封面
市场调查报告书
商品编码
1607689

虚拟活动市场规模、份额、成长分析、按活动类型、按组件、按组织规模、按最终用户、按应用、按行业、按地区 - 行业预测,2024-2031 年

Virtual Events Market Size, Share, Growth Analysis, By Event Type, By Component, By Organization Size, By End User, By Application, By Industry By Region - Industry Forecast 2024-2031

出版日期: | 出版商: SkyQuest | 英文 157 Pages | 商品交期: 3-5个工作天内

价格
简介目录

2022年全球虚拟赛事市场规模将为769亿美元,预测期内(2024-2031年)复合年增长率为20.4%,从2023年的966亿美元增至2031年的4266亿美元,预计还会增长。

虚拟活动市场透过为与会者、参展和品牌之间提供互动平台、促进协作和参与讨论而蓬勃发展。虚拟展览会代表了这样一种环境,各种品牌透过现场演示和演示来展示其产品,目的是增加观众的兴趣。虚拟活动的成本效益极大地促进了行业成长,实现了全球参与并减少了与实体活动相关的总体费用,例如场地租赁和差旅费用。研究表明,透过采用远距工作,公司每年可以节省约 11,000 美元,使员工直接受益。 COVID-19 大流行加速了这一趋势,促使公司采用虚拟形式进行会议和产品发布会,并巩固了数位通讯在当今商业环境中的重要性。

目录

介绍

  • 研究目的
  • 调查范围
  • 定义

调查方法

  • 资讯采购
  • 二手资料和主要资料方法
  • 市场规模预测
  • 市场假设与限制

执行摘要

  • 全球市场展望
  • 供需趋势分析
  • 按细分市场的机会分析

市场动态及展望

  • 市场概况
  • 市场规模
  • 市场动态
    • 驱动因素和机会
    • 抑制因素和挑战
  • 波特分析与影响
    • 竞争公司之间的敌对关係
    • 替代品的威胁
    • 买方议价能力
    • 新进入者的威胁
    • 供应商的议价能力

主要市场考察

  • 关键成功因素
  • 竞争程度
  • 关键投资机会
  • 市场生态系统
  • 市场吸引力指数(2023)
  • PESTEL分析
  • 总体经济指标
  • 价值链分析
  • 价格分析
  • 技术进步
  • 监管环境
  • 案例研究
  • 专利分析
  • 贸易分析

虚拟活动市场规模:依活动类型分類的复合年增长率(2024-2031)

  • 市场概况
  • 内部的
  • 外部的
  • 扩张

虚拟活动市场规模:按组成部分分類的复合年增长率(2024-2031)

  • 市场概况
  • 平台
    • 基于网路的
    • XR
  • 服务
    • 沟通
    • 招募
    • 销售和行销
    • 训练

虚拟活动市场规模:依组织规模分類的复合年增长率(2024-2031)

  • 市场概况
  • 大公司
  • 小型企业

虚拟活动市场规模:最终用户的复合年增长率(2024-2031)

  • 市场概况
  • 教育机构
  • 公司
  • 政府
  • 其他的

虚拟活动市场规模:依应用/复合年增长率(2024-2031)

  • 市场概况
  • 会议/聚会
  • 展览/展览会
  • 研讨会/研讨会
  • 公司会议/培训

虚拟活动市场规模:按产业分類的复合年增长率(2024-2031)

  • 市场概况
  • BFSI
  • 电子产品
  • 卫生保健
  • IT
  • 製造业
  • 媒体娱乐
  • 通讯
  • 其他的

虚拟活动市场规模:按使用案例的复合年增长率(2024-2031)

  • 市场概况
  • 日常活动
  • 大型活动

虚拟活动市场规模/复合年增长率(2024-2031)

  • 北美(事件类型、元件、组织规模、最终用户、应用程式、产业)
    • 美国
    • 加拿大
  • 欧洲(事件类型、组成部分、组织规模、最终用户、应用程式、产业)
    • 英国
    • 德国
    • 西班牙
    • 法国
    • 义大利
    • 其他欧洲国家地区
  • 亚太地区(事件类型、组成部分、组织规模、最终用户、应用程式、产业)
    • 中国
    • 印度
    • 日本
    • 韩国
    • 其他亚太地区
  • 拉丁美洲(事件类型、组成部分、组织规模、最终用户、应用程式、产业)
    • 巴西
    • 其他拉丁美洲地区
  • 中东/非洲(事件类型、组成部分、组织规模、最终用户、应用程式、产业)
    • 海湾合作委员会国家
    • 南非
    • 其他中东/非洲

竞争资讯

  • 前5名企业对比
  • 主要企业市场定位(2023年)
  • 主要市场参与者所采取的策略
  • 近期市场趋势
  • 公司市场占有率分析(2023)
  • 主要企业简介
    • 公司简介
    • 产品系列分析
    • 按公司分公司分類的股份分析
    • 收益与前一年同期比较(2021-2023)

主要企业简介

  • Adobe Systems(United States)
  • Cisco Systems(United States)
  • Zoom Video Communications, Inc.(United States)
  • Cvent Inc.(United States)
  • Microsoft Corporation(United States)
  • Google LLC(United States)
  • Hopin Inc.(United Kingdom)
  • VFairs LLC(United States)
  • Intrado Corporation(United States)
  • 6Connex Inc.(United States)
  • ON24 Inc.(United States)
  • Social27 Inc.(United States)
  • vFairs(United States)
  • SpotMe(France)
  • Bizzabo Ltd.(United States)
  • Whova Inc.(United States)
  • Airmeet Inc.(United States)
  • Attendify(United States)
  • WorkCast Corporation(United Kingdom)
  • Swapcard SAS(France)

结论和建议

简介目录
Product Code: SQSG45D2019

Global Virtual Events Market size was valued at USD 76.9 billion in 2022 and is poised to grow from USD 96.6 billion in 2023 to USD 426.6 billion by 2031, growing at a CAGR of 20.4% during the forecast period (2024-2031)

The virtual events market is thriving, offering a platform for interaction among attendees, exhibitors, and brands, fostering collaboration and engaging discussions. Virtual trade fairs exemplify this environment, where various brands showcase their products through live presentations and demonstrations, aiming to heighten audience engagement. The cost-effectiveness of virtual events significantly contributes to industry growth, allowing global participation and reducing the overall expenses associated with physical events, such as venue rentals and travel costs. Research indicates that companies can save approximately $11,000 annually by adopting remote work practices, directly benefiting employees as well. The COVID-19 pandemic has catalyzed this trend, prompting businesses to embrace virtual formats for meetings and product launches, thereby solidifying the importance of digital communication in today's business landscape.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Virtual Events market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Virtual Events Market Segmental Analysis

Global Virtual Events Market is segmented by Event Type, Component, Organization Size, End User, Application, Industry and Region. Based on Event Type, the market is segmented into Internal, External, Extended. Based on Component, the market is segmented into Platform, Service. Based on Organization Size, the market is segmented into Large, Small and Medium (SMEs). Based on End User, the market is segmented into Educational Institutions, Corporate, Government, Others. Based on Application, the market is segmented into Conferences and Convocations, Exhibitions and Trade Shows, Seminars and Workshops, Corporate Meetings and Training. Based on Industry, the market is segmented into BFSI, Consumer Electronics, Healthcare, IT, manufacturing, Media and Entertainment, Telecom, Others. Based on Region, the market is segmentedinto North America, Europe, Asia Pacific, Latin America and Middle East & and Africa.

Driver of the Global Virtual Events Market

The global virtual events market is being significantly propelled by the phenomenal growth of startups in India, which has escalated from just 733 in 2016-17 to nearly 14,000 in 2021-22, making it the third-largest startup ecosystem globally, trailing only the US and China. In 2021, India saw 44 firms achieve unicorn status, primarily in the services sector. As small and medium-sized enterprises (SMEs) lean towards UCaaS and SaaS solutions for their adaptability, established players in various industries-such as BFSI, healthcare, and education-are embracing digital platforms to enhance consumer interaction and product marketing. The emphasis on developing innovative products to meet evolving demands is forging a vast connectivity network, capable of reaching diverse populations across borders. Nonetheless, the persistent threat of cyberattacks looms over virtual activities, raising concerns regarding data security and privacy among service providers, highlighting the necessity of secure information convergence for expanding international connectivity and unlocking new business opportunities.

