封面
市场调查报告书
商品编码
1547297

全球容量视讯市场研究报告 - 2024 年至 2032 年行业分析、规模、份额、成长、趋势和预测

Global Volumetric Video Market Research Report - Industry Analysis, Size, Share, Growth, Trends and Forecast 2024 to 2032

出版日期: | 出版商: Value Market Research | 英文 128 Pages | 商品交期: 最快1-2个工作天内

价格

全球体积视讯市场需求预计将从 2023 年的 32.3 亿美元达到近 287 亿美元的市场规模,2024-2032 年研究期间复合年增长率为 27.45%。

体积视讯从多个视点捕获三维空间,并获取可用于建立捕获资讯的深度图的资料。体积影片记录了物体的原始尺寸和形状,可以从多个角度观看。在要记录的环境中训练多个摄影机和感测器以捕获资讯并使用获得的资讯进行进一步处理。这种体积视讯技术用于虚拟实境和扩增实境技术,因此使用者可以体验录製物件的 3D 撷取并从不同角度查看它。体积影片可以在手机和网路浏览器等平面萤幕上观看,也可以使用 3D 显示器和 VR 眼镜观看。

市场动态

对体积视讯的需求不断增长归因于游戏和娱乐产业中越来越多的应用。扩增实境(AR)技术及其在游戏和动画领域的应用日益普及,再加上虚拟实境技术,将进一步推动市场成长。此外,体积影片在医疗保健、零售和汽车领域的大量应用将有利于市场成长。此外,军事战争应用中使用体积视讯对目标物进行 2D 和 3D 成像将促进市场成长。各业务部门的 AR 技术研发活动的进步将有利于市场成长。主要参与者正在使用体积影片来启动和建立自己的工作室,以增强 AR 和 VR。然而,昂贵的安装成本、先进软体的低可用性以及仅在封闭生态系统中的可行性是市场成长的重大挑战。

研究报告涵盖波特五力模型、市场吸引力分析和价值链分析。这些工具有助于清晰地了解行业结构并评估全球范围内的竞争吸引力。此外,这些工具还对全球体积视讯市场的每个细分市场进行了包容性评估。体积视讯产业的成长和趋势为本研究提供了整体方法。

市场区隔

体积视讯市场报告的这一部分提供了有关国家和地区层级细分市场的详细资料,从而帮助策略家确定相应产品或服务的目标人口统计数据以及即将到来的机会。

按类型

  • 动作与冒险
  • 惊悚片和恐怖片
  • 奇幻与科幻小说
  • 戏剧
  • 纪录片
  • 其他的

按最终用途

  • 企业
  • 消费者

区域分析

本节涵盖区域前景,重点介绍北美、欧洲、亚太地区、拉丁美洲以及中东和非洲的体积视讯市场当前和未来的需求。此外,该报告重点关注所有主要地区各个应用领域的需求、估计和预测。

该研究报告还涵盖了市场主要参与者的全面概况以及对全球竞争格局的深入了解。体积视讯市场的主要参与者包括 4Dviews、8i、Stereolabs Inc.、英特尔公司、Unity Technologies、Google LLC、IO Industries Inc.、佳能公司、微软公司、Verizon Communications。本节包含竞争格局的整体视图,包括各种策略发展,例如关键併购、未来产能、合作伙伴关係、财务概况、合作、新产品开发、新产品发布和其他发展。

如果您有任何客製化要求,请写信给我们。我们的研究团队可以根据您的需求提供客製化报告。

目录

第一章:前言

  • 报告说明
    • 客观的
    • 目标受众
    • 独特的销售主张 (USP) 和产品
  • 研究范围
  • 研究方法
    • 市场研究过程
    • 市场研究方法论

第 2 章:执行摘要

  • 市集亮点
  • 全球市场概况

第 3 章:大容量影片 - 产业分析

  • 简介 - 市场动态
  • 市场驱动因素
  • 市场限制
  • 机会
  • 产业动态
  • 波特五力分析
  • 市场吸引力分析
    • 按类型分類的市场吸引力分析
    • 按最终用途分類的市场吸引力分析
    • 市场吸引力分析:按地区

第 4 章:价值链分析

  • 价值链分析
  • 原料分析
    • 原料清单
    • 原料厂商清单
    • 主要原物料价格走势
  • 潜在买家名单
  • 行销管道
    • 直效行销
    • 间接行销
    • 行销通路发展趋势

第 5 章:全球视讯量市场分析:按类型

  • 按类型概述
  • 按类型进行历史和预测资料分析
  • 动作与冒险
  • 惊悚片和恐怖片
  • 奇幻与科幻小说
  • 戏剧
  • 纪录片
  • 其他的

第 6 章:全球视讯量市场分析:依最终用途

  • 按最终用途分类的概述
  • 按最终用途进行历史和预测资料分析
  • 企业
  • 消费者

第 7 章:全球视讯量市场分析:依地理位置

  • 区域展望
  • 介绍
  • 北美销售分析
    • 概览、历史与预测资料销售分析
    • 北美按细分市场销售分析
    • 北美按国家销售分析
    • 美国销售分析
    • 加拿大销售分析
    • 墨西哥销售分析
  • 欧洲销售分析
    • 概览、历史与预测资料销售分析
    • 欧洲按细分市场销售分析
    • 欧洲按国家销售分析
    • 英国销售分析
    • 法国销售分析
    • 德国销售分析
    • 义大利销售分析
    • 俄罗斯销售分析
    • 欧洲其他地区销售分析
  • 亚太地区销售分析
    • 概览、历史与预测资料销售分析
    • 亚太地区按细分市场销售分析
    • 亚太地区按国家销售分析
    • 中国销售分析
    • 印度销售分析
    • 日本销售分析
    • 韩国销售分析
    • 澳洲销售分析
    • 东南亚销售分析
    • 亚太地区其他地区销售分析
  • 拉丁美洲销售分析
    • 概览、历史与预测资料销售分析
    • 拉丁美洲按细分市场销售分析
    • 拉丁美洲按国家销售分析
    • 巴西销售分析
    • 阿根廷销售分析
    • 秘鲁销售分析
    • 智利销售分析
    • 拉丁美洲其他地区销售分析
  • 中东和非洲销售分析
    • 概览、历史与预测资料销售分析
    • 中东和非洲按细分市场销售分析
    • 中东和非洲按国家销售分析
    • 沙乌地阿拉伯销售分析
    • 阿联酋销售分析
    • 以色列销售分析
    • 南非销售分析
    • 中东其他地区和非洲销售分析

第 8 章:大容量视讯公司的竞争格局

  • 体积视讯市场竞争
  • 伙伴关係/协作/协议
  • 併购
  • 新产品发布
  • 其他发展

第 9 章:公司简介

  • 顶级公司市占率分析
  • 市场集中度
  • 4Dviews
    • 公司概况
    • 公司收入
    • 产品
    • 最新动态
  • 8i
    • 公司概况
    • 公司收入
    • 产品
    • 最新动态
  • Stereolabs Inc.
    • 公司概况
    • 公司收入
    • 产品
    • 最新动态
  • Intel Corporation
    • 公司概况
    • 公司收入
    • 产品
    • 最新动态
  • Unity Technologies
    • 公司概况
    • 公司收入
    • 产品
    • 最新动态
  • Google LLC
    • 公司概况
    • 公司收入
    • 产品
    • 最新动态
  • IO Industries Inc.
    • 公司概况
    • 公司收入
    • 产品
    • 最新动态
  • Canon Inc.
    • 公司概况
    • 公司收入
    • 产品
    • 最新动态
  • Microsoft Corporation
    • 公司概况
    • 公司收入
    • 产品
    • 最新动态
  • Verizon Communications
    • 公司概况
    • 公司收入
    • 产品
    • 最新动态

註 - 在公司概况中,财务详细资讯和最新发展视情况而定,或对私人公司而言可能不包括在内

Product Code: VMR11216636

The global demand for Volumetric Video Market is presumed to reach the market size of nearly USD 28.7 Billion by 2032 from USD 3.23 Billion in 2023 with a CAGR of 27.45% under the study period 2024-2032.

Volumetric video captures a three-dimensional space from several viewpoints and acquires data that can be used for creating a depth map of captured information. Volumetric video records an object in its original measurements and shapes that can be viewed from several angles. Multiple cameras and sensors are trained on the to be recorded environment to capture the information and further process using obtained information. This volumetric video technique is used for virtual reality and augmented reality technologies so the user can experience the 3-D capturing of the recorded object and view it from different angles. Volumetric videos can be viewed on flat screens such as mobiles and web browsers as well as using 3D displays and VR goggles.

MARKET DYNAMICS

The growing demand for volumetric video is attributed to an increasing number of applications in the gaming and entertainment industries. The increasing popularity of augmented reality (AR) technologies and applications in gaming and animation, coupled with virtual reality technology will further propel market growth. Moreover, numerous applications of volumetric video in the healthcare, retail, and automobile sector will benefit the market growth. Furthermore, 2-D and 3-D imaging of target objects in military warfare applications using volumetric video will boost the market growth. Advancement in R&D activities in AR technologies for various business sectors will benefit market growth. Key players are launching and building their own studios using volumetric video for enhancements of AR & VR. However, expensive installation costs, low availability of advanced software and feasibility only in closed ecosystems are significant challenges to the market growth.

The research report covers Porter's Five Forces Model, Market Attractiveness Analysis, and Value Chain analysis. These tools help to get a clear picture of the industry's structure and evaluate the competition attractiveness at a global level. Additionally, these tools also give an inclusive assessment of each segment in the global market of Volumetric Video. The growth and trends of Volumetric Video industry provide a holistic approach to this study.

MARKET SEGMENTATION

This section of the Volumetric Video market report provides detailed data on the segments at country and regional level, thereby assisting the strategist in identifying the target demographics for the respective product or services with the upcoming opportunities.

By Genre

  • Action & Adventure
  • Thriller & Horror
  • Fantasy & Science Fiction
  • Drama
  • Documentaries
  • Others

By End-Use

  • Enterprise
  • Consumer

REGIONAL ANALYSIS

This section covers the regional outlook, which accentuates current and future demand for the Volumetric Video market across North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa. Further, the report focuses on demand, estimation, and forecast for individual application segments across all the prominent regions.

The research report also covers the comprehensive profiles of the key players in the market and an in-depth view of the competitive landscape worldwide. The major players in the Volumetric Video market include 4Dviews, 8i, Stereolabs Inc., Intel Corporation, Unity Technologies, Google LLC, IO Industries Inc., Canon Inc., Microsoft Corporation, Verizon Communications. This section consists of a holistic view of the competitive landscape that includes various strategic developments such as key mergers & acquisitions, future capacities, partnerships, financial overviews, collaborations, new product developments, new product launches, and other developments.

In case you have any custom requirements, do write to us. Our research team can offer a customized report as per your need.

TABLE OF CONTENTS

1. PREFACE

  • 1.1. Report Description
    • 1.1.1 Objective
    • 1.1.2 Target Audience
    • 1.1.3 Unique Selling Proposition (USP) & offerings
  • 1.2. Research Scope
  • 1.3. Research Methodology
    • 1.3.1 Market Research Process
    • 1.3.2 Market Research Methodology

2. EXECUTIVE SUMMARY

  • 2.1. Highlights of Market
  • 2.2. Global Market Snapshot

3. VOLUMETRIC VIDEO - INDUSTRY ANALYSIS

  • 3.1. Introduction - Market Dynamics
  • 3.2. Market Drivers
  • 3.3. Market Restraints
  • 3.4. Opportunities
  • 3.5. Industry Trends
  • 3.6. Porter's Five Force Analysis
  • 3.7. Market Attractiveness Analysis
    • 3.7.1 Market Attractiveness Analysis By Genre
    • 3.7.2 Market Attractiveness Analysis By End-Use
    • 3.7.3 Market Attractiveness Analysis By Region

4. VALUE CHAIN ANALYSIS

  • 4.1. Value Chain Analysis
  • 4.2. Raw Material Analysis
    • 4.2.1 List of Raw Materials
    • 4.2.2 Raw Material Manufactures List
    • 4.2.3 Price Trend of Key Raw Materials
  • 4.3. List of Potential Buyers
  • 4.4. Marketing Channel
    • 4.4.1 Direct Marketing
    • 4.4.2 Indirect Marketing
    • 4.4.3 Marketing Channel Development Trend

5. GLOBAL VOLUMETRIC VIDEO MARKET ANALYSIS BY GENRE

  • 5.1. Overview By Genre
  • 5.2. Historical and Forecast Data Analysis By Genre
  • 5.3. Action & Adventure Historic and Forecast Sales By Regions
  • 5.4. Thriller & Horror Historic and Forecast Sales By Regions
  • 5.5. Fantasy & Science Fiction Historic and Forecast Sales By Regions
  • 5.6. Drama Historic and Forecast Sales By Regions
  • 5.7. Documentaries Historic and Forecast Sales By Regions
  • 5.8. Others Historic and Forecast Sales By Regions

6. GLOBAL VOLUMETRIC VIDEO MARKET ANALYSIS BY END-USE

  • 6.1. Overview By End-Use
  • 6.2. Historical and Forecast Data Analysis By End-Use
  • 6.3. Enterprise Historic and Forecast Sales By Regions
  • 6.4. Consumer Historic and Forecast Sales By Regions

7. GLOBAL VOLUMETRIC VIDEO MARKET ANALYSIS BY GEOGRAPHY

  • 7.1. Regional Outlook
  • 7.2. Introduction
  • 7.3. North America Sales Analysis
    • 7.3.1 Overview, Historic and Forecast Data Sales Analysis
    • 7.3.2 North America By Segment Sales Analysis
    • 7.3.3 North America By Country Sales Analysis
    • 7.3.4 United States Sales Analysis
    • 7.3.5 Canada Sales Analysis
    • 7.3.6 Mexico Sales Analysis
  • 7.4. Europe Sales Analysis
    • 7.4.1 Overview, Historic and Forecast Data Sales Analysis
    • 7.4.2 Europe By Segment Sales Analysis
    • 7.4.3 Europe By Country Sales Analysis
    • 7.4.4 United Kingdom Sales Analysis
    • 7.4.5 France Sales Analysis
    • 7.4.6 Germany Sales Analysis
    • 7.4.7 Italy Sales Analysis
    • 7.4.8 Russia Sales Analysis
    • 7.4.9 Rest Of Europe Sales Analysis
  • 7.5. Asia Pacific Sales Analysis
    • 7.5.1 Overview, Historic and Forecast Data Sales Analysis
    • 7.5.2 Asia Pacific By Segment Sales Analysis
    • 7.5.3 Asia Pacific By Country Sales Analysis
    • 7.5.4 China Sales Analysis
    • 7.5.5 India Sales Analysis
    • 7.5.6 Japan Sales Analysis
    • 7.5.7 South Korea Sales Analysis
    • 7.5.8 Australia Sales Analysis
    • 7.5.9 South East Asia Sales Analysis
    • 7.5.10 Rest Of Asia Pacific Sales Analysis
  • 7.6. Latin America Sales Analysis
    • 7.6.1 Overview, Historic and Forecast Data Sales Analysis
    • 7.6.2 Latin America By Segment Sales Analysis
    • 7.6.3 Latin America By Country Sales Analysis
    • 7.6.4 Brazil Sales Analysis
    • 7.6.5 Argentina Sales Analysis
    • 7.6.6 Peru Sales Analysis
    • 7.6.7 Chile Sales Analysis
    • 7.6.8 Rest of Latin America Sales Analysis
  • 7.7. Middle East & Africa Sales Analysis
    • 7.7.1 Overview, Historic and Forecast Data Sales Analysis
    • 7.7.2 Middle East & Africa By Segment Sales Analysis
    • 7.7.3 Middle East & Africa By Country Sales Analysis
    • 7.7.4 Saudi Arabia Sales Analysis
    • 7.7.5 UAE Sales Analysis
    • 7.7.6 Israel Sales Analysis
    • 7.7.7 South Africa Sales Analysis
    • 7.7.8 Rest Of Middle East And Africa Sales Analysis

8. COMPETITIVE LANDSCAPE OF THE VOLUMETRIC VIDEO COMPANIES

  • 8.1. Volumetric Video Market Competition
  • 8.2. Partnership/Collaboration/Agreement
  • 8.3. Merger And Acquisitions
  • 8.4. New Product Launch
  • 8.5. Other Developments

9. COMPANY PROFILES OF VOLUMETRIC VIDEO INDUSTRY

  • 9.1. Top Companies Market Share Analysis
  • 9.2. Market Concentration Rate
  • 9.3. 4Dviews
    • 9.3.1 Company Overview
    • 9.3.2 Company Revenue
    • 9.3.3 Products
    • 9.3.4 Recent Developments
  • 9.4. 8i
    • 9.4.1 Company Overview
    • 9.4.2 Company Revenue
    • 9.4.3 Products
    • 9.4.4 Recent Developments
  • 9.5. Stereolabs Inc.
    • 9.5.1 Company Overview
    • 9.5.2 Company Revenue
    • 9.5.3 Products
    • 9.5.4 Recent Developments
  • 9.6. Intel Corporation
    • 9.6.1 Company Overview
    • 9.6.2 Company Revenue
    • 9.6.3 Products
    • 9.6.4 Recent Developments
  • 9.7. Unity Technologies
    • 9.7.1 Company Overview
    • 9.7.2 Company Revenue
    • 9.7.3 Products
    • 9.7.4 Recent Developments
  • 9.8. Google LLC
    • 9.8.1 Company Overview
    • 9.8.2 Company Revenue
    • 9.8.3 Products
    • 9.8.4 Recent Developments
  • 9.9. IO Industries Inc.
    • 9.9.1 Company Overview
    • 9.9.2 Company Revenue
    • 9.9.3 Products
    • 9.9.4 Recent Developments
  • 9.10. Canon Inc.
    • 9.10.1 Company Overview
    • 9.10.2 Company Revenue
    • 9.10.3 Products
    • 9.10.4 Recent Developments
  • 9.11. Microsoft Corporation
    • 9.11.1 Company Overview
    • 9.11.2 Company Revenue
    • 9.11.3 Products
    • 9.11.4 Recent Developments
  • 9.12. Verizon Communications
    • 9.12.1 Company Overview
    • 9.12.2 Company Revenue
    • 9.12.3 Products
    • 9.12.4 Recent Developments

Note - In company profiling, financial details and recent developments are subject to availability or might not be covered in the case of private companies

LIST OF TABLES

  • Market Snapshot
  • Drivers: Impact Analysis
  • Restraints: Impact Analysis
  • List of Raw Material
  • List of Raw Material Manufactures
  • Analysis By Genre (USD MN)
  • Action & Adventure Market Sales By Geography (USD MN)
  • Thriller & Horror Market Sales By Geography (USD MN)
  • Fantasy & Science Fiction Market Sales By Geography (USD MN)
  • Drama Market Sales By Geography (USD MN)
  • Documentaries Market Sales By Geography (USD MN)
  • Others Market Sales By Geography (USD MN)
  • Analysis By End-Use (USD MN)
  • Enterprise Market Sales By Geography (USD MN)
  • Consumer Market Sales By Geography (USD MN)
  • Global Volumetric Video Market Sales By Geography (USD MN)
  • North America Market Analysis (USD MN)
  • United States Market Analysis (USD MN)
  • Canada Market Analysis (USD MN)
  • Mexico Market Analysis (USD MN)
  • Europe Market Analysis (USD MN)
  • Europe Market Estimate By Country (USD MN)
  • United Kingdom Market Analysis (USD MN)
  • France Market Analysis (USD MN)
  • Germany Market Analysis (USD MN)
  • Italy Market Analysis (USD MN)
  • Russia Market Analysis (USD MN)
  • Spain Market Analysis (USD MN)
  • Rest of Europe Market Analysis (USD MN)
  • Asia Pacific Market Analysis (USD MN)
  • China Market Analysis (USD MN)
  • Japan Market Analysis (USD MN)
  • India Market Analysis (USD MN)
  • South Korea Market Analysis (USD MN)
  • Australia Market Analysis (USD MN)
  • South East Asia Market Analysis (USD MN)
  • Rest of Asia Pacific Market Analysis (USD MN)
  • Latin America Market Analysis (USD MN)
  • Brazil Market Analysis (USD MN)
  • Argentina Market Analysis (USD MN)
  • Peru Market Analysis (USD MN)
  • Chile Market Analysis (USD MN)
  • Rest of Latin America Market Analysis (USD MN)
  • Middle East & Africa Market Analysis (USD MN)
  • Saudi Arabia Market Analysis (USD MN)
  • UAE Market Analysis (USD MN)
  • Israel Market Analysis (USD MN)
  • South Africa Market Analysis (USD MN)
  • Rest of Middle East and Africa Market Analysis (USD MN)
  • Partnership/Collaboration/Agreement
  • Mergers And Acquisition

LIST OF FIGURES

  • Research Scope of Volumetric Video Report
  • Market Research Process
  • Market Research Methodology
  • Global Volumetric Video Market Size, By Region (USD MN)
  • Porters Five Forces Analysis
  • Market Attractiveness Analysis By Genre
  • Market Attractiveness Analysis By End-Use
  • Market Attractiveness Analysis By Region
  • Value Chain Analysis
  • Global Market Analysis By Genre (USD MN)
  • Action & Adventure Market Sales By Geography (USD MN)
  • Thriller & Horror Market Sales By Geography (USD MN)
  • Fantasy & Science Fiction Market Sales By Geography (USD MN)
  • Drama Market Sales By Geography (USD MN)
  • Documentaries Market Sales By Geography (USD MN)
  • Others Market Sales By Geography (USD MN)
  • Global Market Analysis By End-Use (USD MN)
  • Enterprise Market Sales By Geography (USD MN)
  • Consumer Market Sales By Geography (USD MN)
  • Global Market Sales (USD MN)
  • North America Market Sales (USD MN)
  • Europe Market Sales (USD MN)
  • Asia Pacific Market Sales (USD MN)
  • Latin America Market Sales (USD MN)
  • Middle East & Africa Market Sales (USD MN)
  • Recent Development in Industry
  • Top Company Market Share Analysis

Kindly note that the above listed are the basic tables and figures of the report and are not limited to the TOC.