封面
市场调查报告书
商品编码
1873440

订阅式数位漫画:全球市场份额和排名、总收入和需求预测(2025-2031年)

Subscription-Based Digital Comics - Global Market Share and Ranking, Overall Sales and Demand Forecast 2025-2031

出版日期: | 出版商: QYResearch | 英文 147 Pages | 商品交期: 2-3个工作天内

价格

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据估计,2024 年全球订阅式数位漫画市值为 88.63 亿美元,预计到 2031 年将达到 126.46 亿美元,在 2025 年至 2031 年的预测期内,复合年增长率为 5.4%。

订阅式数位漫画是指采用订阅模式的数位漫画平台或服务,用户需付费才能存取数位漫画库。这种订阅模式要求读者定期支付费用(通常为月费),以存取加值内容或独家内容。

市场驱动因素

数位内容消费渗透率不断提高:智慧型手机和平板电脑的普及推动了从印刷媒体到数位媒体的转变,进而推动了对易于获取和便携的漫画内容的需求。

扩大粉丝群体和全球影响力:数位平台使出版商能够接触到更广泛的国际读者群,并将用户群扩展到传统市场之外。

便利性和个人化:订阅模式透过提供庞大图书馆的无限存取权、个人化推荐和灵活的阅读体验来提高用户参与度。

扩大投资和内容多元化:出版商正在增加对独家系列、多样化类型和互动式故事讲述的投资,以吸引更广泛的受众,包括年轻读者。

技术进步:数位出版工具、行动应用程式和使用者介面的改进,使数位漫画更具吸引力和易用性。

市场挑战:来自免费内容和盗版的竞争

免费漫画的盛行和盗版的猖獗正在影响合法平台的用户成长和产生收入。

订阅疲劳:消费者在娱乐领域面临大量的订阅选择,这可能会降低他们购买更多数位漫画的意愿。

内容授权和版权问题:复杂的授权协议和地理限制可能会限制内容的可用性,导致使用者沮丧并阻碍市场扩张。

货币化和定价模式:制定平衡可负担性和盈利的正确定价策略仍然是一个挑战,尤其是在价格敏感的市场中。

数位落差与可近性:某些地区缺乏网路连线和技术普及,限制了数位漫画的潜在用户群。

本报告旨在按地区/国家、类型和应用程式对全球订阅式数位漫画市场进行全面分析,重点关注总销售额、市场份额和主要企业的排名。

本报告以2024年为基准年,按销售收入对订阅式数位漫画市场规模、估算和预测进行了呈现,并包含了2020年至2031年的历史数据和预测数据。透过定量和定性分析,我们可以帮助读者制定订阅式数位漫画的业务和成长策略,评估市场竞争,分析公司在当前市场中的地位,并做出明智的商业决策。

市场区隔

公司

  • Naver
  • Kakao
  • Kodansha
  • Shueisha
  • Bilibili Comics
  • Comico(NHN)
  • Kadokawa
  • Ridibooks(RIDI Corp)
  • KidariStudio
  • Tencent Animation & Comics
  • Tappytoon
  • Shogakukan
  • Webcomics(SideWalk Group)
  • Marvel Unlimited
  • DC
  • Amazia
  • Hakusensha
  • Mr Blue
  • Akita Shoten
  • Futabasha
  • Image Comics
  • IDW

按类型分類的细分市场

  • 每章收费
  • VIP收费

应用领域

  • 行动电话
  • 电脑/笔记型电脑
  • 药片
  • 其他的

按地区

  • 北美洲
    • 美国
    • 加拿大
  • 亚太地区
    • 中国
    • 日本
    • 韩国
    • 东南亚
    • 印度
    • 澳洲
    • 亚太其他地区
  • 欧洲
    • 德国
    • 法国
    • 英国
    • 义大利
    • 荷兰
    • 北欧国家
    • 其他欧洲
  • 拉丁美洲
    • 墨西哥
    • 巴西
    • 其他拉丁美洲
  • 中东和非洲
    • 土耳其
    • 沙乌地阿拉伯
    • 阿拉伯聯合大公国
    • 其他中东和非洲地区

The global market for Subscription-Based Digital Comics was estimated to be worth US$ 8863 million in 2024 and is forecast to a readjusted size of US$ 12646 million by 2031 with a CAGR of 5.4% during the forecast period 2025-2031.

Subscription-Based Digital Comics refers to digital comic platforms or services that operate on a subscription model, where users pay a fee to access a library of digital comics. In a subscription-based model, readers are required to pay a recurring fee, usually monthly, to access premium or exclusive content.

Market Drivers

Increasing Popularity of Digital Content Consumption: The shift from print to digital media, fueled by smartphone and tablet adoption, drives demand for accessible and portable comic content.

Growing Fanbase and Global Reach: Digital platforms enable publishers to reach a wider, international audience, expanding the subscriber base beyond traditional markets.

Convenience and Personalization: Subscription models offer users unlimited access to vast libraries, personalized recommendations, and flexible reading experiences that enhance engagement.

Rising Investment and Content Diversification: Publishers are investing in exclusive series, diverse genres, and interactive storytelling, attracting a broader demographic, including younger readers.

Advancements in Technology: Improvements in digital publishing tools, mobile apps, and user interfaces make digital comics more appealing and user-friendly.

Market Challenges: Competition from Free Content and Piracy

The availability of free comics and rampant piracy impact subscriber growth and revenue generation for legitimate platforms.

Subscription Fatigue: Consumers face numerous subscription options across entertainment sectors, which can limit their willingness to add digital comics subscriptions.

Content Licensing and Copyright Issues: Complex licensing arrangements and regional restrictions may limit content availability, frustrating users and hindering market expansion.

Monetization and Pricing Models: Finding the right pricing strategy that balances affordability with profitability remains challenging, especially in price-sensitive markets.

Digital Divide and Accessibility: Limited internet access or technology adoption in certain regions restricts the potential subscriber base for digital comics.

This report aims to provide a comprehensive presentation of the global market for Subscription-Based Digital Comics, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Subscription-Based Digital Comics by region & country, by Type, and by Application.

The Subscription-Based Digital Comics market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Subscription-Based Digital Comics.

Market Segmentation

By Company

  • Naver
  • Kakao
  • Kodansha
  • Shueisha
  • Bilibili Comics
  • Comico (NHN)
  • Kadokawa
  • Ridibooks (RIDI Corp)
  • KidariStudio
  • Tencent Animation & Comics
  • Tappytoon
  • Shogakukan
  • Webcomics (SideWalk Group)
  • Marvel Unlimited
  • DC
  • Amazia
  • Hakusensha
  • Mr Blue
  • Akita Shoten
  • Futabasha
  • Image Comics
  • IDW

Segment by Type

  • Pay by Chapter
  • Recharge VIP

Segment by Application

  • Mobile Phone
  • PC/Notebook
  • Tablet Computer
  • Others

By Region

  • North America
    • United States
    • Canada
  • Asia-Pacific
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Netherlands
    • Nordic Countries
    • Rest of Europe
  • Latin America
    • Mexico
    • Brazil
    • Rest of Latin America
  • Middle East & Africa
    • Turkey
    • Saudi Arabia
    • UAE
    • Rest of MEA

Chapter Outline

Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 2: Detailed analysis of Subscription-Based Digital Comics company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.

Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 5: Revenue of Subscription-Based Digital Comics in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.

Chapter 6: Revenue of Subscription-Based Digital Comics in country level. It provides sigmate data by Type, and by Application for each country/region.

Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.

Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.

Chapter 9: Conclusion.

Table of Contents

1 Market Overview

  • 1.1 Subscription-Based Digital Comics Product Introduction
  • 1.2 Global Subscription-Based Digital Comics Market Size Forecast (2020-2031)
  • 1.3 Subscription-Based Digital Comics Market Trends & Drivers
    • 1.3.1 Subscription-Based Digital Comics Industry Trends
    • 1.3.2 Subscription-Based Digital Comics Market Drivers & Opportunity
    • 1.3.3 Subscription-Based Digital Comics Market Challenges
    • 1.3.4 Subscription-Based Digital Comics Market Restraints
  • 1.4 Assumptions and Limitations
  • 1.5 Study Objectives
  • 1.6 Years Considered

2 Competitive Analysis by Company

  • 2.1 Global Subscription-Based Digital Comics Players Revenue Ranking (2024)
  • 2.2 Global Subscription-Based Digital Comics Revenue by Company (2020-2025)
  • 2.3 Key Companies Subscription-Based Digital Comics Manufacturing Base Distribution and Headquarters
  • 2.4 Key Companies Subscription-Based Digital Comics Product Offered
  • 2.5 Key Companies Time to Begin Mass Production of Subscription-Based Digital Comics
  • 2.6 Subscription-Based Digital Comics Market Competitive Analysis
    • 2.6.1 Subscription-Based Digital Comics Market Concentration Rate (2020-2025)
    • 2.6.2 Global 5 and 10 Largest Companies by Subscription-Based Digital Comics Revenue in 2024
    • 2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Subscription-Based Digital Comics as of 2024)
  • 2.7 Mergers & Acquisitions, Expansion

3 Segmentation by Type

  • 3.1 Introduction by Type
    • 3.1.1 Pay by Chapter
    • 3.1.2 Recharge VIP
  • 3.2 Global Subscription-Based Digital Comics Sales Value by Type
    • 3.2.1 Global Subscription-Based Digital Comics Sales Value by Type (2020 VS 2024 VS 2031)
    • 3.2.2 Global Subscription-Based Digital Comics Sales Value, by Type (2020-2031)
    • 3.2.3 Global Subscription-Based Digital Comics Sales Value, by Type (%) (2020-2031)

4 Segmentation by Application

  • 4.1 Introduction by Application
    • 4.1.1 Mobile Phone
    • 4.1.2 PC/Notebook
    • 4.1.3 Tablet Computer
    • 4.1.4 Others
  • 4.2 Global Subscription-Based Digital Comics Sales Value by Application
    • 4.2.1 Global Subscription-Based Digital Comics Sales Value by Application (2020 VS 2024 VS 2031)
    • 4.2.2 Global Subscription-Based Digital Comics Sales Value, by Application (2020-2031)
    • 4.2.3 Global Subscription-Based Digital Comics Sales Value, by Application (%) (2020-2031)

