K-12 创客空间材料市场规模、份额、成长分析(按组件、材料类型、最终用户和地区)- 产业预测,2025 年至 2032 年
市场调查报告书
商品编码
1796136

K-12 创客空间材料市场规模、份额、成长分析(按组件、材料类型、最终用户和地区)- 产业预测,2025 年至 2032 年

K-12 Makerspace Materials Market Size, Share, and Growth Analysis, By Component (Hardware, Software), By Materials Type (Electronic Materials, Robotic Kits), By End User, By Region -Industry Forecast 2025-2032.

出版日期: | 出版商: SkyQuest | 英文 180 Pages | 商品交期: 3-5个工作天内

价格
简介目录

全球K-12创客空间教材市场预计2023年将达到31.6亿美元,2024年成长至34亿美元,2032年达到59.7亿美元,预测期间(2025-2032年)的复合年增长率为7.3%。

随着教育机构越来越重视体验式学习和设计思维以及 STEAM 计划,全球 K-12 创客空间材料市场正在经历显着成长。创客空间促进机器人、3D 列印和电子等领域的体验式学习,提高学生的参与度、批判性思维和协作能力。由于课程中融入了企划为基础专案的学习,对包括微控制器和编码套件在内的各种耗材的需求正在增长。此外,对数位素养和个人化教学的投资不断增加,推动了创客空间基础设施的进步。人工智慧 (AI) 的影响是变革性的,它能够实现客製化的学习体验和高效的计划规划。人工智慧分析可以改善学生的表现监控和虚拟工具的采用,为更具创新性和更有效的教学方法铺平道路。

目录

介绍

  • 调查目标
  • 调查范围
  • 定义

调查方法

  • 资讯收集
  • 二次资料和一次资料方法
  • 市场规模预测
  • 市场假设与约束

执行摘要

  • 全球市场展望
  • 供需趋势分析
  • 细分机会分析

市场动态与展望

  • 市场概览
  • 市场规模
  • 市场动态
    • 驱动因素和机会
    • 限制与挑战
  • 波特的分析

关键市场考察

  • 关键成功因素
  • 竞争程度
  • 关键投资机会
  • 市场生态系统
  • 市场吸引力指数(2024年)
  • PESTEL分析
  • 总体经济指标
  • 价值链分析
  • 定价分析
  • 技术分析
  • 案例研究
  • 顾客购买行为分析

K-12 创客空间材料市场规模(依组件及复合年增长率) (2025-2032)

  • 市场概览
  • 硬体
  • 软体
  • 服务

K-12 创客空间材料市场规模(依材料类型及复合年增长率) (2025-2032)

  • 市场概览
  • 电子材料
  • 机器人套件
  • 建筑材料
  • 工艺美术用品
  • 3D列印材料
  • 其他的

K-12 创客空间教育材料市场规模(依最终用户和复合年增长率) (2025-2032)

  • 市场概览
  • 小学
  • 国中
  • 中学

K-12 创客空间教育材料市场规模(按地区)及复合年增长率(2025-2032)

  • 北美洲
    • 美国
    • 加拿大
  • 欧洲
    • 德国
    • 西班牙
    • 法国
    • 英国
    • 义大利
    • 其他欧洲国家地区
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 其他亚太地区
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲地区
  • 中东和非洲
    • 海湾合作委员会国家
    • 南非
    • 其他中东和非洲地区

竞争资讯

  • 前五大公司对比
  • 主要企业市场定位(2024年)
  • 主要市场参与者所采取的策略
  • 近期市场趋势
  • 公司市场占有率分析(2024年)
  • 主要企业简介
    • 公司详情
    • 产品系列分析
    • 按部门分類的公司份额分析
    • 收益同比比较(2022-2024 年)

主要企业简介

  • LEGO Education(Denmark)
  • Makeblock Co., Ltd.(China)
  • Arduino(Italy)
  • Sphero(USA)
  • SparkFun Electronics(USA)
  • LittleBits(USA)
  • Fischertechnik GmbH(Germany)
  • Pitsco Education(USA)
  • Wonder Workshop(USA)
  • Strawbees AB(Sweden)
  • TeacherGeek Inc.(USA)
  • Parallax Inc.(USA)
  • Twinkl Ltd.(United Kingdom)
  • Piper Inc.(USA)
  • Kano Computing(United Kingdom)

结论和建议

简介目录
Product Code: SQMIG25R2039

Global K-12 Makerspace Materials Market size was valued at USD 3.16 Billion in 2023 poised to grow between USD 3.4 Billion in 2024 to USD 5.97 Billion by 2032, growing at a CAGR of 7.3% in the forecast period (2025-2032).

The global K-12 makerspace materials market is witnessing significant growth as educational institutions increasingly emphasize experiential learning and design thinking alongside STEAM initiatives. Makerspaces foster hands-on learning in areas such as robotics, 3D printing, and electronics, enhancing student engagement, critical thinking, and collaboration. The demand for diverse supplies, including microcontrollers and coding kits, is rising due to the integration of project-based learning in curricula. Moreover, advancements in makerspace infrastructure are driven by increased investments in digital literacy and personalized teaching. The influence of Artificial Intelligence (AI) is transformative, allowing for customized learning experiences and efficient project planning. AI-driven analytics improve monitoring student performance and incorporating virtual tools, paving the way for more innovative and effective teaching methodologies.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global K-12 Makerspace Materials market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global K-12 Makerspace Materials Market Segments Analysis

The global K-12 makerspace materials market is segmented based on component, Materials type, end user, and region. In terms of component, the market is divided into hardware, software, and services. Based on materials type, the market is categorized into electronic materials, robotic kits, construction materials, craft and art supplies, 3D printing Materials, and others. Based on end user, the market is bifurcated into elementary schools, middle schools, and high schools. Based on region, the market is segmented into North America, Europe, Asia-Pacific, Latin America, and the Middle East and Africa.

Driver of the Global K-12 Makerspace Materials Market

A key market driver for the global K-12 makerspace materials market is the increasing emphasis on STEM (Science, Technology, Engineering, and Mathematics) education within educational institutions. Schools and educational authorities are increasingly recognizing the importance of equipping students with practical, hands-on learning experiences that stimulate creativity, problem-solving, and critical thinking. This shift towards experiential learning encourages the incorporation of makerspaces in classrooms, where students can engage with innovative materials and technologies. As educators seek to foster a more engaging and interactive learning environment, the demand for diverse and high-quality makerspace materials continues to grow, propelling market expansion.

Restraints in the Global K-12 Makerspace Materials Market

One key market restraint for the Global K-12 Makerspace Materials Market is the limited budget allocation for educational resources in schools. Many educational institutions face financial constraints that restrict their ability to invest in innovative materials and tools necessary for an effective makerspace environment. This limitation can hinder the adoption and expansion of makerspace programs, as schools may prioritize essential needs over supplementary educational materials. Additionally, the variability in budget distribution across different regions may lead to disparities in access to quality makerspace resources, ultimately impacting the overall growth and development of the market.

Market Trends of the Global K-12 Makerspace Materials Market

The Global K-12 Makerspace Materials market is witnessing a significant trend toward the integration of AI and adaptive learning tools, which are revolutionizing the educational landscape. By providing personalized learning experiences, these AI-driven platforms enhance inclusivity and productivity within makerspaces, catering to diverse learning needs. Real-time feedback and automated skills assessments empower educators to tailor projects to individual student capabilities, ensuring appropriate complexity and engagement. This shift not only fosters a more dynamic classroom environment but also encourages innovation and creativity among students, reinforcing the educational ecosystem's commitment to preparing learners for future challenges.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Technology Analysis
  • Case Studies
  • Customer Buying Behavior Analysis

Global K-12 Makerspace Materials Market Size by Component & CAGR (2025-2032)

  • Market Overview
  • Hardware
  • Software
  • Services

Global K-12 Makerspace Materials Market Size by Materials Type & CAGR (2025-2032)

  • Market Overview
  • Electronic Materials
  • Robotic Kits
  • Construction Materials
  • Craft and Art Supplies
  • 3D Printing Materials
  • Others

Global K-12 Makerspace Materials Market Size by End User & CAGR (2025-2032)

  • Market Overview
  • Elementary Schools
  • Middle Schools
  • High Schools

Global K-12 Makerspace Materials Market Size & CAGR (2025-2032)

  • North America (Component, Materials Type, End User)
    • US
    • Canada
  • Europe (Component, Materials Type, End User)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Component, Materials Type, End User)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Component, Materials Type, End User)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Component, Materials Type, End User)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • LEGO Education (Denmark)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Makeblock Co., Ltd. (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Arduino (Italy)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sphero (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • SparkFun Electronics (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • LittleBits (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Fischertechnik GmbH (Germany)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Pitsco Education (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Wonder Workshop (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Strawbees AB (Sweden)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • TeacherGeek Inc. (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Parallax Inc. (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Twinkl Ltd. (United Kingdom)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Piper Inc. (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Kano Computing (United Kingdom)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations