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市场调查报告书
商品编码
1695260

2025年全球虚拟活动市场报告

Virtual Events Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 200 Pages | 商品交期: 2-10个工作天内

价格
简介目录

预计未来几年虚拟活动市场规模将呈指数级增长。到 2029 年,这一数字将成长至 5,371.8 亿美元,年复合成长率(CAGR)为 22.7%。预测期内的成长可归因于混合事件、全球影响力和可近性、产生收入、个人化和竞争格局。预测期内的关键趋势包括平台多样性、混合活动、改善的与会者体验、创新技术和永续性。

预计未来几年商业活动频率的增加将推动虚拟活动市场的成长。商务活动是销售服务、建立联繫、举行会议或开展其他与商务相关的活动的专业人士的大型聚会。增加虚拟商业活动的频率将促进线上社群内的参与、交流机会和知识共用。商业活动为与会者提供了宝贵的教育机会,让他们了解虚拟活动的优势、能力和最佳实践。这种教育和意识提升将透过解决潜在问题、消除误解和展示成功案例来帮助虚拟活动市场的发展。例如,根据美国活动公司 Equation Events 的预测,到 2023 年 8 月,活动产业就业市场将成长 11%,达到 590 万个就业机会,这显示需求旺盛。此外,预计2022年音乐会和活动推广业务将成长9.1%,美国将有73,414家公司经营此类业务。因此,预计商业活动频率的增加将推动虚拟活动市场的成长。

虚拟活动市场的主要企业正在开发 Boost Virtual Events 等创新技术,以便更好地为观众提供愉快的体验。增强型虚拟活动是完全在虚拟环境中组织和进行的线上聚会、会议或会议。促进虚拟活动包括各种策略和技术,以增加与会者的参与度、推动销售并加强品牌参与。例如,2022年10月,美国通讯与科技公司Zoom Video Communications Inc.推出了Boost Virtual Events。 Boost Virtual Events 是虚拟展位,赞助商和参展可以在此展示他们的产品、服务和资源。与会者可以探索这些空间、与参展互动、下载资料和预订会议。

目录

第一章执行摘要

第二章 市场特征

第三章 市场趋势与策略

第四章 市场 - 宏观经济情景,包括利率、通膨、地缘政治、新冠疫情以及復苏对市场的影响

第五章 全球成长分析与策略分析框架

  • 全球虚拟活动 PESTEL 分析(政治、社会、科技、环境、法律因素、驱动因素、限制因素)
  • 最终用途产业分析
  • 全球虚拟活动市场:成长率分析
  • 全球虚拟活动市场表现:规模与成长,2019-2024
  • 全球虚拟活动市场预测:规模与成长,2024-2029 年,2034 年
  • 全球虚拟活动总目标市场(TAM)

第六章市场区隔

  • 全球虚拟活动市场类型、表现及预测(2019-2024 年、2024-2029 年及 2034 年)
  • 内部事件
  • 扩充事件
  • 外部事件
  • 全球虚拟活动市场:按组成部分、表现及预测,2019-2024 年、2024-2029 年、2034 年
  • 平台
  • 服务
  • 全球虚拟活动市场:按应用程式、表现和预测,2019-2024 年、2024-2029 年、2034 年
  • 会议和大会
  • 公司会议和培训
  • 展览和展览会
  • 研讨会和研讨会
  • 全球虚拟活动市场:按最终用户、绩效及预测,2019-2024 年、2024-2029 年、2034 年
  • 教育机构
  • 企业
  • 政府
  • 全球虚拟活动市场内部活动细分,按类型、实际和预测,2019-2024 年、2024-2029 年、2034 年
  • 公司会议
  • 培训课程
  • 团队建立活动
  • 全球虚拟活动市场,扩展活动细分,按类型、表现和预测,2019-2024 年、2024-2029 年、2034 年
  • 混合活动
  • 多场会议
  • 提供交流机会的网路研讨会
  • 全球虚拟活动市场外部活动细分,按类型、实际和预测,2019-2024 年、2024-2029 年、2034 年
  • 展览
  • 产品发布
  • 公开会议和研讨会

第七章 区域和国家分析

  • 全球虚拟活动市场:按地区、表现和预测,2019-2024 年、2024-2029 年、2034 年
  • 全球虚拟活动市场:按国家、表现和预测,2019-2024 年、2024-2029 年、2034 年

第八章 亚太市场

第九章:中国市场

第十章 印度市场

第十一章 日本市场

第十二章 澳洲市场

第十三章 印尼市场

第十四章 韩国市场

第十五章 西欧市场

第十六章英国市场

第十七章 德国市场

第十八章 法国市场

第十九章:义大利市场

第20章:西班牙市场

第21章 东欧市场

第22章 俄罗斯市场

第23章 北美市场

第24章美国市场

第25章:加拿大市场

第26章 南美洲市场

第27章:巴西市场

第28章 中东市场

第29章:非洲市场

第30章竞争格局与公司概况

  • 虚拟活动市场:竞争格局
  • 虚拟活动市场:公司简介
    • Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • NTT Limited Overview, Products and Services, Strategy and Financial Analysis
    • Cisco Systems Inc. Overview, Products and Services, Strategy and Financial Analysis
    • NTT Data Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Adobe Systems Inc. Overview, Products and Services, Strategy and Financial Analysis

第31章 其他大型创新企业

  • Zoom Video Communications Inc.
  • Alcatel-Lucent SA
  • Martiz Holdings Inc.
  • Citrix Systems Inc.
  • Avaya LLC
  • George P. Johnson
  • Cvent Inc.
  • Kestone Integrated Marketing Services Pvt. Ltd.
  • ALE International SAS
  • Hubilo Technologies Inc.
  • 6Connex
  • Aventri Inc.
  • CL Educate Ltd.
  • vFairs
  • EventX Limited

第 32 章全球市场竞争基准化分析与仪表板

第33章 重大併购

第34章近期市场趋势

第 35 章 高市场潜力国家、细分市场与策略

  • 2029 年虚拟活动市场:提供新机会的国家
  • 2029 年虚拟活动市场:细分领域带来新机会
  • 2029 年虚拟活动市场:成长策略
    • 基于市场趋势的策略
    • 竞争对手的策略

第36章 附录

简介目录
Product Code: r29239

A virtual event, also referred to as an online event, virtual conference, or live-streamed experience, is an occasion where individuals engage in interactions within a digital environment on the internet rather than convening at a physical venue. These events leverage digital platforms and technologies to enable participants to interact, engage, and collaborate remotely.

The main types of virtual events are internal events, extended events, and external events. An internal event refers to any gathering or activity organized within a company or organization that is intended for its employees, stakeholders, or members, its components include platforms and services, and it is used in educational institutions, corporate, government, conferences, and conventions.

The main types of virtual events are internal events, extended events, and external events. An internal event refers to any gathering or activity organized within a company or organization that is intended for its employees, stakeholders, or members, its components include platforms and services, and it is used in educational institutions, corporate, government, conferences, and conventions.

The virtual events market size has grown exponentially in recent years. It will grow from $193.45 billion in 2024 to $236.69 billion in 2025 at a compound annual growth rate (CAGR) of 22.4%. The growth in the historic period can be attributed to enhanced attendee experience, revenue generation, roi focus, competitive landscape, and global reach and accessibility.

The virtual events market size is expected to see exponential growth in the next few years. It will grow to $537.18 billion in 2029 at a compound annual growth rate (CAGR) of 22.7%. The growth in the forecast period can be attributed to hybrid events, global reach and accessibility, revenue generation, personalization, and competitive landscape. Major trends in the forecast period include platform diversity, hybrid events, enhanced attendee experience, innovative technologies, and sustainability.

The increased frequency of business events is expected to propel the growth of the virtual events market going forward. Business events are large gatherings where professionals engage in business-related activities, such as selling services, networking, or holding meetings. Increasing the frequency of virtual business events enhances engagement, networking opportunities, and knowledge sharing within the online community. Business events provide valuable educational opportunities for attendees to learn about virtual events' benefits, features, and best practices. This education and awareness-building contribute to expanding the virtual events market by addressing potential concerns, dispelling myths, and showcasing success stories. For instance, in August 2023, according to Equation Events, a US-based events company, the event industry's job market is projected to grow at 11% and reach 5.9 million jobs, indicating healthy demand. Additionally, concert and event promotion businesses experienced 9.1% growth in 2022, with 73,414 such companies in the U.S. Therefore, the increased frequency of business events is expected to propel the growth of the virtual events market.

Major companies operating in the virtual events market are developing innovative technology, such as boosting virtual events to better serve audiences with delightful experiences. Boost virtual events refer to online gatherings, conferences, or meetings organized and conducted entirely in a virtual environment. Boosting virtual events involves using various strategies and technologies to increase attendee engagement, drive sales, and enhance brand engagement. For instance, in October 2022, Zoom Video Communications Inc., a US-based communications technology company, launched boost virtual events, virtual booths, or exhibition spaces where sponsors and exhibitors can showcase products, services, and resources. Attendees can explore these spaces, interact with exhibitors, download materials, and schedule meetings.

In February 2023, Hubilo, a US-based event management platform, acquired Fielddrive for an undisclosed amount. The purpose of this acquisition is to expand Hubilo's service capabilities by incorporating Fielddrive's cutting-edge on-site event technology solutions. Fielddrive, based in Belgium, specializes in improving virtual event experiences with its advanced on-site technology.

Major companies operating in the virtual events market are Microsoft Corporation, NTT Limited, Cisco Systems Inc., NTT Data Inc., Adobe Systems Inc., Zoom Video Communications Inc., Alcatel-Lucent S.A., Martiz Holdings Inc., Citrix Systems Inc., Avaya LLC, George P. Johnson, Cvent Inc., Kestone Integrated Marketing Services Pvt. Ltd., ALE International SAS, Hubilo Technologies Inc., 6Connex, Aventri Inc., CL Educate Ltd., vFairs, EventX Limited, Veritas Technologies LLC, EventX Limited, uBivent GmbH, Pathable Inc., Alive Events Agency

North America was the largest region in the virtual events market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the virtual events market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the virtual events market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The virtual events market consist of revenues earned by entities by providing event management services, technical support and AV services, analytics and reporting, translation and interpretation, content creation and design software. The market value includes the value of related goods sold by the service provider or included within the service offering. The virtual events market also includes of sales of audience engagement tools, virtual reality (VR) and augmented reality (AR) sets. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Virtual Events Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on virtual events market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

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Where is the largest and fastest growing market for virtual events ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The virtual events market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Type: Internal Event; Extended Event; External Event
  • 2) By Component: Platform; Services
  • 3) By Application: Conferences And Conventions; Corporate Meetings And Training; Exhibitions And Trade Shows; Seminars And Workshops
  • 4) By End User: Educational Institution; Corporate; Government
  • Subsegments:
  • 1) By Internal Event: Corporate Meetings; Training Sessions; Team-Building Activities
  • 2) By Extended Event: Hybrid Events; Multi-Session Conferences; Webinars With Networking Opportunities
  • 3) By External Event: Trade Shows; Product Launches; Public Conferences And Seminars
  • Companies Mentioned: Microsoft Corporation; NTT Limited; Cisco Systems Inc.; NTT Data Inc.; Adobe Systems Inc.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Virtual Events Market Characteristics

3. Virtual Events Market Trends And Strategies

4. Virtual Events Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Covid And Recovery On The Market

5. Global Virtual Events Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Virtual Events PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Virtual Events Market Growth Rate Analysis
  • 5.4. Global Virtual Events Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Virtual Events Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Virtual Events Total Addressable Market (TAM)

6. Virtual Events Market Segmentation

  • 6.1. Global Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Internal Event
  • Extended Event
  • External Event
  • 6.2. Global Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Platform
  • Services
  • 6.3. Global Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Conferences And Conventions
  • Corporate Meetings And Training
  • Exhibitions And Trade Shows
  • Seminars And Workshops
  • 6.4. Global Virtual Events Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Educational Institution
  • Corporate
  • Government
  • 6.5. Global Virtual Events Market, Sub-Segmentation Of Internal Event, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Corporate Meetings
  • Training Sessions
  • Team-Building Activities
  • 6.6. Global Virtual Events Market, Sub-Segmentation Of Extended Event, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hybrid Events
  • Multi-Session Conferences
  • Webinars With Networking Opportunities
  • 6.7. Global Virtual Events Market, Sub-Segmentation Of External Event, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Trade Shows
  • Product Launches
  • Public Conferences And Seminars

7. Virtual Events Market Regional And Country Analysis

  • 7.1. Global Virtual Events Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Virtual Events Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Virtual Events Market

  • 8.1. Asia-Pacific Virtual Events Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Virtual Events Market

  • 9.1. China Virtual Events Market Overview
  • 9.2. China Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Virtual Events Market

  • 10.1. India Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Virtual Events Market

  • 11.1. Japan Virtual Events Market Overview
  • 11.2. Japan Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Virtual Events Market

  • 12.1. Australia Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Virtual Events Market

  • 13.1. Indonesia Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Virtual Events Market

  • 14.1. South Korea Virtual Events Market Overview
  • 14.2. South Korea Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Virtual Events Market

  • 15.1. Western Europe Virtual Events Market Overview
  • 15.2. Western Europe Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Virtual Events Market

  • 16.1. UK Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Virtual Events Market

  • 17.1. Germany Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Virtual Events Market

  • 18.1. France Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Virtual Events Market

  • 19.1. Italy Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Virtual Events Market

  • 20.1. Spain Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Virtual Events Market

  • 21.1. Eastern Europe Virtual Events Market Overview
  • 21.2. Eastern Europe Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Virtual Events Market

  • 22.1. Russia Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Virtual Events Market

  • 23.1. North America Virtual Events Market Overview
  • 23.2. North America Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Virtual Events Market

  • 24.1. USA Virtual Events Market Overview
  • 24.2. USA Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Virtual Events Market

  • 25.1. Canada Virtual Events Market Overview
  • 25.2. Canada Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Virtual Events Market

  • 26.1. South America Virtual Events Market Overview
  • 26.2. South America Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Virtual Events Market

  • 27.1. Brazil Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Virtual Events Market

  • 28.1. Middle East Virtual Events Market Overview
  • 28.2. Middle East Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Virtual Events Market

  • 29.1. Africa Virtual Events Market Overview
  • 29.2. Africa Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Virtual Events Market Competitive Landscape And Company Profiles

  • 30.1. Virtual Events Market Competitive Landscape
  • 30.2. Virtual Events Market Company Profiles
    • 30.2.1. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. NTT Limited Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Cisco Systems Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. NTT Data Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Adobe Systems Inc. Overview, Products and Services, Strategy and Financial Analysis

31. Virtual Events Market Other Major And Innovative Companies

  • 31.1. Zoom Video Communications Inc.
  • 31.2. Alcatel-Lucent S.A.
  • 31.3. Martiz Holdings Inc.
  • 31.4. Citrix Systems Inc.
  • 31.5. Avaya LLC
  • 31.6. George P. Johnson
  • 31.7. Cvent Inc.
  • 31.8. Kestone Integrated Marketing Services Pvt. Ltd.
  • 31.9. ALE International SAS
  • 31.10. Hubilo Technologies Inc.
  • 31.11. 6Connex
  • 31.12. Aventri Inc.
  • 31.13. CL Educate Ltd.
  • 31.14. vFairs
  • 31.15. EventX Limited

32. Global Virtual Events Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Virtual Events Market

34. Recent Developments In The Virtual Events Market

35. Virtual Events Market High Potential Countries, Segments and Strategies

  • 35.1 Virtual Events Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Virtual Events Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Virtual Events Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer