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市场调查报告书
商品编码
1522191

网路漫画市场 - 全球产业规模、份额、趋势、机会和预测,按类型、目标受众、收入模式、地区和竞争细分,2019-2029F

Webcomics Market - Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Genre, By Target Audience, By Revenue Model, By Region & Competition, 2019-2029F

出版日期: | 出版商: TechSci Research | 英文 185 Pages | 商品交期: 2-3个工作天内

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简介目录

2023 年,全球网路漫画市场估值为72.6 亿美元,预计到2029 年,预测期内将实现强劲成长,复合年增长率为6.80%。主要透过以下方式存取:网际网路。网路漫画是传统漫画的数位演变,专为线上阅读而设计,并透过网站、社交媒体和专用平台分发。 2024 年,韩国领先的内容串流平台 KOCOWA+ 推出了独家网路漫画、新越南字幕和互动观看派对,进一步提升全球粉丝的观看体验。此外,2024 年 Virtual Creator Con 的启动标誌着全球网路漫画市场的一个重要里程碑。这一开创性的 24 小时数位大会为独立漫画创作者提供了一个革命性的平台,让他们可以展示自己的作品、与粉丝互动并透过艺术货币化,而无需承受实体大会的经济压力。透过整合互动式视讯面板、动态留言板和虚拟市场,Virtual Creator Con 促进了丰富、可访问且经济高效的社区空间。该活动透过使创作者访问民主化、促进粉丝直接参与以及提高市场上多样化叙事的可见度来支持网路漫画产业的发展。

市场概况
预测期 2025-2029
2023 年市场规模 72.6亿美元
2029 年市场规模 107.7亿美元
2024-2029 年复合年增长率 6.80%
成长最快的细分市场 基于订阅
最大的市场 亚太地区

市场驱动因素

网路普及率和智慧型手机使用率提高

主要市场挑战

市场饱和与竞争

主要市场趋势

协作和跨媒体集成

细分市场洞察

类型洞察

区域洞察

目录

第 1 章:简介

第 2 章:研究方法

第 3 章:执行摘要

第 4 章:客户之声

第 5 章:全球网路漫画市场展望

  • 市场规模及预测
    • 按价值
  • 市占率及预测
    • 按类型(动作、喜剧、恐怖、浪漫、其他)
    • 按目标受众(儿童、成人)
    • 按收入模式(基于订阅、基于广告)
    • 按地区划分
    • 按排名前 5 名的公司及其他 (2023 年)
  • 全球网路漫画市场测绘与机会评估
    • 按类型
    • 按目标受众
    • 按收入模式
    • 按地区划分

第 6 章:北美网路漫画市场展望

  • 市场规模及预测
    • 按价值
  • 市占率及预测
    • 按类型
    • 按目标受众
    • 按收入模式
    • 按国家/地区

第 7 章:欧洲网路漫画市场展望

  • 市场规模及预测
    • 按价值
  • 市占率及预测
    • 按类型
    • 按目标受众
    • 按收入模式
    • 按国家/地区

第 8 章:亚太网路漫画市场展望

  • 市场规模及预测
    • 按价值
  • 市占率及预测
    • 按类型
    • 按目标受众
    • 按收入模式
    • 按国家/地区

第 9 章:中东与非洲网路漫画市场展望

  • 市场规模及预测
    • 按价值
  • 市占率及预测
    • 按类型
    • 按目标受众
    • 按收入模式
    • 按国家/地区

第 10 章:南美洲网路漫画市场展望

  • 市场规模及预测
    • 按价值
  • 市占率及预测
    • 按类型
    • 按目标受众
    • 按收入模式
    • 按国家/地区

第 11 章:市场动态

  • 司机
  • 挑战

第 12 章:COVID-19 对全球网路漫画市场的影响

  • 影响评估模型
    • 受影响的关键领域
    • 受影响的主要地区
    • 受影响的主要国家

第 13 章:市场趋势与发展

第14章:竞争格局

  • 公司简介
    • The Walt Disney Company
    • Embracer Group AB
    • Image Comics, Inc.
    • Warner Bros. Discovery, Inc.
    • IDW Media Holdings, Inc.
    • Lion Forge Entertainment
    • Shueisha Inc.
    • Shogakukan Inc.
    • Kadokawa Corporation
    • Lezhin Entertainment, LLC

