封面
市场调查报告书
商品编码
1631447

全球游戏笔记型电脑市场:产业分析、规模、占有率、成长、趋势和预测(2025-2032 年)

Gaming Laptop Market: Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2025 - 2032

出版日期: | 出版商: Persistence Market Research | 英文 174 Pages | 商品交期: 2-5个工作天内

价格
简介目录

主要的洞察

  • 游戏笔记型电脑市场规模(2025 年):140 亿美元
  • 预测市场规模(2032 年):194 亿美元
  • 全球市场成长率(2025-2032):复合年增长率为4.70%

市场推动因素:

全球游戏笔记型电脑市场受到几个关键因素的推动,包括电子竞技和线上游戏的日益普及。游戏笔记型电脑在专业游戏活动和串流媒体中的使用越来越多,从而推动了市场的成长。此外,配备了先进图形处理器和增强型冷却系统的强大便携式笔记型电脑的兴起引起了那些想要在不牺牲性能的情况下实现移动性的游戏玩家的新兴趣。随着游戏内容不断发展,图形不断改进以及虚拟实境 (VR) 和扩增实境 (AR) 的集成,游戏笔记型电脑的设计越来越多地满足这些需求。此外,随着高速网路和云端游戏服务的出现,市场正在进一步扩大。

市场限制:

儘管市场前景看好,但游戏笔记型电脑市场面临高价格等课题,这可能会限制注重预算的消费者的采用。高效能笔记型电脑价格昂贵,超出了年轻游戏玩家和休閒游戏玩家的承受范围。此外,技术进步的快速步伐可能导致产品频繁升级,从而让消费者产生一种过时的感觉。儘管游戏笔记型电脑需求旺盛,但来自低价高效能桌上型游戏电脑的激烈竞争对游戏笔记型电脑市场的成长构成了重大课题。

市场机会:

由于技术创新和消费者偏好的变化,游戏笔记型电脑市场呈现巨大的成长机会。光线追踪、4K 显示器和基于 AI 的优化等尖端技术的融合也将透过进一步改善游戏体验来帮助扩大市场。此外,游戏笔记型电脑在教育机构中越来越受欢迎,尤其是在攻读游戏设计和游戏探索课程的学生中,这也为市场成长提供了新的途径。针对休閒玩家的高性价比游戏笔记型电脑的开发,以及电池寿命更长的游戏笔记型电脑的兴起,也有可能在新兴市场开闢新的细分市场。

本报告调查了全球游戏笔记型电脑市场,并提供了市场定义和概述、市场驱动和阻碍因素、各种趋势、市场机会、课题、市场规模(价值和部分数量)的趋势和预测、各个细分市场、地区/主要国家的详细分析、竞争环境和主要公司的概况。

目录

第 1 章执行摘要

第2章 市场概览

  • 市场范围与定义
  • 市场动态
    • 驱动程式
    • 阻碍因素
    • 机会
    • 课题
    • 主要趋势
  • 组件生命週期分析 游戏笔记型电脑市场:价值链
  • 波特五力分析
  • 地缘政治紧张局势:市场影响
  • 宏观经济因素
  • 预测因子:相关性和影响力
  • 监管与技术格局

第3章 全球游戏笔记型电脑市场展望:趋势与预测

  • 主要亮点
  • 市场规模分析及预测
  • 全球市场展望(按组件)
  • 按组件进行市场吸引力分析
  • 按最终用户划分的全球市场展望
  • 按最终用户进行市场吸引力分析

第 4 章全球游戏笔记型电脑市场区域展望
  • 主要亮点
  • 市场规模的变化
  • 市场规模预测
    • 北美洲
    • 欧洲
    • 东亚
    • 南亚和大洋洲
    • 拉丁美洲
    • 中东和非洲
  • 市场吸引力分析:地区

