封面
市场调查报告书
商品编码
1529419

全球空间计算市场规模研究(按解决方案、技术、最终用途和 2022-2032 年区域预测)

Global Spatial Computing Market Size study, by Solution, by Technology, by End-Use, and Regional Forecasts 2022-2032

出版日期: | 出版商: Bizwit Research & Consulting LLP | 英文 285 Pages | 商品交期: 2-3个工作天内

价格
简介目录

2023 年,全球空间运算市场价值约为1,234.1 亿美元,预计2024 年至2032 年将以20.4% 的复合年增长率成长。的差距,实现无缝运算透过扩增实境 (AR)、虚拟实境 (VR)、混合实境 (MR) 和物联网 (IoT) 等技术与实体空间和物件互动。这种整合促进了跨各种应用程式的沉浸式体验的创建,包括AR 导航、零售中的虚拟试穿、用于远端协作的虚拟工作空间、教育中的互动式模拟、用于工业流程优化的数位孪生以及医疗保健中的AR 辅助手术。这些进步正在显着改变我们感知环境以及与环境互动的方式,从而推动市场成长。

即时渲染引擎的激增成为空间运算市场的关键驱动力。这些技术进步使 AR/VR 应用能够产生高度逼真的环境,即时融合动态照明和复杂的纹理。其结果是提高了使用者的沉浸感和参与度,这在游戏、教育和模拟训练等领域尤其有价值。随着即时渲染技术的不断发展,它突破了 AR/VR 所能实现的界限,从而推动了空间运算市场的整体成长。

然而,AR/VR 平台的多样性带来了重大挑战。各种各样的独立耳机、基于 PC 的系统和行动设备,每种设备都有其独特的硬体功能和作业系统,创造了一个复杂的开发环境。确保跨这些不同平台的无缝功能需要大量的最佳化、相容性测试和客製化工作。开发人员必须应对每个平台特有的技术复杂性以及不同的使用者介面和互动方法。这使得全面提供一致、高品质的使用者体验成为一项具有挑战性的任务,从而限制了市场成长。另一方面,航空航太和国防部门为太空运算和相邻技术的整合提供了大量机会。 XR、人工智慧、数位孪生和分析在该领域的采用预计将具有巨大意义,特别是对于培训和类比应用而言。数位孪生提供实体系统的虚拟表示,已经加速了航空航太、国防和政府应用的进步。这项技术对空间运算至关重要,它有助于复製实际硬体和软体的复杂功能,从而增加或取代原型设计中对实体系统的需求。此外,将 XR 与用于武器训练、飞行训练和模拟的元宇宙相结合,进一步增强了航空航太和国防领域的市场成长潜力。

2023年,北美市占率最大,占全球市场的30%以上。该地区的主导地位归因于其作为技术创新中心、强大的研发以及空间计算技术的高采用率的地位。北美的领先公司和研究机构,如微软、Google、苹果、Facebook和Magic Leap,在开发空间运算硬体设备、软体解决方案和平台方面处于领先地位。同时,预计从2024 年到2032 年,亚太地区的复合年增长率将达到约22%。中国、印度等国家、日本、韩国。

目录

第 1 章:全球空间计算市场执行摘要

  • 全球空间运算市场规模及预测(2022-2032)
  • 区域概要
  • 分部摘要
    • 按解决方案
    • 依技术
    • 按最终用途
  • 主要趋势
  • 经济衰退的影响
  • 分析师推荐与结论

第 2 章:全球空间计算市场定义与研究假设

  • 研究目的
  • 市场定义
  • 研究假设
    • 包容与排除
    • 限制
    • 供给侧分析
      • 可用性
      • 基础设施
      • 监管环境
      • 市场竞争
      • 经济可行性(消费者的角度)
    • 需求面分析
      • 监理框架
      • 技术进步
      • 环境考虑
      • 消费者意识和接受度
  • 估算方法
  • 研究考虑的年份
  • 货币兑换率

第 3 章:全球空间运算市场动态

  • 市场驱动因素
    • 即时渲染引擎的进步
    • AR/VR 在各产业的应用不断增加
  • 市场挑战
    • AR/VR平台多样化,发展模式复杂
    • 先进技术带来的高成本
  • 市场机会
    • 太空运算在航太和国防领域的应用
    • 工业应用中对数位孪生的需求不断增长

第 4 章:全球空间运算市场产业分析

  • 波特的五力模型
    • 供应商的议价能力
    • 买家的议价能力
    • 新进入者的威胁
    • 替代品的威胁
    • 竞争竞争
    • 波特五力模型的未来方法
    • 波特的五力影响分析
  • PESTEL分析
    • 政治的
    • 经济
    • 社会的
    • 技术性
    • 环境的
    • 合法的
  • 顶级投资机会
  • 最佳制胜策略
  • 颠覆性趋势
  • 产业专家视角
  • 分析师推荐与结论

第 5 章:全球空间计算市场规模与预测:按解决方案 - 2022-2032

  • 细分仪表板
  • 全球空间运算市场:2022 年和 2032 年解决方案收入趋势分析
    • 硬体设备
    • 软体
    • 服务

第 6 章:全球空间运算市场规模及预测:依技术分类 - 2022-2032

  • 细分仪表板
  • 全球空间运算市场:2022 年和 2032 年技术收入趋势分析
    • 人工智慧
    • 扩增实境
    • 虚拟实境
    • 混合现实
    • 物联网 (IoT)
    • 数位孪生
    • 其他的

第 7 章:全球空间运算市场规模与预测:依最终用途分类 - 2022-2032

  • 细分仪表板
  • 全球空间运算市场:2022 年和 2032 年最终用途收入趋势分析
    • 卫生保健
    • 教育
    • 建筑、工程和施工 (AEC)
    • 航太和国防
    • 汽车
    • 赌博
    • 消费性电子产品
    • 其他的

第 8 章:全球空间计算市场规模及预测:按地区 - 2022-2032

  • 北美洲
    • 我们
    • 加拿大
  • 欧洲
    • 英国
    • 德国
    • 法国
    • 西班牙
    • 义大利
    • 欧洲其他地区
  • 亚太
    • 中国
    • 印度
    • 日本
    • 澳洲
    • 韩国
    • 亚太地区其他地区
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 拉丁美洲其他地区
  • 中东和非洲
    • 沙乌地阿拉伯
    • 南非
    • 中东和非洲其他地区

第 9 章:竞争情报

  • 重点企业SWOT分析
  • 顶级市场策略
  • 公司简介
    • Apple Inc.
      • 关键讯息
      • 概述
      • 财务(视数据可用性而定)
      • 产品概要
      • 市场策略
    • Avegant Corporation
    • Blippar
    • DAQRI
    • Google LLC
    • HTC Corporation
    • Lenovo Group Limited
    • Magic Leap Inc.
    • Marxent
    • Microsoft Corporation
    • NVIDIA Corporation
    • Oculus (Face Reality Labs)
    • Sony Group Corporation
    • Qualcomm Technologies Inc.
    • Seiko Epson Corporation

第 10 章:研究过程

  • 研究过程
    • 资料探勘
    • 分析
    • 市场预测
    • 验证
    • 出版
  • 研究属性
简介目录

The global spatial computing market was valued at approximately USD 123.41 billion in 2023 and is projected to grow at an impressive CAGR of 20.4% from 2024 to 2032. Spatial computing represents a transformative approach that bridges the gap between the digital and physical worlds, enabling seamless interaction with physical spaces and objects through technologies like augmented reality (AR), virtual reality (VR), mixed reality (MR), and the Internet of Things (IoT). This integration fosters the creation of immersive experiences across various applications, including AR navigation, virtual try-ons in retail, virtual workspaces for remote collaboration, interactive simulations in education, digital twins for industrial process optimization, and AR-assisted surgeries in healthcare. Such advancements are significantly altering how we perceive and interact with our environment, thus driving market growth.

