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市场调查报告书
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1417775

体积视讯市场报告:2030 年趋势、预测与竞争分析

Volumetric Video Market Report: Trends, Forecast and Competitive Analysis to 2030

出版日期: | 出版商: Lucintel | 英文 150 - page report | 商品交期: 3个工作天内

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简介目录

体积视讯趋势和预测

到 2030 年,全球体积视讯市场预计将达到 120 亿美元,2024 年至 2030 年CAGR为28.3%。该市场的主要驱动力是虚拟实境(VR) 和扩增实境(AR) 应用的采用率不断提高,各种最终用途行业对沉浸式和引人入胜的体验的需求,以及相机和显示技术的快速进步。全球体积视讯市场的未来前景广阔,体育、赛事和娱乐、医疗、教育和培训以及标牌和广告市场都充满机会。

分段体积视讯

该研究包括按体积捕捉、内容交付、应用程式和区域对全球体积视讯进行预测。

体积视讯市场洞察

Lucintel 预测,服务预计将在预测期内实现最高成长。

在这个市场中,标牌和广告预计将在预测期内实现最高成长,因为这项技术使广告主能够在标牌和广告平台中开发出引人注目的视觉效果。

由于该地区越来越多地采用 AR/VR 技术以及快速的技术进步,预计亚太地区将在预测期内实现最高成长。

常问问题

Q1. 市场规模は:

A1。到 2030 年,全球体积视讯市场预计将达到 120 亿美元。

Q2. 市场の成长予测は:

A2。预计 2024 年至 2030 年,全球体积视讯市场将以 28.3% 的CAGR成长。

Q3. 市场の成长に影响を与える主な促进要因は:

A3。该市场的主要驱动力是虚拟实境(VR)和扩增实境(AR)应用的日益普及、各种最终用途行业对沉浸式和引人入胜的体验的需求不断增长,以及相机和显示技术的快速进步。

Q4. 市场の主要セグメントは:

A4。体积视讯市场的未来看起来充满希望,体育、赛事和娱乐、医疗、教育和培训以及标牌和广告市场都有机会。

Q5. 市场の主要企业は:

A5。一些主要的体积视讯公司如下。

  • Microsoft
  • Intel
  • Unity Technologies
  • Alphabet
  • Sony

Q6. 今后、最大となる市场セグメントは:

A6。 Lucintel 预测,服务预计将在预测期内实现最高成长。

Q7. 市场において、今后5年间に最大になると予想される地域は:

A7。由于该地区越来越多地采用 AR/VR 技术以及快速的技术进步,预计亚太地区将在预测期内实现最高成长。

Q8. レポートのカスタマイズは可能か:

A8。是的,Lucintel 提供 10% 的客製化服务,无需任何额外费用。

目录

第 1 章:执行摘要

第 2 章:全球体积视讯市场:市场动态

  • 简介、背景和分类
  • 供应链
  • 产业驱动因素与挑战

第 3 章:2018 年至 2030 年市场趋势及预测分析

  • 宏观经济趋势(2018-2023)与预测(2024-2030)
  • 全球体积视讯市场趋势(2018-2023)与预测(2024-2030)
  • 以体积捕捉分類的全球体积视讯市场
    • 硬体
    • 软体
    • 服务
  • 按内容交付分類的全球体积视讯市场
    • 投影仪
    • AR/VR 头显
    • 智慧型手机
    • 体积显示
  • 按应用分類的全球体积视讯市场
    • 体育、活动和娱乐
    • 医疗的
    • 教育与培训
    • 标示牌和广告
    • 其他的

第 4 章:2018 年至 2030 年按地区分類的市场趋势与预测分析

  • 按地区分類的全球体积视讯市场
  • 北美体积视讯市场
    • 北美体积视讯市场(按应用):体育、活动和娱乐、医疗、教育和培训、标誌和广告等
  • 欧洲体积视讯市场
    • 以体积捕捉分類的欧洲体积视讯市场:硬体、软体和服务
    • 欧洲体积视讯市场(按应用):体育、活动和娱乐、医疗、教育和培训、标誌和广告等
  • 亚太地区体积视讯市场
    • 以体积捕捉分類的亚太地区体积视讯市场:硬体、软体和服务
    • 按应用程式分類的亚太地区体积视讯市场:体育、活动和娱乐、医疗、教育和培训、标牌和广告等
  • ROW 体积视讯市场
    • 以体积捕捉分類的 ROW 体积视讯市场:硬体、软体和服务
    • 按应用程式分類的 ROW 体积视讯市场:体育、活动和娱乐、医疗、教育和培训、标牌和广告等

第 5 章:竞争对手分析

  • 产品组合分析
  • 营运整合
  • 波特五力分析

第 6 章:成长机会与策略分析

  • 成长机会分析
    • 体积捕捉带来的全球体积视讯市场的成长机会
    • 内容交付为全球体积视讯市场带来的成长机会
    • 全球体积视讯市场的成长机会(按应用)
    • 按地区分類的全球体积视讯市场的成长机会
  • 全球体积视讯市场的新兴趋势
  • 战略分析
    • 新产品开发
    • 全球体积视讯市场的容量扩张
    • 全球体积视讯市场的合併、收购和合资企业
    • 认证和许可

第 7 章:领先企业的公司简介

  • Microsoft
  • Intel
  • Unity Technologies
  • Alphabet
  • Sony
简介目录

Volumetric Video Trends and Forecast

The future of the global volumetric video market looks promising with opportunities in the sports, events, & entertainment, medical, education & training, and signage & advertisement markets. The global volumetric video market is expected to reach an estimated $12 billion by 2030 with a CAGR of 28.3% from 2024 to 2030. The major drivers for this market are increasing adoption in virtual reality (VR) and augmented reality (AR) applications, growing demand of immersive and engaging experience in various end-use industries, and swift progress in the camera and display technologies.

A more than 150-page report is developed to help in your business decisions.

Volumetric Video by Segment

The study includes a forecast for the global volumetric video by volumetric capture, content delivery, application, and region.

Volumetric Video Market by Volumetric Capture [Shipment Analysis by Value from 2018 to 2030]:

  • Hardware
  • Software
  • Service

Volumetric Video Market by Content Delivery [Shipment Analysis by Value from 2018 to 2030]:

  • Projectors
  • AR/VR HMDs
  • Smartphones
  • Volumteric Displays

Volumetric Video Market by Application [Shipment Analysis by Value from 2018 to 2030]:

  • Sports, Events, & Entertainment
  • Medical
  • Education & Training
  • Signage & Advertisement
  • Others

Volumetric Video Market by Region [Shipment Analysis by Value from 2018 to 2030]:

  • North America
  • Europe
  • Asia Pacific
  • The Rest of the World

List of Volumetric Video Companies

Companies in the market compete on the basis of product quality offered. Major players in this market focus on expanding their manufacturing facilities, R&D investments, infrastructural development, and leverage integration opportunities across the value chain. With these strategies volumetric video companies cater increasing demand, ensure competitive effectiveness, develop innovative products & technologies, reduce production costs, and expand their customer base. Some of the volumetric video companies profiled in this report include-

  • Microsoft
  • Intel
  • Unity Technologies
  • Alphabet
  • Sony

Volumetric Video Market Insights

Lucintel forecasts that service is expected to witness the highest growth over the forecast period.

Within this market, signage & advertisement is expected to witness the highest growth over the forecast period because this technology enables advertisers to develop compelling and attractive visuals integrated in signage and advertising platforms.

APAC is expected to witness highest growth over the forecast period due to increasing adoption of AR/VR technology and rapid technological advancementes in the region.

Features of the Global Volumetric Video Market

Market Size Estimates: Volumetric video market size estimation in terms of value ($B).

Trend and Forecast Analysis: Market trends (2018 to 2023) and forecast (2024 to 2030) by various segments and regions.

Segmentation Analysis: Volumetric video market size by volumetric capture, content delivery, application, and region in terms of value ($B).

Regional Analysis: Volumetric video market breakdown by North America, Europe, Asia Pacific, and Rest of the World.

Growth Opportunities: Analysis of growth opportunities in different volumetric capture, content delivery, applications, and regions for the volumetric video market.

Strategic Analysis: This includes M&A, new product development, and competitive landscape of the volumetric video market.

Analysis of competitive intensity of the industry based on Porter's Five Forces model.

FAQ

Q1. What is the volumetric video market size?

Answer: The global volumetric video market is expected to reach an estimated $12 billion by 2030.

Q2. What is the growth forecast for volumetric video market?

Answer: The global volumetric video market is expected to grow with a CAGR of 28.3% from 2024 to 2030.

Q3. What are the major drivers influencing the growth of the volumetric video market?

Answer: The major drivers for this market are increasing adoption in virtual reality (VR) and augmented reality (AR) applications, growing demand of immersive and engaging experience in various end-use industries, and swift progress in the camera and display technologies.

Q4. What are the major segments for volumetric video market?

Answer: The future of the volumetric video market looks promising with opportunities in the sports, events, & entertainment, medical, education & training, and signage & advertisement markets.

Q5. Who are the key volumetric video market companies?

Answer: Some of the key volumetric video companies are as follows.

  • Microsoft
  • Intel
  • Unity Technologies
  • Alphabet
  • Sony

Q6. Which volumetric video market segment will be the largest in future?

Answer: Lucintel forecasts that service is expected to witness the highest growth over the forecast period.

Q7. In volumetric video market, which region is expected to be the largest in next 5 years?

Answer: APAC is expected to witness highest growth over the forecast period due to increasing adoption of AR/VR technology and rapid technological advancementes in the region.

Q.8 Do we receive customization in this report?

Answer: Yes, Lucintel provides 10% customization without any additional cost.

This report answers following 11 key questions:

  • Q.1. What are some of the most promising, high-growth opportunities for the volumetric video market by volumetric capture (hardware, software, and service), content delivery (projectors, AR/VR HMDs, smartphones, and volumteric displays), application (sports, events, & entertainment, medical, education & training, signage & advertisement, and others), and region (North America, Europe, Asia Pacific, and the Rest of the World)?
  • Q.2. Which segments will grow at a faster pace and why?
  • Q.3. Which region will grow at a faster pace and why?
  • Q.4. What are the key factors affecting market dynamics? What are the key challenges and business risks in this market?
  • Q.5. What are the business risks and competitive threats in this market?
  • Q.6. What are the emerging trends in this market and the reasons behind them?
  • Q.7. What are some of the changing demands of customers in the market?
  • Q.8. What are the new developments in the market? Which companies are leading these developments?
  • Q.9. Who are the major players in this market? What strategic initiatives are key players pursuing for business growth?
  • Q.10. What are some of the competing products in this market and how big of a threat do they pose for loss of market share by material or product substitution?
  • Q.11. What M&A activity has occurred in the last 5 years and what has its impact been on the industry?

Table of Contents

1. Executive Summary

2. Global Volumetric Video Market : Market Dynamics

  • 2.1: Introduction, Background, and Classifications
  • 2.2: Supply Chain
  • 2.3: Industry Drivers and Challenges

3. Market Trends and Forecast Analysis from 2018 to 2030

  • 3.1. Macroeconomic Trends (2018-2023) and Forecast (2024-2030)
  • 3.2. Global Volumetric Video Market Trends (2018-2023) and Forecast (2024-2030)
  • 3.3: Global Volumetric Video Market by Volumetric Capture
    • 3.3.1: Hardware
    • 3.3.2: Software
    • 3.3.3: Service
  • 3.4: Global Volumetric Video Market by Content Delivery
    • 3.4.1: Projectors
    • 3.4.2: AR/VR HMDs
    • 3.4.3: Smartphones
    • 3.4.4: Volumteric Displays
  • 3.5: Global Volumetric Video Market by Application
    • 3.5.1: Sports, Events, & Entertainment
    • 3.5.2: Medical
    • 3.5.3: Education & Training
    • 3.5.4: Signage & Advertisement
    • 3.5.5: Others

4. Market Trends and Forecast Analysis by Region from 2018 to 2030

  • 4.1: Global Volumetric Video Market by Region
  • 4.2: North American Volumetric Video Market
    • 4.2.2: North American Volumetric Video Market by Application: Sports, events, & entertainment, Medical, Education & Training, Signage & Advertisement, and Others
  • 4.3: European Volumetric Video Market
    • 4.3.1: European Volumetric Video Market by Volumetric Capture: Hardware, Software, and Service
    • 4.3.2: European Volumetric Video Market by Application: Sports, events, & entertainment, Medical, Education & Training, Signage & Advertisement, and Others
  • 4.4: APAC Volumetric Video Market
    • 4.4.1: APAC Volumetric Video Market by Volumetric Capture: Hardware, Software, and Service
    • 4.4.2: APAC Volumetric Video Market by Application: Sports, events, & entertainment, Medical, Education & Training, Signage & Advertisement, and Others
  • 4.5: ROW Volumetric Video Market
    • 4.5.1: ROW Volumetric Video Market by Volumetric Capture: Hardware, Software, and Service
    • 4.5.2: ROW Volumetric Video Market by Application: Sports, events, & entertainment, Medical, Education & Training, Signage & Advertisement, and Others

5. Competitor Analysis

  • 5.1: Product Portfolio Analysis
  • 5.2: Operational Integration
  • 5.3: Porter's Five Forces Analysis

6. Growth Opportunities and Strategic Analysis

  • 6.1: Growth Opportunity Analysis
    • 6.1.1: Growth Opportunities for the Global Volumetric Video Market by Volumetric Capture
    • 6.1.2: Growth Opportunities for the Global Volumetric Video Market by Content Delivery
    • 6.1.3: Growth Opportunities for the Global Volumetric Video Market by Application
    • 6.1.4: Growth Opportunities for the Global Volumetric Video Market by Region
  • 6.2: Emerging Trends in the Global Volumetric Video Market
  • 6.3: Strategic Analysis
    • 6.3.1: New Product Development
    • 6.3.2: Capacity Expansion of the Global Volumetric Video Market
    • 6.3.3: Mergers, Acquisitions, and Joint Ventures in the Global Volumetric Video Market
    • 6.3.4: Certification and Licensing

7. Company Profiles of Leading Players

  • 7.1: Microsoft
  • 7.2: Intel
  • 7.3: Unity Technologies
  • 7.4: Alphabet
  • 7.5: Sony