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市场调查报告书
商品编码
1534935

动画AI工具市场:现况分析与预测(2024-2032)

AI Tools for Animation Market: Current Analysis and Forecast (2024-2032)

出版日期: | 出版商: UnivDatos Market Insights Pvt Ltd | 英文 135 Pages | 商品交期: 最快1-2个工作天内

价格
简介目录

在预测期(2024-2032年),动画AI工具市场预计将以 17%的年复合成长率大幅成长。AI在动画和相关技能教学的教育工具中的日益成长的应用支持市场的成长。此外,AI工具透过自动执行重复任务并提高工作流程效率来减少生产时间和成本。根据 WorldMetrics.org 预计,到2024年,AI可将动画製作成本降低近 70%。人们越来越重视与科技公司建立策略伙伴关係,使内容创作者能够扩大其市场范围并加强其技术产品。此外,公司不断进行研究和开发,以提高AI能力并保持竞争力。例如,2024年 4月 16 日,Cartoon Studio 宣布开发新的专有生成式 AI 工具包和工作流程 "GADGET AI" ,不仅能够实现新动画内容的开发、製作和后製,还目的是振兴和升级数千个现有目录剧集和收购的品质和发行范围。

依类型划分,市场分为 2D 动画工具、3D 动画工具、脸部动画工具等。2023年的市场中,3D动画工具将占据压倒性的占有率。这是因为可创建非常逼真和高品质的动画。随着观众越来越期望透过各种媒体获得逼真的视觉效果和详细的角色动画,这推动了需求。这些工具还可以自动执行复杂的任务,例如角色绑定、动作捕捉和物理模拟,显着减少生产时间和成本。2023年 11月,AI动作捕捉技术製造商 DeepMotion 推出 MotionGPT,重新定义了动画领域。该工具利用生成式AI的力量,将文字提示无缝转换为复杂的3D 动画,开创动画製作民主化的新时代。

市场依应用程式细分为电影/电视、游戏、广告、教育等。电影和电视领域预计在预测期内(2024-2032年)将以显着的年复合成长率成长。影视产业不断突破视觉效果的界限,需要先进的AI工具来提供先进的动画和 CGI​​。这种需求推动AI动画工具的开发和采用。此外,虚拟製作技术的兴起,其中AI工具用于即时渲染和现场可视化,将改变电影製作过程。这项进步使得AI工具变得非常重要,推动了产业的成长和整合。

为了更了解动画AI工具的市场采用情况,市场根据北美(美国、加拿大、北美其他地区)、欧洲(德国、法国、英国、西班牙、义大利、欧洲其他地区)、亚太地区(中国、日本、印度、亚太其他地区)和其他地区的全球影响力进行分析。亚太地区将在预测期(2024-2032年)实现成长,因为快速的AI和机器学习创新推动先进动画工具的采用,使生产流程更加高效且更具成本效益,预计年复合成长率将大幅成长。中国、日本和印度等国家透过整合媒体和娱乐等各行业的AI工具来引领数位转型。此外,公司日益投资AI驱动的解决方案,以提高创造力、简化製作流程,并满足不同区域平台对高品质动画内容不断成长的需求。2024年 7月 2 日,HCLTech 和 IBM 宣布开展新合作,基于 IBM watsonx AI 和资料平台创建生成式 AI 卓越中心(CoE)。 CoE 透过 HCLTech 位于伦敦和德克萨斯州奥斯汀的AI和云端原生实验室提供,将使跨国公司能够建立客製化AI应用程式、扩展资料功能并加速负责任的AI工作流程。

市场主要参与者包括 Adob​​e、Autodesk Inc.、Unity Technologies、Epic Games, Inc.、NVIDIA Corporation、Rokoko、Faceware Technologies, Inc.、Reallusion Inc.、DeepMotion、Sparkol Limited(VideoScribe)等。

目录

第1章 市场介绍

  • 市场定义
  • 主要目的
  • 利害关係人
  • 限制

第2章 研究方法或前提

  • 调查过程
  • 调查方法
  • 受访者简介

第3章 执行摘要

  • 行业概况
  • 依细分市场进行预测
    • 市场成长强度
  • 区域展望

第4章 市场动态

  • 促进因素
  • 机会
  • 抑制因素
  • 趋势
  • PESTEL 分析
  • 需求方分析
  • 供给面分析
    • 併购
    • 投资场景
    • 产业洞察:主要新创公司及其独特策略

第5章 价格分析

  • 区域价格分析
  • 影响价格的因素

第6章 全球动画AI工具市场收入,2022-2032

第7章 依类型划分的市场分析

  • 2D 动画工具
  • 3D 动画工具
  • 脸部动画工具
  • 其他

第8章 应用市场分析

  • 电影/电视
  • 游戏
  • 广告
  • 教育
  • 其他

第9章 依地区划分的市场分析

  • 北美
    • 美国
    • 加拿大
    • 其他北美地区
  • 欧洲
    • 德国
    • 法国
    • 英国
    • 西班牙
    • 义大利
    • 其他欧洲地区
  • 亚太地区
    • 中国
    • 日本
    • 印度
    • 其他亚太地区
  • 世界其他地区

第10章 价值链分析

  • 边际分析
  • 进入市场的公司名单

第11章 竞争态势

  • 竞争仪表板
  • 竞争市场定位分析
  • 波特五力分析

第12章 公司简介

  • Adobe
  • Autodesk Inc.
  • Unity Technologies
  • Epic Games, Inc.
  • NVIDIA Corporation
  • Rokoko
  • Faceware Technologies, Inc.
  • Reallusion Inc.
  • DeepMotion
  • Sparkol Limited(VideoScribe)

第13章 缩写与先决条件

第14章 附录

简介目录
Product Code: UMAI212934

AI Tools for Animation are software applications that leverage artificial intelligence and machine learning algorithms to automate and enhance various aspects of the animation process. These tools assist in creating, editing, and refining animations more efficiently and with greater creative possibilities. Such tools include automated lip-syncing, motion capture, procedural generation, real-time rendering, AI-driven character rigging, and facial animation. The entertainment, gaming, and advertising industries' increasing need for high-quality animations fuels market growth.

The AI Tools for Animation Market is expected to grow with a significant CAGR of 17% during the forecast period (2024-2032). The growing application of AI in educational tools for teaching animation and related skills supports market growth. Additionally, AI tools reduce production time and costs by automating repetitive tasks and improving workflow efficiency. As per WorldMetrics.org, in 2024, It is estimated that AI can potentially cut the cost of animation production by close to 70%. There is a growing emphasis on forming strategic partnerships with technology companies, and content creators can expand market reach and enhance technological offerings. Moreover, companies launch research and development to improve AI capabilities and maintain a competitive edge continuously. For instance, on April 16, 2024, Kartoon Studios announced the development of a new proprietary generative AI toolkit and workflow, "GADGET A.I.," designed to enable the development, production, and post-production of new animated content, as well as revitalize and upgrade the quality and distribution reach of thousands of existing catalog episodes and acquisitions.

Based on the type, the market has been divided into 2D animation tools, 3D animation tools, facial animation tools, and others. The 3D Animation Tools held a dominant share of the market in 2023. This is due to enabling the creation of highly realistic and high-quality animations. This drives demand as audiences increasingly expect lifelike visual effects and detailed character animations in various media. Also, these tools automate complex tasks such as character rigging, motion capture, and physics simulations, significantly reducing the time and cost of production. In November 2023, DeepMotion, a maker of AI-powered motion capture technology, redefined the animation landscape with the launch of MotionGPT. This tool leverages the power of generative AI to seamlessly transform text prompts into intricate 3D animations, ushering in a new era of democratization in animation creation.

Based on the application, the market is segmented into film and television, gaming, advertising, education, and others. The film and television segment is expected to grow with a significant CAGR in the forecast period (2024-2032). The film and television industry continuously pushes the boundaries of visual effects, requiring advanced AI tools to achieve sophisticated animations and computer-generated imagery (CGI). This demand propels the development and adoption of AI animation tools. Moreover, the rise of virtual production techniques, where AI tools are used for real-time rendering and on-set visualization, transforms the filmmaking process. This advancement makes AI tools indispensable, fostering their growth and integration in the industry.

For a better understanding of the market adoption of AI Tools for Animation, the market is analyzed based on its worldwide presence in countries such as North America (U.S., Canada, and the Rest of North America), Europe (Germany, France, U.K., Spain, Italy, Rest of Europe), Asia-Pacific (China, Japan, India, Rest of Asia-Pacific), Rest of World. Asia-Pacific is expected to grow with a significant CAGR in the forecast period (2024-2032) owing to the rapid AI and machine learning innovations driving the adoption of advanced animation tools, making production processes more efficient and cost-effective. Countries like China, Japan, and India are leading digital transformation efforts, integrating AI tools in various industries, including media and entertainment. Moreover, companies increasingly invest in AI-driven solutions to enhance creativity, streamline production processes, and meet the rising demand for high-quality animation content across diverse regional platforms. On July 2, 2024, HCLTech and IBM announced a new collaboration to establish a Generative AI Center of Excellence (CoE) based on the IBM watsonx AI and data platform. The CoE, which is available through HCLTech's AI and Cloud Native Labs in London and Austin, TX., is designed to help global enterprises build custom AI applications, expand data capabilities, and accelerate responsible AI workflows.

Some of the major players operating in the market include Adobe, Autodesk Inc., Unity Technologies, Epic Games, Inc., NVIDIA Corporation, Rokoko, Faceware Technologies, Inc., Reallusion Inc., DeepMotion, Sparkol Limited (VideoScribe).

TABLE OF CONTENTS

1.MARKET INTRODUCTION

  • 1.1. Market Definitions
  • 1.2. Main Objective
  • 1.3. Stakeholders
  • 1.4. Limitation

2.RESEARCH METHODOLOGY OR ASSUMPTION

  • 2.1. Research Process of the AI Tools For Animation Market
  • 2.2. Research Methodology of the AI Tools For Animation Market
  • 2.3. Respondent Profile

3.EXECUTIVE SUMMARY

  • 3.1. Industry Synopsis
  • 3.2. Segmental Outlook
    • 3.2.1. Market Growth Intensity
  • 3.3. Regional Outlook

4.MARKET DYNAMICS

  • 4.1. Drivers
  • 4.2. Opportunity
  • 4.3. Restraints
  • 4.4. Trends
  • 4.5. PESTEL Analysis
  • 4.6. Demand Side Analysis
  • 4.7. Supply Side Analysis
    • 4.7.1. Merger & Acquisition
    • 4.7.2. Investment Scenario
    • 4.7.3. Industry Insights: Leading Startups and Their Unique Strategies

5.PRICING ANALYSIS

  • 5.1. Regional Pricing Analysis
  • 5.2. Price Influencing Factors

6.GLOBAL AI TOOLS FOR ANIMATION MARKET REVENUE (USD MN), 2022-2032F

7.MARKET INSIGHTS BY TYPE

  • 7.1. 2D Animation Tools
  • 7.2. 3D Animation Tools
  • 7.3. Facial Animation Tools
  • 7.4. Others

8.MARKET INSIGHTS BY APPLICATION

  • 8.1. Film and Television
  • 8.2. Gaming
  • 8.3. Advertising
  • 8.4. Education
  • 8.5. Others

9.MARKET INSIGHTS BY REGION

  • 9.1. North America
    • 9.1.1. U.S.
    • 9.1.2. Canada
    • 9.1.3. Rest of North America
  • 9.2. Europe
    • 9.2.1. Germany
    • 9.2.2. France
    • 9.2.3. UK
    • 9.2.4. Spain
    • 9.2.5. Italy
    • 9.2.6. Rest of Europe
  • 9.3. Asia-Pacific
    • 9.3.1. China
    • 9.3.2. Japan
    • 9.3.3. India
    • 9.3.4. Rest of APAC
  • 9.4. Rest of the World

10.VALUE CHAIN ANALYSIS

  • 10.1. Marginal Analysis
  • 10.2. List of Market Participants

11.COMPETITIVE LANDSCAPE

  • 11.1. Competition Dashboard
  • 11.2. Competitor Market Positioning Analysis
  • 11.3. Porter Five Forces Analysis

12.COMPANY PROFILES

  • 12.1. Adobe
    • 12.1.1. Company Overview
    • 12.1.2. Key Financials
    • 12.1.3. SWOT Analysis
    • 12.1.4. Product Portfolio
    • 12.1.5. Recent Developments
  • 12.2. Autodesk Inc.
  • 12.3. Unity Technologies
  • 12.4. Epic Games, Inc.
  • 12.5. NVIDIA Corporation
  • 12.6. Rokoko
  • 12.7. Faceware Technologies, Inc.
  • 12.8. Reallusion Inc.
  • 12.9. DeepMotion
  • 12.10. Sparkol Limited (VideoScribe)

13.ACRONYMS & ASSUMPTION

14.ANNEXURE