The proliferation of real-time rendering engines stands out as a critical driver for the spatial computing market. These technological advancements enable AR/VR applications to produce highly realistic environments, incorporating dynamic lighting and intricate textures in real-time. The result is an elevated level of user immersion and engagement, which is particularly valuable in sectors like gaming, education, and simulation training. As real-time rendering technology continues to evolve, it pushes the boundaries of what AR/VR can achieve, thereby fueling the overall growth of the spatial computing market.

However, the diversity of AR/VR platforms presents a significant challenge. The wide array of standalone headsets, PC-based systems, and mobile devices, each with its distinct hardware capabilities and operating systems, creates a complex development landscape. Ensuring seamless functionality across these diverse platforms requires substantial optimization, compatibility testing, and customization efforts. Developers must navigate the technical complexities and varied user interfaces and interaction methods unique to each platform. This makes delivering a consistent, high-quality user experience across the board a challenging task, thus posing a restraint to market growth. On the other hand, the aerospace and defense sector offers substantial opportunities for the integration of spatial computing and adjacent technologies. The adoption of XR, AI, digital twins, and analytics in this sector is expected to be of immense significance, particularly for training and simulation applications. Digital twins, which provide virtual representations of physical systems, are already accelerating advancements in aerospace, defense, and government applications. This technology, crucial to spatial computing, facilitates the replication of complex functionalities of actual hardware and software, thereby augmenting or replacing the need for physical systems in prototyping. Additionally, combining XR with the metaverse for weapon training, flight training, and simulations further enhances the potential for market growth in the aerospace and defense sector.

In 2023, North America held the largest market share, accounting for over 30% of the global market. The region's dominance is attributed to its status as a hub for technological innovation, robust research and development, and the high adoption rate of spatial computing technologies. Leading companies and research institutions in North America, such as Microsoft, Google, Apple, Facebook, and Magic Leap, are at the forefront of developing hardware devices, software solutions, and platforms for spatial computing. Meanwhile, the Asia Pacific region is anticipated to record a significant CAGR of approximately 22% from 2024 to 2032. This rapid growth is driven by the region's large population, technological advancements, and increasing adoption of digital technologies, particularly in countries like China, India, Japan, and South Korea.

Major market player included in this report are:

  • Apple Inc.
  • Avegant Corporation
  • Blippar
  • DAQRI
  • Google LLC
  • HTC Corporation
  • Lenovo Group Limited
  • Magic Leap Inc.
  • Marxent
  • Microsoft Corporation
  • NVIDIA Corporation
  • Oculus (Face Reality Labs)
  • Sony Group Corporation
  • Qualcomm Technologies Inc.
  • Seiko Epson Corporation

The detailed segments and sub-segment of the market are explained below:

By Solution:

  • Hardware Devices
  • Software
  • Services

By Technology:

  • Artificial Intelligence
  • Augmented Reality
  • Virtual Reality
  • Mixed Reality
  • Internet of Things (IoT)
  • Digital Twins
  • Others

By End-Use:

  • Healthcare
  • Education
  • Architecture, Engineering, and Construction (AEC)
  • Aerospace and Defense
  • Automotive
  • Gaming
  • Consumer Electronics
  • Others

By Region:

  • North America
  • U.S.
  • Canada
  • Europe
  • UK
  • Germany
  • France
  • Spain
  • Italy
  • ROE
  • Asia Pacific
  • China
  • India
  • Japan
  • Australia
  • South Korea
  • RoAPAC
  • Latin America
  • Brazil
  • Mexico
  • RoLA
  • Middle East & Africa
  • Saudi Arabia
  • South Africa
  • RoMEA

Years considered for the study are as follows:

  • Historical year - 2022
  • Base year - 2023
  • Forecast period - 2024 to 2032

Key Takeaways:

  • Market Estimates & Forecast for 10 years from 2022 to 2032.
  • Annualized revenues and regional level analysis for each market segment.
  • Detailed analysis of geographical landscape with Country level analysis of major regions.
  • Competitive landscape with information on major players in the market.
  • Analysis of key business strategies and recommendations on future market approach.
  • Analysis of competitive structure of the market.
  • Demand side and supply side analysis of the market

Table of Contents

Chapter 1. Global Spatial Computing Market Executive Summary

  • 1.1. Global Spatial Computing Market Size & Forecast (2022-2032)
  • 1.2. Regional Summary
  • 1.3. Segmental Summary
    • 1.3.1. By Solution
    • 1.3.2. By Technology
    • 1.3.3. By End-Use
  • 1.4. Key Trends
  • 1.5. Recession Impact
  • 1.6. Analyst Recommendation & Conclusion

Chapter 2. Global Spatial Computing Market Definition and Research Assumptions

  • 2.1. Research Objective
  • 2.2. Market Definition
  • 2.3. Research Assumptions
    • 2.3.1. Inclusion & Exclusion
    • 2.3.2. Limitations
    • 2.3.3. Supply Side Analysis
      • 2.3.3.1. Availability
      • 2.3.3.2. Infrastructure
      • 2.3.3.3. Regulatory Environment
      • 2.3.3.4. Market Competition
      • 2.3.3.5. Economic Viability (Consumer's Perspective)
    • 2.3.4. Demand Side Analysis
      • 2.3.4.1. Regulatory Frameworks
      • 2.3.4.2. Technological Advancements
      • 2.3.4.3. Environmental Considerations
      • 2.3.4.4. Consumer Awareness & Acceptance
  • 2.4. Estimation Methodology
  • 2.5. Years Considered for the Study
  • 2.6. Currency Conversion Rates

Chapter 3. Global Spatial Computing Market Dynamics

  • 3.1. Market Drivers
    • 3.1.1. Advancements in Real-Time Rendering Engines
    • 3.1.2. Increasing Adoption of AR/VR in Various Industries
  • 3.2. Market Challenges
    • 3.2.1. Diversity of AR/VR Platforms and Complex Development Landscape
    • 3.2.2. High Costs Associated with Advanced Technologies
  • 3.3. Market Opportunities
    • 3.3.1. Incorporation of Spatial Computing in Aerospace & Defense
    • 3.3.2. Growing Demand for Digital Twins in Industrial Applications

Chapter 4. Global Spatial Computing Market Industry Analysis

  • 4.1. Porter's 5 Force Model
    • 4.1.1. Bargaining Power of Suppliers
    • 4.1.2. Bargaining Power of Buyers
    • 4.1.3. Threat of New Entrants
    • 4.1.4. Threat of Substitutes
    • 4.1.5. Competitive Rivalry
    • 4.1.6. Futuristic Approach to Porter's 5 Force Model
    • 4.1.7. Porter's 5 Force Impact Analysis
  • 4.2. PESTEL Analysis
    • 4.2.1. Political
    • 4.2.2. Economical
    • 4.2.3. Social
    • 4.2.4. Technological
    • 4.2.5. Environmental
    • 4.2.6. Legal
  • 4.3. Top Investment Opportunity
  • 4.4. Top Winning Strategies
  • 4.5. Disruptive Trends
  • 4.6. Industry Expert Perspective
  • 4.7. Analyst Recommendation & Conclusion

Chapter 5. Global Spatial Computing Market Size & Forecasts by Solution 2022-2032

  • 5.1. Segment Dashboard
  • 5.2. Global Spatial Computing Market: Solution Revenue Trend Analysis, 2022 & 2032 (USD Billion)
    • 5.2.1. Hardware Devices
    • 5.2.2. Software
    • 5.2.3. Services

Chapter 6. Global Spatial Computing Market Size & Forecasts by Technology 2022-2032

  • 6.1. Segment Dashboard
  • 6.2. Global Spatial Computing Market: Technology Revenue Trend Analysis, 2022 & 2032 (USD Billion)
    • 6.2.1. Artificial Intelligence
    • 6.2.2. Augmented Reality
    • 6.2.3. Virtual Reality
    • 6.2.4. Mixed Reality
    • 6.2.5. Internet of Things (IoT)
    • 6.2.6. Digital Twins
    • 6.2.7. Others

Chapter 7. Global Spatial Computing Market Size & Forecasts by End-Use 2022-2032

  • 7.1. Segment Dashboard
  • 7.2. Global Spatial Computing Market: End-Use Revenue Trend Analysis, 2022 & 2032 (USD Billion)
    • 7.2.1. Healthcare
    • 7.2.2. Education
    • 7.2.3. Architecture, Engineering, and Construction (AEC)
    • 7.2.4. Aerospace and Defense
    • 7.2.5. Automotive
    • 7.2.6. Gaming
    • 7.2.7. Consumer Electronics
    • 7.2.8. Others

Chapter 8. Global Spatial Computing Market Size & Forecasts by Region 2022-2032

  • 8.1. North America Spatial Computing Market
    • 8.1.1. U.S. Spatial Computing Market
      • 8.1.1.1. Solution Breakdown Size & Forecasts, 2022-2032
      • 8.1.1.2. Technology Breakdown Size & Forecasts, 2022-2032
      • 8.1.1.3. End-Use Breakdown Size & Forecasts, 2022-2032
    • 8.1.2. Canada Spatial Computing Market
  • 8.2. Europe Spatial Computing Market
    • 8.2.1. UK Spatial Computing Market
    • 8.2.2. Germany Spatial Computing Market
    • 8.2.3. France Spatial Computing Market
    • 8.2.4. Spain Spatial Computing Market
    • 8.2.5. Italy Spatial Computing Market
    • 8.2.6. Rest of Europe Spatial Computing Market
  • 8.3. Asia-Pacific Spatial Computing Market
    • 8.3.1. China Spatial Computing Market
    • 8.3.2. India Spatial Computing Market
    • 8.3.3. Japan Spatial Computing Market
    • 8.3.4. Australia Spatial Computing Market
    • 8.3.5. South Korea Spatial Computing Market
    • 8.3.6. Rest of Asia Pacific Spatial Computing Market
  • 8.4. Latin America Spatial Computing Market
    • 8.4.1. Brazil Spatial Computing Market
    • 8.4.2. Mexico Spatial Computing Market
    • 8.4.3. Rest of Latin America Spatial Computing Market
  • 8.5. Middle East & Africa Spatial Computing Market
    • 8.5.1. Saudi Arabia Spatial Computing Market
    • 8.5.2. South Africa Spatial Computing Market
    • 8.5.3. Rest of Middle East & Africa Spatial Computing Market

Chapter 9. Competitive Intelligence

  • 9.1. Key Company SWOT Analysis
  • 9.2. Top Market Strategies
  • 9.3. Company Profiles
    • 9.3.1. Apple Inc.
      • 9.3.1.1. Key Information
      • 9.3.1.2. Overview
      • 9.3.1.3. Financial (Subject to Data Availability)
      • 9.3.1.4. Product Summary
      • 9.3.1.5. Market Strategies
    • 9.3.2. Avegant Corporation
    • 9.3.3. Blippar
    • 9.3.4. DAQRI
    • 9.3.5. Google LLC
    • 9.3.6. HTC Corporation
    • 9.3.7. Lenovo Group Limited
    • 9.3.8. Magic Leap Inc.
    • 9.3.9. Marxent
    • 9.3.10. Microsoft Corporation
    • 9.3.11. NVIDIA Corporation
    • 9.3.12. Oculus (Face Reality Labs)
    • 9.3.13. Sony Group Corporation
    • 9.3.14. Qualcomm Technologies Inc.
    • 9.3.15. Seiko Epson Corporation

Chapter 10. Research Process

  • 10.1. Research Process
    • 10.1.1. Data Mining
    • 10.1.2. Analysis
    • 10.1.3. Market Estimation
    • 10.1.4. Validation
    • 10.1.5. Publishing
  • 10.2. Research Attributes