential market for manga. The disposable income of people in the Asia Pacific region is increasing, which is giving people more money to spend on entertainment, such as manga. Manga is becoming increasingly popular in the Asia Pacific region, as it is seen as a cool and trendy form of entertainment. Some governments in the Asia Pacific region, such as the Japanese government, are supporting the manga industry by providing subsidies and other forms of assistance.

Key developments:

  • In February 2023, Akita Shoten declared another webtoon brand known as J-TOON, which is Akita Shoten's most memorable vertical-looking over and full-variety manga administration, accessible in a few manga applications and digital book stores across Japan.
  • In June 2023, Archie Comics announced their new comic series "Camp Pickens" on special across a few on the web and disconnected retail channels.

SEGMENTS:

By Content Type

  • Printed
  • Digital

By Genre

  • Action and Adventure
  • Sci-Fi and Fantasy
  • Sports
  • Romance and Drama
  • Others

By Business Model

  • Children and Kids (Aged below 10 years)
  • Teenagers (Aged between 10 to 16 years)
  • Adults (Aged above 16 years)

By Gender

  • Male
  • Female

By Geography

  • North America
  • United States
  • Canada
  • Mexico
  • South America
  • Brazil
  • Argentina
  • Others
  • Europe
  • United Kingdom
  • Germany
  • France
  • Spain
  • Others
  • Middle East and Africa
  • Saudi Arabia
  • UAE
  • Israel
  • Others
  • Asia Pacific
  • Japan
  • China
  • India
  • South Korea
  • Indonesia
  • Thailand
  • Others

TABLE OF CONTENTS

1. INTRODUCTION

  • 1.1. Market Overview
  • 1.2. Market Definition
  • 1.3. Scope of the Study
  • 1.4. Market Segmentation
  • 1.5. Currency
  • 1.6. Assumptions
  • 1.7. Base, and Forecast Years Timeline

2. RESEARCH METHODOLOGY

  • 2.1. Research Data
  • 2.2. Assumptions

3. EXECUTIVE SUMMARY

  • 3.1. Research Highlights

4. MARKET DYNAMICS

  • 4.1. Market Drivers
  • 4.2. Market Restraints
  • 4.3. Porter's Five Force Analysis
    • 4.3.1. Bargaining Power of Suppliers
    • 4.3.2. Bargaining Power of Buyers
    • 4.3.3. Threat of New Entrants
    • 4.3.4. Threat of Substitutes
    • 4.3.5. Competitive Rivalry in the Industry
  • 4.4. Industry Value Chain Analysis

5. MANGA MARKET, BY CONTENT TYPE

  • 5.1. Introduction
  • 5.2. Printed
  • 5.3. Digital

6. MANGA MARKET, BY GENRE

  • 6.1. Introduction
  • 6.2. Action and Adventure
  • 6.3. Sci-Fi and Fantasy
  • 6.4. Sports
  • 6.5. Romance and Drama
  • 6.6. Others

7. MANGA MARKET, BY BUSINESS MODEL

  • 7.1. Introduction
  • 7.2. Children and Kids (Aged below 10 years)
  • 7.3. Teenagers (Aged between 10 to 16 years)
  • 7.4. Adults (Aged above 16 years)

8. MANGA MARKET, BY GENDER

  • 8.1. Introduction
  • 8.2. Male
  • 8.3. Female

9. MANGA MARKET, BY GEOGRAPHY

  • 9.1. Introduction
  • 9.2. North America
    • 9.2.1. United States
    • 9.2.2. Canada
    • 9.2.3. Mexico
  • 9.3. South America
    • 9.3.1. Brazil
    • 9.3.2. Argentina
    • 9.3.3. Others
  • 9.4. Europe
    • 9.4.1. United Kingdom
    • 9.4.2. Germany
    • 9.4.3. France
    • 9.4.4. Spain
    • 9.4.5. Others
  • 9.5. Middle East and Africa
    • 9.5.1. Saudi Arabia
    • 9.5.2. UAE
    • 9.5.3. Israel
    • 9.5.4. Others
  • 9.6. Asia Pacific
    • 9.6.1. Japan
    • 9.6.2. China
    • 9.6.3. India
    • 9.6.4. South Korea
    • 9.6.5. Indonesia
    • 9.6.6. Thailand
    • 9.6.7. Others

10. COMPETITIVE ENVIRONMENT AND ANALYSIS

  • 10.1. Major Players and Strategy Analysis
  • 10.2. Market Share Analysis
  • 10.3. Mergers, Acquisitions, Agreements, and Collaborations

11. COMPANY PROFILES

  • 11.1. Akita Publishing Co., Ltd.
  • 11.2. Bilibili Comics Pte. Ltd.
  • 11.3. Bungeishunj? Ltd.
  • 11.4. GOOD SMILE COMPANY, INC.
  • 11.5. Hitotsubashi Group
  • 11.6. Houbunsha Co., Ltd.
  • 11.7. Kadokawa Corporation
  • 11.8. Kodansha Ltd.
  • 11.9. Nihon Bungeisha Co., Ltd.
  • 11.10. Seven Seas Entertainment, Inc.
  • 11.11. Shogakukan Inc.