封面
市场调查报告书
商品编码
1750953

2025年游戏创作者经济全球市场报告

Creator Economy In Gaming Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 175 Pages | 商品交期: 2-10个工作天内

价格
简介目录

预计未来几年,游戏创作者经济市场规模将呈指数级增长。到2029年,该市场规模将成长至995.3亿美元,年复合成长率(CAGR)为26.2%。预测期内的成长可归因于区块链游戏的普及率不断提高、虚拟资产需求不断增长、「边玩边赚」模式的日益普及、元宇宙经济的不断扩张以及游戏产业品牌合作的不断增多。预测期内的主要趋势包括人工智慧驱动的内容创作的进步、虚拟实境和扩增实境游戏的创新、区块链驱动的游戏经济国家的发展、身临其境型游戏体验研发投入的不断增加以及云端基础的游戏串流技术的发展。

预计未来几年,电玩直播的成长将推动游戏创作者经济的扩张。电玩游戏直播是指透过网路直播游戏过程,观众可以在 Twitch 和 YouTube 等平台上即时观看。电玩游戏直播的兴起很大程度上得益于高速网路存取的改善,这使得主播能够以最小的延迟直播游戏过程,同时向全球观众提供高品质、流畅的直播。这一发展促进了更大规模的受众群体和更具互动性的社区。游戏创作者经济透过提供工具、平台和收益选项来支持视讯游戏直播,使主播能够製作引人入胜的内容,扩大受众群体,并透过赞助、捐赠和订阅赚取收益。例如,根据西班牙软体下载平台 Softonic International SA 于 2024 年 11 月发布的一份报告,全球电玩玩家数量预计将从 2022 年的 30.3 亿增加到 2023 年的 33.1 亿。这一增长凸显了视频游戏直播正在推动游戏创作者经济的扩张。

生成式人工智慧的技术进步在促进游戏创作者经济中高品质 3D 和 4D 内容的创作方面发挥关键作用。市场的主要参与者正专注于诸如用于 3D 和 4D 内容製作的生成式人工智慧系统等创新,从而能够以最少的技术专长创建高品质的资产。这些系统利用先进的机器学习模型自动创建、修改和动画化3D(3D) 和四维 (4D) 资产,从而能够快速有效地产生虚拟环境内容。例如,美国游戏开发商 Roblox Corporation 于 2025 年 4 月宣布推出 Cube 3D,这是一款旨在创建 3D 物件和环境的开放原始码生成式人工智慧系统。 Cube 3D 使开发人员能够透过简单的文字说明创建 3D 模型和场景。该系统在 Roblox 平台的原生 3D 资料上进行训练,确保与现代游戏引擎相容并支援功能性物件生成。

目录

第一章执行摘要

第二章 市场特征

第三章 市场趋势与策略

第四章 市场 - 宏观经济情景,包括利率、通膨、地缘政治、贸易战和关税,以及新冠疫情和復苏对市场的影响

第五章 全球成长分析与策略分析框架

  • 全球游戏创作者经济PESTEL分析(政治、社会、科技、环境、法律因素、驱动因素与限制因素)
  • 最终用途产业分析
  • 全球游戏创作者经济市场:成长率分析
  • 全球游戏创作者经济市场表现:规模与成长,2019-2024 年
  • 全球游戏创作者经济市场预测:规模与成长,2024-2029 年,2034 年预测
  • 全球游戏创作者经济总目标市场(TAM)

