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市场调查报告书
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1559955

云端游戏市场报告:2030 年趋势、预测与竞争分析

Cloud Gaming Market Report: Trends, Forecast and Competitive Analysis to 2030

出版日期: | 出版商: Lucintel | 英文 150 Pages | 商品交期: 3个工作天内

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简介目录

云端游戏趋势和预测

预计到 2030 年,全球云端游戏市场将达到 140 亿美元,2024 年至 2030 年复合年增长率为 26.5%。该市场的主要驱动力是数位游戏的日益普及、5G 和高速宽频的出现以及休閒和专业游戏玩家数量的增加。全球云端游戏市场的未来前景广阔,为休閒游戏玩家、发烧友游戏玩家和重度核心玩家市场提供了机会。

Lucintel 预测,电玩游戏在预测期内将出现最高成长,因为无论技术要求如何,由于其简单的享受,它们在游戏玩家中的需求量很大。

其中,由于对云端游戏的需求不断增加,狂热的游戏玩家预计将在预测期内实现最高成长,云端游戏除了完成应用程式内收费和游戏平台订阅之外,还可以用于任何目的。

由于拥有低成本、高速互联网、智慧型手机广泛采用以及大型游戏基础设施,亚太地区仍然是最大的地区。

云端游戏市场新趋势

云端游戏市场由多年来影响科技和消费行为的几种关键模式所主导。

  • 5G网路的采用:5G网路正在兴起,凭藉其增强的功能,特别是更高的速度和更低的延迟,来增强云端游戏体验。此类技术可实现高解析度内容,从而提高游戏品质。
  • 订阅服务日益普及:订阅业务模式在游戏玩家中越来越受欢迎,因为它们允许您支付月费来换取许多游戏。这种模式降低了进入电玩游戏的门槛。
  • 采用人工智慧技术:人工智慧和机器学习技术的应用不仅可以提高参与企业的表现,还可以增强使用者体验。这些技术有助于自适应串流媒体、相关游戏推荐以及提高游戏本身的品质等。
  • 跨国游戏的地理扩张:跨平台游戏功能在云端游戏服务中获得了越来越多的认可,因为无论玩家在哪个平台上玩游戏,都可以互动。这种趋势补充了游戏作为一种社交活动,并有助于扩大受众群体。

这些趋势包括 5G 提供更先进的连接、更多的订阅、结合人工智慧来改善用户体验、对跨平台互动的强大支援、更多的地理绑定等,正在改变云端游戏的担忧。总的来说,这些公司正在推动创新并扩大云端游戏产品的吸引力。

云端游戏市场近期趋势

最近的发展表明,在新技术和战略倡议的推动下,云端游戏市场取得了重大发展。

  • 先进的串流技术:为了提高影像品质并最大限度地减少时间延迟,公司正在开发更先进的串流技术。自我调整位元率串流媒体和其他高级压缩方法等先进技术改善了整体用户体验。
  • 游戏数量不断增加:云端游戏服务的游戏目录不断丰富,为您提供更广泛的游戏选择。我们与游戏开发商和供应商的合作使我们能够添加主要和独家的游戏。
  • 5G网路的采用:5G网路的引入将透过提高速度和减少延迟来加速云端游戏的进步。该技术有助于提高串流媒体品质并提高整体游戏体验的品质。
  • 鼓舞人心的订阅模式:固定费率来存取大量游戏变得越来越普遍。该模型提供了高度灵活且廉价的选择,促进了云端游戏的采用。

由于这些发展因素,云端游戏市场持续改善:提高串流品质、扩大测试游戏目录、采用 5G 技术、订阅模式激增以及对本地需求的回应。这使得游戏体验更加令人兴奋和熟悉。

云端游戏市场的策略性成长机会

从应用角度来看,云端游戏市场提供了多种策略开拓机会。

  • 行动云端游戏:智慧型手机用户数量的增加和先进的行动网路为利用行动平台上的云端游戏机会提供了绝佳的机会。这项策略为企业带来了优势,同时瞄准了不断成长的行动游戏消费者。
  • 与VR、AR融合:VR、AR等技术也可以整合到云端游戏系统中,提供无尽的场景。随着游戏玩法的创新,使用者参与度也不断提高,产品及其功能的视觉效果和互动性也随之增强。
  • 拓展新兴市场:新兴国家存在机会,例如东南亚和拉丁美洲国家,有更多的人使用网路和智慧型手机。云端游戏技术可以适应这些地区,创造成长机会。
  • 与通讯业者合作:使用通讯业者将增强我们的云端游戏服务,因为我们瞄准通讯业者的基本客群并利用通讯业者的基础设施。我们可以期待加强网路服务、增加套餐并提高渗透率。

上述潜在机会有助于确定云端游戏市场的开拓领域和活动范围。行动游戏领域的公司、寻求融合 VR/AR 的公司、持续成长的新兴地区、通讯公司以及电竞产业都可以加快进步并更好地应对消费行为的变化。

云端游戏市场推广因素/问题

云端游戏市场有许多驱动因素和挑战,技术、经济和监管因素既是机会也是限制因素。

推动云端游戏市场的因素包括:

1.技术进步:云端运算技术、串流技术和网路基础设施的进步正在推动设备云端游戏的兴起。这些发展增加了云端基础的游戏提高游戏品质的潜力。

2. 网路渗透率:可靠高速网路的普及和 5G 网路的推出,透过提供足够的频宽和减少延迟,使云端游戏变得更加重要。这种可访问性提高了游戏品质并丰富了高解析度内容。

3. 对适应性游戏的需求不断增加:消费者更喜欢不那么正式和复杂的游戏方式。您不需要一流的硬体设备来玩游戏,云端游戏透过允许您在多个设备上玩来实现这一点。

4. 订阅模式的出现:这种现象的使用正在增加。消费者不愿意支付固定费用而不是玩各种各样的游戏。该模型提供无限的存取权限,同时列出了广泛的潜在客户。

云端游戏市场挑战如下。

1. 延迟和连线问题: 延迟和连线问题:延迟和连线问题可能会影响云端游戏的品质。提供低延迟的稳定连线对于在游戏期间以及为用户提供良好的体验至关重要。

2.资料隐私和安全问题:由于涉及敏感的使用者讯息,有效管理资料隐私和安全至关重要。法律和资料保护问题是提供者不断面临的真正挑战。

由于新技术、互联网使用量的增加、对解决方案产品灵活性的渴望、基于订阅的模型的采用以及购买游戏库的支出,云端游戏市场正在不断增长。为了实现更大的永续性和成功,必须解决延迟、资料隐私和市场区隔等问题。

云端游戏细分市场

该研究包括按设备、串流媒体类型、最终用途和地区对全球云端游戏的预测。

各国云端游戏市场前景

由于技术的改进和消费者对更灵活游戏的需求不断增加,云端游戏的发展速度令人难以置信。美国、中国、德国、印度和日本竞争的主要发展趋势代表了影响全球云端游戏的各个地区趋势和创新。

  • 美国:随着越来越多的国家采用云端游戏技术,以及 NVIDIA GeForce Now、Google Stadia 和 Microsoft xCloud 等公司的进步,美国市场非常活跃。这些发展包括提高我们的串流技术的品质、为我们的库添加更多游戏以及与知名游戏发行公司合作。 5G 网路的可用性将显着提高整体效能并减少与云端游戏相关的暂停。
  • 中国:云端游戏在中国已经成为现实,腾讯和阿里巴巴都是从中受益的公司。新的云端游戏服务可以透过提供与该地区相关的游戏内容(例如本地游戏和设备)来预测未来的游戏投诉。 5G 的扩展也是一个关键推动因素,因为它有助于提高串流品质和易用性。
  • 德国:德国的云端游戏市场正在崛起,对透过网路提供的服务品质和遵守资料保密要求提出了很高的要求。提供者正在向其服务产品添加低延迟和本地伺服器支援等功能,以解决监管障碍。专注于跨平台游戏和最终用户服务的公司正在推动游戏串流范式的变革。
  • 印度:随着越来越多的人拥有智慧型手机并能够上网,云端游戏已成为印度的重要趋势。还有一些公司以相对便宜的价格提供适合当地市场的云端游戏解决方案。透过与当地相关通讯业者的合作,我们正在扩大覆盖范围,提高云端游戏的质量,以覆盖更多的客户。
  • 日本:在日本,由于AI、VR等最尖端科技的渗透,云端游戏市场不断成长。除了 5G 技术的进步之外,年轻的日本公司还利用日本在游戏领域的持续成长,致力于向云端基础的游戏的模式转移。随着 5G 服务的改进以及与世界各地游戏公司的合作,该市场也不断扩大并变得更加创新。

常问问题

Q.1 云端游戏的市场规模有多大?

答:到2030年,全球云端游戏市场预计将达到140亿美元。

Q.2 云端游戏市场的成长预测如何?

答:预计2024年至2030年全球云端游戏市场将以26.5%的复合年增长率成长。

Q.3 影响云端游戏市场成长的关键驱动因素有哪些?

答:这个市场的主要驱动力是数位游戏的日益普及、5G 和高速宽频的出现以及休閒和职业游戏玩家数量的增加。

Q4.市场的主要细分市场有哪些?

答:云端游戏市场未来性广阔,休閒玩家、发烧友、重度核心玩家市场都有机会。

Q5.市场上主要企业有哪些?

答:主要企业有:

  • Amazon.com
  • Apple
  • Electronic Arts
  • Google
  • Intel
  • IBM
  • Microsoft
  • NVIDIA
  • Sony Interactive Entertainment
  • Ubitus

Q6.未来最大的细分市场是什么?

答:Lucintel 预测,影片将在预测期内实现最高成长,因为无论技术要求如何,影片因其简单的游戏体验而受到游戏玩家的需求不断增长。

Q7. 未来五年预计哪个地区的市场最大?

答:由于拥有低成本、高速网路、智慧型手机广泛采用以及大型游戏基础设施,亚太地区仍是最大的地区。

Q8. 可以客製化报告吗?

答:是的,Lucintel 列出了 10% 的客製化服务,无需额外费用。

目录

第一章执行摘要

第二章全球云端游戏市场:市场动态

  • 简介、背景、分类
  • 供应链
  • 产业驱动因素与挑战

第三章 2018-2030年市场趋势及预测分析

  • 宏观经济趋势(2018-2023)与预测(2024-2030)
  • 全球云端游戏市场趋势(2018-2023)与预测(2024-2030)
  • 按设备分類的全球云端游戏市场
    • 智慧型手机
    • 主机
    • 笔记型电脑/平板电脑
    • 智慧电视
    • 电脑
  • 按串流媒体类型分類的全球云端游戏市场
    • 视讯串流
    • 文件流
  • 按最终用户分類的全球云端游戏市场
    • 休閒玩家
    • 狂热游戏玩家
    • 重度核心玩家

第四章 2018-2030年区域市场趋势及预测分析

  • 按地区分類的云端游戏市场
  • 北美云端游戏市场
  • 欧洲云端游戏市场
  • 亚太云游戏市场
  • 其他地区云端游戏市场

第五章 竞争分析

  • 产品系列分析
  • 营运整合
  • 波特五力分析

第六章 成长机会与策略分析

  • 成长机会分析
    • 按设备分類的全球云端游戏市场成长机会
    • 按串流媒体类型分類的全球云端游戏市场成长机会
    • 最终用户的全球云端游戏市场成长机会
    • 全球云端游戏市场按地区成长机会
  • 全球云端游戏市场新趋势
  • 战略分析
    • 新产品开发
    • 全球云端游戏市场容量扩张
    • 全球云端游戏市场併购及合资
    • 认证和许可

第七章主要企业概况

  • Amazon.com
  • Apple
  • Electronic Arts
  • Google
  • Intel
  • IBM
  • Microsoft
  • NVIDIA
  • Sony Interactive Entertainment
  • Ubitus
简介目录

Cloud Gaming Trends and Forecast

The future of the global cloud gaming market looks promising with opportunities in the casual gamer, avid gamer, and hardcore gamer markets. The global cloud gaming market is expected to reach an estimated $14.0 billion by 2030 with a CAGR of 26.5% from 2024 to 2030. The major drivers for this market are rising popularity for digital games, emergence of 5G and fast broadband, and growing number of casual and professional gamers.

Lucintel forecasts that video is expected to witness highest growth over the forecast period due to its growing demand among gamers given to its simple gaming experience regardless of technical requirements.

Within this market, avid gamer is expected to witness highest growth over the forecast period due to growing demand for cloud gaming among these gamers to play for any purposes as well as they complete in-app purchases and subscribe to gaming platforms.

APAC will remain the largest region due to availability of low-cost high-speed internet, widespread smartphone adoption, and presence of large gaming base in the region.

Emerging Trends in the Cloud Gaming Market

The cloud gaming market is governed by a number of critical patterns that influenced technology as well as consumer behavior over the years.

  • Adoption of 5G Networks: 5G networks are coming out to enhance cloud gaming experiences thanks to their enhanced features especially faster speeds and lower latency. Such technologies enhance the quality of gameplay as it enables high definition content.
  • Increasing Popularity of Subscription Based Services: The subscription business models are gaining traction among the gamers as it allows them to pay a monthly fee in exchange for a number of games. Such a model has lowered the barrier to entry for prospective users with respect to video games.
  • Incorporation of AI Technology: The technologies of artificial intelligence and machine learning techniques are being applied to improve players performance as well as enhance the experience of users. One of the way these technologies help is by adaptive streaming, recommending appropriate games and the quality of the game itself.
  • Geographical Expansion of Cross-Border Play: The cross play feature is being embraced more in cloud gaming services thanks to the fact that gamers can interact with each other irrespective of the platform from which they are playing. This trend complements gaming as a social activity and serves to widen the audience reach.

These trends are transforming the concern of cloud gaming by offering more advanced connectivity through 5G, more subscriptions, embedding AI to enhance user experience, ensuring support of cross-platform interaction, and more regional detainment. All in all, they are promoting innovation and expanding the attractiveness of the services provided by cloud gaming.

Recent Developments in the Cloud Gaming Market

Recent developments show important advancements in the cloud gaming market, resulting from new technologies and strategic steps undertaken.

  • Advanced Streaming Technologies: Organizations are developing more sophisticated streaming technologies to enhance the video quality and to minimize the time delays. There are such advancements as adaptive bitrate streaming as well as other advanced compression methods which are improving the overall experience for the users.
  • Increasing the Number of Available Games: The game catalogs for cloud gaming services are growing, providing a broader choice of games. Collaborations with gaming developers and suppliers are enabling the addition of big and exclusive titles.
  • Adoption of 5G Networks: The implementation of 5G networks helps facilitate the advancements in cloud gaming by offering higher speeds and reduced delay in the latency. This technology promotes better quality streaming and uplifts the quality of the overall gaming experience.
  • Stimulation of Subscription Models: It is becoming increasingly common to adopt models that grant users access to a considerable number of games for a flat fee charged monthly. This model offers options that are quite flexible and cheap, promoting widescale adoption of cloud gaming.

These progress factors have been driving the cloud gaming market improvement through enhancement of the streaming quality, expanding the catalogue of games helped with testing, adoption of 5G technologies, popularization of subscription models and meeting local demands. It makes the gaming experience more exciting and accessible.

Strategic Growth Opportunities for Cloud Gaming Market

The cloud gaming market offers various opportunities for development strategically in terms of application.

  • Mobile Cloud Gaming: The increasing number of smartphone users and advanced mobile networks provides an excellent opportunity to leverage on the opportunity of cloud gaming on mobile platforms. This strategy targets the growing mobile game consumers while providing an advantage to the firm.
  • Integration with VR and AR: Such technologies as VR and AR can also be integrated into cloud gaming systems providing endless possible scenarios. As gameplay is innovated so does user participation with more visuals and interactivity with the product and its functionalities.
  • Expansion into Emerging Markets: There is an opportunity in emerging countries with a growing number of people having access to the internet and smartphones such as Southeast Asia and Latin American countries. Cloud gaming technologies can be made to fit such regions hence providing an opportunity for growth.
  • Partnerships with Telecom Providers: Through the use of telecom providers, the cloud gaming services will be enhanced as this targets their client base as well as using their infrastructures. That will strengthen network services, add up packages and enhance penetration.

The potential opportunities outlined above are useful in identifying the domain of development and the scope of activity in the cloud gaming market. Companies in the mobile gaming space, or those seeking VR/AR amalgamation, the ever-growing emerging territories, general telecom companies and the esports industry can fasttrack their progress and respond well to changing consumer behavior.

Cloud Gaming Market Driver and Challenges

The market for cloud gaming has various drivers and challenges - technological, economic, and regulatory factors act as both opportunities and constraints.

The factors responsible for driving the cloud gaming market include:

1. Advances in Technology: The evolution of cloud computing technologies, streaming technologies and network infrastructure are propelling the ascend of Device Cloud gaming. Such development improves the quality of games and therefore makes Cloud based gaming a possibility.

2. Increasing Internet Penetration: The spread of reliable high-speed internet and the deployment of 5G network increase the correlation of cloud gaming by providing adequate bandwidth and reducing delays. This accessibility enhances the quality of the gameplay and the richness of the content in high definitions.

3. Growing Need for Adaptable Gaming: The consumers prefer less rigid and less complicated ways of playing games. Since there is no need of top-notch hardware devices to play games, cloud gaming facilitates this by playing on several devices.

4. Emergence of Subscription-based Models: The use of such phenomena is increasing, as consumers are mazebound to pay an xed subscription fee in exchange for a great variety of games to be played. This model offers limitlessness access at the same time provides a wide range of potential clientele.

Challenges in the cloud gaming market are:

1. Latency and Connectivity Issues: Quality of cloud gaming may be interfered with due to latency and connectivity challenges. Providing low latency and stable connections is essential when providing a good experience during the game as well as to the users.

2. Data Privacy and Security Concerns: Effective management of data privacy and security is crucial as sensitive information of users is involved. Legalities and even issues of data protection are real challenges that face providers on a continuous basis.

The cloud gaming market is seeing growth due to the new technologies, the growth of Internet use, the desire for flexibility in the solutions offered, the introduction of subscription-based models, and expenditure on buying up game libraries. The issues of latency, data privacy and market fragmentation have to be resolved for further sustainability and success.

List of Cloud Gaming Companies

Companies in the market compete on the basis of product quality offered. Major players in this market focus on expanding their manufacturing facilities, R&D investments, infrastructural development, and leverage integration opportunities across the value chain. With these strategies cloud gaming companies cater increasing demand, ensure competitive effectiveness, develop innovative products & technologies, reduce production costs, and expand their customer base. Some of the cloud gaming companies profiled in this report include-

  • Amazon.com
  • Apple
  • Electronic Arts
  • Google
  • Intel
  • IBM
  • Microsoft
  • NVIDIA
  • Sony Interactive Entertainment
  • Ubitus
  • Tencent Holdings

Cloud Gaming by Segment

The study includes a forecast for the global cloud gaming by device, streaming type, end use, and region.

Cloud Gaming Market by Device [Analysis by Value from 2018 to 2030]:

  • Smartphone
  • Consoles
  • Laptop/Tablets
  • Smart TV
  • Personal Computer

Cloud Gaming Market by Streaming Type [Analysis by Value from 2018 to 2030]:

  • Video Streaming
  • File Streaming

Cloud Gaming Market by End Use [Analysis by Value from 2018 to 2030]:

  • Casual Gamers
  • Avid Gamers
  • Hardcore Gamers

Cloud Gaming Market by Region [Analysis by Value from 2018 to 2030]:

  • North America
  • Europe
  • Asia Pacific
  • The Rest of the World

Country Wise Outlook for the Cloud Gaming Market

The speed at which cloud gaming is developing is incredible owing to the improvement of technology and the increase in the consumer demand for games that offer more flexibility. The key trends of development, in the competition of the United States, China, Germany, India, and Japan, depict different regional trends and innovations affecting global cloud gaming.

  • United States: The market of the U.S. is very active as more countries adopt technology cloud gaming and such companies as NVIDIA GeForce Now, Google Stadia, and Microsoft xCloud witness progress. Such developments include better quality of the streaming technology, more games being added to the library, and collaborations with well-known game publishing companies. The availability of 5G networks substantially improves the overall performance and lowers the suspension associated with cloud gaming.
  • China: In China, cloud gaming is already becoming a reality and Tencent and Alibaba are some of the companies benefiting from it. New cloud gaming services enable the prediction of future gaming frustrations by making available gaming content that is relevant to the territory such as local games and devices. Expansion of 5G is also a significant enabler as it helps in enhancing the quality of streaming and ease in availability.
  • Germany: The cloud gaming market in Germany is on the increase, demands on the quality of services provided over the internet are high and data sensitive requirements are adhered to. Providers are adding features such as low latency and local server support in the delivery of services to vessel regulatory obstacles. Companies working on cross-platform games and within the realm of delivering services to end users, are driving the transformation of the game streaming paradigm.
  • India: Cloud gaming is emerging as a significant trend in India with more people owning smartphones and with Internet connectivity. There are companies that are offering cloud gaming solutions at a relatively cheap price which is appropriate for the local market. Collaborations with relevant local telecoms are aiding to maximise the area of coverage and enhance the quality of Cloud gaming thus targeting more customers.
  • Japan: In Japan, the cloud gaming market is growing with the penetration of cutting-edge technologies such as AI and VR. Apart from 5G technology advancement, young Japanese businesses tapped the country's ongoing growth in the gaming space and are working to shift the paradigm to cloud-based games. The market is also expanding and innovating due to improved 5G services and partnership with worldwide gaming companies.

Features of the Global Cloud Gaming Market

Market Size Estimates: Cloud gaming market size estimation in terms of value ($B).

Trend and Forecast Analysis: Market trends (2018 to 2023) and forecast (2024 to 2030) by various segments and regions.

Segmentation Analysis: Cloud gaming market size by device, streaming type, end use, and region in terms of value ($B).

Regional Analysis: Cloud gaming market breakdown by North America, Europe, Asia Pacific, and Rest of the World.

Growth Opportunities: Analysis of growth opportunities in different devices, streaming types, end uses, and regions for the cloud gaming market.

Strategic Analysis: This includes M&A, new product development, and competitive landscape of the cloud gaming market.

Analysis of competitive intensity of the industry based on Porter's Five Forces model.

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FAQ

Q.1 What is the cloud gaming market size?

Answer: The global cloud gaming market is expected to reach an estimated $14.0 billion by 2030.

Q.2 What is the growth forecast for cloud gaming market?

Answer: The global cloud gaming market is expected to grow with a CAGR of 26.5% from 2024 to 2030.

Q.3 What are the major drivers influencing the growth of the cloud gaming market?

Answer: The major drivers for this market are rising popularity for digital games, emergence of 5G and fast broadband, and growing number of casual and professional gamers.

Q4. What are the major segments for cloud gaming market?

Answer: The future of the cloud gaming market looks promising with opportunities in the casual gamer, avid gamer, and hardcore gamer markets.

Q5. Who are the key cloud gaming market companies?

Answer: Some of the key cloud gaming companies are as follows:

  • Amazon.com
  • Apple
  • Electronic Arts
  • Google
  • Intel
  • IBM
  • Microsoft
  • NVIDIA
  • Sony Interactive Entertainment
  • Ubitus

Q6. Which cloud gaming market segment will be the largest in future?

Answer: Lucintel forecasts that video is expected to witness highest growth over the forecast period due to its growing demand among gamers given to its simple gaming experience regardless of technical requirements.

Q7. In cloud gaming market, which region is expected to be the largest in next 5 years?

Answer: APAC will remain the largest region due to availability of low-cost high-speed internet, widespread smartphone adoption, and presence of large gaming base in the region.

Q.8 Do we receive customization in this report?

Answer: Yes, Lucintel provides 10% customization without any additional cost.

This report answers following 11 key questions:

  • Q.1. What are some of the most promising, high-growth opportunities for the cloud gaming market by device (smartphone, consoles, laptop/tablets, smart TV, and personal computer), streaming type (video streaming and file streaming), end use (casual gamers, avid gamers, and hardcore gamers), and region (North America, Europe, Asia Pacific, and the Rest of the World)?
  • Q.2. Which segments will grow at a faster pace and why?
  • Q.3. Which region will grow at a faster pace and why?
  • Q.4. What are the key factors affecting market dynamics? What are the key challenges and business risks in this market?
  • Q.5. What are the business risks and competitive threats in this market?
  • Q.6. What are the emerging trends in this market and the reasons behind them?
  • Q.7. What are some of the changing demands of customers in the market?
  • Q.8. What are the new developments in the market? Which companies are leading these developments?
  • Q.9. Who are the major players in this market? What strategic initiatives are key players pursuing for business growth?
  • Q.10. What are some of the competing products in this market and how big of a threat do they pose for loss of market share by material or product substitution?
  • Q.11. What M&A activity has occurred in the last 5 years and what has its impact been on the industry?
  • Market Report

Table of Contents

1. Executive Summary

2. Global Cloud Gaming Market: Market Dynamics

  • 2.1: Introduction, Background, and Classifications
  • 2.2: Supply Chain
  • 2.3: Industry Drivers and Challenges

3. Market Trends and Forecast Analysis from 2018 to 2030

  • 3.1. Macroeconomic Trends (2018-2023) and Forecast (2024-2030)
  • 3.2. Global Cloud Gaming Market Trends (2018-2023) and Forecast (2024-2030)
  • 3.3: Global Cloud Gaming Market by Device
    • 3.3.1: Smartphone
    • 3.3.2: Consoles
    • 3.3.3: Laptop/Tablets
    • 3.3.4: Smart TV
    • 3.3.5: Personal Computer
  • 3.4: Global Cloud Gaming Market by Streaming Type
    • 3.4.1: Video Streaming
    • 3.4.2: File Streaming
  • 3.5: Global Cloud Gaming Market by End Use
    • 3.5.1: Casual Gamers
    • 3.5.2: Avid Gamers
    • 3.5.3: Hardcore Gamers

4. Market Trends and Forecast Analysis by Region from 2018 to 2030

  • 4.1: Global Cloud Gaming Market by Region
  • 4.2: North American Cloud Gaming Market
    • 4.2.1: North American Cloud Gaming Market by Streaming Type: Video Streaming and File Streaming
    • 4.2.2: North American Cloud Gaming Market by End Use: Casual Gamers, Avid Gamers, and Hardcore Gamers
  • 4.3: European Cloud Gaming Market
    • 4.3.1: European Cloud Gaming Market by Streaming Type: Video Streaming and File Streaming
    • 4.3.2: European Cloud Gaming Market by End Use: Casual Gamers, Avid Gamers, and Hardcore Gamers
  • 4.4: APAC Cloud Gaming Market
    • 4.4.1: APAC Cloud Gaming Market by Streaming Type: Video Streaming and File Streaming
    • 4.4.2: APAC Cloud Gaming Market by End Use: Casual Gamers, Avid Gamers, and Hardcore Gamers
  • 4.5: ROW Cloud Gaming Market
    • 4.5.1: ROW Cloud Gaming Market by Streaming Type: Video Streaming and File Streaming
    • 4.5.2: ROW Cloud Gaming Market by End Use: Casual Gamers, Avid Gamers, and Hardcore Gamers

5. Competitor Analysis

  • 5.1: Product Portfolio Analysis
  • 5.2: Operational Integration
  • 5.3: Porter's Five Forces Analysis

6. Growth Opportunities and Strategic Analysis

  • 6.1: Growth Opportunity Analysis
    • 6.1.1: Growth Opportunities for the Global Cloud Gaming Market by Device
    • 6.1.2: Growth Opportunities for the Global Cloud Gaming Market by Streaming Type
    • 6.1.3: Growth Opportunities for the Global Cloud Gaming Market by End Use
    • 6.1.4: Growth Opportunities for the Global Cloud Gaming Market by Region
  • 6.2: Emerging Trends in the Global Cloud Gaming Market
  • 6.3: Strategic Analysis
    • 6.3.1: New Product Development
    • 6.3.2: Capacity Expansion of the Global Cloud Gaming Market
    • 6.3.3: Mergers, Acquisitions, and Joint Ventures in the Global Cloud Gaming Market
    • 6.3.4: Certification and Licensing

7. Company Profiles of Leading Players

  • 7.1: Amazon.com
  • 7.2: Apple
  • 7.3: Electronic Arts
  • 7.4: Google
  • 7.5: Intel
  • 7.6: IBM
  • 7.7: Microsoft
  • 7.8: NVIDIA
  • 7.9: Sony Interactive Entertainment
  • 7.10: Ubitus