动画市场:各类型,各地区 - 市场规模,占有率,展望,机会分析,2023年~2030年
市场调查报告书
商品编码
1349798

动画市场:各类型,各地区 - 市场规模,占有率,展望,机会分析,2023年~2030年

Anime Market, By Type, And By Geography (North America, Europe, Asia Pacific, Latin America)- Size, Share, Outlook, and Opportunity Analysis, 2023 - 2030

出版日期: | 出版商: Coherent Market Insights | 英文 120 Pages | 商品交期: 2-3个工作天内

价格
简介目录

2022年全球动漫市场规模预估为276.5亿美元,2023年至2030年复合年增长率为17.1%。

报告范围 报告详细资料
基准年 2022 2023 年市场规模 美国:276.5亿美元
过去的资料 2018年至2021年 预测期间 2023-2030
预测 2023-2030 年复合年增长率: 17.10% 2030年价值预测 980.1亿美元
动漫市场-IMG1

近年来,动漫或日本动漫在世界各地迅速流行。它在美国尤其受欢迎,在年轻一代中拥有大量追随者,他们被其丰富多彩的人物和复杂的情节所着迷。动漫通常是使用手绘图像和数位技术创建的,并具有风格化的角色设计。这部动漫在日本很受欢迎,并迅速传播到其他国家,在年轻人和公众中赢得了狂热的追随者。

市场动态:

由于动漫在世界各地越来越受欢迎,动漫产业正在迅速扩张。此外,行动游戏需求的快速成长、消费者可支配收入的增加以及OTT平台覆盖范围的扩大也促进了市场的成长。除此之外,区块链、人工智慧等尖端技术的不断发展,也透过改善动漫游戏的整体游戏体验,大大推动了这项业务。

另一方面,熟练动画师的缺乏预计将阻碍动漫市场的成长。

本调查的主要特征

  • 本报告提供以2022年为基准年的预测期间(2023-2030 年)之全球动画市场的市场规模和復合年增长率(CAGR %)相关的详区隔析。
  • 并阐明不同部门市场的潜在收入机会,说明该市场具有魅力的投资主张矩阵。
  • 同时并提供市场推动因素和限制、机会、新产品发布或批准、市场趋势、区域前景和主要参与者采用的竞争战略等重要考察。
  • 并基于企业亮点,各类型投资组合、主要焦点、财务业绩和市场策略等参数,介绍全球动画市场的主要参与者之企业简介。
  • 藉由该报告提供的洞察,将能帮助营销人员和公司高管能够就未来的产品发布、类型升级、市场扩张和营销策略做出明智的决策。
  • 全球动画市场报告配合该行业的各种利益相关者,包括投资者、供应商、产品製造商、分销商、新进入者和金融分析师。
  • 利益相关者可以透过全球动画市场用于分析的各种战略矩阵来帮助他们更容易做下决策。

目录

第1章 调查目的与前提条件

  • 调查目的
  • 前提条件
  • 简称

第2章 市场概况

  • 报告概要
    • 市场定义和范围
  • 摘要整理
  • Coherent Opportunity Map(COM)

第3章 市场动态,法规,趋势分析

  • 市场动态
    • 网路的普及和动漫游戏需求的增加
    • 缺乏熟练的动画师
    • 动漫内容销售增加
  • 影响分析
  • 主要的焦点
  • 法规情势
  • 产品销售/核准
  • PEST分析
  • 波特分析
  • 合併和收购方案

第4章 全球动画市场-冠状病毒(COVID-19)流行的影响

  • COVID-19流行病学
  • 供给面和需求面的分析
  • 经济影响

第5章 动画的全球市场:各类型,2023-2030年

  • 电视
  • 行动
  • 电影
  • 影音
  • 网际网路提供(播送)
  • 商品营销
  • 音乐
  • 柏青哥(Pachinko)
  • 实况·娱乐

第6章 动画全球市场:各地区,2023-2030年

  • 北美
  • 欧洲
  • 亚太地区
  • 南美
  • 中东·非洲

第7章 竞争情形

  • Production I.G, Inc.
  • Studio Ghibli, Inc.
  • Pierrot Co., Ltd.
  • Sunrise Inc.
  • Toei Animation Co., Ltd.
  • BONES INC
  • Kyoto Animation Co., Ltd.
  • MADHOUSE Inc.
  • Manglobe Inc.
  • Manglobe Inc.

第8章 章节

  • 调查手法
  • 关于出版社
简介目录
Product Code: CMI6102

The global anime market size was valued at US$ 27.65 Billion in 2022 and is anticipated to witness a compound annual growth rate (CAGR) of 17.1% from 2023 to 2030.

Report Coverage Report Details
Base Year: 2022 Market Size in 2023: US$ 27.65 Bn
Historical Data for: 2018 to 2021 Forecast Period: 2023 - 2030
Forecast Period 2023 to 2030 CAGR: 17.10% 2030 Value Projection: US$ 98.01 Bn
Anime Market - IMG1

The popularity of anime, or Japanese animation, has exploded worldwide in recent years. It has become especially popular in the United States, where it has found a significant following among younger people who are attracted to its colorful characters and complex plots. Anime is usually created using hand-drawn images and digital technology, and it is characterized by its stylized character designs. It became popular in Japan and quickly spread to other countries, where it gained a cult following among young people and the general population.

Market Dynamics:

Growing popularity of anime in the world has led to a rapid expansion of the industry. Moreover, surging demand for mobile gaming, increasing disposable incomes of consumers, and expanding the reach of OTT platforms are other factors contributing to the market growth. In addition to this, the ongoing development of cutting-edge technologies like blockchain and AI has provided a huge boost to this business, by enhancing the overall gaming experience in anime video games.

On the other hand, lack of skilled animators are expected to hamper the anime market growth

Key features of the study:

  • This report provides in-depth analysis of the global anime market, and provides market size (US$ Billion) and compound annual growth rate (CAGR%) for the forecast period (2023-2030), considering 2022 as the base year
  • It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrices for this market
  • This study also provides key insights about market drivers, restraints, opportunities, new product launches or approval, market trends, regional outlook, and competitive strategies adopted by key players
  • It profiles key players in the global anime market based on the following parameters - company highlights, products portfolio, key highlights, financial performance, and strategies
  • Key companies covered as a part of this study include Production I.G, Inc., Studio Ghibli, Inc., Pierrot Co., Ltd., Sunrise Inc., Toei Animation Co., Ltd., BONES INC, Kyoto Animation Co.,Ltd., MADHOUSE Inc., Manglobe Inc., and PAWORKS Co.,Ltd.
  • Insights from this report would allow marketers and the management authorities of the companies to make informed decisions regarding their future product launches, type up-gradation, market expansion, and marketing tactics
  • The global anime market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts
  • Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the global anime market

Detailed Segmentation:

  • Global Anime Market, By Type
    • T.V.
    • Mobile
    • Movie
    • Video
    • Internet Distribution
    • Merchandising
    • Music
    • Pachinko
    • Live Entertainment
  • Global Anime Market, By Region
    • North America
    • Europe
    • Asia Pacific
    • Latin America
    • Middle East & Africa
  • Company Profiles
    • Production I.G, Inc.
    • Studio Ghibli, Inc.
    • Pierrot Co., Ltd.
    • Sunrise Inc.
    • Toei Animation Co., Ltd.
    • BONES INC
    • Kyoto Animation Co.,Ltd.
    • MADHOUSE Inc.
    • Manglobe Inc.
    • PAWORKS Co., Ltd.

Table of Contents

1. Research Objectives and Assumptions

  • Research Objectives
  • Assumptions
  • Abbreviations

2. Market Purview

  • Report Description
    • Market Definition and Scope
  • Executive Summary
    • Market Snapshot, By Type
    • Market Snapshot, By Region
  • Coherent Opportunity Map (COM)

3. Market Dynamics, Regulations, and Trends Analysis

  • Market Dynamics
    • Growing internet penetration and increasing demand for anime video games
    • Shortage of skilled animators
    • Increasing sale of anime content
  • Impact Analysis
  • Key Highlights
  • Regulatory Scenario
  • Product launch/Approvals
  • PEST Analysis
  • PORTER's Analysis
  • Merger and Acquisition Scenario

4. Global Anime Market - Impact of Coronavirus (COVID-19) Pandemic

  • COVID-19 Epidemiology
  • Supply Side and Demand Side Analysis
  • Economic Impact

5. Global Anime Market , By Type, 2023-2030, (US$ Billion)

  • Introduction
    • Market Share Analysis, 2023 and 2030 (%)
    • Y-o-Y Growth Analysis, 2023 - 2030
    • Segment Trends
  • T.V.
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2023-2030,(US$ Bn)
  • Mobile
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2023-2030,(US$ Bn)
  • Movie
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2023-2030,(US$ Bn)
  • Video
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2023-2030,(US$ Bn)
  • Internet Distribution
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2023-2030,(US$ Bn)
  • Merchandising
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2023-2030,(US$ Bn)
  • Music
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2023-2030,(US$ Bn)
  • Pachinko
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2023-2030,(US$ Bn)
  • Live Entertainment
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2023-2030,(US$ Bn)

6. Global Anime Market , By Region, 2023-2030, (US$ Billion)

  • Introduction
    • Market Share Analysis, By Country, 2023 and 2030 (%)
    • Y-o-Y Growth Analysis, For Country 2023 -2030
    • Country Trends
  • North America
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, By Type, 2023-2030,(US$ Bn)
  • Europe
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, By Type, 2023-2030,(US$ Bn)
  • Asia Pacific
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, By Type, 2023-2030,(US$ Bn)
  • Latin America
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, By Type, 2023-2030,(US$ Bn)
  • Middle East & Africa
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, By Type, 2023-2030,(US$ Bn)

7. Competitive Landscape

  • Production I.G, Inc.
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Studio Ghibli, Inc.
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • Pierrot Co., Ltd.
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • Sunrise Inc.
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • Toei Animation Co., Ltd.
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • BONES INC
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • Kyoto Animation Co., Ltd.
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • MADHOUSE Inc.
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • Manglobe Inc.
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • Manglobe Inc.
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • Analyst Views

8. Section

  • Research Methodology
  • About us