区块链游戏市场规模、份额、按平台、技术、游戏类型和地区进行的成长分析 - 产业预测,2025 年至 2032 年
市场调查报告书
商品编码
1772712

区块链游戏市场规模、份额、按平台、技术、游戏类型和地区进行的成长分析 - 产业预测,2025 年至 2032 年

Blockchain in Gaming Market Size, Share, and Growth Analysis, By Platform (ETH, BNB Chain), By Technology (Web-Based, Android), By Game Type, By Region -Industry Forecast 2025-2032

出版日期: | 出版商: SkyQuest | 英文 199 Pages | 商品交期: 3-5个工作天内

价格
简介目录

2023 年全球游戏区块链市场规模为 79 亿美元,预计将从 2024 年的 131.4 亿美元成长到 2032 年的 7,685.2 亿美元,预测期内(2025-2032 年)的复合年增长率为 66.3%。

由于人们对数位资产所有权的安全性和透明度的兴趣日益浓厚,区块链游戏市场正在迅速扩张,吸引了开发者和玩家。 NFT 的出现改变了游戏体验,让玩家可以在各种平台上购买、出售和使用具有现实价值的游戏内物品。此外,边玩边赚 (P2E) 模式的流行正在推动成长,为游戏玩家提供经济奖励,尤其是在游戏可以成为收入来源的开发中地区。去中心化游戏平台的出现和元宇宙的日益普及正在吸引领先科技公司和创业投资的大量投资。对身临其境型和个人化游戏体验日益增长的需求正在推动该领域区块链基础设施的进一步发展。

目录

介绍

  • 调查目的
  • 研究范围
  • 定义

调查方法

  • 资讯采购
  • 二次资料和一次资料方法
  • 市场规模预测
  • 市场假设与限制

执行摘要

  • 全球市场展望
  • 供需趋势分析
  • 细分机会分析

市场动态与展望

  • 市场概览
  • 市场规模
  • 市场动态
    • 驱动因素和机会
    • 限制与挑战
  • 波特的分析

关键市场考察

  • 关键成功因素
  • 竞争程度
  • 重大投资机会
  • 市场生态系统
  • 市场吸引力指数(2024年)
  • PESTEL分析
  • 总体经济指标
  • 价值链分析
  • 定价分析
  • 监管格局
  • 案例研究
  • 技术分析

全球区块链游戏市场规模(按游戏类型和复合年增长率) (2025-2032)

  • 市场概览
  • 角色扮演游戏(RPG)
  • 开放世界游戏
  • 收藏家的游戏
  • 策略游戏
  • 第一人称观点游戏(FPS)
  • 体育游戏
  • 赛车游戏
  • 模拟游戏
  • 动作/冒险游戏
  • 其他的

全球区块链游戏市场规模(按区块链平台和复合年增长率) (2025-2032)

  • 市场概览
  • Ethereum
  • 币安智能链(BNB链)
  • Polygon
  • Flow
  • EOS
  • TRON
  • Tezos
  • 其他的

全球区块链游戏市场规模(按代币类型和复合年增长率) (2025-2032)

  • 市场概览
  • 可替代代币
  • 非同质化代币(NFT)

全球区块链游戏市场规模(按收入模式和复合年增长率) (2025-2032)

  • 市场概览
  • 自由游戏
  • Pay-to-Play
  • Play-to-Earn

全球区块链游戏市场规模(按设备类型和复合年增长率) (2025-2032)

  • 市场概览
  • 移动的
  • 桌面
  • 主机
  • VR/AR

全球区块链游戏市场规模:按目标族群和复合年增长率(2025-2032 年)

  • 市场概览
  • 休閒玩家
  • 核心玩家
  • 电竞选手

游戏区块链的全球市场规模及复合年增长率(2025-2032)

  • 北美洲
    • 美国
    • 加拿大
  • 欧洲
    • 德国
    • 西班牙
    • 法国
    • 英国
    • 义大利
    • 其他欧洲国家
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 其他亚太地区
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲
  • 中东和非洲
    • 海湾合作委员会国家
    • 南非
    • 其他中东和非洲地区

竞争资讯

  • 前五大公司对比
  • 主要企业市场定位(2024年)
  • 主要市场参与者所采取的策略
  • 近期市场趋势
  • 公司市场占有率分析(2024年)
  • 主要企业简介
    • 公司详情
    • 产品系列分析
    • 公司分部份额分析
    • 收益同比对比(2022-2024 年)

主要企业简介

  • Animoca Brands(Hong Kong)
  • Sky Mavis(Vietnam)
  • Dapper Labs Inc.(Canada)
  • Immutable(Australia)
  • Mythical Games(US)
  • Splinterlands(US)
  • Uplandme Inc.(US)
  • Illuvium(Australia)
  • Autonomous Worlds Ltd.(UK)
  • ROKO Game Studios(US)
  • Ubisoft(France)
  • Gala Games(US)
  • Netmarble(South Korea)
  • Big Time Studios(US)
  • Sandbox(Hong Kong)
  • Tencent(China)
  • Square Enix(Japan)
  • Axie Infinity(Vietnam)
  • Wemade(South Korea)
  • Sorare(France)

结论和建议

简介目录
Product Code: SQMIG45G2002

Global Blockchain in Gaming Market size was valued at USD 7.9 billion in 2023 and is poised to grow from USD 13.14 billion in 2024 to USD 768.52 billion by 2032, growing at a CAGR of 66.3% during the forecast period (2025-2032).

The market for blockchain in gaming is expanding rapidly due to heightened interest in the security and transparency of digital asset ownership, which entices both developers and players. The advent of NFTs has transformed the gaming experience, enabling players to buy, sell, and utilize in-game items with real-world value across different platforms. Furthermore, the popularity of play-to-earn (P2E) models is driving growth, offering financial incentives for gamers, particularly in developing regions where gaming can serve as a source of income. The emergence of decentralized gaming platforms and the increasing adoption of the metaverse are attracting significant investments from leading technology firms and venture capitalists. Enhanced demand for immersive and personalized gaming experiences is further advancing blockchain infrastructure in this sector.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Blockchain in Gaming market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Blockchain in Gaming Market Segments Analysis

The global blockchain in gaming market is segmented into game type, platform, technology, and region. By game type, the market is classified into role playing games, open world games, and collectible games. Depending on platform, it is divided into ETH, BNB chain, and polygon. According to technology, the market is categorized into web-based, android, and IoS. Regionally, it is analyzed across North America, Europe, Asia-Pacific, Latin America, and the Middle East & Africa.

Driver of the Global Blockchain in Gaming Market

The emergence of Non-Fungible Tokens (NFTs) has revolutionized digital asset ownership within the gaming industry, allowing users to truly own, trade, and profit from in-game assets. This innovative value proposition captivates both gamers and developers, fostering a vibrant marketplace for digital collectibles. By offering players tangible monetary rewards and encouraging their active involvement, the growing integration of NFTs into gaming platforms stimulates further investment and accelerates the expansion of the industry. This shift not only enhances user engagement but also promotes a dynamic ecosystem where creativity and financial incentive thrive, driving the overall evolution of gaming experiences.

Restraints in the Global Blockchain in Gaming Market

The Global Blockchain in Gaming market faces significant challenges, particularly concerning high transaction costs and limited scalability, which primarily affect platforms like Ethereum. These issues discourage casual players from engaging in frequent blockchain transactions, consequently restricting overall market adoption. Although advancements in blockchain technology and Layer 2 solutions have been made, scalability continues to pose a substantial barrier. This limitation compromises the smoothness of the gaming experience and significantly hinders widespread acceptance among a broader audience. As a result, addressing these constraints remains pivotal for realizing the full potential of blockchain integration in the gaming industry.

Market Trends of the Global Blockchain in Gaming Market

The Global Blockchain in Gaming market is poised for exponential growth as major industry players increasingly pivot towards decentralized platforms that empower gamers and creators by shifting control away from centralized authorities. Innovations from platforms like Gala Games and Enjin provide robust developer tools for establishing blockchain economies within games, enhancing user engagement and monetization. Notable advancements, such as Mirror World's pioneering gaming rollup on Solana and Bezogia's flagship game in the decentralized Games as a Service (GaaS) segment, underscore this trend. This shift not only promotes user sovereignty over data and digital assets but also positively shapes market dynamics and future collaboration opportunities, fueling robust investment and development across the sector.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Regulatory Landscape
  • Case Studies
  • Technological Analysis

Global Blockchain in Gaming Market Size by Game Type & CAGR (2025-2032)

  • Market Overview
  • Role-Playing Games (RPGs)
  • Open World Games
  • Collectible Games
  • Strategy Games
  • First-Person Shooters (FPS)
  • Sports Games
  • Racing Games
  • Simulation Games
  • Action/Adventure Games
  • Others

Global Blockchain in Gaming Market Size by Blockchain Platform & CAGR (2025-2032)

  • Market Overview
  • Ethereum
  • Binance Smart Chain (BNB Chain)
  • Polygon
  • Flow
  • EOS
  • TRON
  • Tezos
  • Others

Global Blockchain in Gaming Market Size by Token Type & CAGR (2025-2032)

  • Market Overview
  • Fungible Tokens
  • Non-Fungible Tokens (NFTs)

Global Blockchain in Gaming Market Size by Income Model & CAGR (2025-2032)

  • Market Overview
  • Free-to-Play
  • Pay-to-Play
  • Play-to-Earn

Global Blockchain in Gaming Market Size by Device Type & CAGR (2025-2032)

  • Market Overview
  • Mobile
  • Desktop
  • Console
  • VR/AR

Global Blockchain in Gaming Market Size by Target Audience & CAGR (2025-2032)

  • Market Overview
  • Casual Gamers
  • Core Gamers
  • Esports Players

Global Blockchain in Gaming Market Size & CAGR (2025-2032)

  • North America (Game Type, Blockchain Platform, Token Type, Income Model, Device Type, Target Audience)
    • US
    • Canada
  • Europe (Game Type, Blockchain Platform, Token Type, Income Model, Device Type, Target Audience)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Game Type, Blockchain Platform, Token Type, Income Model, Device Type, Target Audience)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Game Type, Blockchain Platform, Token Type, Income Model, Device Type, Target Audience)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Game Type, Blockchain Platform, Token Type, Income Model, Device Type, Target Audience)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • Animoca Brands (Hong Kong)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sky Mavis (Vietnam)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Dapper Labs Inc. (Canada)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Immutable (Australia)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Mythical Games (U.S.)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Splinterlands (U.S.)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Uplandme Inc. (U.S.)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Illuvium (Australia)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Autonomous Worlds Ltd. (U.K.)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • ROKO Game Studios (U.S.)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Ubisoft (France)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Gala Games (U.S.)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Netmarble (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Big Time Studios (U.S.)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sandbox (Hong Kong)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Tencent (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Square Enix (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Axie Infinity (Vietnam)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Wemade (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sorare (France)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations