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市场调查报告书
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1356669

云端游戏市场报告:2030 年趋势、预测与竞争分析

Cloud Gaming Market Report: Trends, Forecast and Competitive Analysis to 2030

出版日期: | 出版商: Lucintel | 英文 150 Pages | 商品交期: 3个工作天内

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简介目录

云端游戏趋势和预测

预计到 2030 年,全球云端游戏市场将达到 140 亿美元,2024 年至 2030 年年复合成长率为 26.5%。该市场的主要促进因素是数位游戏的日益普及、5G和高速宽频的出现以及休閒和职业游戏玩家数量的增加。全球云端游戏市场前景广阔,休閒玩家、狂热玩家、硬派玩家市场都有商机。

云端游戏市场洞察

Lucintel 预测,影片在预测期内将出现最高成长,因为无论技术要求为何,影片因其简单的游戏体验而受到游戏玩家的高需求。

此外,由于对云端游戏的需求不断增长,狂热的游戏玩家预计将在预测期内实现最高增长,云端游戏可以用于任何目的,包括应用程式内收费和游戏平台订阅。

由于低成本、高速互联网的可用性、智慧型手机的广泛普及以及大型游戏基础设施,亚太地区仍然是最大的地区。

本报告回答了 11 个关键问题:

  • Q.1. 细分市场中最有前途和高成长的机会是什么?
  • Q.2. 未来哪个细分市场成长较快?为什么?
  • Q.3.您认为哪些地区未来会出现更快的成长?为什么?
  • Q.4. 影响市场动态的主要要素有哪些?市场的主要挑战和业务风险是什么?
  • Q.5. 这个市场的商业风险和竞争威胁是什么?
  • Q.6.这个市场有哪些新趋势?为什么?
  • Q.7.市场客户需求有何改变?
  • Q.8. 该市场有哪些新发展以及哪些公司处于领先地位?
  • Q.9.这个市场的主要企业有哪些?主要企业采取哪些策略配合措施来发展业务?
  • Q.10. 该市场上的竞争产品有哪些,由于材料或产品替代导致市场占有率下降的威胁有多大?
  • Q.11.过去年度发生了哪些併购事件,对产业产生了哪些影响?

目录

第1章执行摘要

第2章全球云端游戏市场:市场动态

  • 简介、背景、分类
  • 供应链
  • 产业促进因素与挑战

第3章2018-2030年市场趋势及预测分析

  • 宏观经济趋势(2018-2023)与预测(2024-2030)
  • 全球云端游戏市场趋势(2018-2023)与预测(2024-2030)
  • 按设备分類的全球云端游戏市场
    • 智慧型手机
    • 安慰
    • 笔记型电脑/平板电脑
    • 智慧电视
    • 电脑
  • 按串流媒体类型分類的全球云端游戏市场
    • 视讯串流
    • 文件流
  • 按最终用途分類的全球云端游戏市场
    • 休閒玩家
    • 狂热的游戏玩家
    • 铁桿玩家

第4章2018-2030年分地区市场趋势及预测分析

  • 全球云端游戏市场按地区划分
  • 北美云端游戏市场
  • 欧洲云端游戏市场
  • 亚太云游戏市场
  • 其他区域云端游戏市场

第5章竞争分析

  • 产品系列分析
  • 营运整合
  • 波特五力分析

第6章成长机会与策略分析

  • 成长机会分析
    • 按设备分類的全球云端游戏市场成长机会
    • 按串流媒体类型分類的全球云端游戏市场成长机会
    • 按最终用途分類的全球云端游戏市场成长机会
    • 全球云端游戏市场按地区成长机会
  • 全球云端游戏市场新趋势
  • 战略分析
    • 新产品开发
    • 全球云端游戏市场容量不断扩大
    • 全球云端游戏市场的合併与收购
    • 认证和许可

第7章主要企业概况

  • Amazon.com
  • Apple
  • Electronic Arts
  • Google
  • Intel
  • IBM
  • Microsoft
  • NVIDIA
  • Sony Interactive Entertainment
  • Ubitus
简介目录

Cloud Gaming Trends and Forecast

The future of the global cloud gaming market looks promising with opportunities in the casual gamer, avid gamer, and hardcore gamer markets. The global cloud gaming market is expected to reach an estimated $14.0 billion by 2030 with a CAGR of 26.5% from 2024 to 2030. The major drivers for this market are rising popularity for digital games, emergence of 5G and fast broadband, and growing number of casual and professional gamers.

A more than 150-page report is developed to help in your business decisions.

Cloud Gaming by Segment

The study includes a forecast for the global cloud gaming by device, streaming type, end use, and region.

Cloud Gaming Market by Device [Shipment Analysis by Value from 2018 to 2030]:

  • Smartphone
  • Consoles
  • Laptop/Tablets
  • Smart TV
  • Personal Computer

Cloud Gaming Market by Streaming Type [Shipment Analysis by Value from 2018 to 2030]:

  • Video Streaming
  • File Streaming

Cloud Gaming Market by End Use [Shipment Analysis by Value from 2018 to 2030]:

  • Casual Gamers
  • Avid Gamers
  • Hardcore Gamers

Cloud Gaming Market by Region [Shipment Analysis by Value from 2018 to 2030]:

  • North America
  • Europe
  • Asia Pacific
  • The Rest of the World

List of Cloud Gaming Companies

Companies in the market compete on the basis of product quality offered. Major players in this market focus on expanding their manufacturing facilities, R&D investments, infrastructural development, and leverage integration opportunities across the value chain. With these strategies cloud gaming companies cater increasing demand, ensure competitive effectiveness, develop innovative products & technologies, reduce production costs, and expand their customer base. Some of the cloud gaming companies profiled in this report include-

  • Amazon.com
  • Apple
  • Electronic Arts
  • Google
  • Intel
  • IBM
  • Microsoft
  • NVIDIA
  • Sony Interactive Entertainment
  • Ubitus
  • Tencent Holdings

Cloud Gaming Market Insights

Lucintel forecasts that video is expected to witness highest growth over the forecast period due to its growing demand among gamers given to its simple gaming experience regardless of technical requirements.

Within this market, avid gamer is expected to witness highest growth over the forecast perioddue to growing demand for cloud gaming among these gamers to play for any purposes as well as they complete in-app purchases and subscribe to gaming platforms.

APAC will remain the largest region due to availability of low-cost high-speed internet, widespread smartphone adoption, and presence of large gaming base in the region.

Features of the Global Cloud Gaming Market

Market Size Estimates: Cloud gaming market size estimation in terms of value ($B).

Trend and Forecast Analysis: Market trends (2018 to 2023) and forecast (2024 to 2030) by various segments and regions.

Segmentation Analysis: Cloud gaming market size by device, streaming type, end use, and region. in terms of value ($B).

Regional Analysis: Cloud gaming market breakdown by North America, Europe, Asia Pacific, and Rest of the World.

Growth Opportunities: Analysis of growth opportunities in different devices, streaming types, end uses, and region.s for the cloud gaming market.

Strategic Analysis: This includes M&A, new product development, and competitive landscape of the cloud gaming market.

Analysis of competitive intensity of the industry based on Porter's Five Forces model.

FAQ

Q.1. What is the cloud gaming market size?

Answer: The global cloud gaming market is expected to reach an estimated $14.0 billion by 2030.

Q.2. What is the growth forecast for cloud gaming market?

Answer: The global cloud gaming market is expected to grow with a CAGR of 26.5% from 2024 to 2030.

Q.3. What are the major drivers influencing the growth of the cloud gaming market?

Answer: The major drivers for this market are rising popularity for digital games, emergence of 5G and fast broadband, and growing number of casual and professional gamers.

Q.4. What are the major segments for cloud gaming market?

Answer: The future of the cloud gaming market looks promising with opportunities in the casual gamer, avid gamer, and hardcore gamer markets.

Q.5. Who are the key cloud gaming market companies?

Answer: Some of the key cloud gaming companies are as follows:

  • Amazon.com
  • Apple
  • Electronic Arts
  • Google
  • Intel
  • IBM
  • Microsoft
  • NVIDIA
  • Sony Interactive Entertainment
  • Ubitus

Q.6. Which cloud gaming market segment will be the largest in future?

Answer: Lucintel forecasts that video is expected to witness highest growth over the forecast period due to its growing demand among gamers given to its simple gaming experience regardless of technical requirements.

Q.7. In cloud gaming market, which region is expected to be the largest in next 5 years?

Answer: APAC will remain the largest region due to availability of low-cost high-speed internet, widespread smartphone adoption, and presence of large gaming base in the region.

Q.8. Do we receive customization in this report?

Answer: Yes, Lucintel provides 10% customization without any additional cost.

This report answers following 11 key questions:

  • Q.1. What are some of the most promising, high-growth opportunities for the cloud gaming market by device (smartphone, consoles, laptop/tablets, smart TV, and personal computer), streaming type (video streaming and file streaming), end use (casual gamers, avid gamers, and hardcore gamers), and region. (North America, Europe, Asia Pacific, and the Rest of the World)?
  • Q.2. Which segments will grow at a faster pace and why?
  • Q.3. Which region will grow at a faster pace and why?
  • Q.4. What are the key factors affecting market dynamics? What are the key challenges and business risks in this market?
  • Q.5. What are the business risks and competitive threats in this market?
  • Q.6. What are the emerging trends in this market and the reasons behind them?
  • Q.7. What are some of the changing demands of customers in the market?
  • Q.8. What are the new developments in the market? Which companies are leading these developments?
  • Q.9. Who are the major players in this market? What strategic initiatives are key players pursuing for business growth?
  • Q.10. What are some of the competing products in this market and how big of a threat do they pose for loss of market share by material or product substitution?
  • Q.11. What M&A activity has occurred in the last 5 years and what has its impact been on the industry?

Table of Contents

1. Executive Summary

2. Global Cloud Gaming Market: Market Dynamics

  • 2.1: Introduction, Background, and Classifications
  • 2.2: Supply Chain
  • 2.3: Industry Drivers and Challenges

3. Market Trends and Forecast Analysis from 2018 to 2030

  • 3.1. Macroeconomic Trends (2018-2023) and Forecast (2024-2030)
  • 3.2. Global Cloud Gaming Market Trends (2018-2023) and Forecast (2024-2030)
  • 3.3: Global Cloud Gaming Market by Device
    • 3.3.1: Smartphone
    • 3.3.2: Consoles
    • 3.3.3: Laptop/Tablets
    • 3.3.4: Smart TV
    • 3.3.5: Personal Computer
  • 3.4: Global Cloud Gaming Market by Streaming Type
    • 3.4.1: Video Streaming
    • 3.4.2: File Streaming
  • 3.5: Global Cloud Gaming Market by End Use
    • 3.5.1: Casual Gamers
    • 3.5.2: Avid Gamers
    • 3.5.3: Hardcore Gamers

4. Market Trends and Forecast Analysis by Region from 2018 to 2030

  • 4.1: Global Cloud Gaming Market by Region
  • 4.2: North American Cloud Gaming Market
    • 4.2.1: North American Cloud Gaming Market by Streaming Type: Video Streaming and File Streaming
    • 4.2.2: North American Cloud Gaming Market by End Use: Casual Gamers, Avid Gamers, and Hardcore Gamers
  • 4.3: European Cloud Gaming Market
    • 4.3.1: European Cloud Gaming Market by Streaming Type: Video Streaming and File Streaming
    • 4.3.2: European Cloud Gaming Market by End Use: Casual Gamers, Avid Gamers, and Hardcore Gamers
  • 4.4: APAC Cloud Gaming Market
    • 4.4.1: APAC Cloud Gaming Market by Streaming Type: Video Streaming and File Streaming
    • 4.4.2: APAC Cloud Gaming Market by End Use: Casual Gamers, Avid Gamers, and Hardcore Gamers
  • 4.5: ROW Cloud Gaming Market
    • 4.5.1: ROW Cloud Gaming Market by Streaming Type: Video Streaming and File Streaming
    • 4.5.2: ROW Cloud Gaming Market by End Use: Casual Gamers, Avid Gamers, and Hardcore Gamers

5. Competitor Analysis

  • 5.1: Product Portfolio Analysis
  • 5.2: Operational Integration
  • 5.3: Porter's Five Forces Analysis

6. Growth Opportunities and Strategic Analysis

  • 6.1: Growth Opportunity Analysis
    • 6.1.1: Growth Opportunities for the Global Cloud Gaming Market by Device
    • 6.1.2: Growth Opportunities for the Global Cloud Gaming Market by Streaming Type
    • 6.1.3: Growth Opportunities for the Global Cloud Gaming Market by End Use
    • 6.1.4: Growth Opportunities for the Global Cloud Gaming Market by Region
  • 6.2: Emerging Trends in the Global Cloud Gaming Market
  • 6.3: Strategic Analysis
    • 6.3.1: New Product Development
    • 6.3.2: Capacity Expansion of the Global Cloud Gaming Market
    • 6.3.3: Mergers, Acquisitions, and Joint Ventures in the Global Cloud Gaming Market
    • 6.3.4: Certification and Licensing

7. Company Profiles of Leading Players

  • 7.1: Amazon.com
  • 7.2: Apple
  • 7.3: Electronic Arts
  • 7.4: Google
  • 7.5: Intel
  • 7.6: IBM
  • 7.7: Microsoft
  • 7.8: NVIDIA
  • 7.9: Sony Interactive Entertainment
  • 7.10: Ubitus