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市场调查报告书
商品编码
1843550

2025年全球运动科技市场报告

Sports Technology Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 250 Pages | 商品交期: 2-10个工作天内

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简介目录

近年来,体育科技市场发展迅猛,预计从2024年的207.3亿美元成长到2025年的239.4亿美元,复合年增长率达15.5%。这段历史性增长时期可归因于体育全球化、体育赛事转播的提升、智慧体育场馆的兴起、体育器材的创新以及对运动员安全的日益重视。

预计未来几年,体育科技市场规模将快速成长,到2029年将达到432.8亿美元,复合年增长率(CAGR)为16.0%。预测期内的成长可归因于智慧运动服装的发展、粉丝互动平台的增强、电子竞技基础设施的建设、监管政策的调整和运动员赋权,以及体育设施的永续性。预测期内的关键趋势包括生物力学和运动分析、数位广播和串流媒体、训练中的机器人技术、社交媒体整合、运动员追踪系统以及电子竞技和游戏融合。

运动科技涵盖了旨在促进特定运动或相关活动发展和目标的人类创造的技术。它将运动器材的功能性与产品设计原则结合,融合了工程、测量、分析和运动科学。这种融合使得最新的生产技术和材料知识能够用于提升运动器材的功能性和性能。

体育科技涉及的主要运动项目包括棒球、篮球、板球、冰上曲棍球、网球、足球和橄榄球。例如,棒球是一项由两支各九名球员组成的队伍在场地上进行的比赛,场地设有四个呈菱形排列的白色垒位,球员使用球棒、球和手套。体育科技涵盖多种技术,包括专用设备、智慧体育场技术、电子竞技和体育分析。这些技术服务于体育协会的各类终端用户,包括俱乐部、联赛、运动员和教练,旨在提升运动表现、改善训练方法并增强体育相关活动的参与。

美国在2025年春季突然提高关税及其引发的贸易摩擦,对资讯科技产业,特别是硬体製造、资料基础设施和软体部署领域,产生了重大影响。进口半导体、电路基板和网路设备的关税上涨,推高了高科技公司、云端服务供应商和资料中心的生产和营运成本。在全球范围内采购笔记型电脑、伺服器和消费电子产品零件的公司,面临更长的前置作业时间和价格压力。同时,对专用软体征收的关税以及主要国际市场的报復性措施,扰乱了全球IT供应链,并降低了海外对美国製造技术的需求。为了应对这些挑战,该产业正在加大对国内晶片生产的投资,扩大供应商网络,并利用人工智慧驱动的自动化技术来增强韧性,更有效地控製成本。

这份体育科技市场研究报告是商业研究公司最新报告系列的一部分,提供体育科技市场统计数据,例如全球市场规模、区域份额、竞争对手及其市场份额、详细的市场细分、市场趋势以及体育科技行业的商业机会。这份体育科技市场研究报告对该行业的现状和未来发展趋势进行了详细分析,为您提供所需的一切全面观点。

未来五年16.0%的预测成长率较我们先前对该市场的预测略微下降了0.5%。这一下降主要归因于美国与其他国家之间的关税影响。关税会增加智慧型装置、嵌入式感测器和人工智慧模组的成本,而这些正是高阶运动员追踪系统所必需的,因此关税可能会减缓体育科技的发展。此外,相互关税以及不断升级的贸易紧张局势和限制措施对全球经济和贸易造成的负面影响也将使这种影响更加广泛。

电子竞技是指组织化的电子游戏比赛,旨在模拟观看职业运动赛事的体验,并透过电视直播向观众呈现。体育科技被应用于电子竞技,以提升比赛的数位直播效果,利用更快的网速和更稳定的网路连线覆盖更广泛的观众群体,并提供更优质的画面,从而带来更佳的观看体验。例如,英国电竞新闻网站Esports News UK在2024年5月发布的报告显示,英国游戏赛事和场馆的收入将年增140%,从2022年的435万英镑增至2023年的1,030万英镑。 Esports News UK是一家专注于报导最新电竞新闻的英国线上媒体。因此,电子竞技的日益普及预计将推动运动科技市场的发展。

体育活动的蓬勃发展预计将推动体育科技市场的扩张。体育活动涵盖了各个年龄层所喜爱的各种体育活动,有助于增强体质、提升技能并促进整体健康。体育科技利用数据分析、穿戴式装置和性能追踪系统,在提升运动员和团队表现方面发挥关键作用。根据澳洲卫生与老年护理部2023年1月的数据,超过90%的澳洲成年人参与运动,其中每年有300万青少年和约1,300万成年人参与田径运动。如此广泛的体育活动参与是推动体育科技市场成长的关键因素。

体育科技市场包括为运动和运动员提供技术支援所产生的收入,例如穿戴式健身追踪器、性能分析软体和虚拟实境训练系统。市场价值包括服务供应商销售的相关商品或包含在其服务产品中的商品的价值。仅包括在企业间交易或销售给最终消费者的商品和服务。

目录

第一章执行摘要

第二章 市场特征

第三章 市场趋势与策略

第四章 市场:宏观经济情景,包括利率、通货膨胀、地缘政治、贸易战和关税,以及新冠疫情及其復苏对市场的影响

第五章 全球成长分析与策略分析框架

  • 全球体育科技:PESTEL 分析(政治、社会、科技、环境、法律因素、驱动因素与限制因素)
  • 终端用户产业分析
  • 全球体育科技市场:成长率分析
  • 全球运动科技市场表现:规模与成长,2019-2024年
  • 全球运动科技市场预测:规模与成长,2024-2029年,2034年预测
  • 全球体育科技:潜在市场规模(TAM)

第六章 市场细分

  • 全球运动科技市场:依运动项目、表现及预测划分,2019-2024年、2024-2029年预测、2034年预测
  • 棒球
  • 篮球
  • 蟋蟀
  • 冰上曲棍球
  • 网球
  • 足球
  • 橄榄球
  • 全球运动科技市场:依技术、性能及预测划分,2019-2024年、2024-2029年预测、2034年预测
  • 装置
  • 智慧体育场
  • 电竞
  • 体育分析
  • 全球运动科技市场:依最终用户划分,实际结果及预测,2019-2024年、2024-2029年预测、2034年预测
  • 体育协会
  • 俱乐部
  • 联盟
  • 运动员
  • 教练
  • 全球运动科技市场:细分市场、棒球(按类型)、表现及预测,2019-2024年、2024-2029年预测、2034年预测
  • 性能分析工具
  • 穿戴式感测器
  • 训练辅助工具
  • 全球运动科技市场:细分市场、篮球(按类型)、表现及预测,2019-2024年、2024-2029年预测、2034年预测
  • 镜头追踪系统
  • 穿戴式性能监测器
  • 视讯分析软体
  • 全球运动科技市场:细分市场、板球(按类型)、表现及预测,2019-2024年、2024-2029年预测、2034年预测
  • 球体追踪技术
  • 球员表现分析
  • 训练模拟器
  • 全球运动科技市场:细分市场、冰球(按类型)、性能及预测,2019-2024年、2024-2029年预测、2034年预测
  • 包裹追踪系统
  • 穿戴式监测设备
  • 影片分析工具
  • 全球运动科技市场:细分市场、网球(按类型)、表现及预测,2019-2024年、2024-2029年预测、2034年预测
  • 智慧网球拍
  • 比赛分析软体
  • 玩家追踪系统
  • 全球运动科技市场:细分市场、足球(按类型)、表现及预测,2019-2024年、2024-2029年预测、2034年预测
  • GPS追踪设备
  • 影片分析与教练工具
  • 效能监控软体
  • 全球运动科技市场:细分市场、橄榄球(按类型)、表现及预测,2019-2024年、2024-2029年预测、2034年预测
  • 球员监控技术
  • 比赛分析工具
  • 穿戴式感测器

第七章 区域和国家分析

  • 全球运动科技市场:区域表现与预测,2019-2024年、2024-2029年预测、2034年预测
  • 全球运动科技市场:国家、表现与预测,2019-2024年、2024-2029年预测、2034年预测

第八章 亚太市场

第九章:中国市场

第十章 印度市场

第十一章 日本市场

第十二章:澳洲市场

第十三章 印尼市场

第十四章 韩国市场

第十五章 西欧市场

第十六章英国市场

第十七章:德国市场

第十八章:法国市场

第十九章:义大利市场

第二十章:西班牙市场

第21章 东欧市场

第22章 俄罗斯市场

第23章 北美市场

第24章美国市场

第25章:加拿大市场

第26章 南美洲市场

第27章:巴西市场

第28章 中东市场

第29章:非洲市场

第三十章:竞争格局与公司概况

  • 体育科技市场:竞争格局
  • 体育科技市场:公司概况
    • Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
    • ChyronHego Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Cisco Systems Inc. Overview, Products and Services, Strategy and Financial Analysis
    • HCL Technologies Limited Overview, Products and Services, Strategy and Financial Analysis
    • Infosys Limited Overview, Products and Services, Strategy and Financial Analysis

第31章:其他领先和创新企业

  • Oracle
  • Panasonic Corporation
  • SAP SE
  • Sony Corporation
  • Stats LLC
  • Telefonaktiebolaget LM Ericsson
  • Agile Sports Technologies Inc.
  • Athlete Intelligence
  • Catapult Group International Ltd.
  • Chetu Inc.
  • Firstbeat Technologies Oy
  • International Business Machines Corporation
  • Genius Sports
  • VICIS
  • Stack Sports

第32章 全球市场竞争基准化分析与仪錶板

第33章 重大併购

第34章 近期市场趋势

第35章:高潜力市场国家、细分市场与策略

  • 2029年体育科技市场:蕴藏新机会的国家
  • 2029年体育科技市场:蕴藏新机会的细分领域
  • 2029年体育科技市场:成长策略
    • 基于市场趋势的策略
    • 竞争对手策略

第36章附录

简介目录
Product Code: r23773u

Sports technology encompasses human-created technologies aimed at advancing interests or goals within a particular sport or sports-related activities. It merges the functional aspects of athletic equipment with principles of product design, integrating engineering science, measurement, analysis, and sports science. This integration facilitates the improvement of sporting goods by utilizing current knowledge of production techniques and materials to enhance their functionality and performance.

Major sports types involved in sports technology include baseball, basketball, cricket, ice hockey, tennis, soccer, and rugby. For instance, baseball is a game involving a bat, ball, and gloves played between two teams of nine players each on a field with four white bases arranged in a diamond-shaped layout. Various technologies play a role in sports technology, such as specialized devices, smart stadium technologies, e-sports, and sports analytics. These technologies cater to a range of end users within sports associations, including clubs, leagues, athletes, and coaches, aiming to improve performance, training methodologies, and overall engagement in sports-related activities.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The sharp rise in U.S. tariffs and the ensuing trade tensions in spring 2025 are having a significant impact on the information technology sector, especially in hardware manufacturing, data infrastructure, and software deployment. Increased duties on imported semiconductors, circuit boards, and networking equipment have driven up production and operating costs for tech companies, cloud service providers, and data centers. Firms that depend on globally sourced components for laptops, servers, and consumer electronics are grappling with extended lead times and mounting pricing pressures. At the same time, tariffs on specialized software and retaliatory actions by key international markets have disrupted global IT supply chains and dampened foreign demand for U.S.-made technologies. In response, the sector is ramping up investments in domestic chip production, broadening its supplier network, and leveraging AI-powered automation to improve resilience and manage costs more effectively.

The sports technology market research report is one of a series of new reports from The Business Research Company that provides sports technology market statistics, including sports technology industry global market size, regional shares, competitors with a sports technology market share, detailed sports technology market segments, market trends and opportunities, and any further data you may need to thrive in the sports technology industry. This sports technology market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The sports technology market size has grown rapidly in recent years. It will grow from $20.73 billion in 2024 to $23.94 billion in 2025 at a compound annual growth rate (CAGR) of 15.5%. The growth in the historic period can be attributed to globalization of sports, enhancements in sports broadcasting, emergence of smart stadiums, innovation in sports equipment, growing focus on athlete safety.

The sports technology market size is expected to see rapid growth in the next few years. It will grow to $43.28 billion in 2029 at a compound annual growth rate (CAGR) of 16.0%. The growth in the forecast period can be attributed to development of smart sportswear, enhancements in fan engagement platforms, e-sports infrastructure development, regulatory changes and athlete empowerment, sustainability in sports facilities. Major trends in the forecast period include biomechanics and motion analysis, digital broadcasting and streaming, robotics in training, social media integration, athlete tracking systems, e-sports and gaming integration.

The forecast of 16.0% growth over the next five years reflects a modest reduction of 0.5% from the previous estimate for this market. This reduction is primarily due to the impact of tariffs between the US and other countries. Sports tech development might be slowed as tariffs drive up the cost of smart equipment, embedded sensors, and AI modules vital to advanced player tracking systems. The effect will also be felt more widely due to reciprocal tariffs and the negative effect on the global economy and trade due to increased trade tensions and restrictions.

The increasing penetration of eSports is playing a significant role in the growth of the sports technology market. eSports refers to organized video gaming competitions that are broadcast to spectators, simulating the experience of attending a professional sporting event. Sports technology is utilized in eSports to enhance the digital broadcasting of these competitions, leveraging improved internet speed and connectivity to reach a larger audience while providing superior graphics for an enhanced viewing experience. For example, in May 2024, a report from Esports News UK, a UK-based online publication focused on esports updates, revealed that revenues from gaming events and venues in the UK skyrocketed by 140% year-on-year, totaling £10.3 million ($11.05 million) in 2023, up from £4.35 million ($4.66 million) in 2022. Thus, the growing popularity of eSports is expected to propel the sports technology market forward.

The surge in sports activities is expected to fuel the expansion of the sports technology market. Sports activities encompass diverse physical pursuits enjoyed by individuals of all ages, contributing to physical fitness, skill development, and overall well-being. Sports technology, utilizing data analytics, wearable devices, and performance tracking systems, plays a pivotal role in enhancing player and team performance. According to the Department of Health and Aged Care in January 2023, over 90% of adults in Australia participated in sports, with three million youngsters and almost 13 million adults engaging in athletics annually. This widespread participation in sports activities is a key factor driving the growth of the sports technology market.

Major companies in the sports technology market are increasingly focused on developing advanced performance-tracking devices to enhance gameplay, engage fans, and improve player performance. These devices are wearable gadgets designed to monitor and analyze an individual's physical activities, tracking various metrics. They enable users to evaluate performance, set goals, and optimize training regimens by providing real-time feedback. For instance, in June 2024, STATSports Group Limited, a UK-based software company, launched the APEX device. This cutting-edge athlete performance-tracking tool incorporates advanced technologies such as augmented 18Hz GPS and a 600Hz accelerometer, delivering exceptional accuracy. It can calculate over 50 metrics in real-time, supplying teams with live data that closely correlates with post-session downloads. The innovative MAPPS technology allows for centimeter-level live data streaming in various environments, including indoors and stadiums. Developed based on client feedback, APEX is poised for adoption across major sporting competitions like the NFL, NBA, and English Premier League, enhancing the monitoring of player performance.

Prominent companies within the sports technology market are integrating innovative technological solutions, specifically leveraging virtual reality-based tools, to secure a competitive advantage. Virtual reality (VR)-based sports technology tools utilize VR technology to enhance sports training and decision-making processes. This technology generates a simulated environment, enabling athletes to immerse themselves in game situations and scenarios, thereby providing a more interactive and immersive training experience. A notable example is Meta, a US-based technology company, which, in October 2022, introduced the XTADIUM app on Meta Quest. This application offers 180-degree VR footage in up to 8K video resolution, delivering an unparalleled closeness to the action. XTADIUM allows users to track games with real-time statistical overlays, choose from eight different camera angles, and even host private watch parties for friends or enjoy the event solo.

In October 2024, Sony Corporation, a Japan-based company operating in the Entertainment, Technology & Services (ET&S) sector, acquired KinaTrax, Inc. for an undisclosed sum. This strategic acquisition is intended to enhance the application of sports data, enabling deeper insights into player performance and biomechanics. KinaTrax, Inc. is a US-based provider of motion capture technology specifically designed for the sports industry.

Major companies operating in the sports technology market include Apple Inc., ChyronHego Corporation, Cisco Systems Inc., HCL Technologies Limited, Infosys Limited, Oracle, Panasonic Corporation, SAP SE, Sony Corporation, Stats LLC, Telefonaktiebolaget LM Ericsson, Agile Sports Technologies Inc., Athlete Intelligence, Catapult Group International Ltd., Chetu Inc., Firstbeat Technologies Oy, International Business Machines Corporation, Genius Sports, VICIS, Stack Sports, Playermaker, Strava, Nextiles, Proteus, ShotTracker, Zebra Technologies, Hawk-Eye Innovations, Sportradar, Kinexon, PlaySight Interactive, Sparta Science, MyVert, Blast Motion, CoachMePlus, Krossover Intelligence, Hudl, Coach Logic, SPT Sports, Fusion Sport, Kinduct Technologies, Kitman Labs

North America was the largest region in the sports technology market in 2024. The regions covered in the sports technology market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

The countries covered in the sports technology market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The sports technology market includes revenues earned by providing technological features for sports and sports persons such as wearable fitness trackers, performance analysis software, virtual reality training systems. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Sports Technology Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on sports technology market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for sports technology ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The sports technology market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Sports Type: Baseball; Basketball; Cricket; Ice Hockey; Tennis; Soccer; Rugby
  • 2) By Technology: Device; Smart Stadium; Esports; Sports Analytics
  • 3) By End-User: Sports Associations; Clubs; Leagues; Athletes; Coaches
  • Subsegments:
  • 1) By Baseball: Performance Analytics Tools; Wearable Sensors; Training Aids
  • 2) By Basketball: Shot Tracking Systems; Wearable Performance Monitors; Video Analysis Software
  • 3) By Cricket: Ball Tracking Technology; Player Performance Analytics; Training Simulators
  • 4) By Ice Hockey: Puck Tracking Systems; Wearable Monitoring Devices; Video Analysis Tools
  • 5) By Tennis: Smart Tennis Rackets; Match Analysis Software; Player Tracking Systems
  • 6) By Soccer: GPS Tracking Devices; Video Analysis And Coaching Tools; Performance Monitoring Software
  • 7) By Rugby: Player Monitoring Technologies; Match Analysis Tools; Wearable Sensors
  • Companies Mentioned: Apple Inc.; ChyronHego Corporation; Cisco Systems Inc.; HCL Technologies Limited; Infosys Limited; Oracle; Panasonic Corporation; SAP SE; Sony Corporation; Stats LLC; Telefonaktiebolaget LM Ericsson; Agile Sports Technologies Inc.; Athlete Intelligence; Catapult Group International Ltd.; Chetu Inc.; Firstbeat Technologies Oy; International Business Machines Corporation; Genius Sports; VICIS; Stack Sports; Playermaker; Strava; Nextiles; Proteus; ShotTracker; Zebra Technologies; Hawk-Eye Innovations; Sportradar; Kinexon; PlaySight Interactive; Sparta Science; MyVert; Blast Motion; CoachMePlus; Krossover Intelligence; Hudl; Coach Logic; SPT Sports; Fusion Sport; Kinduct Technologies; Kitman Labs
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time Series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Sports Technology Market Characteristics

3. Sports Technology Market Trends And Strategies

4. Sports Technology Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

  • 4.1. Supply Chain Impact from Tariff War & Trade Protectionism

5. Global Sports Technology Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Sports Technology PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Sports Technology Market Growth Rate Analysis
  • 5.4. Global Sports Technology Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Sports Technology Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Sports Technology Total Addressable Market (TAM)

6. Sports Technology Market Segmentation

  • 6.1. Global Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Baseball
  • Basketball
  • Cricket
  • Ice Hockey
  • Tennis
  • Soccer
  • Rugby
  • 6.2. Global Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Device
  • Smart Stadium
  • Esports
  • Sports Analytics
  • 6.3. Global Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Sports Associations
  • Clubs
  • Leagues
  • Athletes
  • Coaches
  • 6.4. Global Sports Technology Market, Sub-Segmentation Of Baseball, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Performance Analytics Tools
  • Wearable Sensors
  • Training Aids
  • 6.5. Global Sports Technology Market, Sub-Segmentation Of Basketball, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Shot Tracking Systems
  • Wearable Performance Monitors
  • Video Analysis Software
  • 6.6. Global Sports Technology Market, Sub-Segmentation Of Cricket, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Ball Tracking Technology
  • Player Performance Analytics
  • Training Simulators
  • 6.7. Global Sports Technology Market, Sub-Segmentation Of Ice Hockey, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Puck Tracking Systems
  • Wearable Monitoring Devices
  • Video Analysis Tools
  • 6.8. Global Sports Technology Market, Sub-Segmentation Of Tennis, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Smart Tennis Rackets
  • Match Analysis Software
  • Player Tracking Systems
  • 6.9. Global Sports Technology Market, Sub-Segmentation Of Soccer, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • GPS Tracking Devices
  • Video Analysis And Coaching Tools
  • Performance Monitoring Software
  • 6.10. Global Sports Technology Market, Sub-Segmentation Of Rugby, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Player Monitoring Technologies
  • Match Analysis Tools
  • Wearable Sensors

7. Sports Technology Market Regional And Country Analysis

  • 7.1. Global Sports Technology Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Sports Technology Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Sports Technology Market

  • 8.1. Asia-Pacific Sports Technology Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Sports Technology Market

  • 9.1. China Sports Technology Market Overview
  • 9.2. China Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Sports Technology Market

  • 10.1. India Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Sports Technology Market

  • 11.1. Japan Sports Technology Market Overview
  • 11.2. Japan Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Sports Technology Market

  • 12.1. Australia Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Sports Technology Market

  • 13.1. Indonesia Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Sports Technology Market

  • 14.1. South Korea Sports Technology Market Overview
  • 14.2. South Korea Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Sports Technology Market

  • 15.1. Western Europe Sports Technology Market Overview
  • 15.2. Western Europe Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Sports Technology Market

  • 16.1. UK Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Sports Technology Market

  • 17.1. Germany Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Sports Technology Market

  • 18.1. France Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Sports Technology Market

  • 19.1. Italy Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Sports Technology Market

  • 20.1. Spain Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Sports Technology Market

  • 21.1. Eastern Europe Sports Technology Market Overview
  • 21.2. Eastern Europe Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Sports Technology Market

  • 22.1. Russia Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Sports Technology Market

  • 23.1. North America Sports Technology Market Overview
  • 23.2. North America Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Sports Technology Market

  • 24.1. USA Sports Technology Market Overview
  • 24.2. USA Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Sports Technology Market

  • 25.1. Canada Sports Technology Market Overview
  • 25.2. Canada Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Sports Technology Market

  • 26.1. South America Sports Technology Market Overview
  • 26.2. South America Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Sports Technology Market

  • 27.1. Brazil Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Sports Technology Market

  • 28.1. Middle East Sports Technology Market Overview
  • 28.2. Middle East Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Sports Technology Market

  • 29.1. Africa Sports Technology Market Overview
  • 29.2. Africa Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Sports Technology Market Competitive Landscape And Company Profiles

  • 30.1. Sports Technology Market Competitive Landscape
  • 30.2. Sports Technology Market Company Profiles
    • 30.2.1. Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. ChyronHego Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Cisco Systems Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. HCL Technologies Limited Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Infosys Limited Overview, Products and Services, Strategy and Financial Analysis

31. Sports Technology Market Other Major And Innovative Companies

  • 31.1. Oracle
  • 31.2. Panasonic Corporation
  • 31.3. SAP SE
  • 31.4. Sony Corporation
  • 31.5. Stats LLC
  • 31.6. Telefonaktiebolaget LM Ericsson
  • 31.7. Agile Sports Technologies Inc.
  • 31.8. Athlete Intelligence
  • 31.9. Catapult Group International Ltd.
  • 31.10. Chetu Inc.
  • 31.11. Firstbeat Technologies Oy
  • 31.12. International Business Machines Corporation
  • 31.13. Genius Sports
  • 31.14. VICIS
  • 31.15. Stack Sports

32. Global Sports Technology Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Sports Technology Market

34. Recent Developments In The Sports Technology Market

35. Sports Technology Market High Potential Countries, Segments and Strategies

  • 35.1 Sports Technology Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Sports Technology Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Sports Technology Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer