封面
市场调查报告书
商品编码
1513352

虚拟活动产业市场:按类型、来源、年龄层、平台划分:2024-2035 年全球机会分析与产业预测

Virtual Events Industry Market By Type, By Source, By Age group, By Platform : Global Opportunity Analysis and Industry Forecast, 2024-2035

出版日期: | 出版商: Allied Market Research | 英文 300 Pages | 商品交期: 2-3个工作天内

价格
虚拟活动产业的全球市场规模预计到2023年将达到3,921亿美元,到2035年将达到1,3884亿美元,2024年至2035年的复合年增长率为11.2%。
虚拟活动产业市场-IMG1
虚拟活动是一种互联网或基于网路的活动,允许用户透过电话或任何平台与大量观众互动。虚拟活动涵盖广泛的活动,从视讯和音讯会议到直播和广播。最常见的数位模拟活动包括网路研讨会、会议、虚拟博览会、博览会和节日、娱乐以及公司为推出产品或推出新服务而举办的其他促销和体育活动。透过消除地理障碍并迎合不同的人群,可及性和整体性极大地推动了虚拟活动行业的市场需求。虚拟活动使那些由于地点、身体残疾或日程安排限製而无法参加传统现场活动的人们能够参与。透过提供一个可供更多人访问的平台,虚拟活动可以提高参与度、培养包容感并推动对这些数位体验的需求。技术进步是虚拟活动产业市场需求的关键驱动力。先进的虚拟活动平台、扩增实境(AR)、虚拟实境 (VR) 和串流媒体技术等创新不断改善使用者体验并扩展虚拟活动的功能。这些进步透过提供身临其境型、互动式和无缝的体验吸引了更多的组织者和参与企业,使它们成为跨各种垂直行业和行业进行沟通、协作和参与的首选方式,这导致了对虚拟活动的采用和需求的增加。成本效益是推动虚拟活动产业市场需求的关键因素。与传统的现场活动相比,虚拟活动消除了场地租赁、旅行、住宿和餐饮等费用,从而显着节省了成本。组织者可以更有效地分配预算并接触更多受众,同时降低管理成本。全球化和远距工作趋势要求地理分散的团队和相关人员之间进行有效的沟通和协作,从而增加了对虚拟活动产业市场的需求。虚拟活动提供了一种扩充性的解决方案,可以缩短距离,使组织能够无缝地举办会议和培训课程,无论与会者身在何处。随着远距工作的兴起,公司越来越依赖虚拟活动来促进互动并保持生产力,从而推动虚拟活动产业市场的成长。虚拟活动市场按类型、来源、年龄层和平台进行细分。按类型划分,可分为网路研讨会、虚拟博览会、博览会和节庆、娱乐、会议等。依来源分为门票销售、赞助等。依年龄层划分,分为20岁以下、21-40岁、40岁以上。依平台划分,可分为Web平台及XR平台。按地区划分,北美(美国),Trail 虚拟 Events 市场参与者采取了各种关键发展策略,以提高盈利并提高市场地位。本报告介绍的主要企业简介包括London Filmed、American Program Bureau, INC.、Pace Digital、Revolution CMES、Showcase Events、Target Exhibitions、TCJ Management Co. Ltd.、The Collaborative Exchange、Vietapps Co.Ltd.,其中包括Morph。

。相关人员的主要利益

  • 本报告对 2023 年至 2035 年虚拟活动产业市场分析的细分市场、当前趋势、估计/趋势分析和动态进行了定量分析,以揭示虚拟活动产业有前景的市场机会。
  • 我们提供市场研究以及与市场驱动因素、市场限制和市场机会相关的资讯。
  • 波特的五力分析揭示了买家和供应商的潜力,帮助相关人员做出利润驱动的业务决策并加强供应商和买家网路。
  • 对虚拟活动产业市场区隔的详细分析有助于识别市场机会。
  • 每个地区的主要国家都根据其对全球市场的收益贡献绘製了地图。
  • 市场参与者定位有助于基准化分析,并可以清楚地了解市场参与者的当前地位。
  • 本研究报告包括对区域和全球虚拟活动产业市场趋势、主要企业、细分市场、应用领域和市场成长策略的分析。

目录

第一章简介

第 2 章执行摘要

第三章市场概况

  • 市场定义和范围
  • 主要发现
    • 影响因素
    • 主要投资机会
  • 波特五力分析
  • 市场动态
    • 促进因素
    • 抑制因素
    • 机会

第四章虚拟活动产业市场:依类型

  • 概述
  • 网路研讨会
  • 虚拟展览会和节日
  • 娱乐
  • 会议
  • 其他的

第五章虚拟活动产业市场:依来源分类

  • 概述
  • 门票销售
  • 赞助
  • 其他的

第六章虚拟活动产业市场:依年龄段

  • 概述
  • 20岁以下
  • 21岁以上40岁以下
  • 40岁以上

第七章虚拟活动产业市场:依平台

  • 概述
  • 网路为基础的软体
  • XR平台

第八章虚拟活动产业市场:按地区

  • 概述
  • 北美洲
    • 美国
    • 神田
    • 墨西哥
  • 欧洲
    • 德国
    • 英国
    • 法国
    • 义大利
    • 西班牙
    • 其他的
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 澳洲
    • 韩国
    • 其他的
  • 拉丁美洲
    • 巴西
    • 阿根廷
    • 其他拉丁美洲
  • 中东/非洲
    • 沙乌地阿拉伯
    • 南非
    • 阿拉伯聯合大公国
    • 其他中东/非洲

