传统玩具和游戏市场:按产品类型、分销渠道、年龄组和地区划分——规模、份额、前景和机会分析,2022-2030 年
市场调查报告书
商品编码
1181694

传统玩具和游戏市场:按产品类型、分销渠道、年龄组和地区划分——规模、份额、前景和机会分析,2022-2030 年

Traditional Toys and Games Market, by Product Type, by Distribution Channel, and by Age Demographic, and by Region - Size, Share, Outlook, and Opportunity Analysis, 2022 - 2030

出版日期: | 出版商: Coherent Market Insights | 英文 170 Pages | 商品交期: 2-3个工作天内

价格
简介目录

玩具和游戏是在社会生活中占有重要地位的玩乐工具。 这些产品主要针对儿童,但也面向成人销售。 玩具製造商用来吸引儿童的一个核心策略是将蜘蛛侠、钢铁侠、超人和机器猫等喜爱的电影和卡通人物商业化。

市场动态

随着在线零售变得越来越流行,消费者可以毫不费力地购买和浏览各种传统游戏和玩具。 此外,在线购物有助于使整个购物体验更轻鬆、更方便。 网上购物的这些特点有可能为传统玩具和游戏销售商开闢新的销售渠道。 这些因素预计将在预测期内推动全球传统玩具和游戏市场的增长。

人们可支配收入的增加也是预测期内全球传统玩具和游戏市场的另一个重要增长因素。 随着可支配收入的增加以及人们能够承受的价格的增加,传统玩具和游戏的销量预计会增加。 在线广告有望帮助製造商向更广泛的受众推销他们的玩具,他们也可以针对特定年龄段的人群。 在线促销预计在预测期内将有利于市场。 此外,儿童及其父母对艺术小工具、科学技术和数学的兴趣日益浓厚,这对益智玩具和游戏的销售产生了积极影响。 因此,这些因素预计将在未来几年推动全球传统玩具和游戏市场的增长。

这项研究的主要特点

  • 本报告对全球传统玩具和游戏市场进行了深入分析,揭示了以 2021 年为基准年的预测期(2022-2030 年)的市场规模(十亿美元)和復合年增长率。(复合年增长率百分比) .
  • 它还揭示了不同细分市场的潜在收入机会,并描述了一个有吸引力的市场投资建议矩阵。
  • 它还提供了有关市场驱动因素、制约因素、机会、新产品发布和批准、区域前景以及主要参与者采用的竞争战略的重要见解。
  • 根据公司概况、业绩、产品组合、地域分布、分销战略、主要发展和战略以及未来计划等参数,全球传统玩具和游戏市场主要参与者的概况增加。
  • 本研究涵盖的主要公司包括 Dream International Limited、Hasbro, Inc.、Mattel, Inc.、Funskool Limited、Lego A/S、Jakks Pacific Inc.、Tomy Co. Ltd.、LeapFrog Enterprises Inc.、 Spin Master Corp. 和 Bandai Namco Holdings Inc.
  • 这份报告中的见解将帮助公司的营销人员和高管就未来的产品发布、技术升级、市场扩张和营销策略做出明智的决策。成为。
  • 《全球传统玩具和游戏市场》报告面向该行业的各种利益相关者,包括投资者、供应商、传统玩具和游戏製造商、分销商、新进入者和财务分析师。是的。
  • 利益相关者可以通过用于分析全球传统玩具和游戏市场的各种战略矩阵来促进决策制定。

内容

第 1 章目的和先决条件

  • 调查目的
  • 先决条件
  • 缩写说明

第二章市场展望

  • 报告内容
    • 市场定义和范围
  • 执行摘要
    • 按产品类型细分的市场
    • 市场细分:按分销渠道
    • 市场细分:按年龄组
    • 按地区划分的市场细分
  • 连贯机会图 (COM)

第3章市场动态、规律及趋势分析

  • 市场动态
    • 司机
    • 约束因素
    • 害虫分析
    • PORTER 的五力分析
    • 市场机会
    • 监管场景
    • 主要发展状况
    • 行业趋势

第 4 章传统玩具和游戏的全球市场 - 冠状病毒 (COVID-19) 大流行的影响

  • 全球传统玩具和游戏市场的影响因素 - COVID-19
  • 影响分析

第 5 章传统玩具和游戏的全球市场:按产品类型,2017-2030

  • 益智玩具
  • 纸牌游戏
  • 毛绒玩具
  • 互动玩具
  • 户外和运动玩具
  • 车型
  • 工艺品套装
  • 拼图
  • 遥控玩具
  • 玩偶/可动人偶
  • 棋盘游戏
  • 其他

第 6 章传统玩具和游戏的全球市场:按分销渠道,2017-2030

  • 大卖场
  • 超市
  • 在线
  • 企业直销店
  • 玩具店
  • 其他

第 7 章传统玩具和游戏的全球市场:按年龄组划分,2017-2030

  • 0-18 个月
  • 18 至 36 个月
  • 3-4岁
  • 4-8岁
  • 8 到 10 岁
  • 10-14 岁

第 8 章全球传统玩具和游戏市场:按地区划分,2017-2030

  • 北美
  • 美国
  • 加拿大
  • 拉丁美洲
  • 巴西
  • 阿根廷
  • 墨西哥
  • 其他拉丁美洲地区
  • 欧洲
  • 法国
  • 德国
  • 意大利
  • 西班牙
  • 英国
  • 俄罗斯
  • 其他欧洲
  • 亚太地区
  • 中国
  • 印度
  • 日本
  • 东盟
  • 澳大利亚
  • 韩国
  • 其他亚太地区
  • 中东和非洲
  • 中东
  • 非洲

第9章竞争格局

  • 热图分析
  • 市场份额分析(3x3 矩阵)
  • 公司简介
    • Dream International Limited
    • Hasbro Inc.
    • Mattel Inc.
    • Funskool Ltd.
    • Lego A/S
    • Jakks Pacific Inc.
    • LeapFrog Enterprises Inc.
    • Tomy Co. Ltd.
    • Spin Master Corp.
    • Bandai Namco Holdings Inc.

第 10 章

  • 参考资料
  • 调查方法介绍
  • 全球传统玩具和游戏市场的 50 个市场数据表*和 40 个图表* - 到 2030 年的预测。
简介目录
Product Code: CMI1243

Toys and games are the tools of play, which hold an important part in social life. These are mainly intended for children's use, though they have also been marketed to adults. The core strategy used by toy manufacturers to attract children is to commercialize favorite movies and cartoon characters such as Spiderman, Ironman, Superman, and Doraemon.

Market Dynamics

The rising popularity of online retailing is allowing hassle-free purchase and browsing of products from an extensive range of traditional games and toys. In addition to that, online retailing aids in making entire shopping experience a lot easier and more convenient. These features of online shopping are likely to open up a new channel of sales for the seller of traditional toys and games. This factor is expected to drive growth of the global traditional toys and games market over the forecast period.

Increasing disposable income of the people is also an another important growth factor for the global traditional toys and games market over the forecast period. The affordability of the people rises with the rise in disposable income, which is expected to increase the sales of traditional toys and games. Online advertising is expected to help manufacturers promote their toys to a large base of consumers, they could also target specific age groups as well. Online promotions are likely to work in favor of the market over the forecast period. Furthermore, growing interest of children and their parents in art-based gadgets, science & technology, and math is positively impacting the sales of educational toys and games. Thus, these factors are expected to propel growth of the global traditional toys and games market in the upcoming years.

Key features of the study:

  • This report provides in-depth analysis of global traditional toys and games market, and provides market size (US$ Billion) and compound annual growth rate (CAGR %) for the forecast period (2022-2030), considering 2021 as the base year.
  • It elucidates potential revenue opportunity across different segments and explains attractive investment proposition matrix for this market.
  • This study also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, regional outlook, and competitive strategies adopted by key players
  • It profiles key players in the global traditional toys and games market based on the following parameters - company overview, financial performance, product portfolio, geographical presence, distribution strategies, key developments and strategies, and future plans
  • Key companies covered as a part of this study include Dream International Limited, Hasbro, Inc., Mattel, Inc., Funskool Limited, Lego A/S, Jakks Pacific Inc., Tomy Co. Ltd., LeapFrog Enterprises Inc., Spin Master Corp., and Bandai Namco Holdings Inc.
  • Insights from this report would allow marketers and management authorities of companies to make informed decision regarding future products launches, technology up gradation, market expansion, and marketing tactics
  • The global traditional toys and games market report caters to various stakeholders in this industry including investors, suppliers, traditional toys and games manufacturers, distributors, new entrants, and financial analysts
  • Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the global traditional toys and games market

Detailed Segmentation:

  • Global Traditional Toys and Games Market, By Product Type:
    • Educational Toys
    • Card Games
    • Stuffed Toys
    • Interactive Toys
    • Outdoor and Sports Toys
    • Model Vehicles
    • Construction Sets
    • Puzzles
    • Remote Control Toys
    • Dolls and Action Figures
    • Board Games
    • Others
  • Global Traditional Toys and Games Market, By Distribution Channel:
    • Hypermarkets
    • Supermarkets
    • Online
    • Company Outlets
    • Toy Stores
    • Others
  • Global Traditional Toys and Games Market, By Age Demographic:
    • 0 to 18 months
    • 19 to 36 months
    • 3 to 4 years
    • 4 to 8 years
    • 8 to 10 years
    • 10 to 14 years
  • Global Traditional Toys and Games Market, By Region:
    • North America
      • U.S.
      • Canada
    • Europe
      • U.K.
      • Germany
      • Italy
      • France
      • Spain
      • Russia
      • Rest of Europe
    • Latin America
      • Brazil
      • Argentina
      • Mexico
      • Rest of Latin America
    • Asia Pacific
      • China
      • India
      • Japan
      • ASEAN
      • South Korea
      • Australia
      • Rest of Asia Pacific
    • Middle East & Africa
      • Middle East
      • Africa
  • Company Profile
    • Dream International Limited*
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments
      • Future Plans
    • Hasbro Inc.
    • Mattel Inc.
    • Funskool Ltd.
    • Lego A/S
    • Jakks Pacific Inc.
    • Tomy Co. Ltd.
    • LeapFrog Enterprises Inc.
    • Spin Master Corp.
    • Bandai Namco Holdings Inc.

"*" marked represents similar segmentation in other categories in the respective section

Table of Contents

1. Research Objectives and Assumptions

  • Research Objectives
  • Assumptions
  • Abbreviations

2. Market Purview

  • Report Description
    • Market Definition and Scope
  • Executive Summary
    • Market Snippet, By Product Type
    • Market Snippet, By Distribution Channel
    • Market Snippet, By Age Demographic
    • Market Snippet, By Region
  • Coherent Opportunity Map (COM)

3. Market Dynamics, Regulations, and Trends Analysis

  • Market Dynamics
    • Drivers
    • Restraints
    • PEST Analysis
    • PORTER's Five Forces Analysis
    • Market Opportunities
    • Regulatory Scenario
    • Key Developments
    • Industry Trend

4. Global Traditional Toys and Games Market - Impact of Coronavirus (COVID-19) Pandemic

  • Overview
  • Factors Affecting Global Traditional Toys and Games Market - COVID-19
  • Impact Analysis

5. Global Traditional Toys and Games Market, By Product Type, 2017-2030 (US$ Billion)

  • Introduction
    • Market Share Analysis, 2022, 2025, and 2030 (%)
    • Y-o-Y Growth Analysis, 2017 - 2030
    • Segment Trends
  • Educational Toys
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
  • Card Games
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
  • Stuffed Toys
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
  • Interactive Toys
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
  • Outdoor and Sports Toys
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
  • Model Vehicles
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
  • Construction Sets
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
  • Puzzles
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
  • Remote Control Toys
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
  • Dolls and Action Figures
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
  • Board Games
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
  • Others
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)

6. Global Traditional Toys and Games Market, By Distribution Channel, 2017-2030 (US$ Billion)

  • Introduction
    • Market Share Analysis, 2022, 2025, and 2030 (%)
    • Y-o-Y Growth Analysis, 2017 - 2030
    • Segment Trends
  • Hypermarkets
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
  • Supermarkets
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
  • Online
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
  • Company Outlets
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
  • Toy Stores
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
  • Others
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)

7. Global Traditional Toys and Games Market, By Age Demographic, 2017-2030 (US$ Billion)

  • Introduction
    • Market Share Analysis, 2022, 2025, and 2030 (%)
    • Y-o-Y Growth Analysis, 2017 - 2030
    • Segment Trends
  • 0 to 18 Months
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
  • 18 to 36 Months
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
  • 3 to 4 Years
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
  • 4 to 8 Years
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
  • 8 to 10 Years
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
  • 10 to 14 Years
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)

8. Global Traditional Toys and Games Market, By Region, 2017-2030 (US$ Billion)

  • Introduction
    • Market Share Analysis, By Region, 2022, 2025, and 2030 (%)
    • Y-o-Y Growth Analysis, For Region, 2017 - 2030
  • North America
    • Market Share Analysis, By Country, 2022, 2025 and 2030 (%)
    • Y-o-Y Growth Analysis, By Country, 2017 - 2030
    • Market Size and Forecast, By Product Type, 2017- 2030 (US$ Billion)
    • Market Size and Forecast, By Distribution Channel, 2017- 2030 (US$ Billion)
    • Market Size and Forecast, By Age Demographic, 2017- 2030 (US$ Billion)
    • Countries
  • U.S.
  • Canada
  • Latin America
    • Market Share Analysis, By Country, 2022, 2025 and 2030 (%)
    • Y-o-Y Growth Analysis, By Country, 2017 - 2030
    • Market Size and Forecast, By Product Type, 2017- 2030 (US$ Billion)
    • Market Size and Forecast, By Distribution Channel, 2017- 2030 (US$ Billion)
    • Market Size and Forecast, By Age Demographic, 2017- 2030 (US$ Billion)
    • Countries
  • Brazil
  • Argentina
  • Mexico
  • Rest of Latin America
  • Europe
    • Market Share Analysis, By Country, 2022, 2025 and 2030 (%)
    • Y-o-Y Growth Analysis, By Country, 2017 - 2030
    • Market Size and Forecast, By Product Type, 2017- 2030 (US$ Billion)
    • Market Size and Forecast, By Distribution Channel, 2017- 2030 (US$ Billion)
    • Market Size and Forecast, By Age Demographic, 2017- 2030 (US$ Billion)
    • Countries
  • France
  • Germany
  • Italy
  • Spain
  • U.K.
  • Russia
  • Rest of Europe
  • Asia Pacific
    • Market Share Analysis, By Country, 2022, 2025 and 2030 (%)
    • Y-o-Y Growth Analysis, By Country, 2017 - 2030
    • Market Size and Forecast, By Product Type, 2017- 2030 (US$ Billion)
    • Market Size and Forecast, By Distribution Channel, 2017- 2030 (US$ Billion)
    • Market Size and Forecast, By Age Demographic, 2017- 2030 (US$ Billion)
    • Countries
  • China
  • India
  • Japan
  • ASEAN
  • Australia
  • South Korea
  • Rest of Asia Pacific
  • Middle East & Africa
    • Market Share Analysis, By Country, 2022, 2025 and 2030 (%)
    • Y-o-Y Growth Analysis, By Country, 2017 - 2030
    • Market Size and Forecast, By Product Type, 2017- 2030 (US$ Billion)
    • Market Size and Forecast, By Distribution Channel, 2017- 2030 (US$ Billion)
    • Market Size and Forecast, By Age Demographic, 2017- 2030 (US$ Billion)
    • Countries
  • Middle East
  • Africa

9. Competitive Landscape

  • Heat Map Analysis
  • Market Share Analysis (3x3 Matrix)
  • Company Profiles
    • Dream International Limited
  • Company Overview
  • Product Portfolio
  • Recent Developments/Updates
    • Hasbro Inc.
  • Company Overview
  • Product Portfolio
  • Recent Developments/Updates
    • Mattel Inc.
  • Company Overview
  • Product Portfolio
  • Recent Developments/Updates
    • Funskool Ltd.
  • Company Overview
  • Product Portfolio
  • Recent Developments/Updates
    • Lego A/S
  • Company Overview
  • Product Portfolio
  • Recent Developments/Updates
    • Jakks Pacific Inc.
  • Company Overview
  • Product Portfolio
  • Recent Developments/Updates
    • LeapFrog Enterprises Inc.
  • Company Overview
  • Product Portfolio
  • Recent Developments/Updates
    • Tomy Co. Ltd.
  • Company Overview
  • Product Portfolio
  • Recent Developments/Updates
    • Spin Master Corp.
  • Company Overview
  • Product Portfolio
  • Recent Developments/Updates
    • Bandai Namco Holdings Inc.
  • Company Overview
  • Product Portfolio
  • Recent Developments/Updates

10. Section

  • References
  • Research Methodology
  • About Us and Sales Contact
  • Browse 50 market data tables* and 40 figures* on "Global Traditional Toys and Games Market" - forecast to 2030.