欧洲 3D 音讯市场预测至 2030 年 - 区域分析 - 按组件(硬体、软体、服务)和最终用途产业(消费性电子、汽车、媒体和娱乐、游戏等)
市场调查报告书
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1482036

欧洲 3D 音讯市场预测至 2030 年 - 区域分析 - 按组件(硬体、软体、服务)和最终用途产业(消费性电子、汽车、媒体和娱乐、游戏等)

Europe 3D Audio Market Forecast to 2030 - Regional Analysis - By Component (Hardware, Software, Services) and End Use Industries (Consumer Electronics, Automotive, Media and Entertainment, Gaming, and Others)

出版日期: | 出版商: The Insight Partners | 英文 90 Pages | 订单完成后即时交付

价格

2022年欧洲3D音讯市场价值为15.3946亿美元,预计到2030年将达到48.2689亿美元;预计2022年至2030年复合年增长率为15.4%。

线上 3D 音乐串流媒体的日益普及推动了欧洲 3D 音讯市场的发展。

随着数位和云端系统的引入,音乐串流平台和点播串流媒体等技术发展的范围不断扩大。这些发展使音乐内容创作者能够透过订阅模式迎合订阅者的需求,对 3D 音讯歌曲清单和音乐串流平台的发展产生重大影响。音乐串流服务供应商提供 3D 音讯音乐来吸引大量客户和订阅。印度正在成为音乐内容提供者的中心,Saawan.com、Gaana.com 和 Amazon Prime 等平台在过去几年中加强了在该国的影响力,这使得他们能够独家提供 3D 歌曲清单。此外,MIDiA Research 表示,在 YouTube 上,排名前 10 名的音乐影片中有 6 个还包含 3D 音乐,这需要特殊的 3D 耳机才能欣赏歌曲的每个节拍。点播线上 3D 音乐串流服务的日益普及可能会提高 3D 音讯设备提供商的财务业绩,预计这将在未来几年为欧洲各国 3D 音讯市场参与者创造充足的机会。

欧洲3D音讯市场概况

3D音讯音响系统是用来向使用者提供三维空间中的声音的音响系统。 3D音效是由3D扬声器阵列、立体声扬声器、耳机、环绕声扬声器建构的不同音效的模式。这些系统安装在广泛的应用中,例如行动装置、游戏机、基于 AR/VR 的音讯系统、家庭剧院系统等。提供增强的3D 声音体验和即时视觉化。

媒体和娱乐领域的不断发展以及现代 AV 技术的引入推动了欧洲 3D 音讯市场的成长。 3D 音讯製造商专注于将声音混合技术融入硬体中,以便在 3D 空间中为听众提供增强的音乐(声音)。此外,游戏产业的蓬勃发展正在推动欧洲 3D 音讯市场的发展。此外,线上 3D 音乐串流媒体的日益增长为欧洲 3D 音讯市场参与者提供了利润丰厚的机会。

欧洲 3D 音讯市场收入及 2030 年预测(百万美元)

欧洲 3D 音讯市场细分

欧洲 3D 音讯市场分为组件、最终用户产业和国家。

根据组件,欧洲 3D 音讯市场分为硬体、软体和服务。 2022 年,硬体领域占最大份额。

根据最终用途产业,欧洲 3D 音讯市场分为消费性电子、汽车、媒体和娱乐、游戏等。 2022 年,媒体和娱乐领域占最大份额。

根据国家/地区,欧洲 3D 音讯市场分为德国、法国、英国、义大利、西班牙和欧洲其他地区。德国在 2022 年主导欧洲 3D 音讯市场。

Barco NV、Dolby Laboratories Inc、Auro Technologies、Sound Particles SA、XPERI HOLDING CORPORATION、Waves Audio Ltd.、Sennheiser electronics GmbH & Co. KG 和 Fraunhofer 是欧洲 3D 音讯市场上的一些领先公司。

目录

第 1 章:简介

第 2 章:执行摘要

  • 重要见解
  • 市场吸引力

第 3 章:研究方法

  • 覆盖范围
  • 二次研究
  • 初步研究

第 4 章:欧洲 3D 音讯市场格局

  • 概述
  • 生态系分析
    • 组件供应商:
    • 3D音响系统製造商:
    • 终端用户:
    • 价值链中的供应商清单:

第 5 章:欧洲 3D 音讯市场 - 主要产业动态

  • 司机
    • 媒体和娱乐产业 HRTF 使用率上升
    • 游戏产业的激增
  • 限制:
    • 连接问题和高昂的总体成本
  • 机会:
    • 线上 3D 音乐串流媒体的采用率不断提高
    • 空间音讯的重要性日益增加
  • 未来的趋势:
    • 在播客中使用 3D 音频
  • 驱动因素和限制的影响:

第 6 章:3D 音讯市场 - 欧洲市场分析

  • 2022 - 2030 年欧洲 3D 音讯市场收入
  • 欧洲3D音讯市场预测与分析

第 7 章:欧洲 3D 音讯市场分析 - 组件

  • 硬体
    • 概述
    • 硬体市场收入与 2030 年预测
    • 扬声器
      • 概述
      • 扬声器市场收入和 2030 年预测
    • 耳机
      • 概述
      • 耳机市场收入及 2030 年预测
    • 麦克风
      • 概述
    • 麦克风市场收入与 2030 年预测
    • 其他的
      • 概述
      • 其他市场收入和 2030 年预测
  • 软体
    • 概述
    • 软体市场收入与 2030 年预测
  • 服务
    • 概述
    • 2030 年服务市场收入与预测

第 8 章:欧洲 3D 音讯市场分析 - 最终用途产业

  • 消费性电子产品
    • 概述
    • 消费性电子市场收入与 2030 年预测
  • 汽车
    • 概述
    • 2030 年汽车市场收入与预测
  • 媒体和娱乐
    • 概述
    • 媒体娱乐市场收入及 2030 年预测
  • 赌博
    • 概述
    • 游戏市场收入与 2030 年预测
  • 其他的
    • 概述
    • 其他市场收入和 2030 年预测

第 9 章:欧洲 3D 音讯市场 - 国家分析

  • 欧洲
    • 法国
    • 德国
    • 英国
    • 义大利
    • 俄罗斯
    • 欧洲其他地区

第 10 章:产业格局

  • 概述
  • 市场主动性

第 11 章:公司简介

  • Barco NV
  • Dolby Laboratories Inc
  • Auro Technologies
  • Sound Particles S.A.
  • XPERI HOLDING CORPORATION
  • Waves Audio Ltd.
  • Sennheiser electronic GmbH & Co. KG
  • Fraunhofer

第 12 章:附录

Product Code: BMIRE00029753

The Europe 3D audio market was valued at US$ 1,539.46 million in 2022 and is expected to reach US$ 4,826.89 million by 2030; it is estimated to grow at a CAGR of 15.4% from 2022 to 2030.

Growing Adoption of Online 3D Music Streaming Fuels the Europe 3D Audio Market.

The scope of technological developments such as music streaming platforms and on-demand streaming is constantly growing with the introduction of digital and cloud systems. These developments are enabling musical content creators to cater to their subscribers through a subscription model, creating a significant impact on the development of 3D audio song lists as well as music streaming platforms. The music streaming service providers are offering 3D audio music to attract a huge base of customers as well as subscriptions. India is becoming a hub for music content providers, as platforms such as Saawan.com, Gaana.com, and Amazon Prime have strengthened their presence in the country in the past few years, which allows them to offer a list of 3D songs exclusively. Further, MIDiA Research has stated that on YouTube, 6 of the top 10 music videos also include 3D music, which demands special 3D headphones to enjoy each beat of the song. The increasing adoption of on-demand online 3D music streaming services is likely to boost the financial performance of 3D audio device providers, which is expected to create ample opportunities for the Europe 3D audio market players across the countries in the coming years.

Europe 3D Audio Market Overview

A 3D audio sound system is an acoustic system utilized to provide sound in a three-dimensional space to the users. The 3D audio effect is a pattern of different sound effects constructed by 3D speaker arrays, stereo speakers, headphones, and surround-sound speakers. These systems are installed in an extensive range of applications, such as mobile devices, gaming consoles, AR/VR-based audio systems, home theater systems, etc. In addition, industries such as automobiles, consumer electronics, and media & entertainment are implementing 3D audio systems to offer enhanced 3D sound experience and real-time visualization to its users.

The continuous developments in the media & entertainment sector and the introduction of modern AV technologies fuel the Europe 3D audio market growth. The 3D audio manufacturers are focusing on the incorporation of sound-mix technology in hardware to offer enhanced music (sound) to listeners in a 3D space. Also, the proliferation of the gaming industry is boosting the Europe 3D audio market. Moreover, the growing inclination toward online 3D music streaming offers a lucrative opportunity to the Europe 3D audio market players.

Europe 3D Audio Market Revenue and Forecast to 2030 (US$ Million)

Europe 3D Audio Market Segmentation

The Europe 3D audio market is categorized into component, end user industries, and country.

Based on component, the Europe 3D audio market is segmented into hardware, software, and services. The hardware segment held the largest share in 2022.

Based on end use industries, the Europe 3D audio market is segmented into consumer electronics, automotive, media and entertainment, gaming, and others. The media and entertainment segment held the largest share in 2022.

Based on country, the Europe 3D audio market is segmented into Germany, France, UK, Italy, Spain, and the Rest of Europe. Germany dominated the Europe 3D audio market in 2022.

Barco NV, Dolby Laboratories Inc, Auro Technologies, Sound Particles S.A., XPERI HOLDING CORPORATION, Waves Audio Ltd., Sennheiser electronic GmbH & Co. KG, and Fraunhofer are some of the leading companies operating in the Europe 3D audio market.

Table Of Contents

1. Introduction

  • 1.1 The Insight Partners Research Report Guidance
  • 1.2 Market Segmentation

2. Executive Summary

  • 2.1 Key Insights
  • 2.2 Market Attractiveness

3. Research Methodology

  • 3.1 Coverage
  • 3.2 Secondary Research
  • 3.3 Primary Research

4. Europe 3D Audio Market Landscape

  • 4.1 Overview
  • 4.2 Ecosystem Analysis
    • 4.2.1 Component Providers:
    • 4.2.2 3D Audio System Manufacturers:
    • 4.2.3 End Users:
    • 4.2.4 List of Vendors in the Value Chain:

5. Europe 3D Audio Market - Key Industry Dynamics

  • 5.1 Drivers
    • 5.1.1 Rise in use of HRTF in Media & Entertainment Sector
    • 5.1.2 Proliferation of Gaming Industry
  • 5.2 Restraints:
    • 5.2.1 Connectivity Issues and High Overall Costs
  • 5.3 Opportunities:
    • 5.3.1 Growing Adoption of Online 3D Music Streaming
    • 5.3.2 Increasing Importance of Spatial Audio
  • 5.4 Future Trends:
    • 5.4.1 Use of 3D Audio in Podcasts
  • 5.5 Impact of Drivers and Restraints:

6. 3D Audio Market - Europe Market Analysis

  • 6.1 Europe 3D Audio Market Revenue (US$ Million), 2022 - 2030
  • 6.2 Europe 3D Audio Market Forecast and Analysis

7. Europe 3D Audio Market Analysis - Component

  • 7.1 Hardware
    • 7.1.1 Overview
    • 7.1.2 Hardware Market Revenue and Forecasts To 2030 (US$ Million)
    • 7.1.3 Loudspeakers
      • 7.1.3.1 Overview
      • 7.1.3.2 Loudspeakers Market Revenue and Forecasts To 2030 (US$ Million)
    • 7.1.4 Headphones
      • 7.1.4.1 Overview
      • 7.1.4.2 Headphones Market Revenue and Forecasts To 2030 (US$ Million)
    • 7.1.5 Microphones
      • 7.1.5.1 Overview
    • 7.1.6 Microphones Market Revenue and Forecasts To 2030 (US$ Million)
    • 7.1.7 Others
      • 7.1.7.1 Overview
      • 7.1.7.2 Others Market Revenue and Forecasts To 2030 (US$ Million)
  • 7.2 Software
    • 7.2.1 Overview
    • 7.2.2 Software Market Revenue and Forecasts To 2030 (US$ Million)
  • 7.3 Services
    • 7.3.1 Overview
    • 7.3.2 Services Market Revenue and Forecasts To 2030 (US$ Million)

8. Europe 3D Audio Market Analysis - End-Use Industries

  • 8.1 Consumer Electronics
    • 8.1.1 Overview
    • 8.1.2 Consumer Electronics Market Revenue and Forecasts To 2030 (US$ Million)
  • 8.2 Automotive
    • 8.2.1 Overview
    • 8.2.2 Automotive Market Revenue and Forecasts To 2030 (US$ Million)
  • 8.3 Media and Entertainment
    • 8.3.1 Overview
    • 8.3.2 Media and Entertainment Market Revenue and Forecasts To 2030 (US$ Million)
  • 8.4 Gaming
    • 8.4.1 Overview
    • 8.4.2 Gaming Market Revenue and Forecasts To 2030 (US$ Million)
  • 8.5 Others
    • 8.5.1 Overview
    • 8.5.2 Others Market Revenue and Forecasts To 2030 (US$ Million)

9. Europe 3D Audio Market - Country Analysis

  • 9.1 Europe
    • 9.1.1 Europe 3D Audio Market Overview
    • 9.1.2 Europe 3D Audio Market Breakdown, by Country
    • 9.1.3 Europe 3D Audio Market Revenue and Forecasts and Analysis - By Countries
      • 9.1.3.1 France 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.1.3.1.1 France 3D Audio Market Breakdown by Component
        • 9.1.3.1.2 France 3D Audio Market Breakdown by End-Use Industries
      • 9.1.3.2 Germany 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.1.3.2.1 Germany 3D Audio Market Breakdown by Component
        • 9.1.3.2.2 Germany 3D Audio Market Breakdown by End-Use Industries
      • 9.1.3.3 UK 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.1.3.3.1 UK 3D Audio Market Breakdown by Component
        • 9.1.3.3.2 UK 3D Audio Market Breakdown by End-Use Industries
      • 9.1.3.4 Italy 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.1.3.4.1 Italy 3D Audio Market Breakdown by Component
        • 9.1.3.4.2 Italy 3D Audio Market Breakdown by End-Use Industries
      • 9.1.3.5 Russia 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.1.3.5.1 Russia 3D Audio Market Breakdown by Component
        • 9.1.3.5.2 Russia 3D Audio Market Breakdown by End-Use Industries
      • 9.1.3.6 Rest of Europe 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.1.3.6.1 Rest of Europe 3D Audio Market Breakdown by Component
        • 9.1.3.6.2 Rest of Europe 3D Audio Market Breakdown by End-Use Industries

10. Industry Landscape

  • 10.1 Overview
  • 10.2 Market Initiative

11. Company Profiles

  • 11.1 Barco NV
    • 11.1.1 Key Facts
    • 11.1.2 Business Description
    • 11.1.3 Products and Services
    • 11.1.4 Financial Overview
    • 11.1.5 SWOT Analysis
    • 11.1.6 Key Developments
  • 11.2 Dolby Laboratories Inc
    • 11.2.1 Key Facts
    • 11.2.2 Business Description
    • 11.2.3 Products and Services
    • 11.2.4 Financial Overview
    • 11.2.5 SWOT Analysis
    • 11.2.6 Key Developments
  • 11.3 Auro Technologies
    • 11.3.1 Key Facts
    • 11.3.2 Business Description
    • 11.3.3 Products and Services
    • 11.3.4 Financial Overview
    • 11.3.5 SWOT Analysis
    • 11.3.6 Key Developments
  • 11.4 Sound Particles S.A.
    • 11.4.1 Key Facts
    • 11.4.2 Business Description
    • 11.4.3 Products and Services
    • 11.4.4 Financial Overview
    • 11.4.5 SWOT Analysis
    • 11.4.6 Key Developments
  • 11.5 XPERI HOLDING CORPORATION
    • 11.5.1 Key Facts
    • 11.5.2 Business Description
    • 11.5.3 Products and Services
    • 11.5.4 Financial Overview
    • 11.5.5 SWOT Analysis
    • 11.5.6 Key Developments
  • 11.6 Waves Audio Ltd.
    • 11.6.1 Key Facts
    • 11.6.2 Business Description
    • 11.6.3 Products and Services
    • 11.6.4 Financial Overview
    • 11.6.5 SWOT Analysis
    • 11.6.6 Key Developments
  • 11.7 Sennheiser electronic GmbH & Co. KG
    • 11.7.1 Key Facts
    • 11.7.2 Business Description
    • 11.7.3 Products and Services
    • 11.7.4 Financial Overview
    • 11.7.5 SWOT Analysis
    • 11.7.6 Key Developments
  • 11.8 Fraunhofer
    • 11.8.1 Key Facts
    • 11.8.2 Business Description
    • 11.8.3 Products and Services
    • 11.8.4 Financial Overview
    • 11.8.5 SWOT Analysis
    • 11.8.6 Key Developments

12. Appendix

  • 12.1 Word Index

List Of Tables

  • Table 1. Europe 3D Audio Market Segmentation
  • Table 2. Europe 3D Audio Market Revenue and Forecasts To 2030 (US$ Million)
  • Table 3. Europe 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) - Component
  • Table 4. Europe 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) - Hardware
  • Table 5. Europe 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) - End-Use Industries
  • Table 6. Europe 3D Audio Market, by Country - Revenue and Forecast to 2030 (USD Million)
  • Table 7. France 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 8. France 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 9. France 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 10. Germany 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 11. Germany 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 12. Germany 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 13. UK 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 14. UK 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 15. UK 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 16. Italy 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 17. Italy 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 18. Italy 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 19. Russia 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 20. Russia 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 21. Russia 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 22. Rest of Europe 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 23. Rest of Europe 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 24. Rest of Europe 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 25. List of Abbreviation

List Of Figures

  • Figure 1. Europe 3D Audio Market Segmentation, By Country
  • Figure 2. Ecosystem: Europe 3D Audio Market
  • Figure 3. Europe 3D Audio Market - Key Industry Dynamics
  • Figure 4. Impact Analysis of Drivers and Restraints
  • Figure 5. Europe 3D Audio Market Revenue (US$ Million), 2022 & 2030
  • Figure 6. Europe 3D Audio Market Share (%) - Component, 2022 and 2030
  • Figure 7. Hardware Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 8. Loudspeakers Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 9. Headphones Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 10. Microphones Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 11. Others Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 12. Software Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 13. Services Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 14. Europe 3D Audio Market Share (%) - End-Use Industries, 2022 and 2030
  • Figure 15. Consumer Electronics Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 16. Automotive Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 17. Media and Entertainment Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 18. Gaming Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 19. Others Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 20. Europe 3D Audio Market, by Key Country - Revenue (2022) (US$ Million)
  • Figure 21. 3D audio market Breakdown by Key Countries, 2022 and 2030 (%)
  • Figure 22. France 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 23. Germany 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 24. UK 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 25. Italy 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 26. Russia 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 27. Rest of Europe 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)