第 15 章:策略建议/行动计划

  • 重点关注领域
  • 目标类型
  • 目标收入模型

第16章调查会社について・免责事项

简介目录
Product Code: 24432

The global webcomics market was valued at USD 7.26 Billion in 2023 and is anticipated to project robust growth in the forecast period with a CAGR of 6.80% through 2029. The global webcomics market encompasses the creation, distribution, and monetization of digital comics primarily accessed through the internet. Webcomics, a digital evolution of traditional comics, are designed for online reading and are distributed via websites, social media, and dedicated platforms. In 2024, KOCOWA+, the leading Korean content streaming platform, launched exclusive webcomics, new Vietnamese subtitles, and interactive watch parties to further enhance the viewing experience for its global fanbase. Further, the inception of Virtual Creator Con in 2024 marked a significant milestone for the global webcomics market. This pioneering 24-hour digital convention offers independent comic creators a revolutionary platform to showcase their work, engage with fans, and monetize their art without the financial strain of physical conventions. By integrating interactive video panels, dynamic message boards, and a virtual marketplace, Virtual Creator Con facilitates a rich, accessible, and cost-effective community space. This event supports the growth of the webcomics industry by democratizing creator access, fostering direct fan engagement, and enhancing the visibility of diverse narratives in the market.

Market Overview
Forecast Period2025-2029
Market Size 2023USD 7.26 Billion
Market Size 2029USD 10.77 Billion
CAGR 2024-20296.80%
Fastest Growing SegmentSubscription-based
Largest MarketAsia Pacific

Market Drivers

Increased Internet Penetration and Smartphone Usage

The proliferation of internet access and smartphone adoption globally has significantly boosted the webcomics market. As more people gain access to the internet, the potential audience for webcomics expands, facilitating broader reach and engagement. As per Cisco sources, In Asia Pacific, there was around 2.6 billion total Internet users (62% of population in 2022). Similarly, the GSMA Mobile Economy APAC Report highlights key trends in mobile connectivity, Internet penetration, and 5G adoption in the Asia-Pacific region, and predicts that 5G will account for 41% of mobile connections in APAC by 2030, driven by factor such as rapid network expansion. The seamless integration of webcomics into daily digital routines has contributed to their growing popularity, as users can easily discover and follow their favorite series through social media, dedicated apps, and websites.

Key Market Challenges

Market Saturation and Competition

The webcomics market is highly competitive, with a vast number of creators vying for the attention of readers. This saturation can make it difficult for new and emerging artists to gain visibility and build a loyal audience. The abundance of content also poses a challenge for readers, who may struggle to discover high-quality webcomics amidst the plethora of available options. Collaborations, cross-promotions, and the use of social media can help increase visibility, but sustaining long-term success requires continuous innovation and audience engagement. For Instance, the journey of 'Let's Play', a popular webcomic by Leeanne M. Krecic, known as Mongie. Since its inception on Webtoon in 2016, 'Let's Play' has garnered a substantial following, culminating in its third season in 2022. Post-season, Mongie announced that she will no longer update from Webtoon, with a promise to return to a new platform in fall 2025. Meanwhile, the comic's English release by Rocketship Entertainment continues to thrive. The impending anime adaptation by OLM in 2024 adds another layer to the competitive landscape. Such developments reflect the dynamic nature of the webcomics market, where creators must navigate through a crowded space to maintain visibility and relevance.

Key Market Trends

Collaboration and Cross-Media Integration

Collaboration and cross-media integration are becoming increasingly common in the webcomics market. Creators are partnering with other artists, writers, and influencers to expand their reach and explore new creative possibilities. Collaborative projects can introduce webcomics to new audiences, while cross-media integration with video games, films, and merchandise enhances the visibility and commercial potential of webcomic properties. For instance, In 2023, surge licensing signs a new partnership with Genuine Entertainment, the exclusive licensing agent for Webtoon Entertainment. Webtoon is a platform for artists to independently publish their webcomics. In addition to self-published webcomics, Webtoon also has a full collection of Webtoon Originals. Additional Webtoon Originals expected to be featured in new licensing partnerships include Cursed Princess Club, Hooky, Boyfriends, Morgana & Oz, and more. Webtoon series have already seen success with streaming platforms like Netflix and Crunchyroll, and the company continues to seek new opportunities for the comics it hosts. Surge Licensing has established partnerships with companies like Bioworld (master apparel partner), Walter Foster (official "How to Draw" partner), and FiGPiN (for collectible pins and cards). This trend not only diversifies revenue streams but also enriches the storytelling potential of webcomics, making them a more attractive medium for both creators and consumers.

