Product Code: CMI7109
The webcomics market is estimated to be valued at USD 7.59 Bn in 2024 and is expected to reach USD 11.80 Bn by 2031, exhibiting a compound annual growth rate (CAGR) of 6.5% from 2024 to 2031.
Report Coverage |
Report Details |
Base Year: |
2022 |
Market Size in 2024: |
US$ 7.59 Bn |
Historical Data for: |
2017 to 2021 |
Forecast Period: |
2023 - 2030 |
Forecast Period 2024 to 2031 CAGR: |
6.50% |
2031 Value Projection: |
US$ 11.80 Bn |
Figure. Webcomics Market Share (%), By Region 2024
Webcomics have gained immense popularity over the past decade as an innovative platform for storytelling and entertainment. Through the internet, webcomics have allowed independent artists to directly publish and distribute their works to a global audience. No longer constrained by print deadlines and distribution challenges, webcomics offer creators a flexible medium to experiment with new genres and release schedules. With their easy accessibility online, webcomics have also attracted a new generation of digital natives as readers. The low entry barriers have fostered a thriving creative community of webcomic artists. Today, several webcomics have grown to be mainstream pop culture properties with dedicated fan followings and commercial success.
Market Dynamics:
The global webcomics market has been driven by the growing popularity of digital comics and the ability of independent artists to self-publish content online. The easy accessibility of webcomics through websites and apps has boosted the overall audience and readership base tremendously. Moreover, the development of new monetization models like patron support, merchandising, and licensing deals have given webcomics an avenue for commercial viability. However, strong competition from free entertainment options online and the constant need to engage readers pose a challenge to artists. Meanwhile, the growing acceptance of webcomics as a legitimate art form and their expansion beyond screens present significant opportunities for market growth. New platforms like YouTube and social media have further expanded the outreach of webcomics.
Key Features of the Study:
- This report provides in-depth analysis of the global webcomics market, and provides market size (US$ Bn) and compound annual growth rate (CAGR%) for the forecast period (2024-2031), considering 2023 as the base year.
- It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrices for this market.
- This study also provides key insights about market drivers, restraints, opportunities, new product launches or approval, market trends, regional outlook, and competitive strategies adopted by key players.
- It profiles key players in the global webcomics market based on the following parameters - company highlights, products portfolio, key highlights, financial performance, and strategies.
- Key companies covered as a part of this study include Dark Horse Media, LLC, Kadokawa Future Publishing, Marvel Entertainment, LLC , Image Comics, DC Entertainment, IDW Media Holdings, Inc., Lion Forge, Shueisha , Shogakukan, Lezhin Entertainment, Graphic India, and Bakarmax.
- Insights from this report would allow marketers and the management authorities of the companies to make informed decisions regarding their future product launches, type up-gradation, market expansion, and marketing tactics.
- The global webcomics market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts.
Detailed Segmentation-
- By Genre:
- Comedy
- Romance
- Action/Adventure
- Drama
- Science Fiction
- Others (Horror, Superhero, etc.)
- By End-user:
- By Monetization Model:
- Subscription-based
- Advertising-supported
- Others
- By Region:
- North America
- Europe
- Asia Pacific
- Latin America
- Middle East & Africa
- Company Profiles:
- Dark Horse Media, LLC
- Kadokawa Future Publishing
- Marvel Entertainment, LLC
- Image Comics
- DC Entertainment
- IDW Media Holdings, Inc.
- Lion Forge
- Shueisha
- Shogakukan
- Lezhin Entertainment
- Graphic India
- Bakarmax
Table of Contents
1. Research Objectives and Assumptions
- Research Objectives
- Assumptions
- Abbreviations
2. Market Purview
- Report Description
- Market Definition and Scope
- Executive Summary
- Market Snippet, By Genre
- Market Snippet, By End-User
- Market Snippet, By Monetization Model
- Market Snippet, By Region
- Coherent Opportunity Map (COM)
3. Market Dynamics, Regulations, and Trends Analysis
- Market Dynamics
- Drivers
- Restraints
- PEST Analysis
- PORTER's Five Forces Analysis
- Market Opportunities
- Regulatory Scenario
- Industry Trend
- Mergers and Acquisitions
4. Global Webcomics Market - Impact of Coronavirus (COVID-19) Pandemic
- Overview
- Factors Affecting the Global Webcomics Market
- Impact Analysis
5. Global Webcomics Market, By Genre, 2019-2031, (US$ Bn)
- Introduction
- Market Share Analysis, 2024, 2027 and 2031 (%)
- Y-o-Y Growth Analysis, 2020 - 2031
- Segment Trends
- Comedy
- Introduction
- Market Size and Forecast, and Y-o-Y Growth, 2019 - 2031, (US$ Bn)
- Segment Trends
- Romance
- Introduction
- Market Size and Forecast, and Y-o-Y Growth, 2019 - 2031, (US$ Bn)
- Segment Trends
- Action/Adventure
- Introduction
- Market Size and Forecast, and Y-o-Y Growth, 2019 - 2031, (US$ Bn)
- Segment Trends
- Drama
- Introduction
- Market Size and Forecast, and Y-o-Y Growth, 2019 - 2031, (US$ Bn)
- Segment Trends
- Science Fiction
- Introduction
- Market Size and Forecast, and Y-o-Y Growth, 2019 - 2031, (US$ Bn)
- Segment Trends
- Others (Horror, Superhero, etc.)
- Introduction
- Market Size and Forecast, and Y-o-Y Growth, 2019 - 2031, (US$ Bn)
- Segment Trends
6. Global Webcomics Market, By End-User, 2019-2031, (US$ Bn)
- Introduction
- Market Share Analysis, 2024, 2027 and 2031 (%)
- Y-o-Y Growth Analysis, 2020 - 2031
- Segment Trends
- Kids
- Introduction
- Market Size and Forecast, and Y-o-Y Growth, 2019 - 2031, (US$ Bn)
- Segment Trends
- Adults
- Introduction
- Market Size and Forecast, and Y-o-Y Growth, 2019 - 2031, (US$ Bn)
- Segment Trends
7. Global Webcomics Market, By Monetization Model, 2019-2031, (US$ Bn)
- Introduction
- Market Share Analysis, 2024, 2027 and 2031 (%)
- Y-o-Y Growth Analysis, 2020 - 2031
- Segment Trends
- Subscription-based
- Introduction
- Market Size and Forecast, and Y-o-Y Growth, 2019 - 2031, (US$ Bn)
- Segment Trends
- Advertising-supported
- Introduction
- Market Size and Forecast, and Y-o-Y Growth, 2019 - 2031, (US$ Bn)
- Segment Trends
- Others
- Introduction
- Market Size and Forecast, and Y-o-Y Growth, 2019 - 2031, (US$ Bn)
- Segment Trends
8. Global Webcomics Market, By Region, 2019-2031, (US$ Bn)
- Introduction
- Market Share Analysis, By Region, 2024, 2027 and 2031 (%)
- Y-o-Y Growth Analysis, For Region, 2020-2031
- North America
- Introduction
- Market Size and Forecast, By Genre, 2019 - 2031, (US$ Bn)
- Market Size and Forecast, By End-User, 2019 - 2031, (US$ Bn)
- Market Size and Forecast, By Monetization Model, 2019 - 2031, (US$ Bn)
- Market Size and Forecast, By Country, 2019 - 2031, (US$ Bn)
- Latin America
- Introduction
- Market Size and Forecast, By Genre, 2019 - 2031, (US$ Bn))
- Market Size and Forecast, By End-User, 2019 - 2031, (US$ Bn)
- Market Size and Forecast, By Monetization Model, 2019 - 2031, (US$ Bn)
- Market Size and Forecast, By Country, 2019 - 2031, (US$ Bn)
- Brazil
- Argentina
- Mexico
- Rest of Latin America
- Europe
- Introduction
- Market Size and Forecast, By Genre, 2019 - 2031, (US$ Bn)
- Market Size and Forecast, By End-User, 2019 - 2031, (US$ Bn)
- Market Size and Forecast, By Monetization Model, 2019 - 2031, (US$ Bn)
- Market Size and Forecast, By Country, 2019 - 2031, (US$ Bn)
- U.K.
- Germany
- Italy
- France
- Spain
- Russia
- Rest of Europe
- Asia Pacific
- Introduction
- Market Size and Forecast, By Genre, 2019 - 2031, (US$ Bn)
- Market Size and Forecast, By End-User, 2019 - 2031, (US$ Bn)
- Market Size and Forecast, By Monetization Model, 2019 - 2031, (US$ Bn)
- Market Size and Forecast, By Country, 2019 - 2031, (US$ Bn)
- China
- India
- Japan
- ASEAN
- Australia
- South Korea
- Rest of Asia Pacific
- Middle East & Africa
- Introduction
- Market Size and Forecast, By Genre, 2019 - 2031, (US$ Bn)
- Market Size and Forecast, By End-User, 2019 - 2031 (US$ Bn)
- Market Size and Forecast, By Monetization Model, 2019 - 2031, (US$ Bn)
- Market Size and Forecast, By Country, 2019 - 2031, (US$ Bn)
- GCC Countries
- Israel
- Rest of Middle East & Africa
9. Competitive Landscape
- Market Share Analysis
- Company Profiles
- Dark Horse Media, LLC
- Company Overview
- Genre Portfolio
- Recent Developments/Updates
- Kadokawa Future Publishing
- Company Overview
- Genre Portfolio
- Recent Developments/Updates
- Marvel Entertainment, LLC
- Company Overview
- Genre Portfolio
- Recent Developments/Updates
- Image Comics
- Company Overview
- Genre Portfolio
- Recent Developments/Updates
- DC Entertainment
- Company Overview
- Genre Portfolio
- Recent Developments/Updates
- IDW Media Holdings, Inc.
- Company Overview
- Genre Portfolio
- Recent Developments/Updates
- Lion Forge
- Company Overview
- Genre Portfolio
- Recent Developments/Updates
- Shueisha
- Company Overview
- Genre Portfolio
- Recent Developments/Updates
- Shogakukan
- Company Overview
- Genre Portfolio
- Recent Developments/Updates
- Lezhin Entertainment
- Company Overview
- Genre Portfolio
- Recent Developments/Updates
- Graphic India
- Company Overview
- Genre Portfolio
- Recent Developments/Updates
- Bakarmax
- Company Overview
- Genre Portfolio
- Recent Developments/Updates
10. Analyst Recommendations
- Wheel of Fortune
- Analyst View
- Coherent Opportunity Map
11. Section
- References
- Research Methodology
- About Us and Sales Contact
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