5 Segmentation by Region

  • 5.1 Global Subscription-Based Digital Comics Sales Value by Region
    • 5.1.1 Global Subscription-Based Digital Comics Sales Value by Region: 2020 VS 2024 VS 2031
    • 5.1.2 Global Subscription-Based Digital Comics Sales Value by Region (2020-2025)
    • 5.1.3 Global Subscription-Based Digital Comics Sales Value by Region (2026-2031)
    • 5.1.4 Global Subscription-Based Digital Comics Sales Value by Region (%), (2020-2031)
  • 5.2 North America
    • 5.2.1 North America Subscription-Based Digital Comics Sales Value, 2020-2031
    • 5.2.2 North America Subscription-Based Digital Comics Sales Value by Country (%), 2024 VS 2031
  • 5.3 Europe
    • 5.3.1 Europe Subscription-Based Digital Comics Sales Value, 2020-2031
    • 5.3.2 Europe Subscription-Based Digital Comics Sales Value by Country (%), 2024 VS 2031
  • 5.4 Asia Pacific
    • 5.4.1 Asia Pacific Subscription-Based Digital Comics Sales Value, 2020-2031
    • 5.4.2 Asia Pacific Subscription-Based Digital Comics Sales Value by Region (%), 2024 VS 2031
  • 5.5 South America
    • 5.5.1 South America Subscription-Based Digital Comics Sales Value, 2020-2031
    • 5.5.2 South America Subscription-Based Digital Comics Sales Value by Country (%), 2024 VS 2031
  • 5.6 Middle East & Africa
    • 5.6.1 Middle East & Africa Subscription-Based Digital Comics Sales Value, 2020-2031
    • 5.6.2 Middle East & Africa Subscription-Based Digital Comics Sales Value by Country (%), 2024 VS 2031

6 Segmentation by Key Countries/Regions

  • 6.1 Key Countries/Regions Subscription-Based Digital Comics Sales Value Growth Trends, 2020 VS 2024 VS 2031
  • 6.2 Key Countries/Regions Subscription-Based Digital Comics Sales Value, 2020-2031
  • 6.3 United States
    • 6.3.1 United States Subscription-Based Digital Comics Sales Value, 2020-2031
    • 6.3.2 United States Subscription-Based Digital Comics Sales Value by Type (%), 2024 VS 2031
    • 6.3.3 United States Subscription-Based Digital Comics Sales Value by Application, 2024 VS 2031
  • 6.4 Europe
    • 6.4.1 Europe Subscription-Based Digital Comics Sales Value, 2020-2031
    • 6.4.2 Europe Subscription-Based Digital Comics Sales Value by Type (%), 2024 VS 2031
    • 6.4.3 Europe Subscription-Based Digital Comics Sales Value by Application, 2024 VS 2031
  • 6.5 China
    • 6.5.1 China Subscription-Based Digital Comics Sales Value, 2020-2031
    • 6.5.2 China Subscription-Based Digital Comics Sales Value by Type (%), 2024 VS 2031
    • 6.5.3 China Subscription-Based Digital Comics Sales Value by Application, 2024 VS 2031
  • 6.6 Japan
    • 6.6.1 Japan Subscription-Based Digital Comics Sales Value, 2020-2031
    • 6.6.2 Japan Subscription-Based Digital Comics Sales Value by Type (%), 2024 VS 2031
    • 6.6.3 Japan Subscription-Based Digital Comics Sales Value by Application, 2024 VS 2031
  • 6.7 South Korea
    • 6.7.1 South Korea Subscription-Based Digital Comics Sales Value, 2020-2031
    • 6.7.2 South Korea Subscription-Based Digital Comics Sales Value by Type (%), 2024 VS 2031
    • 6.7.3 South Korea Subscription-Based Digital Comics Sales Value by Application, 2024 VS 2031
  • 6.8 Southeast Asia
    • 6.8.1 Southeast Asia Subscription-Based Digital Comics Sales Value, 2020-2031
    • 6.8.2 Southeast Asia Subscription-Based Digital Comics Sales Value by Type (%), 2024 VS 2031
    • 6.8.3 Southeast Asia Subscription-Based Digital Comics Sales Value by Application, 2024 VS 2031
  • 6.9 India
    • 6.9.1 India Subscription-Based Digital Comics Sales Value, 2020-2031
    • 6.9.2 India Subscription-Based Digital Comics Sales Value by Type (%), 2024 VS 2031
    • 6.9.3 India Subscription-Based Digital Comics Sales Value by Application, 2024 VS 2031

7 Company Profiles

  • 7.1 Naver
    • 7.1.1 Naver Profile
    • 7.1.2 Naver Main Business
    • 7.1.3 Naver Subscription-Based Digital Comics Products, Services and Solutions
    • 7.1.4 Naver Subscription-Based Digital Comics Revenue (US$ Million) & (2020-2025)
    • 7.1.5 Naver Recent Developments
  • 7.2 Kakao
    • 7.2.1 Kakao Profile
    • 7.2.2 Kakao Main Business
    • 7.2.3 Kakao Subscription-Based Digital Comics Products, Services and Solutions
    • 7.2.4 Kakao Subscription-Based Digital Comics Revenue (US$ Million) & (2020-2025)
    • 7.2.5 Kakao Recent Developments
  • 7.3 Kodansha
    • 7.3.1 Kodansha Profile
    • 7.3.2 Kodansha Main Business
    • 7.3.3 Kodansha Subscription-Based Digital Comics Products, Services and Solutions
    • 7.3.4 Kodansha Subscription-Based Digital Comics Revenue (US$ Million) & (2020-2025)
    • 7.3.5 Kodansha Recent Developments
  • 7.4 Shueisha
    • 7.4.1 Shueisha Profile
    • 7.4.2 Shueisha Main Business
    • 7.4.3 Shueisha Subscription-Based Digital Comics Products, Services and Solutions
    • 7.4.4 Shueisha Subscription-Based Digital Comics Revenue (US$ Million) & (2020-2025)
    • 7.4.5 Shueisha Recent Developments
  • 7.5 Bilibili Comics
    • 7.5.1 Bilibili Comics Profile
    • 7.5.2 Bilibili Comics Main Business
    • 7.5.3 Bilibili Comics Subscription-Based Digital Comics Products, Services and Solutions
    • 7.5.4 Bilibili Comics Subscription-Based Digital Comics Revenue (US$ Million) & (2020-2025)
    • 7.5.5 Bilibili Comics Recent Developments
  • 7.6 Comico (NHN)
    • 7.6.1 Comico (NHN) Profile
    • 7.6.2 Comico (NHN) Main Business
    • 7.6.3 Comico (NHN) Subscription-Based Digital Comics Products, Services and Solutions
    • 7.6.4 Comico (NHN) Subscription-Based Digital Comics Revenue (US$ Million) & (2020-2025)
    • 7.6.5 Comico (NHN) Recent Developments
  • 7.7 Kadokawa
    • 7.7.1 Kadokawa Profile
    • 7.7.2 Kadokawa Main Business
    • 7.7.3 Kadokawa Subscription-Based Digital Comics Products, Services and Solutions
    • 7.7.4 Kadokawa Subscription-Based Digital Comics Revenue (US$ Million) & (2020-2025)
    • 7.7.5 Kadokawa Recent Developments
  • 7.8 Ridibooks (RIDI Corp)
    • 7.8.1 Ridibooks (RIDI Corp) Profile
    • 7.8.2 Ridibooks (RIDI Corp) Main Business
    • 7.8.3 Ridibooks (RIDI Corp) Subscription-Based Digital Comics Products, Services and Solutions
    • 7.8.4 Ridibooks (RIDI Corp) Subscription-Based Digital Comics Revenue (US$ Million) & (2020-2025)
    • 7.8.5 Ridibooks (RIDI Corp) Recent Developments
  • 7.9 KidariStudio
    • 7.9.1 KidariStudio Profile
    • 7.9.2 KidariStudio Main Business
    • 7.9.3 KidariStudio Subscription-Based Digital Comics Products, Services and Solutions
    • 7.9.4 KidariStudio Subscription-Based Digital Comics Revenue (US$ Million) & (2020-2025)
    • 7.9.5 KidariStudio Recent Developments
  • 7.10 Tencent Animation & Comics
    • 7.10.1 Tencent Animation & Comics Profile
    • 7.10.2 Tencent Animation & Comics Main Business
    • 7.10.3 Tencent Animation & Comics Subscription-Based Digital Comics Products, Services and Solutions
    • 7.10.4 Tencent Animation & Comics Subscription-Based Digital Comics Revenue (US$ Million) & (2020-2025)
    • 7.10.5 Tencent Animation & Comics Recent Developments
  • 7.11 Tappytoon
    • 7.11.1 Tappytoon Profile
    • 7.11.2 Tappytoon Main Business
    • 7.11.3 Tappytoon Subscription-Based Digital Comics Products, Services and Solutions
    • 7.11.4 Tappytoon Subscription-Based Digital Comics Revenue (US$ Million) & (2020-2025)
    • 7.11.5 Tappytoon Recent Developments
  • 7.12 Shogakukan
    • 7.12.1 Shogakukan Profile
    • 7.12.2 Shogakukan Main Business
    • 7.12.3 Shogakukan Subscription-Based Digital Comics Products, Services and Solutions
    • 7.12.4 Shogakukan Subscription-Based Digital Comics Revenue (US$ Million) & (2020-2025)
    • 7.12.5 Shogakukan Recent Developments
  • 7.13 Webcomics (SideWalk Group)
    • 7.13.1 Webcomics (SideWalk Group) Profile
    • 7.13.2 Webcomics (SideWalk Group) Main Business
    • 7.13.3 Webcomics (SideWalk Group) Subscription-Based Digital Comics Products, Services and Solutions
    • 7.13.4 Webcomics (SideWalk Group) Subscription-Based Digital Comics Revenue (US$ Million) & (2020-2025)
    • 7.13.5 Webcomics (SideWalk Group) Recent Developments
  • 7.14 Marvel Unlimited
    • 7.14.1 Marvel Unlimited Profile
    • 7.14.2 Marvel Unlimited Main Business
    • 7.14.3 Marvel Unlimited Subscription-Based Digital Comics Products, Services and Solutions
    • 7.14.4 Marvel Unlimited Subscription-Based Digital Comics Revenue (US$ Million) & (2020-2025)
    • 7.14.5 Marvel Unlimited Recent Developments
  • 7.15 DC
    • 7.15.1 DC Profile
    • 7.15.2 DC Main Business
    • 7.15.3 DC Subscription-Based Digital Comics Products, Services and Solutions
    • 7.15.4 DC Subscription-Based Digital Comics Revenue (US$ Million) & (2020-2025)
    • 7.15.5 DC Recent Developments
  • 7.16 Amazia
    • 7.16.1 Amazia Profile
    • 7.16.2 Amazia Main Business
    • 7.16.3 Amazia Subscription-Based Digital Comics Products, Services and Solutions
    • 7.16.4 Amazia Subscription-Based Digital Comics Revenue (US$ Million) & (2020-2025)
    • 7.16.5 Amazia Recent Developments
  • 7.17 Hakusensha
    • 7.17.1 Hakusensha Profile
    • 7.17.2 Hakusensha Main Business
    • 7.17.3 Hakusensha Subscription-Based Digital Comics Products, Services and Solutions
    • 7.17.4 Hakusensha Subscription-Based Digital Comics Revenue (US$ Million) & (2020-2025)
    • 7.17.5 Hakusensha Recent Developments
  • 7.18 Mr Blue
    • 7.18.1 Mr Blue Profile
    • 7.18.2 Mr Blue Main Business
    • 7.18.3 Mr Blue Subscription-Based Digital Comics Products, Services and Solutions
    • 7.18.4 Mr Blue Subscription-Based Digital Comics Revenue (US$ Million) & (2020-2025)
    • 7.18.5 Mr Blue Recent Developments
  • 7.19 Akita Shoten
    • 7.19.1 Akita Shoten Profile
    • 7.19.2 Akita Shoten Main Business
    • 7.19.3 Akita Shoten Subscription-Based Digital Comics Products, Services and Solutions
    • 7.19.4 Akita Shoten Subscription-Based Digital Comics Revenue (US$ Million) & (2020-2025)
    • 7.19.5 Akita Shoten Recent Developments
  • 7.20 Futabasha
    • 7.20.1 Futabasha Profile
    • 7.20.2 Futabasha Main Business
    • 7.20.3 Futabasha Subscription-Based Digital Comics Products, Services and Solutions
    • 7.20.4 Futabasha Subscription-Based Digital Comics Revenue (US$ Million) & (2020-2025)
    • 7.20.5 Futabasha Recent Developments
  • 7.21 Image Comics
    • 7.21.1 Image Comics Profile
    • 7.21.2 Image Comics Main Business
    • 7.21.3 Image Comics Subscription-Based Digital Comics Products, Services and Solutions
    • 7.21.4 Image Comics Subscription-Based Digital Comics Revenue (US$ Million) & (2020-2025)
    • 7.21.5 Image Comics Recent Developments
  • 7.22 IDW
    • 7.22.1 IDW Profile
    • 7.22.2 IDW Main Business
    • 7.22.3 IDW Subscription-Based Digital Comics Products, Services and Solutions
    • 7.22.4 IDW Subscription-Based Digital Comics Revenue (US$ Million) & (2020-2025)
    • 7.22.5 IDW Recent Developments

8 Industry Chain Analysis

  • 8.1 Subscription-Based Digital Comics Industrial Chain
  • 8.2 Subscription-Based Digital Comics Upstream Analysis
    • 8.2.1 Key Raw Materials
    • 8.2.2 Raw Materials Key Suppliers
    • 8.2.3 Manufacturing Cost Structure
  • 8.3 Midstream Analysis
  • 8.4 Downstream Analysis (Customers Analysis)
  • 8.5 Sales Model and Sales Channels
    • 8.5.1 Subscription-Based Digital Comics Sales Model
    • 8.5.2 Sales Channel
    • 8.5.3 Subscription-Based Digital Comics Distributors

9 Research Findings and Conclusion

10 Appendix

  • 10.1 Research Methodology
    • 10.1.1 Methodology/Research Approach
      • 10.1.1.1 Research Programs/Design
      • 10.1.1.2 Market Size Estimation
      • 10.1.1.3 Market Breakdown and Data Triangulation
    • 10.1.2 Data Source
      • 10.1.2.1 Secondary Sources
      • 10.1.2.2 Primary Sources
  • 10.2 Author Details
  • 10.3 Disclaimer

List of Tables

  • Table 1. Subscription-Based Digital Comics Market Trends
  • Table 2. Subscription-Based Digital Comics Market Drivers & Opportunity
  • Table 3. Subscription-Based Digital Comics Market Challenges
  • Table 4. Subscription-Based Digital Comics Market Restraints
  • Table 5. Global Subscription-Based Digital Comics Revenue by Company (2020-2025) & (US$ Million)
  • Table 6. Global Subscription-Based Digital Comics Revenue Market Share by Company (2020-2025)
  • Table 7. Key Companies Subscription-Based Digital Comics Manufacturing Base Distribution and Headquarters
  • Table 8. Key Companies Subscription-Based Digital Comics Product Type
  • Table 9. Key Companies Time to Begin Mass Production of Subscription-Based Digital Comics
  • Table 10. Global Subscription-Based Digital Comics Companies Market Concentration Ratio (CR5 and HHI)
  • Table 11. Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Subscription-Based Digital Comics as of 2024)
  • Table 12. Mergers & Acquisitions, Expansion Plans
  • Table 13. Global Subscription-Based Digital Comics Sales Value by Type: 2020 VS 2024 VS 2031 (US$ Million)
  • Table 14. Global Subscription-Based Digital Comics Sales Value by Type (2020-2025) & (US$ Million)
  • Table 15. Global Subscription-Based Digital Comics Sales Value by Type (2026-2031) & (US$ Million)
  • Table 16. Global Subscription-Based Digital Comics Sales Market Share in Value by Type (2020-2025)
  • Table 17. Global Subscription-Based Digital Comics Sales Market Share in Value by Type (2026-2031)
  • Table 18. Global Subscription-Based Digital Comics Sales Value by Application: 2020 VS 2024 VS 2031 (US$ Million)
  • Table 19. Global Subscription-Based Digital Comics Sales Value by Application (2020-2025) & (US$ Million)
  • Table 20. Global Subscription-Based Digital Comics Sales Value by Application (2026-2031) & (US$ Million)
  • Table 21. Global Subscription-Based Digital Comics Sales Market Share in Value by Application (2020-2025)
  • Table 22. Global Subscription-Based Digital Comics Sales Market Share in Value by Application (2026-2031)
  • Table 23. Global Subscription-Based Digital Comics Sales Value by Region, (2020 VS 2024 VS 2031) & (US$ Million)
  • Table 24. Global Subscription-Based Digital Comics Sales Value by Region (2020-2025) & (US$ Million)
  • Table 25. Global Subscription-Based Digital Comics Sales Value by Region (2026-2031) & (US$ Million)
  • Table 26. Global Subscription-Based Digital Comics Sales Value by Region (2020-2025) & (%)
  • Table 27. Global Subscription-Based Digital Comics Sales Value by Region (2026-2031) & (%)
  • Table 28. Key Countries/Regions Subscription-Based Digital Comics Sales Value Growth Trends, (US$ Million): 2020 VS 2024 VS 2031
  • Table 29. Key Countries/Regions Subscription-Based Digital Comics Sales Value, (2020-2025) & (US$ Million)
  • Table 30. Key Countries/Regions Subscription-Based Digital Comics Sales Value, (2026-2031) & (US$ Million)
  • Table 31. Naver Basic Information List
  • Table 32. Naver Description and Business Overview
  • Table 33. Naver Subscription-Based Digital Comics Products, Services and Solutions
  • Table 34. Revenue (US$ Million) in Subscription-Based Digital Comics Business of Naver (2020-2025)
  • Table 35. Naver Recent Developments
  • Table 36. Kakao Basic Information List
  • Table 37. Kakao Description and Business Overview
  • Table 38. Kakao Subscription-Based Digital Comics Products, Services and Solutions
  • Table 39. Revenue (US$ Million) in Subscription-Based Digital Comics Business of Kakao (2020-2025)
  • Table 40. Kakao Recent Developments
  • Table 41. Kodansha Basic Information List
  • Table 42. Kodansha Description and Business Overview
  • Table 43. Kodansha Subscription-Based Digital Comics Products, Services and Solutions
  • Table 44. Revenue (US$ Million) in Subscription-Based Digital Comics Business of Kodansha (2020-2025)
  • Table 45. Kodansha Recent Developments
  • Table 46. Shueisha Basic Information List
  • Table 47. Shueisha Description and Business Overview
  • Table 48. Shueisha Subscription-Based Digital Comics Products, Services and Solutions
  • Table 49. Revenue (US$ Million) in Subscription-Based Digital Comics Business of Shueisha (2020-2025)
  • Table 50. Shueisha Recent Developments
  • Table 51. Bilibili Comics Basic Information List
  • Table 52. Bilibili Comics Description and Business Overview
  • Table 53. Bilibili Comics Subscription-Based Digital Comics Products, Services and Solutions
  • Table 54. Revenue (US$ Million) in Subscription-Based Digital Comics Business of Bilibili Comics (2020-2025)
  • Table 55. Bilibili Comics Recent Developments
  • Table 56. Comico (NHN) Basic Information List
  • Table 57. Comico (NHN) Description and Business Overview
  • Table 58. Comico (NHN) Subscription-Based Digital Comics Products, Services and Solutions
  • Table 59. Revenue (US$ Million) in Subscription-Based Digital Comics Business of Comico (NHN) (2020-2025)
  • Table 60. Comico (NHN) Recent Developments
  • Table 61. Kadokawa Basic Information List
  • Table 62. Kadokawa Description and Business Overview
  • Table 63. Kadokawa Subscription-Based Digital Comics Products, Services and Solutions
  • Table 64. Revenue (US$ Million) in Subscription-Based Digital Comics Business of Kadokawa (2020-2025)
  • Table 65. Kadokawa Recent Developments
  • Table 66. Ridibooks (RIDI Corp) Basic Information List
  • Table 67. Ridibooks (RIDI Corp) Description and Business Overview
  • Table 68. Ridibooks (RIDI Corp) Subscription-Based Digital Comics Products, Services and Solutions
  • Table 69. Revenue (US$ Million) in Subscription-Based Digital Comics Business of Ridibooks (RIDI Corp) (2020-2025)
  • Table 70. Ridibooks (RIDI Corp) Recent Developments
  • Table 71. KidariStudio Basic Information List
  • Table 72. KidariStudio Description and Business Overview
  • Table 73. KidariStudio Subscription-Based Digital Comics Products, Services and Solutions
  • Table 74. Revenue (US$ Million) in Subscription-Based Digital Comics Business of KidariStudio (2020-2025)
  • Table 75. KidariStudio Recent Developments
  • Table 76. Tencent Animation & Comics Basic Information List
  • Table 77. Tencent Animation & Comics Description and Business Overview
  • Table 78. Tencent Animation & Comics Subscription-Based Digital Comics Products, Services and Solutions
  • Table 79. Revenue (US$ Million) in Subscription-Based Digital Comics Business of Tencent Animation & Comics (2020-2025)
  • Table 80. Tencent Animation & Comics Recent Developments
  • Table 81. Tappytoon Basic Information List
  • Table 82. Tappytoon Description and Business Overview
  • Table 83. Tappytoon Subscription-Based Digital Comics Products, Services and Solutions
  • Table 84. Revenue (US$ Million) in Subscription-Based Digital Comics Business of Tappytoon (2020-2025)
  • Table 85. Tappytoon Recent Developments
  • Table 86. Shogakukan Basic Information List
  • Table 87. Shogakukan Description and Business Overview
  • Table 88. Shogakukan Subscription-Based Digital Comics Products, Services and Solutions
  • Table 89. Revenue (US$ Million) in Subscription-Based Digital Comics Business of Shogakukan (2020-2025)
  • Table 90. Shogakukan Recent Developments
  • Table 91. Webcomics (SideWalk Group) Basic Information List
  • Table 92. Webcomics (SideWalk Group) Description and Business Overview
  • Table 93. Webcomics (SideWalk Group) Subscription-Based Digital Comics Products, Services and Solutions
  • Table 94. Revenue (US$ Million) in Subscription-Based Digital Comics Business of Webcomics (SideWalk Group) (2020-2025)
  • Table 95. Webcomics (SideWalk Group) Recent Developments
  • Table 96. Marvel Unlimited Basic Information List
  • Table 97. Marvel Unlimited Description and Business Overview
  • Table 98. Marvel Unlimited Subscription-Based Digital Comics Products, Services and Solutions
  • Table 99. Revenue (US$ Million) in Subscription-Based Digital Comics Business of Marvel Unlimited (2020-2025)
  • Table 100. Marvel Unlimited Recent Developments
  • Table 101. DC Basic Information List
  • Table 102. DC Description and Business Overview
  • Table 103. DC Subscription-Based Digital Comics Products, Services and Solutions
  • Table 104. Revenue (US$ Million) in Subscription-Based Digital Comics Business of DC (2020-2025)
  • Table 105. DC Recent Developments
  • Table 106. Amazia Basic Information List
  • Table 107. Amazia Description and Business Overview
  • Table 108. Amazia Subscription-Based Digital Comics Products, Services and Solutions
  • Table 109. Revenue (US$ Million) in Subscription-Based Digital Comics Business of Amazia (2020-2025)
  • Table 110. Amazia Recent Developments
  • Table 111. Hakusensha Basic Information List
  • Table 112. Hakusensha Description and Business Overview
  • Table 113. Hakusensha Subscription-Based Digital Comics Products, Services and Solutions
  • Table 114. Revenue (US$ Million) in Subscription-Based Digital Comics Business of Hakusensha (2020-2025)
  • Table 115. Hakusensha Recent Developments
  • Table 116. Mr Blue Basic Information List
  • Table 117. Mr Blue Description and Business Overview
  • Table 118. Mr Blue Subscription-Based Digital Comics Products, Services and Solutions
  • Table 119. Revenue (US$ Million) in Subscription-Based Digital Comics Business of Mr Blue (2020-2025)
  • Table 120. Mr Blue Recent Developments
  • Table 121. Akita Shoten Basic Information List
  • Table 122. Akita Shoten Description and Business Overview
  • Table 123. Akita Shoten Subscription-Based Digital Comics Products, Services and Solutions
  • Table 124. Revenue (US$ Million) in Subscription-Based Digital Comics Business of Akita Shoten (2020-2025)
  • Table 125. Akita Shoten Recent Developments
  • Table 126. Futabasha Basic Information List
  • Table 127. Futabasha Description and Business Overview
  • Table 128. Futabasha Subscription-Based Digital Comics Products, Services and Solutions
  • Table 129. Revenue (US$ Million) in Subscription-Based Digital Comics Business of Futabasha (2020-2025)
  • Table 130. Futabasha Recent Developments
  • Table 131. Image Comics Basic Information List
  • Table 132. Image Comics Description and Business Overview
  • Table 133. Image Comics Subscription-Based Digital Comics Products, Services and Solutions
  • Table 134. Revenue (US$ Million) in Subscription-Based Digital Comics Business of Image Comics (2020-2025)
  • Table 135. Image Comics Recent Developments
  • Table 136. IDW Basic Information List
  • Table 137. IDW Description and Business Overview
  • Table 138. IDW Subscription-Based Digital Comics Products, Services and Solutions
  • Table 139. Revenue (US$ Million) in Subscription-Based Digital Comics Business of IDW (2020-2025)
  • Table 140. IDW Recent Developments
  • Table 141. Key Raw Materials Lists
  • Table 142. Raw Materials Key Suppliers Lists
  • Table 143. Subscription-Based Digital Comics Downstream Customers
  • Table 144. Subscription-Based Digital Comics Distributors List
  • Table 145. Research Programs/Design for This Report
  • Table 146. Key Data Information from Secondary Sources
  • Table 147. Key Data Information from Primary Sources

List of Figures

  • Figure 1. Subscription-Based Digital Comics Product Picture
  • Figure 2. Global Subscription-Based Digital Comics Sales Value, 2020 VS 2024 VS 2031 (US$ Million)
  • Figure 3. Global Subscription-Based Digital Comics Sales Value (2020-2031) & (US$ Million)
  • Figure 4. Subscription-Based Digital Comics Report Years Considered
  • Figure 5. Global Subscription-Based Digital Comics Players Revenue Ranking (2024) & (US$ Million)
  • Figure 6. The 5 and 10 Largest Companies in the World: Market Share by Subscription-Based Digital Comics Revenue in 2024
  • Figure 7. Subscription-Based Digital Comics Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
  • Figure 8. Pay by Chapter Picture
  • Figure 9. Recharge VIP Picture
  • Figure 10. Global Subscription-Based Digital Comics Sales Value by Type (2020 VS 2024 VS 2031) & (US$ Million)
  • Figure 11. Global Subscription-Based Digital Comics Sales Value Market Share by Type, 2024 & 2031
  • Figure 12. Product Picture of Mobile Phone
  • Figure 13. Product Picture of PC/Notebook
  • Figure 14. Product Picture of Tablet Computer
  • Figure 15. Product Picture of Others
  • Figure 16. Global Subscription-Based Digital Comics Sales Value by Application (2020 VS 2024 VS 2031) & (US$ Million)
  • Figure 17. Global Subscription-Based Digital Comics Sales Value Market Share by Application, 2024 & 2031
  • Figure 18. North America Subscription-Based Digital Comics Sales Value (2020-2031) & (US$ Million)
  • Figure 19. North America Subscription-Based Digital Comics Sales Value by Country (%), 2024 VS 2031
  • Figure 20. Europe Subscription-Based Digital Comics Sales Value, (2020-2031) & (US$ Million)
  • Figure 21. Europe Subscription-Based Digital Comics Sales Value by Country (%), 2024 VS 2031
  • Figure 22. Asia Pacific Subscription-Based Digital Comics Sales Value, (2020-2031) & (US$ Million)
  • Figure 23. Asia Pacific Subscription-Based Digital Comics Sales Value by Region (%), 2024 VS 2031
  • Figure 24. South America Subscription-Based Digital Comics Sales Value, (2020-2031) & (US$ Million)
  • Figure 25. South America Subscription-Based Digital Comics Sales Value by Country (%), 2024 VS 2031
  • Figure 26. Middle East & Africa Subscription-Based Digital Comics Sales Value, (2020-2031) & (US$ Million)
  • Figure 27. Middle East & Africa Subscription-Based Digital Comics Sales Value by Country (%), 2024 VS 2031
  • Figure 28. Key Countries/Regions Subscription-Based Digital Comics Sales Value (%), (2020-2031)
  • Figure 29. United States Subscription-Based Digital Comics Sales Value, (2020-2031) & (US$ Million)
  • Figure 30. United States Subscription-Based Digital Comics Sales Value by Type (%), 2024 VS 2031
  • Figure 31. United States Subscription-Based Digital Comics Sales Value by Application (%), 2024 VS 2031
  • Figure 32. Europe Subscription-Based Digital Comics Sales Value, (2020-2031) & (US$ Million)
  • Figure 33. Europe Subscription-Based Digital Comics Sales Value by Type (%), 2024 VS 2031
  • Figure 34. Europe Subscription-Based Digital Comics Sales Value by Application (%), 2024 VS 2031
  • Figure 35. China Subscription-Based Digital Comics Sales Value, (2020-2031) & (US$ Million)
  • Figure 36. China Subscription-Based Digital Comics Sales Value by Type (%), 2024 VS 2031
  • Figure 37. China Subscription-Based Digital Comics Sales Value by Application (%), 2024 VS 2031
  • Figure 38. Japan Subscription-Based Digital Comics Sales Value, (2020-2031) & (US$ Million)
  • Figure 39. Japan Subscription-Based Digital Comics Sales Value by Type (%), 2024 VS 2031
  • Figure 40. Japan Subscription-Based Digital Comics Sales Value by Application (%), 2024 VS 2031
  • Figure 41. South Korea Subscription-Based Digital Comics Sales Value, (2020-2031) & (US$ Million)
  • Figure 42. South Korea Subscription-Based Digital Comics Sales Value by Type (%), 2024 VS 2031
  • Figure 43. South Korea Subscription-Based Digital Comics Sales Value by Application (%), 2024 VS 2031
  • Figure 44. Southeast Asia Subscription-Based Digital Comics Sales Value, (2020-2031) & (US$ Million)
  • Figure 45. Southeast Asia Subscription-Based Digital Comics Sales Value by Type (%), 2024 VS 2031
  • Figure 46. Southeast Asia Subscription-Based Digital Comics Sales Value by Application (%), 2024 VS 2031
  • Figure 47. India Subscription-Based Digital Comics Sales Value, (2020-2031) & (US$ Million)
  • Figure 48. India Subscription-Based Digital Comics Sales Value by Type (%), 2024 VS 2031
  • Figure 49. India Subscription-Based Digital Comics Sales Value by Application (%), 2024 VS 2031
  • Figure 50. Subscription-Based Digital Comics Industrial Chain
  • Figure 51. Subscription-Based Digital Comics Manufacturing Cost Structure
  • Figure 52. Channels of Distribution (Direct Sales, and Distribution)
  • Figure 53. Bottom-up and Top-down Approaches for This Report
  • Figure 54. Data Triangulation
  • Figure 55. Key Executives Interviewed