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市场调查报告书
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1504881

云端游戏市场规模、份额、成长分析、按类型、按设备、按玩家类型、按部署、按产品、按游戏系统、按地区 - 行业预测,2024-2031 年

Cloud Gaming Market Size, Share, Growth Analysis, By Type, By Device, By Gamer Type, By Deployment, By Offering, By Gaming System, By Region - Industry Forecast 2024-2031

出版日期: | 出版商: SkyQuest | 英文 157 Pages | 商品交期: 3-5个工作天内

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简介目录

2022年云端游戏市场规模为6.966亿美元,从2023年的10.2亿美元成长到2031年的209.4亿美元,预计复合年增长率为45.8%。

云端游戏是一个不需要特定硬体的线上游戏世界,受到了世界各地游戏玩家的广泛欢迎。它无需频繁更新硬体即可保持游戏相容性,并透过无缝移动游戏功能提供丰富的游戏体验。文件流的好处使公司即使在低网路速率下也能为玩家提供流畅的游戏体验,使他们即时在游戏机、智慧型手机、平板电脑、个人电脑和笔记型电脑上创建个人化游戏库、追踪进展等。云端游戏的日益普及,加上跨平台游戏玩法的增强,预计将推动市场成长。网路使用量的增加和线上游戏的安全存取将进一步推动需求,而 5G 等网路基础设施升级将为 XR(扩增实境和虚拟实境)游戏的不间断串流媒体提供更高的频宽和延迟,从而有望减少游戏体验。智慧型手机在全球的普及,以及社群媒体游戏的飙升,必将推动市场扩张。社群网路平台正在积极招募云端游戏开发商,提供多样化的云端游戏体验,提高用户参与度并推动全球云端游戏市场的成长。

目录

介绍

  • 这项研究的目的
  • 定义
  • 市场范围

调查方法

  • 资讯采购
  • 二手资料来源和主要资料来源
  • 市场规模预测
  • 市场假设与限制

执行摘要

  • 市场概况展望
  • 供需趋势分析
  • 按细分市场的机会分析

市场动态及展望

  • 市场动态
    • 促进因素
    • 机会
    • 抑制因素
    • 任务
  • 波特的分析

主要市场考察

  • 技术分析
  • 价格分析
  • 市场生态系统
  • Start-Ups分析
  • 监管环境
  • 价值链分析
  • 创新矩阵
  • 主要投资分析
  • 关键成功因素
  • 案例研究分析
    • 5G
    • AR/VR
  • 市场吸引力指数
  • 竞争程度

云端游戏市场:依产品分类

  • 市场概况
  • 基础设施
    • 计算
    • 记忆
    • 贮存
  • 游戏平台服务
    • 内容服务
    • 电脑服务
  • 其他的

云端游戏市场:依游戏系统划分

  • 市场概况
  • 游戏机
  • 直播游戏
  • 家庭串流媒体中的 Steam
  • 远端游戏
  • 其他的

云端游戏市场:按类型

  • 市场概况
  • 文件流
  • 视讯串流

云端游戏市场:依设备分类

  • 市场概况
  • 智慧型手机
  • 药片
  • 游戏机
  • 个人电脑和笔记型电脑
  • 智慧电视
  • 头戴式显示器

云端游戏市场:按玩家类型

  • 市场概况
  • 休閒玩家
  • 狂热的游戏玩家
  • 生活方式游戏玩家

云端游戏市场:按部署划分

  • 市场概况
  • 公共云端
  • 混合云端
  • 私有云端

云端游戏市场:按地区分類的规模

  • 市场概况
  • 北美洲
    • 美国
    • 加拿大
  • 欧洲
    • 德国
    • 西班牙
    • 法国
    • 义大利
    • 英国
    • 其他欧洲国家
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 其他亚太地区
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲
  • 中东和非洲 (MEA)
    • 海湾合作委员会国家
    • 南非
    • 其他中东/非洲

竞争格局

  • 前5名企业对比
  • 主要企业市场定位(2023年)
  • 主要市场参与者所采取的策略
  • 近期市集活动
  • 主要企业市场占有率(2023年)

主要企业简介

  • Google Inc.(US)
  • Microsoft Corporation(US)
  • Amazon Inc.(US)
  • NVIDIA(US)
  • Tencent(China)
  • Sony Interactive Entertainment(US)
  • IBM(US)
  • Samsung Electronics(South Korea)
  • Blacknut(France)
  • Intel Corporation(US)
  • Shadow(France)
  • Parsec(US)
  • Electronic Arts, Inc.(US)
  • Vortex(US)
  • Ubitus(Japan)
  • LiquidSky(US)
  • PlayGiga(Spain)
  • GameFly(US)
  • PlayKey(Russia)
  • AT&T(US)
简介目录
Product Code: SQMIG45A2059

Cloud Gaming Market size was valued at USD 696.6 million in 2022 and is poised to grow from USD 1020 million in 2023 to USD 20940 million by 2031, growing at a CAGR of 45.8% in the forecast period (2024-2031).

Cloud gaming, an online gaming world devoid of specific hardware requirements, has gained widespread popularity among gamers worldwide. It eliminates the need for frequent hardware updates to maintain game compatibility, providing an enriched gaming experience alongside seamless mobile gaming capabilities. The file streaming benefit enables companies to offer players a fluid gaming experience even with lower internet rates, allowing for personalized gaming libraries, progress tracking, and instant account access across gaming consoles, smartphones, tablets, PCs, and laptops. The rising popularity of cloud gaming, coupled with enhanced cross-platform gameplay, is anticipated to propel market growth. Increased internet usage and secure access to online games further drive demand, while network infrastructure upgrades like 5G promise greater bandwidth and reduced latency for uninterrupted XR (augmented reality and virtual reality) gameplay streaming. The global proliferation of smartphones is poised to fuel market expansion, alongside the surging popularity of social media games. Social networking platforms are actively recruiting cloud game developers to offer diverse cloud gaming experiences, enhancing user engagement and favorably driving the growth of the global Cloud Gaming Market.

Top-down and bottom-up approaches were used to estimate and validate the size of the Cloud Gaming market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Cloud Gaming Market Segmental Analysis

Cloud gaming market is segmented based on type, device, gamer type, deployment, offering, gaming system, and region. In terms of type, the market is segmented into file streaming and video streaming. Based on devices, the market is segmented into smartphones, tablets, gaming consoles, PCs & laptops, smart TVs, and head-mounted displays. Based on gamer type, the market is segmented into casual gamers, avid gamers, and lifestyle gamers. Based on deployment, the market is segmented into public cloud, hybrid cloud, and private cloud. Based on offering, the market is segmented into infrastructure, compute, memory, storage, gaming platform services, content service, and others. Based on gaming system, the market is segmented into play station, stream my game, steam in home streaming, remote play, and others. By region, the market is segmented into North America, Europe, Asia Pacific, Middle East and Africa, and Latin America.

Drivers of the Cloud Gaming Market

Market participants are striving to diminish technological barriers and the associated high costs to entice the diverse array of gamers worldwide. Providing a lifelike and distinctive gaming experience necessitates low latency in gaming services. The low latency capability inherent in 5G technology provides significant support to providers. The advent of 5G is reshaping cloud-based gaming to deliver an enhanced gaming experience. For instance, as per a Wipro white paper in October 2020, numerous players are contemplating a transition to 5G technology and making supplementary investments to enhance their gaming experience. Consequently, it is projected that the low latency features offered by 5G technology will further catalyze market growth.

Restraints in the Cloud Gaming Market

Game streaming on cloud platforms necessitates a low-latency network with high bitrate and ample bandwidth. Nevertheless, in certain nations, the expense of establishing an internet connection with the necessary performance level might be prohibitive. Failure to meet the appropriate network and bandwidth prerequisites can lead to latency and responsiveness issues. However, with telecommunications providers gradually rolling out high-speed internet services and prominent corporations like Microsoft Corporation and Google LLC investing in data servers, the constraining factor may be alleviated in the future.

Market Trends of the Cloud Gaming Market

Our increasingly digital world has witnessed a surge in smartphone usage, with 5.2 billion smartphone connections recorded in 2020, projected to reach 80% global penetration by 2025. As smartphones become ubiquitous, game developers are keen on providing a seamless mobile gaming experience. Network providers are investing in mobile gaming to bolster connectivity performance, leveraging top-tier smartphones, cloud computing, and 5G infrastructure to enhance gaming experiences across platforms and locations. With advancements in technology, high-quality, low-latency gaming is now accessible on mobile devices. As of October 2020, 22 out of 106 service providers have implemented mobile cloud gaming services, catering to approximately 2.4 billion mobile gamers worldwide. The rise of social media games is expected to further propel market growth, as global time spent on social networking platforms like Facebook, Instagram, and Reddit continues to increase. Major social networking companies are collaborating with cloud game developers to integrate gaming services into their platforms, driving user engagement and fostering market expansion.

Table of Contents

Introduction

  • Objectives of the Study
  • Definitions
  • Market Scope

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Sources
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Market Overview Outlook
  • Supply Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Dynamics
    • Drivers
    • Opportunities
    • Restraints
    • Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of Substitute Products
    • Bargaining Power of Buyers
    • Threat of New Entrants
    • Bargaining Power of Suppliers

Key Market Insights

  • Technology Analysis
  • Pricing Analysis
  • Ecosystem of the Market
  • Start-up Analysis
  • Regulatory Landscape
  • Value Chain Analysis
  • Innovation Matrix
  • Top Investment Analysis
  • Key Success Factor
  • Case Study Analysis
    • 5G
    • AR/VR
  • Market Attractive Index
  • Degree of Competition

Cloud Gaming Market by Offering

  • Market Overview
  • Infrastructure
    • Compute
    • Memory
    • Storage
  • Gaming Platform Services
    • Content Service
    • PC Services
  • Others

Cloud Gaming Market by Gaming System

  • Market Overview
  • PlayStation
  • Stream My Game
  • Steam in Home Streaming
  • Remote Play
  • Others

Cloud Gaming Market by Type

  • Market Overview
  • File Streaming
  • Video Streaming

Cloud Gaming Market by Device

  • Market Overview
  • Smartphones
  • Tablets
  • Gaming Consoles
  • PCs & Laptops
  • Smart TVs
  • Head-mounted Displays

Cloud Gaming Market by Gamer Type

  • Market Overview
  • Casual Gamers
  • Avid Gamers
  • Lifestyle Gamers

Cloud Gaming Market by Deployment

  • Market Overview
  • Public Cloud
  • Hybrid Cloud
  • Private Cloud

Cloud Gaming Market Size by Region

  • Market Overview
  • North America
    • USA
    • Canada
  • Europe
    • Germany
    • Spain
    • France
    • Italy
    • UK
    • Rest of Europe
  • Asia Pacific
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (MEA)
    • GCC Countries
    • South Africa
    • Rest of MEA

Competitive Landscape

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2023
  • Strategies Adopted by Key Market Players
  • Recent Activities in the Market
  • Key Companies Market Share (%), 2023

Key Company Profiles

  • Google Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Microsoft Corporation (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Amazon Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • NVIDIA (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Tencent (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sony Interactive Entertainment (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • IBM (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Samsung Electronics (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Blacknut (France)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Intel Corporation (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Shadow (France)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Parsec (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Electronic Arts, Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Vortex (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Ubitus (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • LiquidSky (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • PlayGiga (Spain)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • GameFly (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • PlayKey (Russia)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • AT&T (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments