北美 3D 音讯市场预测至 2030 年 - 区域分析 - 按组件(硬体、软体、服务)和最终用途产业(消费性电子、汽车、媒体和娱乐、游戏等)
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1482032

北美 3D 音讯市场预测至 2030 年 - 区域分析 - 按组件(硬体、软体、服务)和最终用途产业(消费性电子、汽车、媒体和娱乐、游戏等)

North America 3D Audio Market Forecast to 2030 - Regional Analysis - By Component (Hardware, Software, Services) and End Use Industries (Consumer Electronics, Automotive, Media and Entertainment, Gaming, and Others)

出版日期: | 出版商: The Insight Partners | 英文 75 Pages | 订单完成后即时交付

价格

2022年北美3D音讯市场价值为208,088万美元,预计到2030年将达到59,5211万美元;预计2022年至2030年复合年增长率为14.0%。

播客中 3D 音讯的使用推动了北美 3D 音讯市场的发展。

市场参与者不断致力于透过创建有价值的内容库来增强播客功能。市场正在见证将 3D 音讯技术与线上串流媒体平台上提供的音乐和剧集相结合的日益增长的趋势。例如,2021 年 2 月,iHeart Media 宣布投资双耳音频/3D 音频,可有效地在录音室中找到听众,并提供一种让他们相信表演就在他们周围发生的体验。透过 3D 麦克风或 AirPods,可以即时体验 3D 音讯。此外,2020 年,Spotify 与华纳兄弟签署了一项协议,製作和发行一系列原创的脚本叙事播客,这些播客将在特定时期内独家授权给 Spotify。随着此类播客的发展,听众也希望获得真实的体验,对耳机、硬体等3D音讯硬体产品的需求不断上升。因此,在播客中使用 3D 音讯的趋势预计将推动预测期内北美 3D 音讯市场的成长。

北美3D音讯市场概况

3D音讯音响系统是用来向使用者提供三维空间中的声音的音响系统。 3D音效是由3D扬声器阵列、立体声扬声器、耳机、环绕声扬声器建构的不同音效的模式。这些系统安装在广泛的应用中,例如行动装置、游戏机、基于 AR/VR 的音讯系统、家庭剧院系统等。提供增强的3D 声音体验和即时视觉化。

媒体和娱乐领域的不断发展以及现代 AV 技术的引入推动了北美 3D 音讯市场的成长。 3D 音讯製造商专注于将声音混合技术融入硬体中,以便在 3D 空间中为听众提供增强的音乐(声音)。此外,游戏产业的蓬勃发展正在推动北美 3D 音响市场的发展。此外,线上 3D 音乐串流媒体的日益增长为北美 3D 音讯市场参与者提供了利润丰厚的机会。

北美 3D 音讯市场收入及 2030 年预测(百万美元)

北美3D音讯市场细分

北美 3D 音讯市场分为组件、最终用户产业和国家。

根据组件,北美 3D 音讯市场分为硬体、软体和服务。 2022 年,硬体领域占最大份额。

根据最终用途产业,北美 3D 音讯市场分为消费性电子、汽车、媒体和娱乐、游戏等。 2022 年,媒体和娱乐领域占最大份额。

根据国家/地区,北美 3D 音讯市场分为美国、加拿大和墨西哥。 2022 年,美国将主导北美 3D 音讯市场。

Barco NV、Dolby Laboratories Inc、XPERI HOLDING CORPORATION、Waves Audio Ltd.、Sennheiser electronics GmbH & Co. KG、VisiSonics 和 THX Ltd 是北美 3D 音讯市场上的一些领先公司。

目录

第 1 章:简介

第 2 章:执行摘要

  • 重要见解
  • 市场吸引力

第 3 章:研究方法

  • 覆盖范围
  • 二次研究
  • 初步研究

第 4 章:北美 3D 音讯市场格局

  • 概述
  • 生态系分析
    • 组件供应商:
    • 3D音响系统製造商:
    • 终端用户:
    • 价值链中的供应商清单:

第 5 章:北美 3D 音讯市场 - 主要产业动态

  • 司机
    • 媒体和娱乐产业 HRTF 使用率上升
    • 游戏产业的激增
  • 限制:
    • 连接问题和高昂的总体成本
  • 机会:
    • 线上 3D 音乐串流媒体的采用率不断提高
    • 空间音讯的重要性日益增加
  • 未来的趋势:
    • 在播客中使用 3D 音频
  • 驱动因素和限制的影响:

第 6 章:3D 音讯市场 - 北美市场分析

  • 北美 3D 音讯市场收入,2022 - 2030
  • 北美3D音讯市场预测与分析

第 7 章:北美 3D 音讯市场分析 - 组件

  • 硬体
    • 概述
    • 硬体市场收入与 2030 年预测
    • 扬声器
      • 概述
      • 扬声器市场收入和 2030 年预测
    • 耳机
      • 概述
      • 耳机市场营收及 2030 年预测
    • 麦克风
      • 概述
      • 麦克风市场收入与 2030 年预测
    • 其他的
      • 概述
      • 其他市场收入和 2030 年预测
  • 软体
    • 概述
    • 软体市场收入与 2030 年预测
  • 服务
    • 概述
    • 2030 年服务市场收入与预测

第 8 章:北美 3D 音讯市场分析 - 最终用途产业

  • 消费性电子产品
    • 概述
    • 消费性电子市场收入与 2030 年预测
  • 汽车
    • 概述
    • 2030 年汽车市场收入与预测
  • 媒体和娱乐
    • 概述
    • 媒体娱乐市场收入及 2030 年预测
  • 赌博
    • 概述
    • 游戏市场收入与 2030 年预测
  • 其他的
    • 概述
    • 其他市场收入和 2030 年预测

第 9 章:北美 3D 音讯市场 - 国家分析

  • 北美洲
    • 我们
    • 加拿大
    • 墨西哥

第 10 章:产业格局

  • 概述
  • 市场主动性

第 11 章:公司简介

  • Barco NV
  • Dolby Laboratories Inc
  • XPERI HOLDING CORPORATION
  • Waves Audio Ltd.
  • Sennheiser electronic GmbH & Co. KG
  • VisiSonics
  • THX Ltd

第 12 章:附录

Product Code: BMIRE00029752

The North America 3D audio market was valued at US$ 2,080.88 million in 2022 and is expected to reach US$ 5,952.11 million by 2030; it is estimated to grow at a CAGR of 14.0% from 2022 to 2030.

Use of 3D Audio in Podcasts Fuels the North America 3D Audio Market.

The market players are constantly focusing on enhancing podcasting features by creating valuable content libraries. The market is witnessing a growing trend of integrating 3D audio technology with the music and episodic series available on online streaming platforms. For instance, in Feb 2021, iHeart Media announced its investment in binaural audio/3D audio that efficiently spots listeners in the recording room and provides an experience that makes them believe the performance is happening around them. The 3D audio can be experienced in real time with the help of 3D microphones or AirPods. Also, in 2020, Spotify signed a deal with Warner Bros to produce and distribute an original series of scripted narrative podcasts, which would be exclusively licensed to Spotify for a specific period. With the development of such podcasts the listeners also want to have the realistic experience, rising the demand for 3D audio hardware products such as headphones, and hardware. Therefore, the trend of using 3D audio in podcasts is expected to fuel the North America 3D audio market growth during the forecast period.

North America 3D Audio Market Overview

A 3D audio sound system is an acoustic system utilized to provide sound in a three-dimensional space to the users. The 3D audio effect is a pattern of different sound effects constructed by 3D speaker arrays, stereo speakers, headphones, and surround-sound speakers. These systems are installed in an extensive range of applications, such as mobile devices, gaming consoles, AR/VR-based audio systems, home theater systems, etc. In addition, industries such as automobiles, consumer electronics, and media & entertainment are implementing 3D audio systems to offer enhanced 3D sound experience and real-time visualization to its users.

The continuous developments in the media & entertainment sector and the introduction of modern AV technologies fuel the North America 3D audio market growth. The 3D audio manufacturers are focusing on the incorporation of sound-mix technology in hardware to offer enhanced music (sound) to listeners in a 3D space. Also, the proliferation of the gaming industry is boosting the North America 3D audio market. Moreover, the growing inclination toward online 3D music streaming offers a lucrative opportunity to the North America 3D audio market players.

North America 3D Audio Market Revenue and Forecast to 2030 (US$ Million)

North America 3D Audio Market Segmentation

The North America 3D audio market is categorized into component, end user industries, and country.

Based on component, the North America 3D audio market is segmented into hardware, software, and services. The hardware segment held the largest share in 2022.

Based on end use industries, the North America 3D audio market is segmented into consumer electronics, automotive, media and entertainment, gaming, and others. The media and entertainment segment held the largest share in 2022.

Based on country, the North America 3D audio market is segmented into US, Canada, and Mexico. The US dominated the North America 3D audio market in 2022.

Barco NV, Dolby Laboratories Inc, XPERI HOLDING CORPORATION, Waves Audio Ltd., Sennheiser electronic GmbH & Co. KG, VisiSonics, and THXLtd are some of the leading companies operating in the North America 3D audio market.

Table Of Contents

1. Introduction

  • 1.1 The Insight Partners Research Report Guidance
  • 1.2 Market Segmentation

2. Executive Summary

  • 2.1 Key Insights
  • 2.2 Market Attractiveness

3. Research Methodology

  • 3.1 Coverage
  • 3.2 Secondary Research
  • 3.3 Primary Research

4. North America 3D Audio Market Landscape

  • 4.1 Overview
  • 4.2 Ecosystem Analysis
    • 4.2.1 Component Providers:
    • 4.2.2 3D Audio System Manufacturers:
    • 4.2.3 End Users:
    • 4.2.4 List of Vendors in the Value Chain:

5. North America 3D Audio Market - Key Industry Dynamics

  • 5.1 Drivers
    • 5.1.1 Rise in use of HRTF in Media & Entertainment Sector
    • 5.1.2 Proliferation of Gaming Industry
  • 5.2 Restraints:
    • 5.2.1 Connectivity Issues and High Overall Costs
  • 5.3 Opportunities:
    • 5.3.1 Growing Adoption of Online 3D Music Streaming
    • 5.3.2 Increasing Importance of Spatial Audio
  • 5.4 Future Trends:
    • 5.4.1 Use of 3D Audio in Podcasts
  • 5.5 Impact of Drivers and Restraints:

6. 3D Audio Market - North America Market Analysis

  • 6.1 North America 3D Audio Market Revenue (US$ Million), 2022 - 2030
  • 6.2 North America 3D Audio Market Forecast and Analysis

7. North America 3D Audio Market Analysis - Component

  • 7.1 Hardware
    • 7.1.1 Overview
    • 7.1.2 Hardware Market Revenue and Forecasts To 2030 (US$ Million)
    • 7.1.3 Loudspeakers
      • 7.1.3.1 Overview
      • 7.1.3.2 Loudspeakers Market Revenue and Forecasts To 2030 (US$ Million)
    • 7.1.4 Headphones
      • 7.1.4.1 Overview
      • 7.1.4.2 Headphones Market Revenue and Forecasts To 2030 (US$ Million)
    • 7.1.5 Microphones
      • 7.1.5.1 Overview
      • 7.1.5.2 Microphones Market Revenue and Forecasts To 2030 (US$ Million)
    • 7.1.6 Others
      • 7.1.6.1 Overview
      • 7.1.6.2 Others Market Revenue and Forecasts To 2030 (US$ Million)
  • 7.2 Software
    • 7.2.1 Overview
    • 7.2.2 Software Market Revenue and Forecasts To 2030 (US$ Million)
  • 7.3 Services
    • 7.3.1 Overview
    • 7.3.2 Services Market Revenue and Forecasts To 2030 (US$ Million)

8. North America 3D Audio Market Analysis - End-Use Industries

  • 8.1 Consumer Electronics
    • 8.1.1 Overview
    • 8.1.2 Consumer Electronics Market Revenue and Forecasts To 2030 (US$ Million)
  • 8.2 Automotive
    • 8.2.1 Overview
    • 8.2.2 Automotive Market Revenue and Forecasts To 2030 (US$ Million)
  • 8.3 Media and Entertainment
    • 8.3.1 Overview
    • 8.3.2 Media and Entertainment Market Revenue and Forecasts To 2030 (US$ Million)
  • 8.4 Gaming
    • 8.4.1 Overview
    • 8.4.2 Gaming Market Revenue and Forecasts To 2030 (US$ Million)
  • 8.5 Others
    • 8.5.1 Overview
    • 8.5.2 Others Market Revenue and Forecasts To 2030 (US$ Million)

9. North America 3D Audio Market -Country Analysis

  • 9.1 North America
    • 9.1.1 North America 3D Audio Market Overview
    • 9.1.2 North America 3D Audio Market Breakdown, by Country
    • 9.1.3 North America 3D Audio Market Revenue and Forecasts and Analysis - By Countries
      • 9.1.3.1 US 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.1.3.1.1 US 3D Audio Market Breakdown by Component
        • 9.1.3.1.2 US 3D Audio Market Breakdown by End-Use Industries
      • 9.1.3.2 Canada 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.1.3.2.1 Canada 3D Audio Market Breakdown by Component
        • 9.1.3.2.2 Canada 3D Audio Market Breakdown by End-Use Industries
      • 9.1.3.3 Mexico 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.1.3.3.1 Mexico 3D Audio Market Breakdown by Component
        • 9.1.3.3.2 Mexico 3D Audio Market Breakdown by End-Use Industries

10. Industry Landscape

  • 10.1 Overview
  • 10.2 Market Initiative

11. Company Profiles

  • 11.1 Barco NV
    • 11.1.1 Key Facts
    • 11.1.2 Business Description
    • 11.1.3 Products and Services
    • 11.1.4 Financial Overview
    • 11.1.5 SWOT Analysis
    • 11.1.6 Key Developments
  • 11.2 Dolby Laboratories Inc
    • 11.2.1 Key Facts
    • 11.2.2 Business Description
    • 11.2.3 Products and Services
    • 11.2.4 Financial Overview
    • 11.2.5 SWOT Analysis
    • 11.2.6 Key Developments
  • 11.3 XPERI HOLDING CORPORATION
    • 11.3.1 Key Facts
    • 11.3.2 Business Description
    • 11.3.3 Products and Services
    • 11.3.4 Financial Overview
    • 11.3.5 SWOT Analysis
    • 11.3.6 Key Developments
  • 11.4 Waves Audio Ltd.
    • 11.4.1 Key Facts
    • 11.4.2 Business Description
    • 11.4.3 Products and Services
    • 11.4.4 Financial Overview
    • 11.4.5 SWOT Analysis
    • 11.4.6 Key Developments
  • 11.5 Sennheiser electronic GmbH & Co. KG
    • 11.5.1 Key Facts
    • 11.5.2 Business Description
    • 11.5.3 Products and Services
    • 11.5.4 Financial Overview
    • 11.5.5 SWOT Analysis
    • 11.5.6 Key Developments
  • 11.6 VisiSonics
    • 11.6.1 Key Facts
    • 11.6.2 Business Description
    • 11.6.3 Products and Services
    • 11.6.4 Financial Overview
    • 11.6.5 SWOT Analysis
    • 11.6.6 Key Developments
  • 11.7 THX Ltd
    • 11.7.1 Key Facts
    • 11.7.2 Business Description
    • 11.7.3 Products and Services
    • 11.7.4 Financial Overview
    • 11.7.5 SWOT Analysis
    • 11.7.6 Key Developments

12. Appendix

  • 12.1 Word Index

List Of Tables

  • Table 1. North America 3D Audio Market Segmentation
  • Table 2. North America 3D Audio Market Revenue and Forecasts To 2030 (US$ Million)
  • Table 3. North America 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) - Component
  • Table 4. North America 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) - Hardware
  • Table 5. North America 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) - End-Use Industries
  • Table 6. North America 3D Audio Market, by Country - Revenue and Forecast to 2030 (USD Million)
  • Table 7. US 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 8. US 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 9. US 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 10. Canada 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 11. Canada 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 12. Canada 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 13. Mexico 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
  • Table 14. Mexico 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
  • Table 15. Mexico 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
  • Table 16. List of Abbreviation

List Of Figures

  • Figure 1. North America 3D Audio Market Segmentation, By Country
  • Figure 2. Ecosystem: North America 3D Audio Market
  • Figure 3. North America 3D Audio Market - Key Industry Dynamics
  • Figure 4. Impact Analysis of Drivers and Restraints
  • Figure 5. North America 3D Audio Market Revenue (US$ Million), 2022 & 2030
  • Figure 6. North America 3D Audio Market Share (%) - Component, 2022 and 2030
  • Figure 7. Hardware Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 8. Loudspeakers Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 9. Headphones Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 10. Microphones Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 11. Others Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 12. Software Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 13. Services Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 14. North America 3D Audio Market Share (%) - End-Use Industries, 2022 and 2030
  • Figure 15. Consumer Electronics Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 16. Automotive Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 17. Media and Entertainment Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 18. Gaming Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 19. Others Market Revenue and Forecasts To 2030 (US$ Million)
  • Figure 20. North America 3D Audio Market, by Key Country - Revenue (2022) (US$ Million)
  • Figure 21. 3D audio market Breakdown by Key Countries, 2022 and 2030 (%)
  • Figure 22. US 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 23. Canada 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
  • Figure 24. Mexico 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)