封面
市场调查报告书
商品编码
1392979

2024 年网路漫画(网路漫画)世界市场报告

Webcomics Global Market Report 2024

出版日期: | 出版商: The Business Research Company | 英文 200 Pages | 商品交期: 2-10个工作天内

价格
简介目录

近年来,网路漫画(网路漫画)的市场规模一直在强劲成长。将从2023年的86.3亿美元成长到2024年的92.1亿美元,复合年增长率为6.7%。过去一段时间的增长是由多种因素推动的,包括独立创作者的赋权、全球可访问性的提高、通过互动性提高参与度、网络漫画对其他媒体的适应以及网络漫画平台的发展。 。

2023 年网路漫画市场最大的地区是亚太地区。网路漫画市场报告涵盖的地区包括亚太地区、西欧、东欧、北美、南美以及中东和非洲。

目录

第一章执行摘要

第二章 网路漫画市场特点

第三章 网路漫画市场趋势与策略

第四章网路漫画市场-宏观经济情景

  • 高通膨对市场的影响
  • 乌克兰与俄罗斯战争对市场的影响
  • COVID-19 对市场的影响

第五章全球网路漫画市场规模与成长

  • 全球网路漫画市场促进与抑制因素因素
    • 市场驱动力
    • 市场抑制因素
  • 2018-2023年全球网路漫画市场规模及成长实绩
  • 全球网路漫画市场规模及成长预测,2023-2028,2033F

第六章网路漫画市场区隔

  • 全球网路漫画市场,按类型细分、实绩和预测,2018-2023、2023-2028F、2033F
  • 定期订阅网路漫画
  • 广告网路漫画
  • 全球网路漫画市场,按应用细分、实绩和预测,2018-2023、2023-2028F、2033F
  • 行动电话
  • 笔记型电脑
  • 药片
  • 其他的

第七章 网路漫画市场地域及国家分析

  • 全球网路漫画市场,按地区、实绩和预测,2018-2023、2023-2028F、2033F
  • 全球网路漫画市场,按国家、实绩和预测,2018-2023、2023-2028F、2033F

第八章亚太网路漫画市场

  • 概述
  • 区域资讯、COVID-19疾病的影响、市场资讯、背景资讯、政府配合措施、法规、监管机构、主要组织、课税、企业税务结构、投资、主要企业
  • 按类型、实绩和预测细分,2018-2023、2023-2028F、2033F
  • 按应用、实绩和预测细分,2018-2023、2023-2028F、2033F

第九章 中国网路漫画市场

第10章 印度网路漫画市场

第十一章 日本网路漫画市场

第十二章 澳洲网路漫画市场

第十三章 印尼网路漫画市场

第14章 韩国网路漫画市场

第十五章 西欧网路漫画市场

  • 概述
  • 按类型、实绩和预测细分,2018-2023、2023-2028F、2033F
  • 按应用、实绩和预测细分,2018-2023、2023-2028F、2033F

第十六章英国网路漫画市场

第十七章 德国网路漫画市场

第十八章 法国网路漫画市场

第十九章 义大利网路漫画市场

第20章 西班牙网路漫画市场

第21章 东欧网路漫画市场

  • 概述
  • 按类型、实绩和预测细分,2018-2023、2023-2028F、2033F
  • 按应用、实绩和预测细分,2018-2023、2023-2028F、2033F

第22章 俄罗斯网路漫画市场

第23章 北美网路漫画市场

  • 概述
  • 按类型、实绩和预测细分,2018-2023、2023-2028F、2033F
  • 按应用、实绩和预测细分,2018-2023、2023-2028F、2033F

第24章美国网路漫画市场

第25章 加拿大网路漫画市场

第26章 南美洲网路漫画市场

  • 概述
  • 按类型、实绩和预测细分,2018-2023、2023-2028F、2033F
  • 按应用、实绩和预测细分,2018-2023、2023-2028F、2033F

第27章 巴西网路漫画市场

第28章 中东网路漫画市场

  • 概述
  • 按类型、实绩和预测细分,2018-2023、2023-2028F、2033F
  • 按应用、实绩和预测细分,2018-2023、2023-2028F、2033F

第29章 非洲网路漫画市场

  • 概述
  • 按类型、实绩和预测细分,2018-2023、2023-2028F、2033F
  • 按应用、实绩和预测细分,2018-2023、2023-2028F、2033F

第30章 网路漫画市场竞争形势及公司概况

  • 网路漫画市场竞争形势
  • 网路漫画市场公司简介
    • Naver Corp.
    • Kakao Entertainment Corp.
    • Lezhin Entertainment Co Ltd.
    • Contents First Inc.
    • ToryComics Co Ltd

第31章 全球网路漫画市场竞争基准化分析

第32章全球网路漫画市场竞争仪表板

第三十三章 网路漫画市场重大併购

第34章 网路漫画市场未来展望与潜力分析

第35章附录

简介目录
Product Code: r10667

“Webcomics Global Market Report 2024 ” from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on webcomics market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the COVID-19 and how it is responding as the impact of the virus abates.
  • Assess the Russia - Ukraine war's impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
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  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for webcomics? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? “The webcomics market global report ” from The Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

Scope

Markets Covered:

  • 1) By Type: Subscription Webcomic; Advertising Webcomic
  • 2) By Application: Mobile Phone; Laptop; Tablet; Other Applications
  • Companies Mentioned: Naver Corp.;Kakao Entertainment Corp.; Lezhin Entertainment Co Ltd.; Contents First Inc.; ToryComics Co Ltd.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Executive Summary

Webcomics are digital cartoons, comic strips, or graphics created for online publication. Artists typically publish webcomics on their websites, blogs, social media profiles, or dedicated art platforms. The creation of webcomics often involves the use of digital art applications such as Adobe Photoshop or Illustrator.

The main types of webcomics are subscription-based and advertising-supported. In a subscription-based webcomic model, readers pay a monthly fee to access the content released during that period. Readers can view these webcomics on various devices such as mobile phones, laptops, tablets, and others. This subscription model allows artists to offer their work directly to an audience while generating revenue to support their creative endeavors.

The webcomics market research report is one of a series of new reports from The Business Research Company that provides webcomics market statistics, including webcomics industry global market size, regional shares, competitors with a webcomics market share, detailed webcomics market segments, market trends and opportunities, and any further data you may need to thrive in the webcomics industry. This webcomics market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The webcomics market size has grown strongly in recent years. It will grow from $8. 63 billion in 2023 to $9. 21 billion in 2024 at a compound annual growth rate (CAGR) of 6. 7%. The growth observed in the historic period can be attributed to various factors, including the empowerment of independent creators, increased global accessibility, enhanced engagement through interactivity, adaptation of webcomics into other media, and the evolution of webcomic platforms.

The webcomics market size is expected to see strong growth in the next few years. It will grow to $11. 72 billion in 2028 at a compound annual growth rate (CAGR) of 6. 2%. The anticipated growth in the forecast period can be attributed to various factors, including the adoption of mobile-friendly formats, integration with subscription models, enhanced analytics tools for creators, a focus on inclusive representation, and the incorporation of interactive storytelling elements. Major trends expected in the forecast period include the development of diverse content and genres in webcomics, the use of digital platforms and apps for distribution, integration with social media platforms, collaborations and crossovers between creators, the inclusion of interactive and multimedia elements, efforts towards localization and global accessibility, and real-time updates and scheduling features.

The anticipated rise in the usage of smart devices is set to drive the growth of the webcomics market in the projected period. Smart devices, encompassing interactive electronic gadgets like smartphones and computers, offer convenience and easy access to a myriad of content at one's fingertips. The increasing prevalence and user-friendly features of smartphones and computers contribute to their growing usage. As the adoption of smart devices, particularly smartphones and computers, continues to expand, there will be a corresponding demand for webcomics. For instance, Data Reportal reports that in 2019, there were 5. 11 billion unique mobile users globally, and out of them, 2. 71 billion used smartphones, a figure that increased to 2. 87 billion in 2020. Additionally, the Pew Research Center predicts that over 285 million people in the US are expected to own smartphones by 2023. Hence, the escalating use of smart devices is a catalyst for the growth of the webcomics market.

The increasing count of social media users is anticipated to drive the growth of the webcomics market in the foreseeable future. Social media users, individuals actively engaged on various social platforms, find webcomics captivating and entertaining due to their visually engaging storytelling. Webcomic creators leverage social media to promote their content, gain followers, and interact with their audience. According to DataReportal, there were 4. 62 billion social media users globally in January 2022, up from 4. 19 billion in January 2021. This surge in social media users is a key driver for the webcomics market.

The emergence of new romantic comics stands out as a notable trend gaining traction in the webcomics market. Companies are actively producing new romantic comics to meet market demands and attract a broader readership. Romantic comics, with a primary focus on romantic relationships, generate heightened interest among readers. Major players are introducing fresh romantic comics to appeal to readers and boost their revenue. For instance, 'Lore Olympus,' a romance webcomic by New Zealand artist Rachel Smythe, has achieved significant success, hitting #1 on both the NYT (New York Times) and PBD Bookscan sales charts. Published by South Korean webtoon publisher Naver Webtoon, the comic retells the relationship between the Greek goddesses Persephone and Hades.

Key companies in the webcomics market are actively launching new webcomic series to attract customers, boost sales, and achieve their business objectives. An example is the collaboration between WEBTOON, a US-based digital comics platform, and HYBE, a South Korea-based entertainment company. They introduced the webcomic series '7FATES: CHAKHO' in collaboration with the South Korean boy band BTS. To celebrate the debut, digital billboards featuring the series were displayed in major cities worldwide.

In May 2021, Kakao Entertainment, a South Korea-based entertainment, mass media, and publishing company, acquired Tapas Media for $510 million. This strategic acquisition enhances Kakao Entertainment's presence and expansion into the US market through Tapas Media, a South Korean-based company specializing in the publication of webcomics and other stories.

Major companies operating in the in the webcomics market report are Naver Corp.,Kakao Entertainment Corp., Lezhin Entertainment Co Ltd.,Contents First Inc., ToryComics Co Ltd.,Graphic India,Tapas Media Inc.,Webzen Inc.,Pixton Electronics Private Limited,Comic Fury,Smack Jeeves,Comic Book Plus,Stelae Technologies,Lezhin Comics,Hiveworks Comics,ToonBoom Animation,ComiXology,Drunk Duck,Clip Studio Paint, Bitstrips, Wacom,Infinite Painter,Medibang Paint,Procreate, JAM Network,Doodle Labs,Line Manga,Taptastic,WEBTOON Canvas,Comicker Digital,

Asia-Pacific was the largest region in the webcomics market in 2023. The regions covered in the webcomics market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

The countries covered in the webcomics market report are: Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Italy, Canada, Spain.

The webcomics market includes revenues earned by entities by including e-reading webcomics materials, specific assignments, online entertainment games. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified)).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Table of Contents

1. Executive Summary

2. Webcomics Market Characteristics

3. Webcomics Market Trends And Strategies

4. Webcomics Market - Macro Economic Scenario

  • 4.1. Impact Of High Inflation On The Market
  • 4.2. Ukraine-Russia War Impact On The Market
  • 4.3. COVID-19 Impact On The Market

5. Global Webcomics Market Size and Growth

  • 5.1. Global Webcomics Market Drivers and Restraints
    • 5.1.1. Drivers Of The Market
    • 5.1.2. Restraints Of The Market
  • 5.2. Global Webcomics Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)
  • 5.3. Global Webcomics Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)

6. Webcomics Market Segmentation

  • 6.1. Global Webcomics Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Subscription Webcomic
  • Advertising Webcomic
  • 6.2. Global Webcomics Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Mobile Phone
  • Laptop
  • Tablet
  • Other Applications

7. Webcomics Market Regional And Country Analysis

  • 7.1. Global Webcomics Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 7.2. Global Webcomics Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

8. Asia-Pacific Webcomics Market

  • 8.1. Asia-Pacific Webcomics Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Webcomics Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.3. Asia-Pacific Webcomics Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

9. China Webcomics Market

  • 9.1. China Webcomics Market Overview
  • 9.2. China Webcomics Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.3. China Webcomics Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion

10. India Webcomics Market

  • 10.1. India Webcomics Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.2. India Webcomics Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

11. Japan Webcomics Market

  • 11.1. Japan Webcomics Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.2. Japan Webcomics Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

12. Australia Webcomics Market

  • 12.1. Australia Webcomics Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.2. Australia Webcomics Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

13. Indonesia Webcomics Market

  • 13.1. Indonesia Webcomics Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.2. Indonesia Webcomics Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

14. South Korea Webcomics Market

  • 14.1. South Korea Webcomics Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.2. South Korea Webcomics Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

15. Western Europe Webcomics Market

  • 15.1. Western Europe Webcomics Market Overview
  • 15.2. Western Europe Webcomics Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.3. Western Europe Webcomics Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

16. UK Webcomics Market

  • 16.1. UK Webcomics Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.2. UK Webcomics Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

17. Germany Webcomics Market

  • 17.1. Germany Webcomics Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.2. Germany Webcomics Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

18. France Webcomics Market

  • 18. 1. France Webcomics Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18. 2. France Webcomics Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

19. Italy Webcomics Market

  • 19. 1. Italy Webcomics Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19. 2. Italy Webcomics Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

20. Spain Webcomics Market

  • 20.1. Spain Webcomics Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.2. Spain Webcomics Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

21. Eastern Europe Webcomics Market

  • 21.1. Eastern Europe Webcomics Market Overview
  • 21.2. Eastern Europe Webcomics Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.3. Eastern Europe Webcomics Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

22. Russia Webcomics Market

  • 22.1. Russia Webcomics Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.2. Russia Webcomics Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

23. North America Webcomics Market

  • 23.1. North America Webcomics Market Overview
  • 23.2. North America Webcomics Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.3. North America Webcomics Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

24. USA Webcomics Market

  • 24.1. USA Webcomics Market Overview
  • 24.2. USA Webcomics Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.3. USA Webcomics Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

25. Canada Webcomics Market

  • 25.1. Canada Webcomics Market Overview
  • 25.2. Canada Webcomics Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.3. Canada Webcomics Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

26. South America Webcomics Market

  • 26.1. South America Webcomics Market Overview
  • 26.2. South America Webcomics Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.3. South America Webcomics Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

27. Brazil Webcomics Market

  • 27.1. Brazil Webcomics Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.2. Brazil Webcomics Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

28. Middle East Webcomics Market

  • 28.1. Middle East Webcomics Market Overview
  • 28.2. Middle East Webcomics Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.3. Middle East Webcomics Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

29. Africa Webcomics Market

  • 29.1. Africa Webcomics Market Overview
  • 29.2. Africa Webcomics Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.3. Africa Webcomics Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

30. Webcomics Market Competitive Landscape And Company Profiles

  • 30.1. Webcomics Market Competitive Landscape
  • 30.2. Webcomics Market Company Profiles
    • 30.2.1. Naver Corp.
      • 30.2.1.1. Overview
      • 30.2.1.2. Products and Services
      • 30.2.1.3. Strategy
      • 30.2.1. 4. Financial Performance
    • 30.2.2. Kakao Entertainment Corp.
      • 30.2.2.1. Overview
      • 30.2.2.2. Products and Services
      • 30.2.2.3. Strategy
      • 30.2.2. 4. Financial Performance
    • 30.2.3. Lezhin Entertainment Co Ltd.
      • 30.2.3.1. Overview
      • 30.2.3.2. Products and Services
      • 30.2.3.3. Strategy
      • 30.2.3. 4. Financial Performance
    • 30.2. 4. Contents First Inc.
      • 30.2. 4.1. Overview
      • 30.2. 4.2. Products and Services
      • 30.2. 4.3. Strategy
      • 30.2. 4. 4. Financial Performance
    • 30.2. 5. ToryComics Co Ltd
      • 30.2. 5.1. Overview
      • 30.2. 5.2. Products and Services
      • 30.2. 5.3. Strategy
      • 30.2. 5. 4. Financial Performance

31. Global Webcomics Market Competitive Benchmarking

32. Global Webcomics Market Competitive Dashboard

33. Key Mergers And Acquisitions In The Webcomics Market

34. Webcomics Market Future Outlook and Potential Analysis

  • 34.1 Webcomics Market In 2028 - Countries Offering Most New Opportunities
  • 34.2 Webcomics Market In 2028 - Segments Offering Most New Opportunities
  • 34. 3 Webcomics Market In 2028 - Growth Strategies
    • 34.3.1 Market Trend Based Strategies
    • 34.3.2 Competitor Strategies

35. Appendix

  • 35.1. Abbreviations
  • 35.2. Currencies
  • 35.3. Historic And Forecast Inflation Rates
  • 35. 4. Research Inquiries
  • 35. 5. The Business Research Company
  • 35. 6. Copyright And Disclaimer