封面
市场调查报告书
商品编码
1177603

云端游戏的全球市场调查报告-产业分析,规模,占有率,成长,趋势,2022年~2028年前的预测

Global Cloud Gaming Market Research Report - Industry Analysis, Size, Share, Growth, Trends and Forecast 2022 to 2028

出版日期: | 出版商: Value Market Research | 英文 221 Pages | 商品交期: 最快1-2个工作天内

价格

Value Market Research深入调查云端游戏的全球市场,并预测未来几年行业将出现显着增长。本研究报告提供全球云端游戏市场相关之完全产业分析,提供市场规模、市场占有率、增长趋势、2023年至2028年的预测等。该报告以详细的市场介绍和突出报告关键增长数据的执行摘要为首。接续的章节讨论市场价值链、波特五力模型和市场吸引力分析。同时还设立关于COVID-19影响分析的独立章节,以了解市场如何应对疫情。

本报告的市场动态部分详细介绍了当前的市场推动因素/阻碍、课题/风险和未来机遇。本节对企业战略家和新产品开发部门非常有用。云端游戏全球市场调查将市场细分化,并根据收益和/或销售额的视点提供市场规模。该数据地区细分,同时国家/地区细分。数据是通过深入的初级访谈和世界各地的行业专家收集而来。详细的调查方法可以在样本报告中找到。这些市场预测受到最新的社会、政治和经济变化以及影响该云端游戏市场的当前市场动态所影响。

云端游戏市场报告的子章节提供市场竞争力调查,提供一些领先的市场参与者/製造商简介。这些章节涵括可深入了解竞争对手的产品线、财务状况、最新发展以及在行业中拥有最高市场占有率公司所需的丰富资讯。

目录

第1章 序文

  • 本报告的内容
    • 目的
    • 主要读者
    • 独特的销售主张(USP)及提供服务
  • 调查范围
  • 调查手法
    • 市场调查流程
    • 市场调查手法

第2章 摘要整理

  • 市场概况
  • 全球市场概述

第3章 云端游戏-产业分析

  • 简介- 市场动态
  • 推动市场要素
  • 阻碍市场要素
  • 商机
  • 产业趋势
  • 波特的五力分析
  • 市场魅力分析
    • 报价环市场魅力分析
    • 不同设备类型市场魅力分析
    • 市场魅力分析:各解决方案
    • 市场魅力分析:各地区

第4章 价值链分析

  • 价值链分析
  • 原料的分析
    • 原料的清单
    • 原料的製造原清单
    • 主要原料的价格趋势
  • 潜在的买主清单
  • 销售管道
    • 直销
    • 间接行销
    • 行销流通管道开拓趋势

第5章 COVID-19疫情的影响分析

  • COVID-19疫情影响分析
    • 对生产的直接性影响
    • 供应链与市场的混乱
    • 对企业及金融市场的财务性影响
  • COVID-19生产,进口,出口,各需求的影响分析
  • 市场COVID-19疫情前/发生后
  • 冠状病毒(COVID-19)疫情的影响预测
  • COVID-19:微观·宏观要素分析

第6章 云端游戏的全球市场分析:各提供

  • 各提供概要
  • 实际成果资料及预测资料
  • 各提供分析
  • 基础建设的过去及预测销售额:各地区
  • Gaming平台服务销售额实际成果与预测:各地区

第7章 云端游戏的全球市场分析:不同设备类型

  • 不同设备类型概要
  • 实际成果·预测资料
  • 不同设备类型分析
  • 智慧型手机的销售额实际成果与预测:各地区
  • 平板电脑终端的销售额实际成果与预测:各地区
  • 游戏主机的销售额实际成果与预测:各地区
  • PC及笔记型电脑销售额实际成果与预测:各地区
  • 智慧型电视的销售额实际成果与预测:各地区
  • HMD的销售额实际成果与预测:各地区

第8章 云端游戏全球市场销售额分析:各解决方案

  • 各解决方案概要
  • 实际成果·预测资料
  • 各解决方案分析
  • 影音串流的销售额实际成果与预测:各地区
  • 文件串流的销售额实际成果与预测:各地区

第9章 云端游戏全球市场销售额分析:各地区

  • 各地区展望销售额分析
  • 简介销售额分析
  • 北美的销售额分析
    • 概要,概要,销售额实际成果与预测分析
    • 北美各市场区隔销售额分析
    • 北美:各国销售额分析
    • 美国的销售额分析
    • 加拿大的销售额分析
    • 墨西哥的销售额分析
  • 欧洲的销售额分析
    • 概要,销售额实际成果与预测分析
    • 欧洲的各市场区隔销售额分析
    • 欧洲:各国销售额分析
    • 英国的销售额分析
    • 法国的销售额分析
    • 德国的销售额分析
    • 义大利的销售额分析
    • 俄罗斯的销售额分析
    • 其他欧洲的销售额分析
  • 亚太地区的销售额分析
    • 概要,销售额实际成果与预测分析
    • 亚太地区的各市场区隔销售额分析
    • 亚太地区的各国销售额分析
    • 中国的销售额分析
    • 印度的销售额分析
    • 日本的销售额分析
    • 韩国的销售额分析
    • 澳洲的销售额分析
    • 其他亚太地区的销售额分析
  • 南美的销售额分析
    • 概要,销售额实际成果与预测分析
    • 南美的各市场区隔销售额分析
    • 南美:各国销售额分析
    • 巴西的销售额分析
    • 阿根廷的销售额分析
    • 秘鲁的销售额分析
    • 智利的销售额分析
    • 其他南美国家的销售额分析
  • 中东·非洲的销售额分析
    • 概要,销售额实际成果与预测分析
    • 中东·非洲地区各市场区隔销售额分析
    • 中东·非洲各国销售额分析
    • 沙乌地阿拉伯的销售额分析
    • UAE的销售额分析
    • 以色列的销售额分析
    • 南非的销售额分析
    • 其他中东·非洲地区的销售额分析

第10章 云端游戏企业的竞争情形

  • 云端游戏市场竞争
  • 联盟·合作·协定
  • 合併·收购
  • 新产品销售
  • 其他的开发

第11章 企业简介

  • 前十大企业的占有率分析
  • 市场集中度
  • NVIDIA(US)
    • 企业概要
    • 企业收益
    • 产品介绍
    • 最近的开发情形
  • Intel(US)
    • 公司概要
    • 企业收益
    • 产品资讯
    • 最近的开发情形
  • Google(US)
    • 公司概要
    • 企业收益
    • 产品资讯
    • 最近的开发情形
  • Microsoft(US)
    • 公司概要
    • 企业收益
    • 产品资讯
    • 最近的开发情形
  • Amazon(US)
    • 公司概要
    • 企业收益
    • 产品资讯
    • 最近的开发情形
  • Advanced Micro Devices(US)
    • 公司概要
    • 企业收益
    • 产品资讯
    • 最近的开发情形
  • Sony(Japan)
    • 公司概要
    • 企业收益
    • 产品资讯
    • 最近的开发情形
  • IBM(US)
    • 公司概要
    • 企业收益
    • 产品资讯
    • 最近的开发情形
  • 腾讯(China)
    • 公司概要
    • 企业收益
    • 产品资讯
    • 最近的开发情形
  • 阿里巴巴(China)
    • 公司概要
    • 企业收益
    • 产品资讯
    • 最近的趋势

在公司简介中,财务细节和最近的发展基于可取得的现有信息,可能不包含非上市公司。

Product Code: VMR11218484

Value Market Research deeply researched the Global Cloud Gaming Market to foresee a significant growth in the industry over the upcoming years. The global cloud gaming market report provides a complete industry analysis, market size, market share, growth trends, and forecasts for 2023 to 2028. The report starts with a detailed market introduction and an executive summary that highlights the report's key growth numbers. The subsequent chapters discuss the value chain of the market, Porter's Five Forces Model, and market attractiveness analysis. An exclusive chapter on COVID-19 impact analysis has been added to understand how the market has responded to the pandemic.

The market dynamics section of the report elaborates the current market drivers, restraints along with the challenges/risks and upcoming opportunities. This section can be of high interest for any company's strategists and new product development department. The global cloud gaming market study segments the market and provides the market size in terms of revenue and/ or sales. This data is bifurcated by region and later by countries. The data is collected through detailed primary interviews and industry experts across the world. The detailed methodology can be seen in our sample reports. These market estimates are also influenced by the latest social, political and economic changes along with the current market dynamics that are affecting this cloud gaming market.

The next sections of the cloud gaming market report studies the market competitiveness and profiles some key market players/manufacturers. These sections are knowledgeable for understanding the competitor's product-line, their financials, recent developments and the top market share owners in the industry.

Countries Covered in the report are as below:

North America - United States, Canada, and Mexico

Europe - United Kingdom, Germany, France, Italy, Russia, Spain & Rest of Europe

Asia-Pacific - China, India, Japan, South Korea, Australia & Rest of APAC

Latin America - Brazil, Argentina, Peru, Chile & Rest of Latin America

Middle East and Africa - Saudi Arabia, UAE, Israel, South Africa

Market Segmentation in the report is as below:

By Offering

Infrastructure

Gaming Platform Service

By Device Type

Smart Phones

Tablets

Gaming Consoles

PC And Laptop

Smart TV

HMD

By Solution

Video Streaming

File Streaming

TABLE OF CONTENTS

1 . PREFACE

  • 1.1. Report Description
    • 1.1.1. Objective
    • 1.1.2. Target Audience
    • 1.1.3. Unique Selling Proposition (USP) & offerings
  • 1.2. Research Scope
  • 1.3. Research Methodology
    • 1.3.1. Market Research Process
    • 1.3.2. Market Research Methodology

2 . EXECUTIVE SUMMARY

  • 2.1. Highlights of Market
  • 2.2. Global Market Snapshot

3 . CLOUD GAMING - INDUSTRY ANALYSIS

  • 3.1. Introduction - Market Dynamics
  • 3.2. Market Drivers
  • 3.3. Market Restraints
  • 3.4. Opportunities
  • 3.5. Industry Trends
  • 3.6. Porter's Five Force Analysis
  • 3.7. Market Attractiveness Analysis
    • 3.7.1 Market Attractiveness Analysis By Offering
    • 3.7.2 Market Attractiveness Analysis By Device Type
    • 3.7.3 Market Attractiveness Analysis By Solution
    • 3.7.4 Market Attractiveness Analysis By Region

4 . VALUE CHAIN ANALYSIS

  • 4.1. Value Chain Analysis
  • 4.2. Raw Material Analysis
    • 4.2.1. List of Raw Materials
    • 4.2.2. Raw Material Manufactures List
    • 4.2.3. Price Trend of Key Raw Materials
  • 4.3. List of Potential Buyers
  • 4.4. Marketing Channel
    • 4.4.1. Direct Marketing
    • 4.4.2. Indirect Marketing
    • 4.4.3. Marketing Channel Development Trend

5 . IMPACT ANALYSIS OF COVID-19 OUTBREAK

  • 5.1. Impact Analysis of Covid-19 Outbreak
    • 5.1.1. Direct Impact on Production
    • 5.1.2. Supply Chain and Market Disruption
    • 5.1.3. Financial Impact on Firms and Financial Markets
  • 5.2. COVID-19 Impact Analysis by Production, Import, Export and Demand
  • 5.3. Market: Pre V/S Post COVID-19
  • 5.4. Estimated Impact of the Coronavirus (COVID-19) Epidemic
  • 5.5. COVID-19: Micro and Macro Factor Analysis

6 . GLOBAL CLOUD GAMING MARKET ANALYSIS BY OFFERING

  • 6.1 Overview by Offering
  • 6.2 Historical and Forecast Data
  • 6.3 Analysis by Offering
  • 6.4 Infrastructure Historic and Forecast Sales by Regions
  • 6.5 Gaming Platform Service Historic and Forecast Sales by Regions

7 . GLOBAL CLOUD GAMING MARKET ANALYSIS BY DEVICE TYPE

  • 7.1 Overview by Device Type
  • 7.2 Historical and Forecast Data
  • 7.3 Analysis by Device Type
  • 7.4 Smart Phones Historic and Forecast Sales by Regions
  • 7.5 Tablets Historic and Forecast Sales by Regions
  • 7.6 Gaming Consoles Historic and Forecast Sales by Regions
  • 7.7 PC And Laptop Historic and Forecast Sales by Regions
  • 7.8 Smart TV Historic and Forecast Sales by Regions
  • 7.9 HMD Historic and Forecast Sales by Regions

8 . GLOBAL CLOUD GAMING MARKET SALES ANALYSIS BY SOLUTION

  • 8.1 Overview by Solution
  • 8.2 Historical and Forecast Data
  • 8.3 Analysis by Solution
  • 8.4 Video Streaming Historic and Forecast Sales by Regions
  • 8.5 File Streaming Historic and Forecast Sales by Regions

9 . GLOBAL CLOUD GAMING MARKET SALES ANALYSIS BY GEOGRAPHY

  • 9.1. Regional Outlook Sales Analysis
  • 9.2. Introduction Sales Analysis
  • 9.3. North America Sales Analysis
    • 9.3.1. Overview, Historic and Forecast Sales Analysis
    • 9.3.2. North America By Segment Sales Analysis
    • 9.3.3. North America By Country Sales Analysis
    • 9.3.4. United State Sales Analysis
    • 9.3.5. Canada Sales Analysis
    • 9.3.6. Mexico Sales Analysis
  • 9.4. Europe Sales Analysis
    • 9.4.1. Overview, Historic and Forecast Sales Analysis
    • 9.4.2. Europe by Segment Sales Analysis
    • 9.4.3. Europe by Country Sales Analysis
    • 9.4.4. United Kingdom Sales Analysis
    • 9.4.5. France Sales Analysis
    • 9.4.6. Germany Sales Analysis
    • 9.4.7. Italy Sales Analysis
    • 9.4.8. Russia Sales Analysis
    • 9.4.9. Rest Of Europe Sales Analysis
  • 9.5. Asia Pacific Sales Analysis
    • 9.5.1. Overview, Historic and Forecast Sales Analysis
    • 9.5.2. Asia Pacific by Segment Sales Analysis
    • 9.5.3. Asia Pacific by Country Sales Analysis
    • 9.5.4. China Sales Analysis
    • 9.5.5. India Sales Analysis
    • 9.5.6. Japan Sales Analysis
    • 9.5.7. South Korea Sales Analysis
    • 9.5.8. Australia Sales Analysis
    • 9.5.9. Rest Of Asia Pacific Sales Analysis
  • 9.6. Latin America Sales Analysis
    • 9.6.1. Overview, Historic and Forecast Sales Analysis
    • 9.6.2. Latin America by Segment Sales Analysis
    • 9.6.3. Latin America by Country Sales Analysis
    • 9.6.4. Brazil Sales Analysis
    • 9.6.5. Argentina Sales Analysis
    • 9.6.6. Peru Sales Analysis
    • 9.6.7. Chile Sales Analysis
    • 9.6.8. Rest of Latin America Sales Analysis
  • 9.7. Middle East & Africa Sales Analysis
    • 9.7.1. Overview, Historic and Forecast Sales Analysis
    • 9.7.2. Middle East & Africa by Segment Sales Analysis
    • 9.7.3. Middle East & Africa by Country Sales Analysis
    • 9.7.4. Saudi Arabia Sales Analysis
    • 9.7.5. UAE Sales Analysis
    • 9.7.6. Israel Sales Analysis
    • 9.7.7. South Africa Sales Analysis
    • 9.7.8. Rest Of Middle East And Africa Sales Analysis

10 . COMPETITIVE LANDSCAPE OF THE CLOUD GAMING COMPANIES

  • 10.1. Cloud Gaming Market Competition
  • 10.2. Partnership/Collaboration/Agreement
  • 10.3. Merger And Acquisitions
  • 10.4. New Product Launch
  • 10.5. Other Developments

11 . COMPANY PROFILES OF CLOUD GAMING INDUSTRY

  • 11.1. Top 10 Company Share Analysis
  • 11.2. Market Concentration Rate
  • 11.3. NVIDIA (US)
    • 11.3.1. Company Overview
    • 11.3.2. Company Revenue
    • 11.3.3. Products
    • 11.3.4. Recent Developments
  • 11.4. Intel (US)
    • 11.4.1. Company Overview
    • 11.4.2. Company Revenue
    • 11.4.3. Products
    • 11.4.4. Recent Developments
  • 11.5. Google (US)
    • 11.5.1. Company Overview
    • 11.5.2. Company Revenue
    • 11.5.3. Products
    • 11.5.4. Recent Developments
  • 11.6. Microsoft (US)
    • 11.6.1. Company Overview
    • 11.6.2. Company Revenue
    • 11.6.3. Products
    • 11.6.4. Recent Developments
  • 11.7. Amazon (US)
    • 11.7.1. Company Overview
    • 11.7.2. Company Revenue
    • 11.7.3. Products
    • 11.7.4. Recent Developments
  • 11.8. Advanced Micro Devices (US)
    • 11.8.1. Company Overview
    • 11.8.2. Company Revenue
    • 11.8.3. Products
    • 11.8.4. Recent Developments
  • 11.9. Sony (Japan)
    • 11.9.1. Company Overview
    • 11.9.2. Company Revenue
    • 11.9.3. Products
    • 11.9.4. Recent Developments
  • 11.10. IBM (US)
    • 11.10.1. Company Overview
    • 11.10.2. Company Revenue
    • 11.10.3. Products
    • 11.10.4. Recent Developments
  • 11.11. Tencent (China)
    • 11.11.1. Company Overview
    • 11.11.2. Company Revenue
    • 11.11.3. Products
    • 11.11.4. Recent Developments
  • 11.12. Alibaba (China)
    • 11.12.1. Company Overview
    • 11.12.2. Company Revenue
    • 11.12.3. Products
    • 11.12.4. Recent Developments

Note - in company profiling, financial details and recent development are subject to availability or might not be covered in case of private companies

LIST OF TABLES

  • Market Snapshot
  • Drivers : Impact Analysis
  • Restraints : Impact Analysis
  • List of Raw Material
  • List of Raw Material Manufactures
  • List of Potential Buyers
  • COVID-19 Impact Analysis by Production, Import, Export and Demand
  • Pre V/S Post COVID-19
  • Estimated Impact Of The Coronavirus (Covid-19) Epidemic
  • COVID-19: Micro and Macro Factor Analysis
  • Analysis by Offering (USD MN)
  • Infrastructure Market Sales by Geography (USD MN)
  • Gaming Platform Service Market Sales by Geography (USD MN)
  • Analysis Market by Device Type (USD MN)
  • Smart Phones Market Sales by Geography (USD MN)
  • Tablets Market Sales by Geography (USD MN)
  • Gaming Consoles Market Sales by Geography (USD MN)
  • PC And Laptop Market Sales by Geography (USD MN)
  • Smart TV Market Sales by Geography (USD MN)
  • HMD Market Sales by Geography (USD MN)
  • Analysis by Solution (USD MN)
  • Video Streaming Market Sales by Geography (USD MN)
  • File Streaming Market Sales by Geography (USD MN)
  • Global Cloud Gaming Market Sales by Geography (USD MN)
  • North America Market Analysis (USD MN)
  • United State Market Analysis (USD MN)
  • Canada Market Analysis (USD MN)
  • Mexico Market Analysis (USD MN)
  • Europe Market Analysis (USD MN)
  • Europe Market Estimate by Country (USD MN)
  • United Kingdom Market Analysis (USD MN)
  • France Market Analysis (USD MN)
  • Germany Market Analysis (USD MN)
  • Italy Market Analysis (USD MN)
  • Russia Market Analysis (USD MN)
  • Spain Market Analysis (USD MN)
  • Rest of Europe Market Analysis (USD MN)
  • Asia Pacific Market Analysis (USD MN)
  • China Market Analysis (USD MN)
  • Japan Market Analysis (USD MN)
  • India Market Analysis (USD MN)
  • South Korea Market Analysis (USD MN)
  • Australia Market Analysis (USD MN)
  • Rest of Asia Pacific Market Analysis (USD MN)
  • Latin America Market Analysis (USD MN)
  • Brazil Market Analysis (USD MN)
  • Argentina Market Analysis (USD MN)
  • Peru Market Analysis (USD MN)
  • Chile Market Analysis (USD MN)
  • Rest of Latin America Market Analysis (USD MN)
  • Middle East & Africa Market Analysis (USD MN)
  • Saudi Arabia Market Analysis (USD MN)
  • UAE Market Analysis (USD MN)
  • Israel Market Analysis (USD MN)
  • South Africa Market Analysis (USD MN)
  • Rest of Middle East and Africa Market Analysis (USD MN)
  • Partnership/Collaboration/Agreement
  • Mergers And Acquisition

LIST OF FIGURES

  • Research Scope of Cloud Gaming Report
  • Market Research Process
  • Market Research Methodology
  • Global Cloud Gaming Market Size, by Region (USD MN)
  • Porters Five Forces Analysis
  • Market Attractiveness Analysis by Offering
  • Market Attractiveness Analysis by Device Type
  • Market Attractiveness Analysis by Solution
  • Market Attractiveness Analysis by Region
  • Value Chain Analysis
  • Global Market Analysis by Offering (USD MN)
  • Infrastructure Market Sales by Geography (USD MN)
  • Gaming Platform Service Market Sales by Geography (USD MN)
  • Global Market Analysis by Device Type (USD MN)
  • Smart Phones Market Sales by Geography (USD MN)
  • Tablets Market Sales by Geography (USD MN)
  • Gaming Consoles Market Sales by Geography (USD MN)
  • PC And Laptop Market Sales by Geography (USD MN)
  • Smart TV Market Sales by Geography (USD MN)
  • HMD Market Sales by Geography (USD MN)
  • Global Market Analysis by Solution (USD MN)
  • Video Streaming Market Sales by Geography (USD MN)
  • File Streaming Market Sales by Geography (USD MN)
  • Global Market by Revenue
  • North America Market by Revenue
  • Europe Market by Revenue
  • Asia Pacific Market by Revenue
  • Latin America Market by Revenue
  • Middle East & Africa Market by Revenue
  • Recent Development in Industry
  • Top Company Share Analysis

Kindly note that the above listed are the basic tables and figures of the report and are not limited to the TOC.