第六章市场区隔

  • 全球游戏创作者经济市场:2019-2024 年、2024-2029 年及 2034 年各平台表现及预测
  • 串流媒体平台
  • 社群媒体平台
  • 游戏机
  • PC或手机游戏
  • 全球游戏创作者经济市场:2019-2024 年、2024-2029 年及 2034 年表现及预测(依创作者类型)
  • 主播或内容创作者
  • 游戏开发者
  • 影响者
  • 电力竞选手或战队
  • 全球游戏创作者经济市场(依内容类型、表现及预测),2019-2024 年、2024-2029 年及 2034 年
  • 直播
  • 影片内容(按需)
  • 电竞内容
  • 游戏教学和指南
  • 其他内容类型
  • 全球游戏创作者经济市场收益模式、表现及预测(2019-2024 年、2024-2029 年及 2034 年)
  • 基于订阅
  • 一次性购买
  • 付费使用制
  • 全球游戏创作者经济市场按串流平台类型、表现和预测细分,2019-2024 年、2024-2029 年、2034 年
  • 抽搐
  • YouTube 游戏
  • Facebook 游戏
  • 特罗博
  • 全球游戏创作者经济市场细分(依社群媒体平台类型、表现及预测),2019-2024 年、2024-2029 年、2034 年
  • 抖音
  • Instagram
  • Twitter/X
  • 不和谐
  • Reddit
  • 全球游戏创作者经济市场细分(按游戏机类型、性能和预测),2019-2024 年、2024-2029 年、2034 年
  • PlayStation
  • Xbox
  • 任天堂 Switch
  • 全球游戏创作者经济市场、PC 和手机游戏细分(按类型)、表现和预测,2019-2024 年、2024-2029 年、2034 年
  • PC游戏模组
  • 手游内容製作
  • 独立游戏开发工具
  • 游戏资产市场

第七章 区域和国家分析

  • 全球游戏创作者经济市场:按地区、结果和预测,2019-2024 年、2024-2029 年、2034 年
  • 全球游戏创作者经济市场:按国家划分、结果和预测(2019-2024 年、2024-2029 年预测、2034 年预测)

第八章 亚太市场

第九章:中国市场

第十章 印度市场

第十一章 日本市场

第十二章 澳洲市场

第十三章 印尼市场

第十四章 韩国市场

第十五章 西欧市场

第十六章英国市场

第十七章 德国市场

第十八章 法国市场

第十九章:义大利市场

第20章:西班牙市场

第21章 东欧市场

第22章 俄罗斯市场

第23章 北美市场

第24章美国市场

第25章:加拿大市场

第26章 南美洲市场

第27章:巴西市场

第28章 中东市场

第29章:非洲市场

第30章竞争格局与公司概况

  • 游戏创作者经济:竞争格局
  • 游戏创作者经济市场:公司简介
    • Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Activision Blizzard Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Logitech Services SA Overview, Products and Services, Strategy and Financial Analysis
    • Manticore Games Inc. Overview, Products and Services, Strategy and Financial Analysis

第31章 其他大型创新企业

  • Unity Software Inc.
  • KRAFTON Inc.
  • Twitch Interactive Inc.
  • Epic Games Inc.
  • Opera Norway AS
  • Improbable
  • Discord Inc.
  • Patreon Inc.
  • Roblox Corporation
  • Gamefam Inc.
  • DLive Entertainment Pte. Ltd.
  • StreamElements Inc.
  • Mod.io Pty Ltd.
  • Sky Mavis
  • Anzu Virtual Reality Ltd.

第 32 章全球市场竞争基准化分析与仪表板

第33章 重大併购

第34章近期市场趋势

第 35 章 高市场潜力国家、细分市场与策略

  • 2029年游戏创作者经济:提供新机会的国家
  • 2029年游戏创作者经济:细分领域带来新机会
  • 2029年游戏创作者经济市场:成长策略
    • 基于市场趋势的策略
    • 竞争对手的策略

第36章 附录

简介目录
Product Code: r34806

The creator economy in gaming refers to an ecosystem where individuals such as gamers, developers, streamers, and influencers create and monetize video game-related content. This includes activities such as developing standalone games, creating game modifications (mods), broadcasting gameplay, and producing gaming tutorials or reviews. These creators leverage digital platforms to share their content, engage with their audience, and generate revenue through sponsorships, brand partnerships, merchandise sales, and direct support from their followers.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The main platforms for the creator economy in gaming include streaming platforms, social media platforms, gaming consoles, and personal computers or mobile devices. Streaming platforms are digital services that allow users to broadcast live or on-demand video content, often with a focus on gaming. The types of creators in this space include streamers or content creators, game developers, influencers, and esports athletes or teams, each producing content such as live streaming, on-demand video, esports events, gaming tutorials, and guides. Monetization models in this space include subscription-based models, one-time purchases, and pay-per-use formats.

The creator economy in gaming market research report is one of a series of new reports from The Business Research Company that provides creator economy in gaming market statistics, including creator economy in gaming industry global market size, regional shares, competitors with a creator economy in gaming market share, detailed creator economy in gaming market segments, market trends and opportunities, and any further data you may need to thrive in the creator economy in gaming industry. This creator economy in gaming market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The creator economy in gaming market size has grown exponentially in recent years. It will grow from$30.98 billion in 2024 to $39.21 billion in 2025 at a compound annual growth rate (CAGR) of 26.6%. The growth during the historic period can be attributed to the rise of user-generated content, the growth of gaming livestreaming, the expansion of microtransactions, the increasing use of influencer marketing, and the emergence of esports monetization.

The creator economy in gaming market size is expected to see exponential growth in the next few years. It will grow to$99.53 billion in 2029 at a compound annual growth rate (CAGR) of 26.2%. The growth during the forecast period can be attributed to the increasing adoption of blockchain gaming, rising demand for virtual assets, the growing popularity of play-to-earn models, the expansion of metaverse economies, and an increase in brand collaborations within the gaming industry. Key trends in the forecast period include advancements in AI-driven content creation, innovations in virtual reality and augmented reality gaming, developments in blockchain-based gaming economies, increased investments in research and development for immersive gaming experiences, and the growth of cloud-based game streaming technologies.

The growth of video game streaming is anticipated to drive the expansion of the gaming creator economy in the coming years. Video game streaming involves live broadcasting of gameplay over the internet, enabling viewers to watch in real-time on platforms such as Twitch and YouTube. The rise in video game streaming is largely due to improved access to high-speed internet, which allows streamers to broadcast gameplay with minimal lag while delivering high-quality, smooth streams for viewers worldwide. This development fosters larger audiences and more interactive communities. The creator economy in gaming supports video game streaming by offering tools, platforms, and monetization options that enable streamers to produce engaging content, grow their audiences, and generate revenue through sponsorships, donations, and subscriptions. For example, according to a November 2024 report by Softonic International S.A., a Spain-based software download platform, the number of global video game players reached 3.31 billion in 2023, up from 3.03 billion in 2022. This growth highlights how video game streaming is driving the expansion of the gaming creator economy.

Technological advancements in generative AI are playing a significant role in driving the creation of high-quality 3D and 4D content within the gaming creator economy. Major players in the market are focusing on innovations such as generative AI systems for 3D and 4D content creation, which enables the production of high-quality assets with minimal technical expertise. These systems leverage advanced machine learning models to automatically create, modify, and animate three-dimensional (3D) and four-dimensional (4D) assets, allowing for fast and efficient content generation for virtual environments. For instance, in April 2025, Roblox Corporation, a US-based video game developer, introduced Cube 3D, an open-source generative AI system designed for creating 3D objects and environments. Cube 3D enables developers to create 3D models and scenes through simple textual descriptions. The system is trained on native 3D data from the Roblox platform, ensuring compatibility with modern game engines and supporting functional object generation.

In August 2022, X1 Entertainment Group Inc., a Canadian gaming and media portfolio company, acquired Tyrus LLC to strengthen its presence in the gaming creator economy. With this acquisition, X1 Esports aims to expand its influence by integrating Tyrus' vast network of content creators, thus enhancing audience engagement and unlocking new monetization opportunities. Tyrus LLC, based in the US, is a company that operates within the gaming creator economy.

Major players in the creator economy in gaming market are Meta Platforms Inc., Microsoft Corporation, Activision Blizzard Inc., Logitech Services S.A., Manticore Games Inc., Unity Software Inc., KRAFTON Inc., Twitch Interactive Inc., Epic Games Inc., Opera Norway AS, Improbable, Discord Inc., Patreon Inc., Roblox Corporation, Gamefam Inc., DLive Entertainment Pte. Ltd., StreamElements Inc., Mod.io Pty Ltd., Sky Mavis, Anzu Virtual Reality Ltd., Mobcrush Inc.

North America was the largest region in the creator economy in gaming market in 2024. The regions covered in creator economy in gaming report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the creator economy in gaming market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The creator economy in gaming market includes of revenues earned by entities by providing services such as game development platforms, modding communities, live streaming services. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included. The creator economy in gaming market consists of sales of User-generated content (UGC), Ad-based monetization, mods and custom assets. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Creator Economy In Gaming Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on creator economy in gaming market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for creator economy in gaming ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The creator economy in gaming market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Platform: Streaming Platforms; Social Media Platforms; Gaming Consoles; Personal Computer Or Mobile Gaming
  • 2) By Type Of Creators: Streamers Or Content Creators; Game Developers; Influencers; Esports Athletes Or Teams
  • 3) By Content Type: Live Streaming; Video Content (On-demand); Esports Content; Gaming Tutorials And Guides; Other Content Types
  • 4) By Monetization Model: Subscription Based; One-time Purchases; Pay Per Use
  • Subsegments:
  • 1) By Streaming Platforms: Twitch; YouTube Gaming; Facebook Gaming; Kick; Trovo
  • 2) By Social Media Platforms: TikTok; Instagram; Twitter/X; Discord; Reddit
  • 3) By Gaming Consoles: PlayStation; Xbox; Nintendo Switch
  • 4) By Personal Computer or Mobile Gaming: PC Game Mods; Mobile Game Content Creation; Indie Game Development Tools; Game Asset Marketplaces
  • Companies Mentioned: Meta Platforms Inc.; Microsoft Corporation; Activision Blizzard Inc.; Logitech Services S.A.; Manticore Games Inc.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Creator Economy In Gaming Market Characteristics

3. Creator Economy In Gaming Market Trends And Strategies

4. Creator Economy In Gaming Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

5. Global Creator Economy In Gaming Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Creator Economy In Gaming PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Creator Economy In Gaming Market Growth Rate Analysis
  • 5.4. Global Creator Economy In Gaming Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Creator Economy In Gaming Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Creator Economy In Gaming Total Addressable Market (TAM)

6. Creator Economy In Gaming Market Segmentation

  • 6.1. Global Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Streaming Platforms
  • Social Media Platforms
  • Gaming Consoles
  • Personal Computer Or Mobile Gaming
  • 6.2. Global Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Streamers Or Content Creators
  • Game Developers
  • Influencers
  • Esports Athletes Or Teams
  • 6.3. Global Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Live Streaming
  • Video Content (On-demand)
  • Esports Content
  • Gaming Tutorials And Guides
  • Other Content Types
  • 6.4. Global Creator Economy In Gaming Market, Segmentation By Monetization Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Subscription Based
  • One-time Purchases
  • Pay Per Use
  • 6.5. Global Creator Economy In Gaming Market, Sub-Segmentation Of Streaming Platforms, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Twitch
  • YouTube Gaming
  • Facebook Gaming
  • Kick
  • Trovo
  • 6.6. Global Creator Economy In Gaming Market, Sub-Segmentation Of Social Media Platforms, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • TikTok
  • Instagram
  • Twitter/X
  • Discord
  • Reddit
  • 6.7. Global Creator Economy In Gaming Market, Sub-Segmentation Of Gaming Consoles, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • PlayStation
  • Xbox
  • Nintendo Switch
  • 6.8. Global Creator Economy In Gaming Market, Sub-Segmentation Of Personal Computer Or Mobile Gaming, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • PC Game Mods
  • Mobile Game Content Creation
  • Indie Game Development Tools
  • Game Asset Marketplaces

7. Creator Economy In Gaming Market Regional And Country Analysis

  • 7.1. Global Creator Economy In Gaming Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Creator Economy In Gaming Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Creator Economy In Gaming Market

  • 8.1. Asia-Pacific Creator Economy In Gaming Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Creator Economy In Gaming Market

  • 9.1. China Creator Economy In Gaming Market Overview
  • 9.2. China Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Creator Economy In Gaming Market

  • 10.1. India Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Creator Economy In Gaming Market

  • 11.1. Japan Creator Economy In Gaming Market Overview
  • 11.2. Japan Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Creator Economy In Gaming Market

  • 12.1. Australia Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Creator Economy In Gaming Market

  • 13.1. Indonesia Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Creator Economy In Gaming Market

  • 14.1. South Korea Creator Economy In Gaming Market Overview
  • 14.2. South Korea Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Creator Economy In Gaming Market

  • 15.1. Western Europe Creator Economy In Gaming Market Overview
  • 15.2. Western Europe Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Creator Economy In Gaming Market

  • 16.1. UK Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Creator Economy In Gaming Market

  • 17.1. Germany Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Creator Economy In Gaming Market

  • 18.1. France Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Creator Economy In Gaming Market

  • 19.1. Italy Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Creator Economy In Gaming Market

  • 20.1. Spain Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Creator Economy In Gaming Market

  • 21.1. Eastern Europe Creator Economy In Gaming Market Overview
  • 21.2. Eastern Europe Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Creator Economy In Gaming Market

  • 22.1. Russia Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Creator Economy In Gaming Market

  • 23.1. North America Creator Economy In Gaming Market Overview
  • 23.2. North America Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Creator Economy In Gaming Market

  • 24.1. USA Creator Economy In Gaming Market Overview
  • 24.2. USA Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Creator Economy In Gaming Market

  • 25.1. Canada Creator Economy In Gaming Market Overview
  • 25.2. Canada Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Creator Economy In Gaming Market

  • 26.1. South America Creator Economy In Gaming Market Overview
  • 26.2. South America Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Creator Economy In Gaming Market

  • 27.1. Brazil Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Creator Economy In Gaming Market

  • 28.1. Middle East Creator Economy In Gaming Market Overview
  • 28.2. Middle East Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Creator Economy In Gaming Market

  • 29.1. Africa Creator Economy In Gaming Market Overview
  • 29.2. Africa Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Creator Economy In Gaming Market Competitive Landscape And Company Profiles

  • 30.1. Creator Economy In Gaming Market Competitive Landscape
  • 30.2. Creator Economy In Gaming Market Company Profiles
    • 30.2.1. Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Activision Blizzard Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Logitech Services S.A. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Manticore Games Inc. Overview, Products and Services, Strategy and Financial Analysis

31. Creator Economy In Gaming Market Other Major And Innovative Companies

  • 31.1. Unity Software Inc.
  • 31.2. KRAFTON Inc.
  • 31.3. Twitch Interactive Inc.
  • 31.4. Epic Games Inc.
  • 31.5. Opera Norway AS
  • 31.6. Improbable
  • 31.7. Discord Inc.
  • 31.8. Patreon Inc.
  • 31.9. Roblox Corporation
  • 31.10. Gamefam Inc.
  • 31.11. DLive Entertainment Pte. Ltd.
  • 31.12. StreamElements Inc.
  • 31.13. Mod.io Pty Ltd.
  • 31.14. Sky Mavis
  • 31.15. Anzu Virtual Reality Ltd.

32. Global Creator Economy In Gaming Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Creator Economy In Gaming Market

34. Recent Developments In The Creator Economy In Gaming Market

35. Creator Economy In Gaming Market High Potential Countries, Segments and Strategies

  • 35.1 Creator Economy In Gaming Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Creator Economy In Gaming Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Creator Economy In Gaming Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer
  • 250617_r34806_Creator_Economy_In_Gaming_GMR_2025