Restraints in the Global Virtual Events Market

The Global Virtual Events market faces several restraints that could impede its growth during the projection period. Primarily, increasing concerns surrounding data security and privacy are significant barriers impacting the market's expansion. Additionally, the availability of free, open-source event management systems poses competition, further limiting market growth. To address these issues, several countries are developing regulations and standards aimed at enhancing data protection and privacy, which could help alleviate security concerns. Furthermore, the reliance on technology in virtual events highlights the potential for negative experiences arising from poor user interfaces, malfunctioning equipment, or slow internet connections, all of which can adversely affect event quality and market progression.

Market Trends of the Global Virtual Events Market

The Global Virtual Events market is experiencing significant growth due to the increasing reliance on digital platforms for remote interactions, fueled by the rise in outsourcing and the need for businesses to maintain seamless communication with distant service providers. The trend toward virtual engagement is further enhanced by advanced simulation technologies that allow global audiences to participate actively in events hosted in various locations. Moreover, the "work from home" (WFH) paradigm adopted during the pandemic has shifted internal organizational events to digital formats, thereby broadening the scope of virtual gatherings. This fusion of remote collaboration tools and virtual event platforms positions the market for continued expansion across a myriad of industries.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Driver & Opportunities
    • Restraints & Challenges
  • Porters Analysis & Impact
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2023
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Technological Advancement
  • Regulatory Landscape
  • Case Studies
  • Patent Analysis
  • Trade Analysis

Virtual Events Market Size by Event Type & CAGR (2024-2031)

  • Market Overview
  • Internal
  • External
  • Extended

Virtual Events Market Size by Component & CAGR (2024-2031)

  • Market Overview
  • Platform
    • Web based
    • XR
  • Service
    • Communication
    • Recruitment
    • Sales and Marketing
    • Training

Virtual Events Market Size by Organization Size & CAGR (2024-2031)

  • Market Overview
  • Large Enterprise
  • Small and Medium Enterprises (SMEs)

Virtual Events Market Size by End User & CAGR (2024-2031)

  • Market Overview
  • Educational Institutions
  • Corporate
  • Government
  • Others

Virtual Events Market Size by Application & CAGR (2024-2031)

  • Market Overview
  • Conferences and Convocations
  • Exhibitions and Trade Shows
  • Seminars and Workshops
  • Corporate Meetings and Training

Virtual Events Market Size by Industry & CAGR (2024-2031)

  • Market Overview
  • BFSI
  • Electronics
  • Healthcare
  • IT
  • Manufacturing
  • Media and Entertainment
  • Telecom
  • Others

Virtual Events Market Size by Use Case & CAGR (2024-2031)

  • Market Overview
  • Every Day events
  • Large Scale Events

Virtual Events Market Size & CAGR (2024-2031)

  • North America, (Event Type, Component, Organization Size, End User, Application, Industry)
    • US
    • Canada
  • Europe, (Event Type, Component, Organization Size, End User, Application, Industry)
    • UK
    • Germany
    • Spain
    • France
    • Italy
    • Rest of Europe
  • Asia-Pacific, (Event Type, Component, Organization Size, End User, Application, Industry)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia Pacific
  • Latin America, (Event Type, Component, Organization Size, End User, Application, Industry)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa, (Event Type, Component, Organization Size, End User, Application, Industry)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2023
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2023
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2021-2023)

Key Company Profiles

  • Adobe Systems (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Cisco Systems (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Zoom Video Communications, Inc. (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Cvent Inc. (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Microsoft Corporation (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Google LLC (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Hopin Inc. (United Kingdom)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • VFairs LLC (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Intrado Corporation (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • 6Connex Inc. (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • ON24 Inc. (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Social27 Inc. (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • vFairs (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • SpotMe (France)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Bizzabo Ltd. (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Whova Inc. (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Airmeet Inc. (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Attendify (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • WorkCast Corporation (United Kingdom)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Swapcard SAS (France)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendation