封面
市场调查报告书
商品编码
1769798

2025 年 3D 音讯全球市场报告

3D Audio Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 175 Pages | 商品交期: 2-10个工作天内

价格
简介目录

预计未来几年 3D 音讯市场规模将强劲成长。到 2029 年,该市场规模将成长至 93.9 亿美元,复合年增长率为 9.5%。预测期内的成长动力包括:对个人化音讯体验的需求、对空间音讯优势的认识不断提高、支援 3D 音讯的无线耳机的普及率不断提高、具有空间音讯功能的智慧扬声器的使用不断增加,以及智慧型手机和智慧型装置的普及率不断提高。预测期内的主要趋势包括双耳和环绕声音频格式的采用、人工智慧和机器学习的整合以进行声音优化、耳机和扬声器技术的进步、身临其境型音讯编转码器的开发以及 3D 音讯演算法和渲染技术的改进。

预计未来几年串流媒体平台的兴起将推动3D音讯市场的成长。串流媒体平台是一种数位服务,它透过网路即时向用户提供音讯、视讯和多媒体内容,无需下载。串流媒体平台的成长源自于其与传统媒体相比的便利性和灵活性。这些平台采用3D音讯技术,透过模拟声音在3D空间中自然环绕听众的方式,创造更具沉浸感和真实感的聆听体验。这项技术使声音彷佛来自四面八方,不仅来自左右扬声器,还来自听众的上方、后方和侧面。例如,根据英国比价服务供应商uSwitch Ltd.的数据,2024年4月,亚马逊Prime Video占了2023年新串流服务註册量的42.2%,比2022年成长了1.7%。因此,串流媒体平台的成长预计将加速3D音讯市场的扩张。

3D音讯市场的主要企业正专注于开发先进的解决方案,例如3D音讯波束成形软体,可最大限度地降低背景噪音并将声音引导至特定区域。这些波束成形解决方案使用复杂的演算法来引导和增强声波,并精确控制空间中的音讯讯号,从而提供逼真的3D音讯体验。例如,2023年5月,英国音讯科技公司Audioscenic宣布推出Amphi Windows Suite,这是一款适用于笔记型电脑和桌上型电脑的3D音讯波束成形软体解决方案。该软体包包含一个基于人工智慧的头部追踪应用程序,它使用笔记型电脑的内藏相机监控用户的头部位置并相应地调整音讯波束。它还具有控制介面,可根据不同的媒体类型自订音讯体验并进行均衡器调整。此外,APO软体将Audioscenic的处理功能整合到Windows环境中,为硬体开发人员提供了强大的工具来创建个人化的空间音讯体验。

目录

第一章执行摘要

第二章 市场特征

第三章 市场趋势与策略

第四章 市场:宏观经济情景,包括利率、通膨、地缘政治、贸易战和关税,以及新冠疫情和復苏对市场的影响

第五章 全球成长分析与策略分析框架

  • 全球 3D 音讯:PESTEL 分析(政治、社会、技术、环境、法律因素、驱动因素和限制因素)
  • 最终用途产业分析
  • 全球3D音讯市场:成长率分析
  • 全球 3D 音讯市场表现:规模与成长,2019-2024 年
  • 全球 3D 音讯市场预测:规模与成长,2024-2029 年,2034 年
  • 全球 3D 音讯:总目标市场 (TAM)

第六章市场区隔

  • 全球 3D 音讯市场:按组件、效能和预测,2019-2024 年、2024-2029 年、2034 年
  • 硬体
  • 软体
  • 服务
  • 全球 3D 音讯市场:按技术、性能和预测,2019-2024 年、2024-2029 年、2034 年
  • 双耳音频
  • Ambisonics
  • 波场合成
  • 虚拟环绕声
  • 全球 3D 音响市场:按分销目的地、表现和预测,2019-2024 年、2024-2029 年、2034 年
  • 在线的
  • 离线
  • 直销
  • 全球 3D 音讯市场:按最终用途、性能和预测,2019-2024 年、2024-2029 年、2034 年
  • 住宅
  • 商业的
  • 全球 3D 音讯市场,按硬体类型、效能和预测细分,2019-2024 年、2024-2029 年、2034 年
  • 扬声器
  • 耳机
  • 麦克风
  • 条形音箱
  • 音讯介面
  • 扩大机
  • DAC
  • 内建硬体的 VR 或 AR 设备
  • 全球 3D 音讯市场,按软体类型、效能和预测细分,2019-2024 年、2024-2029 年、2034 年
  • 3D音讯渲染软体
  • 音讯插件
  • 声音设计工具
  • 具有 3D 音讯整合的游戏引擎
  • 音讯编辑与混音软体
  • 空间音讯 SDK
  • 全球 3D 音讯市场,按服务类型、效能和预测细分,2019-2024 年、2024-2029 年、2034 年
  • 整合和实施服务
  • 支援和维护服务
  • 咨询服务
  • 自订 3D 音讯内容创作
  • 培训和教育服务
  • 託管服务

第七章 区域和国家分析

  • 全球 3D 音讯市场:按地区、绩效及预测,2019-2024 年、2024-2029 年、2034 年
  • 全球 3D 音讯市场:按国家/地区、表现和预测,2019-2024 年、2024-2029 年、2034 年

第八章 亚太市场

第九章:中国市场

第十章 印度市场

第十一章 日本市场

第十二章 澳洲市场

第十三章 印尼市场

第十四章 韩国市场

第十五章 西欧市场

第十六章英国市场

第十七章 德国市场

第十八章 法国市场

第十九章:义大利市场

第20章:西班牙市场

第21章 东欧市场

第22章 俄罗斯市场

第23章 北美市场

第24章美国市场

第25章:加拿大市场

第26章 南美洲市场

第27章:巴西市场

第28章 中东市场

第29章:非洲市场

第30章竞争格局与公司概况

  • 3D音讯市场:竞争格局
  • 3D音讯市场:公司简介
    • Google LLC Overview, Products and Services, Strategy and Financial Analysis
    • Sony Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Qualcomm Incorporated Overview, Products and Services, Strategy and Financial Analysis
    • HARMAN International Industries Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Garmin Ltd. Overview, Products and Services, Strategy and Financial Analysis

第31章 其他大型创新企业

  • Dolby Laboratories Inc.
  • Barco NV
  • Fraunhofer EV
  • Roland Corporation
  • Xperi Inc.
  • Ceva Inc.
  • Agora Inc.
  • Dirac Research AB
  • THX Ltd.
  • Waves Audio Ltd.
  • Mimi Hearing Technologies GmbH
  • Auro Technologies NV
  • Sound Particles Co.
  • VisiSonics Corporation
  • Audioscenic Ltd.

第 32 章全球市场竞争基准化分析与仪表板

第33章 重大併购

第34章近期市场趋势

第 35 章 高市场潜力国家、细分市场与策略

  • 2029 年 3D 音讯市场:提供新机会的国家
  • 2029年3D音讯:细分领域带来新机会
  • 2029 年 3D 音讯市场:成长策略
    • 基于市场趋势的策略
    • 竞争对手的策略

第36章 附录

简介目录
Product Code: r36117

3D audio is a sound reproduction method that gives the impression that sound is coming from every direction around the listener, creating a sense of a three-dimensional environment. It places sound sources within a virtual space, making it seem as if the sounds originate from above, below, behind, or any other direction. This immersive effect is created by replicating how the human ears perceive sound direction and distance, which enhances the sense of realism and spatial perception.

The primary components of 3D audio consist of hardware, software, and services. Hardware includes physical equipment such as speakers, headphones, soundbars, and amplifiers that enable the delivery and control of 3D audio. It employs several technologies, including binaural audio, ambisonics, wave field synthesis, and virtual surround sound, and it is distributed through various channels such as online platforms, offline retail stores, and direct sales. 3D audio is utilized across different settings, including residential and commercial applications.

The 3D audio market research report is one of a series of new reports from The Business Research Company that provides 3D audio market statistics, including 3D audio industry global market size, regional shares, competitors with a 3D audio market share, detailed 3D audio market segments, market trends and opportunities, and any further data you may need to thrive in the 3D audio industry. This 3D audio market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The 3D audio market size has grown strongly in recent years. It will grow from $5.94 billion in 2024 to $6.53 billion in 2025 at a compound annual growth rate (CAGR) of 9.9%. The growth during the historic period can be attributed to the increasing demand for immersive audio experiences in gaming, a rise in consumption of VR and AR content, the growing popularity of 3D audio on music streaming platforms, improved user experiences in home entertainment systems, and heightened interest in cinematic audio effects.

The 3D audio market size is expected to see strong growth in the next few years. It will grow to $9.39 billion in 2029 at a compound annual growth rate (CAGR) of 9.5%. The projected growth in the forecast period is driven by the demand for personalized audio experiences, greater awareness of spatial audio benefits, the increasing adoption of wireless earbuds supporting 3D audio, the expanding use of smart speakers with spatial audio features, and the rising penetration of smartphones and smart devices. Key trends in the forecast period include the adoption of binaural and ambisonic audio formats, integration of AI and machine learning for sound optimization, advancements in headphone and speaker technology, the development of immersive audio codecs, and improvements in 3D audio algorithms and rendering techniques.

The growth of the 3D audio market is expected to be driven by the rise of streaming platforms in the coming years. Streaming platforms are digital services that deliver audio, video, or multimedia content to users in real time over the internet without requiring downloads. Their growth is attributed to the convenience and flexibility they offer compared to traditional media. On these platforms, 3D audio technology is employed to create a more immersive and realistic listening experience by simulating how sound naturally moves around listeners in a three-dimensional space. This technology makes it seem as though audio is coming from all directions-above, behind, or beside the listener-rather than just from left and right speakers. For example, in April 2024, according to uSwitch Ltd., a UK-based price comparison service provider, Amazon Prime Video captured 42.2% of all new streaming service sign-ups in 2023, marking an increase of 1.7% from 2022. Thus, the growth of streaming platforms is expected to accelerate the expansion of the 3D audio market.

Leading companies in the 3D audio market are focusing on creating advanced solutions, such as 3D audio beamforming software, to minimize background noise and direct sound toward specific areas. These beamforming solutions use sophisticated algorithms to steer and enhance sound waves, delivering a realistic three-dimensional audio experience by precisely controlling audio signals in space. For instance, in May 2023, Audioscenic, a UK-based audio technology firm, launched the Amphi Windows Suite-a 3D audio beamforming software solution for laptops and PCs. This software package includes an AI-powered head-tracking application that uses a laptop's built-in camera to monitor the user's head position and adjust audio beams accordingly. It also features a control interface that customizes the audio experience based on media type and provides equalizer adjustments. Furthermore, the APO software integrates Audioscenic processing within the Windows environment, offering hardware developers a powerful tool to create personalized spatial audio experiences.

In January 2025, Audioscenic collaborated with Dell to launch an AI-enhanced 3D sound PC monitor. This partnership aims to deliver an immersive, room-filling audio experience directly from everyday computing devices, removing the need for external speakers or headphones. Dell is a US-based technology company.

Major players in the 3d audio market are Google LLC, Sony Corporation, Qualcomm Incorporated, HARMAN International Industries Inc., Garmin Ltd., Dolby Laboratories Inc., Barco NV, Fraunhofer EV, Roland Corporation, Xperi Inc., Ceva Inc., Agora Inc., Dirac Research AB, THX Ltd., Waves Audio Ltd., Mimi Hearing Technologies GmbH, Auro Technologies NV, Sound Particles Co., VisiSonics Corporation, Audioscenic Ltd., Sennheiser Electronic GmbH & Co. KG.

North America was the largest region in the 3D audio market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in 3D audio report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the 3D audio market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The 3D audio market consists of revenues earned by entities by providing services such as spatial audio mixing and mastering, immersive sound design, live event 3d audio engineering, and system installation. The market value includes the value of related goods sold by the service provider or included within the service offering. The 3D audio market also includes sales of head tracking sensors, immersive audio workstations, in-ear monitoring systems, and acoustic simulation tools. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

3D Audio Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on 3d audio market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for 3d audio ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The 3d audio market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Component: Hardware; Software; Services
  • 2) By Technology: Binaural Audio; Ambisonics; Wave Field Synthesis; Virtual Surround Sound
  • 3) By Distribution: Online; Offline; Direct Sales
  • 4) By End Use: Residential; Commercial
  • Subsegments:
  • 1) By Hardware: Loudspeakers; Headphones; Microphones; Soundbars; Audio interfaces; Amplifiers; DACs; VR Or AR Devices With Embedded 3D Audio Hardware
  • 2) By Software: 3D Audio Rendering Software; Audio Plug-Ins; Sound Design Tools; Game Engines With 3D Audio Integration; Audio Editing And Mixing Software; Spatial Audio SDKs
  • 3) By Services: Integration And Deployment Services; Support And Maintenance Services; Consulting Services; Custom 3D Audio Content Creation; Training And Education Services; Managed Services
  • Companies Mentioned: Google LLC; Sony Corporation; Qualcomm Incorporated; HARMAN International Industries Inc.; Garmin Ltd.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. 3D Audio Market Characteristics

3. 3D Audio Market Trends And Strategies

4. 3D Audio Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

5. Global 3D Audio Growth Analysis And Strategic Analysis Framework

  • 5.1. Global 3D Audio PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global 3D Audio Market Growth Rate Analysis
  • 5.4. Global 3D Audio Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global 3D Audio Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global 3D Audio Total Addressable Market (TAM)

6. 3D Audio Market Segmentation

  • 6.1. Global 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hardware
  • Software
  • Services
  • 6.2. Global 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Binaural Audio
  • Ambisonics
  • Wave Field Synthesis
  • Virtual Surround Sound
  • 6.3. Global 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Online
  • Offline
  • Direct Sales
  • 6.4. Global 3D Audio Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Residential
  • Commercial
  • 6.5. Global 3D Audio Market, Sub-Segmentation Of Hardware, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Loudspeakers
  • Headphones
  • Microphones
  • Soundbars
  • Audio interfaces
  • Amplifiers
  • DACs
  • VR Or AR Devices With Embedded 3D Audio Hardware
  • 6.6. Global 3D Audio Market, Sub-Segmentation Of Software, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 3D Audio Rendering Software
  • Audio Plug-Ins
  • Sound Design Tools
  • Game Engines With 3D Audio Integration
  • Audio Editing And Mixing Software
  • Spatial Audio SDKs
  • 6.7. Global 3D Audio Market, Sub-Segmentation Of Services, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Integration And Deployment Services
  • Support And Maintenance Services
  • Consulting Services
  • Custom 3D Audio Content Creation
  • Training And Education Services
  • Managed Services

7. 3D Audio Market Regional And Country Analysis

  • 7.1. Global 3D Audio Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global 3D Audio Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific 3D Audio Market

  • 8.1. Asia-Pacific 3D Audio Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China 3D Audio Market

  • 9.1. China 3D Audio Market Overview
  • 9.2. China 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India 3D Audio Market

  • 10.1. India 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan 3D Audio Market

  • 11.1. Japan 3D Audio Market Overview
  • 11.2. Japan 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia 3D Audio Market

  • 12.1. Australia 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia 3D Audio Market

  • 13.1. Indonesia 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea 3D Audio Market

  • 14.1. South Korea 3D Audio Market Overview
  • 14.2. South Korea 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe 3D Audio Market

  • 15.1. Western Europe 3D Audio Market Overview
  • 15.2. Western Europe 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK 3D Audio Market

  • 16.1. UK 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany 3D Audio Market

  • 17.1. Germany 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France 3D Audio Market

  • 18.1. France 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy 3D Audio Market

  • 19.1. Italy 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain 3D Audio Market

  • 20.1. Spain 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe 3D Audio Market

  • 21.1. Eastern Europe 3D Audio Market Overview
  • 21.2. Eastern Europe 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia 3D Audio Market

  • 22.1. Russia 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America 3D Audio Market

  • 23.1. North America 3D Audio Market Overview
  • 23.2. North America 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA 3D Audio Market

  • 24.1. USA 3D Audio Market Overview
  • 24.2. USA 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada 3D Audio Market

  • 25.1. Canada 3D Audio Market Overview
  • 25.2. Canada 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America 3D Audio Market

  • 26.1. South America 3D Audio Market Overview
  • 26.2. South America 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil 3D Audio Market

  • 27.1. Brazil 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East 3D Audio Market

  • 28.1. Middle East 3D Audio Market Overview
  • 28.2. Middle East 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa 3D Audio Market

  • 29.1. Africa 3D Audio Market Overview
  • 29.2. Africa 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. 3D Audio Market Competitive Landscape And Company Profiles

  • 30.1. 3D Audio Market Competitive Landscape
  • 30.2. 3D Audio Market Company Profiles
    • 30.2.1. Google LLC Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Sony Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Qualcomm Incorporated Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. HARMAN International Industries Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Garmin Ltd. Overview, Products and Services, Strategy and Financial Analysis

31. 3D Audio Market Other Major And Innovative Companies

  • 31.1. Dolby Laboratories Inc.
  • 31.2. Barco NV
  • 31.3. Fraunhofer EV
  • 31.4. Roland Corporation
  • 31.5. Xperi Inc.
  • 31.6. Ceva Inc.
  • 31.7. Agora Inc.
  • 31.8. Dirac Research AB
  • 31.9. THX Ltd.
  • 31.10. Waves Audio Ltd.
  • 31.11. Mimi Hearing Technologies GmbH
  • 31.12. Auro Technologies NV
  • 31.13. Sound Particles Co.
  • 31.14. VisiSonics Corporation
  • 31.15. Audioscenic Ltd.

32. Global 3D Audio Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The 3D Audio Market

34. Recent Developments In The 3D Audio Market

35. 3D Audio Market High Potential Countries, Segments and Strategies

  • 35.1 3D Audio Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 3D Audio Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 3D Audio Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer