全球增强现实零售市场研究报告 - 2023 年至 2030 年行业分析、规模、份额、增长、趋势和预测
市场调查报告书
商品编码
1342901

全球增强现实零售市场研究报告 - 2023 年至 2030 年行业分析、规模、份额、增长、趋势和预测

Global Augmented Reality in Retail Market Research Report - Industry Analysis, Size, Share, Growth, Trends and Forecast 2023 to 2030

出版日期: | 出版商: Value Market Research | 英文 225 Pages | 商品交期: 最快1-2个工作天内

价格

全球零售市场对增强现实的需求预计将从 2022 年的 58.5 亿美元增至 2030 年的近 3635 亿美元,2023-2030 年研究期间复合年增长率为 58.22%。

增强现实被定义为将数字对象带入物理世界。增强现实涉及通过 AR 眼镜、智能手机和平板电脑等查看设备将数字元素分层到我们的物理现实中。零售业的增强现实使品牌能够开发良好的零售体验,从而影响客户的购买行为,并通过为用户创建虚拟模拟来虚拟地与产品互动,就像他们在实体店试穿衣服一样,使在线销售变得轻鬆、舒适。店铺。通过使用增强现实,零售客户可以虚拟地访问他们喜欢的品牌商店、测试产品并进行比较,而无需离开舒适的家。

市场动态:

由于对增强现实市场的投资增加以及智能手机采用率的上升,全球增强现实在零售业务中正在蓬勃发展。零售业的增强现实为企业提供了巨大的机会,例如促进销售、提高客户参与度、最大限度地减少退货、减少员工费用以及提供非接触式体验,进一步促进了零售业增强现实的市场增长。此外,基于增强和虚拟现实的解决方案在成本效益方面的优势对市场的扩张产生了积极影响。

该研究报告涵盖波特五力模型、市场吸引力分析和价值链分析。这些工具有助于清晰地了解行业结构并评估全球范围内的竞争吸引力。此外,这些工具还对全球零售增强现实市场的每个细分市场进行了包容性评估。零售行业增强现实的增长和趋势为这项研究提供了整体方法。

区域分析:

本节涵盖区域前景,重点介绍北美、欧洲、亚太地区、拉丁美洲以及中东和非洲零售市场增强现实的当前和未来需求。此外,该报告重点关注所有主要地区各个应用领域的需求、估计和预测。

该研究报告还涵盖了市场主要参与者的全面概况以及对全球竞争格局的深入了解。零售市场增强现实的主要参与者包括谷歌(美国)、PTC(美国)、苹果(美国)、微软(美国)、Wikitude(奥地利)、DAQRI(美国)、Zugara(美国)、Blippar(英国) 、Marxent Labs(美国)、Augment(法国)、ViewAR(奥地利)、Holition(英国)、Ikea(荷兰)、Sephora(法国)、Amazon(美国)、Imagine Technologies(印度)、Total Immersion(法国)、Kudan (英国)和INDE(英国)。本节包含竞争格局的整体视图,包括各种战略发展,例如关键併购、未来产能、合作伙伴关係、财务概况、合作、新产品开发、新产品发布和其他发展。

如果您有任何定制要求,请写信给我们。我们的研究团队可以根据您的需求提供定制报告。

目录

第一章:前言

  • 报告说明
    • 客观的
    • 目标受众
    • 独特的销售主张 (USP) 和产品
  • 研究范围
  • 研究方法论
    • 市场研究过程
    • 市场研究方法论

第 2 章:执行摘要

  • 市场亮点
  • 全球市场概况

第 3 章:零售业的增强现实 - 行业分析

  • 简介 - 市场动态
  • 市场驱动因素
  • 市场限制
  • 机会
  • 行业动态
  • 波特五力分析
  • 市场吸引力分析
    • 按技术分類的市场吸引力分析
    • 按产品提供的市场吸引力分析
    • 按设备类型分類的市场吸引力分析
    • 市场吸引力分析:按应用分类
    • 按零售类型分類的市场吸引力分析
    • 市场吸引力分析:按地区

第 4 章:价值链分析

  • 价值链分析
  • 原材料分析
    • 原材料清单
    • 原料厂商清单
    • 主要原材料价格走势
  • 潜在买家名单
  • 营销渠道
    • 直效行销
    • 间接营销
    • 营销渠道发展趋势

第 5 章:COVID-19 爆发的影响分析

第 6 章:零售市场中的全球增强现实分析:按技术分类

  • 按技术概述
  • 历史和预测数据
  • 按技术分析
  • 基于标记的增强现实(被动标记、主动标记)
  • 无标记增强现实(基于模型、基于图像处理)

第 7 章:零售市场中的全球增强现实分析:按产品分类

  • 按产品分类概述
  • 历史和预测数据
  • 按产品分析
  • 硬件(传感器、半导体元件、显示器和投影仪、相机、其他)
  • 软件和服务(软件开发套件 (SDK) 和应用程序、服务)

第 8 章:零售市场中的全球增强现实分析:按设备类型

  • 按设备类型概述
  • 历史和预测数据
  • 按设备类型分析
  • 头戴式显示器 (HMD)
  • 智能AR镜
  • 手持设备

第 9 章:零售市场中的全球增强现实分析:按应用分类

  • 概述:按应用
  • 历史和预测数据
  • 分析:按应用
  • 广告与营销
  • 试戴解决方案
  • 规划设计
  • 信息系统

第 10 章:零售市场中的全球增强现实分析:按零售类型

  • 按零售类型分類的概览
  • 历史和预测数据
  • 按零售类型分析
  • 珠宝
  • 美容及化妆品
  • 服装试穿
  • 家具和照明
  • 杂货购物
  • 鞋类
  • 其他的

第 11 章:零售市场中的全球增强现实分析:按地理位置

  • 顶级公司股票分析
  • 介绍
  • 北美销售分析
    • 概述、历史和预测销售分析
    • 北美按细分市场销售分析
    • 北美按国家/地区销售分析
    • 美国销售分析
    • 加拿大销售分析
    • 墨西哥销售分析
  • 欧洲销售分析
    • 概述、历史和预测销售分析
    • 欧洲按细分市场销售分析
    • 欧洲按国家/地区销售分析
    • 英国销售分析
    • 法国销售分析
    • 德国销售分析
    • 意大利销售分析
    • 俄罗斯销售分析
    • 欧洲其他地区销售分析
  • 亚太地区销售分析
    • 概述、历史和预测销售分析
    • 亚太地区按细分市场销售分析
    • 亚太地区国家/地区销售分析
    • 中国销售分析
    • 印度销售分析
    • 日本销售分析
    • 韩国销售分析
    • 澳大利亚销售分析
    • 亚太地区其他地区销售分析
  • 拉丁美洲销售分析
    • 概述、历史和预测销售分析
    • 拉丁美洲按细分市场销售分析
    • 拉丁美洲按国家/地区销售分析
    • 巴西销售分析
    • 阿根廷销售分析
    • 秘鲁销售分析
    • 智利销售分析
    • 拉丁美洲其他地区销售分析
  • 中东和非洲销售分析
    • 概述、历史和预测销售分析
    • 中东和非洲按细分市场销售分析
    • 中东和非洲国家销售分析
    • 沙特阿拉伯销售分析
    • 阿联酋销售分析
    • 以色列销售分析
    • 南非销售分析
    • 中东其他地区和非洲销售分析

第 12 章:零售公司增强现实的竞争格局

  • 零售市场竞争中的增强现实
  • 伙伴关係/协作/协议
  • 併购
  • 新产品发布
  • 其他发展

第 13 章:公司简介

  • 公司股份分析
  • 市场集中度
  • Google (US)
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • PTC (US)
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • Apple (US)
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • Microsoft (US)
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • Wikitude (Austria)
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • DAQRI (US)
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • Zugara (US)
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • Blippar (UK)
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • Marxent Labs (US)
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • Augment (France)
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • ViewAR (Austria)
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • Holition (UK)
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • Ikea (NetherlAnds)
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • Sephora (France)
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • Amazon (US)
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • Imaginate Technologies (India)
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • Total Immersion (France)
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • Kudan (UK)
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • INDE (UK)
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展

注意 - 在公司概况中,财务详细信息和近期发展视情况而定,或者如果是私营公司,则可能不包括在内

Product Code: VMR11219162

The global demand for Augmented Reality in Retail Market is presumed to reach the market size of nearly USD 363.5 BN by 2030 from USD 5.85 BN in 2022 with a CAGR of 58.22% under the study period 2023 - 2030.

Augmented reality is defined as bringing digital objects into the physical world. Augmented reality involves the layering of the digital elements onto our physical reality, through viewing devices such as AR glasses, smartphones, and tablets. Augmented reality in retail enables brands to develop good retail experiences that affect the purchasing behavior of their customers and makes online selling easy and more comfortable by creating virtual simulations for users to engage virtually with a product, much like how they try on clothing in a physical store. By using augmented reality, retail customers can virtually visit their preferred brand stores, test products, and make comparisons without ever leaving the comfort of their houses.

MARKET DYNAMICS:

Global augmented reality in the retail business is flourishing as a result of increased investments in the augmented reality market and the rise in smartphone adoption. Augmented reality in retail provides immense opportunities for businesses, such as boosting sales, increasing customer engagement, minimizing returns, reducing staffing expenses, and delivering a contactless experience, further bolsters augmented reality's market growth in retail. Additionally, the advantages of augmented and virtual reality-based solutions in terms of cost-effectiveness positively affect the market's expansion.

The research report covers Porter's Five Forces Model, Market Attractiveness Analysis, and Value Chain analysis. These tools help to get a clear picture of the industry's structure and evaluate the competition attractiveness at a global level. Additionally, these tools also give an inclusive assessment of each segment in the global market of augmented reality in retail. The growth and trends of augmented reality in retail industry provide a holistic approach to this study.

MARKET SEGMENTATION:

This section of the augmented reality in retail market report provides detailed data on the segments at country and regional level, thereby assisting the strategist in identifying the target demographics for the respective product or services with the upcoming opportunities.

By Technology

  • Marker-Based Augmented Reality (Passive Marker, Active Marker)
  • Marker-Less Augmented Reality (Model Based, Image Processing Based)

By Offering

  • Hardware (Sensors, Semiconductor Components, Displays & Projectors, Cameras, Others)
  • Software & Services (Software Development Kits (Sdks) And Apps, Services)

By Device Type

  • Head-Mounted Display (HMD)
  • Smart AR Mirror
  • Handheld Device

By Application

  • Advertising And Marketing
  • Try-On Solutions
  • Planning And Designing
  • Information Systems

By Retail Type

  • Jewelry
  • Beauty And Cosmetics
  • Apparel Fitting
  • Furniture And Lighting
  • Grocery Shopping
  • Footwear
  • Others

REGIONAL ANALYSIS:

This section covers the regional outlook, which accentuates current and future demand for the Augmented Reality in Retail market across North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa. Further, the report focuses on demand, estimation, and forecast for individual application segments across all the prominent regions.

The research report also covers the comprehensive profiles of the key players in the market and an in-depth view of the competitive landscape worldwide. The major players in the augmented reality in retail market include Google (US), PTC (US), Apple (US), Microsoft (US), Wikitude (Austria), DAQRI (US), Zugara (US), Blippar (UK), Marxent Labs (US), Augment (France), ViewAR (Austria), Holition (UK), Ikea (Netherlands), Sephora (France), Amazon (US), Imaginate Technologies (India), Total Immersion (France), Kudan (UK), and INDE (UK). This section consists of a holistic view of the competitive landscape that includes various strategic developments such as key mergers & acquisitions, future capacities, partnerships, financial overviews, collaborations, new product developments, new product launches, and other developments.

In case you have any custom requirements, do write to us. Our research team can offer a customized report as per your need.

TABLE OF CONTENTS

1 . PREFACE

  • 1.1. Report Description
    • 1.1.1. Objective
    • 1.1.2. Target Audience
    • 1.1.3. Unique Selling Proposition (USP) & offerings
  • 1.2. Research Scope
  • 1.3. Research Methodology
    • 1.3.1. Market Research Process
    • 1.3.2. Market Research Methodology

2 . EXECUTIVE SUMMARY

  • 2.1. Highlights of Market
  • 2.2. Global Market Snapshot

3 . AUGMENTED REALITY IN RETAIL - INDUSTRY ANALYSIS

  • 3.1. Introduction - Market Dynamics
  • 3.2. Market Drivers
  • 3.3. Market Restraints
  • 3.4. Opportunities
  • 3.5. Industry Trends
  • 3.6. Porter's Five Force Analysis
  • 3.7. Market Attractiveness Analysis
    • 3.7.1 Market Attractiveness Analysis By Technology
    • 3.7.2 Market Attractiveness Analysis By Offering
    • 3.7.3 Market Attractiveness Analysis By Device Type
    • 3.7.4 Market Attractiveness Analysis By Application
    • 3.7.5 Market Attractiveness Analysis By Retail Type
    • 3.7.6 Market Attractiveness Analysis By Region

4 . VALUE CHAIN ANALYSIS

  • 4.1. Value Chain Analysis
  • 4.2. Raw Material Analysis
    • 4.2.1. List of Raw Materials
    • 4.2.2. Raw Material Manufactures List
    • 4.2.3. Price Trend of Key Raw Materials
  • 4.3. List of Potential Buyers
  • 4.4. Marketing Channel
    • 4.4.1. Direct Marketing
    • 4.4.2. Indirect Marketing
    • 4.4.3. Marketing Channel Development Trend

5 . IMPACT ANALYSIS OF COVID-19 OUTBREAK

6 . GLOBAL AUGMENTED REALITY IN RETAIL MARKET ANALYSIS BY TECHNOLOGY

  • 6.1 Overview by Technology
  • 6.2 Historical and Forecast Data
  • 6.3 Analysis by Technology
  • 6.4 Marker-based Augmented Reality (Passive Marker, Active Marker) Historic and Forecast Sales by Regions
  • 6.5 Marker-less Augmented Reality (Model Based, Image Processing Based) Historic and Forecast Sales by Regions

7 . GLOBAL AUGMENTED REALITY IN RETAIL MARKET ANALYSIS BY OFFERING

  • 7.1 Overview by Offering
  • 7.2 Historical and Forecast Data
  • 7.3 Analysis by Offering
  • 7.4 Hardware (Sensors, Semiconductor Components, Displays & Projectors, Cameras, Others) Historic and Forecast Sales by Regions
  • 7.5 Software & Services (Software Development Kits (SDKs) And Apps, Services) Historic and Forecast Sales by Regions

8 . GLOBAL AUGMENTED REALITY IN RETAIL MARKET ANALYSIS BY DEVICE TYPE

  • 8.1 Overview by Device Type
  • 8.2 Historical and Forecast Data
  • 8.3 Analysis by Device Type
  • 8.4 Head-Mounted Display (HMD) Historic and Forecast Sales by Regions
  • 8.5 Smart AR Mirror Historic and Forecast Sales by Regions
  • 8.6 Handheld Device Historic and Forecast Sales by Regions

9 . GLOBAL AUGMENTED REALITY IN RETAIL MARKET ANALYSIS BY APPLICATION

  • 9.1 Overview by Application
  • 9.2 Historical and Forecast Data
  • 9.3 Analysis by Application
  • 9.4 Advertising And Marketing Historic and Forecast Sales by Regions
  • 9.5 Try-on Solutions Historic and Forecast Sales by Regions
  • 9.6 Planning And Designing Historic and Forecast Sales by Regions
  • 9.7 Information Systems Historic and Forecast Sales by Regions

10 . GLOBAL AUGMENTED REALITY IN RETAIL MARKET ANALYSIS BY RETAIL TYPE

  • 10.1 Overview by Retail Type
  • 10.2 Historical and Forecast Data
  • 10.3 Analysis by Retail Type
  • 10.4 Jewelry Historic and Forecast Sales by Regions
  • 10.5 Beauty And Cosmetics Historic and Forecast Sales by Regions
  • 10.6 Apparel Fitting Historic and Forecast Sales by Regions
  • 10.7 Furniture And Lighting Historic and Forecast Sales by Regions
  • 10.8 Grocery Shopping Historic and Forecast Sales by Regions
  • 10.9 Footwear Historic and Forecast Sales by Regions
  • 10.10. Others Historic and Forecast Sales by Regions

11 . GLOBAL AUGMENTED REALITY IN RETAIL MARKET ANALYSIS BY GEOGRAPHY

  • 11.1. Top Company Share Analysis
  • 11.2. Introduction
  • 11.3. North America Sales Analysis
    • 11.3.1. Overview, Historic and Forecast Sales Analysis
    • 11.3.2. North America By Segment Sales Analysis
    • 11.3.3. North America By Country Sales Analysis
    • 11.3.4. United State Sales Analysis
    • 11.3.5. Canada Sales Analysis
    • 11.3.6. Mexico Sales Analysis
  • 11.4. Europe Sales Analysis
    • 11.4.1. Overview, Historic and Forecast Sales Analysis
    • 11.4.2. Europe by Segment Sales Analysis
    • 11.4.3. Europe by Country Sales Analysis
    • 11.4.4. United Kingdom Sales Analysis
    • 11.4.5. France Sales Analysis
    • 11.4.6. Germany Sales Analysis
    • 11.4.7. Italy Sales Analysis
    • 11.4.8. Russia Sales Analysis
    • 11.4.9. Rest Of Europe Sales Analysis
  • 11.5. Asia Pacific Sales Analysis
    • 11.5.1. Overview, Historic and Forecast Sales Analysis
    • 11.5.2. Asia Pacific by Segment Sales Analysis
    • 11.5.3. Asia Pacific by Country Sales Analysis
    • 11.5.4. China Sales Analysis
    • 11.5.5. India Sales Analysis
    • 11.5.6. Japan Sales Analysis
    • 11.5.7. South Korea Sales Analysis
    • 11.5.8. Australia Sales Analysis
    • 11.5.9. Rest Of Asia Pacific Sales Analysis
  • 11.6. Latin America Sales Analysis
    • 11.6.1. Overview, Historic and Forecast Sales Analysis
    • 11.6.2. Latin America by Segment Sales Analysis
    • 11.6.3. Latin America by Country Sales Analysis
    • 11.6.4. Brazil Sales Analysis
    • 11.6.5. Argentina Sales Analysis
    • 11.6.6. Peru Sales Analysis
    • 11.6.7. Chile Sales Analysis
    • 11.6.8. Rest of Latin America Sales Analysis
  • 11.7. Middle East & Africa Sales Analysis
    • 11.7.1. Overview, Historic and Forecast Sales Analysis
    • 11.7.2. Middle East & Africa by Segment Sales Analysis
    • 11.7.3. Middle East & Africa by Country Sales Analysis
    • 11.7.4. Saudi Arabia Sales Analysis
    • 11.7.5. UAE Sales Analysis
    • 11.7.6. Israel Sales Analysis
    • 11.7.7. South Africa Sales Analysis
    • 11.7.8. Rest Of Middle East And Africa Sales Analysis

12 . COMPETITIVE LANDSCAPE OF THE AUGMENTED REALITY IN RETAIL COMPANIES

  • 12.1. Augmented Reality In Retail Market Competition
  • 12.2. Partnership/Collaboration/Agreement
  • 12.3. Merger And Acquisitions
  • 12.4. New Product Launch
  • 12.5. Other Developments

