封面
市场调查报告书
商品编码
1750952

2025年3D创作者经济全球市场报告

Creator Economy In 3D Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 175 Pages | 商品交期: 2-10个工作天内

价格
简介目录

预计未来几年,3D创作者经济市场规模将呈指数级增长。 2029年,该市场规模将成长至2,943.1亿美元,年复合成长率(CAGR)为35.2%。预测期内的成长可归因于社群媒体的兴起、网路和智慧型手机普及率的提高、以创作者为中心的平台的成长以及元宇宙的日益普及。预测期内的主要趋势包括VR/AR平台的演变、技术基础设施和创新、3D建模软体和AR/VR平台的改进以及新机制和平台的创建。

社群媒体的成长预计将大大加速 3D 创作者经济的扩张。智慧型手机和高速网路的广泛使用使得始终保持连线变得轻而易举,这带动了社群媒体平台的蓬勃发展,这些平台允许用户在保持连线的同时进行创作、共用和互动。 3D 创作者经济进一步增强了社群媒体的力量,它带来了 AR 滤镜、VR 体验和 3D 动画等身临其境型内容,提高了用户参与度和互动性,并为创作者提供了收益机会。根据 We Are Social Ltd. 的报告,2024 年 1 月的社群媒体使用率比 2023 年 1 月的 0.9% 增加了 1.5%。社群媒体的这种成长趋势正在推动 3D 创作者经济的成长。

3D 创作者经济市场的关键参与者正在投资技术创新,尤其是用于创建 3D虚拟和混合实境内容的 AI 驱动无程式码平台。这些平台透过简化工作流程并消除对编码或专业知识的需求,使所有技能水平的创作者都可以进行 3D 内容创作。 AI主导的工具可自动化复杂的流程,使用户能够透过简单的拖放介面和无缝整合来创建、编辑和部署高品质的 3D 内容。例如,总部位于印度的 3D 製作公司 Mix3D.ai 于 2025 年 1 月推出了Mix3D.studio。 Mix3D.studio 是一个由 AI 驱动的无程式码平台,使用户能够轻鬆创建 3D、VR 和 MR 内容。该平台旨在透过简化内容创建来增强教育工作者和培训师的能力,使他们无需技术技能即可将专业知识转化为互动且引人入胜的体验。

目录

第一章执行摘要

第二章 市场特征

第三章 市场趋势与策略

第四章 市场 - 宏观经济情景,包括利率、通膨、地缘政治、贸易战和关税,以及新冠疫情和復苏对市场的影响

第五章 全球成长分析与策略分析框架

  • 全球3D创作者经济PESTEL分析(政治、社会、技术、环境、法律因素、驱动因素与限制因素)
  • 最终用途产业分析
  • 全球3D创作者经济市场:成长率分析
  • 全球 3D 创作者经济市场表现:规模与成长,2019-2024 年
  • 全球 3D 创作者经济市场预测:规模与成长,2024-2029 年,2034 年预测
  • 全球 3D 创作者经济总目标市场 (TAM)

第六章市场区隔

  • 全球 3D 创作者经济市场:按类型、绩效及预测,2019-2024 年、2024-2029 年、2034 年
  • 3D模型和资产
  • 3D动画与模拟
  • 3D印表机设计
  • 其他类型
  • 全球 3D 创作者经济市场:2019-2024 年、2024-2029 年及 2034 年创​​作者表现及预测
  • 专业创作者
  • 业余爱好者和爱好者创作者
  • 其他创作者
  • 全球 3D 创作者经济市场:按最终用户、绩效及预测,2019-2024 年、2024-2029 年、2034 年
  • 游戏和娱乐
  • 电子商务与零售
  • 教育和培训
  • 建筑、工程与施工
  • 卫生保健
  • 其他最终用户
  • 全球 3D 创作者经济市场按 3D 模型及资产类型细分、绩效及预测(2019-2024 年、2024-2029 年及 2034 年)
  • 角色模型
  • 建构资产
  • 游戏道具
  • 环境模型
  • 生产原型
  • 全球 3D 创作者经济市场 3D 动画和模拟细分(按类型、性能和预测),2019-2024 年、2024-2029 年、2034 年
  • 动作捕捉动画
  • 基于物理的模拟
  • VR和AR动画
  • 医学和科学模拟
  • 视觉特效序列
  • 全球 3D 创作者经济市场细分(按 3D 列印机设计类型、效能和预测),2019-2024 年、2024-2029 年、2034 年
  • 消费性产品设计
  • 机械零件
  • 时尚与珠宝模特
  • 医疗设备原型
  • 教育模式
  • 全球 3D 创作者经济市场及其他细分市场,按类型、实际及预测,2019-2024 年、2024-2029 年、2034 年
  • 3D扫描数据
  • 全像内容
  • 互动式 3D 体验
  • 支援元宇宙的资产

第七章 区域和国家分析

  • 全球 3D 创作者经济市场:按地区、绩效及预测,2019-2024 年、2024-2029 年、2034 年
  • 全球 3D 创作者经济市场:依国家、地区、绩效及预测,2019-2024 年、2024-2029 年、2034 年

第八章 亚太市场

第九章:中国市场

第十章 印度市场

第十一章 日本市场

第十二章 澳洲市场

第十三章 印尼市场

第十四章 韩国市场

第十五章 西欧市场

第十六章英国市场

第十七章 德国市场

第十八章 法国市场

第十九章:义大利市场

第20章:西班牙市场

第21章 东欧市场

第22章 俄罗斯市场

第23章 北美市场

第24章美国市场

第25章:加拿大市场

第26章 南美洲市场

第27章:巴西市场

第28章 中东市场

第29章:非洲市场

第30章竞争格局与公司概况

  • 3D创作者经济市场:竞争格局
  • 3D创作者经济市场:公司简介
    • HP Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Deloitte Touche Tohmatsu Limited Overview, Products and Services, Strategy and Financial Analysis
    • Nvidia Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Adobe Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Dentsu Group Inc. Overview, Products and Services, Strategy and Financial Analysis

第31章 其他大型创新企业

  • Dassault Systemes SE
  • Autodesk Inc.
  • Epic Games Inc.
  • Unity Software Inc.
  • Shutterstock Inc.
  • Maxon Computer GmbH
  • Niantic Inc.
  • Formlabs Inc.
  • Xometry Inc.
  • Carbon Inc.
  • CGTrader
  • CLO Virtual Fashion Inc.
  • Clutch Holdings LLC
  • Vectary Inc.
  • Mix3D.ai Inc.

第 32 章全球市场竞争基准化分析与仪表板

第33章 重大併购

第34章近期市场趋势

第 35 章 高市场潜力国家、细分市场与策略

  • 2029 年 3D 创作者经济市场:提供新机会的国家
  • 2029 年 3D 创作者经济市场:细分领域带来新机会
  • 2029 年 3D 创作者经济市场:成长策略
    • 基于市场趋势的策略
    • 竞争对手的策略

第36章 附录

简介目录
Product Code: r34805

The 3D creator economy is a rapidly evolving digital ecosystem where independent artists, designers, and developers leverage advanced 3D modeling, animation, and immersive technologies to create, share, and monetize virtual assets, environments, and experiences. As 3D content production tools become increasingly accessible, they play a crucial role in enabling creators to produce and sell immersive digital assets across various industries, including gaming, eCommerce, and the metaverse.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The primary categories of the 3D creator economy include 3D models and assets, 3D animations and simulations, 3D printer designs, and others. 3D models and assets are digital representations that help create three-dimensional objects and environments in virtual settings for industries such as gaming, animation, and design. The creators in this space range from professional creators to amateur and hobbyist creators. These 3D assets serve a wide range of end users, including those in gaming and entertainment, e-commerce and retail, education and training, architecture, engineering and construction, automotive, healthcare, and others.

The creator economy in 3D market research report is one of a series of new reports from The Business Research Company that provides creator economy in 3D market statistics, including creator economy in 3D industry global market size, regional shares, competitors with a creator economy in 3D market share, detailed creator economy in 3D market segments, market trends and opportunities, and any further data you may need to thrive in the creator economy in 3D industry. This creator economy in 3D market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The creator economy in 3D market size has grown exponentially in recent years. It will grow from$64.96 billion in 2024 to $88.06 billion in 2025 at a compound annual growth rate (CAGR) of 35.6%. The growth during the historic period can be attributed to a rise in creator participation, a growing demand for professional creators, which has driven content production, and an increasing adoption of 3D experiences.

The creator economy in 3D market size is expected to see exponential growth in the next few years. It will grow to$294.31 billion in 2029 at a compound annual growth rate (CAGR) of 35.2%. The growth during the forecast period can be attributed to the rise of social media, increased internet and smartphone penetration, the growth of creator-centric platforms, and the rising popularity of the metaverse. Key trends in the forecast period include advancements in VR and AR platforms, technological infrastructure and innovation, improvements in 3D modeling software and AR/VR platforms, and the creation of new mechanisms and platforms.

The growth of social media is expected to significantly accelerate the expansion of the 3D creator economy. Social media platforms, which allow users to create, share, and interact with content while connecting with others, are thriving due to the widespread availability of smartphones and high-speed internet, making constant engagement easy. Social media is further enhanced by the 3D creator economy, which brings immersive content such as AR filters, VR experiences, and 3D animations, boosting user engagement, interactivity, and providing creators with more monetization opportunities. According to a report from We Are Social Ltd. in January 2024, social media usage increased by 1.5%, compared to 0.9% in January 2023. This growing trend in social media is driving the growth of the 3D creator economy.

Key players in the 3D creator economy market are investing in technological innovations, particularly AI-powered no-code platforms for creating 3D virtual and mixed reality content. These platforms streamline workflows and make 3D content creation accessible to creators of all skill levels by eliminating the need for coding or technical knowledge. AI-driven tools automate complex processes, allowing users to create, edit, and deploy high-quality 3D content with simple drag-and-drop interfaces and seamless integrations. For example, Mix3D.ai, an India-based 3D creation company, launched Mix3D.studio in January 2025, an AI-powered no-code platform that enables users to effortlessly create 3D, VR, and MR content. The platform is designed to empower educators and trainers by simplifying content creation, enabling them to convert their expertise into interactive and engaging experiences without requiring technical skills.

In May 2024, Autodesk Inc., a leading US-based software company specializing in 3D design, engineering, and entertainment tools, acquired Wonder Dynamics for an undisclosed sum. The acquisition is aimed at strengthening Autodesk's media and entertainment portfolio by incorporating AI-driven tools that automate complex processes in 3D animation and visual effects. Wonder Dynamics, a US-based company, is known for its expertise in AI-powered 3D animation, VFX automation, and real-time character integration into live-action scenes.

Major players in the creator economy in 3d market are HP Inc., Deloitte Touche Tohmatsu Limited, Nvidia Corporation, Adobe Inc., Dentsu Group Inc., Dassault Systemes SE, Autodesk Inc., Epic Games Inc., Unity Software Inc., Shutterstock Inc., Maxon Computer GmbH, Niantic Inc., Formlabs Inc., Xometry Inc., Carbon Inc., CGTrader, CLO Virtual Fashion Inc., Clutch Holdings LLC, Vectary Inc., Mix3D.ai Inc.

North America was the largest region in the creator economy in 3D market in 2024. Asia Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in creator economy in 3D report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the creator economy in 3D market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The creator economy in 3D consists of revenues earned by entities providing services such as 3D model creation, animation design, AR or VR experience development, platform-specific content optimization, and monetization across industries. The market value includes the value of related goods sold by the service provider or included within the service offering. The creator economy in 3D market also includes sales of 3D modeling software, animation tools, rendering platforms, and 3D printing equipment. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Creator Economy In 3D Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on creator economy in 3d market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
  • Assess the impact of key macro factors such as conflict, pandemic and recovery, inflation and interest rate environment and the 2nd Trump presidency.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 2-3 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for creator economy in 3d ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The creator economy in 3d market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Type: 3D Models And Assets; 3D Animations And Simulations; 3D Printers Designs; Other Types
  • 2) By Creator: Professional Creators; Ameture And Hobbyists Creators; Other Creators
  • 3) By End User: Gaming And Entertainment; E-Commerce And Retail; Education And Training; Architecture,Engineering And Constructions; Automotive; Healthcare; Other End Users
  • Subsegments:
  • 1) By 3D Models and Assets: Character models; Architectural assets; Game-ready props; Environment models; Product prototypes
  • 2) By 3D Animations and Simulations: Motion capture animations; Physics-based simulations; VR/AR animations; Medical and scientific simulations; VFX sequences
  • 3) By 3D Printer Designs: Consumer product designs; Mechanical parts; Fashion and jewelry models; Medical device prototypes; Educational models
  • 4) By Other Types: 3D scanning data; Holographic content; Interactive 3D experiences; Metaverse-ready assets
  • Companies Mentioned: HP Inc.; Deloitte Touche Tohmatsu Limited; Nvidia Corporation; Adobe Inc.; Dentsu Group Inc.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Creator Economy In 3D Market Characteristics

3. Creator Economy In 3D Market Trends And Strategies

4. Creator Economy In 3D Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

5. Global Creator Economy In 3D Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Creator Economy In 3D PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Creator Economy In 3D Market Growth Rate Analysis
  • 5.4. Global Creator Economy In 3D Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Creator Economy In 3D Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Creator Economy In 3D Total Addressable Market (TAM)

6. Creator Economy In 3D Market Segmentation

  • 6.1. Global Creator Economy In 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 3D Models And Assets
  • 3D Animations And Simulations
  • 3D Printers Designs
  • Other Types
  • 6.2. Global Creator Economy In 3D Market, Segmentation By Creator, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Professional Creators
  • Ameture And Hobbyists Creators
  • Other Creators
  • 6.3. Global Creator Economy In 3D Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Gaming And Entertainment
  • E-Commerce And Retail
  • Education And Training
  • Architecture,Engineering And Constructions
  • Automotive
  • Healthcare
  • Other End Users
  • 6.4. Global Creator Economy In 3D Market, Sub-Segmentation Of 3D Models and Assets, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Character Models
  • Architectural Assets
  • Game-Ready Props
  • Environment Models
  • Product Prototypes
  • 6.5. Global Creator Economy In 3D Market, Sub-Segmentation Of 3D Animations and Simulations, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Motion Capture Animations
  • Physics-Based Simulations
  • VR And AR Animations
  • Medical And Scientific Simulations
  • VFX Sequences
  • 6.6. Global Creator Economy In 3D Market, Sub-Segmentation Of 3D Printer Designs, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Consumer Product Designs
  • Mechanical Parts
  • Fashion And Jewelry Models
  • Medical Device Prototypes
  • Educational Models
  • 6.7. Global Creator Economy In 3D Market, Sub-Segmentation Of Other Types, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 3D Scanning Data
  • Holographic Content
  • Interactive 3D Experiences
  • Metaverse-Ready Assets

7. Creator Economy In 3D Market Regional And Country Analysis

  • 7.1. Global Creator Economy In 3D Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Creator Economy In 3D Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Creator Economy In 3D Market

  • 8.1. Asia-Pacific Creator Economy In 3D Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Creator Economy In 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Creator Economy In 3D Market, Segmentation By Creator, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Creator Economy In 3D Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Creator Economy In 3D Market

  • 9.1. China Creator Economy In 3D Market Overview
  • 9.2. China Creator Economy In 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Creator Economy In 3D Market, Segmentation By Creator, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Creator Economy In 3D Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Creator Economy In 3D Market

  • 10.1. India Creator Economy In 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Creator Economy In 3D Market, Segmentation By Creator, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Creator Economy In 3D Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Creator Economy In 3D Market

  • 11.1. Japan Creator Economy In 3D Market Overview
  • 11.2. Japan Creator Economy In 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Creator Economy In 3D Market, Segmentation By Creator, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Creator Economy In 3D Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Creator Economy In 3D Market

  • 12.1. Australia Creator Economy In 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Creator Economy In 3D Market, Segmentation By Creator, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Creator Economy In 3D Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Creator Economy In 3D Market

  • 13.1. Indonesia Creator Economy In 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Creator Economy In 3D Market, Segmentation By Creator, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Creator Economy In 3D Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Creator Economy In 3D Market

  • 14.1. South Korea Creator Economy In 3D Market Overview
  • 14.2. South Korea Creator Economy In 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Creator Economy In 3D Market, Segmentation By Creator, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Creator Economy In 3D Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Creator Economy In 3D Market

  • 15.1. Western Europe Creator Economy In 3D Market Overview
  • 15.2. Western Europe Creator Economy In 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Creator Economy In 3D Market, Segmentation By Creator, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Creator Economy In 3D Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Creator Economy In 3D Market

  • 16.1. UK Creator Economy In 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Creator Economy In 3D Market, Segmentation By Creator, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Creator Economy In 3D Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Creator Economy In 3D Market

  • 17.1. Germany Creator Economy In 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Creator Economy In 3D Market, Segmentation By Creator, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Creator Economy In 3D Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Creator Economy In 3D Market

  • 18.1. France Creator Economy In 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Creator Economy In 3D Market, Segmentation By Creator, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Creator Economy In 3D Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Creator Economy In 3D Market

  • 19.1. Italy Creator Economy In 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Creator Economy In 3D Market, Segmentation By Creator, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Creator Economy In 3D Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Creator Economy In 3D Market

  • 20.1. Spain Creator Economy In 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Creator Economy In 3D Market, Segmentation By Creator, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Creator Economy In 3D Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Creator Economy In 3D Market

  • 21.1. Eastern Europe Creator Economy In 3D Market Overview
  • 21.2. Eastern Europe Creator Economy In 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Creator Economy In 3D Market, Segmentation By Creator, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Creator Economy In 3D Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Creator Economy In 3D Market

  • 22.1. Russia Creator Economy In 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Creator Economy In 3D Market, Segmentation By Creator, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Creator Economy In 3D Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Creator Economy In 3D Market

  • 23.1. North America Creator Economy In 3D Market Overview
  • 23.2. North America Creator Economy In 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Creator Economy In 3D Market, Segmentation By Creator, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Creator Economy In 3D Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Creator Economy In 3D Market

  • 24.1. USA Creator Economy In 3D Market Overview
  • 24.2. USA Creator Economy In 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Creator Economy In 3D Market, Segmentation By Creator, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Creator Economy In 3D Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Creator Economy In 3D Market

  • 25.1. Canada Creator Economy In 3D Market Overview
  • 25.2. Canada Creator Economy In 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Creator Economy In 3D Market, Segmentation By Creator, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Creator Economy In 3D Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Creator Economy In 3D Market

  • 26.1. South America Creator Economy In 3D Market Overview
  • 26.2. South America Creator Economy In 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Creator Economy In 3D Market, Segmentation By Creator, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Creator Economy In 3D Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Creator Economy In 3D Market

  • 27.1. Brazil Creator Economy In 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Creator Economy In 3D Market, Segmentation By Creator, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Creator Economy In 3D Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Creator Economy In 3D Market

  • 28.1. Middle East Creator Economy In 3D Market Overview
  • 28.2. Middle East Creator Economy In 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Creator Economy In 3D Market, Segmentation By Creator, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Creator Economy In 3D Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Creator Economy In 3D Market

  • 29.1. Africa Creator Economy In 3D Market Overview
  • 29.2. Africa Creator Economy In 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Creator Economy In 3D Market, Segmentation By Creator, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Creator Economy In 3D Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Creator Economy In 3D Market Competitive Landscape And Company Profiles

  • 30.1. Creator Economy In 3D Market Competitive Landscape
  • 30.2. Creator Economy In 3D Market Company Profiles
    • 30.2.1. HP Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Deloitte Touche Tohmatsu Limited Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Nvidia Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Adobe Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Dentsu Group Inc. Overview, Products and Services, Strategy and Financial Analysis

31. Creator Economy In 3D Market Other Major And Innovative Companies

  • 31.1. Dassault Systemes SE
  • 31.2. Autodesk Inc.
  • 31.3. Epic Games Inc.
  • 31.4. Unity Software Inc.
  • 31.5. Shutterstock Inc.
  • 31.6. Maxon Computer GmbH
  • 31.7. Niantic Inc.
  • 31.8. Formlabs Inc.
  • 31.9. Xometry Inc.
  • 31.10. Carbon Inc.
  • 31.11. CGTrader
  • 31.12. CLO Virtual Fashion Inc.
  • 31.13. Clutch Holdings LLC
  • 31.14. Vectary Inc.
  • 31.15. Mix3D.ai Inc.

32. Global Creator Economy In 3D Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Creator Economy In 3D Market

34. Recent Developments In The Creator Economy In 3D Market

35. Creator Economy In 3D Market High Potential Countries, Segments and Strategies

  • 35.1 Creator Economy In 3D Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Creator Economy In 3D Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Creator Economy In 3D Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer
  • 250617_r34805_Creator_Economy_In_3D_GMR_2025