第9章 竞争格局

  • 介绍
  • 关键成功策略
  • 10家主要企业产品图谱
  • 竞争对手仪表板
  • 竞争热图
  • 2023年主要企业定位

第十章 公司简介

  • VIETAPPS CO., LTD.
  • PACE DIGITAL
  • REVOLUTION CMES
  • SHOWCASE EVENTS
  • TARGET EXHIBITIONS
  • TCJ MANAGEMENT CO. LTD
  • THE COLLABORATIVE EXCHANGE
  • MORPH DIGITAL SOLUTIONS PRIVATE LIMITED
  • AMERICAN PROGRAM BUREAU, INC.
  • LONDON FILMED
Product Code: A06596
The global virtual events industry market was valued at $392.10 billion in 2023, and is estimated to reach $1388.4 billion by 2035, growing at a CAGR of 11.2% from 2024 to 2035.
Virtual Events Industry Market - IMG1
A virtual event is an internet- or web-based event, which allows users to interact with a large crowd over a call or through any platform. Virtual events cover a wide range of activities, from video and audio conferencing to live streaming and broadcasting. The most common type of digitally simulated events includes webinar, conference, virtual expo, fairs & festivals, entertainment, and others such as promotional events and sports event organized by companies during product launch and introduction of new services.Accessibility and inclusivity surge the market demand for the virtual events industry by breaking down geographical barriers and accommodating diverse demographics. Virtual events enable participation from individuals who may face limitations with traditional in-person events due to factors such as location, physical disabilities, or scheduling conflicts. By offering a platform that is accessible to a wider audience, virtual events increase engagement and foster a sense of inclusivity, driving demand for these digital experiences.Technological advancements are key drivers of market demand in the virtual events industry. Innovations such as advanced virtual event platforms, augmented reality (AR), virtual reality (VR), and streaming technologies continually enhance user experience and expand the capabilities of virtual events. These advancements attract more organizers and participants by providing immersive, interactive, and seamless experiences, leading to increased adoption and demand for virtual events as a preferred method of communication, collaboration, and engagement across various industries and sectors.Cost-effectiveness is a significant driver of demand for the virtual events industry market. Compared to traditional in-person events, virtual events offer substantial cost savings by eliminating expenses such as venue rental, travel, accommodations, and catering. Organizers can allocate budgets more efficiently, reaching larger audiences with reduced overheads. This affordability makes virtual events an attractive option for businesses, organizations, and individuals alike, contributing to the surge in demand and the growing popularity of virtual event solutions in various industries.Globalization and remote work trends have surged the demand for the virtual events industry market by necessitating efficient communication and collaboration across geographically dispersed teams and stakeholders. Virtual events provide a scalable solution to bridge distances, enabling organizations to conduct meetings, conferences, and training sessions seamlessly regardless of participants' locations. With the rise of remote work, businesses increasingly rely on virtual events to facilitate interaction and maintain productivity, thereby driving the growth of the virtual events industry market.The virtual events market is segmented on the basis of type, source, age group, and platform. By type, the market is divided into webinar, virtual expo fairs & festivals, entertainment, conference, and others. By source, it is categorized into ticket sale, sponsorship, and others. By age group, the market is classified into below 20 years, 21 to 40 years, and above 40 years. By platform, the market is divided into web-based platform and XR platform. Region- wise, the market is analyzed across North America (the U.S., Canada, and Mexico), Europe (Germany, UK, France, Italy, Spain, Russia, and rest of Europe), Asia-Pacific (China, India, Japan, South Korea, Australia, and rest of Asia-Pacific), Latin America (Brazil, Argentina, and rest of Latin America), and Middle East & Africa (Saudi Arabia, South Africa, UAE, and Rest of Middle East & Africa)The players in the trail virtual event market have adopted various key development strategies to increase profitability and improve their position in the market. Some of the key players profiled in the report include London Filmed, American Program Bureau, INC., Pace Digital, Revolution CMES, Showcase Events, Target Exhibitions, TCJ Management Co. Ltd, The Collaborative Exchange, Vietapps Co., Ltd., and Morph Digital Solutions Private Limited.

Key Benefits For Stakeholders

  • This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the virtual events industry market analysis from 2023 to 2035 to identify the prevailing virtual events industry market opportunities.
  • The market research is offered along with information related to key drivers, restraints, and opportunities.
  • Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.
  • In-depth analysis of the virtual events industry market segmentation assists to determine the prevailing market opportunities.
  • Major countries in each region are mapped according to their revenue contribution to the global market.
  • Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.
  • The report includes the analysis of the regional as well as global virtual events industry market trends, key players, market segments, application areas, and market growth strategies.

Additional benefits you will get with this purchase are:

  • Quarterly Update and* (only available with a corporate license, on listed price)
  • 5 additional Company Profile of client Choice pre- or Post-purchase, as a free update.
  • Free Upcoming Version on the Purchase of Five and Enterprise User License.
  • 16 analyst hours of support* (post-purchase, if you find additional data requirements upon review of the report, you may receive support amounting to 16 analyst hours to solve questions, and post-sale queries)
  • 15% Free Customization* (in case the scope or segment of the report does not match your requirements, 15% is equivalent to 3 working days of free work, applicable once)
  • Free data Pack on the Five and Enterprise User License. (Excel version of the report)
  • Free Updated report if the report is 6-12 months old or older.
  • 24-hour priority response*
  • Free Industry updates and white papers.Possible Customization with this report (with additional cost and timeline, please talk to the sales executive to know more)
  • Product Benchmarking / Product specification and applications
  • Technology Trend Analysis
  • New Product Development/ Product Matrix of Key Players
  • Strategic Recommendations
  • Additional company profiles with specific to client's interest
  • Historic market data
  • Key player details (including location, contact details, supplier/vendor network etc. in excel format)
  • SWOT Analysis

Key Market Segments

By Type

  • Webinar
  • Virtual expo fairs and festivals
  • Entertainment
  • Conference
  • Others

By Source

  • Ticket Sale
  • Sponsorship
  • Others

By Age group

  • Below 20 years
  • 21 to 40 years
  • Above 40 years

By Platform

  • Web based software
  • XR Platform

By Region

  • North America
    • U.S.
    • Canda
    • Mexico
  • Europe
    • Germany
    • UK
    • France
    • Italy
    • Spain
    • Rest of Europe
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • Rest of Asia-Pacific
  • Latin America
    • Brazil
    • Argentina
    • Rest of Latin America
  • Middle East and Africa
    • Saudi Arabia
    • South Africa
    • UAE
    • Rest of Middle East And Africa

Key Market Players:

    • VIETAPPS CO., LTD.
    • PACE DIGITAL
    • REVOLUTION CMES
    • SHOWCASE EVENTS
    • TARGET EXHIBITIONS
    • TCJ MANAGEMENT CO. LTD
    • THE COLLABORATIVE EXCHANGE
    • MORPH DIGITAL SOLUTIONS PRIVATE LIMITED
    • AMERICAN PROGRAM BUREAU, INC.
    • LONDON FILMED

TABLE OF CONTENTS

CHAPTER 1: INTRODUCTION

  • 1.1. Report description
  • 1.2. Key market segments
  • 1.3. Key benefits to the stakeholders
  • 1.4. Research methodology
    • 1.4.1. Primary research
    • 1.4.2. Secondary research
    • 1.4.3. Analyst tools and models

CHAPTER 2: EXECUTIVE SUMMARY

  • 2.1. CXO perspective

CHAPTER 3: MARKET OVERVIEW

  • 3.1. Market definition and scope
  • 3.2. Key findings
    • 3.2.1. Top impacting factors
    • 3.2.2. Top investment pockets
  • 3.3. Porter's five forces analysis
  • 3.4. Market dynamics
    • 3.4.1. Drivers
    • 3.4.2. Restraints
    • 3.4.3. Opportunities

CHAPTER 4: VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE

  • 4.1. Overview
    • 4.1.1. Market size and forecast
  • 4.2. Webinar
    • 4.2.1. Key market trends, growth factors and opportunities
    • 4.2.2. Market size and forecast, by region
    • 4.2.3. Market share analysis by country
  • 4.3. Virtual expo fairs and festivals
    • 4.3.1. Key market trends, growth factors and opportunities
    • 4.3.2. Market size and forecast, by region
    • 4.3.3. Market share analysis by country
  • 4.4. Entertainment
    • 4.4.1. Key market trends, growth factors and opportunities
    • 4.4.2. Market size and forecast, by region
    • 4.4.3. Market share analysis by country
  • 4.5. Conference
    • 4.5.1. Key market trends, growth factors and opportunities
    • 4.5.2. Market size and forecast, by region
    • 4.5.3. Market share analysis by country
  • 4.6. Others
    • 4.6.1. Key market trends, growth factors and opportunities
    • 4.6.2. Market size and forecast, by region
    • 4.6.3. Market share analysis by country

CHAPTER 5: VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE

  • 5.1. Overview
    • 5.1.1. Market size and forecast
  • 5.2. Ticket Sale
    • 5.2.1. Key market trends, growth factors and opportunities
    • 5.2.2. Market size and forecast, by region
    • 5.2.3. Market share analysis by country
  • 5.3. Sponsorship
    • 5.3.1. Key market trends, growth factors and opportunities
    • 5.3.2. Market size and forecast, by region
    • 5.3.3. Market share analysis by country
  • 5.4. Others
    • 5.4.1. Key market trends, growth factors and opportunities
    • 5.4.2. Market size and forecast, by region
    • 5.4.3. Market share analysis by country

CHAPTER 6: VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP

  • 6.1. Overview
    • 6.1.1. Market size and forecast
  • 6.2. Below 20 years
    • 6.2.1. Key market trends, growth factors and opportunities
    • 6.2.2. Market size and forecast, by region
    • 6.2.3. Market share analysis by country
  • 6.3. 21 to 40 years
    • 6.3.1. Key market trends, growth factors and opportunities
    • 6.3.2. Market size and forecast, by region
    • 6.3.3. Market share analysis by country
  • 6.4. Above 40 years
    • 6.4.1. Key market trends, growth factors and opportunities
    • 6.4.2. Market size and forecast, by region
    • 6.4.3. Market share analysis by country

CHAPTER 7: VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM

  • 7.1. Overview
    • 7.1.1. Market size and forecast
  • 7.2. Web based software
    • 7.2.1. Key market trends, growth factors and opportunities
    • 7.2.2. Market size and forecast, by region
    • 7.2.3. Market share analysis by country
  • 7.3. XR Platform
    • 7.3.1. Key market trends, growth factors and opportunities
    • 7.3.2. Market size and forecast, by region
    • 7.3.3. Market share analysis by country

CHAPTER 8: VIRTUAL EVENTS INDUSTRY MARKET, BY REGION

  • 8.1. Overview
    • 8.1.1. Market size and forecast By Region
  • 8.2. North America
    • 8.2.1. Key market trends, growth factors and opportunities
    • 8.2.2. Market size and forecast, by Type
    • 8.2.3. Market size and forecast, by Source
    • 8.2.4. Market size and forecast, by Age group
    • 8.2.5. Market size and forecast, by Platform
    • 8.2.6. Market size and forecast, by country
      • 8.2.6.1. U.S.
      • 8.2.6.1.1. Market size and forecast, by Type
      • 8.2.6.1.2. Market size and forecast, by Source
      • 8.2.6.1.3. Market size and forecast, by Age group
      • 8.2.6.1.4. Market size and forecast, by Platform
      • 8.2.6.2. Canda
      • 8.2.6.2.1. Market size and forecast, by Type
      • 8.2.6.2.2. Market size and forecast, by Source
      • 8.2.6.2.3. Market size and forecast, by Age group
      • 8.2.6.2.4. Market size and forecast, by Platform
      • 8.2.6.3. Mexico
      • 8.2.6.3.1. Market size and forecast, by Type
      • 8.2.6.3.2. Market size and forecast, by Source
      • 8.2.6.3.3. Market size and forecast, by Age group
      • 8.2.6.3.4. Market size and forecast, by Platform
  • 8.3. Europe
    • 8.3.1. Key market trends, growth factors and opportunities
    • 8.3.2. Market size and forecast, by Type
    • 8.3.3. Market size and forecast, by Source
    • 8.3.4. Market size and forecast, by Age group
    • 8.3.5. Market size and forecast, by Platform
    • 8.3.6. Market size and forecast, by country
      • 8.3.6.1. Germany
      • 8.3.6.1.1. Market size and forecast, by Type
      • 8.3.6.1.2. Market size and forecast, by Source
      • 8.3.6.1.3. Market size and forecast, by Age group
      • 8.3.6.1.4. Market size and forecast, by Platform
      • 8.3.6.2. UK
      • 8.3.6.2.1. Market size and forecast, by Type
      • 8.3.6.2.2. Market size and forecast, by Source
      • 8.3.6.2.3. Market size and forecast, by Age group
      • 8.3.6.2.4. Market size and forecast, by Platform
      • 8.3.6.3. France
      • 8.3.6.3.1. Market size and forecast, by Type
      • 8.3.6.3.2. Market size and forecast, by Source
      • 8.3.6.3.3. Market size and forecast, by Age group
      • 8.3.6.3.4. Market size and forecast, by Platform
      • 8.3.6.4. Italy
      • 8.3.6.4.1. Market size and forecast, by Type
      • 8.3.6.4.2. Market size and forecast, by Source
      • 8.3.6.4.3. Market size and forecast, by Age group
      • 8.3.6.4.4. Market size and forecast, by Platform
      • 8.3.6.5. Spain
      • 8.3.6.5.1. Market size and forecast, by Type
      • 8.3.6.5.2. Market size and forecast, by Source
      • 8.3.6.5.3. Market size and forecast, by Age group
      • 8.3.6.5.4. Market size and forecast, by Platform
      • 8.3.6.6. Rest of Europe
      • 8.3.6.6.1. Market size and forecast, by Type
      • 8.3.6.6.2. Market size and forecast, by Source
      • 8.3.6.6.3. Market size and forecast, by Age group
      • 8.3.6.6.4. Market size and forecast, by Platform
  • 8.4. Asia-Pacific
    • 8.4.1. Key market trends, growth factors and opportunities
    • 8.4.2. Market size and forecast, by Type
    • 8.4.3. Market size and forecast, by Source
    • 8.4.4. Market size and forecast, by Age group
    • 8.4.5. Market size and forecast, by Platform
    • 8.4.6. Market size and forecast, by country
      • 8.4.6.1. China
      • 8.4.6.1.1. Market size and forecast, by Type
      • 8.4.6.1.2. Market size and forecast, by Source
      • 8.4.6.1.3. Market size and forecast, by Age group
      • 8.4.6.1.4. Market size and forecast, by Platform
      • 8.4.6.2. India
      • 8.4.6.2.1. Market size and forecast, by Type
      • 8.4.6.2.2. Market size and forecast, by Source
      • 8.4.6.2.3. Market size and forecast, by Age group
      • 8.4.6.2.4. Market size and forecast, by Platform
      • 8.4.6.3. Japan
      • 8.4.6.3.1. Market size and forecast, by Type
      • 8.4.6.3.2. Market size and forecast, by Source
      • 8.4.6.3.3. Market size and forecast, by Age group
      • 8.4.6.3.4. Market size and forecast, by Platform
      • 8.4.6.4. Australia
      • 8.4.6.4.1. Market size and forecast, by Type
      • 8.4.6.4.2. Market size and forecast, by Source
      • 8.4.6.4.3. Market size and forecast, by Age group
      • 8.4.6.4.4. Market size and forecast, by Platform
      • 8.4.6.5. South Korea
      • 8.4.6.5.1. Market size and forecast, by Type
      • 8.4.6.5.2. Market size and forecast, by Source
      • 8.4.6.5.3. Market size and forecast, by Age group
      • 8.4.6.5.4. Market size and forecast, by Platform
      • 8.4.6.6. Rest of Asia-Pacific
      • 8.4.6.6.1. Market size and forecast, by Type
      • 8.4.6.6.2. Market size and forecast, by Source
      • 8.4.6.6.3. Market size and forecast, by Age group
      • 8.4.6.6.4. Market size and forecast, by Platform
  • 8.5. Latin America
    • 8.5.1. Key market trends, growth factors and opportunities
    • 8.5.2. Market size and forecast, by Type
    • 8.5.3. Market size and forecast, by Source
    • 8.5.4. Market size and forecast, by Age group
    • 8.5.5. Market size and forecast, by Platform
    • 8.5.6. Market size and forecast, by country
      • 8.5.6.1. Brazil
      • 8.5.6.1.1. Market size and forecast, by Type
      • 8.5.6.1.2. Market size and forecast, by Source
      • 8.5.6.1.3. Market size and forecast, by Age group
      • 8.5.6.1.4. Market size and forecast, by Platform
      • 8.5.6.2. Argentina
      • 8.5.6.2.1. Market size and forecast, by Type
      • 8.5.6.2.2. Market size and forecast, by Source
      • 8.5.6.2.3. Market size and forecast, by Age group
      • 8.5.6.2.4. Market size and forecast, by Platform
      • 8.5.6.3. Rest of Latin America
      • 8.5.6.3.1. Market size and forecast, by Type
      • 8.5.6.3.2. Market size and forecast, by Source
      • 8.5.6.3.3. Market size and forecast, by Age group
      • 8.5.6.3.4. Market size and forecast, by Platform
  • 8.6. Middle East and Africa
    • 8.6.1. Key market trends, growth factors and opportunities
    • 8.6.2. Market size and forecast, by Type
    • 8.6.3. Market size and forecast, by Source
    • 8.6.4. Market size and forecast, by Age group
    • 8.6.5. Market size and forecast, by Platform
    • 8.6.6. Market size and forecast, by country
      • 8.6.6.1. Saudi Arabia
      • 8.6.6.1.1. Market size and forecast, by Type
      • 8.6.6.1.2. Market size and forecast, by Source
      • 8.6.6.1.3. Market size and forecast, by Age group
      • 8.6.6.1.4. Market size and forecast, by Platform
      • 8.6.6.2. South Africa
      • 8.6.6.2.1. Market size and forecast, by Type
      • 8.6.6.2.2. Market size and forecast, by Source
      • 8.6.6.2.3. Market size and forecast, by Age group
      • 8.6.6.2.4. Market size and forecast, by Platform
      • 8.6.6.3. UAE
      • 8.6.6.3.1. Market size and forecast, by Type
      • 8.6.6.3.2. Market size and forecast, by Source
      • 8.6.6.3.3. Market size and forecast, by Age group
      • 8.6.6.3.4. Market size and forecast, by Platform
      • 8.6.6.4. Rest of Middle East And Africa
      • 8.6.6.4.1. Market size and forecast, by Type
      • 8.6.6.4.2. Market size and forecast, by Source
      • 8.6.6.4.3. Market size and forecast, by Age group
      • 8.6.6.4.4. Market size and forecast, by Platform

CHAPTER 9: COMPETITIVE LANDSCAPE

  • 9.1. Introduction
  • 9.2. Top winning strategies
  • 9.3. Product mapping of top 10 player
  • 9.4. Competitive dashboard
  • 9.5. Competitive heatmap
  • 9.6. Top player positioning, 2023

CHAPTER 10: COMPANY PROFILES

  • 10.1. VIETAPPS CO., LTD.
    • 10.1.1. Company overview
    • 10.1.2. Key executives
    • 10.1.3. Company snapshot
    • 10.1.4. Operating business segments
    • 10.1.5. Product portfolio
    • 10.1.6. Business performance
    • 10.1.7. Key strategic moves and developments
  • 10.2. PACE DIGITAL
    • 10.2.1. Company overview
    • 10.2.2. Key executives
    • 10.2.3. Company snapshot
    • 10.2.4. Operating business segments
    • 10.2.5. Product portfolio
    • 10.2.6. Business performance
    • 10.2.7. Key strategic moves and developments
  • 10.3. REVOLUTION CMES
    • 10.3.1. Company overview
    • 10.3.2. Key executives
    • 10.3.3. Company snapshot
    • 10.3.4. Operating business segments
    • 10.3.5. Product portfolio
    • 10.3.6. Business performance
    • 10.3.7. Key strategic moves and developments
  • 10.4. SHOWCASE EVENTS
    • 10.4.1. Company overview
    • 10.4.2. Key executives
    • 10.4.3. Company snapshot
    • 10.4.4. Operating business segments
    • 10.4.5. Product portfolio
    • 10.4.6. Business performance
    • 10.4.7. Key strategic moves and developments
  • 10.5. TARGET EXHIBITIONS
    • 10.5.1. Company overview
    • 10.5.2. Key executives
    • 10.5.3. Company snapshot
    • 10.5.4. Operating business segments
    • 10.5.5. Product portfolio
    • 10.5.6. Business performance
    • 10.5.7. Key strategic moves and developments
  • 10.6. TCJ MANAGEMENT CO. LTD
    • 10.6.1. Company overview
    • 10.6.2. Key executives
    • 10.6.3. Company snapshot
    • 10.6.4. Operating business segments
    • 10.6.5. Product portfolio
    • 10.6.6. Business performance
    • 10.6.7. Key strategic moves and developments
  • 10.7. THE COLLABORATIVE EXCHANGE
    • 10.7.1. Company overview
    • 10.7.2. Key executives
    • 10.7.3. Company snapshot
    • 10.7.4. Operating business segments
    • 10.7.5. Product portfolio
    • 10.7.6. Business performance
    • 10.7.7. Key strategic moves and developments
  • 10.8. MORPH DIGITAL SOLUTIONS PRIVATE LIMITED
    • 10.8.1. Company overview
    • 10.8.2. Key executives
    • 10.8.3. Company snapshot
    • 10.8.4. Operating business segments
    • 10.8.5. Product portfolio
    • 10.8.6. Business performance
    • 10.8.7. Key strategic moves and developments
  • 10.9. AMERICAN PROGRAM BUREAU, INC.
    • 10.9.1. Company overview
    • 10.9.2. Key executives
    • 10.9.3. Company snapshot
    • 10.9.4. Operating business segments
    • 10.9.5. Product portfolio
    • 10.9.6. Business performance
    • 10.9.7. Key strategic moves and developments
  • 10.10. LONDON FILMED
    • 10.10.1. Company overview
    • 10.10.2. Key executives
    • 10.10.3. Company snapshot
    • 10.10.4. Operating business segments
    • 10.10.5. Product portfolio
    • 10.10.6. Business performance
    • 10.10.7. Key strategic moves and developments

LIST OF TABLES

  • TABLE 01. GLOBAL VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 02. VIRTUAL EVENTS INDUSTRY MARKET FOR WEBINAR, BY REGION, 2023-2035 ($BILLION)
  • TABLE 03. VIRTUAL EVENTS INDUSTRY MARKET FOR VIRTUAL EXPO FAIRS AND FESTIVALS, BY REGION, 2023-2035 ($BILLION)
  • TABLE 04. VIRTUAL EVENTS INDUSTRY MARKET FOR ENTERTAINMENT, BY REGION, 2023-2035 ($BILLION)
  • TABLE 05. VIRTUAL EVENTS INDUSTRY MARKET FOR CONFERENCE, BY REGION, 2023-2035 ($BILLION)
  • TABLE 06. VIRTUAL EVENTS INDUSTRY MARKET FOR OTHERS, BY REGION, 2023-2035 ($BILLION)
  • TABLE 07. GLOBAL VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 08. VIRTUAL EVENTS INDUSTRY MARKET FOR TICKET SALE, BY REGION, 2023-2035 ($BILLION)
  • TABLE 09. VIRTUAL EVENTS INDUSTRY MARKET FOR SPONSORSHIP, BY REGION, 2023-2035 ($BILLION)
  • TABLE 10. VIRTUAL EVENTS INDUSTRY MARKET FOR OTHERS, BY REGION, 2023-2035 ($BILLION)
  • TABLE 11. GLOBAL VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 12. VIRTUAL EVENTS INDUSTRY MARKET FOR BELOW 20 YEARS, BY REGION, 2023-2035 ($BILLION)
  • TABLE 13. VIRTUAL EVENTS INDUSTRY MARKET FOR 21 TO 40 YEARS, BY REGION, 2023-2035 ($BILLION)
  • TABLE 14. VIRTUAL EVENTS INDUSTRY MARKET FOR ABOVE 40 YEARS, BY REGION, 2023-2035 ($BILLION)
  • TABLE 15. GLOBAL VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 16. VIRTUAL EVENTS INDUSTRY MARKET FOR WEB BASED SOFTWARE, BY REGION, 2023-2035 ($BILLION)
  • TABLE 17. VIRTUAL EVENTS INDUSTRY MARKET FOR XR PLATFORM, BY REGION, 2023-2035 ($BILLION)
  • TABLE 18. VIRTUAL EVENTS INDUSTRY MARKET, BY REGION, 2023-2035 ($BILLION)
  • TABLE 19. NORTH AMERICA VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 20. NORTH AMERICA VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 21. NORTH AMERICA VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 22. NORTH AMERICA VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 23. NORTH AMERICA VIRTUAL EVENTS INDUSTRY MARKET, BY COUNTRY, 2023-2035 ($BILLION)
  • TABLE 24. U.S. VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 25. U.S. VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 26. U.S. VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 27. U.S. VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 28. CANDA VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 29. CANDA VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 30. CANDA VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 31. CANDA VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 32. MEXICO VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 33. MEXICO VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 34. MEXICO VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 35. MEXICO VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 36. EUROPE VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 37. EUROPE VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 38. EUROPE VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 39. EUROPE VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 40. EUROPE VIRTUAL EVENTS INDUSTRY MARKET, BY COUNTRY, 2023-2035 ($BILLION)
  • TABLE 41. GERMANY VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 42. GERMANY VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 43. GERMANY VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 44. GERMANY VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 45. UK VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 46. UK VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 47. UK VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 48. UK VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 49. FRANCE VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 50. FRANCE VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 51. FRANCE VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 52. FRANCE VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 53. ITALY VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 54. ITALY VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 55. ITALY VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 56. ITALY VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 57. SPAIN VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 58. SPAIN VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 59. SPAIN VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 60. SPAIN VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 61. REST OF EUROPE VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 62. REST OF EUROPE VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 63. REST OF EUROPE VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 64. REST OF EUROPE VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 65. ASIA-PACIFIC VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 66. ASIA-PACIFIC VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 67. ASIA-PACIFIC VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 68. ASIA-PACIFIC VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 69. ASIA-PACIFIC VIRTUAL EVENTS INDUSTRY MARKET, BY COUNTRY, 2023-2035 ($BILLION)
  • TABLE 70. CHINA VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 71. CHINA VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 72. CHINA VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 73. CHINA VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 74. INDIA VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 75. INDIA VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 76. INDIA VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 77. INDIA VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 78. JAPAN VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 79. JAPAN VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 80. JAPAN VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 81. JAPAN VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 82. AUSTRALIA VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 83. AUSTRALIA VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 84. AUSTRALIA VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 85. AUSTRALIA VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 86. SOUTH KOREA VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 87. SOUTH KOREA VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 88. SOUTH KOREA VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 89. SOUTH KOREA VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 90. REST OF ASIA-PACIFIC VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 91. REST OF ASIA-PACIFIC VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 92. REST OF ASIA-PACIFIC VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 93. REST OF ASIA-PACIFIC VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 94. LATIN AMERICA VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 95. LATIN AMERICA VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 96. LATIN AMERICA VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 97. LATIN AMERICA VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 98. LATIN AMERICA VIRTUAL EVENTS INDUSTRY MARKET, BY COUNTRY, 2023-2035 ($BILLION)
  • TABLE 99. BRAZIL VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 100. BRAZIL VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 101. BRAZIL VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 102. BRAZIL VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 103. ARGENTINA VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 104. ARGENTINA VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 105. ARGENTINA VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 106. ARGENTINA VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 107. REST OF LATIN AMERICA VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 108. REST OF LATIN AMERICA VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 109. REST OF LATIN AMERICA VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 110. REST OF LATIN AMERICA VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 111. MIDDLE EAST AND AFRICA VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 112. MIDDLE EAST AND AFRICA VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 113. MIDDLE EAST AND AFRICA VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 114. MIDDLE EAST AND AFRICA VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 115. MIDDLE EAST AND AFRICA VIRTUAL EVENTS INDUSTRY MARKET, BY COUNTRY, 2023-2035 ($BILLION)
  • TABLE 116. SAUDI ARABIA VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 117. SAUDI ARABIA VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 118. SAUDI ARABIA VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 119. SAUDI ARABIA VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 120. SOUTH AFRICA VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 121. SOUTH AFRICA VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 122. SOUTH AFRICA VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 123. SOUTH AFRICA VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 124. UAE VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 125. UAE VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 126. UAE VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 127. UAE VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 128. REST OF MIDDLE EAST AND AFRICA VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 129. REST OF MIDDLE EAST AND AFRICA VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 130. REST OF MIDDLE EAST AND AFRICA VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 131. REST OF MIDDLE EAST AND AFRICA VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 132. VIETAPPS CO., LTD.: KEY EXECUTIVES
  • TABLE 133. VIETAPPS CO., LTD.: COMPANY SNAPSHOT
  • TABLE 134. VIETAPPS CO., LTD.: PRODUCT SEGMENTS
  • TABLE 135. VIETAPPS CO., LTD.: SERVICE SEGMENTS
  • TABLE 136. VIETAPPS CO., LTD.: PRODUCT PORTFOLIO
  • TABLE 137. VIETAPPS CO., LTD.: KEY STRATEGIES
  • TABLE 138. PACE DIGITAL: KEY EXECUTIVES
  • TABLE 139. PACE DIGITAL: COMPANY SNAPSHOT
  • TABLE 140. PACE DIGITAL: PRODUCT SEGMENTS
  • TABLE 141. PACE DIGITAL: SERVICE SEGMENTS
  • TABLE 142. PACE DIGITAL: PRODUCT PORTFOLIO
  • TABLE 143. PACE DIGITAL: KEY STRATEGIES
  • TABLE 144. REVOLUTION CMES: KEY EXECUTIVES
  • TABLE 145. REVOLUTION CMES: COMPANY SNAPSHOT
  • TABLE 146. REVOLUTION CMES: PRODUCT SEGMENTS
  • TABLE 147. REVOLUTION CMES: SERVICE SEGMENTS
  • TABLE 148. REVOLUTION CMES: PRODUCT PORTFOLIO
  • TABLE 149. REVOLUTION CMES: KEY STRATEGIES
  • TABLE 150. SHOWCASE EVENTS: KEY EXECUTIVES
  • TABLE 151. SHOWCASE EVENTS: COMPANY SNAPSHOT
  • TABLE 152. SHOWCASE EVENTS: PRODUCT SEGMENTS
  • TABLE 153. SHOWCASE EVENTS: SERVICE SEGMENTS
  • TABLE 154. SHOWCASE EVENTS: PRODUCT PORTFOLIO
  • TABLE 155. SHOWCASE EVENTS: KEY STRATEGIES
  • TABLE 156. TARGET EXHIBITIONS: KEY EXECUTIVES
  • TABLE 157. TARGET EXHIBITIONS: COMPANY SNAPSHOT
  • TABLE 158. TARGET EXHIBITIONS: PRODUCT SEGMENTS
  • TABLE 159. TARGET EXHIBITIONS: SERVICE SEGMENTS
  • TABLE 160. TARGET EXHIBITIONS: PRODUCT PORTFOLIO
  • TABLE 161. TARGET EXHIBITIONS: KEY STRATEGIES
  • TABLE 162. TCJ MANAGEMENT CO. LTD: KEY EXECUTIVES
  • TABLE 163. TCJ MANAGEMENT CO. LTD: COMPANY SNAPSHOT
  • TABLE 164. TCJ MANAGEMENT CO. LTD: PRODUCT SEGMENTS
  • TABLE 165. TCJ MANAGEMENT CO. LTD: SERVICE SEGMENTS
  • TABLE 166. TCJ MANAGEMENT CO. LTD: PRODUCT PORTFOLIO
  • TABLE 167. TCJ MANAGEMENT CO. LTD: KEY STRATEGIES
  • TABLE 168. THE COLLABORATIVE EXCHANGE: KEY EXECUTIVES
  • TABLE 169. THE COLLABORATIVE EXCHANGE: COMPANY SNAPSHOT
  • TABLE 170. THE COLLABORATIVE EXCHANGE: PRODUCT SEGMENTS
  • TABLE 171. THE COLLABORATIVE EXCHANGE: SERVICE SEGMENTS
  • TABLE 172. THE COLLABORATIVE EXCHANGE: PRODUCT PORTFOLIO
  • TABLE 173. THE COLLABORATIVE EXCHANGE: KEY STRATEGIES
  • TABLE 174. MORPH DIGITAL SOLUTIONS PRIVATE LIMITED: KEY EXECUTIVES
  • TABLE 175. MORPH DIGITAL SOLUTIONS PRIVATE LIMITED: COMPANY SNAPSHOT
  • TABLE 176. MORPH DIGITAL SOLUTIONS PRIVATE LIMITED: PRODUCT SEGMENTS
  • TABLE 177. MORPH DIGITAL SOLUTIONS PRIVATE LIMITED: SERVICE SEGMENTS
  • TABLE 178. MORPH DIGITAL SOLUTIONS PRIVATE LIMITED: PRODUCT PORTFOLIO
  • TABLE 179. MORPH DIGITAL SOLUTIONS PRIVATE LIMITED: KEY STRATEGIES
  • TABLE 180. AMERICAN PROGRAM BUREAU, INC.: KEY EXECUTIVES
  • TABLE 181. AMERICAN PROGRAM BUREAU, INC.: COMPANY SNAPSHOT
  • TABLE 182. AMERICAN PROGRAM BUREAU, INC.: PRODUCT SEGMENTS
  • TABLE 183. AMERICAN PROGRAM BUREAU, INC.: SERVICE SEGMENTS
  • TABLE 184. AMERICAN PROGRAM BUREAU, INC.: PRODUCT PORTFOLIO
  • TABLE 185. AMERICAN PROGRAM BUREAU, INC.: KEY STRATEGIES
  • TABLE 186. LONDON FILMED: KEY EXECUTIVES
  • TABLE 187. LONDON FILMED: COMPANY SNAPSHOT
  • TABLE 188. LONDON FILMED: PRODUCT SEGMENTS
  • TABLE 189. LONDON FILMED: SERVICE SEGMENTS
  • TABLE 190. LONDON FILMED: PRODUCT PORTFOLIO
  • TABLE 191. LONDON FILMED: KEY STRATEGIES

LIST OF FIGURES

  • FIGURE 01. VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035
  • FIGURE 02. SEGMENTATION OF VIRTUAL EVENTS INDUSTRY MARKET,2023-2035
  • FIGURE 03. TOP IMPACTING FACTORS IN VIRTUAL EVENTS INDUSTRY MARKET
  • FIGURE 04. TOP INVESTMENT POCKETS IN VIRTUAL EVENTS INDUSTRY MARKET (2024-2035)
  • FIGURE 05. BARGAINING POWER OF SUPPLIERS
  • FIGURE 06. BARGAINING POWER OF BUYERS
  • FIGURE 07. THREAT OF SUBSTITUTION
  • FIGURE 08. THREAT OF SUBSTITUTION
  • FIGURE 09. COMPETITIVE RIVALRY
  • FIGURE 10. GLOBAL VIRTUAL EVENTS INDUSTRY MARKET:DRIVERS, RESTRAINTS AND OPPORTUNITIES
  • FIGURE 11. VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023 AND 2035(%)
  • FIGURE 12. COMPARATIVE SHARE ANALYSIS OF VIRTUAL EVENTS INDUSTRY MARKET FOR WEBINAR, BY COUNTRY 2023 AND 2035(%)
  • FIGURE 13. COMPARATIVE SHARE ANALYSIS OF VIRTUAL EVENTS INDUSTRY MARKET FOR VIRTUAL EXPO FAIRS AND FESTIVALS, BY COUNTRY 2023 AND 2035(%)
  • FIGURE 14. COMPARATIVE SHARE ANALYSIS OF VIRTUAL EVENTS INDUSTRY MARKET FOR ENTERTAINMENT, BY COUNTRY 2023 AND 2035(%)
  • FIGURE 15. COMPARATIVE SHARE ANALYSIS OF VIRTUAL EVENTS INDUSTRY MARKET FOR CONFERENCE, BY COUNTRY 2023 AND 2035(%)
  • FIGURE 16. COMPARATIVE SHARE ANALYSIS OF VIRTUAL EVENTS INDUSTRY MARKET FOR OTHERS, BY COUNTRY 2023 AND 2035(%)
  • FIGURE 17. VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023 AND 2035(%)
  • FIGURE 18. COMPARATIVE SHARE ANALYSIS OF VIRTUAL EVENTS INDUSTRY MARKET FOR TICKET SALE, BY COUNTRY 2023 AND 2035(%)
  • FIGURE 19. COMPARATIVE SHARE ANALYSIS OF VIRTUAL EVENTS INDUSTRY MARKET FOR SPONSORSHIP, BY COUNTRY 2023 AND 2035(%)
  • FIGURE 20. COMPARATIVE SHARE ANALYSIS OF VIRTUAL EVENTS INDUSTRY MARKET FOR OTHERS, BY COUNTRY 2023 AND 2035(%)
  • FIGURE 21. VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023 AND 2035(%)
  • FIGURE 22. COMPARATIVE SHARE ANALYSIS OF VIRTUAL EVENTS INDUSTRY MARKET FOR BELOW 20 YEARS, BY COUNTRY 2023 AND 2035(%)
  • FIGURE 23. COMPARATIVE SHARE ANALYSIS OF VIRTUAL EVENTS INDUSTRY MARKET FOR 21 TO 40 YEARS, BY COUNTRY 2023 AND 2035(%)
  • FIGURE 24. COMPARATIVE SHARE ANALYSIS OF VIRTUAL EVENTS INDUSTRY MARKET FOR ABOVE 40 YEARS, BY COUNTRY 2023 AND 2035(%)
  • FIGURE 25. VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023 AND 2035(%)
  • FIGURE 26. COMPARATIVE SHARE ANALYSIS OF VIRTUAL EVENTS INDUSTRY MARKET FOR WEB BASED SOFTWARE, BY COUNTRY 2023 AND 2035(%)
  • FIGURE 27. COMPARATIVE SHARE ANALYSIS OF VIRTUAL EVENTS INDUSTRY MARKET FOR XR PLATFORM, BY COUNTRY 2023 AND 2035(%)
  • FIGURE 28. VIRTUAL EVENTS INDUSTRY MARKET BY REGION, 2023 AND 2035(%)
  • FIGURE 29. U.S. VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
  • FIGURE 30. CANDA VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
  • FIGURE 31. MEXICO VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
  • FIGURE 32. GERMANY VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
  • FIGURE 33. UK VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
  • FIGURE 34. FRANCE VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
  • FIGURE 35. ITALY VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
  • FIGURE 36. SPAIN VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
  • FIGURE 37. REST OF EUROPE VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
  • FIGURE 38. CHINA VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
  • FIGURE 39. INDIA VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
  • FIGURE 40. JAPAN VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
  • FIGURE 41. AUSTRALIA VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
  • FIGURE 42. SOUTH KOREA VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
  • FIGURE 43. REST OF ASIA-PACIFIC VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
  • FIGURE 44. BRAZIL VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
  • FIGURE 45. ARGENTINA VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
  • FIGURE 46. REST OF LATIN AMERICA VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
  • FIGURE 47. SAUDI ARABIA VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
  • FIGURE 48. SOUTH AFRICA VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
  • FIGURE 49. UAE VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
  • FIGURE 50. REST OF MIDDLE EAST AND AFRICA VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
  • FIGURE 51. TOP WINNING STRATEGIES, BY YEAR
  • FIGURE 52. TOP WINNING STRATEGIES, BY DEVELOPMENT
  • FIGURE 53. TOP WINNING STRATEGIES, BY COMPANY
  • FIGURE 54. PRODUCT MAPPING OF TOP 10 PLAYERS
  • FIGURE 55. COMPETITIVE DASHBOARD
  • FIGURE 56. COMPETITIVE HEATMAP: VIRTUAL EVENTS INDUSTRY MARKET
  • FIGURE 57. TOP PLAYER POSITIONING, 2023