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市场调查报告书
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1712307

2025年扩增实境软体和服务全球市场报告

Augmented Reality Software and Services Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 175 Pages | 商品交期: 2-10个工作天内

价格
简介目录

扩增实境软体和服务市场规模预计在未来几年呈指数级增长。到 2029 年,这一数字将成长至 2,980.7 亿美元,复合年增长率为 60.3%。预测期内的成长可归因于与 5G 技术的整合、企业应用的扩展、消费者友善的 AR 应用以及 AR 云端开发。预测期内的关键趋势包括身临其境型游戏体验、零售和电子商务中的扩增实境、远端协助和协作、教育和培训解决方案以及空间运算的进步。

扩增实境(AR)正在越来越多地应用于娱乐、零售和医学等各个领域。在医疗领域,近年来 AR 软体在手术和诊断中的应用显着成长。 AR技术可以提高手术精度,减少医疗错误,让医生和患者更清楚地了解复杂的医疗状况。例如,伦敦帝国学院和圣玛丽医院的外科医生和医生已经开始在重伤患者重组手术时使用微软的 HoloLens AR 眼镜。以前,需要使用手持式扫描仪来定位伤口附近的主要血管,这增加了手术的难度。各行各业对扩增实境 (AR) 的日益普及正在推动扩增实境软体和服务市场的扩张。

教育科技(ed-tech)领域的成长预计将推动扩增实境软体和服务市场的扩张。教育科技 (ed-tech) 是将资讯和通讯科技工具融入教育环境,以创造更具吸引力、包容性和个人化的学习体验。扩增实境(AR) 在教育科技领域中越来越多地应用,以帮助可视化复杂的概念,透过模拟、游戏和其他活动实现互动式学习体验,并使学生的学习过程更加愉快。例如,根据英国一家使用人工智慧的数据视觉化公司 Graphy 的数据,预计到 2027 年,教育科技产业的市场价值将达到 6,800 亿美元。这凸显了教育科技产业的巨大成长潜力,随着扩增实境软体和服务在教育领域的应用日益广泛,该产业正在推动扩增实境。

目录

第一章执行摘要

第二章 市场特征

第三章 市场趋势与策略

第四章 市场:宏观经济情景,包括利率、通膨、地缘政治、新冠疫情、经济復苏对市场的影响

第五章 全球成长分析与策略分析框架

  • 全球扩增实境软体和服务 PESTEL 分析(政治、社会、技术、环境、法律因素、驱动因素和限制因素)
  • 最终用途产业分析
  • 全球扩增实境软体与服务市场:成长率分析
  • 全球扩增实境软体与服务市场表现:规模与成长,2019-2024
  • 全球扩增实境软体与服务市场预测:规模与成长,2024-2029 年,2034 年
  • 全球扩增实境软体和服务总目标市场(TAM)

第六章市场区隔

  • 全球扩增实境软体和服务市场(按软体功能、实际情况和预测),2019-2024 年、2024-2029 年、2034 年
  • 远端协作
  • 优化您的工作流程
  • 视觉化
  • 文件
  • 3D建模
  • 导航
  • 其他软体功能
  • 全球扩增实境软体与服务市场:依产业、绩效及预测,2019-2024 年、2024-2029 年、2034 年
  • 航太和国防
  • 药品
  • 商业的
  • 石油和天然气
  • 矿业
  • 通讯
  • IT 或资料中心
  • 企业
  • 消费者
  • 其他行业
  • 全球扩增实境软体和服务市场(按最终用户类型、实际和预测),2019-2024 年、2024-2029 年、2034 年
  • 商业的
  • 消费者
  • 全球扩增实境软体及服务市场依远端协作类型细分,实际及预测,2019-2024 年、2024-2029 年、2034 年
  • 即时沟通与协作工具
  • 虚拟会议与研讨会
  • 远端支援和故障排除
  • 全球扩增实境软体及服务市场工作流程最佳化细分(按类型)、实际及预测,2019-2024 年、2024-2029 年、2034 年
  • 任务自动化工具
  • 流程精简解决方案
  • 效能监控与分析
  • 全球扩增实境软体和服务市场,视觉化细分,按类型、实际和预测,2019-2024 年、2024-2029 年、2034 年
  • 3D可视化
  • 虚拟原型製作
  • 数据视觉化与分析
  • 全球扩增实境软体和服务市场,文件细分,按类型、实际和预测,2019-2024 年、2024-2029 年、2034 年
  • 数位手册和指南
  • 基于AR的文件工具
  • 即时资料撷取用于文件记录
  • 全球扩增实境软体和服务市场 3D 建模细分(按类型、实际和预测),2019-2024 年、2024-2029 年、2034 年
  • 3D物件扫描
  • 3D模型创建工具
  • 虚拟设计与原型製作
  • 全球扩增实境软体和服务市场导航细分,按类型、实际和预测,2019-2024 年、2024-2029 年、2034 年
  • 室内导航系统
  • 基于位置的 AR 导航
  • 即时路线规划解决方案
  • 全球扩增实境软体及服务市场依其他软体功能类型细分,实际及预测,2019-2024 年、2024-2029 年、2034 年
  • 训练与模拟
  • 学习游戏化
  • 行销和客户参与工具

第七章 区域和国家分析

  • 全球扩增实境软体与服务市场:按地区、绩效及预测,2019-2024 年、2024-2029 年、2034 年
  • 全球扩增实境软体与服务市场:依国家/地区、绩效及预测,2019-2024 年、2024-2029 年、2034 年

第八章 亚太市场

第九章:中国市场

第十章 印度市场

第十一章 日本市场

第十二章 澳洲市场

第十三章 印尼市场

第十四章 韩国市场

第十五章 西欧市场

第十六章英国市场

第十七章 德国市场

第十八章 法国市场

第十九章:义大利市场

第20章:西班牙市场

第21章 东欧市场

第22章 俄罗斯市场

第23章 北美市场

第24章美国市场

第25章:加拿大市场

第26章 南美洲市场

第27章:巴西市场

第28章 中东市场

第29章:非洲市场

第30章竞争格局与公司概况

  • 扩增实境软体与服务市场:竞争格局
  • 扩增实境软体与服务市场:公司简介
    • PTC Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Wikitude GmbH Overview, Products and Services, Strategy and Financial Analysis
    • Daqri LLC Overview, Products and Services, Strategy and Financial Analysis
    • Zugara Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Niantic Inc. Overview, Products and Services, Strategy and Financial Analysis

第31章 其他大型创新企业

  • Augmate Corporation
  • Ubimax GmbH
  • Upskill
  • Catchoom Technologies SL
  • Aurasma
  • EON Reality Inc.
  • Hewlett-Packard Development Company LP
  • Zappar Ltd.
  • Immerseport
  • Infinity Augmented Reality Inc.
  • Inglobe Technologies Arl
  • Jbknowledge Inc.
  • Kudan
  • Magic Leap Inc.
  • Marxent Labs LLC

第 32 章全球市场竞争基准化分析与仪表板

第33章 重大併购

第34章近期市场趋势

第 35 章 高市场潜力国家、细分市场与策略

  • 2029 年扩增实境软体与服务市场:提供新机会的国家
  • 2029 年扩增实境软体和服务市场:细分领域将带来新机会
  • 2029 年扩增实境软体与服务市场:成长策略
    • 基于市场趋势的策略
    • 竞争对手的策略

第36章 附录

简介目录
Product Code: r32396

Augmented reality software and services encompass applications and solutions that merge digital information with a user's real-time environment. Augmented reality (AR) involves digitally enhancing the representation of the physical world through the integration of digital visual elements, audio, and other sensory inputs delivered via technology.

The key functions of augmented reality software and services include enabling remote collaboration, optimizing workflows, enhancing visualization, facilitating documentation, enabling 3D modeling, and providing navigation support. Workflow optimization entails the process of improving existing workflows by reducing operational costs, enhancing work efficiency, adding new functionalities to current workflows, reducing task completion times, and other measures aimed at ensuring the optimal efficiency of the workflow. These augmented reality software and services are employed in various industry verticals, including aerospace and defense, medical, commercial, oil and gas, mining, telecom, IT/data centers, and across enterprise and consumer segments. They are utilized by both commercial and consumer end users to enhance various aspects of their operations and experiences.

The augmented reality software and services market research report is one of a series of new reports from The Business Research Company that provides augmented reality software and services market statistics, including augmented reality software and services industry global market size, regional shares, competitors with a augmented reality software and services market share, detailed augmented reality software and services market segments, market trends and opportunities, and any further data you may need to thrive in the augmented reality software and services industry. This augmented reality software and services market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The augmented reality software and services market size has grown exponentially in recent years. It will grow from $28.63 billion in 2024 to $45.14 billion in 2025 at a compound annual growth rate (CAGR) of 57.7%. The growth in the historic period can be attributed to market penetration in entertainment, enterprise adoption, rise of ar hardware, development of developer tools, improvement in user interface.

The augmented reality software and services market size is expected to see exponential growth in the next few years. It will grow to $298.07 billion in 2029 at a compound annual growth rate (CAGR) of 60.3%. The growth in the forecast period can be attributed to integration with 5g technology, expanded enterprise applications, expanded enterprise applications, consumer-friendly ar apps, ar cloud development. Major trends in the forecast period include immersive gaming experiences, ar in retail and e-commerce, remote assistance and collaboration, education and training solutions, spatial computing advancements.

Augmented reality (AR) is finding increasing application across a range of fields, including entertainment, retail, and medicine. In the medical domain, the utilization of AR software for surgical procedures and diagnosis has seen significant growth in recent years. AR technology enhances surgical precision, reduces medical errors, and provides both doctors and patients with a clearer understanding of complex medical conditions. For instance, at Imperial College and St. Mary's Hospital in London, surgeons and doctors have begun using Microsoft's HoloLens AR glasses during reconstructive surgery for patients with severe injuries. Previously, handheld scanners were employed to locate major blood vessels near the wound, making surgery more challenging. The growing adoption of AR in various industries is driving the expansion of the augmented reality software and services market.

The growing educational technology (ed-tech) sector is expected to be a driving force behind the expansion of the augmented reality software and services market. Educational technology, or ed-tech, involves the integration of information and communication technology tools into educational settings to create more engaging, inclusive, and personalized learning experiences. Augmented reality (AR) is increasingly employed within the ed-tech sector to visualize complex concepts, enabling interactive learning experiences through simulations, games, and other engaging activities that make the learning process more enjoyable for students. For example, according to data from Graphy, a UK-based AI-powered data visualization company, the educational technology sector is projected to reach a market value of $680 billion by 2027. This underscores the significant growth potential of the ed-tech industry, which, in turn, is driving the augmented reality software and services market as it becomes increasingly integrated into educational settings.

Major companies operating in the augmented reality (AR) software and services market are focusing on developing advanced products that simulate robot movement with a virtual gripper to gain a competitive edge. Simulating robot movement with a virtual gripper in augmented reality (AR) allows users to control and interact with the robot's actions in real time, providing a hands-on experience for tasks such as object manipulation. This technology combines real-world environments with virtual robotic movements for enhanced training or design visualization. For instance, in February 2024, Kuka AG, a Germany-based robotics company, launched its innovative augmented reality (AR) software, KUKA.MixedReality. The software aims to enhance the setup and operation of robotic systems by merging real and virtual environments. It allows users to visualize robotic cells through their smartphones, facilitating faster, safer, and more intuitive robot startups.

Major companies operating in the augmented reality software and services market are placing a heightened focus on developing advanced technologies, including Next Generation XR (Extended Reality) and AR (Augmented Reality) Platforms. These next-generation XR and AR platforms are innovative technologies being designed to enhance the performance, efficiency, and accessibility of augmented reality experiences. They aim to address the limitations of current AR technologies, such as restricted field of view, low resolution, and high costs. For example, in September 2023, Qualcomm Incorporated, a US-based semiconductor company, introduced two spatial computing platforms including the Snapdragon XR2 Gen 2 and Snapdragon AR1 Gen 1. These platforms are aimed at improving mixed reality (MR), virtual reality (VR), and smart glasses experiences. The Snapdragon XR2 Gen 2 Platform offers advanced MR and VR technologies in thinner and more comfortable headsets without the need for an external battery pack. This results in lag-free immersive experiences with high-quality visuals and sound. On the other hand, the Snapdragon AR1 Gen 1 Platform is designed for sleek, lightweight smart glasses, allowing hands-free capture, sharing, and live streaming capabilities. It also includes on-device AI features like audio enhancement and real-time translation, as well as support for a visual heads-up display for seamless content consumption. The development and adoption of these next-generation XR and AR platforms signify a commitment to enhancing and expanding the capabilities of augmented reality, offering users more immersive and convenient experiences. This technological advancement is expected to drive the growth of the augmented reality software and services market.

In May 2024, Stayinfront, Inc., a US-based software company, acquired SAS Augment for an undisclosed amount. This acquisition enables Stayinfront to enhance its retail optimization platform by integrating advanced augmented reality technology, thereby improving sales effectiveness and driving growth through innovative retail solutions. SAS Augment is a France-based developer of an augmented reality platform focused on creating and managing 3D models.

Major companies operating in the augmented reality software and services market include PTC Inc., Wikitude GmbH, Daqri LLC, Zugara Inc., Niantic Inc., Augmate Corporation, Ubimax GmbH, Upskill, Catchoom Technologies S.L., Aurasma, EON Reality Inc., Hewlett-Packard Development Company LP, Zappar Ltd., Immerseport, Infinity Augmented Reality Inc., Inglobe Technologies Arl, Jbknowledge Inc., Kudan, Magic Leap Inc., Marxent Labs LLC, Mortar Studios Ltd., Amazon Web Services Inc., Re'flekt GmbH, Scope Technologies Inc., Viewar GmbH, Atheer Inc., ARToolKit, Arway Corporation, CraftAR, EasyAR

The Asia-Pacific was the largest region in the augmented reality (AR) software and services market in 2024. Asia-Pacific is expected to be the fastest-growing region in the augmented reality software and services industry during the forecast period. The regions covered in the augmented reality software and services market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

The countries covered in the augmented reality software and services market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Italy, Spain, Canada

The augmented reality (AR) software and services market includes revenues earned by entities by providing marker-based AR, markerless AR and location-based AR. This also includes companies solely involved in designing and developing or publishing only. Values in this market are factory gate values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Augmented Reality Software and Services Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on augmented reality software and services market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for augmented reality software and services ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The augmented reality software and services market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Software Function: Remote Collaboration; Workflow Optimization; Visualization; Documentation; 3D Modelling; Navigation; Other Software Functions
  • 2) By Vertical: Aerospace And Defense; Medical; Commercial; Oil And Gas; Mining; Telecom; IT Or Data Centers; Enterprise; Consumer; Other Verticals
  • 3) By End-User Type: Commercial; Consumer
  • Subsegments:
  • 1) By Remote Collaboration: Real-Time Communication And Collaboration Tools; Virtual Meetings And Conferences; Remote Support And Troubleshooting
  • 2) By Workflow Optimization: Task Automation Tools; Process Streamlining Solutions; Performance Monitoring And Analytics
  • 3) By Visualization: 3D Visualization; Virtual Prototyping; Data Visualization And Analytics
  • 4) By Documentation: Digital Manuals And Guides; AR-Based Documentation Tools; Real-Time Data Capture For Documentation
  • 5) By 3D Modelling: 3D Object Scanning; 3D Model Creation Tools; Virtual Design And Prototyping
  • 6) By Navigation: Indoor Navigation Systems; Location-Based AR Navigation; Real-Time Pathfinding Solutions
  • 7) By Other Software Functions: Training And Simulation; Gamification For Learning; Marketing And Customer Engagement Tools
  • Companies Mentioned: PTC Inc.; Wikitude GmbH; Daqri LLC; Zugara Inc.; Niantic Inc.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Augmented Reality Software and Services Market Characteristics

3. Augmented Reality Software and Services Market Trends And Strategies

4. Augmented Reality Software and Services Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics And Covid And Recovery On The Market

5. Global Augmented Reality Software and Services Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Augmented Reality Software and Services PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Augmented Reality Software and Services Market Growth Rate Analysis
  • 5.4. Global Augmented Reality Software and Services Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Augmented Reality Software and Services Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Augmented Reality Software and Services Total Addressable Market (TAM)

6. Augmented Reality Software and Services Market Segmentation

  • 6.1. Global Augmented Reality Software and Services Market, Segmentation By Software Function, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Remote Collaboration
  • Workflow Optimization
  • Visualization
  • Documentation
  • 3D Modelling
  • Navigation
  • Other Software Functions
  • 6.2. Global Augmented Reality Software and Services Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Aerospace And Defense
  • Medical
  • Commercial
  • Oil And Gas
  • Mining
  • Telecom
  • IT Or Data Centers
  • Enterprise
  • Consumer
  • Other Verticals
  • 6.3. Global Augmented Reality Software and Services Market, Segmentation By End-User Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Commercial
  • Consumer
  • 6.4. Global Augmented Reality Software and Services Market, Sub-Segmentation Of Remote Collaboration, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Real-Time Communication And Collaboration Tools
  • Virtual Meetings And Conferences
  • Remote Support And Troubleshooting
  • 6.5. Global Augmented Reality Software and Services Market, Sub-Segmentation Of Workflow Optimization, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Task Automation Tools
  • Process Streamlining Solutions
  • Performance Monitoring And Analytics
  • 6.6. Global Augmented Reality Software and Services Market, Sub-Segmentation Of Visualization, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 3D Visualization
  • Virtual Prototyping
  • Data Visualization And Analytics
  • 6.7. Global Augmented Reality Software and Services Market, Sub-Segmentation Of Documentation, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Digital Manuals And Guides
  • AR-Based Documentation Tools
  • Real-Time Data Capture For Documentation
  • 6.8. Global Augmented Reality Software and Services Market, Sub-Segmentation Of 3D Modelling, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 3D Object Scanning
  • 3D Model Creation Tools
  • Virtual Design And Prototyping
  • 6.9. Global Augmented Reality Software and Services Market, Sub-Segmentation Of Navigation, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Indoor Navigation Systems
  • Location-Based AR Navigation
  • Real-Time Pathfinding Solutions
  • 6.10. Global Augmented Reality Software and Services Market, Sub-Segmentation Of Other Software Functions, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Training And Simulation
  • Gamification For Learning
  • Marketing And Customer Engagement Tools

7. Augmented Reality Software and Services Market Regional And Country Analysis

  • 7.1. Global Augmented Reality Software and Services Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Augmented Reality Software and Services Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Augmented Reality Software and Services Market

  • 8.1. Asia-Pacific Augmented Reality Software and Services Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Augmented Reality Software and Services Market, Segmentation By Software Function, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Augmented Reality Software and Services Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Augmented Reality Software and Services Market, Segmentation By End-User Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Augmented Reality Software and Services Market

  • 9.1. China Augmented Reality Software and Services Market Overview
  • 9.2. China Augmented Reality Software and Services Market, Segmentation By Software Function, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Augmented Reality Software and Services Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Augmented Reality Software and Services Market, Segmentation By End-User Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Augmented Reality Software and Services Market

  • 10.1. India Augmented Reality Software and Services Market, Segmentation By Software Function, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Augmented Reality Software and Services Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Augmented Reality Software and Services Market, Segmentation By End-User Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Augmented Reality Software and Services Market

  • 11.1. Japan Augmented Reality Software and Services Market Overview
  • 11.2. Japan Augmented Reality Software and Services Market, Segmentation By Software Function, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Augmented Reality Software and Services Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Augmented Reality Software and Services Market, Segmentation By End-User Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Augmented Reality Software and Services Market

  • 12.1. Australia Augmented Reality Software and Services Market, Segmentation By Software Function, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Augmented Reality Software and Services Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Augmented Reality Software and Services Market, Segmentation By End-User Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Augmented Reality Software and Services Market

  • 13.1. Indonesia Augmented Reality Software and Services Market, Segmentation By Software Function, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Augmented Reality Software and Services Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Augmented Reality Software and Services Market, Segmentation By End-User Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Augmented Reality Software and Services Market

  • 14.1. South Korea Augmented Reality Software and Services Market Overview
  • 14.2. South Korea Augmented Reality Software and Services Market, Segmentation By Software Function, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Augmented Reality Software and Services Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Augmented Reality Software and Services Market, Segmentation By End-User Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Augmented Reality Software and Services Market

  • 15.1. Western Europe Augmented Reality Software and Services Market Overview
  • 15.2. Western Europe Augmented Reality Software and Services Market, Segmentation By Software Function, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Augmented Reality Software and Services Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Augmented Reality Software and Services Market, Segmentation By End-User Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Augmented Reality Software and Services Market

  • 16.1. UK Augmented Reality Software and Services Market, Segmentation By Software Function, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Augmented Reality Software and Services Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Augmented Reality Software and Services Market, Segmentation By End-User Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Augmented Reality Software and Services Market

  • 17.1. Germany Augmented Reality Software and Services Market, Segmentation By Software Function, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Augmented Reality Software and Services Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Augmented Reality Software and Services Market, Segmentation By End-User Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Augmented Reality Software and Services Market

  • 18.1. France Augmented Reality Software and Services Market, Segmentation By Software Function, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Augmented Reality Software and Services Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Augmented Reality Software and Services Market, Segmentation By End-User Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Augmented Reality Software and Services Market

  • 19.1. Italy Augmented Reality Software and Services Market, Segmentation By Software Function, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Augmented Reality Software and Services Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Augmented Reality Software and Services Market, Segmentation By End-User Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Augmented Reality Software and Services Market

  • 20.1. Spain Augmented Reality Software and Services Market, Segmentation By Software Function, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Augmented Reality Software and Services Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Augmented Reality Software and Services Market, Segmentation By End-User Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Augmented Reality Software and Services Market

  • 21.1. Eastern Europe Augmented Reality Software and Services Market Overview
  • 21.2. Eastern Europe Augmented Reality Software and Services Market, Segmentation By Software Function, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Augmented Reality Software and Services Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Augmented Reality Software and Services Market, Segmentation By End-User Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Augmented Reality Software and Services Market

  • 22.1. Russia Augmented Reality Software and Services Market, Segmentation By Software Function, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Augmented Reality Software and Services Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Augmented Reality Software and Services Market, Segmentation By End-User Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Augmented Reality Software and Services Market

  • 23.1. North America Augmented Reality Software and Services Market Overview
  • 23.2. North America Augmented Reality Software and Services Market, Segmentation By Software Function, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Augmented Reality Software and Services Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Augmented Reality Software and Services Market, Segmentation By End-User Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Augmented Reality Software and Services Market

  • 24.1. USA Augmented Reality Software and Services Market Overview
  • 24.2. USA Augmented Reality Software and Services Market, Segmentation By Software Function, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Augmented Reality Software and Services Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Augmented Reality Software and Services Market, Segmentation By End-User Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Augmented Reality Software and Services Market

  • 25.1. Canada Augmented Reality Software and Services Market Overview
  • 25.2. Canada Augmented Reality Software and Services Market, Segmentation By Software Function, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Augmented Reality Software and Services Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Augmented Reality Software and Services Market, Segmentation By End-User Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Augmented Reality Software and Services Market

  • 26.1. South America Augmented Reality Software and Services Market Overview
  • 26.2. South America Augmented Reality Software and Services Market, Segmentation By Software Function, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Augmented Reality Software and Services Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Augmented Reality Software and Services Market, Segmentation By End-User Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Augmented Reality Software and Services Market

  • 27.1. Brazil Augmented Reality Software and Services Market, Segmentation By Software Function, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Augmented Reality Software and Services Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Augmented Reality Software and Services Market, Segmentation By End-User Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Augmented Reality Software and Services Market

  • 28.1. Middle East Augmented Reality Software and Services Market Overview
  • 28.2. Middle East Augmented Reality Software and Services Market, Segmentation By Software Function, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Augmented Reality Software and Services Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Augmented Reality Software and Services Market, Segmentation By End-User Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Augmented Reality Software and Services Market

  • 29.1. Africa Augmented Reality Software and Services Market Overview
  • 29.2. Africa Augmented Reality Software and Services Market, Segmentation By Software Function, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Augmented Reality Software and Services Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Augmented Reality Software and Services Market, Segmentation By End-User Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Augmented Reality Software and Services Market Competitive Landscape And Company Profiles

  • 30.1. Augmented Reality Software and Services Market Competitive Landscape
  • 30.2. Augmented Reality Software and Services Market Company Profiles
    • 30.2.1. PTC Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Wikitude GmbH Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Daqri LLC Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Zugara Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Niantic Inc. Overview, Products and Services, Strategy and Financial Analysis

31. Augmented Reality Software and Services Market Other Major And Innovative Companies

  • 31.1. Augmate Corporation
  • 31.2. Ubimax GmbH
  • 31.3. Upskill
  • 31.4. Catchoom Technologies S.L.
  • 31.5. Aurasma
  • 31.6. EON Reality Inc.
  • 31.7. Hewlett-Packard Development Company LP
  • 31.8. Zappar Ltd.
  • 31.9. Immerseport
  • 31.10. Infinity Augmented Reality Inc.
  • 31.11. Inglobe Technologies Arl
  • 31.12. Jbknowledge Inc.
  • 31.13. Kudan
  • 31.14. Magic Leap Inc.
  • 31.15. Marxent Labs LLC

32. Global Augmented Reality Software and Services Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Augmented Reality Software and Services Market

34. Recent Developments In The Augmented Reality Software and Services Market

35. Augmented Reality Software and Services Market High Potential Countries, Segments and Strategies

  • 35.1 Augmented Reality Software and Services Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Augmented Reality Software and Services Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Augmented Reality Software and Services Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer