扩增实境(AR)头戴式装置市场规模、份额和成长分析(按产品类型、硬体类型、软体、最终用户产业和地区划分)-2025-2032年产业预测
市场调查报告书
商品编码
1865311

扩增实境(AR)头戴式装置市场规模、份额和成长分析(按产品类型、硬体类型、软体、最终用户产业和地区划分)-2025-2032年产业预测

Augmented Reality Headsets Market Size, Share, and Growth Analysis, By Product Type (Dedicated AR Headsets, Mixed Reality (MR) Headsets), By Hardware type, By Software, By End-User Industry, By Region - Industry Forecast 2025-2032

出版日期: | 出版商: SkyQuest | 英文 186 Pages | 商品交期: 3-5个工作天内

价格
简介目录

预计到 2023 年,全球 AR 头戴式装置市场规模将达到 54 亿美元,到 2024 年将成长至 74 亿美元,到 2032 年将成长至 924.1 亿美元,在预测期(2025-2032 年)内复合年增长率为 37.1%。

全球扩增实境(AR)头戴装置市场正经历显着成长,这主要得益于AR技术在各领域的广泛应用以及持续的技术创新。不断增加的投资正在加速开发用户友好且功能先进的AR头戴设备,从而推动消费者接受度的提升。 AR科技在教育、医疗和娱乐等领域的应用,为传统科技难以企及的领域创造了新的机会。显示器、感测器和处理能力的进步,使得AR内容日益复杂精细,并提升了使用者对身临其境型体验的期望。从游戏到製造业,各行各业都在向AR解决方案转型,大型科技公司和新兴企业都在加大对AR研发的投入。这些投资最终将透过提升头戴装置的舒适度、功能性和沈浸感,满足消费者对互动体验的需求,进而推动市场扩张。

全球扩增实境(AR)头戴式装置市场驱动因素

全球扩增实境(AR)头显市场的主要驱动力之一是各行各业(包括游戏、医疗保健、教育和零售)对身临其境型体验日益增长的需求。企业越来越意识到扩增实境技术在提升使用者参与度和改善培训效果方面的巨大潜力。将AR技术融入产品开发流程,能够实现更具互动性的原型製作和视觉化,最终提高效率和创新能力。此外,轻量化设计、更长的电池续航时间和高解析度显示器等硬体进步,使得AR头戴装置更易于获取,更具吸引力,推动了这项技术的广泛应用和投资。

全球扩增实境市场阻碍因素

全球扩增实境(AR)头显市场的主要限制因素之一是开发和购买先进AR技术的高成本。许多消费者和企业可能由于AR头显价格分布昂贵而犹豫不决,这可能会阻碍其广泛普及。此外,对相容软体和内容的需求可能会进一步增加所需的总投资。这种经济壁垒可能会使中小企业和个人用户无法获得这些创新解决方案,从而抑制市场成长,并限制扩增实境应用在各行业的潜在用户群。

全球扩增实境(AR)头戴式装置市场趋势

全球扩增实境(AR) 头戴装置市场正呈现出显着的趋势,即增强各行各业的远端协作和支援能力。越来越多的企业采用 AR 头戴设备技术来提供即时协助,使现场工作人员能够与专家联繫并获得即时指导。这种转变在製造业、航运业和医疗保健等行业尤为明显,扩增实境正在提高营运效率、减少错误并降低远距培训成本。随着企业逐渐认识到 AR 解决方案的高效性和有效性,对这些头戴设备的需求正在迅速增长,进一步巩固了其在全球营运策略中的重要性。

目录

介绍

  • 调查目标
  • 调查范围
  • 定义

调查方法

  • 资讯收集
  • 二手资料和一手资料方法
  • 市场规模预测
  • 市场假设与限制

执行摘要

  • 全球市场展望
  • 供需趋势分析
  • 细分市场机会分析

市场动态与展望

  • 市场概览
  • 市场规模
  • 市场动态
    • 驱动因素和机会
    • 限制与挑战
  • 波特分析

关键市场考察

  • 关键成功因素
  • 竞争程度
  • 关键投资机会
  • 市场生态系统
  • 市场吸引力指数(2024)
  • PESTEL 分析
  • 总体经济指标
  • 价值链分析
  • 定价分析
  • 技术评估
  • 监管环境
  • 客户和购买标准分析

扩增实境(AR)头戴式装置市场规模(按产品类型划分)及复合年增长率(2025-2032 年)

  • 市场概览
  • 专用AR头显
  • 混合实境(MR)头戴式设备
  • AR眼镜/穿戴设备
  • 企业导向的AR头显
  • 消费级AR头显

扩增实境(AR)头戴式装置市场规模(按硬体类型划分)及复合年增长率(2025-2032 年)

  • 市场概览
  • 光学系统/波导
  • 感应器和摄影机
  • 显示面板
  • 处理器和晶片组
  • 使用者介面/输入设备

扩增实境(AR)头戴式装置市场规模(按软体和平台划分)及复合年增长率(2025-2032 年)

  • 市场概览
  • 作业系统/韧体
  • 应用软体和SDK
  • 云端/边缘服务
  • 企业整合平台

扩增实境(AR)头戴式装置市场规模(按终端用户产业划分)及复合年增长率(2025-2032 年)

  • 市场概览
  • 製造/工业培训
  • 内科/外科和诊断
  • 零售和广告
  • 教育和培训
  • 游戏与娱乐
  • 国防/航太

扩增实境(AR)头戴式设备市场规模及复合年增长率(2025-2032)

  • 北美洲
    • 美国
    • 加拿大
  • 欧洲
    • 德国
    • 西班牙
    • 法国
    • 英国
    • 义大利
    • 其他欧洲地区
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 亚太其他地区
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲地区
  • 中东和非洲
    • 海湾合作委员会国家
    • 南非
    • 其他中东和非洲地区

竞争资讯

  • 前五大公司对比
  • 主要企业的市场定位(2024 年)
  • 主要市场参与者所采取的策略
  • 近期市场趋势
  • 公司市占率分析(2024 年)
  • 主要企业公司简介
    • 公司详情
    • 产品系列分析
    • 依业务板块进行公司股票分析
    • 2022-2024年营收年比比较

主要企业简介

  • Apple Inc.
  • Meta Platforms, Inc.
  • Samsung Electronics Co., Ltd.
  • Microsoft Corporation
  • Sony Corporation
  • Qualcomm Incorporated
  • HTC Corporation
  • Google LLC
  • Xreal
  • Varjo Technologies
  • Magic Leap, Inc.
  • Lenovo Group Ltd.
  • Panasonic Corporation
  • Pico Technology
  • Epson America, Inc.
  • Vuzix Corporation
  • Rokid Inc.
  • HP Inc.
  • Dell Technologies Inc.
  • HTC VIVE(HTC Corporation)

结论与建议

简介目录
Product Code: SQMIG25E2224

Global Augmented Reality Headsets Market size was valued at USD 5.4 billion in 2023 and is poised to grow from USD 7.4 billion in 2024 to USD 92.41 billion by 2032, growing at a CAGR of 37.1% during the forecast period (2025-2032).

The global augmented reality (AR) headsets market is experiencing significant growth driven by widespread acceptance of AR technology across various sectors and continuous technological innovations. Increased investment accelerates the development of user-friendly, advanced AR headsets, enhancing consumer adoption. Sectors like education, healthcare, and entertainment are embracing AR, creating new opportunities that traditional technologies may have limited. As display, sensor, and processing capabilities advance, the sophistication of AR content elevates user expectations for immersive experiences. Various industries, from gaming to manufacturing, are shifting toward AR solutions, and both tech giants and startups are investing in AR research and development. This investment leads to improved headset comfort, functionality, and immersion, addressing customer demands for interactive experiences and ultimately driving market expansion.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Augmented Reality Headsets market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Augmented Reality Headsets Market Segments Analysis

Global Augmented Reality Headsets Market is segmented by Product Type, Hardware type, Software, End-User Industry and region. Based on Product Type, the market is segmented into Dedicated AR Headsets, Mixed Reality (MR) Headsets, AR Glasses / Wearables, Enterprise-Grade AR Headsets and Consumer AR Headsets. Based on Hardware type, the market is segmented into Optics & Waveguides, Sensors & Cameras, Display Panels, Processors & Chipsets and User Interface / Input Devices. Based on Software, the market is segmented into Operating System / Firmware, Application Software & SDKs, Cloud / Edge Services and Enterprise Integration Platforms. Based on End-User Industry, the market is segmented into Manufacturing / Industrial Training, Healthcare / Surgery & Diagnostics, Retail & Advertising, Education & Training, Gaming & Entertainment and Defense & Aerospace. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Global Augmented Reality Headsets Market

One of the key market drivers for the global augmented reality headsets market is the growing demand for immersive experiences across various industries, including gaming, healthcare, education, and retail. Businesses are increasingly recognizing the potential of augmented reality technology to enhance user engagement and improve training outcomes. The integration of AR in product development processes allows for more interactive prototyping and visualization, ultimately leading to increased efficiency and innovation. Additionally, advancements in hardware, such as lightweight designs, improved battery life, and high-resolution displays, are making AR headsets more accessible and appealing to consumers, driving widespread adoption and investment in the technology.

Restraints in the Global Augmented Reality Headsets Market

One of the key market restraints for the global augmented reality headsets market is the high cost associated with the development and purchase of advanced AR technologies. Many consumers and businesses may hesitate to invest in AR headsets due to their considerable price points, which can limit widespread adoption. Additionally, the need for compatible software and content can further increase the overall investment required. This financial barrier can prevent smaller companies and individual users from accessing these innovative solutions, thereby stunting market growth and limiting the potential user base for augmented reality applications across various industries.

Market Trends of the Global Augmented Reality Headsets Market

The Global Augmented Reality Headsets market is witnessing a significant trend toward enhancing remote collaboration and support across various industries. Companies are increasingly adopting AR headset technologies to facilitate real-time assistance, enabling field workers to connect with specialists for immediate guidance. This shift is particularly evident in sectors like manufacturing, shipping, and healthcare, where augmented reality is streamlining operations, minimizing errors, and lowering costs associated with remote training. As organizations recognize the efficiency and effectiveness of AR solutions, the demand for these headsets is rapidly growing, further solidifying their importance in operational strategies worldwide.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Technology Assessment
  • Regulatory Landscape
  • Customer & Buying Criteria Analysis

Global Augmented Reality Headsets Market Size by Product Type & CAGR (2025-2032)

  • Market Overview
  • Dedicated AR Headsets
  • Mixed Reality (MR) Headsets
  • AR Glasses / Wearables
  • Enterprise-Grade AR Headsets
  • Consumer AR Headsets

Global Augmented Reality Headsets Market Size by Hardware type & CAGR (2025-2032)

  • Market Overview
  • Optics & Waveguides
  • Sensors & Cameras
  • Display Panels
  • Processors & Chipsets
  • User Interface / Input Devices

Global Augmented Reality Headsets Market Size by Software & Platform & CAGR (2025-2032)

  • Market Overview
  • Operating System / Firmware
  • Application Software & SDKs
  • Cloud / Edge Services
  • Enterprise Integration Platforms

Global Augmented Reality Headsets Market Size by End-User Industry & CAGR (2025-2032)

  • Market Overview
  • Manufacturing / Industrial Training
  • Healthcare / Surgery & Diagnostics
  • Retail & Advertising
  • Education & Training
  • Gaming & Entertainment
  • Defense & Aerospace

Global Augmented Reality Headsets Market Size & CAGR (2025-2032)

  • North America (Product Type, Hardware type, Software & Platform, End-User Industry)
    • US
    • Canada
  • Europe (Product Type, Hardware type, Software & Platform, End-User Industry)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Product Type, Hardware type, Software & Platform, End-User Industry)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Product Type, Hardware type, Software & Platform, End-User Industry)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Product Type, Hardware type, Software & Platform, End-User Industry)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • Apple Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Meta Platforms, Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Samsung Electronics Co., Ltd.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Microsoft Corporation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sony Corporation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Qualcomm Incorporated
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • HTC Corporation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Google LLC
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Xreal
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Varjo Technologies
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Magic Leap, Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Lenovo Group Ltd.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Panasonic Corporation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Pico Technology
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Epson America, Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Vuzix Corporation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Rokid Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • HP Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Dell Technologies Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • HTC VIVE (HTC Corporation)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations