2030 年亚太地区 3D 音讯市场预测 - 区域分析 - 按组件(硬体、软体、服务)和最终用途产业(消费性电子、汽车、媒体和娱乐、游戏等)
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2030 年亚太地区 3D 音讯市场预测 - 区域分析 - 按组件(硬体、软体、服务)和最终用途产业(消费性电子、汽车、媒体和娱乐、游戏等)

Asia Pacific 3D Audio Market Forecast to 2030 - Regional Analysis - By Component (Hardware, Software, Services) and End Use Industries (Consumer Electronics, Automotive, Media and Entertainment, Gaming, and Others)

出版日期: | 出版商: The Insight Partners | 英文 86 Pages | 订单完成后即时交付

价格

2022年亚太地区3D音讯市场价值为18.510亿美元,预计到2030年将达到62.8753亿美元;预计2022年至2030年复合年增长率为16.5%。

游戏产业的蓬勃发展推动亚太地区 3D 音响市场的发展

随着游戏产业的不断发展,不同年龄层的人们逐渐将游戏文化融入日常生活中。儘管许多人在休閒时玩电子游戏,但越来越多的人开始将其视为有利可图的职业选择。创建和分享游戏视讯和串流媒体等内容的游戏玩家更有可能投资 3D音讯装置来提高内容质量,间接推动 3D 音讯技术的发展。随着网路使用者数量的增加,串流媒体活动也随之增加。例如,根据网路世界统计,2023年,亚太地区网路使用者比例占77.1%。

此外,游戏产业也利用3D音讯系统为消费者创造逼真的体验。这样,使用者就能够确定声音产生的距离。在游戏产业,3D音讯技术与扩增实境(AR)和虚拟实境(VR)应用相结合,推动了3D音讯系统的采用。随着游戏扩展到其他平台(包括游戏机、PC 和行动装置),对一致且高品质的 3D 音讯体验的需求也在增加。因此,游戏产业的蓬勃发展推动了亚太地区3D音响市场的发展。

亚太地区 3D 音响市场概况

3D音讯音响系统是用来向使用者提供三维空间中的声音的音响系统。 3D音效是由3D扬声器阵列、立体声扬声器、耳机、环绕声扬声器建构的不同音效的模式。这些系统安装在广泛的应用中,例如行动装置、游戏机、基于 AR/VR 的音讯系统、家庭剧院系统等。提供增强的3D 声音体验和即时视觉化。

媒体和娱乐领域的不断发展以及现代 AV 技术的引入推动了亚太地区 3D 音讯市场的成长。 3D 音讯製造商专注于将声音混合技术融入硬体中,以便在 3D 空间中为听众提供增强的音乐(声音)。此外,游戏产业的蓬勃发展正在推动亚太地区 3D 音响市场的发展。此外,线上 3D 音乐串流媒体的日益增长为亚太地区 3D 音讯市场参与者提供了利润丰厚的机会。

亚太地区 3D 音响市场收入及 2030 年预测(百万美元)

亚太地区 3D 音讯市场细分

亚太地区 3D 音响市场分为组件、最终用途产业和国家。

根据组件,亚太地区 3D 音讯市场分为硬体、软体和服务。 2022 年,硬体领域占最大份额。

根据最终用途产业,亚太地区 3D 音讯市场分为消费性电子、汽车、媒体和娱乐、游戏等。 2022 年,媒体和娱乐领域占最大份额。

根据国家/地区,亚太地区 3D 音讯市场分为澳洲、中国、印度、日本、韩国和亚太地区其他地区。 2022 年,中国将主导亚太地区 3D 音讯市场。

Barco NV、Dolby Laboratories Inc、Auro Technologies、XPERI HOLDING CORPORATION、Waves Audio Ltd. 和 Sennheiser electronics GmbH & Co. KG 是亚太 3D 音响市场上的一些领先公司。

目录

第 1 章:简介

第 2 章:执行摘要

  • 重要见解
  • 市场吸引力

第 3 章:研究方法

  • 覆盖范围
  • 二次研究
  • 初步研究

第 4 章:亚太地区 3D 音讯市场格局

  • 概述
  • 生态系分析
    • 组件供应商:
    • 3D音响系统製造商:
    • 终端用户:
    • 价值链中的供应商清单:

第 5 章:亚太地区 3D 音讯市场 - 主要产业动态

  • 司机
    • 媒体和娱乐产业 HRTF 使用率上升
    • 游戏产业的激增
  • 限制:
    • 连接问题和高昂的总体成本
  • 机会:
    • 线上 3D 音乐串流媒体的采用率不断提高
    • 空间音讯的重要性日益增加
  • 未来的趋势:
    • 在播客中使用 3D 音频
  • 驱动因素和限制的影响:

第 6 章:3D 音讯市场 - 亚太市场分析

  • 2022 - 2030 年亚太地区 3D 音响市场收入
  • 亚太地区3D音讯市场预测与分析

第 7 章:亚太地区 3D 音讯市场分析 - 组件

  • 硬体
    • 概述
    • 硬体市场收入与 2030 年预测
    • 扬声器
      • 概述
    • 扬声器市场收入和 2030 年预测
    • 耳机
      • 概述
    • 耳机市场营收及 2030 年预测
    • 麦克风
      • 概述
    • 麦克风市场收入与 2030 年预测
    • 其他的
      • 概述
    • 其他 2030 年市场收入和预测
  • 软体
    • 概述
    • 软体市场收入与 2030 年预测
  • 服务
    • 概述
    • 2030 年服务市场收入与预测

第 8 章:亚太地区 3D 音讯市场分析 - 最终用途产业

  • 消费性电子产品
    • 概述
    • 消费性电子市场收入与 2030 年预测
  • 汽车
    • 概述
    • 2030 年汽车市场收入与预测
  • 媒体和娱乐
    • 概述
    • 媒体娱乐市场收入及 2030 年预测
  • 赌博
    • 概述
    • 游戏市场收入与 2030 年预测
  • 其他的
    • 概述
    • 其他市场收入和 2030 年预测

第 9 章:亚太地区 3D 音讯市场 - 国家分析

  • 澳洲
  • 中国
  • 印度
  • 日本
  • 韩国
  • 亚太地区其他地区

第 10 章:产业格局

  • 概述
  • 市场主动性

第 11 章:公司简介

  • Barco NV
  • Dolby Laboratories Inc
  • Auro Technologies
  • Sennheiser electronic GmbH & Co. KG
  • XPERI HOLDING CORPORATION
  • Waves Audio Ltd.

第 12 章:附录

Product Code: BMIRE00029754

The Asia Pacific 3D audio market was valued at US$ 1,851.00 million in 2022 and is expected to reach US$ 6,287.53 million by 2030; it is estimated to grow at a CAGR of 16.5% from 2022 to 2030.

Proliferation of Gaming Industry Fuels the Asia Pacific 3D Audio Market

With continuous developments in the gaming industry, people of diverse age groups are progressively adopting gaming culture in their daily routines. Although many people play video games in leisure, an increasing percentage of the population has started seeing it as a lucrative career option. Gamers who create and share content, such as gameplay videos and streams, are more likely to invest in 3D audio equipment to enhance the quality of their content, indirectly promoting the 3D audio technology. As the number of internet users is increasing, there is a rise in streaming activities. For instance, according to internet world stats, in 2023, the percentages of internet users accounted for 77.1% in APAC.

In addition, 3D audio systems in the gaming industry are utilized to create a realistic experience for consumers. With this, the users are able to determine the distance from where sound is generated. In the gaming industry, the 3D audio technology is integrated with augmented reality (AR) and virtual reality (VR) applications, which are propelling the adoption of 3D audio systems. As gaming expands across other platforms, including consoles, PCs, and mobile devices, the demand for consistent and high-quality 3D audio experiences also increases. Therefore, the proliferation of the gaming industry drives the Asia Pacific 3D audio market.

Asia Pacific 3D Audio Market Overview

A 3D audio sound system is an acoustic system utilized to provide sound in a three-dimensional space to the users. The 3D audio effect is a pattern of different sound effects constructed by 3D speaker arrays, stereo speakers, headphones, and surround-sound speakers. These systems are installed in an extensive range of applications, such as mobile devices, gaming consoles, AR/VR-based audio systems, home theater systems, etc. In addition, industries such as automobiles, consumer electronics, and media & entertainment are implementing 3D audio systems to offer enhanced 3D sound experience and real-time visualization to its users.

The continuous developments in the media & entertainment sector and the introduction of modern AV technologies fuel the Asia Pacific 3D audio market growth. The 3D audio manufacturers are focusing on the incorporation of sound-mix technology in hardware to offer enhanced music (sound) to listeners in a 3D space. Also, the proliferation of the gaming industry is boosting the Asia Pacific 3D audio market. Moreover, the growing inclination toward online 3D music streaming offers a lucrative opportunity to the Asia Pacific 3D audio market players.

Asia Pacific 3D Audio Market Revenue and Forecast to 2030 (US$ Million)

Asia Pacific 3D Audio Market Segmentation

The Asia Pacific 3D audio market is segmented into component, end use industries, and country.

Based on component, the Asia Pacific 3D audio market is segmented into hardware, software, and services. The hardware segment held the largest share in 2022.

Based on end use industries, the Asia Pacific 3D audio market is segmented into consumer electronics, automotive, media and entertainment, gaming, and others. The media and entertainment segment held the largest share in 2022.

Based on country, the Asia Pacific 3D audio market is segmented into Australia, China, India, Japan, South Korea, and the Rest of Asia Pacific. China dominated the Asia Pacific 3D audio market in 2022.

Barco NV, Dolby Laboratories Inc, Auro Technologies, XPERI HOLDING CORPORATION, Waves Audio Ltd., and Sennheiser electronic GmbH & Co. KG are some of the leading companies operating in the Asia Pacific 3D audio market.

Table Of Contents

1. Introduction

  • 1.1 The Insight Partners Research Report Guidance
  • 1.2 Market Segmentation

2. Executive Summary

  • 2.1 Key Insights
  • 2.2 Market Attractiveness

3. Research Methodology

  • 3.1 Coverage
  • 3.2 Secondary Research
  • 3.3 Primary Research

4. Asia Pacific 3D Audio Market Landscape

  • 4.1 Overview
  • 4.2 Ecosystem Analysis
    • 4.2.1 Component Providers:
    • 4.2.2 3D Audio System Manufacturers:
    • 4.2.3 End Users:
    • 4.2.4 List of Vendors in the Value Chain:

5. Asia Pacific 3D Audio Market - Key Industry Dynamics

  • 5.1 Drivers
    • 5.1.1 Rise in use of HRTF in Media & Entertainment Sector
    • 5.1.2 Proliferation of Gaming Industry
  • 5.2 Restraints:
    • 5.2.1 Connectivity Issues and High Overall Costs
  • 5.3 Opportunities:
    • 5.3.1 Growing Adoption of Online 3D Music Streaming
    • 5.3.2 Increasing Importance of Spatial Audio
  • 5.4 Future Trends:
    • 5.4.1 Use of 3D Audio in Podcasts
  • 5.5 Impact of Drivers and Restraints:

6. 3D Audio Market -Asia Pacific Market Analysis

  • 6.1 Asia Pacific 3D Audio Market Revenue (US$ Million), 2022 - 2030
  • 6.2 Asia Pacific 3D Audio Market Forecast and Analysis

7. Asia Pacific 3D Audio Market Analysis - Component

  • 7.1 Hardware
    • 7.1.1 Overview
    • 7.1.2 Hardware Market Revenue and Forecasts To 2030 (US$ Million)
    • 7.1.3 Loudspeakers
      • 7.1.3.1 Overview
    • 7.1.4 Loudspeakers Market Revenue and Forecasts To 2030 (US$ Million)
    • 7.1.5 Headphones
      • 7.1.5.1 Overview
    • 7.1.6 Headphones Market Revenue and Forecasts To 2030 (US$ Million)
    • 7.1.7 Microphones
      • 7.1.7.1 Overview
    • 7.1.8 Microphones Market Revenue and Forecasts To 2030 (US$ Million)
    • 7.1.9 Others
      • 7.1.9.1 Overview
    • 7.1.10 others Market Revenue and Forecasts To 2030 (US$ Million)
  • 7.2 Software
    • 7.2.1 Overview
    • 7.2.2 Software Market Revenue and Forecasts To 2030 (US$ Million)
  • 7.3 Services
    • 7.3.1 Overview
    • 7.3.2 Services Market Revenue and Forecasts To 2030 (US$ Million)

8. Asia Pacific 3D Audio Market Analysis - End-Use Industries

  • 8.1 Consumer Electronics
    • 8.1.1 Overview
    • 8.1.2 Consumer Electronics Market Revenue and Forecasts To 2030 (US$ Million)
  • 8.2 Automotive
    • 8.2.1 Overview
    • 8.2.2 Automotive Market Revenue and Forecasts To 2030 (US$ Million)
  • 8.3 Media and Entertainment
    • 8.3.1 Overview
    • 8.3.2 Media and Entertainment Market Revenue and Forecasts To 2030 (US$ Million)
  • 8.4 Gaming
    • 8.4.1 Overview
    • 8.4.2 Gaming Market Revenue and Forecasts To 2030 (US$ Million)
  • 8.5 Others
    • 8.5.1 Overview
    • 8.5.2 Others Market Revenue and Forecasts To 2030 (US$ Million)

9. Asia Pacific 3D Audio Market -Country Analysis

  • 9.1 Asia Pacific 3D Audio Market
    • 9.1.1 Overview
    • 9.1.2 Asia Pacific 3D Audio Market Breakdown, by Country
    • 9.1.3 3D audio market Breakdown by Countries
      • 9.1.3.1 Australia 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.1.3.1.1 Australia 3D Audio Market Breakdown by Component
        • 9.1.3.1.2 Australia 3D Audio Market Breakdown by End-Use Industries
      • 9.1.3.2 China 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.1.3.2.1 China 3D Audio Market Breakdown by Component
        • 9.1.3.2.2 China 3D Audio Market Breakdown by End-Use Industries
      • 9.1.3.3 India 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.1.3.3.1 India 3D Audio Market Breakdown by Component
        • 9.1.3.3.2 India 3D Audio Market Breakdown by End-Use Industries
      • 9.1.3.4 Japan 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.1.3.4.1 Japan 3D Audio Market Breakdown by Component
        • 9.1.3.4.2 Japan 3D Audio Market Breakdown by End-Use Industries
      • 9.1.3.5 South Korea 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.1.3.5.1 South Korea 3D Audio Market Breakdown by Component
        • 9.1.3.5.2 South Korea 3D Audio Market Breakdown by End-Use Industries
      • 9.1.3.6 Rest of Asia Pacific 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.1.3.6.1 Rest of Asia Pacific 3D Audio Market Breakdown by Component
        • 9.1.3.6.2 Rest of Asia Pacific 3D Audio Market Breakdown by End-Use Industries

10. Industry Landscape

  • 10.1 Overview
  • 10.2 Market Initiative

11. Company Profiles

  • 11.1 Barco NV
    • 11.1.1 Key Facts
    • 11.1.2 Business Description
    • 11.1.3 Products and Services
    • 11.1.4 Financial Overview
    • 11.1.5 SWOT Analysis
    • 11.1.6 Key Developments
  • 11.2 Dolby Laboratories Inc
    • 11.2.1 Key Facts
    • 11.2.2 Business Description
    • 11.2.3 Products and Services
    • 11.2.4 Financial Overview
    • 11.2.5 SWOT Analysis
    • 11.2.6 Key Developments
  • 11.3 Auro Technologies
    • 11.3.1 Key Facts
    • 11.3.2 Business Description
    • 11.3.3 Products and Services
    • 11.3.4 Financial Overview
    • 11.3.5 SWOT Analysis
    • 11.3.6 Key Developments
  • 11.4 Sennheiser electronic GmbH & Co. KG
    • 11.4.1 Key Facts
    • 11.4.2 Business Description
    • 11.4.3 Products and Services
    • 11.4.4 Financial Overview
    • 11.4.5 SWOT Analysis
    • 11.4.6 Key Developments
  • 11.5 XPERI HOLDING CORPORATION
    • 11.5.1 Key Facts
    • 11.5.2 Business Description
    • 11.5.3 Products and Services
    • 11.5.4 Financial Overview
    • 11.5.5 SWOT Analysis
    • 11.5.6 Key Developments
  • 11.6 Waves Audio Ltd.
    • 11.6.1 Key Facts
    • 11.6.2 Business Description
    • 11.6.3 Products and Services
    • 11.6.4 Financial Overview
    • 11.6.5 SWOT Analysis
    • 11.6.6 Key Developments

12. Appendix

  • 12.1 Word Index

List Of Tables

  • Table 1. Table 1. Asia Pacific 3D Audio Market, by Country - Revenue and Forecast to 2030 (USD Million)
  • Table 2. Australia 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 3. Australia 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 4. Australia 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 5. China 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 6. China 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 7. China 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 8. India 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 9. India 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 10. India 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 11. Japan 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 12. Japan 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 13. Japan 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 14. South Korea 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 15. South Korea 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 16. South Korea 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 17. Rest of Asia Pacific 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 18. Rest of Asia Pacific 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 19. Rest of Asia Pacific 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 20. List of Abbreviation

List Of Figures

  • Figure 1. Figure 1. Asia Pacific 3D Audio Market, by Key Country - Revenue (2022) (US$ Million)
  • Figure 2. Asia Pacific 3D Audio Market Breakdown by Key Countries, 2022 And 2030 (%)
  • Figure 3. Australia 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 4. China 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 5. India 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 6. Japan 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 7. South Korea 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 8. Rest of Asia Pacific 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)