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市场调查报告书
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1852681

2025年全球运动应用市场报告

Sport App Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 250 Pages | 商品交期: 2-10个工作天内

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简介目录

近年来,体育应用市场发展迅速,预计将从2024年的43.5亿美元成长到2025年的48.6亿美元,复合年增长率达11.9%。这段历史性成长时期主要受以下因素驱动:智慧型手机在体育消费领域的普及率不断提高;网路普及率的提升使得用户能够更便捷地获取线上体育内容;体育直播应用的日益流行;社交媒体在体育资讯更新和球迷互动方面的应用日益广泛;以及对梦幻体育应用的需求不断增长。

预计未来几年,体育应用市场将快速成长,到2029年市场规模将达到75.2亿美元,复合年增长率(CAGR)为11.5%。预测期内的成长主要受以下因素驱动:人工智慧和分析技术的日益融合,用于打造个人化的体育体验;应用程式内购买和广告带来的收益成长;穿戴式装置与运动应用同步的普及;运动组织对行动平台投入的增加;以及电子竞技和游戏类运动应用的日益普及。这段时期的关键趋势包括:开发个人化的健身和健康计画;引入游戏化功能以提高用户参与度;整合数位支付系统以支援应用程式内收费;与社群媒体平台合作建立社群;以及数据主导的粉丝互动策略创新。

体育应用是一款基于行动或网路的应用程序,旨在为用户提供与体育相关的内容、服务和功能,支援即时比分更新、新闻、串流媒体、训练指导、健身追踪、粉丝互动和赛事管理等活动。

体育类应用主要包括健身训练应用、梦幻运动应用、体育直播应用、球队和球员管理应用、体育博彩应用以及粉丝互动或社交体育应用。健身训练应用程式透过追踪运动状况、监测进展、提供个人化运动计画和表现分析,帮助使用者改善身体健康。这些应用程式可在iOS和Android等行动平台、穿戴式装置以及桌面和网页端使用。常见的收益模式包括免费增值、订阅、应用程式内收费、广告、按次付费和付费墙等。它们透过Google Play商店和Apple App Store等应用程式商店分发,服务于广泛的用户群体,包括健身爱好者、职业运动员和球队、体育迷、教练和训练员、体育组织以及广播公司。

2025年春季美国突然提高关税及其引发的贸易摩擦对休閒产业造成了严重衝击,尤其是进口运动用品、户外用品和休閒用品的供应。製造商和零售商面临许多此类产品成本上涨的困境,包括自行车、露营装备、健身器材和游戏机等,这些产品大多依赖海外采购,国内替代品有限。从事休閒娱乐零售的中小型企业受到的影响尤其严重,一些企业不得不减少库存并提高价格以缓解利润压力。活动组织者和休閒设施也面临进口设备和基础设施材料成本上涨的问题。为此,该行业正在探索从免税区采购替代产品,增加对本地供应商的依赖,并敦促政策制定者考虑对非必需但广泛使用的休閒用品给予豁免。

本研究报告是商业研究公司(The Business Research Company)全新系列报告的一部分,提供体育应用市场统计数据,例如全球市场规模、区域份额、竞争对手及其市场份额、详细的市场细分、市场趋势以及商业机会,为体育应用行业提供成功所需的关键数据。本体育应用市场研究报告全面分析了该行业的现状和未来发展趋势,为您提供所需的一切观点。

智慧型手机普及率的不断提高预计将在未来几年推动体育应用市场的成长。智慧型手机普及率指的是某个地区或市场中拥有或使用智慧型手机的人口比例。这一增长得益于互联网连接的扩展,更广泛、更快速的网路存取使智慧型手机在日常数位活动中变得更有价值、更不可或缺。智慧型手机为体育应用的发展提供了支持,它为用户提供了一个便捷、健身且互动性强的平台,使用户能够随时随地进行各种活动,例如观看比赛可携式、追踪健身数据、接收实时更新、参与梦幻运动以及加入球迷社区。例如,总部位于瑞典的电信业者爱立信在2024年6月预测,该地区的行动通讯数量将从2023年的12亿增加到2029年的13亿。因此,智慧型手机普及率的提高正在推动体育应用市场的发展。

体育应用市场的主要企业正在开发创新的即时追踪解决方案,透过即时更新、表现分析和互动功能来提升球迷的参与度,从而改变球迷的观赛体验。即时体育追踪应用程式能够即时监测并提供比赛、球员表现和统计数据等资讯。例如,2024年2月,美国科技公司苹果推出了首款专属运动应用程式-Apple Sports。这款应用程式能够快速且方便地提供即时比分、统计数据等资讯。用户可以获得包括比赛实况在内的多项体育赛事即时更新,并透过关注自己喜爱的球队、联赛和赛事来客製化专属体验。他们还可以在iPhone锁定萤幕和Apple Watch上观看直播,并透过Apple TV应用程式和连接的串流服务轻鬆存取。

2025年8月,总部位于美国的数位媒体和娱乐公司SEGG Media Corporation以1,000万美元收购了Galaxy Racer Holdings Limited。透过此次收购,SEGG Media Corporation旨在整合运动、电竞和粉丝互动,将其Sports.com超级应用程式推广至全球,从而触达更广泛的数位运动受众。总部位于阿联酋的Galaxy Racer Holdings Limited是体育应用GXR的开发人员。

体育应用市场由提供服务的营业单位所获得的收益构成,这些服务包括订阅费和访问收费、应用程式内购买、广告和赞助、数据分析和洞察、博彩以及产品费用。市场价值还包括服务提供者销售的或包含在其服务产品中的相关商品的价值。仅包括在企业之间交易或出售给最终消费者的商品和服务。

目录

第一章执行摘要

第二章 市场特征

第三章 市场趋势与策略

第四章 市场:宏观经济情景,包括利率、通膨、地缘政治、贸易战和关税,以及新冠疫情和復苏对市场的影响

第五章 全球成长分析与策略分析框架

  • 全球体育应用:PESTEL 分析(政治、社会、技术、环境、法律因素、驱动因素和限制因素)
  • 最终用途产业分析
  • 全球体育应用市场:成长率分析
  • 全球运动应用市场表现:规模与成长,2019-2024
  • 全球运动应用市场预测:2024-2029 年及 2034 年规模与成长
  • 全球运动应用:总潜在市场(TAM)