Segmental Insights

Genre Insights

The action genre stands out as the leading category in the global webcomics market, driven by its broad appeal and dynamic storytelling. Action webcomics captivate readers with fast-paced narratives, intense battles, and compelling characters, often incorporating elements of adventure, fantasy, and sci-fi. Several key factors contribute to the dominance of action webcomics. The rise of webtoon platforms, particularly in Asia Pacific regions like South Korea and Japan, has significantly boosted the visibility and accessibility of action webcomics.. In 2024, The online publisher Tapas Entertainment is launching a new action-fantasy web novel called "The Rule of Fire" set in ancient Korea and modern-day America. The story follows a vengeful demon named Sera who returns to Earth after spending a thousand years in Hell and must decide whether to protect humanity or pursue her own happiness. The series will be updated twice weekly, and Tapas has a track record of success with similar action-fantasy web novels. The global appeal of action webcomics is further strengthened by successful adaptations into other media forms, such as anime, movies, and video games. These cross-media integrations expand the audience base and reinforce the popularity of action narratives, solidifying the genre's position as a leading category in the webcomics market.

Regional Insights

The Asia Pacific region, particularly South Korea, China, and Japan, are the leading regions of the global webcomics market, driven by several key factors. South Korea's dominance is evident through platforms like Webtoon and KakaoPage, which have revolutionized digital comic consumption with user-friendly interfaces and a mobile-first approach. High smartphone penetration and robust internet infrastructure in the region facilitate seamless access to webcomics, boosting readership. The region's strong digital culture, coupled with a high demand for diverse and inclusive storytelling, further propels the webcomics market. Additionally, government support for the digital content industry in countries like South Korea and China fosters a conducive environment for growth. As a result, the Asia Pacific region not only leads in webcomic consumption but also sets trends and standards that influence the global market.

Key Market Players

The Walt Disney Company

Embracer Group AB

Image Comics, Inc.

Warner Bros. Discovery, Inc.

IDW Media Holdings, Inc.

Lion Forge Entertainment

Shueisha Inc.

Shogakukan Inc.

Kadokawa Corporation

Lezhin Entertainment, LLC

Report Scope:

In this report, the global webcomics market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:

Webcomics Market, By Genre:

    Action Comedy Horror Romance Others

* Webcomics Market, By Target Audience:

    Kids Adults

* Webcomics Market, By Revenue Model:

    Subscription-based Ad-based

* Webcomics Market, By Region:

    North America
    • United States
    • Canada
    • Mexico
    Europe
    • France
    • Germany
    • Spain
    • Italy
    • United Kingdom
    Asia-Pacific
    • China
    • Japan
    • India
    • Vietnam
    • South Korea
    Middle East & Africa
    • South Africa
    • Saudi Arabia
    • UAE
    • Turkey
    • Kuwait
    • Egypt
    South America
    • Brazil
    • Argentina
    • Colombia

Competitive Landscape

Company Profiles: Detailed analysis of the major companies presents in the global webcomics market.

Available Customizations:

Global webcomics market report with the given market data, TechSci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information

Detailed analysis and profiling of additional market players (up to five).

Table of Contents

1. Introduction

  • 1.1. Market Overview
  • 1.2. Key Highlights of the Report
  • 1.3. Market Coverage
  • 1.4. Market Segments Covered
  • 1.5. Research Tenure Considered

2. Research Methodology

  • 2.1. Objective of the Study
  • 2.2. Baseline Methodology
  • 2.3. Key Industry Partners
  • 2.4. Major Association and Secondary Sources
  • 2.5. Forecasting Methodology
  • 2.6. Data Triangulation & Validation
  • 2.7. Assumptions and Limitations

3. Executive Summary

  • 3.1. Market Overview
  • 3.2. Market Forecast
  • 3.3. Key Regions
  • 3.4. Key Segments

4. Voice of Customer

  • 4.1. Factors Influencing Purchase Decision
  • 4.2. Sources of Information

5. Global Webcomics Market Outlook

  • 5.1. Market Size & Forecast
    • 5.1.1. By Value
  • 5.2. Market Share & Forecast
    • 5.2.1. By Genre Market Share Analysis (Action, Comedy, Horror, Romance, Others)
    • 5.2.2. By Target Audience Market Share Analysis (Kids, Adults)
    • 5.2.3. By Revenue Model Market Share Analysis (Subscription-based, Ad-based)
    • 5.2.4. By Regional Market Share Analysis
      • 5.2.4.1. North America Market Share Analysis
      • 5.2.4.2. Europe Market Share Analysis
      • 5.2.4.3. Asia-Pacific Market Share Analysis
      • 5.2.4.4. Middle East & Africa Market Share Analysis
      • 5.2.4.5. South America Market Share Analysis
    • 5.2.5. By Top 5 Companies Market Share Analysis, Others (2023)
  • 5.3. Global Webcomics Market Mapping & Opportunity Assessment
    • 5.3.1. By Genre Market Mapping & Opportunity Assessment
    • 5.3.2. By Target Audience Market Mapping & Opportunity Assessment
    • 5.3.3. By Revenue Model Market Mapping & Opportunity Assessment
    • 5.3.4. By Regional Market Mapping & Opportunity Assessment

6. North America Webcomics Market Outlook

  • 6.1. Market Size & Forecast
    • 6.1.1. By Value
  • 6.2. Market Share & Forecast
    • 6.2.1. By Genre Market Share Analysis
    • 6.2.2. By Target Audience Market Share Analysis
    • 6.2.3. By Revenue Model Market Share Analysis
    • 6.2.4. By Country Market Share Analysis
      • 6.2.4.1. United States Webcomics Market Outlook
        • 6.2.4.1.1. Market Size & Forecast
        • 6.2.4.1.1.1. By Value
        • 6.2.4.1.2. Market Share & Forecast
        • 6.2.4.1.2.1. By Genre Market Share Analysis
        • 6.2.4.1.2.2. By Target Audience Market Share Analysis
        • 6.2.4.1.2.3. By Revenue Model Market Share Analysis
      • 6.2.4.2. Canada Webcomics Market Outlook
        • 6.2.4.2.1. Market Size & Forecast
        • 6.2.4.2.1.1. By Value
        • 6.2.4.2.2. Market Share & Forecast
        • 6.2.4.2.2.1. By Genre Market Share Analysis
        • 6.2.4.2.2.2. By Target Audience Market Share Analysis
        • 6.2.4.2.2.3. By Revenue Model Market Share Analysis
      • 6.2.4.3. Mexico Webcomics Market Outlook
        • 6.2.4.3.1. Market Size & Forecast
        • 6.2.4.3.1.1. By Value
        • 6.2.4.3.2. Market Share & Forecast
        • 6.2.4.3.2.1. By Genre Market Share Analysis
        • 6.2.4.3.2.2. By Target Audience Market Share Analysis
        • 6.2.4.3.2.3. By Revenue Model Market Share Analysis

7. Europe Webcomics Market Outlook

  • 7.1. Market Size & Forecast
    • 7.1.1. By Value
  • 7.2. Market Share & Forecast
    • 7.2.1. By Genre Market Share Analysis
    • 7.2.2. By Target Audience Market Share Analysis
    • 7.2.3. By Revenue Model Market Share Analysis
    • 7.2.4. By Country Market Share Analysis
      • 7.2.4.1. France Webcomics Market Outlook
        • 7.2.4.1.1. Market Size & Forecast
        • 7.2.4.1.1.1. By Value
        • 7.2.4.1.2. Market Share & Forecast
        • 7.2.4.1.2.1. By Genre Market Share Analysis
        • 7.2.4.1.2.2. By Target Audience Market Share Analysis
        • 7.2.4.1.2.3. By Revenue Model Market Share Analysis
      • 7.2.4.2. Germany Webcomics Market Outlook
        • 7.2.4.2.1. Market Size & Forecast
        • 7.2.4.2.1.1. By Value
        • 7.2.4.2.2. Market Share & Forecast
        • 7.2.4.2.2.1. By Genre Market Share Analysis
        • 7.2.4.2.2.2. By Target Audience Market Share Analysis
        • 7.2.4.2.2.3. By Revenue Model Market Share Analysis
      • 7.2.4.3. Spain Webcomics Market Outlook
        • 7.2.4.3.1. Market Size & Forecast
        • 7.2.4.3.1.1. By Value
        • 7.2.4.3.2. Market Share & Forecast
        • 7.2.4.3.2.1. By Genre Market Share Analysis
        • 7.2.4.3.2.2. By Target Audience Market Share Analysis
        • 7.2.4.3.2.3. By Revenue Model Market Share Analysis
      • 7.2.4.4. Italy Webcomics Market Outlook
        • 7.2.4.4.1. Market Size & Forecast
        • 7.2.4.4.1.1. By Value
        • 7.2.4.4.2. Market Share & Forecast
        • 7.2.4.4.2.1. By Genre Market Share Analysis
        • 7.2.4.4.2.2. By Target Audience Market Share Analysis
        • 7.2.4.4.2.3. By Revenue Model Market Share Analysis
      • 7.2.4.5. United Kingdom Webcomics Market Outlook
        • 7.2.4.5.1. Market Size & Forecast
        • 7.2.4.5.1.1. By Value
        • 7.2.4.5.2. Market Share & Forecast
        • 7.2.4.5.2.1. By Genre Market Share Analysis
        • 7.2.4.5.2.2. By Target Audience Market Share Analysis
        • 7.2.4.5.2.3. By Revenue Model Market Share Analysis

8. Asia-Pacific Webcomics Market Outlook

  • 8.1. Market Size & Forecast
    • 8.1.1. By Value
  • 8.2. Market Share & Forecast
    • 8.2.1. By Genre Market Share Analysis
    • 8.2.2. By Target Audience Market Share Analysis
    • 8.2.3. By Revenue Model Market Share Analysis
    • 8.2.4. By Country Market Share Analysis
      • 8.2.4.1. China Webcomics Market Outlook
        • 8.2.4.1.1. Market Size & Forecast
        • 8.2.4.1.1.1. By Value
        • 8.2.4.1.2. Market Share & Forecast
        • 8.2.4.1.2.1. By Genre Market Share Analysis
        • 8.2.4.1.2.2. By Target Audience Market Share Analysis
        • 8.2.4.1.2.3. By Revenue Model Market Share Analysis
      • 8.2.4.2. Japan Webcomics Market Outlook
        • 8.2.4.2.1. Market Size & Forecast
        • 8.2.4.2.1.1. By Value
        • 8.2.4.2.2. Market Share & Forecast
        • 8.2.4.2.2.1. By Genre Market Share Analysis
        • 8.2.4.2.2.2. By Target Audience Market Share Analysis
        • 8.2.4.2.2.3. By Revenue Model Market Share Analysis
      • 8.2.4.3. India Webcomics Market Outlook
        • 8.2.4.3.1. Market Size & Forecast
        • 8.2.4.3.1.1. By Value
        • 8.2.4.3.2. Market Share & Forecast
        • 8.2.4.3.2.1. By Genre Market Share Analysis
        • 8.2.4.3.2.2. By Target Audience Market Share Analysis
        • 8.2.4.3.2.3. By Revenue Model Market Share Analysis
      • 8.2.4.4. Vietnam Webcomics Market Outlook
        • 8.2.4.4.1. Market Size & Forecast
        • 8.2.4.4.1.1. By Value
        • 8.2.4.4.2. Market Share & Forecast
        • 8.2.4.4.2.1. By Genre Market Share Analysis
        • 8.2.4.4.2.2. By Target Audience Market Share Analysis
        • 8.2.4.4.2.3. By Revenue Model Market Share Analysis
      • 8.2.4.5. South Korea Webcomics Market Outlook
        • 8.2.4.5.1. Market Size & Forecast
        • 8.2.4.5.1.1. By Value
        • 8.2.4.5.2. Market Share & Forecast
        • 8.2.4.5.2.1. By Genre Market Share Analysis
        • 8.2.4.5.2.2. By Target Audience Market Share Analysis
        • 8.2.4.5.2.3. By Revenue Model Market Share Analysis

9. Middle East & Africa Webcomics Market Outlook

  • 9.1. Market Size & Forecast
    • 9.1.1. By Value
  • 9.2. Market Share & Forecast
    • 9.2.1. By Genre Market Share Analysis
    • 9.2.2. By Target Audience Market Share Analysis
    • 9.2.3. By Revenue Model Market Share Analysis
    • 9.2.4. By Country Market Share Analysis
      • 9.2.4.1. South Africa Webcomics Market Outlook
        • 9.2.4.1.1. Market Size & Forecast
        • 9.2.4.1.1.1. By Value
        • 9.2.4.1.2. Market Share & Forecast
        • 9.2.4.1.2.1. By Genre Market Share Analysis
        • 9.2.4.1.2.2. By Target Audience Market Share Analysis
        • 9.2.4.1.2.3. By Revenue Model Market Share Analysis
      • 9.2.4.2. Saudi Arabia Webcomics Market Outlook
        • 9.2.4.2.1. Market Size & Forecast
        • 9.2.4.2.1.1. By Value
        • 9.2.4.2.2. Market Share & Forecast
        • 9.2.4.2.2.1. By Genre Market Share Analysis
        • 9.2.4.2.2.2. By Target Audience Market Share Analysis
        • 9.2.4.2.2.3. By Revenue Model Market Share Analysis
      • 9.2.4.3. UAE Webcomics Market Outlook
        • 9.2.4.3.1. Market Size & Forecast
        • 9.2.4.3.1.1. By Value
        • 9.2.4.3.2. Market Share & Forecast
        • 9.2.4.3.2.1. By Genre Market Share Analysis
        • 9.2.4.3.2.2. By Target Audience Market Share Analysis
        • 9.2.4.3.2.3. By Revenue Model Market Share Analysis
      • 9.2.4.4. Turkey Webcomics Market Outlook
        • 9.2.4.4.1. Market Size & Forecast
        • 9.2.4.4.1.1. By Value
        • 9.2.4.4.2. Market Share & Forecast
        • 9.2.4.4.2.1. By Genre Market Share Analysis
        • 9.2.4.4.2.2. By Target Audience Market Share Analysis
        • 9.2.4.4.2.3. By Revenue Model Market Share Analysis
      • 9.2.4.5. Kuwait Webcomics Market Outlook
        • 9.2.4.5.1. Market Size & Forecast
        • 9.2.4.5.1.1. By Value
        • 9.2.4.5.2. Market Share & Forecast
        • 9.2.4.5.2.1. By Genre Market Share Analysis
        • 9.2.4.5.2.2. By Target Audience Market Share Analysis
        • 9.2.4.5.2.3. By Revenue Model Market Share Analysis
      • 9.2.4.6. Egypt Webcomics Market Outlook
        • 9.2.4.6.1. Market Size & Forecast
        • 9.2.4.6.1.1. By Value
        • 9.2.4.6.2. Market Share & Forecast
        • 9.2.4.6.2.1. By Genre Market Share Analysis
        • 9.2.4.6.2.2. By Target Audience Market Share Analysis
        • 9.2.4.6.2.3. By Revenue Model Market Share Analysis

10. South America Webcomics Market Outlook

  • 10.1. Market Size & Forecast
    • 10.1.1. By Value
  • 10.2. Market Share & Forecast
    • 10.2.1. By Genre Market Share Analysis
    • 10.2.2. By Target Audience Market Share Analysis
    • 10.2.3. By Revenue Model Market Share Analysis
    • 10.2.4. By Country Market Share Analysis
      • 10.2.4.1. Brazil Webcomics Market Outlook
        • 10.2.4.1.1. Market Size & Forecast
        • 10.2.4.1.1.1. By Value
        • 10.2.4.1.2. Market Share & Forecast
        • 10.2.4.1.2.1. By Genre Market Share Analysis
        • 10.2.4.1.2.2. By Target Audience Market Share Analysis
        • 10.2.4.1.2.3. By Revenue Model Market Share Analysis
      • 10.2.4.2. Argentina Webcomics Market Outlook
        • 10.2.4.2.1. Market Size & Forecast
        • 10.2.4.2.1.1. By Value
        • 10.2.4.2.2. Market Share & Forecast
        • 10.2.4.2.2.1. By Genre Market Share Analysis
        • 10.2.4.2.2.2. By Target Audience Market Share Analysis
        • 10.2.4.2.2.3. By Revenue Model Market Share Analysis
      • 10.2.4.3. Colombia Webcomics Market Outlook
        • 10.2.4.3.1. Market Size & Forecast
        • 10.2.4.3.1.1. By Value
        • 10.2.4.3.2. Market Share & Forecast
        • 10.2.4.3.2.1. By Genre Market Share Analysis
        • 10.2.4.3.2.2. By Target Audience Market Share Analysis
        • 10.2.4.3.2.3. By Revenue Model Market Share Analysis

11. Market Dynamics

  • 11.1. Drivers
  • 11.2. Challenges

12. Impact of COVID-19 on Global Webcomics Market

  • 12.1. Impact Assessment Model
    • 12.1.1. Key Segments Impacted
    • 12.1.2. Key Regions Impacted
    • 12.1.3. Key Countries Impacted

13. Market Trends & Developments

14. Competitive Landscape

  • 14.1. Company Profiles
    • 14.1.1. The Walt Disney Company
      • 14.1.1.1. Company Details
      • 14.1.1.2. Products
      • 14.1.1.3. Financials (As Per Availability)
      • 14.1.1.4. Key Market Focus & Geographical Presence
      • 14.1.1.5. Recent Developments
      • 14.1.1.6. Key Management Personnel
    • 14.1.2. Embracer Group AB
      • 14.1.2.1. Company Details
      • 14.1.2.2. Products
      • 14.1.2.3. Financials (As Per Availability)
      • 14.1.2.4. Key Market Focus & Geographical Presence
      • 14.1.2.5. Recent Developments
      • 14.1.2.6. Key Management Personnel
    • 14.1.3. Image Comics, Inc.
      • 14.1.3.1. Company Details
      • 14.1.3.2. Products
      • 14.1.3.3. Financials (As Per Availability)
      • 14.1.3.4. Key Market Focus & Geographical Presence
      • 14.1.3.5. Recent Developments
      • 14.1.3.6. Key Management Personnel
    • 14.1.4. Warner Bros. Discovery, Inc.
      • 14.1.4.1. Company Details
      • 14.1.4.2. Products
      • 14.1.4.3. Financials (As Per Availability)
      • 14.1.4.4. Key Market Focus & Geographical Presence
      • 14.1.4.5. Recent Developments
      • 14.1.4.6. Key Management Personnel
    • 14.1.5. IDW Media Holdings, Inc.
      • 14.1.5.1. Company Details
      • 14.1.5.2. Products
      • 14.1.5.3. Financials (As Per Availability)
      • 14.1.5.4. Key Market Focus & Geographical Presence
      • 14.1.5.5. Recent Developments
      • 14.1.5.6. Key Management Personnel
    • 14.1.6. Lion Forge Entertainment
      • 14.1.6.1. Company Details
      • 14.1.6.2. Products
      • 14.1.6.3. Financials (As Per Availability)
      • 14.1.6.4. Key Market Focus & Geographical Presence
      • 14.1.6.5. Recent Developments
      • 14.1.6.6. Key Management Personnel
    • 14.1.7. Shueisha Inc.
      • 14.1.7.1. Company Details
      • 14.1.7.2. Products
      • 14.1.7.3. Financials (As Per Availability)
      • 14.1.7.4. Key Market Focus & Geographical Presence
      • 14.1.7.5. Recent Developments
      • 14.1.7.6. Key Management Personnel
    • 14.1.8. Shogakukan Inc.
      • 14.1.8.1. Company Details
      • 14.1.8.2. Products
      • 14.1.8.3. Financials (As Per Availability)
      • 14.1.8.4. Key Market Focus & Geographical Presence
      • 14.1.8.5. Recent Developments
      • 14.1.8.6. Key Management Personnel
    • 14.1.9. Kadokawa Corporation
      • 14.1.9.1. Company Details
      • 14.1.9.2. Products
      • 14.1.9.3. Financials (As Per Availability)
      • 14.1.9.4. Key Market Focus & Geographical Presence
      • 14.1.9.5. Recent Developments
      • 14.1.9.6. Key Management Personnel
    • 14.1.10. Lezhin Entertainment, LLC
      • 14.1.10.1. Company Details
      • 14.1.10.2. Products
      • 14.1.10.3. Financials (As Per Availability)
      • 14.1.10.4. Key Market Focus & Geographical Presence
      • 14.1.10.5. Recent Developments
      • 14.1.10.6. Key Management Personnel

15. Strategic Recommendations/Action Plan

  • 15.1. Key Focus Areas
  • 15.2. Target Genre
  • 15.3. Target Revenue Model

16. About Us & Disclaimer