2023-2030 年全球玩具和游戏市场规模研究与预测(按产品、应用、分销渠道和区域分析)
市场调查报告书
商品编码
1334667

2023-2030 年全球玩具和游戏市场规模研究与预测(按产品、应用、分销渠道和区域分析)

Global Toys & Games Market Size study & Forecast, by Product, by Application, by Distribution Channel and Regional Analysis, 2023-2030

出版日期: | 出版商: Bizwit Research & Consulting LLP | 英文 | 商品交期: 2-3个工作天内

价格

2022 年,全球玩具和游戏市场价值约为 3054 亿美元,预计在 2023-2030 年预测期内将以超过 4.70% 的健康增长率增长。玩具和游戏是指为娱乐、消遣和玩耍而设计的各种物品和活动。它们包括物理对象,例如玩偶、人偶、拼图、棋盘游戏、建筑套装和电子玩具,以及涉及想像力游戏、户外游戏、体育和视频游戏的活动。玩具和游戏有多种用途,包括培养创造力、促进社交互动、发展认知技能、提供娱乐享受和刺激身体活动。它们迎合不同年龄段和兴趣的个人,提供广泛的体验,吸引人、娱乐并促进学习和享受。推动市场发展的驱动因素是儿童人口的增长以及有能力购买不同类型玩具的父母可支配收入的增加。

据 Statista 统计,全球儿童人口估计约为19.8亿,预计将达到约。 2040年将达到20.3亿美元,从而带动市场。推动市场增长的另一个因素是可支配收入的增加,这使父母能够在孩子的玩具和游戏上花更多的钱。随着家庭收入的提高,消费者的购买力更强,愿意投资于高品质、创新的玩具和游戏。此外,将增强现实(AR)和虚拟现实(VR)等技术集成到玩具和游戏中预计将在市场上创造利润丰厚的机会。然而,替代产品的可用性以及老牌企业和新进入者之间的激烈竞争抑制了 2023-2030 年预测期内的市场增长。

全球玩具和游戏市场研究考虑的关键区域包括亚太地区、北美、欧洲、拉丁美洲以及中东和非洲。北美在 2022 年占据市场主导地位,原因是其强大的消费者基础和高可支配收入、对教育和 STEM 玩具的日益重视以及有效的营销和广告活动。然而,由于对超出核心技能的教育玩具的偏好不断增加、对儿童早期发展和教育的认识不断提高以及零售基础设施(包括购物中心、玩具)的扩张等因素,预计亚太地区将成为预测期内增长最快的地区。商店和电子商务平台。

该研究的目的是确定近年来不同细分市场和国家的市场规模,并预测未来几年的价值。该报告旨在纳入参与研究的国家内该行业的定性和定量方面。

该报告还提供了有关驱动因素和挑战等关键方面的详细信息,这些因素将决定市场的未来增长。此外,它还纳入了利益相关者投资的微观市场的潜在机会,以及对主要参与者的竞争格局和产品供应的详细分析。 。

目录

第 1 章:执行摘要

  • 市场概况
  • 2020-2030 年全球和细分市场估计与预测
    • 2020-2030 年玩具和游戏市场(按地区)
    • 玩具和游戏市场(按产品),2020-2030 年
    • 玩具和游戏市场,按应用划分,2020-2030
    • 玩具和游戏市场,按分销渠道,2020-2030 年
  • 主要趋势
  • 估算方法
  • 研究假设

第 2 章:全球玩具和游戏市场定义和范围

  • 研究目的
  • 市场定义和范围
    • 行业演变
    • 研究范围
  • 研究考虑的年份
  • 货币兑换率

第 3 章:全球玩具和游戏市场动态

  • 玩具和游戏市场影响分析(2020-2030)
    • 市场驱动因素
      • 儿童人口不断增长
      • 增加可支配收入
    • 市场挑战
      • 替代产品的可用性
      • 老牌企业和新进入者之间的激烈竞争
    • 市场机会
      • 增强现实(AR)和虚拟现实(VR)等技术的融合
      • 与流行品牌和电影系列的合作

第 4 章:全球玩具和游戏市场行业分析

  • 波特的五力模型
    • 供应商的议价能力
    • 买家的议价能力
    • 新进入者的威胁
    • 替代品的威胁
    • 竞争竞争
  • 波特的五力影响分析
  • PEST分析
    • 政治的
    • 经济
    • 社会的
    • 技术性
    • 环境的
    • 合法的
  • 顶级投资机会
  • 最佳制胜策略
  • COVID-19 影响分析
  • 颠覆性趋势
  • 行业专家视角
  • 分析师推荐与结论

第 5 章:全球玩具和游戏市场(按产品)

  • 市场概况
  • 全球玩具和游戏市场(按产品、性能 - 潜力分析)
  • 2020-2030 年按产品分類的全球玩具和游戏市场估计和预测
  • 玩具和游戏市场,细分市场分析
    • 游戏和谜题
    • 视频游戏
    • 建筑玩具
    • 娃娃及配件
    • 户外及运动玩具
    • 其他产品

第 6 章:全球玩具和游戏市场(按应用)

  • 市场概况
  • 全球玩具和游戏市场(按应用、性能 - 潜力分析)
  • 2020-2030 年全球玩具和游戏市场按应用估计和预测
  • 玩具和游戏市场,细分市场分析
    • 长达 8 年
    • 9-15岁
    • 15岁及以上

第 7 章:全球玩具和游戏市场(按分销渠道)

  • 市场概况
  • 全球玩具和游戏市场(按分销渠道)、表现 - 潜力分析
  • 2020-2030 年按分销渠道分類的全球玩具和游戏市场估计和预测
  • 玩具和游戏市场,细分市场分析
    • 在线的
    • 离线

第 8 章:全球玩具和游戏市场,区域分析

  • 领先国家
  • 顶级新兴国家
  • 玩具和游戏市场,区域市场概况
  • 北美
    • 我们
      • 2020-2030 年产品细分估计和预测
      • 2020-2030 年应用细分估计和预测
      • 2020-2030 年分销渠道细分估计和预测
    • 加拿大
  • 欧洲玩具和游戏市场概况
    • 英国
    • 德国
    • 法国
    • 西班牙
    • 意大利
    • 欧洲其他地区
  • 亚太地区玩具和游戏市场概况
    • 中国
    • 印度
    • 日本
    • 澳大利亚
    • 韩国
    • 亚太地区其他地区
  • 拉丁美洲玩具和游戏市场概况
    • 巴西
    • 墨西哥
  • 中东和非洲
    • 沙特阿拉伯
    • 南非
    • 中东和非洲其他地区

第 9 章:竞争情报

  • 重点企业SWOT分析
    • 公司1
    • 公司2
    • 公司3
  • 顶级市场策略
  • 公司简介
    • Mattel Inc.
      • 关键信息
      • 概述
      • 财务(视数据可用性而定)
      • 产品概要
      • 最近的发展
    • Lego Group
    • Bandai Namco Holdings Inc.
    • Spin Master Ltd
    • Moose Enterprise Holdings Pty Ltd
    • Hasbro Inc.
    • Takara Tomy Co. Ltd
    • Simba-Dickie Group
    • Aoshima Bunka Kyozai Co. Ltd
    • Tru Kids Inc.

第 10 章:研究过程

  • 研究过程
    • 资料探勘
    • 分析
    • 市场预测
    • 验证
    • 出版
  • 研究属性
  • 研究假设

Global Toys & Games Market is valued approximately USD 305.4 billion in 2022 and is anticipated to grow with a healthy growth rate of more than 4.70% over the forecast period 2023-2030. Toys and games refer to a diverse range of objects and activities designed for entertainment, amusement, and play. They encompass physical objects, such as dolls, action figures, puzzles, board games, construction sets, and electronic toys, as well as activities that involve imaginative play, outdoor games, sports, and video games. Toys and games serve various purposes, including fostering creativity, promoting social interaction, developing cognitive skills, providing recreational enjoyment, and stimulating physical activity. They cater to individuals of different age groups and interests, offering a wide array of experiences that engage, entertain, and facilitate learning and enjoyment. The driving factors boosting the market are growing population of children and increasing disposable income of parents who can afford to buy different types of toys.

According to Statista, the global population of children were estimated to be approx. 1.98 billion and it is expected to reach approx. 2.03 billion in 2040, thus driving the market. Another factor driving the market growth is increasing disposable incomes that enable parents to spend more on toys and games for their children. As household incomes improve, consumers have greater purchasing power and are willing to invest in high-quality and innovative toys and games. Moreover, integration of technology such as augmented reality (AR) and virtual reality (VR) into toys and games is expected to create lucrative opportunities in the market. However, the availability of substitute products and intense competition among established players and new entrants stifles market growth throughout the forecast period of 2023-2030.

The key regions considered for the Global Toys & Games Market study includes Asia Pacific, North America, Europe, Latin America, and Middle East & Africa. North America dominated the market in 2022 owing to the dominance of its strong consumer base with a high disposable income, growing emphasis on educational and STEM toys, and effective marketing and advertising campaigns. However, Asia Pacific is expected to become the fastest growing during the forecast period, owing to factors such as rising preference for educational toys beyond core skills, increasing awareness of early childhood development and education, and expansion of retail infrastructure, including shopping malls, toy stores, and e-commerce platforms.

Major market player included in this report are:

  • Mattel Inc.
  • Lego Group
  • Bandai Namco Holdings Inc.
  • Spin Master Ltd
  • Moose Enterprise Holdings Pty Ltd
  • Hasbro Inc.
  • Takara Tomy Co. Ltd
  • Simba-Dickie Group
  • Aoshima Bunka Kyozai Co. Ltd
  • Tru Kids Inc.

Recent Developments in the Market:

  • In June 2023, Gameloft for brands, a renowned company specializing in gamified experiences, has partnered with the LEGO Group to introduce the exciting 'Heartlake Friendship Zone' from LEGO® Friends. This immersive and interactive environment is now available for free on both mobile and desktop platforms, offering users a fun-filled experience.
  • In March 2023, Spin Master, a prominent global children's entertainment company, unveiled the launch of a captivating and enchanting children's franchise called Unicorn Academy.

Global Toys & Games Market Report Scope:

  • Historical Data: 2020 - 2021
  • Base Year for Estimation: 2022
  • Forecast period: 2023-2030
  • Report Coverage: Revenue forecast, Company Ranking, Competitive Landscape, Growth factors, and Trends
  • Segments Covered: Product, Application, Distribution Channel, Region
  • Regional Scope: North America; Europe; Asia Pacific; Latin America; Middle East & Africa
  • Customization Scope: Free report customization (equivalent up to 8 analyst's working hours) with purchase. Addition or alteration to country, regional & segment scope*

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.

The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below.

By Product:

  • Games and Puzzles
  • Video Games
  • Construction Toys
  • Dolls and Accessories
  • Outdoor and Sports Toys
  • Others

By Application:

  • Up to 8 Years
  • 9-15 Years
  • 15 Years & Above

By Distribution Channel:

  • Online
  • Offline

By Region:

  • North America
    • U.S.
    • Canada
  • Europe
    • UK
    • Germany
    • France
    • Spain
    • Italy
    • ROE
  • Asia Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • RoAPAC
  • Latin America
    • Brazil
    • Mexico
  • Middle East & Africa
    • Saudi Arabia
    • South Africa
    • Rest of Middle East & Africa

Table of Contents

Chapter 1. Executive Summary

  • 1.1. Market Snapshot
  • 1.2. Global & Segmental Market Estimates & Forecasts, 2020-2030 (USD Billion)
    • 1.2.1. Toys & Games Market, by Region, 2020-2030 (USD Billion)
    • 1.2.2. Toys & Games Market, by Product, 2020-2030 (USD Billion)
    • 1.2.3. Toys & Games Market, by Application, 2020-2030 (USD Billion)
    • 1.2.4. Toys & Games Market, by Distribution Channel, 2020-2030 (USD Billion)
  • 1.3. Key Trends
  • 1.4. Estimation Methodology
  • 1.5. Research Assumption

Chapter 2. Global Toys & Games Market Definition and Scope

  • 2.1. Objective of the Study
  • 2.2. Market Definition & Scope
    • 2.2.1. Industry Evolution
    • 2.2.2. Scope of the Study
  • 2.3. Years Considered for the Study
  • 2.4. Currency Conversion Rates

Chapter 3. Global Toys & Games Market Dynamics

  • 3.1. Toys & Games Market Impact Analysis (2020-2030)
    • 3.1.1. Market Drivers
      • 3.1.1.1. Growing population of children
      • 3.1.1.2. Increasing disposable income
    • 3.1.2. Market Challenges
      • 3.1.2.1. Availability of substitute products
      • 3.1.2.2. Intense competition among established players and new entrants
    • 3.1.3. Market Opportunities
      • 3.1.3.1. Integration of technology such as augmented Reality (AR) and virtual reality (VR)
      • 3.1.3.2. Collaborations with popular brands and movie franchises

Chapter 4. Global Toys & Games Market Industry Analysis

  • 4.1. Porter's 5 Force Model
    • 4.1.1. Bargaining Power of Suppliers
    • 4.1.2. Bargaining Power of Buyers
    • 4.1.3. Threat of New Entrants
    • 4.1.4. Threat of Substitutes
    • 4.1.5. Competitive Rivalry
  • 4.2. Porter's 5 Force Impact Analysis
  • 4.3. PEST Analysis
    • 4.3.1. Political
    • 4.3.2. Economical
    • 4.3.3. Social
    • 4.3.4. Technological
    • 4.3.5. Environmental
    • 4.3.6. Legal
  • 4.4. Top investment opportunity
  • 4.5. Top winning strategies
  • 4.6. COVID-19 Impact Analysis
  • 4.7. Disruptive Trends
  • 4.8. Industry Expert Perspective
  • 4.9. Analyst Recommendation & Conclusion

Chapter 5. Global Toys & Games Market, by Product

  • 5.1. Market Snapshot
  • 5.2. Global Toys & Games Market by Product, Performance - Potential Analysis
  • 5.3. Global Toys & Games Market Estimates & Forecasts by Product 2020-2030 (USD Billion)
  • 5.4. Toys & Games Market, Sub Segment Analysis
    • 5.4.1. Games and Puzzles
    • 5.4.2. Video Games
    • 5.4.3. Construction Toys
    • 5.4.4. Dolls and Accessories
    • 5.4.5. Outdoor and Sports Toys
    • 5.4.6. Other Products

Chapter 6. Global Toys & Games Market, by Application

  • 6.1. Market Snapshot
  • 6.2. Global Toys & Games Market by Application, Performance - Potential Analysis
  • 6.3. Global Toys & Games Market Estimates & Forecasts by Application 2020-2030 (USD Billion)
  • 6.4. Toys & Games Market, Sub Segment Analysis
    • 6.4.1. Up to 8 Years
    • 6.4.2. 9-15 Years
    • 6.4.3. 15 Years and Above

Chapter 7. Global Toys & Games Market, by Distribution Channel

  • 7.1. Market Snapshot
  • 7.2. Global Toys & Games Market by Distribution Channel, Performance - Potential Analysis
  • 7.3. Global Toys & Games Market Estimates & Forecasts by Distribution Channel 2020-2030 (USD Billion)
  • 7.4. Toys & Games Market, Sub Segment Analysis
    • 7.4.1. Online
    • 7.4.2. Offline

Chapter 8. Global Toys & Games Market, Regional Analysis

  • 8.1. Top Leading Countries
  • 8.2. Top Emerging Countries
  • 8.3. Toys & Games Market, Regional Market Snapshot
  • 8.4. North America Toys & Games Market
    • 8.4.1. U.S. Toys & Games Market
      • 8.4.1.1. Product breakdown estimates & forecasts, 2020-2030
      • 8.4.1.2. Application breakdown estimates & forecasts, 2020-2030
      • 8.4.1.3. Distribution Channel breakdown estimates & forecasts, 2020-2030
    • 8.4.2. Canada Toys & Games Market
  • 8.5. Europe Toys & Games Market Snapshot
    • 8.5.1. U.K. Toys & Games Market
    • 8.5.2. Germany Toys & Games Market
    • 8.5.3. France Toys & Games Market
    • 8.5.4. Spain Toys & Games Market
    • 8.5.5. Italy Toys & Games Market
    • 8.5.6. Rest of Europe Toys & Games Market
  • 8.6. Asia-Pacific Toys & Games Market Snapshot
    • 8.6.1. China Toys & Games Market
    • 8.6.2. India Toys & Games Market
    • 8.6.3. Japan Toys & Games Market
    • 8.6.4. Australia Toys & Games Market
    • 8.6.5. South Korea Toys & Games Market
    • 8.6.6. Rest of Asia Pacific Toys & Games Market
  • 8.7. Latin America Toys & Games Market Snapshot
    • 8.7.1. Brazil Toys & Games Market
    • 8.7.2. Mexico Toys & Games Market
  • 8.8. Middle East & Africa Toys & Games Market
    • 8.8.1. Saudi Arabia Toys & Games Market
    • 8.8.2. South Africa Toys & Games Market
    • 8.8.3. Rest of Middle East & Africa Toys & Games Market

Chapter 9. Competitive Intelligence

  • 9.1. Key Company SWOT Analysis
    • 9.1.1. Company 1
    • 9.1.2. Company 2
    • 9.1.3. Company 3
  • 9.2. Top Market Strategies
  • 9.3. Company Profiles
    • 9.3.1. Mattel Inc.
      • 9.3.1.1. Key Information
      • 9.3.1.2. Overview
      • 9.3.1.3. Financial (Subject to Data Availability)
      • 9.3.1.4. Product Summary
      • 9.3.1.5. Recent Developments
    • 9.3.2. Lego Group
    • 9.3.3. Bandai Namco Holdings Inc.
    • 9.3.4. Spin Master Ltd
    • 9.3.5. Moose Enterprise Holdings Pty Ltd
    • 9.3.6. Hasbro Inc.
    • 9.3.7. Takara Tomy Co. Ltd
    • 9.3.8. Simba-Dickie Group
    • 9.3.9. Aoshima Bunka Kyozai Co. Ltd
    • 9.3.10. Tru Kids Inc.

