云端游戏的全球市场:现状分析与预测(2021年~2027年)
市场调查报告书
商品编码
1241368

云端游戏的全球市场:现状分析与预测(2021年~2027年)

Cloud Gaming Market: Current Analysis and Forecast (2021-2027)

出版日期: | 出版商: UnivDatos Market Insights Pvt Ltd | 英文 172 Pages | 商品交期: 最快1-2个工作天内

价格
简介目录

由于网际网路的普及,行动电话,笔记型电脑,平板电脑等智慧装置的采用,线上的电玩游戏用户增加等,促进全球云端游戏市场。

本报告提供全球云端游戏市场相关调查分析,市场规模与预测分析,主要趋势和机会,企业简介等资讯。

目录

第1章 市场简介

第2章 调查手法、前提条件

第3章 市场摘要

第4章 摘要整理

第5章 云端游戏市场分析

第6章 市场考察:各提供

  • 游戏平台服务
    • 内容服务
    • PC服务
  • 基础设施
    • 运算
    • 记忆体
    • 储存

第7章 市场考察:各设备类型

  • 智慧型手机
  • 平板电脑
  • 游戏主机
  • PC,笔记型电脑
  • 智慧型电视
  • HMD

第8章 市场考察:各解决方案

  • 影音串流
  • 文件串流

第9章 市场考察:各地区

  • 北美
    • 美国
    • 加拿大
    • 其他的北美
  • 欧洲
    • 德国
    • 英国
    • 法国
    • 义大利
    • 西班牙
    • 其他的欧洲
  • 亚太地区
    • 中国
    • 日本
    • 印度
    • 韩国
    • 其他的亚太地区
  • 其他地区

第10章 云端游戏的市场动态

  • 推动市场要素
  • 市场课题
  • 影响的分析

第11章 云端游戏的市场机会

第12章 云端游戏市场趋势

第13章 需求端和供应端的分析

第14章 企业概要

  • NVIDIA Corporation
  • Microsoft
  • Amazon.com, Inc
  • Advanced Micro Devices, Inc
  • Sony Corporation
  • Tencent
  • IBM
  • Alibaba Group Holding Limited
  • Shadow
  • Intel Corporation

第15章 免责声明

简介目录
Product Code: UMME211685

Cloud gaming is a technology that allows users to play video games on remote servers, rather than on their personal devices. The game data and processing are performed on powerful servers located in data centers and streamed to the user's device over the internet, giving the user a seamless gaming experience with reduced hardware requirements. This allows for games to be played on a variety of devices, including those with lower specs and eliminates the need for expensive hardware upgrades.

Rising internet penetration, adoption of smart devices such as phones, laptops, and tablets, and an emerging number of video game users online are some of the market drivers for the cloud gaming market. Furthermore, Cloud gaming services allow game developers to create games for specific hardware without worrying about optimizing them for lower-end consumer consoles or PCs, speeding up the development process and ultimately saving money in the long term. This affordability of cloud gaming services is helping them expand globally, and it is expected that this trend will continue to drive market growth in the future.

Based on offering, cloud gaming is segmented into infrastructure and gaming platform services. Gaming platform services segment held the largest share in the cloud gaming market offering owing to the growing demand for both content and PC service. Cloud gaming allows playing PC games on nearly any device on the go, which earlier required expensive hardware. Sony's PlayStation, Blade's Shadow, GeForce NOW, Blacknut are some of the major companies providing gaming platform services. The launch of Google's Stadia and Microsoft XCloud are expected to further drive the platform services market.

Based on the device type, the markets segmented into smartphones, tablets, gaming consoles, Pc and laptops, smart TVs, and HMD. The market is dominated by smartphones and is anticipated to maintain its dominance in the upcoming years. With the rapid rise in mobile gaming in recent years, smartphones are expected to gain market traction in the upcoming years. One of the benefits of this technology is its cost-effectiveness. HMD emerges to be the fastest-growing segment, due to the significant increase in the investments by market leaders and increase in the overall demand for the technology used.

Based on solutions, the market is segmented into video streaming and file streaming. Video streaming seized the majority of the solutions market in cloud gaming. The market's growth is being driven by the ability to stream games from high-performance servers without having to download or update the games. Furthermore, video streaming service further allows playing games anywhere and, on any platform, as long as it is connected to the internet. There has also been an increase of the wide selection of high-quality games.

For a better understanding of the market adoption of the cloud gaming market, the market is analyzed based on its worldwide presence in the countries such as North America (the United States and Canada), Europe (Germany, France, Italy, Spain, United Kingdom, and Rest of Europe), Asia-Pacific (China, Japan, India, Australia, and Rest of APAC), and Rest of World. The North America region is expected to witness a considerable CAGR and is expected to maintain similar growth throughout the forecast period. The growing adoption is mainly attributed to the factors such as increasing internet speed and connectivity, growing demand for gaming, and new gaming technologies. Furthermore, the growing availability of affordable gaming devices in the region. Furthermore, the growing advancements in cloud technology and growing investment in the refinement of the technology is expected to drive the market during the forecast period. Furthermore, the presence of key market players in the industry is expected to influence market growth during the forecast period.

Some of the major players operating in the market are NVIDIA Corporation, Microsoft, Amazon.com, Inc, Advanced Micro Devices, Inc, Sony Corporation, Tencent, IBM, Alibaba Group Holding Limited, Shadow, and Intel Corporation Several M&As along with partnerships have been undertaken by these players to develop cloud gaming solutions across the globe.

TABLE OF CONTENTS

1 MARKET INTRODUCTION

  • 1.1. Market Definitions
  • 1.2. Limitation
  • 1.3. Stakeholders
  • 1.4. Currency used in Report

2 RESEARCH METHODOLOGY OR ASSUMPTION

  • 2.1. Research Process of the Cloud Gaming Market
  • 2.2. Research Methodology of the Cloud Gaming Market
  • 2.3. Forecasting Method
  • 2.4. Respondent Profile
  • 2.5. Main Objective of the Cloud Gaming Study

3 MARKET SYNOPSIS

4 EXECUTIVE SUMMARY

5 CLOUD GAMING MARKET ANALYSIS

6 MARKET INSIGHTS BY OFFERING

  • 6.1. Gaming Platform Service
    • 6.1.1. Content Services
    • 6.1.2. PC Services
  • 6.2. Infrastructure
    • 6.2.1. Compute
    • 6.2.2. Memory
    • 6.2.3. Storage

7 MARKET INSIGHTS BY DEVICE TYPE

  • 7.1. Smartphones
  • 7.2. Tablets
  • 7.3. Gaming consoles
  • 7.4. Pc and laptop
  • 7.5. Smart tv
  • 7.6. HMD

8 MARKET INSIGHTS BY SOLUTION

  • 8.1. Video Streaming
  • 8.2. File Streaming

9 MARKET INSIGHTS BY REGION

  • 9.1. North America
    • 9.1.1. U.S.
    • 9.1.2. Canada
    • 9.1.3. Rest of North America
  • 9.2. Europe
    • 9.2.1. Germany
    • 9.2.2. U.K.
    • 9.2.3. France
    • 9.2.4. Italy
    • 9.2.5. Spain
    • 9.2.6. Rest of Europe
  • 9.3. Asia-Pacific
    • 9.3.1. China
    • 9.3.2. Japan
    • 9.3.3. India
    • 9.3.4. South Korea
    • 9.3.5. Rest of Asia-Pacific
  • 9.4. Rest of World

10 CLOUD GAMING MARKET DYNAMICS

  • 10.1. Market Drivers
  • 10.2. Market Challenges
  • 10.3. Impact Analysis

11 CLOUD GAMING MARKET OPPORTUNITIES

12 CLOUD GAMING MARKET TRENDS

13 DEMAND AND SUPPLY-SIDE ANALYSIS

14 COMPANY PROFILED

  • 14.1. NVIDIA Corporation
  • 14.2. Microsoft
  • 14.3. Amazon.com, Inc
  • 14.4. Advanced Micro Devices, Inc
  • 14.5. Sony Corporation
  • 14.6. Tencent
  • 14.7. IBM
  • 14.8. Alibaba Group Holding Limited
  • 14.9. Shadow
  • 14.10. Intel Corporation

15 DISCLAIMER