13 . COMPANY PROFILES OF AUGMENTED REALITY IN RETAIL INDUSTRY

  • 13.1. Company Share Analysis
  • 13.2. Market Concentration Rate
  • 13.3. Google (US)
    • 13.3.1. Company Overview
    • 13.3.2. Company Revenue
    • 13.3.3. Products
    • 13.3.4. Recent Developments
  • 13.4. PTC (US)
    • 13.4.1. Company Overview
    • 13.4.2. Company Revenue
    • 13.4.3. Products
    • 13.4.4. Recent Developments
  • 13.5. Apple (US)
    • 13.5.1. Company Overview
    • 13.5.2. Company Revenue
    • 13.5.3. Products
    • 13.5.4. Recent Developments
  • 13.6. Microsoft (US)
    • 13.6.1. Company Overview
    • 13.6.2. Company Revenue
    • 13.6.3. Products
    • 13.6.4. Recent Developments
  • 13.7. Wikitude (Austria)
    • 13.7.1. Company Overview
    • 13.7.2. Company Revenue
    • 13.7.3. Products
    • 13.7.4. Recent Developments
  • 13.8. DAQRI (US)
    • 13.8.1. Company Overview
    • 13.8.2. Company Revenue
    • 13.8.3. Products
    • 13.8.4. Recent Developments
  • 13.9. Zugara (US)
    • 13.9.1. Company Overview
    • 13.9.2. Company Revenue
    • 13.9.3. Products
    • 13.9.4. Recent Developments
  • 13.10. Blippar (UK)
    • 13.10.1. Company Overview
    • 13.10.2. Company Revenue
    • 13.10.3. Products
    • 13.10.4. Recent Developments
  • 13.11. Marxent Labs (US)
    • 13.11.1. Company Overview
    • 13.11.2. Company Revenue
    • 13.11.3. Products
    • 13.11.4. Recent Developments
  • 13.12. Augment (France)
    • 13.12.1. Company Overview
    • 13.12.2. Company Revenue
    • 13.12.3. Products
    • 13.12.4. Recent Developments
  • 13.13. ViewAR (Austria)
    • 13.13.1. Company Overview
    • 13.13.2. Company Revenue
    • 13.13.3. Products
    • 13.13.4. Recent Developments
  • 13.14. Holition (UK)
    • 13.14.1. Company Overview
    • 13.14.2. Company Revenue
    • 13.14.3. Products
    • 13.14.4. Recent Developments
  • 13.15. Ikea (NetherlAnds)
    • 13.15.1. Company Overview
    • 13.15.2. Company Revenue
    • 13.15.3. Products
    • 13.15.4. Recent Developments
  • 13.16. Sephora (France)
    • 13.16.1. Company Overview
    • 13.16.2. Company Revenue
    • 13.16.3. Products
    • 13.16.4. Recent Developments
  • 13.17. Amazon (US)
    • 13.17.1. Company Overview
    • 13.17.2. Company Revenue
    • 13.17.3. Products
    • 13.17.4. Recent Developments
  • 13.18. Imaginate Technologies (India)
    • 13.18.1. Company Overview
    • 13.18.2. Company Revenue
    • 13.18.3. Products
    • 13.18.4. Recent Developments
  • 13.19. Total Immersion (France)
    • 13.19.1. Company Overview
    • 13.19.2. Company Revenue
    • 13.19.3. Products
    • 13.19.4. Recent Developments
  • 13.20. Kudan (UK)
    • 13.20.1. Company Overview
    • 13.20.2. Company Revenue
    • 13.20.3. Products
    • 13.20.4. Recent Developments
  • 13.21. INDE (UK)
    • 13.21.1. Company Overview
    • 13.21.2. Company Revenue
    • 13.21.3. Products
    • 13.21.4. Recent Developments

Note - in company profiling, financial details and recent development are subject to availability or might not be covered in case of private companies

LIST OF TABLES

  • Market Snapshot
  • Drivers : Impact Analysis
  • Restraints : Impact Analysis
  • List of Raw Material
  • List of Raw Material Manufactures
  • List of Potential Buyers
  • Analysis by Technology (USD MN)
  • Marker-based Augmented Reality (Passive Marker, Active Marker) Market Sales by Geography (USD MN)
  • Marker-less Augmented Reality (Model Based, Image Processing Based) Market Sales by Geography (USD MN)
  • Analysis Market by Offering (USD MN)
  • Hardware (Sensors, Semiconductor Components, Displays & Projectors, Cameras, Others) Market Sales by Geography (USD MN)
  • Software & Services (Software Development Kits (SDKs) And Apps, Services) Market Sales by Geography (USD MN)
  • Analysis by Device Type (USD MN)
  • Head-Mounted Display (HMD) Market Sales by Geography (USD MN)
  • Smart AR Mirror Market Sales by Geography (USD MN)
  • Handheld Device Market Sales by Geography (USD MN)
  • Analysis by Application (USD MN)
  • Advertising And Marketing Market Sales by Geography (USD MN)
  • Try-on Solutions Market Sales by Geography (USD MN)
  • Planning And Designing Market Sales by Geography (USD MN)
  • Information Systems Market Sales by Geography (USD MN)
  • Analysis by Retail Type (USD MN)
  • Jewelry Market Sales by Geography (USD MN)
  • Beauty And Cosmetics Market Sales by Geography (USD MN)
  • Apparel Fitting Market Sales by Geography (USD MN)
  • Furniture And Lighting Market Sales by Geography (USD MN)
  • Grocery Shopping Market Sales by Geography (USD MN)
  • Footwear Market Sales by Geography (USD MN)
  • Others Market Sales by Geography (USD MN)
  • Global Augmented Reality In Retail Market Sales by Geography (USD MN)
  • North America Market Analysis (USD MN)
  • United State Market Analysis (USD MN)
  • Canada Market Analysis (USD MN)
  • Mexico Market Analysis (USD MN)
  • Europe Market Analysis (USD MN)
  • Europe Market Estimate by Country (USD MN)
  • United Kingdom Market Analysis (USD MN)
  • France Market Analysis (USD MN)
  • Germany Market Analysis (USD MN)
  • Italy Market Analysis (USD MN)
  • Russia Market Analysis (USD MN)
  • Spain Market Analysis (USD MN)
  • Rest of Europe Market Analysis (USD MN)
  • Asia Pacific Market Analysis (USD MN)
  • China Market Analysis (USD MN)
  • Japan Market Analysis (USD MN)
  • India Market Analysis (USD MN)
  • South Korea Market Analysis (USD MN)
  • Australia Market Analysis (USD MN)
  • Rest of Asia Pacific Market Analysis (USD MN)
  • Latin America Market Analysis (USD MN)
  • Brazil Market Analysis (USD MN)
  • Argentina Market Analysis (USD MN)
  • Peru Market Analysis (USD MN)
  • Chile Market Analysis (USD MN)
  • Rest of Latin America Market Analysis (USD MN)
  • Middle East & Africa Market Analysis (USD MN)
  • Saudi Arabia Market Analysis (USD MN)
  • UAE Market Analysis (USD MN)
  • Israel Market Analysis (USD MN)
  • South Africa Market Analysis (USD MN)
  • Rest of Middle East and Africa Market Analysis (USD MN)
  • Partnership/Collaboration/Agreement
  • Mergers And Acquisition

LIST OF FIGURES

  • Research Scope of Augmented Reality In Retail Report
  • Market Research Process
  • Market Research Methodology
  • Global Augmented Reality In Retail Market Size, by Region (USD MN)
  • Porters Five Forces Analysis
  • Market Attractiveness Analysis by Technology
  • Market Attractiveness Analysis by Offering
  • Market Attractiveness Analysis by Device Type
  • Market Attractiveness Analysis by Application
  • Market Attractiveness Analysis by Retail Type
  • Market Attractiveness Analysis by Region
  • Value Chain Analysis
  • Global Market Analysis by Technology (USD MN)
  • Marker-based Augmented Reality (Passive Marker, Active Marker) Market Sales by Geography (USD MN)
  • Marker-less Augmented Reality (Model Based, Image Processing Based) Market Sales by Geography (USD MN)
  • Global Market Analysis by Offering (USD MN)
  • Hardware (Sensors, Semiconductor Components, Displays & Projectors, Cameras, Others) Market Sales by Geography (USD MN)
  • Software & Services (Software Development Kits (SDKs) And Apps, Services) Market Sales by Geography (USD MN)
  • Global Market Analysis by Device Type (USD MN)
  • Head-Mounted Display (HMD) Market Sales by Geography (USD MN)
  • Smart AR Mirror Market Sales by Geography (USD MN)
  • Handheld Device Market Sales by Geography (USD MN)
  • Global Market Analysis by Application (USD MN)
  • Advertising And Marketing Market Sales by Geography (USD MN)
  • Try-on Solutions Market Sales by Geography (USD MN)
  • Planning And Designing Market Sales by Geography (USD MN)
  • Information Systems Market Sales by Geography (USD MN)
  • Global Market Analysis by Retail Type (USD MN)
  • Jewelry Market Sales by Geography (USD MN)
  • Beauty And Cosmetics Market Sales by Geography (USD MN)
  • Apparel Fitting Market Sales by Geography (USD MN)
  • Furniture And Lighting Market Sales by Geography (USD MN)
  • Grocery Shopping Market Sales by Geography (USD MN)
  • Footwear Market Sales by Geography (USD MN)
  • Others Market Sales by Geography (USD MN)
  • Global Market by Revenue
  • North America Market by Revenue
  • Europe Market by Revenue
  • Asia Pacific Market by Revenue
  • Latin America Market by Revenue
  • Middle East & Africa Market by Revenue
  • Recent Development in Industry
  • Top Company Share Analysis

Kindly note that the above listed are the basic tables and figures of the report and are not limited to the TOC.