第六章 市场细分

  • 全球运动应用市场(按应用类型、表现和预测),2019-2024 年、2024-2029 年、2034 年
  • 健身和训练应用程式
  • 梦幻运动应用
  • 体育直播应用
  • 团队和球员管理应用程式
  • 体育博彩应用程式
  • 粉丝互动和社交体育应用
  • 全球运动应用市场:依平台、性能及预测划分,2019-2024年、2024-2029年预测、2034年预测
  • 行动应用(iOS 或 Android)
  • 穿戴式装置整合应用程式
  • 网页或桌面应用程式
  • 全球运动应用市场依收益模式划分,实际结果及预测(2019-2024年、2024-2029年预测、2034年预测)。
  • 免费增值
  • 基于订阅
  • 应用程式内购买
  • 广告支持
  • 按次付费或付费墙
  • 全球运动应用市场:依市场、表现及预测划分,2019-2024年、2024-2029年预测、2034年预测
  • Google Play 商店
  • 苹果 iPhone 作业系统 (iOS) 应用程式商店
  • 其他市场
  • 全球运动应用市场(按使用者类型、表现和预测),2019-2024 年、2024-2029 年、2034 年
  • 消费者
  • 职业运动员和球队
  • 体育迷
  • 教练和培训师
  • 体育组织和广播公司
  • 全球运动应用市场:健身与训练应用细分(按类型)、实际及预测,2019-2024 年、2024-2029 年、2034 年
  • 锻炼追踪应用程式
  • 个人训练应用程式
  • 瑜珈和冥想应用程式
  • 营养与饮食应用程式
  • 居家健身应用程式
  • 健身伴侣应用程式
  • 全球运动应用市场:依梦幻运动应用类型细分,实际状况及预测,2019-2024 年、2024-2029 年、2034 年
  • 每日梦幻运动(DFS)
  • 赛季制梦幻联赛
  • 梦幻联盟管理工具
  • 奇幻新闻和分析应用程式
  • 草稿和团队建立应用程式
  • 全球运动应用市场:体育直播串流应用细分(按类型)、表现及预测,2019-2024 年、2024-2029 年、2034 年
  • 体育赛事点播回放
  • 比赛直播
  • 多体育赛事直播平台
  • 联赛专属串流应用
  • 即时比分与精彩集锦
  • 全球运动应用市场:细分:球队和球员管理应用(按类型)、表现和预测,2019-2024 年、2024-2029 年、2034 年
  • 人员名单和日程管理
  • 性能分析工具
  • 运动员训练和评估应用程式
  • 沟通与协调应用程式
  • 青年队和业余联赛管理
  • 全球运动应用市场:细分市场:体育博彩应用(按类型)、绩效及预测,2019-2024年、2024-2029年预测、2034年预测
  • 真钱投注应用程式
  • 梦幻博彩平台
  • 赔率比较应用程式
  • 即时投注应用程式
  • 预测和贴士应用
  • 全球运动应用市场:细分:粉丝互动与社交体育应用(按类型)、绩效及预测,2019-2024年、2024-2029年预测、2034年预测
  • 体育新闻与最新资讯应用
  • 粉丝社群论坛
  • 调查和测验应用程式
  • 基于社群媒体的体育应用
  • 扩增实境(AR) 或虚拟实境 (VR) 运动体验应用程式

第七章 区域和国家分析

  • 全球运动应用市场:依地区、表现及预测划分,2019-2024年、2024-2029年预测、2034年预测
  • 全球运动应用市场:按国家、表现和预测(2019-2024 年、2024-2029 年预测、2034 年预测)

第八章 亚太市场

第九章:中国市场

第十章 印度市场

第十一章 日本市场

第十二章:澳洲市场

第十三章 印尼市场

第十四章 韩国市场

第十五章:西欧市场

第十六章英国市场

第十七章:德国市场

第18章:法国市场

第十九章:义大利市场

第20章:西班牙市场

第21章 东欧市场

第22章:俄罗斯市场

第23章 北美市场

第24章美国市场

第25章:加拿大市场

第26章 南美洲市场

第27章:巴西市场

第28章 中东市场

第29章:非洲市场

第30章:竞争格局与公司概况

  • 体育应用市场:竞争格局
  • 体育应用市场:公司简介
    • Hyperlink InfoSystem Overview, Products and Services, Strategy and Financial Analysis
    • Strava Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Peloton Interactive Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Zwift Inc. Overview, Products and Services, Strategy and Financial Analysis
    • TeamSnap Inc. Overview, Products and Services, Strategy and Financial Analysis

第31章:其他领先和创新企业

  • MindInventory
  • Sapphire Software Solutions
  • Freeletics GmbH
  • Agile Sports Technologies Inc
  • Synarion IT Solutions
  • Fitbit Inc.
  • Garmin Ltd.
  • JEFIT Inc.
  • Heja AB
  • MaxOne.ai
  • SportEasy
  • TeamLinkt
  • Spond AS
  • TrainHeroic Inc.
  • Invoidea Technologies Pvt. Ltd.

第 32 章全球市场竞争基准化分析与仪表板

第33章 重大併购

第34章近期市场趋势

第35章:高潜力市场国家、细分市场与策略

  • 2029 年运动应用市场:提供新机会的国家
  • 2029年运动应用市场:新兴细分市场机会
  • 2029 年运动应用市场:成长策略
    • 基于市场趋势的策略
    • 竞争对手策略

第36章 附录

简介目录
Product Code: r38389

A sport app is a mobile or web-based application designed to give users access to sports-related content, services, and features. It supports activities such as live score updates, news, streaming, training guidance, fitness tracking, fan engagement, and event management.

The primary types of sports apps include fitness and training apps, fantasy sports apps, live sports streaming apps, team and player management apps, sports betting apps, and fan engagement or social sports apps. Fitness and training apps help users enhance their physical health by tracking workouts, monitoring progress, and providing personalized exercise routines and performance analytics. These apps are available on mobile platforms such as iOS and Android, as well as on wearable devices and desktop or web applications. Common revenue models include freemium, subscriptions, in-app purchases, advertising, and pay-per-view or paywall options. They are distributed through marketplaces such as the Google Play Store, Apple App Store, and others, serving a wide user base that includes fitness enthusiasts, professional athletes and teams, sports fans, coaches and trainers, and sports organizations and broadcasters.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The sudden escalation of U.S. tariffs and the consequent trade frictions in spring 2025 are severely impacting the recreation sector, particularly in the supply of imported sports equipment, outdoor gear, and leisure products. Manufacturers and retailers are facing higher costs for items such as bicycles, camping gear, fitness machines, and gaming consoles, much of which are sourced from overseas with limited domestic alternatives. Small businesses operating in the recreational retail space are especially affected, with some reducing inventory or increasing prices to offset margin pressure. Event organizers and recreational facilities are also facing cost hikes for imported equipment and infrastructure materials. In response, the industry is exploring alternative sourcing from tariff-free regions, increasing reliance on local suppliers, and urging policymakers to consider exemptions for non-essential but widely used recreational products.

The sport app market research report is one of a series of new reports from The Business Research Company that provides sport app market statistics, including sport app industry global market size, regional shares, competitors with a sport app market share, detailed sport app market segments, market trends and opportunities, and any further data you may need to thrive in the sport app industry. This sports app market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The sport app market size has grown rapidly in recent years. It will grow from $4.35 billion in 2024 to $4.86 billion in 2025 at a compound annual growth rate (CAGR) of 11.9%. The growth during the historic period is driven by the rising adoption of smartphones for sports engagement, expanding internet penetration that enables access to online sports content, increasing popularity of live sports streaming apps, greater use of social media for sports updates and fan interaction, and growing demand for fantasy sports applications.

The sport app market size is expected to see rapid growth in the next few years. It will grow to $7.52 billion in 2029 at a compound annual growth rate (CAGR) of 11.5%. The growth expected in the forecast period is driven by the increasing integration of artificial intelligence and analytics to create personalized sports experiences, rising monetization through in-app purchases and advertisements, growing use of wearable devices that sync with sports apps, expanding investments by sports organizations in mobile platforms, and the rising popularity of e-sports and gaming-related sports apps. Key trends during this period include the development of personalized fitness and wellness programs, the introduction of gamification features to enhance user engagement, integration of digital payment systems for in-app purchases, connection with social media platforms to build communities, and innovations in data-driven fan engagement strategies.

The rising smartphone penetration is expected to fuel the growth of the sports app market in the coming years. Smartphone penetration refers to the percentage of people within a region or market who own or use smartphones. This increase is driven by expanding internet connectivity, as broader and faster network access makes smartphones more valuable and essential for daily digital activities. Smartphones support the growth of sports apps by offering users a convenient, portable, and interactive platform to stream live games, track fitness, receive real-time updates, participate in fantasy sports, and engage with fan communities anytime and anywhere. For example, in June 2024, Ericsson, a Sweden-based telecommunications company, projected that mobile subscriptions in the region would rise from 1.2 billion in 2023 to 1.3 billion by 2029. As a result, the increasing smartphone penetration is boosting the sports app market.

Leading companies in the sports app market are developing innovative real-time tracking solutions to transform how fans experience games by boosting engagement with live updates, performance analytics, and interactive features. Real-time sports tracking applications monitor and deliver live information on games, player performance, and statistics as they happen. For example, in February 2024, Apple Inc., a US-based technology company, launched its first dedicated sports app called Apple Sports. This app offers real-time scores, statistics, and more with speed and simplicity. Users can receive live updates, including play-by-play coverage, across multiple sports, and customize their experience by following favorite teams, leagues, and tournaments. It also includes live activities on the iPhone Lock Screen and Apple Watch, along with easy access to live games through the Apple TV app and connected streaming services.

In August 2025, SEGG Media Corporation, a US-based digital media and entertainment company, acquired Galaxy Racer Holdings Limited for $10 million. Through this acquisition, SEGG Media Corporation aims to expand its Sports.com Super App globally by integrating sports, esports, and fan engagement to reach a wider digital sports audience. Galaxy Racer Holdings Limited, based in the UAE, is the developer of the GXR app, a sports application.

Major players in the sport app market are Hyperlink InfoSystem, Strava Inc., Peloton Interactive Inc., Zwift Inc., TeamSnap Inc., MindInventory, Sapphire Software Solutions, Freeletics GmbH, Agile Sports Technologies Inc, Synarion IT Solutions, Fitbit Inc., Garmin Ltd., JEFIT Inc., Heja AB, MaxOne.ai, SportEasy, TeamLinkt, Spond AS, TrainHeroic Inc., Invoidea Technologies Pvt. Ltd.

North America was the largest region in the sport app market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in sports app report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the sports app market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The sports app market consists of revenues earned by entities by providing services such as subscription and access fees, in-app purchases, advertising and sponsorship, data analytics and insights, betting, and merchandise commissions. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Sport App Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on sport app market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for sport app ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The sport app market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Type Of App: Fitness And Training Apps; Fantasy Sports Apps; Live Sports Streaming Apps; Team And Player Management Apps; Sports Betting Apps; Fan Engagement And Social Sports Apps
  • 2) By Platform: Mobile Apps (Ios Or Android) ; Wearable-Integrated Apps; Web Or Desktop Apps
  • 3) By Revenue Model: Freemium; Subscription-Based; In-App Purchases; Advertising-Supported; Pay-Per-View Or Paywall
  • 4) By Marketplace: Google Play Store; Apple iPhone Operating System (Ios) Store; Other Marketplaces
  • 5) By User Type: Consumers; Professional Athletes And Teams; Sports Fans; Coaches And Trainers; Sports Organizations And Broadcasters
  • Subsegments:
  • 1) By Fitness And Training Apps: Workout Tracking Apps; Personal Training Apps; Yoga And Meditation Apps; Nutrition And Diet Apps; Home Workout Apps; Gym Companion Apps
  • 2) By Fantasy Sports Apps: Daily Fantasy Sports (DFS); Season-Long Fantasy Leagues; Fantasy League Management Tools; Fantasy News And Analytics Apps; Drafting And Team-Building Apps
  • 3) By Live Sports Streaming Apps: On-Demand Sports Replays; Live Match Streaming; Multi-Sport Streaming Platforms; League-Specific Streaming Apps; Score And Highlight Streaming
  • 4) By Team And Player Management Apps: Roster And Scheduling Management; Performance Analytics Tools; Player Training And Evaluation Apps; Communication And Coordination Apps; Youth Team And Amateur League Management
  • 5) By Sports Betting Apps: Real-Money Betting Apps; Fantasy Betting Platforms; Odds Comparison Apps; Live Betting Apps; Prediction And Tipster Apps
  • 6) By Fan Engagement And Social Sports Apps: Sports News And Updates Apps; Fan Community Forums; Polls And Trivia Apps; Social Media-Based Sports Apps; Augmented Reality (AR) Or Virtual Reality (VR) Sports Experience Apps
  • Companies Mentioned: Hyperlink InfoSystem; Strava Inc.; Peloton Interactive Inc.; Zwift Inc.; TeamSnap Inc.; MindInventory; Sapphire Software Solutions; Freeletics GmbH; Agile Sports Technologies Inc; Synarion IT Solutions; Fitbit Inc.; Garmin Ltd.; JEFIT Inc.; Heja AB; MaxOne.ai; SportEasy; TeamLinkt; Spond AS; TrainHeroic Inc.; Invoidea Technologies Pvt. Ltd.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain.
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time Series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Sport App Market Characteristics

3. Sport App Market Trends And Strategies

4. Sport App Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

  • 4.1. Supply Chain Impact from Tariff War & Trade Protectionism

5. Global Sport App Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Sport App PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Sport App Market Growth Rate Analysis
  • 5.4. Global Sport App Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Sport App Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Sport App Total Addressable Market (TAM)

6. Sport App Market Segmentation

  • 6.1. Global Sport App Market, Segmentation By Type Of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Fitness And Training Apps
  • Fantasy Sports Apps
  • Live Sports Streaming Apps
  • Team And Player Management Apps
  • Sports Betting Apps
  • Fan Engagement And Social Sports Apps
  • 6.2. Global Sport App Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Mobile Apps (Ios Or Android)
  • Wearable-Integrated Apps
  • Web Or Desktop Apps
  • 6.3. Global Sport App Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Freemium
  • Subscription-Based
  • In-App Purchases
  • Advertising-Supported
  • Pay-Per-View Or Paywall
  • 6.4. Global Sport App Market, Segmentation By Marketplace, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Google Play Store
  • Apple iPhone Operating System (Ios) Store
  • Other Marketplaces
  • 6.5. Global Sport App Market, Segmentation By User Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Consumers
  • Professional Athletes And Teams
  • Sports Fans
  • Coaches And Trainers
  • Sports Organisations And Broadcasters
  • 6.6. Global Sport App Market, Sub-Segmentation Of Fitness And Training Apps, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Workout Tracking Apps
  • Personal Training Apps
  • Yoga And Meditation Apps
  • Nutrition And Diet Apps
  • Home Workout Apps
  • Gym Companion Apps
  • 6.7. Global Sport App Market, Sub-Segmentation Of Fantasy Sports Apps, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Daily Fantasy Sports (DFS)
  • Season-Long Fantasy Leagues
  • Fantasy League Management Tools
  • Fantasy News And Analytics Apps
  • Drafting And Team-Building Apps
  • 6.8. Global Sport App Market, Sub-Segmentation Of Live Sports Streaming Apps, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • On-Demand Sports Replays
  • Live Match Streaming
  • Multi-Sport Streaming Platforms
  • League-Specific Streaming Apps
  • Score And Highlight Streaming
  • 6.9. Global Sport App Market, Sub-Segmentation Of Team And Player Management Apps, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Roster And Scheduling Management
  • Performance Analytics Tools
  • Player Training And Evaluation Apps
  • Communication And Coordination Apps
  • Youth Team And Amateur League Management
  • 6.10. Global Sport App Market, Sub-Segmentation Of Sports Betting Apps, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Real-Money Betting Apps
  • Fantasy Betting Platforms
  • Odds Comparison Apps
  • Live Betting Apps
  • Prediction And Tipster Apps
  • 6.11. Global Sport App Market, Sub-Segmentation Of Fan Engagement And Social Sports Apps, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Sports News And Updates Apps
  • Fan Community Forums
  • Polls And Trivia Apps
  • Social Media-Based Sports Apps
  • Augmented Reality (AR) Or Virtual Reality (VR )Sports Experience Apps

7. Sport App Market Regional And Country Analysis

  • 7.1. Global Sport App Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Sport App Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Sport App Market

  • 8.1. Asia-Pacific Sport App Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Sport App Market, Segmentation By Type Of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Sport App Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Sport App Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Sport App Market

  • 9.1. China Sport App Market Overview
  • 9.2. China Sport App Market, Segmentation By Type Of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Sport App Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Sport App Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Sport App Market

  • 10.1. India Sport App Market, Segmentation By Type Of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Sport App Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Sport App Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Sport App Market

