近眼显示器市场(按技术、设备类型、解析度、垂直领域和地区)- 预测至 2030 年
市场调查报告书
商品编码
1742434

近眼显示器市场(按技术、设备类型、解析度、垂直领域和地区)- 预测至 2030 年

Near-Eye Display Market by Augmented Reality (AR) Devices, Virtual Reality (VR) & Mixed Reality (MR) Devices, Electronic Viewfinders (EVFs), TFT LCD, AMOLED, LCOS, OLEDOS, MicroLED, Laser Beam Scanning and Region - Global Forecast to 2030

出版日期: | 出版商: MarketsandMarkets | 英文 257 Pages | 订单完成后即时交付

价格

全球近眼显示市场规模预计将从2025年的21.7亿美元成长到2030年的66.5亿美元,复合年增长率为25.1%。

研究范围
调查年份 2020-2030
基准年 2024
预测期 2025-2030
对价单位 金额(百万美元)
按细分市场 按技术、设备类型、解析度、产业、地区
目标区域 北美、欧洲、亚太地区、世界其他地区

近眼显示市场正经历显着成长,这得益于对身临其境型解决方案日益增长的需求,这些解决方案旨在提升用户在游戏、培训和模拟方面的体验。硅基有机发光二极体 (OLEDoS) 技术的进步正在推动头戴式显示器和智慧眼镜的普及。此外,近眼显示器在医疗保健领域(用于手术视觉化和诊断)以及国防领域(用于训练和即时情境察觉)的应用日益广泛,也促进了市场的成长。微显示技术的进一步改进,包括像素密度和功率效率的提高,也推动了这一成长。此外,教育、製造和商业环境中对新型扩增实境(AR) 和虚拟实境 (VR) 应用的需求不断增长,也持续提升了近眼显示器的相关性和应用范围。

预计在预测期内,MicroLED 技术将在近眼显示器市场中实现最快的成长。 MicroLED 技术凭藉其高亮度、高对比度、低功耗和快速响应时间等卓越特性,需求正在不断增长,这些特性对于在扩增实境(AR) 和虚拟实境 (VR) 中呈现高品质图形至关重要。 MicroLED 显示器由微型自发光 LED 组成,有效地消除了对背光的需求。因此,显示器不仅更薄更轻,而且更节能,使其成为智慧眼镜和头戴式显示器等小型设备的理想选择。与 OLED 技术不同,MicroLED 更耐用、使用寿命更长,且不存在烧屏问题。这使得 MicroLED 显示器特别适用于医疗保健、军事和工业训练环境等领域的关键应用。即使在明亮的环境下,MicroLED 也能清晰呈现,使其成为使用者经常在阳光直射下操作的扩增实境(AR) 的可行选择。

虽然过去由于製造技术复杂,大规模生产一直面临挑战,但最近的进展降低了成本并提高了扩充性。凭藉这些持续的创新,MicroLED 有望成为近眼显示器市场的一项变革性技术。

预计高清解析度近眼显示器将在整个预测期内占据最大的市场占有率,这主要归功于其在影像品质、处理需求和价格方面的平衡。车载设备的高清萤幕具有足够的像素Sharp Corporation,可为虚拟实境 (VR)、扩增实境(AR) 和混合实境(MR) 等应用提供清晰锐利且引人入胜的视觉体验,而无需像全高清或 4K 萤幕那样对硬体提出高要求。

如今,许多消费级设备都采用高清萤幕,以实现卓越的性能,同时确保低功耗和长续航,而这些对于穿戴式装置至关重要。此外,高清解析度的製造成本低廉,使其成为教育、培训和医疗保健等预算敏感型产业的热门选择。企业对智慧眼镜和耳机日益增长的兴趣也推动了对坚固耐用、节能萤幕的需求,使高清麵板成为可行且有效的选择。随着製造商努力提高显示品质并缩小组件尺寸,高清解析度很可能仍将是大多数近眼显示器应用的首选,并将在整个预测期内保持市场强劲成长。

预计亚太地区将在预测期内占据近眼显示器市场的最大份额。该地区的主导地位得益于来自中国、日本、韩国和台湾的主要显示面板製造商和消费性电子产品製造商的强劲表现。所有这些国家都引领着先进显示技术(例如OLED、MicroLED和基于LCD的近眼显示器)的发展和商业化,这些技术可用于AR和VR解决方案。

游戏、教育和工业应用领域对身临其境型技术日益增长的需求进一步推动了市场成长。此外,政府和私人投资者正在大力投资元宇宙平台、智慧製造和数位医疗等新兴技术,这推动了近眼显示器的需求。快速的都市化、不断增长的电子设备消费支出以及庞大的技术导向用户群进一步证明了该地区的领导地位。随着显示器生产的进一步投资以及AR/VR设备的高普及率,亚太地区很可能在可预见的未来继续引领近眼显示器市场。

本报告研究了全球近眼显示器市场,并对技术、设备类型、解析度、垂直和地区的趋势以及参与市场的公司概况进行了详细分析。

目录

第一章 引言

第二章调查方法

第三章执行摘要

第四章重要考察

第五章市场概述

  • 介绍
  • 市场动态
  • 供应链分析
  • 影响消费者业务的趋势/中断
  • 生态系分析
  • 投资金筹措场景
  • 技术分析
  • 波特五力分析
  • 主要相关人员和采购标准
  • 案例研究分析
  • 贸易分析
  • 2015-2024年专利分析
  • 定价分析
  • 2025-2026 年重要会议与活动
  • 监管状况
  • 人工智慧/生成式人工智慧对近眼显示市场的影响
  • 2025年美国关税的影响-近眼显示市场

第 6 章 近眼显示器的亮度等级

  • 介绍
  • 低于 500 尼特
  • 500~1,000 nit
  • 1,000 尼特或以上

第 7 章 近眼显示器的组件

  • 介绍
  • 影像生成器
  • 整合器
  • 成像光学

第 8 章 近眼显示市场(按技术)

  • 介绍
  • TFT液晶
  • AMOLED
  • LCOS
  • OLEDoS
  • 微型 LED
  • 雷射光束扫描

第九章 近眼显示市场(依设备类型)

  • 介绍
  • AR
  • VR和MR
  • EVFS

第十章 近眼显示市场(按解析度)

  • 介绍
  • HD 或更低
  • HD
  • FHD
  • FHD 或更高

第 11 章 近眼显示市场(按行业)

  • 介绍
  • 消费者
  • 行业/业务
  • 军事、航太和国防
  • 零售和酒店
  • 医疗保健
  • 教育
  • 体育与娱乐
  • 其他的

第十二章 近眼显示市场(按地区)

  • 介绍
  • 北美洲
    • 北美宏观经济展望
    • 美国
    • 加拿大
    • 墨西哥
  • 欧洲
    • 欧洲宏观经济展望
    • 英国
    • 德国
    • 法国
    • 西班牙
    • 义大利
    • 波兰
    • 北欧的
    • 其他的
  • 亚太地区
    • 亚太宏观经济展望
    • 中国
    • 日本
    • 韩国
    • 印度
    • 澳洲
    • 印尼
    • 马来西亚
    • 泰国
    • 越南
    • 其他的
  • 其他地区
    • 中东
    • 非洲
    • 南美洲

第十三章竞争格局

  • 概述
  • 主要参与企业的策略/优势,2021-2024
  • 2024年市场占有率分析
  • 2019-2024年收益分析
  • 估值和财务指标
  • 品牌/产品比较
  • 公司估值矩阵:2024 年主要参与企业
  • 公司估值矩阵:Start-Ups/中小企业,2024 年
  • 竞争场景

第十四章 公司简介

  • 主要参与企业
    • SONY GROUP CORPORATION
    • SEIKO EPSON CORPORATION
    • BOE TECHNOLOGY GROUP CO., LTD.
    • SEEYA TECHNOLOGY
    • EMAGIN
    • KOPIN CORPORATION
    • MICROOLED
    • HIMAX TECHNOLOGIES, INC.
    • HOLOEYE PHOTONICS AG
    • YUNNAN OLIGHTEK OPTO-ELECTRONIC TECHNOLOGY CO., LTD.
  • 其他公司
    • LG DISPLAY CO., LTD.
    • WISECHIP SEMICONDUCTOR INC.
    • LIGHTNING SILICON TECHNOLOGY, INC.
    • OMNIVISION
    • SYNDIANT
    • VUEREAL
    • MICROVISION
    • JBD
    • RAONTECH
    • SILICON MICRO DISPLAY
    • ENMESI.COM(SHENZHEN ANPO INTELLIGENCE TECHNOLOGY CO., LTD.)
    • MOJO VISION
    • CINOPTICS
    • LUMIODE, INC.
    • PLAYNITRIDE INC.

第十五章 附录

Product Code: SE 8102

The global near-eye display market is anticipated to reach USD 6.65 billion by 2030 from USD 2.17 billion in 2025, at a CAGR of 25.1%.

Scope of the Report
Years Considered for the Study2020-2030
Base Year2024
Forecast Period2025-2030
Units ConsideredValue (USD Million)
SegmentsBy technology, device type, resolution, vertical, and region
Regions coveredNorth America, Europe, APAC, RoW

The near-eye display market is experiencing significant growth, driven by the increasing demand for immersive solutions that enhance user experiences in gaming, training, and simulation. Advancements in OLED-on-Silicon (OLEDoS) technology are boosting the adoption of head-mounted displays and smart glasses, as this technology offers higher resolution, improved contrast, and smaller form factors. Additionally, the expanding use of near-eye displays in healthcare for surgical visualization and diagnostics, as well as in the defense sector for training and real-time situational awareness, is contributing to market growth. Further improvements in microdisplay technologies, such as enhanced pixel density and power efficiency, also drive this growth. Furthermore, the rising demand for new augmented reality (AR) and virtual reality (VR) applications in education, manufacturing, and business environments continues to increase the relevance and application of near-eye displays.

"MicroLED to register highest CAGR in near-eye display market, by technology, during forecast period"

MicroLED technology is expected to register the fastest growth in the near-eye display market during the forecast period. The demand for MicroLED technology is on the rise, driven by its exceptional attributes: high brightness, superior contrast ratios, low power consumption, and rapid response times-essential qualities for delivering high-quality graphics in augmented reality (AR) and virtual reality (VR) applications. MicroLED displays are composed of minuscule, self-emissive LEDs, effectively eliminating the need for a backlight. This results in displays that are not only thinner and lighter but also more energy-efficient, making them ideal for compact devices such as smart glasses and head-mounted displays. Unlike OLED technology, MicroLED boasts enhanced durability and an extended lifespan, with no susceptibility to burn-in issues. This makes MicroLED displays particularly suited for critical applications in sectors such as healthcare, military, and industrial training environments. Their clarity in brightly lit conditions positions MicroLED as a viable option for augmented reality, where users often operate in direct sunlight.

While mass production has historically posed challenges due to complex fabrication techniques, recent advancements are driving cost reductions and improving scalability. As these innovations develop, MicroLED is poised to become a transformative technology within the near-eye display market.

"HD to account for largest share of near-eye display market, by resolution, throughout forecast period"

Near-eye displays with HD resolution are expected to hold the largest market share throughout the forecast period. This is primarily due to their balance of image quality, processing demands, and affordability. HD screens found in on-board devices offer sufficient pixel density to deliver sharp and engaging visual experiences for applications such as virtual reality (VR), augmented reality (AR), and mixed reality (MR) without the higher hardware requirements associated with Full HD or 4K screens.

Many consumer-level devices today utilize HD screens to provide exceptional performance while ensuring lower power consumption and longer battery life, which are essential features for wearables. Furthermore, HD resolution is more cost-effective to manufacture, making it a popular choice in budget-sensitive industries such as education, training, and healthcare. The increasing interest in smart glasses and headsets for enterprise applications is also driving the demand for robust and energy-efficient screens, and HD panels continue to be a viable and effective option. As manufacturers strive to enhance display quality and miniaturize components, HD resolution is likely to remain the preferred choice for most near-eye display applications, ensuring a strong market position throughout the forecast period.

"Asia Pacific to account for largest market share throughout forecast period"

Asia Pacific will account for the largest share of the near-eye display market during the forecast period. The region's dominance is due to the high presence of major display panel makers and consumer electronics firms in China, Japan, South Korea, and Taiwan. All these nations are spearheading the growth and commercialization of advanced display technologies such as OLED, MicroLED, and LCD-based near-eye displays utilized in AR and VR solutions.

The growing need for immersive technology in gaming, education, and industrial applications further drives market growth. Besides, governments and private investors are making massive investments in emerging technologies, such as metaverse platforms, smart manufacturing, and digital healthcare, which are fuelling the demand for near-eye displays. Rapid urbanization, growing consumer expenditure on electronics, and a high-volume base of technology-inclined users further attest to the region's leadership status. With further investments in display production and high penetration of AR/VR devices, Asia Pacific will continue to lead the near-eye display market in the near future.

The breakdown of the profiles of primary participants in the near-eye display market is as follows:

  • By Company Type: Tier 1 - 30%, Tier 2 - 50%, and Tier 3 - 20%
  • By Designation Type: C-level Executives - 25%, Directors - 35%, and Others - 40%
  • By Region: Europe - 35%, North America - 25%, Asia Pacific - 30%, and Rest of the World - 10%

Note: Other designations include sales, marketing, and product managers.

The three tiers of the companies are based on their total revenues as of 2024, Tier 1: >USD 1 billion, Tier 2: USD 500 million-1 billion, and Tier 3: USD 500 million.

The major players in the near-eye display market with a significant global presence include Sony Group Corporation (Japan), Seiko Epson Corporation (Japan), BOE Technology Group Co., Ltd. (China), SeeYA Technology (China), and eMagin (US).

Study Coverage

The report segments the near-eye display market and forecasts its size by technology, device type, resolution, vertical, and region. It also provides a comprehensive review of drivers, restraints, opportunities, and challenges influencing market growth and covers qualitative and quantitative aspects of the market.

Reasons to buy the Report

The report will help market leaders/new entrants in this market with information on the closest approximate revenues for the overall near-eye display market and related segments. It will also help stakeholders understand the competitive landscape and gain more insights to strengthen their position in the market and plan suitable go-to-market strategies. The report also helps stakeholders understand the market pulse and provides information on key market drivers, restraints, opportunities, and challenges.

The report provides insights on the following pointers:

  • Analysis of key drivers (rising demand for immersive technologies to enhance user experience, rapid advancements in OLEDoS technology, increasing adoption of near-eye displays in healthcare and defense sectors, advancements in microdisplay technologies, and rising demand for advanced AR and VR technologies), restraints (limited availability of high-quality and engaging XR content and health issues associated with excessive use of AR and VR devices), opportunities (ongoing innovations in near-eye display technologies, and surging investments in development of advanced display), and challenges (technical and usability challenges associated with HMDs, complex manufacturing processes)
  • Product Development/Innovation: Detailed insights on upcoming technologies, research and development activities, and the latest product launches in the near-eye display market.
  • Market Development: Comprehensive information about lucrative markets - the report analyzes the near-eye display market across varied regions.
  • Market Diversification: Exhaustive information about new products, untapped geographies, recent developments, and investments in the near-eye display market
  • Competitive Assessment: In-depth assessment of market shares, growth strategies, and product offerings of leading players, including Sony Group Corporation (Japan), Seiko Epson Corporation (Japan), BOE Technology Group Co., Ltd. (China), SeeYA Technology (China), eMagin (US), Kopin Corporation (US), Himax Technologies (Taiwan), MICROOLED Technologies (France), HOLOEYE Photonics AG (Germany), and Yunnan OLiGHTEK Opto-Electronic Technology Co., Ltd. (China).

