市场调查报告书
商品编码
1518383
沉浸式科技市场:依产品、依技术、依应用、依行业、依地区 - 到2030年的全球预测Immersive Technologies Market by Offering (Hardware, Software, Services), Technology (Augmented Reality, Virtual Reality, Mixed Reality, Haptic), Application (Training & Learning, Remote Collaboration), Sector, and Geography - Global Forecast to 2030 |
这份题为《全球沉浸式技术市场:依产品、技术、应用、地区划分- 到2031年的预测》的研究报告深入分析了五个主要地区的沉浸式技术市场,重点关注趋势、市场规模、市场占有率、最新进展以及2031年的预测。预计到2031年,沉浸式技术市场将达到 6,761 亿美元,2024年至2031年年复合成长率为 30.6%。
该市场的成长是由医疗领域投资增加、培训中日益采用沉浸式技术以及 Metaverse 和 Web 3.0 的出现所推动的。然而,高昂的硬体成本限制了市场的成长。此外,对 3D 图形和即时 3D 技能的需求不断成长,以及建筑、工程和施工领域日益采用沉浸式技术,预计将为该市场创造重大机会。缺乏熟练的专业人员是该市场的成长挑战。
Global Immersive Technologies Market by Offering (Hardware, Software, Services), Technology (Augmented Reality, Virtual Reality, Mixed Reality, Haptics), Application (Training & Learning, Remote Collaboration), Sector, and Geography-Forecast to 2031.
The research report titled, 'Global Immersive Technologies Market by Offering (Hardware, Software, Services), Technology (Augmented Reality, Virtual Reality, Mixed Reality, Haptics), Application (Training & Learning, Remote Collaboration), Sector, and Geography-Forecast to 2031,' provides an in-depth analysis of the immersive technologies market across five major geographies and emphasizes on the current market trends, market sizes, market shares, recent developments, and forecasts till 2031. The immersive technologies market is projected to reach $676.1 billion by 2031, at a CAGR of 30.6% from 2024 to 2031.
The growth of this market is attributed to growing investment and rising adoption of immersive technologies in the healthcare sector for training, and the emergence of the metaverse and web 3.0. However, the high cost of hardware is restraining market growth. In addition, the growing demand for 3D graphics and real-time 3D skills, and the rising adoption of immersive technologies in architecture, engineering, and construction are expected to create significant opportunities for this market. A shortage of skilled professionals challenges this market growth.
The global immersive technologies market is segmented based on offering (hardware, software, and services), technology (augmented reality, virtual reality, mixed reality, and haptics), application (training & learning, remote collaboration, visualization, promotion & advertising, product development, remote assistance, content creation, metaverse, and other applications), sector (education, automotive, aerospace & defense, manufacturing, retail & e-commerce, healthcare & medical devices, real estate, construction, media and entertainment, and other sectors), and geography. The study also evaluates industry competitors and analyses the regional & country-level markets.
Based on offering, the global immersive technologies market is segmented into hardware, software, and services. In 2024, the hardware segment is expected to account for the largest share of the global immersive technologies market. The large market share of this segment is attributed to factors such as the growing adoption of virtual reality headsets for consumer and commercial applications, and the rising focus of key players on product development & enhancement. For instance, in June 2023, Meta Platforms, Inc. (U.S.) announced the company's next-generation mixed-reality headset. This new headset boasts several upgrades compared to its predecessor. Notably, it features a sleeker design, with its thickness reduced by 40%.
However, the software segment is expected to record the highest CAGR during the forecast period. The growth of this segment is driven by the rising need for software for remote collaboration, product development, and content creation.
Based on technology, the global immersive technologies market is segmented into augmented reality, virtual reality, mixed reality, and haptics. In 2024, the virtual reality segment is expected to account for the largest share of the global immersive technologies market. The large market share of this segment is attributed to the benefits of virtual reality, such as improved learning, flexibility to create various types of environments or experiences, and increasing investments by technology companies.
However, the mixed reality segment is expected to record the highest CAGR during the forecast period. This segment's growth is driven by its ability to create immersive & engaging experiences and extensive use cases in product advertising & marketing, offering consumers a hands-free product experience.
Based on application, the global immersive technologies market is segmented into training & learning, remote collaboration, visualization, promotion & advertising, product development, remote assistance, content creation, metaverse, and other applications. In 2024, the training & learning segment is expected to account for the largest share of the immersive technologies market. The large market share of this segment is attributed to the rising use of immersive technologies by various end-use industries to deliver engaging, simulated, real-world learning experiences. For instance, in 2020, The Johns Hopkins University School of Nursing (U.S.) implemented VR training at all levels, from doctoral to prelicensure nursing, to enable repeatable immersive surgical simulations that bring valuable practice.
However, the promotion & advertising segment is expected to record the highest CAGR during the forecast period. This segment's growth is driven by the growing deployment of immersive technologies in the real estate sector for project demonstration and the rising adoption of immersive technologies by retailers to create immersive experiences for customers.
Based on sector, the global immersive technologies market is segmented into education, automotive, aerospace & defense, manufacturing, retail & e-commerce, healthcare & medical devices, real estate, construction, media & entertainment, and other sectors. In 2024, the media & entertainment segment is expected to account for the largest share of the immersive technologies market. The large market share of this segment is attributed to the growing emergence of AR/VR games, the growing use of haptic technology for gaming, rising use of AR/VR by media & entertainment companies to give an immersive first-hand feel to the viewers. For instance, in June 2023, The Walt Disney Company (U.S.) partnered with Apple Inc. (U.S.) to bring its streaming service Disney+ to Apple's new augmented reality headset.
However, the healthcare segment is expected to record the highest CAGR during the forecast period. The growth in this segment is driven by the growing use of immersive technologies in various activities such as surgery, supporting health conditions, such as dementia or depression, and healthcare training.
Based on geography, the global immersive technologies market is segmented into North America, Europe, Asia-Pacific, Latin America, and the Middle East & Africa. In 2024, North America is expected to account for the largest share of the immersive technologies market. The region's large share is attributed to the growing investment in digital infrastructure and the rising inclination of the region's technology companies toward metaverse and web 3.0.
However, the Asia-Pacific region is expected to record the highest CAGR during the forecast period. The growth of the market is driven by the rising use of immersive technology in real estate & construction, the emergence of new companies in the immersive technologies market, and growing investments in the development of immersive skills.
Immersive technologies market Assessment-by Offering
Immersive technologies market Assessment-by Technology
Immersive technologies market Assessment-by Application
Immersive technologies market Assessment-by Sector
Immersive technologies market Assessment-by Geography