  • 11.1. Japan Sport App Market Overview
  • 11.2. Japan Sport App Market, Segmentation By Type Of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Sport App Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Sport App Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Sport App Market

  • 12.1. Australia Sport App Market, Segmentation By Type Of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Sport App Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Sport App Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Sport App Market

  • 13.1. Indonesia Sport App Market, Segmentation By Type Of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Sport App Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Sport App Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Sport App Market

  • 14.1. South Korea Sport App Market Overview
  • 14.2. South Korea Sport App Market, Segmentation By Type Of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Sport App Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Sport App Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Sport App Market

  • 15.1. Western Europe Sport App Market Overview
  • 15.2. Western Europe Sport App Market, Segmentation By Type Of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Sport App Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Sport App Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Sport App Market

  • 16.1. UK Sport App Market, Segmentation By Type Of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Sport App Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Sport App Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Sport App Market

  • 17.1. Germany Sport App Market, Segmentation By Type Of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Sport App Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Sport App Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Sport App Market

  • 18.1. France Sport App Market, Segmentation By Type Of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Sport App Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Sport App Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Sport App Market

  • 19.1. Italy Sport App Market, Segmentation By Type Of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Sport App Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Sport App Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Sport App Market

  • 20.1. Spain Sport App Market, Segmentation By Type Of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Sport App Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Sport App Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Sport App Market

  • 21.1. Eastern Europe Sport App Market Overview
  • 21.2. Eastern Europe Sport App Market, Segmentation By Type Of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Sport App Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Sport App Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Sport App Market

  • 22.1. Russia Sport App Market, Segmentation By Type Of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Sport App Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Sport App Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Sport App Market

  • 23.1. North America Sport App Market Overview
  • 23.2. North America Sport App Market, Segmentation By Type Of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Sport App Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Sport App Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Sport App Market

  • 24.1. USA Sport App Market Overview
  • 24.2. USA Sport App Market, Segmentation By Type Of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Sport App Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Sport App Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Sport App Market

  • 25.1. Canada Sport App Market Overview
  • 25.2. Canada Sport App Market, Segmentation By Type Of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Sport App Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Sport App Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Sport App Market

  • 26.1. South America Sport App Market Overview
  • 26.2. South America Sport App Market, Segmentation By Type Of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Sport App Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Sport App Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Sport App Market

  • 27.1. Brazil Sport App Market, Segmentation By Type Of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Sport App Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Sport App Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Sport App Market

  • 28.1. Middle East Sport App Market Overview
  • 28.2. Middle East Sport App Market, Segmentation By Type Of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Sport App Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Sport App Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Sport App Market

  • 29.1. Africa Sport App Market Overview
  • 29.2. Africa Sport App Market, Segmentation By Type Of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Sport App Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Sport App Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Sport App Market Competitive Landscape And Company Profiles

  • 30.1. Sport App Market Competitive Landscape
  • 30.2. Sport App Market Company Profiles
    • 30.2.1. Hyperlink InfoSystem Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Strava Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Peloton Interactive Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Zwift Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. TeamSnap Inc. Overview, Products and Services, Strategy and Financial Analysis

31. Sport App Market Other Major And Innovative Companies

  • 31.1. MindInventory
  • 31.2. Sapphire Software Solutions
  • 31.3. Freeletics GmbH
  • 31.4. Agile Sports Technologies Inc
  • 31.5. Synarion IT Solutions
  • 31.6. Fitbit Inc.
  • 31.7. Garmin Ltd.
  • 31.8. JEFIT Inc.
  • 31.9. Heja AB
  • 31.10. MaxOne.ai
  • 31.11. SportEasy
  • 31.12. TeamLinkt
  • 31.13. Spond AS
  • 31.14. TrainHeroic Inc.
  • 31.15. Invoidea Technologies Pvt. Ltd.

32. Global Sport App Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Sport App Market

34. Recent Developments In The Sport App Market

35. Sport App Market High Potential Countries, Segments and Strategies

  • 35.1 Sport App Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Sport App Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Sport App Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer