封面
市场调查报告书
商品编码
1509261

云端游戏市场,按类型、按设备、按玩家类型、按地区

Cloud Gaming Market, By Type, By Device, By Gamer Type, By Geography

出版日期: | 出版商: Coherent Market Insights | 英文 150 Pages | 商品交期: 2-3个工作天内

价格
简介目录

预计2024年全球云端游戏市场规模为62.1亿美元,预计2031年将达到1,052.7亿美元,2024年至2031年复合年增长率为49.8%。

图 1. 2024 年按地区分類的云端游戏市场占有率(%)
云端游戏市场-IMG1

云端游戏利用强大的云端基础设施来处理密集型图形并将高解析度游戏直接传输到您的设备,而无需强大的本地硬体。随着 5G 和边缘运算等技术变得更加普及,云端游戏将允许用户在从智慧型手机到电视的各种装置上玩视觉效果丰富的 AAA 游戏。谷歌、微软、英伟达和亚马逊等大型科技公司正大力投资云端游戏平台,以跟上按需、沉浸式游戏的日益普及。云端、连接和图形技术的融合预计将颠覆传统游戏格局,并推动云端游戏在全球的采用。

市场动态:

全球云端游戏市场的成长是由行动装置普及率上升和网路连接改善等因素所推动的。游戏玩家喜欢允许跨装置玩游戏而不依赖特定硬体的平台。另一个驱动因素是该游戏可以付费订阅,因此无需昂贵的领先购买。然而,高频宽要求和对高速网路连线的高度依赖可能会阻碍市场成长,特别是在价格敏感的市场。市场也面临延迟问题的挑战。然而,5G 网路和边缘运算的进步提供了显着减少延迟并改善云端游戏使用者体验的机会。

本研究的主要特点

  • 本报告对全球云端游戏市场进行了详细分析,并给出了以2023年为基准年的预测期(2024-2031)的市场规模和年复合成长率(CAGR%)。
  • 它还强调了各个细分市场的潜在商机,并说明了该市场有吸引力的投资提案矩阵。
  • 它还提供了有关市场驱动因素、限制因素、机会、新产品发布和核准、市场趋势、区域前景、主要企业采取的竞争策略等的重要见解。
  • 它根据公司亮点、产品系列、主要亮点、财务表现和策略等参数来介绍全球云端游戏市场的主要企业。
  • 该报告的见解使负责人和公司经营团队能够就未来的产品发布、升级、市场扩张和行销策略做出明智的决策。
  • 全球云端游戏市场报告迎合了该行业的各种相关人员,如投资者、供应商、产品製造商、经销商、新进业者和财务分析师。

目录

第一章 研究目的与前提

  • 研究目标
  • 先决条件
  • 简称

第二章 市场展望

  • 报告说明
    • 市场定义和范围
  • 执行摘要
  • Coherent Opportunity Map(COM)

第三章市场动态、法规及趋势分析

  • 市场动态
    • 促进因素
    • 抑制因素
    • 市场机会
  • 监管场景
  • 产业动态
  • 併购
  • 新系统的推出/核准
  • COVID-19 大流行的影响

第四章 全球云端游戏市场,依类型,2019-2031

  • 文件流
  • 视讯串流

第五章 全球云端游戏市场(按设备),2019-2031

  • 智慧型手机
  • 药片
  • 游戏机
  • 个人电脑和笔记型电脑
  • 智慧电视
  • 头戴式显示器

第6章2019-2031年全球云端游戏市场(依玩家类型)

  • 休閒玩家
  • 狂热的游戏玩家
  • 生活方式游戏玩家

第7章2019-2031年全球云端游戏市场(按地区)

  • 北美洲
  • 欧洲
  • 亚太地区
  • 拉丁美洲
  • 中东/非洲

第八章 竞争格局

  • 公司简介
    • Amazon Inc.
    • Antplay.tech
    • Apple Inc.
    • Blacknut
    • Deutsche Telekom
    • Electronic Arts, Inc.
    • Facebook
    • Google Inc.
    • IBM Corporation
    • Intel Corporation
    • Locus Robotics
    • Microsoft Corporation
    • NVIDIA Corporation
    • Numecent Holdings Ltd.
    • Parsec Cloud Inc.(Unity Software Inc.)
    • Sony Interactive Entertainment
    • Tencent Holdings Ltd.
    • Ubitus Inc.
    • Ubisoft
    • Verizon

第九章 分析师建议

  • 命运之轮
  • 分析师观点
  • 一致的机会图

第10章调查方法

  • 参考
  • 调查方法
简介目录
Product Code: CMI4600

Global cloud gaming market is estimated to be valued at US$ 6.21 Billion in 2024 and is expected to reach US$ 105.27 Billion by 2031, exhibiting a compound annual growth rate (CAGR) of 49.8% from 2024 to 2031.

Figure 1. Cloud Gaming Market Share (%), By Region, 2024
Cloud Gaming Market - IMG1

Cloud gaming utilizes robust cloud infrastructure to process intensive graphics and stream high-definition games directly to devices without requiring powerful local hardware. With technologies such as 5G and edge computing gaining popularity, cloud gaming allows users to play visually-rich AAA titles on a variety of devices from smartphones to TVs. Major tech giants such as Google, Microsoft, Nvidia and Amazon are investing heavily in their cloud gaming platforms to tap into the growing popularity of on-demand and immersive gaming. The convergence of cloud, connectivity and graphics technologies is expected to disrupt the traditional gaming landscape and boost adoption of cloud gaming globally.

Market Dynamics:

Global cloud gaming market growth is driven by factors like rising penetration of mobile devices and improved network connectivity. Gamers prefer platforms that allow cross-device gameplay without being tied to a particular hardware. The availability of games as a paid subscription is also acting as a driver as it eliminates the need for expensive upfront purchases. However, high bandwidth requirements and dependence on fast internet connections can hamper the market growth particularly in price-sensitive markets. The market also faces challenges from latency issues. However, advancements in 5G networks and edge computing provide opportunities to significantly reduce latency and enhance the user experience of cloud gaming.

Key features of the study:

  • This report provides in-depth analysis of the global cloud gaming market, and provides market size (US$ Billion) and compound annual growth rate (CAGR%) for the forecast period (2024-2031), considering 2023 as the base year.
  • It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrices for this market.
  • This study also provides key insights about market drivers, restraints, opportunities, new product launches or approval, market trends, regional outlook, and competitive strategies adopted by key players.
  • It profiles key players in the global cloud gaming market based on the following parameters - company highlights, products portfolio, key highlights, financial performance, and strategies.
  • Key companies covered as a part of this study include Amazon Inc., Antplay.tech, Apple Inc., Blacknut, Deutsche Telekom, Electronic Arts, Inc., Facebook, Google Inc., IBM Corporation, Intel Corporation, Locus Robotics, Microsoft Corporation, NVIDIA Corporation, Numecent Holdings Ltd., Parsec Cloud Inc. (Unity Software Inc.), Sony Interactive Entertainment, Tencent Holdings Ltd., Ubitus Inc., Ubisoft, Verizon.
  • Insights from this report would allow marketers and the management authorities of the companies to make informed decisions regarding their future product launches, type up-gradation, market expansion, and marketing tactics.
  • Global cloud gaming market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts.

Detailed Segmentation-

  • By Type
    • File Streaming
    • Video Streaming
  • By Device
    • Smartphones
    • Tablets
    • Gaming Consoles
    • PCs & Laptops
    • Smart TVs
    • Head-mounted Displays
  • By Gamer Type
    • Casual Gamers
    • Avid Gamers
    • Lifestyle Gamers
  • By Regional
    • North America
    • Europe
    • Asia Pacific
    • Latin America
    • Middle East
    • Africa
  • Key Players Insights
    • Amazon Inc.
    • Antplay.tech
    • Apple Inc.
    • Blacknut
    • Deutsche Telekom
    • Electronic Arts, Inc.
    • Facebook
    • Google Inc.
    • IBM Corporation
    • Intel Corporation
    • Locus Robotics
    • Microsoft Corporation
    • NVIDIA Corporation
    • Numecent Holdings Ltd.
    • Parsec Cloud Inc. (Unity Software Inc.)
    • Sony Interactive Entertainment
    • Tencent Holdings Ltd.
    • Ubitus Inc.
    • Ubisoft
    • Verizon

Table of Contents

1. Research Objectives and Assumptions

  • Research Objectives
  • Assumptions
  • Abbreviations

2. Market Purview

  • Report Description
    • Market Definition and Scope
  • Executive Summary
    • Market Snippet, By Type
    • Market Snippet, By Device
    • Market Snippet, By Gamer Type
    • Market Snippet, By Region
  • Coherent Opportunity Map (COM)

3. Market Dynamics, Regulations, and Trends Analysis

  • Market Dynamics
    • Drivers
    • Restraints
    • Market Opportunities
  • Regulatory Scenario
  • Industry Trend
  • Merger and Acquisitions
  • New system Launch/Approvals
  • Impact of COVID-19 Pandemic

4. Global Cloud Gaming Market, By Type, 2019-2031, (US$ Billion)

  • Introduction
    • Market Share Analysis, 2024 and 2031 (%)
    • Y-o-Y Growth Analysis, 2019-2031
    • Segment Trends
  • File Streaming
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Billion)
  • Video Streaming
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Billion)

5. Global Cloud Gaming Market, By Device, 2019-2031, (US$ Billion)

  • Introduction
    • Market Share Analysis, 2024 and 2031 (%)
    • Y-o-Y Growth Analysis, 2019-2031
    • Segment Trends
  • Smartphones
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Billion)
  • Tablets
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Billion)
  • Gaming Consoles
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Billion)
  • PCs & Laptops
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Billion)
  • Smart TVs
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Billion)
  • Head-mounted Displays
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Billion)

6. Global Cloud Gaming Market, By Gamer Type, 2019-2031, (US$ Billion)

  • Introduction
    • Market Share Analysis, 2024 and 2031 (%)
    • Y-o-Y Growth Analysis, 2019-2031
    • Segment Trends
  • Casual Gamers
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Billion)
  • Avid Gamers
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Billion)
  • Lifestyle Gamers
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Billion)

7. Global Cloud Gaming Market, By Region, 2019-2031, (US$ Billion)

  • Introduction
    • Market Share Analysis, By Region, 2024 and 2031 (%)
    • Y-o-Y Growth Analysis, 2019-2031
  • North America
    • Regional Trends
    • Market Size and Forecast, By Type, 2019-2031, (US$ Billion)
    • Market Size and Forecast, By Device, 2019-2031, (US$ Billion)
    • Market Size and Forecast, By Gamer Type, 2019-2031, (US$ Billion)
    • Market Size and Forecast, By Country, 2019-2031, (US$ Billion)
      • U.S.
      • Canada
  • Europe
    • Regional Trends
    • Market Size and Forecast, By Type, 2019-2031, (US$ Billion)
    • Market Size and Forecast, By Device, 2019-2031, (US$ Billion)
    • Market Size and Forecast, By Gamer Type, 2019-2031, (US$ Billion)
    • Market Size and Forecast, By Country, 2019-2031, (US$ Billion)
      • U.K.
      • Germany
      • France
      • Russia
      • Rest of Europe
  • Asia Pacific
    • Regional Trends
    • Market Size and Forecast, By Type, 2019-2031, (US$ Billion)
    • Market Size and Forecast, By Device, 2019-2031, (US$ Billion)
    • Market Size and Forecast, By Gamer Type, 2019-2031, (US$ Billion)
    • Market Size and Forecast, By Country, 2019-2031, (US$ Billion)
      • China
      • India
      • Japan
      • ASEAN
      • Australia
      • South Korea
      • Rest of Asia Pacific
  • Latin America
    • Regional Trends
    • Market Size and Forecast, By Type, 2019-2031, (US$ Billion)
    • Market Size and Forecast, By Device, 2019-2031, (US$ Billion)
    • Market Size and Forecast, By Gamer Type, 2019-2031, (US$ Billion)
    • Market Size and Forecast, By Country, 2019-2031, (US$ Billion)
      • Brazil
      • Argentina
      • Mexico
      • Rest of Latin America
  • Middle East & Africa
    • Regional Trends
    • Market Size and Forecast, By Type, 2019-2031, (US$ Billion)
    • Market Size and Forecast, By Device, 2019-2031, (US$ Billion)
    • Market Size and Forecast, By Gamer Type, 2019-2031, (US$ Billion)
    • Market Size and Forecast, By Country, 2019-2031, (US$ Billion)
      • South Africa
      • GCC Countries
      • Rest of the Middle East & Africa

8. Competitive Landscape

  • Company Profiles
    • Amazon Inc.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Antplay.tech
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Apple Inc.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Blacknut
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Deutsche Telekom
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Electronic Arts, Inc.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Facebook
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Google Inc.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • IBM Corporation
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Intel Corporation
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Locus Robotics
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Microsoft Corporation
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • NVIDIA Corporation
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Numecent Holdings Ltd.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Parsec Cloud Inc. (Unity Software Inc.)
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Sony Interactive Entertainment
    • Tencent Holdings Ltd.
    • Ubitus Inc.
    • Ubisoft
    • Verizon

9. Analyst Recommendations

  • Wheel of Fortune
  • Analyst View
  • Coherent Opportunity Map

10. Research Methodology

  • References
  • Research Methodology
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