TABLE OF CONTENTS

1 INTRODUCTION

  • 1.1 STUDY OBJECTIVES
  • 1.2 MARKET DEFINITION
  • 1.3 STUDY SCOPE
    • 1.3.1 MARKETS COVERED AND REGIONAL SCOPE
    • 1.3.2 INCLUSIONS AND EXCLUSIONS
    • 1.3.3 YEARS CONSIDERED
  • 1.4 CURRENCY CONSIDERED
  • 1.5 UNIT CONSIDERED
  • 1.6 LIMITATIONS
  • 1.7 STAKEHOLDERS
  • 1.8 SUMMARY OF CHANGES

2 RESEARCH METHODOLOGY

  • 2.1 RESEARCH DATA
    • 2.1.1 SECONDARY AND PRIMARY RESEARCH
    • 2.1.2 SECONDARY DATA
      • 2.1.2.1 List of key secondary sources
      • 2.1.2.2 Key data from secondary sources
    • 2.1.3 PRIMARY DATA
      • 2.1.3.1 Intended participants and key opinion leaders
      • 2.1.3.2 Breakdown of primaries
      • 2.1.3.3 Key data from primary sources
      • 2.1.3.4 Key industry insights
  • 2.2 MARKET SIZE ESTIMATION
    • 2.2.1 BOTTOM-UP APPROACH
      • 2.2.1.1 Approach to arrive at market size using bottom-up analysis (demand side)
    • 2.2.2 TOP-DOWN APPROACH
      • 2.2.2.1 Approach to arrive at market size using top-down analysis (supply side)
  • 2.3 DATA TRIANGULATION
  • 2.4 RESEARCH ASSUMPTIONS
  • 2.5 RESEARCH LIMITATIONS
  • 2.6 RISK ANALYSIS

3 EXECUTIVE SUMMARY

4 PREMIUM INSIGHTS

  • 4.1 ATTRACTIVE OPPORTUNITIES FOR PLAYERS IN NEAR-EYE DISPLAY MARKET
  • 4.2 NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE
  • 4.3 NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY AND VERTICAL
  • 4.4 NEAR-EYE DISPLAY MARKET, BY RESOLUTION
  • 4.5 NEAR-EYE DISPLAY MARKET, BY REGION

5 MARKET OVERVIEW

  • 5.1 INTRODUCTION
  • 5.2 MARKET DYNAMICS
    • 5.2.1 DRIVERS
      • 5.2.1.1 Rising demand for immersive technologies to enhance user experience
      • 5.2.1.2 Rapid advancements in OLEDoS technology
      • 5.2.1.3 Increasing adoption of near-eye displays in healthcare and defense sectors
      • 5.2.1.4 Advancements in microdisplay technologies
      • 5.2.1.5 Rising demand for advanced AR and VR technologies
    • 5.2.2 RESTRAINTS
      • 5.2.2.1 Limited availability of high-quality and engaging XR content
      • 5.2.2.2 Health issues associated with excessive use of AR and VR devices
    • 5.2.3 OPPORTUNITIES
      • 5.2.3.1 Ongoing innovations in near-eye display technologies
      • 5.2.3.2 Surging investments in development of advanced display technologies
    • 5.2.4 CHALLENGES
      • 5.2.4.1 Technical and usability challenges associated with HMDs
      • 5.2.4.2 Complex manufacturing processes
  • 5.3 SUPPLY CHAIN ANALYSIS
  • 5.4 TRENDS/DISRUPTIONS IMPACTING CONSUMER BUSINESS
  • 5.5 ECOSYSTEM ANALYSIS
  • 5.6 INVESTMENT AND FUNDING SCENARIO
  • 5.7 TECHNOLOGY ANALYSIS
    • 5.7.1 KEY TECHNOLOGIES
      • 5.7.1.1 MicroLED
      • 5.7.1.2 LCoS
    • 5.7.2 COMPLEMENTARY TECHNOLOGIES
      • 5.7.2.1 Thin-film encapsulation
    • 5.7.3 ADJACENT TECHNOLOGIES
      • 5.7.3.1 AR/VR
  • 5.8 PORTER'S FIVE FORCES ANALYSIS
    • 5.8.1 THREAT OF NEW ENTRANTS
    • 5.8.2 THREAT OF SUBSTITUTES
    • 5.8.3 BARGAINING POWER OF SUPPLIERS
    • 5.8.4 BARGAINING POWER OF BUYERS
    • 5.8.5 INTENSITY OF COMPETITIVE RIVALRY
  • 5.9 KEY STAKEHOLDERS AND BUYING CRITERIA
    • 5.9.1 KEY STAKEHOLDERS IN BUYING PROCESS
    • 5.9.2 BUYING CRITERIA
  • 5.10 CASE STUDY ANALYSIS
    • 5.10.1 NATIONAL DENTAL CENTRE SINGAPORE AND THE MAGES INSTITUTE OF EXCELLENCE, WITH SEIKO EPSON, DEVELOPED SOLUTION BASED ON MOVERIO BT-200 SMART GLASSES, THAT ALLOWED DENTAL SURGEONS TO RETRIEVE PATIENT-SPECIFIC CONTENT
    • 5.10.2 VERIZON DEPLOYED VR TECHNOLOGY TO UPSKILL SERVICE STAFF TO EMPATHIZE WITH CUSTOMERS
    • 5.10.3 EMAGIN CORPORATION PROVIDED US ARMY WITH DISPLAYS THAT ENHANCED VISUAL ACUITY AND INFORMATION DENSITY IN AR APPLICATIONS
  • 5.11 TRADE ANALYSIS
    • 5.11.1 IMPORT SCENARIO (HS CODE 8537)
    • 5.11.2 EXPORT SCENARIO (HS CODE 8537)
  • 5.12 PATENT ANALYSIS, 2015-2024
  • 5.13 PRICING ANALYSIS
    • 5.13.1 AVERAGE SELLING PRICE TREND OF KEY PLAYERS, BY TECHNOLOGY, 2024
    • 5.13.2 AVERAGE SELLING PRICE TREND, BY REGION, 2020-2024
  • 5.14 KEY CONFERENCES AND EVENTS, 2025-2026
  • 5.15 REGULATORY LANDSCAPE
    • 5.15.1 REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
    • 5.15.2 STANDARDS AND REGULATIONS
      • 5.15.2.1 Standards
      • 5.15.2.2 Regulations
  • 5.16 IMPACT OF AI/GEN AI ON NEAR-EYE DISPLAY MARKET
    • 5.16.1 INTRODUCTION
  • 5.17 IMPACT OF 2025 US TARIFF - NEAR-EYE DISPLAY MARKET
    • 5.17.1 INTRODUCTION
    • 5.17.2 KEY TARIFF RATES
    • 5.17.3 PRICE IMPACT ANALYSIS
    • 5.17.4 IMPACT ON COUNTRY/REGION
      • 5.17.4.1 US
      • 5.17.4.2 Europe
      • 5.17.4.3 Asia Pacific
    • 5.17.5 IMPACT ON VERTICALS

6 BRIGHTNESS LEVELS IN NEAR-EYE DISPLAYS

  • 6.1 INTRODUCTION
  • 6.2 LESS THAN 500 NITS
  • 6.3 500 TO 1,000 NITS
  • 6.4 MORE THAN 1,000 NITS

7 COMPONENTS OF NEAR-EYE DISPLAY

  • 7.1 INTRODUCTION
  • 7.2 IMAGE GENERATORS
  • 7.3 OPTICAL COMBINERS
  • 7.4 IMAGING OPTICS

8 NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY

  • 8.1 INTRODUCTION
  • 8.2 TFT LCD
    • 8.2.1 IMPROVED RESOLUTION, RESPONSE TIME, AND COLOR REPRODUCTION TO FOSTER MARKET GROWTH
  • 8.3 AMOLED
    • 8.3.1 RISING DEMAND FOR LESS ENERGY DRAIN AND LIGHTER CONSTRUCTION DISPLAY TECHNOLOGY TO FUEL MARKET GROWTH
  • 8.4 LCOS
    • 8.4.1 SURGING APPLICATIONS IN MEDICAL-GRADED AR GLASSES, MILITARY-GRADED HMDS, AND SURGICAL VISUALIZATION SYSTEMS TO BOOST DEMAND
  • 8.5 OLEDOS
    • 8.5.1 GROWING ADOPTION OF OLEDOS IN PREMIUM VR AND MR HMDS TO BOOST DEMAND
  • 8.6 MICROLED
    • 8.6.1 RISING DEMAND FOR ULTRA-BRIGHT, POWER-EFFICIENT DISPLAYS IN AR SMART GLASSES TO FOSTER MARKET GROWTH
  • 8.7 LASER BEAM SCANNING
    • 8.7.1 GROWING DEMAND FOR ULTRA-COMPACT, LIGHTWEIGHT NEAR-EYE DISPLAYS IN AR SMART GLASSES TO FUEL MARKET GROWTH

9 NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE

  • 9.1 INTRODUCTION
  • 9.2 AR
    • 9.2.1 ENHANCED REAL-WORLD ENVIRONMENTS WITH COMPUTER-GENERATED VISUALS TO FOSTER MARKET GROWTH
  • 9.3 VR & MR
    • 9.3.1 RISING DEMAND FOR IMMERSIVE EXPERIENCE IN GAMING AND ENTERTAINMENT SECTORS TO SUPPORT MARKET GROWTH
  • 9.4 EVFS
    • 9.4.1 FOCUS ON REDUCING DISPLAY WEIGHT AND POWER CONSUMPTION TO DRIVE MARKET

10 NEAR-EYE DISPLAY MARKET, BY RESOLUTION

  • 10.1 INTRODUCTION
  • 10.2 LOWER THAN HD
    • 10.2.1 RISING APPLICATION IN EVFS TO DRIVE MARKET
  • 10.3 HD
    • 10.3.1 GROWING DEMAND FOR COST-EFFICIENT DISPLAY PANELS IN MID-RANGE AR/VR DEVICES TO FOSTER MARKET GROWTH
  • 10.4 FHD
    • 10.4.1 INCREASING NEED FOR HIGH-QUALITY VISUALS AT COST-EFFECTIVE PRICES TO DRIVE MARKET
  • 10.5 HIGHER THAN FHD
    • 10.5.1 RISING DEMAND FOR IMMERSIVE EXPERIENCES AND IMPROVED PICTURE QUALITY TO FUEL MARKET GROWTH

11 NEAR-EYE DISPLAY MARKET, BY VERTICAL

  • 11.1 INTRODUCTION
  • 11.2 CONSUMER
    • 11.2.1 GROWING NUMBER OF OEMS OFFERING AR/VR PRODUCTS TO BOOST DEMAND
  • 11.3 AUTOMOTIVE
    • 11.3.1 SIGNIFICANT CONTRIBUTION IN HUMAN-MACHINE INTERFACE (HMI) DEVELOPMENT AND FACTORY TRAINING SIMULATIONS TO FUEL MARKET GROWTH
  • 11.4 INDUSTRIAL & ENTERPRISE
    • 11.4.1 RISING EMPHASIS ON DIGITAL TRANSFORMATION TO SUPPORT MARKET GROWTH
  • 11.5 MILITARY, AEROSPACE, & DEFENSE
    • 11.5.1 INCREASING APPLICATIONS FOR PILOT TRAINING TO TACKLE IN-FLIGHT SCENARIOS TO DRIVE MARKET
  • 11.6 RETAIL & HOSPITALITY
    • 11.6.1 EVOLUTION IN MARKETING AND PROMOTION WITH TECHNOLOGICAL ADVANCES TO FOSTER MARKET GROWTH
  • 11.7 MEDICAL
    • 11.7.1 GROWING SURGERY PRACTICE ON REALISTIC 3D MODELS TO DRIVE MARKET
  • 11.8 EDUCATION
    • 11.8.1 ENHANCED ENGAGEMENT AND INTERACTIVITY IN LEARNING ENVIRONMENTS TO FOSTER MARKET GROWTH
  • 11.9 SPORTS & ENTERTAINMENT
    • 11.9.1 GLOBAL EXPANSION OF THEME PARKS TO BOOST DEMAND
  • 11.10 OTHER VERTICALS

12 NEAR-EYE DISPLAY MARKET, BY REGION

  • 12.1 INTRODUCTION
  • 12.2 NORTH AMERICA
    • 12.2.1 MACROECONOMIC OUTLOOK FOR NORTH AMERICA
    • 12.2.2 US
      • 12.2.2.1 Growing adoption of AR HMDs in simulation and thermal imaging in military sector to fuel market growth
    • 12.2.3 CANADA
      • 12.2.3.1 Government-led initiatives to focus on wearable technologies to drive market
    • 12.2.4 MEXICO
      • 12.2.4.1 Increased government expenditure in semiconductor sector to boost demand
  • 12.3 EUROPE
    • 12.3.1 MACROECONOMIC OUTLOOK FOR EUROPE
    • 12.3.2 UK
      • 12.3.2.1 Thriving gaming industry to fuel market growth
    • 12.3.3 GERMANY
      • 12.3.3.1 Emphasis on innovating automotive industry to foster market growth
    • 12.3.4 FRANCE
      • 12.3.4.1 Expanding aerospace & defense sector to drive market
    • 12.3.5 SPAIN
      • 12.3.5.1 Surging investments in digital technologies to foster market growth
    • 12.3.6 ITALY
      • 12.3.6.1 Increasing adoption of digital solutions in key verticals to fuel market growth
    • 12.3.7 POLAND
      • 12.3.7.1 Thriving electronics and manufacturing sectors to boost demand
    • 12.3.8 NORDICS
      • 12.3.8.1 Surging adoption of immersive technologies through public-private partnerships to drive market
    • 12.3.9 REST OF EUROPE
  • 12.4 ASIA PACIFIC
    • 12.4.1 MACROECONOMIC OUTLOOK FOR ASIA PACIFIC
    • 12.4.2 CHINA
      • 12.4.2.1 Focusing on switching from manufacturing-driven to innovation-driven economy to offer lucrative growth opportunities
    • 12.4.3 JAPAN
      • 12.4.3.1 Increasing expenditure on healthcare and R&D activities to fuel market growth
    • 12.4.4 SOUTH KOREA
      • 12.4.4.1 Government-led investments in promising technologies to offer lucrative growth opportunities
    • 12.4.5 INDIA
      • 12.4.5.1 Rising application of AR glasses in tourism, hospitality, medical, real estate, retail, and gaming sectors to drive market
    • 12.4.6 AUSTRALIA
      • 12.4.6.1 Surging procurement of AR/VR-based HMDs for simulation training, tactical visualization, and situational awareness to foster market growth
    • 12.4.7 INDONESIA
      • 12.4.7.1 Fast-growing digital economy and expanding manufacturing base to support market growth
    • 12.4.8 MALAYSIA
      • 12.4.8.1 Government-backed pilot programs and academic collaborations to drive market
    • 12.4.9 THAILAND
      • 12.4.9.1 Rise of smart factory pilots under Thailand 4.0 to offer lucrative growth opportunities
    • 12.4.10 VIETNAM
      • 12.4.10.1 Strong electronics manufacturing sector and government-backed digital initiatives to drive market
    • 12.4.11 REST OF ASIA PACIFIC
  • 12.5 ROW
    • 12.5.1 MIDDLE EAST
      • 12.5.1.1 Bahrain
        • 12.5.1.1.1 Increasing integration of VR and AR technologies in education sector to drive market
      • 12.5.1.2 Kuwait
        • 12.5.1.2.1 Growing interest of public and private sectors in immersive technologies to fuel market growth
      • 12.5.1.3 Qatar
        • 12.5.1.3.1 Rising emphasis on innovation and presence of well-developed infrastructure for smart technologies to boost demand
      • 12.5.1.4 Saudi Arabia
        • 12.5.1.4.1 Government-led initiatives to diversify economy and boost digital transformation to foster market growth
      • 12.5.1.5 UAE
        • 12.5.1.5.1 Investment in digital infrastructure to boost demand
      • 12.5.1.6 Rest of Middle East
    • 12.5.2 AFRICA
      • 12.5.2.1 South Africa
        • 12.5.2.1.1 Advancements in education, healthcare, and entertainment sectors to boost demand
      • 12.5.2.2 Rest of Africa
    • 12.5.3 SOUTH AMERICA
      • 12.5.3.1 Growing demand for HMDs in engineering and design to foster market growth

13 COMPETITIVE LANDSCAPE

  • 13.1 OVERVIEW
  • 13.2 KEY PLAYER STRATEGIES/RIGHT TO WIN, 2021-2024
  • 13.3 MARKET SHARE ANALYSIS, 2024
  • 13.4 REVENUE ANALYSIS, 2019-2024
  • 13.5 COMPANY VALUATION AND FINANCIAL METRICS
  • 13.6 BRAND/PRODUCT COMPARISON
  • 13.7 COMPANY EVALUATION MATRIX: KEY PLAYERS, 2024
    • 13.7.1 STARS
    • 13.7.2 EMERGING LEADERS
    • 13.7.3 PERVASIVE PLAYERS
    • 13.7.4 PARTICIPANTS
    • 13.7.5 COMPANY FOOTPRINT: KEY PLAYERS, 2024
      • 13.7.5.1 Company footprint
      • 13.7.5.2 Region footprint
      • 13.7.5.3 Device type footprint
      • 13.7.5.4 Technology footprint
      • 13.7.5.5 Vertical footprint
      • 13.7.5.6 Resolution footprint
  • 13.8 COMPANY EVALUATION MATRIX: STARTUPS/SMES, 2024
    • 13.8.1 PROGRESSIVE COMPANIES
    • 13.8.2 RESPONSIVE COMPANIES
    • 13.8.3 DYNAMIC COMPANIES
    • 13.8.4 STARTING BLOCKS
    • 13.8.5 COMPETITIVE BENCHMARKING: STARTUPS/SMES, 2024
      • 13.8.5.1 Detailed list of key startups/SMEs
      • 13.8.5.2 Competitive benchmarking for startups/SMEs
  • 13.9 COMPETITIVE SCENARIO
    • 13.9.1 PRODUCT LAUNCHES/DEVELOPMENTS
    • 13.9.2 DEALS
    • 13.9.3 EXPANSIONS
    • 13.9.4 OTHER DEVELOPMENTS

14 COMPANY PROFILES

  • 14.1 KEY PLAYERS
    • 14.1.1 SONY GROUP CORPORATION
      • 14.1.1.1 Business overview
      • 14.1.1.2 Products/Solutions/Services offered
      • 14.1.1.3 Recent developments
        • 14.1.1.3.1 Product launches/Developments
        • 14.1.1.3.2 Expansions
      • 14.1.1.4 MnM view
        • 14.1.1.4.1 Key strengths/Right to win
        • 14.1.1.4.2 Strategic choices
        • 14.1.1.4.3 Weaknesses/Competitive threats
    • 14.1.2 SEIKO EPSON CORPORATION
      • 14.1.2.1 Business overview
      • 14.1.2.2 Products/Solutions/Services offered
      • 14.1.2.3 Recent developments
        • 14.1.2.3.1 Product launches/Developments
        • 14.1.2.3.2 Deals
      • 14.1.2.4 MnM view
        • 14.1.2.4.1 Key strengths/Right to win
        • 14.1.2.4.2 Strategic choices
        • 14.1.2.4.3 Weaknesses/Competitive threats
    • 14.1.3 BOE TECHNOLOGY GROUP CO., LTD.
      • 14.1.3.1 Business overview
      • 14.1.3.2 Products/Solutions/Services offered
      • 14.1.3.3 Recent developments
        • 14.1.3.3.1 Product launches/Developments
      • 14.1.3.4 MnM view
        • 14.1.3.4.1 Key strengths/Right to win
        • 14.1.3.4.2 Strategic choices
        • 14.1.3.4.3 Weaknesses/Competitive threats
    • 14.1.4 SEEYA TECHNOLOGY
      • 14.1.4.1 Business overview
      • 14.1.4.2 Products/Solutions/Services offered
      • 14.1.4.3 Recent developments
        • 14.1.4.3.1 Product launches/Developments
      • 14.1.4.4 MnM view
        • 14.1.4.4.1 Key strengths/Right to win
        • 14.1.4.4.2 Strategic choices
        • 14.1.4.4.3 Weaknesses/Competitive threats
    • 14.1.5 EMAGIN
      • 14.1.5.1 Business overview
      • 14.1.5.2 Products/Solutions/Services offered
      • 14.1.5.3 Recent developments
        • 14.1.5.3.1 Product launches/Developments
        • 14.1.5.3.2 Deals
        • 14.1.5.3.3 Other developments
      • 14.1.5.4 MnM view
        • 14.1.5.4.1 Key strengths/Right to win
        • 14.1.5.4.2 Strategic choices
        • 14.1.5.4.3 Weaknesses/Competitive threats
    • 14.1.6 KOPIN CORPORATION
      • 14.1.6.1 Business overview
      • 14.1.6.2 Products/Solutions/Services offered
      • 14.1.6.3 Recent developments
        • 14.1.6.3.1 Product launches/Developments
        • 14.1.6.3.2 Deals
        • 14.1.6.3.3 Other developments
    • 14.1.7 MICROOLED
      • 14.1.7.1 Business overview
      • 14.1.7.2 Products/Solutions/Services offered
    • 14.1.8 HIMAX TECHNOLOGIES, INC.
      • 14.1.8.1 Business overview
      • 14.1.8.2 Products/Solutions/Services offered
      • 14.1.8.3 Recent developments
        • 14.1.8.3.1 Product launches/Developments
        • 14.1.8.3.2 Deals
    • 14.1.9 HOLOEYE PHOTONICS AG
      • 14.1.9.1 Business overview
      • 14.1.9.2 Products/Solutions/Services offered
      • 14.1.9.3 Recent developments
        • 14.1.9.3.1 Deals
    • 14.1.10 YUNNAN OLIGHTEK OPTO-ELECTRONIC TECHNOLOGY CO., LTD.
      • 14.1.10.1 Business overview
      • 14.1.10.2 Products/Solutions/Services offered
  • 14.2 OTHER PLAYERS
    • 14.2.1 LG DISPLAY CO., LTD.
    • 14.2.2 WISECHIP SEMICONDUCTOR INC.
    • 14.2.3 LIGHTNING SILICON TECHNOLOGY, INC.
    • 14.2.4 OMNIVISION
    • 14.2.5 SYNDIANT
    • 14.2.6 VUEREAL
    • 14.2.7 MICROVISION
    • 14.2.8 JBD
    • 14.2.9 RAONTECH
    • 14.2.10 SILICON MICRO DISPLAY
    • 14.2.11 ENMESI.COM (SHENZHEN ANPO INTELLIGENCE TECHNOLOGY CO., LTD.)
    • 14.2.12 MOJO VISION
    • 14.2.13 CINOPTICS
    • 14.2.14 LUMIODE, INC.
    • 14.2.15 PLAYNITRIDE INC.

15 APPENDIX

  • 15.1 DISCUSSION GUIDE
  • 15.2 KNOWLEDGESTORE: MARKETSANDMARKETS' SUBSCRIPTION PORTAL
  • 15.3 CUSTOMIZATION OPTIONS
  • 15.4 RELATED REPORTS
  • 15.5 AUTHOR DETAILS

List of Tables

  • TABLE 1 RESEARCH ASSUMPTIONS
  • TABLE 2 RISK ANALYSIS
  • TABLE 3 OLEDOS TECHNOLOGY USED IN AR AND VR DEVICES
  • TABLE 4 NEAR-EYE DISPLAY MARKET: ECOSYSTEM
  • TABLE 5 NEAR-EYE DISPLAY MARKET: PORTER'S FIVE FORCES ANALYSIS
  • TABLE 6 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR TOP THREE VERTICALS (%)
  • TABLE 7 KEY BUYING CRITERIA FOR TOP THREE VERTICALS
  • TABLE 8 IMPORT DATA FOR HS CODE 8537-COMPLIANT PRODUCTS, BY COUNTRY, 2020-2024 (USD MILLION)
  • TABLE 9 EXPORT DATA FOR HS CODE 8537-COMPLIANT PRODUCTS, BY COUNTRY, 2020-2024 (USD MILLION)
  • TABLE 10 LIST OF PATENTS PERTAINING TO NEAR-EYE DISPLAYS, 2021-2023
  • TABLE 11 AVERAGE SELLING PRICE TREND OF NEAR-EYE DISPLAY PANELS PROVIDED BY KEY PLAYERS, 2021-2024
  • TABLE 12 NEAR-EYE DISPLAY MARKET: KEY CONFERENCES AND EVENTS, 2025-2026
  • TABLE 13 NORTH AMERICA: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
  • TABLE 14 EUROPE: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
  • TABLE 15 ASIA PACIFIC: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
  • TABLE 16 ROW: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
  • TABLE 17 US-ADJUSTED RECIPROCAL TARIFF RATES
  • TABLE 18 NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY, 2021-2024 (USD MILLION)
  • TABLE 19 NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY, 2025-2030 (USD MILLION)
  • TABLE 20 TFT LCD: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021-2024 (USD MILLION)
  • TABLE 21 TFT LCD: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025-2030 (USD MILLION)
  • TABLE 22 AMOLED: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021-2024 (USD MILLION)
  • TABLE 23 AMOLED: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025-2030 (USD MILLION)
  • TABLE 24 LCOS: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021-2024 (USD MILLION)
  • TABLE 25 LCOS: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025-2030 (USD MILLION)
  • TABLE 26 OLEDOS: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021-2024 (USD MILLION)
  • TABLE 27 OLEDOS: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025-2030 (USD MILLION)
  • TABLE 28 MICROLED: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021-2024 (USD MILLION)
  • TABLE 29 MICROLED: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025-2030 (USD MILLION)
  • TABLE 30 LASER BEAM SCANNING: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021-2024 (USD MILLION)
  • TABLE 31 LASER BEAM SCANNING: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025-2030 (USD MILLION)
  • TABLE 32 NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021-2024 (USD MILLION)
  • TABLE 33 NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025-2030 (USD MILLION)
  • TABLE 34 NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021-2024 (MILLION UNITS)
  • TABLE 35 NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025-2030 (MILLION UNITS)
  • TABLE 36 AR: NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY, 2021-2024 (USD MILLION)
  • TABLE 37 AR: NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY, 2025-2030 (USD MILLION)
  • TABLE 38 AR: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2021-2024 (USD MILLION)
  • TABLE 39 AR: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2025-2030 (USD MILLION)
  • TABLE 40 AR: NEAR-EYE DISPLAY MARKET, BY REGION, 2021-2024 (USD MILLION)
  • TABLE 41 AR: NEAR-EYE DISPLAY MARKET, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 42 NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR AR, BY COUNTRY, 2021-2024 (USD MILLION)
  • TABLE 43 NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR AR, BY COUNTRY, 2025-2030 (USD MILLION)
  • TABLE 44 EUROPE: NEAR-EYE DISPLAY MARKET FOR AR, BY COUNTRY, 2021-2024 (USD MILLION)
  • TABLE 45 EUROPE: NEAR-EYE DISPLAY MARKET FOR AR, BY COUNTRY, 2025-2030 (USD MILLION)
  • TABLE 46 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR AR, BY COUNTRY, 2021-2024 (USD MILLION)
  • TABLE 47 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR AR, BY COUNTRY, 2025-2030 (USD MILLION)
  • TABLE 48 ROW: NEAR-EYE DISPLAY MARKET FOR AR, BY COUNTRY, 2021-2024 (USD MILLION)
  • TABLE 49 ROW: NEAR-EYE DISPLAY MARKET FOR AR, BY COUNTRY, 2025-2030 (USD MILLION)
  • TABLE 50 NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR AR, BY VERTICAL, 2021-2024 (USD MILLION)
  • TABLE 51 NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR AR, BY VERTICAL, 2025-2030 (USD MILLION)
  • TABLE 52 EUROPE: NEAR-EYE DISPLAY MARKET FOR AR, BY VERTICAL, 2021-2024 (USD MILLION)
  • TABLE 53 EUROPE: NEAR-EYE DISPLAY MARKET FOR AR, BY VERTICAL, 2025-2030 (USD MILLION)
  • TABLE 54 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR AR, BY VERTICAL, 2021-2024 (USD MILLION)
  • TABLE 55 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR AR, BY VERTICAL, 2025-2030 (USD MILLION)
  • TABLE 56 ROW: NEAR-EYE DISPLAY MARKET FOR AR, BY VERTICAL, 2021-2024 (USD MILLION)
  • TABLE 57 ROW: NEAR-EYE DISPLAY MARKET FOR AR, BY VERTICAL, 2025-2030 (USD MILLION)
  • TABLE 58 VR & MR: NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY, 2021-2024 (USD MILLION)
  • TABLE 59 VR & MR: NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY, 2025-2030 (USD MILLION)
  • TABLE 60 VR & MR: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2021-2024 (USD MILLION)
  • TABLE 61 VR & MR: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2025-2030 (USD MILLION)
  • TABLE 62 VR & MR: NEAR-EYE DISPLAY MARKET, BY REGION, 2021-2024 (USD MILLION)
  • TABLE 63 VR & MR: NEAR-EYE DISPLAY MARKET, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 64 NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY COUNTRY, 2021-2024 (USD MILLION)
  • TABLE 65 NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY COUNTRY, 2025-2030 (USD MILLION)
  • TABLE 66 EUROPE: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY COUNTRY, 2021-2024 (USD MILLION)
  • TABLE 67 EUROPE: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY COUNTRY, 2025-2030 (USD MILLION)
  • TABLE 68 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY COUNTRY, 2021-2024 (USD MILLION)
  • TABLE 69 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY COUNTRY, 2025-2030 (USD MILLION)
  • TABLE 70 ROW: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY COUNTRY, 2021-2024 (USD MILLION)
  • TABLE 71 ROW: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY COUNTRY, 2025-2030 (USD MILLION)
  • TABLE 72 NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY VERTICAL, 2021-2024 (USD MILLION)
  • TABLE 73 NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY VERTICAL, 2025-2030 (USD MILLION)
  • TABLE 74 EUROPE: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY VERTICAL, 2021-2024 (USD MILLION)
  • TABLE 75 EUROPE: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY VERTICAL, 2025-2030 (USD MILLION)
  • TABLE 76 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY VERTICAL, 2021-2024 (USD MILLION)
  • TABLE 77 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY VERTICAL, 2025-2030 (USD MILLION)
  • TABLE 78 ROW: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY VERTICAL, 2021-2024 (USD MILLION)
  • TABLE 79 ROW: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY VERTICAL, 2025-2030 (USD MILLION)
  • TABLE 80 EVFS: NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY, 2021-2024 (USD MILLION)
  • TABLE 81 EVFS: NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY, 2025-2030 (USD MILLION)
  • TABLE 82 EVFS: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2021-2024 (USD MILLION)
  • TABLE 83 EVFS: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2025-2030 (USD MILLION)
  • TABLE 84 EVFS: NEAR-EYE DISPLAY MARKET, BY REGION, 2021-2024 (USD MILLION)
  • TABLE 85 EVFS: NEAR-EYE DISPLAY MARKET, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 86 NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR EVFS, BY COUNTRY, 2021-2024 (USD MILLION)
  • TABLE 87 NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR EVFS, BY COUNTRY, 2025-2030 (USD MILLION)
  • TABLE 88 EUROPE: NEAR-EYE DISPLAY MARKET FOR EVFS, BY COUNTRY, 2021-2024 (USD MILLION)
  • TABLE 89 EUROPE: NEAR-EYE DISPLAY MARKET FOR EVFS, BY COUNTRY, 2025-2030 (USD MILLION)
  • TABLE 90 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR EVFS, BY COUNTRY, 2021-2024 (USD MILLION)
  • TABLE 91 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR EVFS, BY COUNTRY, 2025-2030 (USD MILLION)
  • TABLE 92 ROW: NEAR-EYE DISPLAY MARKET FOR EVFS, BY COUNTRY, 2021-2024 (USD MILLION)
  • TABLE 93 ROW: NEAR-EYE DISPLAY MARKET FOR EVFS, BY COUNTRY, 2025-2030 (USD MILLION)
  • TABLE 94 NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR EVFS, BY VERTICAL, 2021-2024 (USD MILLION)
  • TABLE 95 NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR EVFS, BY VERTICAL, 2025-2030 (USD MILLION)
  • TABLE 96 EUROPE: NEAR-EYE DISPLAY MARKET FOR EVFS, BY VERTICAL, 2021-2024 (USD MILLION)
  • TABLE 97 EUROPE: NEAR-EYE DISPLAY MARKET FOR EVFS, BY VERTICAL, 2025-2030 (USD MILLION)
  • TABLE 98 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR EVFS, BY VERTICAL, 2021-2024 (USD MILLION)
  • TABLE 99 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR EVFS, BY VERTICAL, 2025-2030 (USD MILLION)
  • TABLE 100 ROW: NEAR-EYE DISPLAY MARKET FOR EVFS, BY VERTICAL, 2021-2024 (USD MILLION)
  • TABLE 101 ROW: NEAR-EYE DISPLAY MARKET FOR EVFS, BY VERTICAL, 2025-2030 (USD MILLION)
  • TABLE 102 NEAR-EYE DISPLAY MARKET, BY RESOLUTION, 2021-2024 (USD MILLION)
  • TABLE 103 NEAR-EYE DISPLAY MARKET, BY RESOLUTION, 2025-2030 (USD MILLION)
  • TABLE 104 NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2021-2024 (USD MILLION)
  • TABLE 105 NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2025-2030 (USD MILLION)
  • TABLE 106 CONSUMER: NEAR-EYE DISPLAY MARKET, BY REGION, 2021-2024 (USD MILLION)
  • TABLE 107 CONSUMER: NEAR-EYE DISPLAY MARKET, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 108 CONSUMER: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021-2024 (USD MILLION)
  • TABLE 109 CONSUMER: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025-2030 (USD MILLION)
  • TABLE 110 AUTOMOTIVE: NEAR-EYE DISPLAY MARKET, BY REGION, 2021-2024 (USD MILLION)
  • TABLE 111 AUTOMOTIVE: NEAR-EYE DISPLAY MARKET, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 112 AUTOMOTIVE: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021-2024 (USD MILLION)
  • TABLE 113 AUTOMOTIVE: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025-2030 (USD MILLION)
  • TABLE 114 INDUSTRIAL & ENTERPRISE: NEAR-EYE DISPLAY MARKET, BY REGION, 2021-2024 (USD MILLION)
  • TABLE 115 INDUSTRIAL & ENTERPRISE: NEAR-EYE DISPLAY MARKET, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 116 INDUSTRIAL & ENTERPRISE: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021-2024 (USD MILLION)
  • TABLE 117 INDUSTRIAL & ENTERPRISE: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025-2030 (USD MILLION)
  • TABLE 118 MILITARY, AEROSPACE & DEFENSE: NEAR-EYE DISPLAY MARKET, BY REGION, 2021-2024 (USD MILLION)
  • TABLE 119 MILITARY, AEROSPACE & DEFENSE: NEAR-EYE DISPLAY MARKET, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 120 MILITARY, AEROSPACE & DEFENSE: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021-2024 (USD MILLION)
  • TABLE 121 MILITARY, AEROSPACE & DEFENSE: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025-2030 (USD MILLION)
  • TABLE 122 RETAIL & HOSPITALITY: NEAR-EYE DISPLAY MARKET, BY REGION, 2021-2024 (USD MILLION)
  • TABLE 123 RETAIL & HOSPITALITY: NEAR-EYE DISPLAY MARKET, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 124 RETAIL & HOSPITALITY: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021-2024 (USD MILLION)
  • TABLE 125 RETAIL & HOSPITALITY: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025-2030 (USD MILLION)
  • TABLE 126 MEDICAL: NEAR-EYE DISPLAY MARKET, BY REGION, 2021-2024 (USD MILLION)
  • TABLE 127 MEDICAL: NEAR-EYE DISPLAY MARKET, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 128 MEDICAL: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021-2024 (USD MILLION)
  • TABLE 129 MEDICAL: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025-2030 (USD MILLION)
  • TABLE 130 EDUCATION: NEAR-EYE DISPLAY MARKET, BY REGION, 2021-2024 (USD MILLION)
  • TABLE 131 EDUCATION: NEAR-EYE DISPLAY MARKET, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 132 EDUCATION: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021-2024 (USD MILLION)
  • TABLE 133 EDUCATION: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025-2030 (USD MILLION)
  • TABLE 134 SPORTS & ENTERTAINMENT: NEAR-EYE DISPLAY MARKET, BY REGION, 2021-2024 (USD MILLION)
  • TABLE 135 SPORTS & ENTERTAINMENT: NEAR-EYE DISPLAY MARKET, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 136 SPORTS & ENTERTAINMENT: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021-2024 (USD MILLION)
  • TABLE 137 SPORTS & ENTERTAINMENT: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025-2030 (USD MILLION)
  • TABLE 138 OTHER VERTICALS: NEAR-EYE DISPLAY MARKET, BY REGION, 2021-2024 (USD MILLION)
  • TABLE 139 OTHER VERTICALS: NEAR-EYE DISPLAY MARKET, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 140 OTHER VERTICALS: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021-2024 (USD MILLION)
  • TABLE 141 OTHER VERTICALS: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025-2030 (USD MILLION)
  • TABLE 142 NEAR-EYE DISPLAY MARKET, BY REGION, 2021-2024 (USD MILLION)
  • TABLE 143 NEAR-EYE DISPLAY MARKET, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 144 NORTH AMERICA: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2021-2024 (USD MILLION)
  • TABLE 145 NORTH AMERICA: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2025-2030 (USD MILLION)
  • TABLE 146 NORTH AMERICA: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2021-2024 (USD MILLION)
  • TABLE 147 NORTH AMERICA: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2025-2030 (USD MILLION)
  • TABLE 148 NORTH AMERICA: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021-2024 (USD MILLION)
  • TABLE 149 NORTH AMERICA: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025-2030 (USD MILLION)
  • TABLE 150 EUROPE: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2021-2024 (USD MILLION)
  • TABLE 151 EUROPE: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2025-2030 (USD MILLION)
  • TABLE 152 EUROPE: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2021-2024 (USD MILLION)
  • TABLE 153 EUROPE: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2025-2030 (USD MILLION)
  • TABLE 154 EUROPE: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021-2024 (USD MILLION)
  • TABLE 155 EUROPE: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025-2030 (USD MILLION)
  • TABLE 156 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2021-2024 (USD MILLION)
  • TABLE 157 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2025-2030 (USD MILLION)
  • TABLE 158 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2021-2024 (USD MILLION)
  • TABLE 159 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2025-2030 (USD MILLION)
  • TABLE 160 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021-2024 (USD MILLION)
  • TABLE 161 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025-2030 (USD MILLION)
  • TABLE 162 ROW: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2021-2024 (USD MILLION)
  • TABLE 163 ROW: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2025-2030 (USD MILLION)
  • TABLE 164 ROW: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2021-2024 (USD MILLION)
  • TABLE 165 ROW: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2025-2030 (USD MILLION)
  • TABLE 166 ROW: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021-2024 (USD MILLION)
  • TABLE 167 ROW: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025-2030 (USD MILLION)
  • TABLE 168 MIDDLE EAST: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2021-2024 (USD MILLION)
  • TABLE 169 MIDDLE EAST: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2025-2030 (USD MILLION)
  • TABLE 170 AFRICA: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2021-2024 (USD MILLION)
  • TABLE 171 AFRICA: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2025-2030 (USD MILLION)
  • TABLE 172 NEAR-EYE DISPLAY MARKET: OVERVIEW OF STRATEGIES ADOPTED BY KEY PLAYERS, JANUARY 2021-DECEMBER 2024
  • TABLE 173 NEAR-EYE DISPLAY MARKET: DEGREE OF COMPETITION, 2024
  • TABLE 174 NEAR-EYE DISPLAY MARKET: REGION FOOTPRINT
  • TABLE 175 NEAR-EYE DISPLAY MARKET: DEVICE TYPE FOOTPRINT
  • TABLE 176 NEAR-EYE DISPLAY MARKET: TECHNOLOGY FOOTPRINT
  • TABLE 177 NEAR-EYE DISPLAY MARKET: VERTICAL FOOTPRINT
  • TABLE 178 NEAR-EYE DISPLAY MARKET: RESOLUTION FOOTPRINT
  • TABLE 179 NEAR-EYE DISPLAY MARKET: LIST OF KEY STARTUPS/SMES
  • TABLE 180 NEAR-EYE DISPLAY MARKET: COMPETITIVE BENCHMARKING OF STARTUPS/SMES
  • TABLE 181 NEAR-EYE DISPLAY MARKET: PRODUCT LAUNCHES/DEVELOPMENTS, JANUARY 2021-DECEMBER 2024
  • TABLE 182 NEAR-EYE DISPLAY MARKET: DEALS, JANUARY 2021-DECEMBER 2024
  • TABLE 183 NEAR-EYE DISPLAY MARKET: EXPANSIONS, JANUARY 2021-DECEMBER 2024
  • TABLE 184 NEAR-EYE DISPLAY MARKET: OTHER DEVELOPMENTS, JANUARY 2021-DECEMBER 2024
  • TABLE 185 SONY GROUP CORPORATION: COMPANY OVERVIEW
  • TABLE 186 SONY GROUP CORPORATION: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 187 SONY GROUP CORPORATION: PRODUCT LAUNCHES/DEVELOPMENTS
  • TABLE 188 SONY GROUP CORPORATION: EXPANSIONS
  • TABLE 189 SEIKO EPSON CORPORATION: COMPANY OVERVIEW
  • TABLE 190 SEIKO EPSON CORPORATION: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 191 SEIKO EPSON CORPORATION: PRODUCT LAUNCHES/DEVELOPMENT
  • TABLE 192 SEIKO EPSON CORPORATION: DEALS
  • TABLE 193 BOE TECHNOLOGY GROUP CO., LTD.: COMPANY OVERVIEW
  • TABLE 194 BOE TECHNOLOGY GROUP CO., LTD.: PRODUCT /SOLUTIONS/SERVICES OFFERED
  • TABLE 195 BOE TECHNOLOGY GROUP CO., LTD.: PRODUCT LAUNCHES/DEVELOPMENTS
  • TABLE 196 SEEYA TECHNOLOGY: COMPANY OVERVIEW
  • TABLE 197 SEEYA TECHNOLOGY: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 198 SEEYA TECHNOLOGY: PRODUCT LAUNCHES/DEVELOPMENTS
  • TABLE 199 EMAGIN: COMPANY OVERVIEW
  • TABLE 200 EMAGIN: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 201 EMAGIN: PRODUCT LAUNCHES/DEVELOPMENTS
  • TABLE 202 EMAGIN: DEALS
  • TABLE 203 EMAGIN: OTHER DEVELOPMENTS
  • TABLE 204 KOPIN CORPORATION: COMPANY OVERVIEW
  • TABLE 205 KOPIN CORPORATION: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 206 KOPIN CORPORATION: PRODUCT LAUNCHES/DEVELOPMENTS
  • TABLE 207 KOPIN CORPORATION: DEALS
  • TABLE 208 KOPIN CORPORATION: OTHER DEVELOPMENTS
  • TABLE 209 MICROOLED: COMPANY OVERVIEW
  • TABLE 210 MICROOLED: PRODUCT/SOLUTIONS/SERVICES OFFERED
  • TABLE 211 HIMAX TECHNOLOGIES, INC.: COMPANY OVERVIEW
  • TABLE 212 HIMAX TECHNOLOGIES, INC.: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 213 HIMAX TECHNOLOGIES, INC.: PRODUCT LAUNCHES /DEVELOPMENTS
  • TABLE 214 HIMAX TECHNOLOGIES, INC.: DEALS
  • TABLE 215 HOLOEYE PHOTONICS AG: COMPANY OVERVIEW
  • TABLE 216 HOLOEYE PHOTONICS AG: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 217 HOLOEYE PHOTONICS AG: DEALS
  • TABLE 218 YUNNAN OLIGHTEK OPTO-ELECTRONIC TECHNOLOGY CO., LTD.: COMPANY OVERVIEW
  • TABLE 219 YUNNAN OLIGHTEK OPTO-ELECTRONIC TECHNOLOGY CO., LTD.: PRODUCTS/SOLUTIONS/SERVICES OFFERED

List of Figures

  • FIGURE 1 NEAR-EYE DISPLAY MARKET SEGMENTATION AND REGIONAL SCOPE
  • FIGURE 2 NEAR-EYE DISPLAY MARKET: RESEARCH DESIGN
  • FIGURE 3 NEAR-EYE DISPLAY MARKET: BOTTOM-UP APPROACH
  • FIGURE 4 DEMAND-SIDE ANALYSIS: NEAR-EYE DISPLAY MARKET
  • FIGURE 5 NEAR-EYE DISPLAY MARKET: TOP-DOWN APPROACH
  • FIGURE 6 SUPPLY-SIDE ANALYSIS: NEAR-EYE DISPLAY MARKET
  • FIGURE 7 DATA TRIANGULATION
  • FIGURE 8 NEAR-EYE DISPLAY MARKET, 2021-2030
  • FIGURE 9 AR SEGMENT TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 10 CONSUMER SEGMENT TO ACCOUNT FOR LARGEST MARKET SHARE IN 2030
  • FIGURE 11 OLEDOS SEGMENT TO HOLD LARGEST MARKET SHARE IN 2030
  • FIGURE 12 HD SEGMENT TO DOMINATE MARKET IN 2030
  • FIGURE 13 ASIA PACIFIC HELD LARGEST SHARE OF NEAR-EYE DISPLAY MARKET IN 2024
  • FIGURE 14 INCREASING INVESTMENTS IN AR/VR TECHNOLOGIES TO OFFER LUCRATIVE GROWTH OPPORTUNITIES
  • FIGURE 15 VR & MR SEGMENT TO DOMINATE NEAR-EYE DISPLAY MARKET IN 2030
  • FIGURE 16 OLEDOS AND CONSUMER SEGMENTS HELD LARGEST SHARES OF NEAR-EYE DISPLAY MARKET IN 2024
  • FIGURE 17 HD SEGMENT TO HOLD LARGEST MARKET SHARE IN 2025
  • FIGURE 18 ASIA PACIFIC TO RECORD HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 19 NEAR-EYE DISPLAY MARKET: DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES
  • FIGURE 20 IMPACT ANALYSIS OF DRIVERS ON NEAR-EYE DISPLAY MARKET
  • FIGURE 21 RESTRAINTS AND THEIR IMPACT ON NEAR-EYE DISPLAY MARKET
  • FIGURE 22 OPPORTUNITIES AND THEIR IMPACT ON NEAR-EYE DISPLAY MARKET
  • FIGURE 23 CHALLENGES AND THEIR IMPACT ON NEAR-EYE DISPLAY MARKET
  • FIGURE 24 NEAR-EYE DISPLAY MARKET: SUPPLY CHAIN
  • FIGURE 25 TRENDS/DISRUPTIONS IMPACTING CUSTOMER BUSINESS
  • FIGURE 26 NEAR-EYE DISPLAY MARKET ECOSYSTEM
  • FIGURE 27 INVESTMENT AND FUNDING SCENARIO
  • FIGURE 28 PORTER'S FIVE FORCES ANALYSIS
  • FIGURE 29 INFLUENCE OF STAKEHOLDERS IN BUYING PROCESS FOR TOP THREE VERTICALS
  • FIGURE 30 KEY BUYING CRITERIA FOR TOP THREE VERTICALS
  • FIGURE 31 IMPORT DATA FOR HS CODE 8537-COMPLIANT PRODUCTS, BY COUNTRY, 2020-2024 (USD MILLION)
  • FIGURE 32 EXPORT DATA FOR HS CODE 8537-COMPLIANT PRODUCTS, BY COUNTRY, 2020-2024 (USD MILLION)
  • FIGURE 33 NUMBER OF PATENTS GRANTED, 2015-2024
  • FIGURE 34 AVERAGE SELLING PRICE TREND OF NEAR-EYE DISPLAY PANELS OFFERED BY KEY PLAYERS, BY TECHNOLOGY, 2024
  • FIGURE 35 AVERAGE SELLING PRICE TREND OF NEAR-EYE DISPLAY, BY REGION, 2020-2024
  • FIGURE 36 IMPACT OF AI/GEN AI ON NEAR-EYE DISPLAY MARKET
  • FIGURE 37 COMPONENTS OF NEAR-EYE DISPLAY
  • FIGURE 38 OLEDOS TECHNOLOGY TO ACCOUNT FOR LARGEST MARKET SHARE IN 2030
  • FIGURE 39 VR & MR SEGMENT TO DOMINATE MARKET IN 2030
  • FIGURE 40 HD SEGMENT TO LEAD MARKET THROUGH FORECAST PERIOD
  • FIGURE 41 CONSUMER SEGMENT TO LEAD MARKET IN 2030
  • FIGURE 42 NEAR-EYE DISPLAY MARKET, BY REGION
  • FIGURE 43 ASIA PACIFIC TO EXHIBIT HIGHEST CAGR IN NEAR-EYE DISPLAY MARKET DURING FORECAST PERIOD
  • FIGURE 44 NORTH AMERICA: NEAR-EYE DISPLAY MARKET SNAPSHOT
  • FIGURE 45 EUROPE: NEAR-EYE DISPLAY MARKET SNAPSHOT
  • FIGURE 46 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET SNAPSHOT
  • FIGURE 47 REVENUE ANALYSIS OF MAJOR COMPANIES IN NEAR-EYE DSIPLAY MARKET, 2022-2024 (USD MILLION)
  • FIGURE 48 COMPANY VALUATION (USD BILLION)
  • FIGURE 49 FINANCIAL METRICS (EV/EBITDA)
  • FIGURE 50 BRAND/PRODUCT COMPARISON
  • FIGURE 51 NEAR-EYE DISPLAY MARKET: COMPANY EVALUATION MATRIX (KEY PLAYERS), 2024
  • FIGURE 52 NEAR-EYE DISPLAY MARKET: COMPANY FOOTPRINT
  • FIGURE 53 NEAR-EYE DISPLAY MARKET: COMPANY EVALUATION MATRIX (STARTUPS/SMES), 2024
  • FIGURE 54 SONY GROUP CORPORATION: COMPANY SNAPSHOT
  • FIGURE 55 SEIKO EPSON CORPORATION: COMPANY SNAPSHOT
  • FIGURE 56 BOE TECHNOLOGY GROUP CO., LTD.: COMPANY SNAPSHOT
  • FIGURE 57 KOPIN CORPORATION: COMPANY SNAPSHOT
  • FIGURE 58 HIMAX TECHNOLOGIES, INC.: COMPANY SNAPSHOT