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全球玩具和游戏市场研究报告 - 2023 年至 2030 年行业分析、规模、份额、成长、趋势和预测Global Toys And Games Market Research Report - Industry Analysis, Size, Share, Growth, Trends and Forecast 2023 to 2030 |
全球玩具和游戏市场需求预计将从 2022 年的 3,939.4 亿美元增至 2030 年的近 7,133.5 亿美元,2023-2030 年研究期间复合CAGR为 6.82%。
玩具和游戏基本上是旨在转移和娱乐儿童的物品和活动。它们包括摇铃、玩偶、玩具车、跳绳、棋盘游戏和拼图等,它们提供内在价值,对儿童的全面发展发挥重要作用。他们帮助孩子表达自己的情感,灌输创造力和想像。他们透过想像力帮助克服成人生活的挫折和衝突。它们有助于减轻精神压力并增强大脑功能。游戏也有助于改善人与人之间的关係和连结。它们可以改善儿童和成人的心理健康。
近年来互动和多功能游戏需求的成长,预计将在未来几年扩大玩具和游戏市场的需求。消费者在视讯内容、虚拟实境产品和电玩锦标赛上的支出不断增加,导致该市场的需求激增。人们对绿色玩具日益浓厚的兴趣以及传统玩具和视频游戏的復苏正在促进该市场的需求。此外,人们越来越认识到拼搭玩具的认知益处以及行动游戏的扩展,也增加了对该市场的需求。此外,技术的不断进步、新游戏形式的推出以及包括传统媒体、娱乐、电信和体育公司在内的竞争和行业融合,进一步推动了对该市场的需求。
研究报告涵盖波特五力模型、市场吸引力分析和价值链分析。这些工具有助于清晰地了解行业结构并评估全球范围内的竞争吸引力。此外,这些工具也对全球玩具和游戏市场的各个细分市场进行了包容性评估。玩具和游戏产业的成长和趋势为本研究提供了整体方法。
本节涵盖区域前景,重点介绍北美、欧洲、亚太地区、拉丁美洲以及中东和非洲玩具和游戏市场当前和未来的需求。此外,该报告重点关注所有主要地区各个应用领域的需求、估计和预测。
该研究报告还涵盖了市场主要参与者的全面概况以及对全球竞争格局的深入了解。玩具和游戏市场的主要参与者包括Dream International Ltd.、VTech Holdings Ltd.、乐高集团、Sanrio Company, Ltd.、Playmates Toys Ltd.、JAKKS Pacific, Inc.、Mattel、Hasbro、Konami Holdings Corp.、 Bandai Namco Holdings Inc. 本部分包含竞争格局的整体视图,包括各种策略发展,例如关键併购、未来产能、合作伙伴关係、财务概况、合作、新产品开发、新产品发布和其他发展。
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The global demand for Toys And Games Market is presumed to reach the market size of nearly USD 713.35 BN by 2030 from USD 393.94 BN in 2022 with a CAGR of 6.82% under the study period 2023 - 2030.
Toys and games are basically the objects and activities which are intended to divert and amuse the children. They include rattles, dolls, toy cars, skipping ropes, board games and jigsaw puzzles etc. They provide intrinsic value and play an important role in the overall development of children. They help the children to express their emotions, Instill creativity and imagination. They assist in overcoming the frustrations and conflicts of adult life through imagination. They help destress the mind and boost brain function. Games also help in improving relationships and connections among people. They improve the mental health of children as well as adults.
The rise in the demand of interactive and multi-functional games in the recent past, is anticipated to scale up the demand of toys and games market in the coming years. Increasing consumer spending on video content, virtual reality products, and video game tournaments are surging the demand for this market. Rising interest in green toys and the resurgence of conventional toys & video games are fostering the demand for this market. In addition, growing awareness about the cognitive benefits of building toys and the expansion of mobile-based gaming is augmenting the demand for this market. Furthermore, continuous advancement in technology, the launching of new game formats and competition and industry convergence, including traditional media, entertainment, telecom and sports companies, are further pushing the demand for this market.
The research report covers Porter's Five Forces Model, Market Attractiveness Analysis, and Value Chain analysis. These tools help to get a clear picture of the industry's structure and evaluate the competition attractiveness at a global level. Additionally, these tools also give an inclusive assessment of each segment in the global market of toys and games. The growth and trends of toys and games industry provide a holistic approach to this study.
This section of the toys and games market report provides detailed data on the segments at country and regional level, thereby assisting the strategist in identifying the target demographics for the respective product or services with the upcoming opportunities.
This section covers the regional outlook, which accentuates current and future demand for the Toys And Games market across North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa. Further, the report focuses on demand, estimation, and forecast for individual application segments across all the prominent regions.
The research report also covers the comprehensive profiles of the key players in the market and an in-depth view of the competitive landscape worldwide. The major players in the toys and games market include Dream International Ltd., VTech Holdings Ltd., The LEGO Group, Sanrio Company, Ltd., Playmates Toys Ltd., JAKKS Pacific, Inc., Mattel, Hasbro, Konami Holdings Corp., Bandai Namco Holdings Inc. This section consists of a holistic view of the competitive landscape that includes various strategic developments such as key mergers & acquisitions, future capacities, partnerships, financial overviews, collaborations, new product developments, new product launches, and other developments.
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