封面
市场调查报告书
商品编码
1569498

空间计算市场规模、份额、成长分析,按技术类型、按组件、按行业、按地区 - 行业预测,2024-2031 年

Spatial Computing Market Size, Share, Growth Analysis, By Technology Type (AR Technology, VR Technology), By Component (Hardware, Software), By Vertical (Media & Entertainment, Retail & Ecommerce), By Region - Industry Forecast 2024-2031

出版日期: | 出版商: SkyQuest | 英文 197 Pages | 商品交期: 3-5个工作天内

价格
简介目录

2022年全球空间运算市场规模将为793.4亿美元,从2023年的979亿美元成长到2031年的5,263.9亿美元,在预测期间(2024-2031年)预计复合年增长率为23.4%。

由于医疗保健、住宅和交通等各个领域对增强的机器对机器互动和改善的用户体验的需求不断增加,空间计算市场预计将显着增长。在工程、教育、架构、製造、娱乐和汽车等行业,对空间软体和现实数位解决方案的需求正在爆炸式增长,创造了新的业务趋势。虚拟实境 (VR) 解决方案最近才被影片串流平台和游戏开发商等企业采用,但这些 VR 体验的初始品质往往达不到预期,而对传统 2D 串流内容的需求仍在持续。然而,空间计算多样化应用的出现和元宇宙的出现预计将成为未来几年推动市场成长的关键因素。尤其是VR头戴装置价格的下降,让这些技术变得更加触手可及,让更多的人参与空间运算。此外,不同公司针对不同应用开发的独特元宇宙也激发了人们对该领域的兴趣。特别是,心理健康专业人员正在利用空间运算来实现创新治疗方法,例如用于创伤治疗的虚拟实境暴露疗法(VERT)。因此,预计美国空间计算市场在预测期内将以健康的复合年增长率持续增长,这对相关人员来说是一个令人鼓舞的前景。

目录

介绍

  • 研究目的
  • 定义
  • 市场范围

调查方法

  • 资讯采购
  • 次要/一级资讯来源
  • 市场规模预测
  • 市场假设与限制

执行摘要

  • 市场概况展望
  • 供需趋势分析
  • 按细分市场的机会分析

市场动态及展望

  • 市场动态
    • 促进因素
    • 机会
    • 抑制因素
    • 任务
  • 波特的分析

主要市场考察

  • 关键成功因素
  • 竞争程度
  • 关键投资机会
  • 市场生态系统
  • 案例研究分析
  • 供应链分析
  • 技术分析
  • 价格分析
  • 贸易分析
  • 专利分析
  • 关税和监管状况
  • 客户和购买标准分析

空间运算市场:依技术类型

  • 市场概况
  • 扩增实境技术
    • 标记碱基 AR
    • 无标记扩增实境
  • 虚拟实境技术
    • 半身临其境型VR
    • 完全身临其境型VR
  • 磁振造影技术
    • 物件互动MR
    • 数位迭加MR

空间运算市场:按组成部分

  • 市场概况
  • 硬体
    • 扩增实境设备
    • 基于智慧型手机的 AR
    • AR眼镜
    • AR耳机
    • 其他扩增实境设备
    • 虚拟实境设备
    • 繫留VR头戴装置
    • 独立VR头戴装置
    • 基于智慧型手机的VR头戴装置
    • 其他VR设备
    • 磁振造影设备
    • 以智慧型手机为基础的MR
    • MR玻璃
    • MR耳机
    • 其他磁共振设备
  • 软体
    • 软体开发套件(SDK)
    • 游戏引擎
    • 建模和视觉化软体
    • 内容管理系统(Cms)
    • 训练模拟软体
    • 其他软体
  • 服务
    • 专业服务
    • 咨询
    • 系统整合/实施
    • 支援/维护
    • 託管服务
    • 安全
    • 内容管理
    • 绩效监控

空间计算市场:依行业分类

  • 市场概况
  • 媒体娱乐
    • 游戏
    • 运动的
    • 社群媒体
    • 其他媒体和娱乐应用
  • 零售/电子商务
    • 珠宝
    • 美容/化妆品
    • 服装试穿
    • 其他零售和电子商务应用
  • 製造业
    • 数位化工厂
    • 数位双胞胎
    • 工业训练
    • 其他製造应用
  • 教育/培训
    • 身临其境型学习
    • 训练模拟
    • 虚拟实地考察
    • 其他教育训练应用
  • 房地产
    • 虚拟房地产之旅
    • 远端查看房产
    • 可视化并定制您的设计
    • 其他应用
  • 卫生保健
    • 外科手术
    • 病人管理
    • 医疗训练
    • 其他医疗保健应用
  • 航太/国防
    • 飞行模拟
    • 设计和原型製作
    • 远端援助/维护
    • 其他航太和国防应用
  • 旅游/酒店业
    • 虚拟酒店之旅
    • 虚拟主题乐园
    • 博物馆、动物园和其他文化设施
    • 其他旅行和酒店应用
  • 其他的

空间运算市场:按地区

  • 市场概况
  • 北美洲
    • 美国
    • 加拿大
  • 欧洲
    • 德国
    • 西班牙
    • 法国
    • 英国
    • 义大利
    • 其他欧洲国家地区
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 其他亚太地区
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲地区
  • 中东和非洲 (MEA)
    • 海湾合作委员会国家
    • 南非
    • 其他中东/非洲地区

竞争格局

  • 前5名企业对比
  • 主要企业市场定位(2023年)
  • 主要市场参与者所采取的策略
  • 近期市集活动
  • 主要企业市场占有率(2023年)

主要企业简介

  • Meta(Facebook)
  • Microsoft
  • Apple
  • Sony
  • Qualcomm
  • Google
  • Samsung
  • Epson
  • Ptc
  • Epic Games
  • Magic Leap
  • Htc
  • Lenovo
  • Intel
  • Nvidia
  • Eon Reality
  • Ultraleap
  • Vuzix
  • Varjo
  • Zappar
  • Taqtile
  • Blippar
  • 3D Cloud By Marxent
  • 4Experience
  • Avegant
简介目录
Product Code: SQMIG45D2050

Global Spatial Computing Market size was valued at USD 79.34 billion in 2022 and is poised to grow from USD 97.90 billion in 2023 to USD 526.39 billion by 2031, growing at a CAGR of 23.4% in the forecast period (2024-2031).

The spatial computing market is poised for significant growth driven by an increasing demand for enhanced machine-to-machine interaction and improved user experiences across various sectors, including healthcare, housing, and transportation. A surge in the need for spatial software and real-world digital solutions in industries such as engineering, education, architecture, production, entertainment, and automotive is setting new business trends. While virtual reality (VR) solutions have only recently been introduced by businesses like video streaming platforms and game developers, the initial quality of these VR experiences has often fallen short of expectations, with ongoing demand for traditional 2D streaming content. However, the advent of diverse applications for spatial computing and the emergence of the metaverse are anticipated to be pivotal in driving market growth in the coming years. Notably, the declining cost of VR headsets has made these technologies more accessible, allowing a broader audience to engage with spatial computing. Furthermore, unique metaverse iterations developed by various companies for different applications have stimulated interest in the field. In particular, mental health practitioners are utilizing spatial computing for innovative therapeutic approaches, such as virtual reality exposure therapy (VERT) for trauma treatment. Consequently, the US spatial computing market is expected to experience sustainable growth at a healthy compound annual growth rate (CAGR) during the forthcoming forecast period, marking a promising outlook for stakeholders.

Top-down and bottom-up approaches were used to estimate and validate the size of the global spatial computing market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

global spatial computing Market Segmental Analysis

Global Spatial Computing Market is segmented on the technology type, component, vertical, and region. By technology type, market is segmented into AR technology, VR technology, and MR technology. By component, market is segmented into hardware, software, and services. By vertical, market is segmented into media & entertainment, retail & ecommerce, manufacturing, education & training, real estate, healthcare, aerospace & defense, travel & hospitality, and others. By region, the market is segmented into North America, Europe, Asia Pacific, Middle East and Africa, and Latin America.

Driver of the global spatial computing Market

The global spatial computing market is witnessing significant growth driven by the escalating demand for immersive technologies such as augmented reality (AR), virtual reality (VR), and mixed reality (MR). As consumers increasingly seek engaging experiences that blur the lines between the digital and physical worlds, these technologies are becoming integral across various sectors, including gaming, retail, education, and healthcare. The ability of spatial computing to enhance user interactivity, foster creativity, and deliver personalized content is reshaping consumer expectations and driving adoption. Furthermore, advancements in hardware and software, along with declining costs, are anticipated to broaden access, fueling further market expansion.

Restraints in the global spatial computing Market

A significant market restraint for the global spatial computing industry is the substantial financial barrier associated with the required hardware. Consumers and businesses often face challenges in adopting spatial computing technologies due to the high costs of specialized devices, such as headsets and sensors, which are essential for immersive experiences. This financial hurdle can deter potential users from exploring spatial computing solutions, limiting market penetration and growth. Additionally, the ongoing need for upgrades and maintenance of this technology further exacerbates the situation, leading to hesitation among organizations and individuals to invest in spatial computing, ultimately stalling innovation and adoption within the market.

Market Trends of the global spatial computing Market

The global spatial computing market is witnessing a significant uptick driven by the increasing adoption of technologies such as augmented reality (AR) and virtual reality (VR) across various sectors including healthcare, retail, manufacturing, and education. This trend is propelled by the need for enhanced productivity, enriched consumer experiences, and the creation of immersive learning environments. Companies are investing in spatial computing solutions to streamline operations, offer innovative customer interactions, and facilitate remote training and collaboration. As industries recognize the transformative potential of these technologies, the spatial computing market is projected to expand rapidly, shaping the future of how we interact with digital and physical worlds.

Table of Contents

Introduction

  • Objectives of the Study
  • Definitions
  • Market Scope

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Sources
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Market Overview Outlook
  • Supply Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Dynamics
    • Drivers
    • Opportunities
    • Restraints
    • Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of Substitute Products
    • Bargaining Power of Buyers
    • Threat of New Entrants
    • Bargaining Power of Suppliers

Key Market Insights

  • Key Success Factor
  • Degree of Competition
  • Top Investment Pockets
  • Ecosystem of the Market
  • Case Study Analysis
  • Supply Chain Analysis
  • Technology Analysis
  • Pricing Analysis
  • Trade Analysis
  • Patent Analysis
  • Tariff & Regulatory Landscape
  • Customer & Buying Criteria Analysis

Spatial Computing Market, By Technology Type

  • Market Overview
  • AR Technology
    • Marker-Based AR
    • Markerless AR
  • VR Technology
    • Semi-Immersive VR
    • Fully Immersive VR
  • MR Technology
    • Object Interaction MR
    • Digital Overlay MR

Spatial Computing Market, By Component

  • Market Overview
  • Hardware
    • AR Devices
    • Smartphone-Based AR
    • AR Glasses
    • AR Headsets
    • Other AR Devices
    • VR Devices
    • Tethered VR Headsets
    • Standalone VR Headsets
    • Smartphone-Based VR Headsets
    • Other VR Devices
    • MR Devices
    • Smartphone-Based MR
    • MR Glasses
    • MR Headsets
    • Other MR Devices
  • Software
    • Software Development Kit (Sdk)
    • Game Engine
    • Modeling & Visualization Software
    • Content Management System (Cms)
    • Training Simulation Software
    • Other Software
  • Services
    • Professional Services
    • Consulting
    • System Integration & Implementation
    • Support & Maintenance
    • Managed Services
    • Security
    • Content Management
    • Performance Monitoring

Spatial Computing Market, By Vertical

  • Market Overview
  • Media & Entertainment
    • Gaming
    • Sports
    • Social Media
    • Other Media & Entertainment Applications
  • Retail & Ecommerce
    • Jewelry
    • Beauty & Cosmetics
    • Apparel Fitting
    • Other Retail & Ecommerce Applications
  • Manufacturing
    • Digital Factory
    • Digital Twin
    • Industrial Training
    • Other Manufacturing Applications
  • Education & Training
    • Immersive Learning
    • Training Simulations
    • Virtual Field Trips
    • Other Education & Training Applications
  • Real Estate
    • Virtual Property Tours
    • Remote Property Viewing
    • Design Visualization & Customization
    • Other Applications
  • Healthcare
    • Surgery
    • Patient Management
    • Medical Training
    • Other Healthcare Applications
  • Aerospace & Defense
    • Flight Simulations
    • Design & Prototyping
    • Remote Assistance & Maintenance
    • Other Aerospace & Defense Applications
  • Travel & Hospitality
    • Virtual Hotel Tours
    • Virtual Theme Parks
    • Museums, Zoos, And Other Cultural Institutions
    • Other Travel & Hospitality Applications
  • Others

Spatial Computing Market Size by Region

  • Market Overview
  • North America
    • USA
    • Canada
  • Europe
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (MEA)
    • GCC Countries
    • South Africa
    • Rest of MEA

Competitive Landscape

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2023
  • Strategies Adopted by Key Market Players
  • Recent Activities in the Market
  • Key Companies Market Share (%), 2023

Key Company Profiles

  • Meta (Facebook)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Microsoft
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Apple
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sony
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Qualcomm
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Google
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Samsung
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Epson
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Ptc
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Epic Games
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Magic Leap
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Htc
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Lenovo
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Intel
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Nvidia
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Eon Reality
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Ultraleap
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Vuzix
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Varjo
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Zappar
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Taqtile
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Blippar
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • 3D Cloud By Marxent
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • 4Experience
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Avegant
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments