封面
市场调查报告书
商品编码
1559780

全球视觉运算市场

Visual Computing

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 182 Pages | 商品交期: 最快1-2个工作天内

价格

本网页内容可能与最新版本有所差异。详细情况请与我们联繫。

简介目录

到 2030 年,全球视觉运算市场将达到 784 亿美元

预计2023年全球视觉运算市场规模为229亿美元,预计到2030年将达到784亿美元,2023年至2030年复合年增长率为19.2%。硬体组件是本报告分析的细分市场之一,预计复合年增长率为 20.0%,到分析期结束时将达到 479 亿美元。在分析期间,软体组件产业的复合年增长率预计为 18.1%。

美国市场预计成长65亿美元,中国预计复合年增长率18.7%

预计 2023 年美国视觉运算市场规模将达 65 亿美元。中国作为全球第二大经济体,预计在2023-2030年分析期间将维持18.7%的复合年增长率,预计2030年市场规模将达到121亿美元。其他值得注意的区域市场包括日本和加拿大,预计在分析期间复合年增长率分别为 17.0% 和 16.0%。在欧洲,德国的复合年增长率预计约为 13.1%。

全球视觉运算市场 - 主要趋势与驱动因素总结

为什么视觉运算在现代应用中变得至关重要?

视觉计算涵盖多种技术,使电脑能够处理、解释和生成图像、视讯和 3D 模型等视觉资料。该领域结合了电脑视觉、图形、影像处理、虚拟实境和扩增实境,以提供正在改变产业的即时视觉体验。人们越来越重视在游戏、电影製作和虚拟实境 (VR) 环境中提供身临其境型体验,这推动了对先进视觉运算技术的需求。除了娱乐之外,汽车、医疗保健和架构等领域正在将视觉运算整合到自动驾驶、医学影像和用于基础设施开发的数位双胞胎等应用中。随着运算能力和人工智慧主导功能的增强,视觉运算正在突破数位视觉化的可能性界限,对于创造更具互动性、真实性和智慧的数位体验至关重要。

人工智慧和硬体的进步如何加速视觉运算?

人工智慧(AI)和硬体技术的快速进步极大地加速了视觉运算的发展和采用。现代图形处理单元 (GPU) 和专用视觉处理单元 (VPU) 旨在处理复杂的视觉运算,并提供即时渲染、3D 建模和深度学习演算法所需的功能。这些硬体创新使得需要强大图形处理能力的高性能应用程式的开发成为可能,例如依赖即时视觉识别和决策的自动驾驶汽车。此外,包括深度学习和神经网路在内的人工智慧技术正在增强视觉运算系统的能力,使它们能够从大量资料集集中学习、识别模式并做出高精度预测。人工智慧和强大硬体的融合为机器人、智慧城市和扩增实境(AR) 领域更先进的应用奠定了基础,其中视觉运算作为智慧决策和自动化的核心技术正在准备之中。

哪些新趋势正在塑造视觉运算?

塑造视觉运算市场未来的几个关键趋势反映了更广泛的技术进步和市场需求。一个重要趋势是云端运算与视觉运算系统的融合,实现可扩展、按需运算的能力,以增强复杂视觉任务的渲染和处理能力。边缘运算的兴起也透过使视觉资料处理更接近资料来源、减少延迟并提高自主无人机和远端医疗监控等应用的效率来影响市场。另一个新兴趋势是在教育、零售和医疗保健等各个领域越来越多地使用扩增实境(AR) 和虚拟实境 (VR) 进行身临其境型培训、虚拟试穿和远端咨询。房地产、製造和城市规划等领域对 3D 视觉化和数数位双胞胎的日益重视也推动了视觉运算的创新。

视觉计算市场的成长受到多种因素的推动。

视觉运算市场的成长受到多种因素的推动,包括技术进步、对身临其境型体验的需求不断增加、人工智慧和机器学习应用的激增以及视觉计算在各种最终用途行业中的使用不断增加。 GPU、VPU 和其他硬体组件的不断进步使得视觉化变得更加复杂和真实,从而推动了游戏、电影製作和虚拟实境等领域的需求。尤其是在游戏和娱乐产业,沉浸式体验的需求不断增加,挑战着视觉运算技术的极限。此外,人工智慧和机器学习应用的激增将增强视觉运算系统更有效地处理和分析视觉资料的能力,为自动驾驶汽车、智慧城市和医疗保健等领域开闢新的可能性。视觉运算在汽车、医疗保健、架构和零售等最终用途行业中的使用越来越多,也意味着这些行业正在采用视觉计算技术来优化营运、制定决策等,从而改善客户体验并改善客户体验。经验正在推动市场成长。在创新和对更先进、互动式数位解决方案不断增长的需求的推动下,视觉运算市场将继续经历显着成长。

受访企业范例(共14家)

  • Arm Ltd.
  • Clarifai, Inc.
  • Compedia
  • Dot Line Corp.
  • Fraunhofer Institute for Computer Graphics Research IGD
  • iGenius
  • Imagination Technologies Ltd.
  • Intel Corporation
  • Kishonti
  • Leela AI

目录

第一章调查方法

第 2 章执行摘要

  • 市场概况
  • 主要企业
  • 市场趋势和驱动因素
  • 全球市场展望

第三章市场分析

  • 美国
  • 加拿大
  • 日本
  • 中国
  • 欧洲
  • 法国
  • 德国
  • 义大利
  • 英国
  • 其他欧洲国家
  • 亚太地区
  • 其他领域

第四章 比赛

简介目录
Product Code: MCP15527

Global Visual Computing Market to Reach US$78.4 Billion by 2030

The global market for Visual Computing estimated at US$22.9 Billion in the year 2023, is expected to reach US$78.4 Billion by 2030, growing at a CAGR of 19.2% over the analysis period 2023-2030. Hardware Component, one of the segments analyzed in the report, is expected to record a 20.0% CAGR and reach US$47.9 Billion by the end of the analysis period. Growth in the Software Component segment is estimated at 18.1% CAGR over the analysis period.

The U.S. Market is Estimated at US$6.5 Billion While China is Forecast to Grow at 18.7% CAGR

The Visual Computing market in the U.S. is estimated at US$6.5 Billion in the year 2023. China, the world's second largest economy, is forecast to reach a projected market size of US$12.1 Billion by the year 2030 trailing a CAGR of 18.7% over the analysis period 2023-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 17.0% and 16.0% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 13.1% CAGR.

Global Visual Computing Market - Key Trends & Drivers Summarized

Why Is Visual Computing Becoming Essential in Modern Applications?

Visual Computing encompasses a wide range of technologies that enable computers to process, interpret, and generate visual data such as images, videos, and 3D models. This field combines computer vision, graphics, image processing, and virtual and augmented reality to provide real-time visual experiences that are transforming industries. The growing emphasis on delivering immersive experiences in gaming, film production, and virtual reality (VR) environments is driving the demand for advanced visual computing technologies. Beyond entertainment, sectors like automotive, healthcare, and architecture are integrating visual computing for applications such as autonomous driving, medical imaging, and digital twins for infrastructure development. With increasing computational power and AI-driven capabilities, visual computing is becoming indispensable in creating more interactive, realistic, and intelligent digital experiences, pushing the boundaries of what is possible in digital visualization.

How Are Advancements in AI and Hardware Accelerating Visual Computing?

The rapid advancements in artificial intelligence (AI) and hardware technologies have significantly accelerated the development and adoption of visual computing. Modern Graphics Processing Units (GPUs) and dedicated Visual Processing Units (VPUs) are being designed to handle complex visual computations, providing the necessary power for real-time rendering, 3D modeling, and deep learning algorithms. These hardware innovations have made it possible to develop high-performance applications that require substantial graphical processing power, such as autonomous vehicles that rely on real-time visual recognition and decision-making. Additionally, AI techniques, including deep learning and neural networks, are enhancing the capabilities of visual computing systems by enabling them to learn from vast datasets, recognize patterns, and make predictions with high accuracy. This convergence of AI and powerful hardware is setting the stage for more advanced applications in robotics, smart cities, and augmented reality (AR), where visual computing serves as a core technology for intelligent decision-making and automation.

What Are the Emerging Trends Shaping the Visual Computing Landscape?

Several key trends are shaping the future of the visual computing market, reflecting broader technological advancements and market demands. One significant trend is the integration of cloud computing with visual computing systems, allowing for scalable, on-demand computational power that enhances rendering and processing capabilities for complex visual tasks. The rise of edge computing is also influencing the market by enabling visual data processing closer to the data source, reducing latency, and improving the efficiency of applications like autonomous drones and remote healthcare monitoring. Another emerging trend is the increasing use of augmented reality (AR) and virtual reality (VR) in various sectors, including education, retail, and healthcare, for immersive training, virtual try-ons, and remote consultations, respectively. The growing emphasis on 3D visualization and digital twins in sectors such as real estate, manufacturing, and urban planning is also driving innovation in visual computing, offering real-time simulations and predictive modeling capabilities that are revolutionizing how businesses operate and strategize.

The Growth in the Visual Computing Market Is Driven by Several Factors…

The growth in the Visual Computing market is driven by several factors, including technological advancements, increasing demand for immersive experiences, the proliferation of AI and machine learning applications, and the expanding use of visual computing in various end-use industries. The continuous advancements in GPUs, VPUs, and other hardware components are enabling more complex and realistic visualizations, driving demand across sectors such as gaming, film production, and virtual reality. The increasing demand for immersive experiences, especially in the gaming and entertainment industries, is pushing the boundaries of visual computing technology. Moreover, the proliferation of AI and machine learning applications is enhancing the capabilities of visual computing systems to process and analyze visual data more effectively, opening up new possibilities in fields like autonomous vehicles, smart cities, and healthcare. The expanding use of visual computing in end-use industries such as automotive, healthcare, architecture, and retail is also fueling market growth as these sectors adopt visual computing technologies to optimize operations, improve decision-making, and enhance customer experiences. As these factors continue to evolve, the visual computing market is poised for substantial growth, driven by innovation and the rising need for more advanced and interactive digital solutions.

Select Competitors (Total 14 Featured) -

  • Arm Ltd.
  • Clarifai, Inc.
  • Compedia
  • Dot Line Corp.
  • Fraunhofer Institute for Computer Graphics Research IGD
  • iGenius
  • Imagination Technologies Ltd.
  • Intel Corporation
  • Kishonti
  • Leela AI

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Visual Computing - Global Key Competitors Percentage Market Share in 2024 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
    • Global Economic Update
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Rapid Advancements in Graphics Processing Units (GPUs)
    • Expansion of Applications in Virtual and Augmented Reality
    • Increasing Demand for High-Performance Computing in Gaming and Entertainment
    • Growth in Cloud-Based Visual Computing Services
    • Influence of AI and Machine Learning on Visual Computing Solutions
    • Market Opportunities in Automotive for Advanced Driver Assistance Systems (ADAS)
    • Rising Adoption of Visual Computing in Healthcare Imaging
    • Impact of 5G on Augmented and Virtual Reality Applications
    • Demand for Visual Computing in Smart Surveillance and Security Systems
    • Growth of Visual Computing in Digital Twins and Simulation
    • Integration of Visual Computing in Robotics and Industrial Automation
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Recent Past, Current & Future Analysis for Visual Computing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 2: World 7-Year Perspective for Visual Computing by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2024 & 2030
    • TABLE 3: World Recent Past, Current & Future Analysis for Hardware by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 4: World 7-Year Perspective for Hardware by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 6: World 7-Year Perspective for Software by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 7: World Recent Past, Current & Future Analysis for Interactive Whiteboards by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 8: World 7-Year Perspective for Interactive Whiteboards by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 9: World Recent Past, Current & Future Analysis for Interactive Kiosk by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 10: World 7-Year Perspective for Interactive Kiosk by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Other Display Platforms by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 12: World 7-Year Perspective for Other Display Platforms by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 13: World Recent Past, Current & Future Analysis for Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 14: World 7-Year Perspective for Gaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 15: World Recent Past, Current & Future Analysis for Media & Entertainment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 16: World 7-Year Perspective for Media & Entertainment by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Healthcare by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 18: World 7-Year Perspective for Healthcare by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 19: World Recent Past, Current & Future Analysis for Automotive by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 20: World 7-Year Perspective for Automotive by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 21: World Recent Past, Current & Future Analysis for Manufacturing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 22: World 7-Year Perspective for Manufacturing by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 23: World Recent Past, Current & Future Analysis for Other Industries by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 24: World 7-Year Perspective for Other Industries by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 25: World Visual Computing Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Visual Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2024 (E)
    • TABLE 26: USA Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 27: USA 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
    • TABLE 28: USA Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 29: USA 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
    • TABLE 30: USA Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 31: USA 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
  • CANADA
    • TABLE 32: Canada Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 33: Canada 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
    • TABLE 34: Canada Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 35: Canada 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
    • TABLE 36: Canada Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 37: Canada 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
  • JAPAN
    • Visual Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2024 (E)
    • TABLE 38: Japan Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 39: Japan 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
    • TABLE 40: Japan Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 41: Japan 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
    • TABLE 42: Japan Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 43: Japan 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
  • CHINA
    • Visual Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2024 (E)
    • TABLE 44: China Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 45: China 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
    • TABLE 46: China Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 47: China 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
    • TABLE 48: China Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 49: China 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
  • EUROPE
    • Visual Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2024 (E)
    • TABLE 50: Europe Recent Past, Current & Future Analysis for Visual Computing by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 51: Europe 7-Year Perspective for Visual Computing by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2024 & 2030
    • TABLE 52: Europe Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 53: Europe 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
    • TABLE 54: Europe Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 55: Europe 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
    • TABLE 56: Europe Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 57: Europe 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
  • FRANCE
    • Visual Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2024 (E)
    • TABLE 58: France Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 59: France 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
    • TABLE 60: France Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 61: France 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
    • TABLE 62: France Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 63: France 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
  • GERMANY
    • Visual Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2024 (E)
    • TABLE 64: Germany Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 65: Germany 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
    • TABLE 66: Germany Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 67: Germany 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
    • TABLE 68: Germany Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 69: Germany 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
  • ITALY
    • TABLE 70: Italy Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 71: Italy 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
    • TABLE 72: Italy Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 73: Italy 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
    • TABLE 74: Italy Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 75: Italy 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
  • UNITED KINGDOM
    • Visual Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2024 (E)
    • TABLE 76: UK Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 77: UK 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
    • TABLE 78: UK Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 79: UK 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
    • TABLE 80: UK Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 81: UK 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
  • REST OF EUROPE
    • TABLE 82: Rest of Europe Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 83: Rest of Europe 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
    • TABLE 84: Rest of Europe Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 85: Rest of Europe 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
    • TABLE 86: Rest of Europe Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 87: Rest of Europe 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
  • ASIA-PACIFIC
    • Visual Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2024 (E)
    • TABLE 88: Asia-Pacific Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 89: Asia-Pacific 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
    • TABLE 90: Asia-Pacific Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 91: Asia-Pacific 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
    • TABLE 92: Asia-Pacific Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 93: Asia-Pacific 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
  • REST OF WORLD
    • TABLE 94: Rest of World Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 95: Rest of World 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
    • TABLE 96: Rest of World Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 97: Rest of World 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
    • TABLE 98: Rest of World Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 99: Rest of World 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030

IV. COMPETITION