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市场调查报告书
商品编码
1643487

空间计算市场

Spatial Computing

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 188 Pages | 商品交期: 最快1-2个工作天内

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简介目录

2030 年全球空间运算市场规模将达 4,212 亿美元

2024 年全球空间运算市场规模估计为 1,303 亿美元,预计到 2030 年将达到 4,212 亿美元,2024 年至 2030 年的复合年增长率为 21.6%。空间计算硬体是报告中分析的细分市场之一,预计到分析期结束时复合年增长率为 22.8%,达到 2998 亿美元。在分析期内,空间计算软体部分预计将以 20.0% 的复合年增长率成长。

美国市场规模估计为 350 亿美元,中国市场预计复合年增长率为 20.4%

预计2024年美国空间运算市场规模将达350亿美元。中国是世界第二大经济体,预计到 2030 年市场规模将达到 639 亿美元,2024-2030 年分析期间的复合年增长率为 20.4%。其他值得注意的区域市场包括日本和加拿大,预计在分析期间的复合年增长率分别为 19.7% 和 18.2%。在欧洲,预计德国的复合年增长率约为 14.5%。

全球空间运算市场 - 主要趋势与驱动因素摘要

什么是空间运算?

空间运算通常被描述为物理和数位领域的融合,透过将数位资讯直接嵌入到我们的物理环境中,从根本上改变了互动的方式。与传统的基于萤幕的运算不同,空间运算利用扩增实境(AR)、虚拟实境 (VR) 和人工智慧 (AI) 将数位资产放置在现实空间中,从而实现更直观、更身临其境的体验。这项能力得益于空间映射技术的进步,它使设备能够分析、理解和呈现周围环境的深度和尺寸。空间运算使用电脑视觉、3D 成像和感测器技术等工具,使机器能够以与人类相同的方式解释空间,以惊人的精度感知物体、距离和尺寸。物理世界和数位世界的融合在微软的 HoloLens 和苹果的 Vision Pro 等突破性设备中得到了展示,为各种应用程式提供了沉浸式混合实境体验。同时,配备 AR 功能的行动装置将允许透过智慧型手机相机将数位迭加视觉化,从而将空间运算带入日常使用。这些进步推动了设计、医疗保健、零售和教育等不同领域的行业创新,并为人类与数位环境互动的方式设定了新的标准。

哪些产业正在实施空间计算?

世界各地的产业正在采用空间运算来释放生产力、客户参与和身临其境型培训的新可能性。在医疗保健领域,外科医生正在使用空间计算。透过 AR 覆盖,外科医生可以在手术过程中直接存取关键患者资料,从而腾出双手专注于手术过程。这种即时视觉化提供了器官、骨骼和血管的 3D 模型,从而降低风险并改善结果。在汽车行业,空间运算使技术人员能够按照直接投射到车辆零件上的维修指示进行操作,从而节省时间并最大限度地减少维护过程中的错误。宜家等零售商正在使用空间计算来允许顾客在购买之前虚拟地布置家具以查看其外观和适合程度,从而增加顾客信任度并降低退货率。房地产和建筑业也在使用虚拟和扩增实境来创建房地产的「数位孪生」。这些数位复製品为客户和建筑师提供了一种清晰的方式来视觉化空间布局、照明和设计选项,从而有助于在流程早期做出更明智的决策。透过将数位资讯直接嵌入实体空间,空间运算已被证明可在各行各业发挥强大作用,增强工作流程、支援培训计划并提高效率。

空间运算如何形塑消费者体验?

空间运算不仅正在改变产业,它也从根本上改变了消费者体验,创造了个人化、互动性和高度参与的体验。现今的消费者越来越被空间体验所吸引,包括虚拟试衣间、互动广告和透过 AR 和 VR 呈现的身临其境型品牌故事。随着空间运算技术变得越来越普及和经济实惠,它正逐渐成为消费者互动的主流形式。一个熟悉的例子是社交媒体上广泛使用的 AR 滤镜,它允许用户与数位元素互动,并且通常作为品牌宣传活动的一部分。预计 AR 眼镜和智慧隐形眼镜等可穿戴技术将把空间运算更加无缝地融入日常生活。 AR 和 VR 将实体环境与数位叙事融合,带来全新水平的沉浸感和互动性。在教育领域,空间运算可以让学生在虚拟实地考察中探索历史遗迹或透过互动式 3D 模型学习复杂的主题,提供教科书本身无法提供的实践学习体验。这些发展反映了消费者对丰富、情境化和互动式数位互动的期望不断变化,重塑了人们在日益空间化的世界中与科技的互动方式。

是什么推动了空间运算市场的成长?

空间运算市场的成长受到多种因素的推动,包括快速的技术进步、不断变化的消费行为和不断扩大的工业应用。从技术上讲,处理能力、空间映射演算法和感测器精度的不断进步使得空间运算设备更快、更实惠、更有效率。此外,5G 技术的出现透过提高资料传输的速度和可靠性对该市场产生了重大影响,这对于即时 AR 和 VR 应用至关重要。这种增强的连接性可以实现流畅、响应迅速的空间计算体验,这对于游戏、医疗保健和远端工作等行业至关重要。在消费者方面,对沉浸式体验的需求日益增长,尤其是在数位和互动技术的陪伴下成长的年轻一代。这种需求正在推动各行各业开发更具吸引力的应用程序,从互动式虚拟购物体验到游戏化的学习环境。此外,各行各业的企业都在使用空间运算来创建用于培训、维护和协作的经济高效的远端解决方案。特别是,向远端工作的转变使得空间运算成为促进模拟物理环境的虚拟协作的一种方式。此外,空间运算应用的资料隐私和安全法规不断增加,鼓励企业负责任地创新,并增加使用者对这些技术的信任。这些因素凸显了空间运算作为基础技术日益重要的作用,它将重新定义跨产业的数位转型。

部分

组件(空间运算硬体、空间运算软体、空间运算服务)、技术(扩增实境(AR) 技术、虚拟实境 (VR) 技术、物联网 (IoT) 技术、人工智慧 (AI) 技术、混合实境(MR) 技术、其他技术)、最终用户(医疗保健最终用户、媒体和娱乐最终用户、製造业最终用户、零售和电子商务最终用户、最终用户、最终用户、其他

受访公司范例(44家值得关注的公司)

  • Apple, Inc.
  • Blippar.Com Ltd.
  • EON Reality, Inc.
  • Google LLC
  • Lenovo Group Ltd.
  • Magic Leap, Inc.
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • NVIDIA Corporation
  • PTC, Inc.

目录

第一章调查方法

第 2 章执行摘要

  • 市场概况
  • 主要企业
  • 市场趋势和驱动因素
  • 全球市场展望

第三章 市场分析

  • 美国
  • 加拿大
  • 日本
  • 中国
  • 欧洲
  • 法国
  • 德国
  • 义大利
  • 英国
  • 其他欧洲国家
  • 亚太地区
  • 其他地区

第四章 竞赛

简介目录
Product Code: MCP28496

Global Spatial Computing Market to Reach US$421.2 Billion by 2030

The global market for Spatial Computing estimated at US$130.3 Billion in the year 2024, is expected to reach US$421.2 Billion by 2030, growing at a CAGR of 21.6% over the analysis period 2024-2030. Spatial Computing Hardware, one of the segments analyzed in the report, is expected to record a 22.8% CAGR and reach US$299.8 Billion by the end of the analysis period. Growth in the Spatial Computing Software segment is estimated at 20.0% CAGR over the analysis period.

The U.S. Market is Estimated at US$35.0 Billion While China is Forecast to Grow at 20.4% CAGR

The Spatial Computing market in the U.S. is estimated at US$35.0 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$63.9 Billion by the year 2030 trailing a CAGR of 20.4% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 19.7% and 18.2% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 14.5% CAGR.

Global Spatial Computing Market - Key Trends and Drivers Summarized

What is Spatial Computing and Why Does It Matter?

Spatial computing, often described as the convergence of physical and digital realms, is fundamentally transforming our interactions with technology by embedding digital information directly into the physical environment. Unlike traditional screen-based computing, spatial computing leverages augmented reality (AR), virtual reality (VR), and artificial intelligence (AI) to place digital assets into real-world spaces, enabling a more intuitive and immersive experience. This capability is made possible through advancements in spatial mapping, which allows devices to analyze, understand, and render depth and dimensions of the surrounding area. With spatial computing, devices are able to interpret spaces much like humans do, using tools like computer vision, 3D imaging, and sensor technology to recognize objects, distances, and dimensions with remarkable precision. This blend of physical and digital worlds is showcased in groundbreaking devices like Microsoft's HoloLens and Apple's Vision Pro, which provide immersive, mixed-reality experiences across various applications. Meanwhile, mobile devices with AR capabilities bring spatial computing into everyday use, allowing people to visualize digital overlays through smartphone cameras. Such advancements empower industries to innovate in fields as diverse as design, healthcare, retail, and education, setting new standards for what is possible in the interaction between humans and digital environments.

How Are Industries Embracing Spatial Computing?

Industries across the globe are adopting spatial computing to unlock new possibilities in productivity, customer engagement, and immersive training. In healthcare, spatial computing is being used by surgeons who rely on AR overlays to access vital patient data directly in their field of view during operations, allowing them to remain hands-free and focused. This real-time visualization provides 3D models of organs, bones, or even blood vessels, reducing risk and improving outcomes. In the automotive industry, spatial computing enables technicians to follow repair instructions projected directly onto vehicle parts, saving time and minimizing errors in the maintenance process. Retailers like IKEA are employing spatial computing to let customers virtually place furniture in their homes, allowing them to see how pieces would look and fit before making a purchase, thus boosting customer confidence and reducing return rates. The real estate and architecture sectors, too, are using virtual reality and augmented reality to create "digital twins" of properties. These digital replicas offer clients and architects a clear visualization of space layouts, lighting, and design choices, fostering more informed decision-making early in the process. By embedding digital information directly into physical spaces, spatial computing enhances workflows, supports training initiatives, and improves efficiency, demonstrating its powerful impact across various industries.

How is Spatial Computing Shaping Consumer Experiences?

Spatial computing is not only transforming industries but is also fundamentally altering consumer experiences, creating personalized, interactive, and highly engaging encounters. Today’s consumers are increasingly drawn to spatial experiences, whether it’s virtual fitting rooms, interactive advertisements, or immersive brand stories made possible through AR and VR. As spatial computing technology becomes more accessible and affordable, it is gradually becoming a part of mainstream consumer interactions. A familiar example is the widespread use of AR filters on social media, allowing users to interact with digital elements, often as part of a brand campaign. Wearable technology, like AR glasses and, potentially, smart contact lenses, is on the horizon, promising to integrate spatial computing even more seamlessly into daily life. The gaming industry is also experiencing a major shift, as AR and VR blend physical surroundings with digital narratives, introducing a new level of immersion and interactivity. In the education sector, spatial computing enables students to explore historical sites through virtual field trips or to study complex subjects with interactive 3D models, creating a hands-on learning experience that textbooks alone cannot provide. These developments reflect a changing consumer expectation for rich, contextual, and interactive digital interactions, reshaping what people seek from their engagement with technology in an increasingly spatial world.

What’s Driving Growth in the Spatial Computing Market?

The growth in the spatial computing market is driven by several factors, including rapid technological advancements, evolving consumer behavior, and a broadening range of industry applications. Technologically, continuous advancements in processing power, spatial mapping algorithms, and sensor precision are making spatial computing devices faster, more affordable, and highly effective. The emergence of 5G technology is also significantly impacting this market by enhancing the speed and reliability of data transmission, which is essential for real-time AR and VR applications. This connectivity boost allows for smooth, responsive spatial computing experiences that are critical in industries like gaming, healthcare, and remote work. On the consumer front, there is an increasing demand for immersive experiences, especially among younger generations who have grown up with digital and interactive technologies. This demand is encouraging industries to create more engaging applications, from interactive virtual shopping experiences to gamified learning environments. Businesses across sectors are also turning to spatial computing to create cost-effective remote solutions for training, maintenance, and collaboration. In particular, the shift toward remote work has led organizations to explore spatial computing as a means of facilitating virtual collaboration in a simulated physical environment. Furthermore, a growing regulatory focus on data privacy and security for spatial computing applications encourages companies to innovate responsibly, enhancing user trust in these technologies. Altogether, these drivers underscore the expanding role of spatial computing as a foundational technology poised to redefine digital transformation across industries.

SCOPE OF STUDY:

The report analyzes the Spatial Computing market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Component (Spatial Computing Hardware, Spatial Computing Software, Spatial Computing Services); Technology (Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology, Other Technologies); End-Use (Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use, Other End-Uses)

Geographic Regions/Countries:

World; USA; Canada; Japan; China; Europe; France; Germany; Italy; UK; Rest of Europe; Asia-Pacific; Rest of World.

Select Competitors (Total 44 Featured) -

  • Apple, Inc.
  • Blippar.Com Ltd.
  • EON Reality, Inc.
  • Google LLC
  • Lenovo Group Ltd.
  • Magic Leap, Inc.
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • NVIDIA Corporation
  • PTC, Inc.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Economic Frontiers: Trends, Trials & Transformations
    • Spatial Computing - Global Key Competitors Percentage Market Share in 2024 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Rising Demand for Immersive Technologies Drives Growth in the Spatial Computing Market
    • Increasing Popularity of Augmented Reality (AR) and Virtual Reality (VR) Fuels Adoption of Spatial Computing
    • Here's How Advances in AI and Machine Learning Enhance the Capabilities of Spatial Computing
    • Growing Focus on Smart Cities and Urban Planning Expands Demand for Spatial Computing Solutions
    • Rising Interest in Remote Work and Collaboration Drives Adoption of Spatial Computing in Virtual Environments
    • Here's How Spatial Computing Improves Real-Time Data Visualization and Decision Making
    • Increasing Use of Spatial Computing in Healthcare Drives Innovation in Medical Imaging and Surgery
    • Focus on Enhancing User Experience Supports Development of More Intuitive Spatial Computing Interfaces
    • Growing Adoption of 5G and Edge Computing Expands the Potential of Real-Time Spatial Data Processing
    • Here's How Geographic Information Systems (GIS) and Spatial Computing Fuel Advancements in Urban Development
    • Increasing Demand for Interactive and Personalized Content Drives Growth in Spatial Computing for Entertainment
    • Rising Demand for Autonomous Vehicles Fuels Use of Spatial Computing in Navigation and Control Systems
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Spatial Computing Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Spatial Computing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World 6-Year Perspective for Spatial Computing by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2025 & 2030
    • TABLE 4: World Recent Past, Current & Future Analysis for Spatial Computing Hardware by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 5: World 6-Year Perspective for Spatial Computing Hardware by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 6: World Recent Past, Current & Future Analysis for Spatial Computing Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 7: World 6-Year Perspective for Spatial Computing Software by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Spatial Computing Services by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World 6-Year Perspective for Spatial Computing Services by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 10: World Recent Past, Current & Future Analysis for Augmented Reality (AR) Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 11: World 6-Year Perspective for Augmented Reality (AR) Technology by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 12: World Recent Past, Current & Future Analysis for Virtual Reality (VR) Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 13: World 6-Year Perspective for Virtual Reality (VR) Technology by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Internet of Things (IoT) Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World 6-Year Perspective for Internet of Things (IoT) Technology by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 16: World Recent Past, Current & Future Analysis for Artificial Intelligence (AI) Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 17: World 6-Year Perspective for Artificial Intelligence (AI) Technology by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 18: World Recent Past, Current & Future Analysis for Mixed Reality (MR) Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 19: World 6-Year Perspective for Mixed Reality (MR) Technology by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Other Technologies by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World 6-Year Perspective for Other Technologies by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 22: World Recent Past, Current & Future Analysis for Healthcare End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 23: World 6-Year Perspective for Healthcare End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 24: World Recent Past, Current & Future Analysis for Media & Entertainment End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 25: World 6-Year Perspective for Media & Entertainment End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Manufacturing End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World 6-Year Perspective for Manufacturing End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 28: World Recent Past, Current & Future Analysis for Retail & eCommerce End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 29: World 6-Year Perspective for Retail & eCommerce End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 30: World Recent Past, Current & Future Analysis for Education & Training End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 31: World 6-Year Perspective for Education & Training End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 32: World Recent Past, Current & Future Analysis for Real Estate End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 33: World 6-Year Perspective for Real Estate End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 34: World Recent Past, Current & Future Analysis for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 35: World 6-Year Perspective for Other End-Uses by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Spatial Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 36: USA Recent Past, Current & Future Analysis for Spatial Computing by Component - Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 37: USA 6-Year Perspective for Spatial Computing by Component - Percentage Breakdown of Value Revenues for Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services for the Years 2025 & 2030
    • TABLE 38: USA Recent Past, Current & Future Analysis for Spatial Computing by Technology - Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: USA 6-Year Perspective for Spatial Computing by Technology - Percentage Breakdown of Value Revenues for Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies for the Years 2025 & 2030
    • TABLE 40: USA Recent Past, Current & Future Analysis for Spatial Computing by End-Use - Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 41: USA 6-Year Perspective for Spatial Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses for the Years 2025 & 2030
  • CANADA
    • TABLE 42: Canada Recent Past, Current & Future Analysis for Spatial Computing by Component - Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 43: Canada 6-Year Perspective for Spatial Computing by Component - Percentage Breakdown of Value Revenues for Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services for the Years 2025 & 2030
    • TABLE 44: Canada Recent Past, Current & Future Analysis for Spatial Computing by Technology - Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: Canada 6-Year Perspective for Spatial Computing by Technology - Percentage Breakdown of Value Revenues for Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies for the Years 2025 & 2030
    • TABLE 46: Canada Recent Past, Current & Future Analysis for Spatial Computing by End-Use - Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 47: Canada 6-Year Perspective for Spatial Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses for the Years 2025 & 2030
  • JAPAN
    • Spatial Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 48: Japan Recent Past, Current & Future Analysis for Spatial Computing by Component - Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 49: Japan 6-Year Perspective for Spatial Computing by Component - Percentage Breakdown of Value Revenues for Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services for the Years 2025 & 2030
    • TABLE 50: Japan Recent Past, Current & Future Analysis for Spatial Computing by Technology - Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: Japan 6-Year Perspective for Spatial Computing by Technology - Percentage Breakdown of Value Revenues for Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies for the Years 2025 & 2030
    • TABLE 52: Japan Recent Past, Current & Future Analysis for Spatial Computing by End-Use - Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 53: Japan 6-Year Perspective for Spatial Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses for the Years 2025 & 2030
  • CHINA
    • Spatial Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 54: China Recent Past, Current & Future Analysis for Spatial Computing by Component - Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 55: China 6-Year Perspective for Spatial Computing by Component - Percentage Breakdown of Value Revenues for Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services for the Years 2025 & 2030
    • TABLE 56: China Recent Past, Current & Future Analysis for Spatial Computing by Technology - Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: China 6-Year Perspective for Spatial Computing by Technology - Percentage Breakdown of Value Revenues for Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies for the Years 2025 & 2030
    • TABLE 58: China Recent Past, Current & Future Analysis for Spatial Computing by End-Use - Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 59: China 6-Year Perspective for Spatial Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses for the Years 2025 & 2030
  • EUROPE
    • Spatial Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 60: Europe Recent Past, Current & Future Analysis for Spatial Computing by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 61: Europe 6-Year Perspective for Spatial Computing by Geographic Region - Percentage Breakdown of Value Revenues for France, Germany, Italy, UK and Rest of Europe Markets for Years 2025 & 2030
    • TABLE 62: Europe Recent Past, Current & Future Analysis for Spatial Computing by Component - Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Europe 6-Year Perspective for Spatial Computing by Component - Percentage Breakdown of Value Revenues for Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services for the Years 2025 & 2030
    • TABLE 64: Europe Recent Past, Current & Future Analysis for Spatial Computing by Technology - Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 65: Europe 6-Year Perspective for Spatial Computing by Technology - Percentage Breakdown of Value Revenues for Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies for the Years 2025 & 2030
    • TABLE 66: Europe Recent Past, Current & Future Analysis for Spatial Computing by End-Use - Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 67: Europe 6-Year Perspective for Spatial Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses for the Years 2025 & 2030
  • FRANCE
    • Spatial Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 68: France Recent Past, Current & Future Analysis for Spatial Computing by Component - Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: France 6-Year Perspective for Spatial Computing by Component - Percentage Breakdown of Value Revenues for Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services for the Years 2025 & 2030
    • TABLE 70: France Recent Past, Current & Future Analysis for Spatial Computing by Technology - Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 71: France 6-Year Perspective for Spatial Computing by Technology - Percentage Breakdown of Value Revenues for Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies for the Years 2025 & 2030
    • TABLE 72: France Recent Past, Current & Future Analysis for Spatial Computing by End-Use - Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 73: France 6-Year Perspective for Spatial Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses for the Years 2025 & 2030
  • GERMANY
    • Spatial Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 74: Germany Recent Past, Current & Future Analysis for Spatial Computing by Component - Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: Germany 6-Year Perspective for Spatial Computing by Component - Percentage Breakdown of Value Revenues for Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services for the Years 2025 & 2030
    • TABLE 76: Germany Recent Past, Current & Future Analysis for Spatial Computing by Technology - Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 77: Germany 6-Year Perspective for Spatial Computing by Technology - Percentage Breakdown of Value Revenues for Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies for the Years 2025 & 2030
    • TABLE 78: Germany Recent Past, Current & Future Analysis for Spatial Computing by End-Use - Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 79: Germany 6-Year Perspective for Spatial Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses for the Years 2025 & 2030
  • ITALY
    • TABLE 80: Italy Recent Past, Current & Future Analysis for Spatial Computing by Component - Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Italy 6-Year Perspective for Spatial Computing by Component - Percentage Breakdown of Value Revenues for Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services for the Years 2025 & 2030
    • TABLE 82: Italy Recent Past, Current & Future Analysis for Spatial Computing by Technology - Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 83: Italy 6-Year Perspective for Spatial Computing by Technology - Percentage Breakdown of Value Revenues for Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies for the Years 2025 & 2030
    • TABLE 84: Italy Recent Past, Current & Future Analysis for Spatial Computing by End-Use - Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 85: Italy 6-Year Perspective for Spatial Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses for the Years 2025 & 2030
  • UNITED KINGDOM
    • Spatial Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 86: UK Recent Past, Current & Future Analysis for Spatial Computing by Component - Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: UK 6-Year Perspective for Spatial Computing by Component - Percentage Breakdown of Value Revenues for Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services for the Years 2025 & 2030
    • TABLE 88: UK Recent Past, Current & Future Analysis for Spatial Computing by Technology - Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 89: UK 6-Year Perspective for Spatial Computing by Technology - Percentage Breakdown of Value Revenues for Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies for the Years 2025 & 2030
    • TABLE 90: UK Recent Past, Current & Future Analysis for Spatial Computing by End-Use - Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 91: UK 6-Year Perspective for Spatial Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses for the Years 2025 & 2030
  • REST OF EUROPE
    • TABLE 92: Rest of Europe Recent Past, Current & Future Analysis for Spatial Computing by Component - Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Rest of Europe 6-Year Perspective for Spatial Computing by Component - Percentage Breakdown of Value Revenues for Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services for the Years 2025 & 2030
    • TABLE 94: Rest of Europe Recent Past, Current & Future Analysis for Spatial Computing by Technology - Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 95: Rest of Europe 6-Year Perspective for Spatial Computing by Technology - Percentage Breakdown of Value Revenues for Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies for the Years 2025 & 2030
    • TABLE 96: Rest of Europe Recent Past, Current & Future Analysis for Spatial Computing by End-Use - Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 97: Rest of Europe 6-Year Perspective for Spatial Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses for the Years 2025 & 2030
  • ASIA-PACIFIC
    • Spatial Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 98: Asia-Pacific Recent Past, Current & Future Analysis for Spatial Computing by Component - Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Asia-Pacific 6-Year Perspective for Spatial Computing by Component - Percentage Breakdown of Value Revenues for Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services for the Years 2025 & 2030
    • TABLE 100: Asia-Pacific Recent Past, Current & Future Analysis for Spatial Computing by Technology - Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 101: Asia-Pacific 6-Year Perspective for Spatial Computing by Technology - Percentage Breakdown of Value Revenues for Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies for the Years 2025 & 2030
    • TABLE 102: Asia-Pacific Recent Past, Current & Future Analysis for Spatial Computing by End-Use - Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 103: Asia-Pacific 6-Year Perspective for Spatial Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses for the Years 2025 & 2030
  • REST OF WORLD
    • TABLE 104: Rest of World Recent Past, Current & Future Analysis for Spatial Computing by Component - Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Rest of World 6-Year Perspective for Spatial Computing by Component - Percentage Breakdown of Value Revenues for Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services for the Years 2025 & 2030
    • TABLE 106: Rest of World Recent Past, Current & Future Analysis for Spatial Computing by Technology - Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 107: Rest of World 6-Year Perspective for Spatial Computing by Technology - Percentage Breakdown of Value Revenues for Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies for the Years 2025 & 2030
    • TABLE 108: Rest of World Recent Past, Current & Future Analysis for Spatial Computing by End-Use - Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 109: Rest of World 6-Year Perspective for Spatial Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses for the Years 2025 & 2030

IV. COMPETITION