Chapter 10. Research Process

  • 10.1. Research Process
    • 10.1.1. Data Mining
    • 10.1.2. Analysis
    • 10.1.3. Market Estimation
    • 10.1.4. Validation
    • 10.1.5. Publishing
  • 10.2. Research Attributes
  • 10.3. Research Assumption

LIST OF TABLES

  • TABLE 1. Global Toys & Games Market, report scope
  • TABLE 2. Global Toys & Games Market estimates & forecasts by Region 2020-2030 (USD Billion)
  • TABLE 3. Global Toys & Games Market estimates & forecasts by Product 2020-2030 (USD Billion)
  • TABLE 4. Global Toys & Games Market estimates & forecasts by Application 2020-2030 (USD Billion)
  • TABLE 5. Global Toys & Games Market estimates & forecasts by Distribution Channel 2020-2030 (USD Billion)
  • TABLE 6. Global Toys & Games Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 7. Global Toys & Games Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 8. Global Toys & Games Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 9. Global Toys & Games Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 10. Global Toys & Games Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 11. Global Toys & Games Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 12. Global Toys & Games Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 13. Global Toys & Games Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 14. Global Toys & Games Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 15. Global Toys & Games Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 16. U.S. Toys & Games Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 17. U.S. Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 18. U.S. Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 19. Canada Toys & Games Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 20. Canada Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 21. Canada Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 22. UK Toys & Games Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 23. UK Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 24. UK Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 25. Germany Toys & Games Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 26. Germany Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 27. Germany Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 28. France Toys & Games Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 29. France Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 30. France Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 31. Italy Toys & Games Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 32. Italy Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 33. Italy Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 34. Spain Toys & Games Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 35. Spain Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 36. Spain Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 37. RoE Toys & Games Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 38. RoE Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 39. RoE Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 40. China Toys & Games Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 41. China Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 42. China Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 43. India Toys & Games Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 44. India Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 45. India Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 46. Japan Toys & Games Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 47. Japan Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 48. Japan Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 49. South Korea Toys & Games Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 50. South Korea Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 51. South Korea Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 52. Australia Toys & Games Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 53. Australia Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 54. Australia Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 55. RoAPAC Toys & Games Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 56. RoAPAC Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 57. RoAPAC Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 58. Brazil Toys & Games Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 59. Brazil Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 60. Brazil Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 61. Mexico Toys & Games Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 62. Mexico Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 63. Mexico Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 64. RoLA Toys & Games Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 65. RoLA Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 66. RoLA Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 67. Saudi Arabia Toys & Games Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 68. South Africa Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 69. RoMEA Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 70. List of secondary sources, used in the study of global Toys & Games Market
  • TABLE 71. List of primary sources, used in the study of global Toys & Games Market
  • TABLE 72. Years considered for the study
  • TABLE 73. Exchange rates considered

List of tables and figures and dummy in nature, final lists may vary in the final deliverable

LIST OF FIGURES

  • FIG 1. Global Toys & Games Market, research methodology
  • FIG 2. Global Toys & Games Market, Market estimation techniques
  • FIG 3. Global Market size estimates & forecast methods
  • FIG 4. Global Toys & Games Market, key trends 2022
  • FIG 5. Global Toys & Games Market, growth prospects 2023-2030
  • FIG 6. Global Toys & Games Market, porters 5 force model
  • FIG 7. Global Toys & Games Market, pest analysis
  • FIG 8. Global Toys & Games Market, value chain analysis
  • FIG 9. Global Toys & Games Market by segment, 2020 & 2030 (USD Billion)
  • FIG 10. Global Toys & Games Market by segment, 2020 & 2030 (USD Billion)
  • FIG 11. Global Toys & Games Market by segment, 2020 & 2030 (USD Billion)
  • FIG 12. Global Toys & Games Market by segment, 2020 & 2030 (USD Billion)
  • FIG 13. Global Toys & Games Market by segment, 2020 & 2030 (USD Billion)
  • FIG 14. Global Toys & Games Market, regional snapshot 2020 & 2030
  • FIG 15. North America Toys & Games Market 2020 & 2030 (USD Billion)
  • FIG 16. Europe Toys & Games Market 2020 & 2030 (USD Billion)
  • FIG 17. Asia pacific Toys & Games Market 2020 & 2030 (USD Billion)
  • FIG 18. Latin America Toys & Games Market 2020 & 2030 (USD Billion)
  • FIG 19. Middle East & Africa Toys & Games Market 2020 & 2030 (USD Billion)

List of tables and figures and dummy in nature, final lists may vary in the final deliverable