封面
市场调查报告书
商品编码
1470333

网路漫画的全球市场机会与策略(至 2033 年)

Webcomics Global Market Opportunities And Strategies To 2033

出版日期: | 出版商: The Business Research Company | 英文 219 Pages | 商品交期: 2-3个工作天内

价格
简介目录

2018年全球网路漫画市场规模为59.339亿美元,到2023年复合年增长率将超过7.0%。

提高农村和都市区的网路普及

农村和都市区互联网普及的提高支持了网路漫画市场的成长。网路的普及使用大大扩展了漫画、书籍、动画和图形等线上内容在平板电脑和行动装置上的使用环境。随着网路连线在都市区和农村地区普及更加普遍,网路漫画有可能接触到更多的人。作者可以透过增加可访问性来打破地理障碍,与以前无法接触到的领域的受众进行互动。例如,根据新加坡线上参考文献图书馆 DataReportal 的数据,2022 年 10 月,全球总合50.7 亿人使用互联网,相当于世界总人口的 63.5%。网路用户数量持续成长,资料显示,过去12个月,全球连网人数增加了超过1.7亿人。此外,根据印度财经日报Livemint通报,2022年7月,印度总合6.92亿活跃网路用户,其中3.51亿来自印度农村,3.41亿来自印度都市区。因此,在过去一段时期,农村和都市区网路普及的提高推动了网路漫画市场的发展。

目录

第一章执行摘要

  • 网路漫画 - 市场吸引力与宏观经济情势

第二章 目录

第三章 标题列表

第四章 图表一览

第 5 章 报告结构

第六章市场特征

  • 一般市场定义
  • 概述
  • 网路漫画市场定义与细分
  • 市场区隔:按类型
    • 定期订阅网路漫画
    • 广告网路漫画
  • 市场区隔:按应用
    • 行动电话
    • 笔记型电脑
    • 药片
    • 其他用途

第七章 主要市场趋势

  • 推出线上应用程式和平台以增加销售并扩大覆盖范围
  • 策略合作和伙伴关係以提供新内容
  • 利用新产品开发来满足不断变化的客户需求
  • 将小说和漫画改编成网路漫画
  • 将您的网路漫画转换为互动式视讯游戏

第八章网路漫画市场-宏观经济情景

  • COVID-19 对网路漫画市场的影响
  • 乌克兰战争对网路漫画市场的影响
  • 高通膨对网路漫画市场的影响

第九章世界市场规模与成长

  • 市场规模
  • 市场成长表现(2018-2023)
    • 市场驱动因素(2018-2023)
    • 市场限制因素(2018-2023)
  • 市场成长预测(2023-2028、2033)
    • 市场驱动因素(2023-2028)
    • 市场限制因素(2023-2028)

第10章全球网路漫画市场细分

  • 全球网路漫画市场:按类型分類的表现与预测(2018-2023、2028、2033)
  • 全球网路漫画市场:按应用分類的表现与预测(2018-2023、2028、2033)

第十一章网路漫画市场:区域与国家分析

  • 全球网路漫画市场:按地区分類的表现与预测(2018-2023、2028、2033)
  • 全球网路漫画市场:依国家分類的表现与预测(2018-2023、2028、2033)

第十二章亚太市场

第十三章西欧市场

第十四章 东欧市场

第十五章 北美市场

第十六章 南美洲市场

第十七章 中东市场

第十八章 非洲市场

第十九章 竞争格局及公司概况

  • 公司简介
  • The Walt Disney Company
    • 公司简介
    • 产品与服务
    • 商务策略
    • 财务概览
  • Naver Corporation
    • 公司简介
    • 产品与服务
    • 商务策略
    • 财务绩效
  • Warner Bros. Discovery, Inc(WBD)
    • 公司简介
    • 产品与服务
    • 商务策略
    • 财务概览
  • Shueisha Inc
    • 公司简介
    • 产品与服务
    • 商务策略
    • 财务概览
  • Embracer Group(Dark Horse Media)
    • 公司简介
    • 产品与服务
    • 财务绩效

第20章 竞争基准化分析

第 21 章竞争对手仪表板

第二十二章 重大併购

  • China Literature Acquired Tencent Animation and Comics
  • Nerd Kit LLC Acquired Comicker Press
  • Byte Dance Acquired Leyinghui(Shanghai)Cultural Media Co., Ltd. and Yizhikan
  • Naver Acquired Wattpad
  • Kakao Entertainment Corp Acquired Tapas Media

第23章机会与策略

  • 2028 年全球网路漫画市场-提供最多新机会的国家
  • 2028 年全球网路漫画市场 - 提供最多新机会的细分市场
  • 2028年全球网路漫画市场-成长策略
    • 基于市场趋势的策略
    • 竞争策略

第24章网路漫画市场:结论与建议

  • 结论
  • 建议
    • 产品
    • 地方
    • 价格
    • 晋升
    • 人们

第25章附录

简介目录
Product Code: o&s1078

Webcomics, derived from 'web-based comics', have become a dynamic and diverse medium that encompasses various types and styles of storytelling. These digital comics are published and distributed online, taking advantage of the internet's vast reach and accessibility. Within the realm of webcomics, creators explore an array of formats, genres and artistic approaches, offering audiences a rich tapestry of storytelling experiences.

The webcomics market consists of sales, by entities (organizations, sole traders and partnerships), of webcomics that refer to a digital cartoon, comic strip or graphic generated for online publication. Webcomics are typically published by artists on their websites, blogs, social media profiles or art websites. Webcomics are created with digital art applications like Adobe Photoshop or Illustrator.

The global webcomics market was valued at $5,933.9 million in 2018 which grew till 2023 at a compound annual growth rate (CAGR) of more than 7.0%.

Increasing Internet Penetration In Rural And Urban Areas

The increasing internet penetration in rural and urban areas propelled the growth of the webcomics market. The proliferation of internet usage has greatly expanded the availability of online content, including comics, books, cartoons and graphics on tablets and mobile devices. Webcomics have the potential to reach a wider range of people as internet connections grow in both urban and rural regions. Authors may now engage with readers in previously unreachable locations because of the improved accessibility that dissolves geographical barriers. For instance, in October 2022, according to DataReportal, a Singapore-based online reference library, a total of 5.07 billion people around the world used the internet, equivalent to 63.5 % of the world's total population. Internet users continued to grow too, with the data indicating that the world's connected population grew by more than 170 million in the past 12 months. Additionally, in July 2022, according to Livemint, an Indian financial daily newspaper, there were a total of 692 million active internet users in India, including 351 million from rural India and 341 from urban areas. Therefore, the increasing internet penetration in rural and urban areas drove the webcomics market during the historic period.

Adaption Of Novels And Comic Books To Webcomics

The production of webcomics adapted from novels and comic books has become a notable trend, driven by various factors. The process of adaptation entails converting pre-existing textual or visual material into an online comic format. For instance, in January 2023, WEBTOON, a US-based digital comics platform, announced that a number of well-known online novels will be adapted into webcomics this year, giving readers a whole new way to enjoy their favorite web novels and bulking up its library with a slate of original contents. WEBTOON collaborated with younger publishers, such as Aethon Books, a US-based publishing company offering science fiction and fantasy books and MoonQuill, a US-based original story hosting platform, to create this freshly structured series. Additionally, in August 2022, Idw Entertainment, LLC, a US-based comic book publishing company, partnered with Universal Content Productions, a US-based television production company, on an adaptation of Dark Spaces: Wildfire. The new comic book series by writers Scott Snyder and Hayden Sherman serve as its inspiration.

The global webcomics market is fairly fragmented, with a large number of players operating in the market. The top ten competitors in the market made up to 20.55% of the total market in 2022.

Webcomics Global Market Opportunities And Strategies To 2033 from The Business Research Company provides the strategists; marketers and senior management with the critical information they need to assess the global webcomics market as it emerges from the COVID-19 shut down.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
  • Understand how the market is being affected by the coronavirus and how it is likely to emerge and grow as the impact of the virus abates.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market research findings.
  • Benchmark performance against key competitors.
  • Utilize the relationships between key data sets for superior strategizing.
  • Suitable for supporting your internal and external presentations with reliable high-quality data and analysis.

Where is the largest and fastest-growing market for webcomics? How does the market relate to the overall economy; demography and other similar markets? What forces will shape the market going forward? The webcomics market global report from The Business Research Company answers all these questions and many more.

The report covers market characteristics; size and growth; segmentation; regional and country breakdowns; competitive landscape; market shares; trends and strategies for this market. It traces the market's history and forecasts market growth by geography. It places the market within the context of the wider webcomics market; and compares it with other markets.

The report covers the following chapters

  • Introduction and Market Characteristics- Brief introduction to the segmentations covered in the market, definitions and explanations about the segment by type and by application.
  • Key Trends Highlights the major trends shaping the global market. This section also highlights likely future developments in the market.
  • Macro-Economic Scenario- The report provides an analysis of the impact of the COVID-19 pandemic, impact of the Russia-Ukraine war and impact of rising inflation on global and regional markets, providing strategic insights for businesses in the webcomics market.
  • Global Market Size And Growth Global historic (2018-2023) and forecast (2023-2028, 2033F) market values and drivers and restraints that support and control the growth of the market in the historic and forecast periods.
  • Regional And Country Analysis Historic (2018-2023) and forecast (2023-2028, 2033F) market values and growth and market share comparison by region and country
  • Market Segmentation Contains the market values (2018-2023) (2023-2028, 2033F) and analysis for each segment by type and by application in the market. Historic (2018-2023) and forecast (2023-2028) and (2028-2033) market values and growth and market share comparison by region market.
  • Regional Market Size and Growth- Regional market size (2023), historic (2018-2023) and forecast (2023-2028, 2033F) market values and growth and market share comparison of countries within the region. This report includes information on all the regions Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa and major countries within each region
  • Competitive Landscape- Details on the competitive landscape of the market, estimated market shares and company profiles of the leading players.
  • Key Mergers and Acquisitions- Information on recent mergers and acquisitions in the market covered in the report. This section gives key financial details of mergers and acquisitions, which have shaped the market in recent years.
  • Market Opportunities And Strategies- Describes market opportunities and strategies based on findings of the research, with information on growth opportunities across countries, segments and strategies to be followed in those markets.
  • Conclusions And Recommendations- This section includes recommendations for webcomics providers in terms of product/service offerings geographic expansion, marketing strategies and target groups.
  • Appendix- This section includes details on the NAICS codes covered, abbreviations and currencies codes used in this report.

Markets Covered:

  • 1) By Type: Subscription Webcomic; Advertising Webcomic
  • 2) By Application: Mobile Phone; Laptop; Tablet; Other Applications
  • Companies Mentioned: Walt Disney Company; Naver Corp; Warner Bros. Discovery, Inc; Shueisha Inc; Embracer Group (Dark Horse Media)
  • Countries: China; Australia; India; Indonesia; Japan; South Korea; USA; Canada; Brazil; France; Germany; UK; Italy; Spain; Russia
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time-series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets; GDP proportions; expenditure per capita; webcomics indicators comparison.
  • Data segmentations: country and regional historic and forecast data; market share of competitors; market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Table of Contents

1 Executive Summary

  • 1.1 Webcomics - Market Attractiveness And Macro economic Landscape

2 Table Of Contents

3 List Of Tables

4 List Of Figures

5 Report Structure

6 Market Characteristics

  • 6.1 General Market Definition
  • 6.2 Summary
  • 6.3 Webcomics Market Definition And Segmentations
  • 6.4 Market Segmentation By Type
    • 6.4.1 Subscription Webcomic
    • 6.4.2 Advertising Webcomic
  • 6.5 Market Segmentation By Application
    • 6.5.1 Mobile Phone
    • 6.5.2 Laptop
    • 6.5.3 Tablet
    • 6.5.4 Other Applications

7 Major Market Trends

  • 7.1 Launch Of Online Applications And Platforms To Boost Sales And Extend Reach
  • 7.2 Strategic Collaborations And Partnerships To Provide New Content
  • 7.3 Leveraging New Product Development To Meet Shifting Customer Demands
  • 7.4 Adaption Of Novels And Comic Books To Webcomics
  • 7.5 Transforming Webcomics Into Interactive Video Games

8 Webcomics Market - Macro-Economic Scenario

  • 8.1 COVID-19 Impact On The Webcomics Market
  • 8.2 Impact Of The War In Ukraine On The Webcomics Market
  • 8.3 Impact Of High Inflation On The Webcomics Market

9 Global Market Size and Growth

  • 9.1 Market Size
  • 9.2 Historic Market Growth, 2018 - 2023, Value ($ Million)
    • 9.2.1 Market Drivers 2018 - 2023
    • 9.2.2 Market Restraints 2018 - 2023
  • 9.3 Forecast Market Growth, 2023 - 2028, 2033F Value ($ Million)
    • 9.3.1 Market Drivers 2023 - 2028
    • 9.3.2 Market Restraints 2023 - 2028

10 Global Webcomics Market Segmentation

  • 10.1 Global Webcomics Market, Segmentation By Type, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 10.2 Global Webcomics Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)

11 Webcomics Market, Regional and Country Analysis

  • 11.1 Global Webcomics Market, By Region, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 11.2 Global Webcomics Market, By Country, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)

12 Asia-Pacific Market

  • 12.1 Summary
    • 12.1.1 Market Overview
    • 12.1.2 Region Information
    • 12.1.3 Market Information
    • 12.1.4 Background Information
    • 12.1.5 Government Initiatives
    • 12.1.6 Regulations
    • 12.1.7 Regulatory Bodies
    • 12.1.8 Major Associations
    • 12.1.9 Taxes Levied
    • 12.1.10 Corporate Tax Structure
    • 12.1.11 Investments
    • 12.1.12 Major Companies
  • 12.2 Asia-Pacific Webcomics Market, Segmentation By Type, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.3 Asia-Pacific Webcomics Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.4 Asia-Pacific Webcomics Market: Country Analysis
  • 12.5 China Market
  • 12.6 Summary
    • 12.6.1 Market Overview
    • 12.6.2 Country Information
    • 12.6.3 Market Information
    • 12.6.4 Background Information
    • 12.6.5 Government Initiatives
    • 12.6.6 Regulations
    • 12.6.7 Regulatory Bodies
    • 12.6.8 Major Associations
    • 12.6.9 Taxes Levied
    • 12.6.10 Corporate Tax Structure
    • 12.6.11 Investments
    • 12.6.12 Major Companies
  • 12.7 China Webcomics Market, Segmentation By Type, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.8 China Webcomics Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.9 India Market
  • 12.10 India Webcomics Market, Segmentation By Type, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.11 India Webcomics Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.12 Japan Market
  • 12.13 Japan Webcomics Market, Segmentation By Type, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.14 Japan Webcomics Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.15 Australia Market
  • 12.16 Australia Webcomics Market, Segmentation By Type, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.17 Australia Webcomics Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.18 Indonesia Market
  • 12.19 Indonesia Webcomics Market, Segmentation By Type, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.20 Indonesia Webcomics Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.21 South Korea Market
  • 12.22 South Korea Webcomics Market, Segmentation By Type, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.23 South Korea Webcomics Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)

13 Western Europe Market

  • 13.1 Summary
    • 13.1.1 Market Overview
    • 13.1.2 Region Information
    • 13.1.3 Market Information
    • 13.1.4 Background Information
    • 13.1.5 Government Initiatives
    • 13.1.6 Regulations
    • 13.1.7 Regulatory Bodies
    • 13.1.8 Major Associations
    • 13.1.9 Taxes Levied
    • 13.1.10 Corporate Tax Structure
    • 13.1.11 Investments
    • 13.1.12 Major Companies
  • 13.2 Western Europe Webcomics Market, Segmentation By Type, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.3 Western Europe Webcomics Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.4 Western Europe Webcomics Market: Country Analysis
  • 13.5 UK Market
  • 13.6 UK Webcomics Market, Segmentation By Type, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.7 UK Webcomics Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.8 Germany Market
  • 13.9 Germany Webcomics Market, Segmentation By Type, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.10 Germany Webcomics Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.11 France Market
  • 13.12 France Webcomics Market, Segmentation By Type, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.13 France Webcomics Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.14 Italy Market
  • 13.15 Italy Webcomics Market, Segmentation By Type, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.16 Italy Webcomics Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.17 Spain Market
  • 13.18 Spain Webcomics Market, Segmentation By Type, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.19 Spain Webcomics Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)

14 Eastern Europe Market

  • 14.1 Summary
    • 14.1.1 Market Overview
    • 14.1.2 Region Information
    • 14.1.3 Market Information
    • 14.1.4 Background Information
    • 14.1.5 Government Initiatives
    • 14.1.6 Regulations
    • 14.1.7 Regulatory Bodies
    • 14.1.8 Major Associations
    • 14.1.9 Taxes Levied
    • 14.1.10 Corporate Tax Structure
    • 14.1.11 Investments
    • 14.1.12 Major Companies
  • 14.2 Eastern Europe Webcomics Market, Segmentation By Type, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 14.3 Eastern Europe Webcomics Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 14.4 Eastern Europe Webcomics Market: Country Analysis
  • 14.5 Russia Market
  • 14.6 Russia Webcomics Market, Segmentation By Type, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 14.7 Russia Webcomics Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)

15 North America Market

  • 15.1 Summary
    • 15.1.1 Market Overview
    • 15.1.2 Region Information
    • 15.1.3 Market Information
    • 15.1.4 Background Information
    • 15.1.5 Government Initiatives
    • 15.1.6 Regulations
    • 15.1.7 Regulatory Bodies
    • 15.1.8 Major Associations
    • 15.1.9 Taxes Levied
    • 15.1.10 Corporate Tax Structure
    • 15.1.11 Investments
    • 15.1.12 Major Companies
  • 15.2 North America Webcomics Market, Segmentation By Type, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 15.3 North America Webcomics Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 15.4 North America Webcomics Market: Country Analysis
  • 15.5 USA Market
  • 15.6 Summary
    • 15.6.1 Market Overview
    • 15.6.2 Country Information
    • 15.6.3 Market Information
    • 15.6.4 Background Information
    • 15.6.5 Government Initiatives
    • 15.6.6 Regulations
    • 15.6.7 Regulatory Bodies
    • 15.6.8 Major Associations
    • 15.6.9 Taxes Levied
    • 15.6.10 Corporate Tax Structure
    • 15.6.11 Investments
    • 15.6.12 Major Companies
  • 15.7 USA Webcomics Market, Segmentation By Type, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 15.8 USA Webcomics Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 15.9 Canada Market
  • 15.10 Canada Webcomics Market, Segmentation By Type, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 15.11 Canada Webcomics Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)

16 South America Market

  • 16.1 Summary
    • 16.1.1 Market Overview
    • 16.1.2 Region Information
    • 16.1.3 Market Information
    • 16.1.4 Background Information
    • 16.1.5 Government Initiatives
    • 16.1.6 Regulations
    • 16.1.7 Regulatory Bodies
    • 16.1.8 Major Associations
    • 16.1.9 Taxes Levied
    • 16.1.10 Corporate Tax Structure
    • 16.1.11 Investment
    • 16.1.12 Major Companies
  • 16.2 South America Webcomics Market, Segmentation By Type, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 16.3 South America Webcomics Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 16.4 South America Webcomics Market: Country Analysis
  • 16.5 Brazil Market
  • 16.6 Brazil Webcomics Market, Segmentation By Type, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 16.7 Brazil Webcomics Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)

17 Middle East Market

  • 17.1 Summary
    • 17.1.1 Market Overview
    • 17.1.2 Region Information
    • 17.1.3 Market Information
    • 17.1.4 Background Information
    • 17.1.5 Government Initiatives
    • 17.1.6 Regulations
    • 17.1.7 Regulatory Bodies
    • 17.1.8 Major Associations
    • 17.1.9 Taxes Levied
    • 17.1.10 Corporate Tax Structure
    • 17.1.11 Investments
    • 17.1.12 Major Companies
  • 17.2 Middle East Webcomics Market, Segmentation By Type, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 17.3 Middle East Webcomics Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)

18 Africa Market

  • 18.1 Summary
    • 18.1.1 Market Overview
    • 18.1.2 Region Information
    • 18.1.3 Market Information
    • 18.1.4 Background Information
    • 18.1.5 Government Initiatives
    • 18.1.6 Regulations
    • 18.1.7 Regulatory Bodies
    • 18.1.8 Major Associations
    • 18.1.9 Taxes Levied
    • 18.1.10 Corporate Tax Structure
    • 18.1.11 Investments
    • 18.1.12 Major Companies
  • 18.2 Africa Webcomics Market, Segmentation By Type, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 18.3 Africa Webcomics Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)

19 Competitive Landscape and Company Profiles

  • 19.1 Company Profiles
  • 19.2 The Walt Disney Company
    • 19.2.1 Company Overview
    • 19.2.2 Products And Services
    • 19.2.3 Business Strategy
    • 19.2.4 Financial Overview
  • 19.3 Naver Corporation
    • 19.3.1 Company Overview
    • 19.3.2 Products And Services
    • 19.3.3 Business Strategy
    • 19.3.4 Financial Performance
  • 19.4 Warner Bros. Discovery, Inc (WBD)
    • 19.4.1 Company Overview
    • 19.4.2 Products And Services
    • 19.4.3 Business Strategy
    • 19.4.4 Financial Overview
  • 19.5 Shueisha Inc
    • 19.5.1 Company Overview
    • 19.5.2 Products And Services
    • 19.5.3 Business Strategy
    • 19.5.4 Financial Overview
  • 19.6 Embracer Group (Dark Horse Media)
    • 19.6.1 Company Overview
    • 19.6.2 Products And Services
    • 19.6.3 Financial Performance

20 Competitive Benchmarking

21 Competitive Dashboard

22 Key Mergers And Acquisitions

  • 22.1 China Literature Acquired Tencent Animation and Comics
  • 22.2 Nerd Kit LLC Acquired Comicker Press
  • 22.3 Byte Dance Acquired Leyinghui (Shanghai) Cultural Media Co., Ltd. and Yizhikan
  • 22.4 Naver Acquired Wattpad
  • 22.5 Kakao Entertainment Corp Acquired Tapas Media

23 Opportunities And Strategies

  • 23.1 Global Webcomics Market In 2028 - Countries Offering Most New Opportunities
  • 23.2 Global Webcomics Market In 2028 - Segments Offering Most New Opportunities
  • 23.3 Global Webcomics Market In 2028 - Growth Strategies
    • 23.3.1 Market Trend Based Strategies
    • 23.3.2 Competitor Strategies

24 Webcomics Market, Conclusions And Recommendations

  • 24.1 Conclusions
  • 24.2 Recommendations
    • 24.2.1 Product
    • 24.2.2 Place
    • 24.2.3 Price
    • 24.2.4 Promotion
    • 24.2.5 People

25 Appendix

  • 25.1 Geographies Covered
  • 25.2 Market Data Sources
  • 25.3 Research Methodology
  • 25.4 Currencies
  • 25.5 The Business Research Company
  • 25.6 Copyright and Disclaimer