第5章 北美游戏笔记型电脑市场展望:趋势与预测

  • 主要亮点
  • 价格分析
  • 市场规模的变化
    • 依国家/地区
    • 按组件
    • 按最终用户
  • 市场规模趋势与预测:依国家/地区
    • 美国
    • 加拿大
  • 市场规模趋势与预测:依组成部分
    • 处理器
    • 週边设备
    • RAM:依大小
    • 显示卡
    • 存储
    • 显示:依尺寸
  • 市场规模趋势与预测:按最终用户
    • 职业玩家
    • 铁桿游戏玩家
    • 休閒游戏玩家
    • 其他
  • 市场吸引力分析

第 6 章欧洲游戏笔记型电脑市场展望:趋势与预测

  • 主要亮点
  • 价格分析
  • 市场规模的变化
  • 市场规模趋势与预测:依国家/地区
    • 德国
    • 法国
    • 英国
    • 义大利
    • 西班牙
    • 俄罗斯 火鸡
    • 其他
  • 市场规模趋势与预测:依组成部分
  • 市场规模趋势与预测:按最终用户
  • 市场吸引力分析

第7章 东亚游戏笔记型电脑市场展望:趋势与预测

  • 主要亮点
  • 价格分析
  • 市场规模的变化
  • 市场规模趋势与预测:依国家/地区
    • 中国
    • 日本
    • 韩国
  • 市场规模趋势与预测:依组成部分
  • 市场规模趋势与预测:按最终用户
  • 市场吸引力分析

第 8 章 南亚和大洋洲游戏笔记型电脑市场展望:趋势和预测

  • 主要亮点
  • 价格分析
  • 市场规模的变化
  • 市场规模趋势与预测:依国家/地区
    • 印度
    • 东南亚
    • 澳大利亚
    • 其他
  • 市场规模趋势与预测:依组成部分
  • 市场规模趋势与预测:按最终用户
  • 市场吸引力分析

第 9 章:拉丁美洲游戏笔记型电脑市场展望:趋势与预测

  • 主要亮点
  • 价格分析
  • 市场规模的变化
  • 市场规模趋势与预测:依国家/地区
    • 巴西
    • 墨西哥
    • 其他
  • 市场规模趋势与预测:依组成部分
  • 市场规模趋势与预测:按最终用户
  • 市场吸引力分析

第 10 章中东与非洲游戏笔记型电脑市场展望:趋势与预测

  • 主要亮点
  • 价格分析
  • 市场规模的变化
  • 市场规模趋势与预测:依国家/地区
    • 海湾合作委员会国家 埃及
    • 南非
    • 北非
    • 其他
  • 市场规模趋势与预测:依组成部分
  • 市场规模趋势与预测:按最终用户
  • 市场吸引力分析

第 11 章 竞争格局

  • 市占率分析
  • 市场结构
  • 公司简介(详情 - 概述、财务状况、策略、最新发展)
    • Razer Inc.
    • Acer Inc.
    • Lenovo Group Limited
    • The Hewlett-Packard Company
    • Dell Technologies Inc.
    • Gigabyte Technology Co., Ltd
    • Samsung Electronics Co., Ltd
    • ORIGIN PC Corp.
    • AORUS Pte. Ltd.
    • Clevo Corporation
    • EVGA Corporation
    • 他

第12章 附录

简介目录
Product Code: PMRREP33585

Persistence Market Research has recently released a comprehensive report on the global Gaming Laptop Market. The report offers a thorough assessment of crucial market dynamics, including drivers, trends, opportunities, and challenges, providing detailed insights into the market structure. This research publication presents exclusive data and statistics outlining the anticipated growth trajectory of the global gaming laptop market from 2025 to 2032.

Key Insights:

  • Gaming Laptop Market Size (2025E): USD 14 Billion
  • Projected Market Value (2032F): USD 19.4 Billion
  • Global Market Growth Rate (CAGR 2025 to 2032): 4.70%

Gaming Laptop Market - Report Scope:

Gaming laptops are high-performance computers designed to handle the resource-demanding nature of modern video games. These laptops are equipped with powerful processors, high-quality graphics cards, and large storage capacities, offering an optimal gaming experience. The market caters to gamers, esports professionals, and casual users looking for portability with high-performance capabilities. Gaming laptops have gained significant popularity due to the increasing demand for mobile gaming solutions and advancements in hardware technologies. The market is driven by the rising adoption of esports, gaming tournaments, and an overall increase in gaming culture across various demographics.

Market Growth Drivers:

The global gaming laptop market is driven by several key factors, including the growing popularity of esports and online gaming. The increasing use of gaming laptops for professional gaming events and streaming is propelling market growth. Additionally, the rise of high-performance, portable laptops equipped with advanced graphics processors and enhanced cooling systems has created a new wave of interest among gamers looking for mobility without compromising performance. As gaming content continues to evolve with improved graphics, virtual reality (VR) and augmented reality (AR) integration, gaming laptops are increasingly being designed to meet these demands. Moreover, the availability of high-speed internet and cloud gaming services is further expanding the market.

Market Restraints:

Despite the promising market prospects, the gaming laptop market faces challenges such as high prices, which may limit adoption among budget-conscious consumers. High-performance laptops come with a premium price tag, making them less accessible for younger or casual gamers. Additionally, the rapid pace of technological advancements can lead to frequent product upgrades, creating a sense of obsolescence among consumers. While gaming laptops are in demand, the stiff competition from desktop gaming PCs, which offer higher performance at a lower cost, presents a significant challenge for the growth of the gaming laptop segment.

Market Opportunities:

The gaming laptop market presents significant growth opportunities driven by technological innovation and shifting consumer preferences. The integration of cutting-edge technologies such as ray tracing, 4K displays, and AI-based optimization will further enhance the gaming experience and contribute to the expansion of the market. Additionally, the increasing popularity of gaming laptops in educational institutions, particularly among students pursuing gaming design or game development programs, provides new avenues for market growth. The development of cost-effective gaming laptops for casual players and the rise of gaming laptops with longer battery life could open up new segments in emerging markets.

Key Questions Answered in the Report:

  • What are the primary factors driving the growth of the gaming laptop market globally?
  • Which types of gaming laptops are seeing the highest adoption across different gamer demographics?
  • How are technological advancements, such as AI-based optimization and VR/AR integration, reshaping the competitive landscape of the gaming laptop market?
  • Who are the key players contributing to the gaming laptop market, and what strategies are they employing to maintain market relevance?
  • What are the emerging trends and future prospects in the global gaming laptop market?

Competitive Intelligence and Business Strategy:

Leading players in the global gaming laptop market, including Alienware (Dell), ASUS, MSI, and Razer, focus on technological innovation, product diversification, and strategic collaborations to maintain their competitive edge. These companies are investing heavily in R&D to develop next-generation gaming laptops that offer enhanced performance, portability, and unique features such as customizable RGB lighting and superior cooling mechanisms. Partnerships with game developers, esports organizations, and streaming platforms are also becoming increasingly common, allowing gaming laptop manufacturers to ensure their products meet the evolving needs of gamers.

Key Companies Profiled:

  • Razer Inc.
  • Acer Inc.
  • Lenovo Group Limited
  • The Hewlett-Packard Company
  • Dell Technologies Inc.
  • Gigabyte Technology Co., Ltd
  • Samsung Electronics Co., Ltd
  • ORIGIN PC Corp.
  • AORUS Pte. Ltd.
  • Clevo Corporation
  • EVGA Corporation

Gaming Laptop Market Research Segmentation

By Component:

  • Processors
  • Peripherals
  • RAM Size
  • Graphic Cards
  • Storage
  • Display Size

By End User:

  • Professional Gamers
  • Hardcore Gamers
  • Casual Gamers

By Region:

  • North America
  • Europe
  • East Asia
  • South Asia & Oceania
  • Latin America
  • Middle East & Africa

Table of Contents

1. Executive Summary

  • 1.1. Global Gaming Laptop Market Snapshot, 2025 - 2032
  • 1.2. Market Opportunity Assessment, 2025 - 2032, US$ Bn
  • 1.3. Key Market Trends
  • 1.4. Future Market Projections
  • 1.5. Premium Market Insights
  • 1.6. Industry Developments and Key Market Events
  • 1.7. PMR Analysis and Recommendations

2. Market Overview

  • 2.1. Market Scope and Definition
  • 2.2. Market Dynamics
    • 2.2.1. Drivers
    • 2.2.2. Restraints
    • 2.2.3. Opportunity
    • 2.2.4. Challenges
    • 2.2.5. Key Trends
  • 2.3. Component Lifecycle Analysis
  • 2.4. Gaming Laptop Market: Value Chain
    • 2.4.1. List of Raw Material Supplier
    • 2.4.2. List of Manufacturers
    • 2.4.3. List of Distributors
    • 2.4.4. List of Vehicle Types
    • 2.4.5. Profitability Analysis
  • 2.5. Porter Five Force's Analysis
  • 2.6. Geopolitical Tensions: Market Impact
  • 2.7. Macro-Economic Factors
    • 2.7.1. Global Sectorial Outlook
    • 2.7.2. Global GDP Growth Outlook
    • 2.7.3. Global Parent Market Overview
  • 2.8. Forecast Factors - Relevance and Impact
  • 2.9. Regulatory and Technology Landscape

3. Global Gaming Laptop Market Outlook: Historical (2019 - 2024) and Forecast (2025 - 2032)

  • 3.1. Key Highlights
    • 3.1.1. Market Volume (Units) Projections
    • 3.1.2. Market Size and Y-o-Y Growth
    • 3.1.3. Absolute $ Opportunity
  • 3.2. Market Size (US$ Bn ) Analysis and Forecast
    • 3.2.1. Historical Market Size Analysis, 2019 - 2024
    • 3.2.2. Current Market Size Forecast, 2025 - 2032
  • 3.3. Global Gaming Laptop Market Outlook: Component
    • 3.3.1. Introduction / Key Findings
    • 3.3.2. Historical Market Size (US$ Bn ) and Volume (Units) Analysis By Component, 2019 - 2024
    • 3.3.3. Current Market Size (US$ Bn ) and Volume (Units) Forecast By Component, 2025 - 2032
      • 3.3.3.1. Processors
      • 3.3.3.2. Peripherals
      • 3.3.3.3. RAM Size
      • 3.3.3.4. Graphic Cards
      • 3.3.3.5. Storage
      • 3.3.3.6. Display Size
  • 3.4. Market Attractiveness Analysis: Component
  • 3.5. Global Gaming Laptop Market Outlook: End User
    • 3.5.1. Introduction / Key Findings
    • 3.5.2. Historical Market Size (US$ Bn ) and Volume (Units) Analysis By End User, 2019 - 2024
    • 3.5.3. Current Market Size (US$ Bn ) and Volume (Units) Forecast By End User, 2025 - 2032
      • 3.5.3.1. Professional Gamers
      • 3.5.3.2. Hardcore Gamers
      • 3.5.3.3. Casual Gamers
      • 3.5.3.4. Others
  • 3.6. Market Attractiveness Analysis: End User

4. Global Gaming Laptop Market Outlook: Region

  • 4.1. Key Highlights
  • 4.2. Historical Market Size (US$ Bn ) and Volume (Units) Analysis By Region, 2019 - 2024
  • 4.3. Current Market Size (US$ Bn ) and Volume (Units) Forecast By Region, 2025 - 2032
    • 4.3.1. North America
    • 4.3.2. Europe
    • 4.3.3. East Asia
    • 4.3.4. South Asia and Oceania
    • 4.3.5. Latin America
    • 4.3.6. Middle East & Africa (MEA)
  • 4.4. Market Attractiveness Analysis: Region

5. North America Gaming Laptop Market Outlook: Historical (2019 - 2024) and Forecast (2025 - 2032)

  • 5.1. Key Highlights
  • 5.2. Pricing Analysis
  • 5.3. Historical Market Size (US$ Bn ) and Volume (Units) Analysis By Market, 2019 - 2024
    • 5.3.1. By Country
    • 5.3.2. By Component
    • 5.3.3. By End User
  • 5.4. Current Market Size (US$ Bn ) and Volume (Units) Forecast By Country, 2025 - 2032
    • 5.4.1. U.S.
    • 5.4.2. Canada
  • 5.5. Current Market Size (US$ Bn ) and Volume (Units) Forecast By Component, 2025 - 2032
    • 5.5.1. Processors
    • 5.5.2. Peripherals
    • 5.5.3. RAM Size
    • 5.5.4. Graphic Cards
    • 5.5.5. Storage
    • 5.5.6. Display Size
  • 5.6. Current Market Size (US$ Bn ) and Volume (Units) Forecast By End User, 2025 - 2032
    • 5.6.1. Professional Gamers
    • 5.6.2. Hardcore Gamers
    • 5.6.3. Casual Gamers
    • 5.6.4. Others
  • 5.7. Market Attractiveness Analysis

6. Europe Gaming Laptop Market Outlook: Historical (2019 - 2024) and Forecast (2025 - 2032)

  • 6.1. Key Highlights
  • 6.2. Pricing Analysis
  • 6.3. Historical Market Size (US$ Bn ) and Volume (Units) Analysis By Market, 2019 - 2024
    • 6.3.1. By Country
    • 6.3.2. By Component
    • 6.3.3. By End User
  • 6.4. Current Market Size (US$ Bn ) and Volume (Units) Forecast By Country, 2025 - 2032
    • 6.4.1. Germany
    • 6.4.2. France
    • 6.4.3. U.K.
    • 6.4.4. Italy
    • 6.4.5. Spain
    • 6.4.6. Russia
    • 6.4.7. Turkey
    • 6.4.8. Rest of Europe
  • 6.5. Current Market Size (US$ Bn ) and Volume (Units) Forecast By Component, 2025 - 2032
    • 6.5.1. Processors
    • 6.5.2. Peripherals
    • 6.5.3. RAM Size
    • 6.5.4. Graphic Cards
    • 6.5.5. Storage
    • 6.5.6. Display Size
  • 6.6. Current Market Size (US$ Bn ) and Volume (Units) Forecast By End User, 2025 - 2032
    • 6.6.1. Professional Gamers
    • 6.6.2. Hardcore Gamers
    • 6.6.3. Casual Gamers
    • 6.6.4. Others
  • 6.7. Market Attractiveness Analysis

7. East Asia Gaming Laptop Market Outlook: Historical (2019 - 2024) and Forecast (2025 - 2032)

  • 7.1. Key Highlights
  • 7.2. Pricing Analysis
  • 7.3. Historical Market Size (US$ Bn ) and Volume (Units) Analysis By Market, 2019 - 2024
    • 7.3.1. By Country
    • 7.3.2. By Component
    • 7.3.3. By End User
  • 7.4. Current Market Size (US$ Bn ) and Volume (Units) Forecast By Country, 2025 - 2032
    • 7.4.1. China
    • 7.4.2. Japan
    • 7.4.3. South Korea
  • 7.5. Current Market Size (US$ Bn ) and Volume (Units) Forecast By Component, 2025 - 2032
    • 7.5.1. Processors
    • 7.5.2. Peripherals
    • 7.5.3. RAM Size
    • 7.5.4. Graphic Cards
    • 7.5.5. Storage
    • 7.5.6. Display Size
  • 7.6. Current Market Size (US$ Bn ) and Volume (Units) Forecast By End User, 2025 - 2032
    • 7.6.1. Professional Gamers
    • 7.6.2. Hardcore Gamers
    • 7.6.3. Casual Gamers
    • 7.6.4. Others
  • 7.7. Market Attractiveness Analysis

8. South Asia & Oceania Gaming Laptop Market Outlook: Historical (2019 - 2024) and Forecast (2025 - 2032)

  • 8.1. Key Highlights
  • 8.2. Pricing Analysis
  • 8.3. Historical Market Size (US$ Bn ) and Volume (Units) Analysis By Market, 2019 - 2024
    • 8.3.1. By Country
    • 8.3.2. By Component
    • 8.3.3. By End User
  • 8.4. Current Market Size (US$ Bn ) and Volume (Units) Forecast By Country, 2025 - 2032
    • 8.4.1. India
    • 8.4.2. Southeast Asia
    • 8.4.3. ANZ
    • 8.4.4. Rest of South Asia & Oceania
  • 8.5. Current Market Size (US$ Bn ) and Volume (Units) Forecast By Component, 2025 - 2032
    • 8.5.1. Processors
    • 8.5.2. Peripherals
    • 8.5.3. RAM Size
    • 8.5.4. Graphic Cards
    • 8.5.5. Storage
    • 8.5.6. Display Size
  • 8.6. Current Market Size (US$ Bn ) and Volume (Units) Forecast By End User, 2025 - 2032
    • 8.6.1. Professional Gamers
    • 8.6.2. Hardcore Gamers
    • 8.6.3. Casual Gamers
    • 8.6.4. Others
  • 8.7. Market Attractiveness Analysis

9. Latin America Gaming Laptop Market Outlook: Historical (2019 - 2024) and Forecast (2025 - 2032)

  • 9.1. Key Highlights
  • 9.2. Pricing Analysis
  • 9.3. Historical Market Size (US$ Bn ) and Volume (Units) Analysis By Market, 2019 - 2024
    • 9.3.1. By Country
    • 9.3.2. By Component
    • 9.3.3. By End User
  • 9.4. Current Market Size (US$ Bn ) and Volume (Units) Forecast By Country, 2025 - 2032
    • 9.4.1. Brazil
    • 9.4.2. Mexico
    • 9.4.3. Rest of Latin America
  • 9.5. Current Market Size (US$ Bn ) and Volume (Units) Forecast By Component, 2025 - 2032
    • 9.5.1. Processors
    • 9.5.2. Peripherals
    • 9.5.3. RAM Size
    • 9.5.4. Graphic Cards
    • 9.5.5. Storage
    • 9.5.6. Display Size
  • 9.6. Current Market Size (US$ Bn ) and Volume (Units) Forecast By End User, 2025 - 2032
    • 9.6.1. Professional Gamers
    • 9.6.2. Hardcore Gamers
    • 9.6.3. Casual Gamers
    • 9.6.4. Others
  • 9.7. Market Attractiveness Analysis

10. Middle East & Africa Gaming Laptop Market Outlook: Historical (2019 - 2024) and Forecast (2025 - 2032)

  • 10.1. Key Highlights
  • 10.2. Pricing Analysis
  • 10.3. Historical Market Size (US$ Bn ) and Volume (Units) Analysis By Market, 2019 - 2024
    • 10.3.1. By Country
    • 10.3.2. By Component
    • 10.3.3. By End User
  • 10.4. Current Market Size (US$ Bn ) and Volume (Units) Forecast By Country, 2025 - 2032
    • 10.4.1. GCC
    • 10.4.2. Egypt
    • 10.4.3. South Africa
    • 10.4.4. Northern Africa
    • 10.4.5. Rest of Middle East & Africa
  • 10.5. Current Market Size (US$ Bn ) and Volume (Units) Forecast By Component, 2025 - 2032
    • 10.5.1. Processors
    • 10.5.2. Peripherals
    • 10.5.3. RAM Size
    • 10.5.4. Graphic Cards
    • 10.5.5. Storage
    • 10.5.6. Display Size
  • 10.6. Current Market Size (US$ Bn ) and Volume (Units) Forecast By End User, 2025 - 2032
    • 10.6.1. Professional Gamers
    • 10.6.2. Hardcore Gamers
    • 10.6.3. Casual Gamers
    • 10.6.4. Others
  • 10.7. Market Attractiveness Analysis

11. Competition Landscape

  • 11.1. Market Share Analysis, 2024
  • 11.2. Market Structure
    • 11.2.1. Competition Intensity Mapping By Market
    • 11.2.2. Competition Analog IC
    • 11.2.3. Apparent Product Capacity
  • 11.3. Company Profiles (Details - Overview, Financials, Strategy, Recent Developments)
    • 11.3.1. Razer Inc.
      • 11.3.1.1. Overview
      • 11.3.1.2. Segments and Product
      • 11.3.1.3. Key Financials
      • 11.3.1.4. Market Developments
      • 11.3.1.5. Market Strategy
    • 11.3.2. Acer Inc.
      • 11.3.2.1. Overview
      • 11.3.2.2. Segments and Product
      • 11.3.2.3. Key Financials
      • 11.3.2.4. Market Developments
      • 11.3.2.5. Market Strategy
    • 11.3.3. Lenovo Group Limited
      • 11.3.3.1. Overview
      • 11.3.3.2. Segments and Product
      • 11.3.3.3. Key Financials
      • 11.3.3.4. Market Developments
      • 11.3.3.5. Market Strategy
    • 11.3.4. The Hewlett-Packard Company
      • 11.3.4.1. Overview
      • 11.3.4.2. Segments and Product
      • 11.3.4.3. Key Financials
      • 11.3.4.4. Market Developments
      • 11.3.4.5. Market Strategy
    • 11.3.5. Dell Technologies Inc.
      • 11.3.5.1. Overview
      • 11.3.5.2. Segments and Product
      • 11.3.5.3. Key Financials
      • 11.3.5.4. Market Developments
      • 11.3.5.5. Market Strategy
    • 11.3.6. Gigabyte Technology Co., Ltd
      • 11.3.6.1. Overview
      • 11.3.6.2. Segments and Product
      • 11.3.6.3. Key Financials
      • 11.3.6.4. Market Developments
      • 11.3.6.5. Market Strategy
    • 11.3.7. Samsung Electronics Co., Ltd
      • 11.3.7.1. Overview
      • 11.3.7.2. Segments and Product
      • 11.3.7.3. Key Financials
      • 11.3.7.4. Market Developments
      • 11.3.7.5. Market Strategy
    • 11.3.8. ORIGIN PC Corp.
      • 11.3.8.1. Overview
      • 11.3.8.2. Segments and Product
      • 11.3.8.3. Key Financials
      • 11.3.8.4. Market Developments
      • 11.3.8.5. Market Strategy
    • 11.3.9. AORUS Pte. Ltd.
      • 11.3.9.1. Overview
      • 11.3.9.2. Segments and Product
      • 11.3.9.3. Key Financials
      • 11.3.9.4. Market Developments
      • 11.3.9.5. Market Strategy
    • 11.3.10. Clevo Corporation
      • 11.3.10.1. Overview
      • 11.3.10.2. Segments and Product
      • 11.3.10.3. Key Financials
      • 11.3.10.4. Market Developments
      • 11.3.10.5. Market Strategy
    • 11.3.11. EVGA Corporation
      • 11.3.11.1. Overview
      • 11.3.11.2. Segments and Product
      • 11.3.11.3. Key Financials
      • 11.3.11.4. Market Developments
      • 11.3.11.5. Market Strategy
    • 11.3.12. Others
      • 11.3.12.1. Overview
      • 11.3.12.2. Segments and Product
      • 11.3.12.3. Key Financials
      • 11.3.12.4. Market Developments
      • 11.3.12.5. Market Strategy

12. Appendix

  • 12.1. Research Methodology
  • 12.2. Research Assumptions
  • 12.3. Acronyms and Abbreviations